SRL Archive - Archive

OpenHearts - SRL Member Application Form


OpenHearts

2008-08-06 17:41:12

<!– BEGIN TEMPLATE: formanswers –>
OpenHearts - SRL Member Application Form
OpenHearts

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?



Programming Knowledge


Other Communitys


How Long have You Played Runescape
Three years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

After playing for two years and a bit, I had a runescape account which was level 112. Shortly after I had gained 100 cb, I noticed my friend gaining extreme amounts of Exp's overnight.

Long story cut short; I used this script, but shortly became banned, as I was already on a last chance appeal. I confess; I was addicted. However. This addiction has slowly over time grown into a passion for learning everything about SCAR and scripting. I want to make sure that I, and others; learn to use scripts in a sensible manner. Whether this be better anti-ban, or simply working with others to identify the best ways to go undetectable using SCAR and SRL.

I am self-motivated, and of course as I mentioned; very passionate about scripting.

Thank you for giving me the opportunity to prove not only to SRL members that I have what it takes, but me also.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

{========================\\\\\\\\\\\\\////////////=============================]
[ ]
[ ]
[ ####### ##### ##### ### ## ]
[ ## ## ## ## ## ## # ## ]
[ ## ## ###### ##### ## # ## ]
[ ## ## ## ## ## # ## ]
[ ####### ## ##### ## ### ]
[ ]
[ && && &&&& && &&&&& &&&& && ]
[ && && && &&&& && && && && ]
[ &&&&&&& &&&& && && &&&&& && &&& ]
[ && && && &&&&&&&& && && && && ]
[ && && &&&& && && && && && && ]
[ ]
[ ]
[ ]
[ Draynor Willow Chopzor ]
[ ]
[ ~~~Credits~~~ ]
[ Me of course, BH for his Ent finder and DDTM walking. ]
[ Mixster for fixing the only error I couldn't fix :P ]
[ ]
[=================================SETUP========================================] ]
[ 1. Set your Screen to 32 bit TRUE color. ]
[ 2. Set Usernames and Passwords. ]
[ 3. Drag Crosshair on RuneScape client. ]
[ 4. Make sure to start with an axe in your first inventory slot. ]
[ 5. Start in Draynor bank, preferably in first bank booth. ]
[ 6. If you set bank logs to TRUE, set drop random event items to FALSE. ]
[==============================================================================}

Program Willow Chopzor;
{.include SRL/SRL/Misc/Smart.scar}
{.include SRL/SRL.Scar}
{.include SRL/SRL/Skill/Woodcutting.Scar}
{.include srl/srl/misc/users.scar}

const
SRLStatsID = ''; // Your SRL Stats ID
SRLStatsPW = ''; // Your SRL Stats Password
World = 11; //World S.M.A.R.T will load in

var Willow,x,y,LoadNumber,DroppedLogs,HP,HPTime,Banked,Dropped : Integer;
MT : LongInt;
ColorSign : string;


{******************************************************************************}

procedure SetUpPlayer;
begin
if not (LoggedIn) then
begin
LogInPlayer;
end;
if LoggedIn then
begin
SetAngle(true)
SetRun(True);
MakeCompass('N');
Wait(450 + Random(650));
end;
end;
{******************************************************************************}
function InFight: Boolean; //Credits to FrÕzÑ_§ÕµL for this.
begin
if not (LoggedIn) then
Exit;
if Players[CurrentPlayer].Integers[4] = 0 then
begin
Players[CurrentPlayer].Integers[4] := GetSkillInfo('hitpoints', False);
GameTab(4);
end else
if Players[CurrentPlayer].Integers[4] > HP then
if TimeFromMark(HPTime) >= 60000 then
begin
x := TimeFromMark(HPTime) - 60000;
MarkTime(HPTime);
DecEx(HPTime, x);
Inc(HP);
end;
if FindColor(x, y, 65280, 217, 129, 297, 209) then
begin
x := GetMMLevels('hp', ColorSign);
if x = -1 then
begin
Result := FindFight;
Exit;
end;
if (x < HP) then
begin
Result := True;
WriteLn('******** FOUND FIGHTING RANDOM ********');
WriteFileString(TheFile, '******** FOUND FIGHTING RANDOM ********' + Chr(13));
TakeScreen('Found Fight');
Inc(Fights);
MarkTime(HPTime);
HP := GetMMLevels('hp', ColorSign);
if HP = -1 then
HP := Players[CurrentPlayer].Integers[4];
end;
end;
end;
{******************************************************************************}


Function FindRandoms: Boolean;
begin
If not (LoggedIn) then Exit;
If FindNormalRandoms then Result:= True;
if FindInventoryRandoms then result := true;
if FindNonInventoryRandoms then result := true;

if (InFight) then
begin
Case Random(10) of
0: begin
TypeSend('ffs');
Wait(40+random(20));
end;
1: begin
TypeSend('F F S');
Wait(25+random(30));
end;
2: begin
TypeSend('>.>');
Wait(30+random(10));
end;
end;

