Blumblebee
2008-08-28 17:17:29
<!– BEGIN TEMPLATE: formanswers –>
blumblebee - SRL Member Application Form
blumblebee
What is the meaning to life?
You only got One, Might as well make the best of it.
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
ActionScript 2.0
Other Communitys
none
How Long have You Played Runescape
4+ years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
I'm 16 years old, I'm a quick learner, and recently I've taken to scar. I have read almost every thread in tutorial Island (except the SAT's XD), and have written a couple of scripts in the last month or so. I would appreciate feedback and this is really just to see how I stand at becoming a member. Thank you for your time and effort,
-Blumblebee
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
——————————————————
<!– END TEMPLATE: formanswers –>
blumblebee - SRL Member Application Form
blumblebee
What is the meaning to life?
You only got One, Might as well make the best of it.
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
ActionScript 2.0
Other Communitys
none
How Long have You Played Runescape
4+ years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
I'm 16 years old, I'm a quick learner, and recently I've taken to scar. I have read almost every thread in tutorial Island (except the SAT's XD), and have written a couple of scripts in the last month or so. I would appreciate feedback and this is really just to see how I stand at becoming a member. Thank you for your time and effort,
-Blumblebee
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
{--------------------------------------------------------------------------------}
{ _ _ _ _ _ }
{ | | | | | | | | | | }
{ | |___ | | _ _ _____ | |___ | | ___ | |___ ___ ___ }
{ | | || || | || || | || || |_|| | || |_|| |_| }
{ |_____||_||___||_|_|_||_____||_||___||_____||___||___| }
{ Presents }
{--------------------------------------------------------------------------------}
{ the
__ _ ___ _ _ ____ ____ __ _______ ____ ____
/ \ | | / _| | |__| | | _| | | / \ |__ __| / \ | |
/ __ \ | | | / | __ | | |_ | | / __ \ | | | | | |
/ / \ \ | |____ | \_ | | | | | __| | |\ \ / / \ \ | | | | | |\ \
/_/ \_\ |______| \___| |_| |_| |_____||_| \_\ /_/ \_\ |_| \____/ |_| \_\
___________________________________________________________________________________
___________________________________________________________________________________
This is a High/Low Alch Script, Please post proggies on thread, and all Feedback is appreciated.
------------------------
Please Report Any Bugs/Suggestions That You May Have
----------------------------------------------------
Version 0.01
-----------
Scar 3.15b
----------
SRL Rev # 23
------------
Special Thanks: Griff721, Narcle
--------------- }
program BlumblebeesAlcherator;
{.include SRL/SRL/Misc/Smart.scar}
{.include srl/srl.scar}
{.include srl/srl/skill/magic.scar}
{---------------------------------}
var
X, Y, GainedLvl, NatDTM, FireDTM, StaffDTM, NotedDTM, Alch, Done, Total: Integer;
{-------------------------------------------------------------------------}
const
AlchsPerPlayer = 25; // Amounts of loads per player before switching.
TotalAlchs =1000; //How many time you wish to Alch until script ends
spell = 'High Level Alchemy'; // set to High Level Alchemy or Low Level Alchemy
World = 81;// World you want to smart to load
mySRLID = '';// Your SRL ID
mySRLpassword = '';// Your SRL Pass
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := '';
Players[0].Strings[1] := 'Staff';//Staff 0r Rune
Players[0].Active := True;
{Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Strings[1] := 'Staff';
Players[1].Active := True;
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Strings[1] := 'Staff';
Players[2].Active := True;}
end;
{
|---------------------------------|
|---------------------------------|
| Don't Touch Anything Below This |
|---------------------------------|
| Unless you Know What your Doing |
|---------------------------------|
|---------------------------------|
}
//---------------\\
{--My Signature--}
//---------------\\
procedure Signature;
begin
Disguise('Alcherator');
cleardebug;
writeln(' __ _ ___ _ _ ____ ____ __ _______ ____ ____');
writeln(' / \ | | / _| | |__| | | _| | | / \ |__ __| / \ | |');
writeln(' / __ \ | | | / | __ | | |_ | | / __ \ | | | | | |');
