SRL Archive - Reflection Development

Item Finding!!!


n3ss3s

2008-08-18 08:20:10

*cuts the red silk between poles*

From now on, you can find ground items using reflection.

My functions can find many IDs with one call, and also many items on same tile, on that same call.


Re-Stylished it to be similar to other reflection files.


It's your guys' trouble to add the hooks and the file to svn etc.

Enjoy!


P.S, for IDs of items, http://runelocus.com/?action=itemlist

Runescape Pro

2008-08-18 08:24:42

This is radical dude!!!!

Harry

2008-08-18 08:25:00

Very nice, Sir.

the scar noob

2008-08-18 08:43:01

Seems cool:D

-Tsn.

munk

2008-08-18 08:48:51

I totally made him make this!

<3

n3ss3s

2008-08-18 08:53:47

Munk's awesome forcing skills -

17.8.2008 22:05:29 mark juiphi? hey…
17.8.2008 22:05:34 juiphi? mark hai
17.8.2008 22:06:22 mark juiphi? is there like a ground array in reflection
17.8.2008 22:06:27 mark juiphi? like of items on the ground
17.8.2008 22:06:36 juiphi? mark Yes
17.8.2008 22:06:41 juiphi? mark But it doesn't work simple as that
17.8.2008 22:06:49 mark juiphi? alright well
17.8.2008 22:06:54 mark juiphi? id like to be able to do it
17.8.2008 22:06:58 mark juiphi? :)

sirlaughsalot

2008-08-18 09:09:40

From: n3ss3s
Munk's awesome forcing skills -


ROFL!

But this seems AMAZING!

Shuttleu

2008-08-18 09:14:04

yay at last we can use reflection for item finding

~shut

n3ss3s

2008-08-18 10:13:58

Someone go make a Chaos Temple bone burier…

Harry

2008-08-18 10:18:05

^ Maybe.

And you can get the item IDs from RS's GE Price Lookup on their website AFAIK.

n3ss3s

2008-08-18 10:32:14

Hey, that's true, in the URL when you're viewing an item there is obj=<idhere>.

Waddo

2008-08-18 11:31:03

Finally
I will update my debuger when you have sorted out the types

Method

2008-08-18 13:03:52

Very nice work, n3ss3s. This really will come in handy.

Any news on object finding?

n3ss3s

2008-08-18 13:15:23

No news on objs, waiting for Ben.

UPDATE!

Method

2008-08-18 13:29:00

From: n3ss3s
No news on objs, waiting for Ben.

UPDATE!


What exactly are you waiting for? We have the SmartGetFieldLongH and SmartGetFieldLongL functions now in SMART. Do you need more?

n3ss3s

2008-08-19 07:33:50

They didn't make it work :( So I wanna talk to Ben do we need to wait for something more etc…

Bump!

Bobarkinator

2008-08-20 15:24:05

From: n3ss3s
They didn't make it work :( So I wanna talk to Ben do we need to wait for something more etc…

Bump!



I'm working on them, as far as I'm concerned they work.

Edit: Well actually here is the problem, Int64's don't work in SCAR, I don't know why but you try to set an Int64 and SCAR will screw with them. We need them for objects

Edit2: Hahahahahaha. Wooh, Objects are working, just writing the finishing touches before I release

mastaraymond

2008-08-21 01:37:44

Well done..

@Bob.. Int64 works in scar.. It's just signed.. Int64tostr

MylesMadness

2008-08-21 08:39:45

From: Bobarkinator
Edit2: Hahahahahaha. Wooh, Objects are working, just writing the finishing touches before I release
GIMME!

wired16

2008-08-21 09:10:21

i want like 10 of item# 962 well…1 will do but …..lol
its a christmas cracker

tarajunky

2008-08-21 10:58:22

So if there are like 15 bones on the ground, they all have the same id?

And when you look for an item using its ID, does it return all the items in the game, or all the items in the tile, or what? And does it give you a TPoint array of all their locations on the mainscreen, so you can sort it and pick the closest one?

n3ss3s

2008-08-21 11:36:28

It automatically gets them in order closest to you and off, in terms of tiles.

Yes, all the 15 bones have the same ID.

Waddo

2008-08-21 20:29:27

How far are you from creating the types =]

Timer

2008-08-21 22:04:18

Tell me when I should add this in the Reflection SvN.

Looking Nice! :D

Bobarkinator

2008-08-21 22:13:06

From: Waddo
How far are you from creating the types =]


I'm so close…assuming you mean objects. Just a few kinks.

n3ss3s

2008-08-23 05:34:26

Tell me when I should add this in the Reflection SvN.

Looking Nice!


I've been waiting for it -.-

Object finding is done! http://www.srl-forums.com/forum/object-finding-reflection-p453158.html