RunTo('E', True)
FFlag(3);
Wait(150 + random(550));
if FindSymbol(x, y, 'fish') then
begin
mouse(x, y + 20, 6, 6, true);
Writeln('Found Fish Symbol - w00t :D');
FFlag(2);
end;

If FindDead then
begin
Writeln('LOL ur dead and u never got a funeral...');
LogOut;
Exit;
end;

If IsChatBlackTextAnyLine('have an axe') then
begin
Writeln('Broke axe - BLAST back to bob...');
LogOut;
Exit;
end;

If FindTalk then Result:= True
end;
end;
{******************************************************************************}

function EntFinderText(react: boolean): boolean;
var
EFX, EFY: integer;
begin
if (InvFull) or (not LoggedIn) then
Exit;
Result := FindColorTolerance(EFX, EFY, 388075, 80, 6, 127, 20, 30);
if (Result) and IsUpText('Chop') then
begin
if React then
begin
Mouse(x, y - 2, 0, 0, true);
EntsAvoided := EntsAvoided + 1;
end;
end;
end;
{******************************************************************************}
procedure LoadWillowDTM;
begin
Willow := DTMFromString('78DA6374666660E06262400651818A609A11C' +
'A67F405AA614655039385AB0904AA1122A0C60EA84682801A13A0' +
'1A41026A2C816A58F0AB01009FEE02D4');
end;
{******************************************************************************}

function GroundDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 849;
dtmMainPoint.y := 425;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 2778230;
dtmMainPoint.Tolerance := 5;

dtmSubPoints[0].x := 849;
dtmSubPoints[0].y := 425;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 2778230;
dtmSubPoints[0].Tolerance := 5;

dtmSubPoints[1].x := 854;
dtmSubPoints[1].y := 420;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 2977660;
dtmSubPoints[1].Tolerance := 5;

dtmSubPoints[2].x := 844;
dtmSubPoints[2].y := 409;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 2976124;
dtmSubPoints[2].Tolerance := 5;

dtmSubPoints[3].x := 852;
dtmSubPoints[3].y := 420;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 2977660;
dtmSubPoints[3].Tolerance := 5;

dtmSubPoints[4].x := 849;
dtmSubPoints[4].y := 426;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 2779510;
dtmSubPoints[4].Tolerance := 5;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;


{*****************************************************************************}

function BankDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..3] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 878;
dtmMainPoint.y := 365;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 4539722;
dtmMainPoint.Tolerance := 0;

dtmSubPoints[0].x := 878;
dtmSubPoints[0].y := 365;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 4539722;
dtmSubPoints[0].Tolerance := 0;

dtmSubPoints[1].x := 869;
dtmSubPoints[1].y := 365;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 4539722;
dtmSubPoints[1].Tolerance := 0;

dtmSubPoints[2].x := 872;
dtmSubPoints[2].y := 370;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 10218994;
dtmSubPoints[2].Tolerance := 0;

dtmSubPoints[3].x := 872;
dtmSubPoints[3].y := 360;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 4539722;
dtmSubPoints[3].Tolerance := 0;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
{******************************************************************************}
procedure ProgressRep;
begin
ClearDebug;

Writeln('|| (Worked For : '+ (TimeRunning));
Writeln('|| Dropped ' + IntToStr(LoadNumber) + ' Loads ||');
Writeln('|| Chopped ' + IntToStr(Banked) + ' Loads ||');
Writeln('|| Avoided ' + IntToStr(EntsAvoided) + ' Ents ||');
Writeln('||-------------------------------------------------------||');
Writeln('|| Thanks for using OH Willow Chopzor ||');
SRLRandomsReport;
end;
{*****************************************************************************}

procedure CountWillows;

begin
LoadWillowDTM;
Willow:=Willow + ItemAmount('inv', 'dtm', Willow, []);
end;
{******************************************************************************}

procedure FindBrokenAxe;
var
T: integer;
begin
if not (LoggedIn) then Exit;
if TimeFromMark(T) < 1000 then Exit;
FindRandoms;
MarkTime(T);
if (FindBlackChatMessage('You do not')) then
begin
Writeln('Broken Axe, logging out.');
end;
end;
{******************************************************************************}

function WalkToWillows: Boolean;
var
GroundDTM: integer;
begin
if not (LoggedIn) then Exit;
SetRun(True);
GroundDTM := GroundDDTM;
if FindDTM(GroundDTM, X, Y, MMx1,MMy1,MMx2,MMy2) then
begin
Mouse(X , Y, 8, 8, True);
WriteLn('Moving to willows now');
FFlag(0);
Result := True;
end else
if RadialWalk(FindWaterColor,150,250,72,4,4) then
begin
Writeln('DDTM failed, now using RW to go to willows');
Result := True;
end else
if FindSymbol(x, y, 'fish') then
begin
mouse(x, y + 20, 6, 6, true);
Writeln('Found Fish Symbol *Phew*');
FFlag(2);
Exit;
Result := False;
FreeDTM(GroundDTM);
if not (Result) then
begin
Writeln('Could not find willows using various methods, logging out')
players[currentplayer].Active := False;
Logout;
exit;
end;
end;
end;
{******************************************************************************}

function WalkToBank: Boolean;
var
BankDTM: integer;
begin
if not (LoggedIn) then Exit;
SetRun(True);
MakeCompass('N');