writeln(' / / \ \ | |____ | \_ | | | | | __| | |\ \ / / \ \ | | | | | |\ \');
writeln('/_/ \_\ |______| \___| |_| |_| |_____||_| \_\ /_/ \_\ |_| \____/ |_| \_\');
writeln('-----------------------------------------------------------------------------------');
wait(4000);
cleardebug;
writeln(' Thank you for Choosing Blumblebees Alcherator');
writeln('----------------------------------------------');
writeln('Please Post All Proggies and Bugs');
writeln('---------------------------------');
end;
//-------------------------------\\
{--Loads All the DTM's in Script--}
//--------------------------------\\
procedure LoadDTM;
begin
NatDTM := DTMFromString('78DA631463606000612420D029CAA00CA419A' +
'17C462920C1CE80061851D5A8020909026AC481841201359C404218B' +
'F1A0007A5024B');
FireDTM := DTMFromString('78DA631461606010674001CB9545189481342' +
'394CF280A245819D00023AA1A4520214C400D485E81801A903D22F8D' +
'500001BB70261');
StaffDTM := DTMFromString('78DA6394606060E06040018F0C64189481342' +
'394CF0852C3CC80061851D54803094E026A4480043B013552408215B' +
'F1A003AFE0285');
NotedDTM := DTMFromString('78DA6314616060006114C0C8F01F4C42798A4' +
'08203538D24B21A7920A144400D2B909027A0860D48B0E1570300136' +
'70235');
end;
//------------------\\
{--Progress Report--}
//-------------------\\
procedure PReport;
begin
writeln('');
writeln('');
writeln('|--------------------------------------------');
writeln('|Thank you for Choosing Blumblebees Alcherator');
writeln('|---------------------------------------------');
writeln('|Script Ran For ' + TimeRunning);
writeln('|Gained ' + IntToStr(GainedLvl) + ' Level(s)');
writeln('|Preformed ' + IntToStr(Total) + ' High Alchs');
writeln('|--------------------------------------------');
end;
//-------------------------------------\\
{--Terminates Script When Finished--}
//--------------------------------------\\
procedure ScriptTerminate;
begin
Disguise('Script Finished');
PReport;
TerminateScript;
end;
//---------------------------------------------------------\\
{--Original Set Up of Script, Sets Up Smart and Your SRLID--}
//----------------------------------------------------------\\
procedure StartUp1;
begin
SetupSRL;
SRLID := mySRLID;
SRLPassword := mySRLPassword;
SmartSetupEx(World, True, True, False);
SetTargetDC(SmartGetDC);
end;
//------------------------------\\
{--Set Up 2, Sets up the player--}
//-------------------------------\\
procedure StartUp2;
begin
DeclarePlayers;
if not (LoggedIn) then
begin
LogInPlayer;
end;
if LoggedIn then
begin
SetAngle(True);
Wait(400 + Random(655));
Players[CurrentPlayer].integers[1] := GetSkillInfo('magic', False);
writeln('');
writeln('Players magic level is ' + IntToStr(Players[CurrentPlayer].integers[1]));
writeln('');
writeln('Performing Alchs ' + IntToStr(AlchsPerPlayer) + ' Times per Player');
writeln('');
Alch := 0;
end;
end;
//--------------------------------------------------\\
{--AntiBan, Used to make script look more human like--}
//----------------------------------------------------\\
Procedure AntiBan;
begin
if(not(LoggedIn))then
Exit;
case Random(55) of
0:begin
Status('AntiBan');
BoredHuman;
wait(250 + random(500));
end;
1:begin
Status('AntiBan');
HoverSkill('Magic', false);
wait(1500+Random(432));
GameTab(4);
end;
2:begin
Status('AntiBan');
RandomRClick;
wait(200 + random(500));
end;
3:begin
Status('AntiBan');
GameTab(1 + Random(12));
Wait(300 + Random(500));
GameTab(4);
end;
4:begin
Status('AntiBan');
PickUpMouse;
Wait(200 + Random(200));
end;
5:begin
Status('AntiBan');
RandomMovement;
SetAngle(true);
end;
end;
end;
//----------------------------------------\\
{--Changes Camera Position Every So Often--}
//-----------------------------------------\\
procedure RotateCamera;
begin
if(not(LoggedIn))then
Exit;
case Random(40) of
0:Begin
MakeCompass('N');
Wait(100+random(5));
end;
1:Begin
MakeCompass('S');
Wait(100+random(5));
end;
3:Begin
MakeCompass('E');
wait(100+random(5));
end;
4:Begin
MakeCompass('W');
wait(100+random(5));
end;
end;
end;
//----------------\\
{--Finds Randoms--}
//----------------\\
procedure FindRandoms;
begin
if (not (LoggedIn)) then
Exit;
FindNormalRandoms;
if (FindFight) then
begin
RunTo('E', True)
FFlag(0);
Wait(1000 + random(500));
if FindSymbol(x, y, 'fish') then
mouse(x, y + 15, 6, 6, true);
end;
end;
