mariofan12
2008-08-12 01:26:06
Edit: making a new thread!
find it here: http://www.villavu.com/forum/showthread.php?t=35157
find it here: http://www.villavu.com/forum/showthread.php?t=35157
2008-08-12 01:26:06
2008-08-12 02:40:07
2008-08-12 02:54:26
2008-08-15 04:29:11
2008-08-15 11:40:29
2008-08-16 15:14:47
2008-08-17 02:14:31
2008-08-21 13:57:07
2008-08-21 16:27:11
From: mariofan12
well, for the next update, I'm going to throw in walking(and hopfully banking).
But I have a question, which is safer for walking, radial walking or DDTMs? I will can learn both so that's not a problem.
2008-08-22 01:25:43
2008-08-22 05:21:05
From: mariofan12
I'm probably going to use DDTMs, reflection is too advanced for me…
{.include srl/srl/reflection/reflection.scar}
function LoadPath: TPointArray;
begin
SetLength(Result, 6);
Result[0] := Point(3227, 3217);
Result[1] := Point(3236, 3217);
Result[2] := Point(3235, 3225);
Result[3] := Point(3224, 3234);
Result[4] := Point(3221, 3245);
Result[5] := Point(3216, 3245);
end;Add this too your script and to use your new path you need this:Procedure WalkSomeWhere;
Var
I: Integer;
Path: TPointArray;
Begin
Path := LoadPath;
Wait(2000+Random(200));
for i := 0 to High(Path) do
Begin
WalkToTile(Path[i], 3, 0);
end;
Wait(500+Random(300));
end;2008-08-28 19:30:25
2008-09-01 01:12:53
2008-09-01 04:45:48
2008-09-01 13:46:14
2008-09-01 15:06:36
2008-09-07 00:18:32
2008-09-07 13:32:38
if FindDtm(willow, x, y, MMX1, MMY1, MMX2, MMY2) thenif FindDtm(willow, x, y, MSX1, MSY1, MSX2, MSY2) then
2008-09-07 14:07:29
2008-09-07 16:25:25
From: mariofan12
thank you soo much seroko
{ const MMX1, MMY1, MMX2, MMY2;
Description: MiniMap Edge Points. }
const
MMX1 = 550;
MMY1 = 8;
MMX2 = 703;
MMY2 = 161;
{ const MMCX, MMCY;
Description: MiniMap Centre Point. }
const
MMCX = 627;
MMCY = 85;
{ const MSX1, MSY1, MSX2, MSY2;
Description: Main Screen EdgePoints. }
const
MSX1 = 4;
MSY1 = 4;
MSX2 = 516;
MSY2 = 338;
{ const MSCX, MSCY;
Description: Main Screen Centre Points. }
const
MSCX = 259;
MSCY = 170;
{ const MIX1, MIY1, MIX2, MIY2;
Description: Inventory EdgePoints. }
const
MIX1 = 547;
MIY1 = 202;
MIX2 = 737;
MIY2 = 466;
{ const MICX, MICY;
Description: Inventory Centre Points. }
const
MICX = 642;
MICY = 334;
{ const MCX1, MCY1, MCX2, MCY2;
Description: Chat Screen EdgePoints. }
const
MCX1 = 4;
MCY1 = 342;
MCX2 = 496;
MCY2 = 460;
{ const MCCX, MCCY;
Description: Chat Screen Centre Points. }
const
MCCX = 250;
MCCY = 401;