BankDTM := BankDDTM;
if FindDTM(BankDTM, X, Y, MMx1,MMy1,MMx2,MMy2) then
begin
Mouse(X, Y, 8, 8, True);
WriteLn('Going to bank');
FFlag(0);
Result := True;
end else
if RadialWalk(BankColor,24,39,53,3,3) then
begin
Writeln('DDTM failed, now using RW to bank');
Result := True;
end else
if FindSymbol(x, y, 'bank') then
begin
FindRandoms;
mouse(x, y, 2, 2, true);
Writeln('Found Bank Symbol');
FFlag(2);
Exit;
begin
Result := False;
FreeDTM(BankDTM);
if not (Result) then
begin
Writeln('Could not find bank using various methods, logging out')
Players[currentplayer].Active := False;
Logout;
exit;
end;
end;
end;
end;

{******************************************************************************}

procedure AntiBan;
begin
if(not(LoggedIn))then Exit;
if not IsUpText('Willow') or (TimeFromMark(MT) < 4500 + random(5000)) then
begin
case Random(13) of
0: begin
HoverSkill('Woodcutting', false);
wait(2200+Random(900));
end;
1: begin
HoverSkill('Woodcutting',false);
wait(2400+Random(600));
GameTab(4);
end;
2: begin
RandomRClick;
wait(500 + random(500));
GameTab(1 + random(10));
end;
3: begin
GameTab(1 + random(10));
wait(900 + random(600));
GameTab(1 + random(200));
end;
4: begin
IdleTime(1000 + Random(500), 480, 0.4);
Wait(500 + random(750));
end;
5: begin
RandomRClick;
wait(500 + random(600));
end;
end;
end;
end;
{******************************************************************************}

procedure ChopWillows;
var
x,y,TC,WCTime: Integer;
begin
MarkTime(WCTime);
Wait(4000+random(400))
begin
if not (LoggedIn) then Exit;
If (FindNormalRandoms) or (InvFull) then Exit;
Writeln('Cutting Willows');
repeat
FindBrokenAxe;
if (FindObjTPA(x, y, 4876128, 20, 2, 15, 25, 10, ['illow']))then
begin
if(IsUpText('illow'))then
Mouse(x, y, 0, 0, true);
EntFinderText(true);
FindObjTPA(x, y, 4876128, 20, 2, 25, 25, 10, ['illow'])
FindNormalRandoms;
FindBrokenAxe;
end;
repeat
Wait(900+random(240))
Until not IsUpText('Willow') or (InvFull);
FTWait(0);
FindNormalRandoms;
EntFinderText(true);
AntiBan;
Until InvFull or (TimeFromMark(WCTime) > 600000+random(60000));
end;
end;

{******************************************************************************}
procedure SRLstats;
begin
SetupSRL;
begin
SRLID := SRLStatsID;
SRLPassword := SRLStatsPW;
end;
end;

function Bank: Boolean;
begin
if not (LoggedIn) then Exit;
MakeCompass('N');
OpenBankFast('db');
Flag;
wait(500+random(500));
BankScreen;
FixBank;
wait(40+random(20))
Deposit(2, 28, true);
CloseBank;
Banked := Banked +1
begin
Result := True;
end;
end;
{******************************************************************************}
function IsDroppingStuck: Boolean;//Checks if dropping is stuck due clicking on willow and fixes :D
begin
If not LoggedIn then Exit;
if (IsUpText('willow logs -> willow logs')) then
GameTab(4);
Result := True;
end;
{******************************************************************************}

Procedure DropStuff;
var
WillowDTM : Integer;
i : Integer;
DropArr : Array of Integer;
begin
FindRandoms;
If not LoggedIn then Exit;
If (players[currentplayer].Booleans[0]=false) and (players[currentplayer].Booleans[1]=true) then
begin
LoadWillowDTM;
If FindDTM(WillowDTM,x,y,MIX1,MIY1,MIX2,MIY2) then
Begin
if (IsUpText('illow'))then
begin
Mouse(x,y,0,0,False);
ChooseOption('Drop');
IsDroppingStuck;
FindRandoms;
FreeDTM(WillowDTM);
Dropped := Dropped +1
end;
end;
end;