//---------------------------\\
{--Finds A Gained Magic Level--}
//----------------------------\\
function FindGainedLevel: boolean;
begin
if not LoggedIn then Exit;
if ClickContinue(False,False) then
begin
if FindNPCChatText('lations', Nothing) then
begin
writeln('');
writeln('We gained a level!');
Inc(GainedLvl);
ClickContinue(True,True);
Result := True;
Exit;
end;
end;
end;
//-------------------------------------\\
{--Finds Nature Runes In Your Inventory--}
//--------------------------------------\\
function FindNat: boolean;
begin
NatDTM := DTMFromString('78DA631463606000612420D029CAA00CA419A' +
'17C462920C1CE80061851D5A8020909026AC481841201359C404218B' +
'F1A0007A5024B');
wait(500 + random(200));
GameTab(4);
wait(500 + random (500));
if FindDTM(NatDTM, X, Y, MIX1, MIY1, MIX2, MIY2) then
begin
FreeDTM(NatDTM);
writeln('');
Writeln('Found Nature Runes');
result := true;
end else
begin
writeln('');
writeln('Couldnt Find Nat DTM');
ScriptTerminate;
end;
end;
//------------------------------------------------------------------------\\
{--Finds Source Of Fire For Casting Spell, Looks For either Runes or Staff--}
//-------------------------------------------------------------------------\\
function FindFire: Boolean;
begin
FireDTM := DTMFromString('78DA631461606010674001CB9545189481342' +
'394CF280A245819D00023AA1A4520214C400D485E81801A903D22F8D' +
'500001BB70261');
StaffDTM := DTMFromString('78DA6394606060E06040018F0C64189481342' +
'394CF0852C3CC80061851D54803094E026A4480043B013552408215B' +
'F1A003AFE0285');
wait(500 + random(200));
if (Players[CurrentPlayer].Strings[1] = 'Staff') then
GameTab(5);
if FindDTM(StaffDTM, x, y, 573, 320, 603, 320) then
begin
Result := True;
FreeDTM(StaffDTM);
writeln('');
Writeln('Found Fire Staff');
end;
if not (Result) then
begin
if (Players[CurrentPlayer].Strings[1] = 'Rune') then
GameTab(4);
if FindDTM(FireDTM, x, y, MIX1, MIY1, MIX2, MIY2) then
begin
result := True;
FreeDTM(FireDTM);
writeln('');
Writeln('Found Fire Runes');
end;
end;
if not (Result) then
begin
Writeln('Could Not find Fire Source');
ScriptTerminate;
end;
end;
//-----------------------------------------------------------\\
{--Condenses all of the AntiBan Procedures Into One Procedure--}
//------------------------------------------------------------\\
procedure PreformAntiBan;
begin
FindGainedLevel;
AntiBan;
RotateCamera;
FindRandoms;
end;
//---------------------------------------------------------\\
{--Finds Spell, Then Finds Item , Then Preforms Cast it On--}
//----------------------------------------------------------\\
function CastIt: Boolean;
begin
NotedDTM := DTMFromString('78DA639464606010614001FE062A0C3A8C0C0' +
'C8C503EA31A90E040557362470F03482B5C8D0A90504055736AF7445' +
'435DC40420E55CD8605E5A86A7881041BAA9A85937351D4000026690' +
'9A4');
wait(200 + random(200));
repeat
if not(LoggedIn) then Exit;
If(FindNormalRandoms) or (InvFull) then Exit;
LoginPlayer;
PreformAntiBan;
GameTab(7);
Cast(spell);
wait(1000 + random(500));
If FindDTM(NotedDTM, x, y, MIX1, MIY1, MIX2, MIY2) then
begin
Mouse(x, y, 4, 3, false);
Wait(500 + Random(100));
ChooseOption('ast');
FindGainedLevel;
PreformAntiBan;
result := True;
inc(Alch);
inc(Done);
inc(Total);
Wait(1000 + Random(100));
end else
begin
FreeDTM(NotedDTM);
writeln('');
writeln('Couldnt Find Note DTM');
writeln('Either we have run out of things to Alch, Or We ve encountered an error');
ScriptTerminate;
end;
until(Alch >= AlchsPerPlayer);
end;
procedure FindRequirements;
begin
FindNat;
FindFire;
end;
//-----------------------------------------------\\
{--MainLoop, Where all procedures are Called Upon--}
//------------------------------------------------\\
procedure MainLoop;
begin
StartUp1;
Signature;
StartUp2;
repeat
FindRequirements;
repeat
CastIt;
If (Alch >= AlchsPerPlayer) then
PReport;
Disguise('Completed ' + IntToStr(Alch) + ' High Alchs');
If Not (LoggedIn) Or Not (Players[CurrentPlayer].Active) Then
NextPlayer(false);
If Not LoggedIn Then
Begin
NextPlayer(false);
StartUp2;
end;
until(done >= AlchsPerPlayer);
begin
NextPlayer(True);
StartUp2;
end;
until(Done >= TotalAlchs);
end;
//---------------------------------\\
//----------Main Execution----------\\
//-----------------------------------\\
begin
mainloop;
end.——————————————————
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