n3ss3s
2008-08-16 12:54:28
Now we can try if iBot updated before RSBot when RuneScape updates, iBot has started reflection since we did and their hooks:
http://rscheata.net/reflection/reflection.txt
and which is which:
http://rscheata.net/reflection/reflection.txt
and which is which:
WorldX = as[0];
WorldY = as[1];
PlayerX = as[2];
PlayerY = as[3];
PlayerAni = as[4];
SettingArray = as[5];
LoopCycle = as[6];
PlayerLoopCycleStatus = as[7];
PlayerMoving = as[8];
Plane = as[9];
CameraCurveY = as[10];
SkillLevels = as[11];
SkillLevelsMax = as[12];
ReflectionFields_NPCIndexArray = as[13];
ReflectionFields_NPCArray = as[14];
ReflectionFields_Entity_CombatEndCycle = as[15];
ReflectionFields_Entity_Speed = as[16];
ReflectionFields_Entity_XRelative = as[17];
ReflectionFields_Entity_Animation = as[18];
ReflectionFields_Entity_YRelative = as[19];
ReflectionFields_Entity_Interacting = as[20];
ReflectionFields_NPC_NPCDef = as[21];
ReflectionFields_NPCDef_Name = as[22];
ReflectionFields_NPCDef_Type = as[23];
ReflectionFields_StringByteArray = as[24];
ReflectionFields_PlayerIndexArray = as[25];
ReflectionFields_PlayerArray = as[26];
ReflectionFields_LoopCycle = as[27];
ReflectionFields_SelfInteracting = as[28];
ReflectionFields_MyPlayer = as[29];
ReflectionFields_SettingsArray = as[30];
ReflectionFields_SkillLevelMax = as[31];
ReflectionFields_SkillLevel = as[32];
ReflectionFields_WorldX = as[33];
ReflectionFields_WorldY = as[34];
ReflectionFields_Plane = as[35];
ReflectionFields_CameraX = as[36];
ReflectionFields_CameraY = as[37];
ReflectionFields_CameraZ = as[38];
ReflectionFields_Message = as[39];
ReflectionFields_InterfaceCache = as[40];
ReflectionFields_ValidInterfaceArray = as[41];
ReflectionFields_Interface_Text = as[42];
ReflectionFields_Interface_Type = as[43];
ReflectionFields_Interface_Width = as[44];
ReflectionFields_Interface_Height = as[45];
ReflectionFields_Interface_X = as[46];
ReflectionFields_Interface_Y = as[47];
ReflectionFields_Interface_SelectedModelID = as[48];
ReflectionFields_Interface_UnSelectedModelID = as[49];
ReflectionFields_Camera_Yaw = as[50];
ReflectionFields_Camera_Pitch = as[51];
ReflectionFields_GroundIntArray = as[52];
ReflectionFields_GroundByteArray = as[53];
ReflectionFields_Entity_Height = as[54];
MinimapInt1 = as[55];
MinimapInt2 = as[56];
MinimapInt3 = as[57];
Object1 = as[58];
Object2 = as[59];
Object3 = as[60];
Object4 = as[61];
Object5 = as[62];
Object1UID = as[63];
Object2UID = as[64];
Object3UID = as[65];
Object4UID = as[66];
Object5UID = as[67];
GroundArray = as[68];
NodeListArray = as[69];
NodeList_Head = as[70];
Node_Next = as[71];
Node_Item = as[72];
Item_StackSize = as[73];
Item_ID = as[74];
Item_Height = as[75];
Object5Animatable = as[76];
PlayerName = as[77];
PlayerLevel = as[78];
NPCDef_Level = as[79];