If (players[currentplayer].Booleans[0]=false) and (players[currentplayer].Booleans[1]=false) then
begin
FindRandoms;
DropArr:= [2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28];
for i := 1 to 26 do
If ExistsItem(DropArr[i]) then
DropItem(DropArr[i]);
IsDroppingStuck;
DroppedLogs := DroppedLogs + 1
end;
end;
{******************************************************************************}

begin
SetupSRL;
SRLPlayerForm(True, ['Bank logs','Drop random event items'], ['Rounds to do'], [], []);
SmartSetupEx(World, True, True, False);
SetTargetDC(SmartGetDC);
ActivateClient;
Wait (1000+random(120));
repeat
SetUpPlayer;
repeat
WalkToWillows;
ChopWillows;
if InvFull and (players[currentplayer].Booleans[0]=false) then
begin
DropStuff;
ProgressRep;
end;

if InvFull and (players[currentplayer].Booleans[0]=true) then
begin
WalkToBank;
Bank;
ProgressRep;
end;
until (Players[CurrentPlayer].Integers[0] = Banked) or (Players[CurrentPlayer].Integers[0] = Dropped);
NextPlayer(Players[CurrentPlayer].Active);
until false;
end.

EDIT: If you deem my lack of posts a reason not to accept me, then I understand, however; please do not auto-deny me. At least take into consideration the information I have given, and then deny me :p

From: laurenssie0
I can't vote, but anyways, you need:


* DTMs / DDTMs Check!
* Decent complex working script. Little amount of procedures (18)
* FailSafes Check!
* MultiPlayer Check!
* Break out of potential endless loops Cannot find "break"
* Standards! Required to get people read your script. Check!
* RadialWalk / DDTM Walking Check, both!


++++Scoreboard++++
Yes: 5 +
Failz: 2 +
++++++++++++++++++





Pretty good right? :p

——————————————————
<!– END TEMPLATE: formanswers –>

Claymore

2008-08-06 19:29:08

Nice Ent Finder, not a lot of people are clever enough to use the Yellow Text >.< (Never mind, you copied from BH.)


function GroundDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 849;
dtmMainPoint.y := 425;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 2778230;
dtmMainPoint.Tolerance := 5;

dtmSubPoints[0].x := 849;
dtmSubPoints[0].y := 425;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 2778230;
dtmSubPoints[0].Tolerance := 5;

dtmSubPoints[1].x := 854;
dtmSubPoints[1].y := 420;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 2977660;
dtmSubPoints[1].Tolerance := 5;

dtmSubPoints[2].x := 844;
dtmSubPoints[2].y := 409;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 2976124;
dtmSubPoints[2].Tolerance := 5;

dtmSubPoints[3].x := 852;
dtmSubPoints[3].y := 420;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 2977660;
dtmSubPoints[3].Tolerance := 5;

dtmSubPoints[4].x := 849;
dtmSubPoints[4].y := 426;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 2779510;
dtmSubPoints[4].Tolerance := 5;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;


{*****************************************************************************}

function BankDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..3] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 878;
dtmMainPoint.y := 365;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 4539722;
dtmMainPoint.Tolerance := 0;

dtmSubPoints[0].x := 878;
dtmSubPoints[0].y := 365;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 4539722;
dtmSubPoints[0].Tolerance := 0;

dtmSubPoints[1].x := 869;
dtmSubPoints[1].y := 365;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 4539722;
dtmSubPoints[1].Tolerance := 0;

dtmSubPoints[2].x := 872;
dtmSubPoints[2].y := 370;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 10218994;
dtmSubPoints[2].Tolerance := 0;

dtmSubPoints[3].x := 872;
dtmSubPoints[3].y := 360;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 4539722;
dtmSubPoints[3].Tolerance := 0;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

Should be this


function LoadDDTM(WhatDTM : Integer): Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
case (WhatDTM) of
1. begin
dtmMainPoint.x := 849;
dtmMainPoint.y := 425;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 2778230;
dtmMainPoint.Tolerance := 5;

dtmSubPoints[0].x := 849;
dtmSubPoints[0].y := 425;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 2778230;
dtmSubPoints[0].Tolerance := 5;

dtmSubPoints[1].x := 854;
dtmSubPoints[1].y := 420;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 2977660;
dtmSubPoints[1].Tolerance := 5;

dtmSubPoints[2].x := 844;
dtmSubPoints[2].y := 409;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 2976124;
dtmSubPoints[2].Tolerance := 5;

dtmSubPoints[3].x := 852;
dtmSubPoints[3].y := 420;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 2977660;
dtmSubPoints[3].Tolerance := 5;

dtmSubPoints[4].x := 849;
dtmSubPoints[4].y := 426;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 2779510;
dtmSubPoints[4].Tolerance := 5;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
2: begin
dtmMainPoint.x := 878;
dtmMainPoint.y := 365;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 4539722;
dtmMainPoint.Tolerance := 0;

dtmSubPoints[0].x := 878;
dtmSubPoints[0].y := 365;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 4539722;
dtmSubPoints[0].Tolerance := 0;

dtmSubPoints[1].x := 869;
dtmSubPoints[1].y := 365;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 4539722;
dtmSubPoints[1].Tolerance := 0;

dtmSubPoints[2].x := 872;
dtmSubPoints[2].y := 370;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 10218994;
dtmSubPoints[2].Tolerance := 0;

dtmSubPoints[3].x := 872;
dtmSubPoints[3].y := 360;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 4539722;
dtmSubPoints[3].Tolerance := 0;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
end;
Exit;
end;

function WalkToWillows: Boolean;
var
GroundDTM: integer;
begin
if not (LoggedIn) then Exit;
SetRun(True);
GroundDTM := LoadDDTM(1);
if FindDTM(GroundDTM, X, Y, MMx1,MMy1,MMx2,MMy2) then
begin

It's more organized.


if (FindObjTPA(x, y, 4876128, 20, 2, 15, 25, 10, ['illow']))then
begin
if(IsUpText('illow'))then
Mouse(x, y, 0, 0, true);
EntFinderText(true);
FindObjTPA(x, y, 4876128, 20, 2, 25, 25, 10, ['illow'])
FindNormalRandoms;
FindBrokenAxe;
end;
repeat
Wait(900+random(240))
Until not IsUpText('Willow') or (InvFull);

I don't like it, for many reasons….


if (FindObjTPA(x, y, 4876128, 20, 2, 15, 25, 10, ['illow']))then
begin
Mouse(x, y, 3, 3, true); //This is when you add randomness. Your clicking at the
//same color all the time, BAD! Auto-Ban there.
EntFinderText(true);
Wait(50); //Prevents lags, i guess.
FindObjTPA(x, y, 4876128, 20, 2, 25, 25, 10, ['illow']); //What the hell is this for?
MMouse(x, y, 3, 3); //Again, anti - ban.
Wait(50);
end;
repeat
FindNormalRandoms;
Wait(250); {No need for randomness because there isn't any movements involved.}
FindBrokenAxe;
Wait(75);
AntiBan; //Seriously, you have to put it there
MMouse(x, y, 1, 1); //This will move back to the Willow.
Until not IsUpText('Willow') or (InvFull);

That i like! Add a fail safe in chopping. It sometimes wont find the tree.


function Bank: Boolean;
begin
if not (LoggedIn) then Exit;
MakeCompass('N');
OpenBankFast('db');
Flag;
wait(500+random(500));
BankScreen;
FixBank;

Whats BankScreen for?

It's suppose to be


if BankScreen then
begin
Deposit(2, 28, True);
end
else
begin
WriteLn('Phail to bAnK');

For dropping, it's really simple.


function DropToPosition: Boolean;
var
I: Integer;
begin
for I := 2 to 28 do
if ExistsItem(I) then
begin
DropItem(I);
//Your stupid stuff here ;p
end;
Result := True;
end;

So much better, no?

Overall you did well young one, you used DDTM's, although you BORROWED it from someone so thats bad. You have the basic stuff, like FindObjTPA. There are things you lacked in this script. So i'll hold my vote, see if anyone has any other ideas.

Scaper

2008-08-06 19:31:17

you sure this is you're script i ainrt seen you around much im gunna do a lil research on this

"holding vote"

edit why do you call SetUpSRL twice for once in here


procedure SRLstats;
begin
SetupSRL;
begin
SRLID := SRLStatsID;
SRLPassword := SRLStatsPW;
end;
end;and once in ya main loop i still dont thinkl this is you're script

Waddo

2008-08-06 20:30:12

you have srl stats but you havent put the script id is that a runtime error?
im still looking tho.

This could have been taken out to cover up the fact it is some one elses?

you have been around a while but inactive so maybe learning else whereim going to vote yes wether or not this script is stolen as if it is stolen the app wil be closed and you will get suspended/banned and if it isnt stolen well thats my vote worth while.

OpenHearts

2008-08-07 05:34:24

From: Waddo
you have srl stats but you havent put the script id is that a runtime error?
im still looking tho.

This could have been taken out to cover up the fact it is some one elses?

you have been around a while but inactive so maybe learning else whereim going to vote yes wether or not this script is stolen as if it is stolen the app wil be closed and you will get suspended/banned and if it isnt stolen well thats my vote worth while.


I'm sorry that you think its been stolen, copied, or whatever you may think. but it hasn't. Search all you want, you won't find another script thats like mine.

OpenHearts

2008-08-07 05:38:36

From: Scaper
you sure this is you're script i ainrt seen you around much im gunna do a lil research on this

"holding vote"

edit why do you call SetUpSRL twice for once in here


procedure SRLstats;
begin
SetupSRL;
begin
SRLID := SRLStatsID;
SRLPassword := SRLStatsPW;
end;
end;and once in ya main loop i still dont thinkl this is you're script


I called for it twice because I didn't realise this was there. I went on holiday in the middle of writing this script, and I obviously have forgotten to check it. But please, don't base your vote on my bad memory/lack of checking things over, give me and my script a chance ;)

Negaal

2008-08-07 06:58:23

Would vote yes, though there are some minor mistakes..if someone else than you could ran it for 10 min or 2 loads without failing then it's yes from me..

Someone who's very bored test this please..;)

Waddo

2008-08-07 07:43:30

I wasn't saying its been stolen i was just giving some pionts to back up other peoples thoughts to give them more reason to double check, it looks more original and is up to date chance of it being stolen are slim
old ones would be out of date.

OpenHearts

2008-08-07 08:15:12

From: Waddo
I wasn't saying its been stolen i was just giving some pionts to back up other peoples thoughts to give them more reason to double check, it looks more original and is up to date chance of it being stolen are slim
old ones would be out of date.


Alright, sorry about that :p

OpenHearts

2008-08-07 10:22:22

WOW, i'm insanely nervous…

Cmon guys, you know what to do ;)

Laur€ns

2008-08-07 10:29:53

I can't vote, but anyways, you need:


* DTMs / DDTMs Check!
* Decent complex working script. Little amount of procedures (18)
* FailSafes Check!
* MultiPlayer Check!
* Break out of potential endless loops Cannot find "break"
* Standards! Required to get people read your script. Check!
* RadialWalk / DDTM Walking Check, both!


++++Scoreboard++++
Yes: 5 +
Failz: 2 +
++++++++++++++++++

And:

Line 522:
If (players[currentplayer].Booleans[0]=false) and (players[currentplayer].Booleans[1]=true) then

Where can you declare them? I miss the DeclarePlayers;..

*doesn't vote*

Edit: NVM

OpenHearts

2008-08-07 10:51:43

[QUOTE=

Line 522:
If (players[currentplayer].Booleans[0]=false) and (players[currentplayer].Booleans[1]=true) then

Where can you declare them? I miss the DeclarePlayers;..

*doesn't vote*

My script uses a form :rolleyes:

Laur€ns

2008-08-07 11:15:32

:duh: oops, I didn't see because my SRL gave errors :s Never mind ;)

OpenHearts

2008-08-07 12:10:11

*Bites nails*

Twisted

2008-08-07 12:27:33

You did double posts quiet a bit back there you know that?

OpenHearts

2008-08-07 12:32:53

From: Twisted
You did double posts quiet a bit back there you know that?


I haven't posted the same thing twice?…

Explain please :rolleyes:

EDIT: Don't suppose you know what happens if there are five votes either way? I assume there are only 10 votes to be made.

Scaper

2008-08-07 12:50:09

This poll will close on 08-13-2008 at 10:41 PM

still holding vote

double posting is'nt a very good idea either just use the edit button.

Twisted

2008-08-07 12:52:32

I got over 20 votes I think. Anyways, when I tested here's what I liked and didn't.

LIKED:
  • Willow Finding
  • The form. Good job!
DIDN'T LIKE:
  • Symbol clicking to bank.
  • Ent finder, doesn't work(Mine doesn't either ofcorse, but atleast it doesn't click on it.
  • How the mouse just sits there on the tree.
  • How it clicks to run every time

I'm not voting though, so good luck.
Double posting isn't posting the exact same thing. It's posting one post, then another right after your first post.

OpenHearts

2008-08-07 13:01:03

From: Twisted
I got over 20 votes I think. Anyways, when I tested here's what I liked and didn't.

LIKED:
  • Willow Finding
  • The form. Good job!
DIDN'T LIKE:
  • Symbol clicking to bank.
  • Ent finder, doesn't work(Mine doesn't either ofcorse, but atleast it doesn't click on it.
  • How the mouse just sits there on the tree.
  • How it clicks to run every time

I'm not voting though, so good luck.
Double posting isn't posting the exact same thing. It's posting one post, then another right after your first post.


Ok, I understand where you are coming from with the stuff that you didn't like, maybe I'll change the whole clicking on a willow thing completely and try and change the other stuff.

And sorry about the double posting :p

And thanks, I didn't realise there could be more than 10 votes (Means I'm not denied(yet)).

Laur€ns

2008-08-07 13:09:57

It's 4x yes, 5x no now.. Good luck !

P1nky

2008-08-07 14:17:41

lol you really didnt need to post that we can see by ourself lol.. looks like your trying bump?… like he double posted so it could be Bumped… so obvious

OpenHearts

2008-08-07 14:24:16

From: P1NKY
lol you really didnt need to post that we can see by ourself lol.. looks like your trying bump?… like he double posted so it could be Bumped… so obvious


I'm not going to be rude, but you have really got the wrong end of the stick. :rolleyes:

Harry

2008-08-07 14:24:42

A bit simple in some places, I am holding my vote - become more active.

Method

2008-08-07 14:42:03

I'm kind of on the fence on this one. You have decent walking from what I can see, with some failsafes. Everything in your antirandoms procedure after the InFight part will only work if a fight is found, because of your begin / ends (unless you wanted it to be this way). Your banking has no failsafes, which can be a real problem.

I'll wait for some more comments before I vote on this one.

GoF

2008-08-07 15:17:24

Ja wohl.

OpenHearts

2008-08-07 15:18:25

From: GoF
Ja wohl.


Yes of course what?

EDIT: If its you that just voted yes, then I understand :)

Claymore

2008-08-07 16:13:09

Ok ill break these "Ill vote untill someone else votes."

Its a No.

Your chopping procedures is horrible… My first post explains.

and other stuff in my first post.

OpenHearts

2008-08-07 16:32:39

From: Deathscytex
Ok ill break these "Ill vote untill someone else votes."

Its a No.

Your chopping procedures is horrible… My first post explains.

and other stuff in my first post.


Horrible is a bit of a strong word? I admit its not the best, but it works. (Sort of)
And I thank you; the first person who has explained why they have voted no.

Claymore

2008-08-07 17:15:03

I can't think of a lighter word than "Horrible". It works but really it won't work because of some errors.

OpenHearts

2008-08-07 17:19:17

Well the rest of the script is good; right?

Someone vote yes, recently too many no's :p

BobboHobbo

2008-08-07 23:02:02

I see ALOT of copied procedures from my willow cutter!

Such as EntFinder:
function EntFinderBHText(react: boolean): boolean;
var
BHX, BHY: integer;
begin
if (InvFull) or (not LoggedIn) then
Exit;
Result := FindColorTolerance(BHX, BHY, 388075, 80, 6, 127, 20, 30);
if (Result) and IsUpText('Chop') then
begin
if React then
begin
FastMouseFlag(MMcx + 3, MMcy, 2, 2);
EntsAvoided := EntsAvoided + 1;
end;
end;
end;

He used the Exact same Running away just in a diffrent direction: *Even with same wonky standards*
RunTo('E', True)
FFlag(3);
Wait(150 + random(550));
if FindSymbol(x, y, 'fish') then
begin
mouse(x, y + 20, 6, 6, true);
Writeln('Found Fish Symbol - w00t :D');
FFlag(2);
end;

Voting No, Credit procedures Pl0x and i see so many people with my DDTM walking style :(.

Lee Lok Hin

2008-08-07 23:25:07

if FindDTM(GroundDTM, X, Y, MMx1,MMy1,MMx2,MMy2) then
begin

DTMRotated.

    wait(500+random(500));
BankScreen;
FixBank;

Bankscreen returns a bolean and does nothing else. Why call it there?

    If FindDTM(WillowDTM,x,y,MIX1,MIY1,MIX2,MIY2) then
Begin
if (IsUpText('illow'))then
begin
Mouse(x,y,0,0,False);

When using a DTM tosearch in the inventory, randomness MUST be more than 0,0.

  DropArr:= [2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28];
for i := 1 to 26 do
If ExistsItem(DropArr[i]) then
DropItem(DropArr[i]);
IsDroppingStuck;
DroppedLogs := DroppedLogs + 1
end;


for i := 2 to 28 do
If ExistsItem(i) then
DropItem(i);
IsDroppingStuck;
DroppedLogs := DroppedLogs + 1
end;

Understand?

DDTMs use nothing of their Dynamicity. You can just as easily transform those into a DTM.

Was still going to be a veery bare yes, until I read BobbboHobbo's post. Now i', not too sure. Holding Vote.

Nava2

2008-08-08 01:21:57

From: Deathscytex

function LoadDDTM(WhatDTM : Integer): Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
case (WhatDTM) of
1. begin
dtmMainPoint.x := 849;
dtmMainPoint.y := 425;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 2778230;
dtmMainPoint.Tolerance := 5;

dtmSubPoints[0].x := 849;
dtmSubPoints[0].y := 425;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 2778230;
dtmSubPoints[0].Tolerance := 5;

dtmSubPoints[1].x := 854;
dtmSubPoints[1].y := 420;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 2977660;
dtmSubPoints[1].Tolerance := 5;

dtmSubPoints[2].x := 844;
dtmSubPoints[2].y := 409;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 2976124;
dtmSubPoints[2].Tolerance := 5;

dtmSubPoints[3].x := 852;
dtmSubPoints[3].y := 420;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 2977660;
dtmSubPoints[3].Tolerance := 5;

dtmSubPoints[4].x := 849;
dtmSubPoints[4].y := 426;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 2779510;
dtmSubPoints[4].Tolerance := 5;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
2: begin
dtmMainPoint.x := 878;
dtmMainPoint.y := 365;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 4539722;
dtmMainPoint.Tolerance := 0;

dtmSubPoints[0].x := 878;
dtmSubPoints[0].y := 365;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 4539722;
dtmSubPoints[0].Tolerance := 0;

dtmSubPoints[1].x := 869;
dtmSubPoints[1].y := 365;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 4539722;
dtmSubPoints[1].Tolerance := 0;

dtmSubPoints[2].x := 872;
dtmSubPoints[2].y := 370;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 10218994;
dtmSubPoints[2].Tolerance := 0;

dtmSubPoints[3].x := 872;
dtmSubPoints[3].y := 360;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 4539722;
dtmSubPoints[3].Tolerance := 0;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
end;
Exit;
end;

function WalkToWillows: Boolean;
var
GroundDTM: integer;
begin
if not (LoggedIn) then Exit;
SetRun(True);
GroundDTM := LoadDDTM(1);
if FindDTM(GroundDTM, X, Y, MMx1,MMy1,MMx2,MMy2) then
begin


I never even though of that!

Sorry, back on topic:

I like the script, seems like you borrowed a lot of things. The standards are a good attempt, MOST are correct, see a few errors.

Ugh, I think I'm holding my vote, I want to see you get in, but I also want you to write a perfect script and get in. That way, you will learn more.

*Edit: Sorry champ, its a no from me. Better luck next time.

NAva2

Claymore

2008-08-08 02:40:20

I'm sorry Nava, are you offending me. Just curious. :rolleyes:

@ BH - He did credit you. But he didn't credit the DDTM. Why can't people use their own DDTM's.

ss23

2008-08-08 03:27:45

Is it just me or was there no freeing of bitmaps?

Remember to free them, almost the same was as DTMs which I saw you did (well atleast once, didnt look far down).

Im not going to vote anyway, but just pointing it out :)

OpenHearts

2008-08-08 03:55:00

From: ss23
Is it just me or was there no freeing of bitmaps?

Remember to free them, almost the same was as DTMs which I saw you did (well atleast once, didnt look far down).

Im not going to vote anyway, but just pointing it out :)


Lol, I don't have any bitmaps in that script :rolleyes:

And BH, why make a DDTM walking tutorial if you complain that so many people have it in their script? (h)

EDIT: Looks like its not my lucky day, I'f I get five yes votes and no votes during the
entire day, I'll eat my shoe.

EDIT2: It seems like people are not reading the whole of my script properly. BH, if you would have seen the credits, would you have voted yes? Well at least it would have made you think about your decision.

EDIT3… Thanks for the people that voted no without giving any reference to what is wrong, or how I could improve. Much appreciated.

BobboHobbo

2008-08-08 06:36:27

Nope i still wouldnt vote yes, you neeed 90% of your own work and good work and i fail to see over 65% good work.

Its really simple, but i guess draynor willow cutters are preety simple, i suggest make a harder script.

OpenHearts

2008-08-08 06:38:17

From: BobboHobbo
Nope i still wouldnt vote yes, you neeed 90% of your own work and good work and i fail to see over 65% good work.


Alright, at least you posted why its a no :)

Daniel

2008-08-08 06:54:19

From: OpenHearts
EDIT3… Thanks for the people that voted no without giving any reference to what is wrong, or how I could improve. Much appreciated.

Most people don't post because the information has already been stated in previous posts ;)

P.S: I haven't even voted :p.

OpenHearts

2008-08-08 07:14:24

[QUOTE=Dan's The Man;445294]Most people don't post because the information has already been stated in previous posts ;)

P.S: I haven't even voted :p.

I could either tell you why you should vote, or I could just leave it. I would like to tell you to vote yes, but then again if what I say is complete rubbish then you might vote no, and I wouldn't want that :rolleyes:

EDIT: Blast I hate polotics…

EDIT2: Someone rescue me from this overwhelming amount of no votes.

Daniel

2008-08-08 08:10:57

From: OpenHearts
I could either tell you why you should vote, or I could just leave it. I would like to tell you to vote yes, but then again if what I say is complete rubbish then you might vote no, and I wouldn't want that :rolleyes:


It's ok, i have plenty of time. Just watched the opening ceremony to the olympics :p

OpenHearts

2008-08-08 08:24:14

Reaons to vote for mich:

1. I use DDTM's, Radialwalking, TPA's. Your average junior member won't know how to throw these together to make a script.

2. I'm laid back, but hard working at the same time. I know this is a pretty crap reason, but at the end of the day, I'm not going to be one of the people who wants member status just for the member scripts.

3. I've been honest from the start. I haven't edited my script on this thread, even though recommendations have been given to me. I want people to know that my script that I posted is my work, not something thats been edited 100 times after I have gotten a few posts.

4. I need the votes :p

Daniel

2008-08-08 08:47:34

From: OpenHearts
1. I use DDTM's, Radialwalking, TPA's. Your average junior member won't know how to throw these together to make a script.


But have you used them correctly?

OpenHearts

2008-08-08 09:00:12

[QUOTE=Dan's The Man;445336]But have you used them correctly?[/QUOTE]

I think so, they work in the script.

EDIT: Someone vote? I'm getting nervous again with no votes in ages.

Laur€ns

2008-08-08 10:58:24

[Offtopic]Olympic Opening := Wow!! I loved the fireworks.[/offtopic]

From: OpenHearts
I think so, they work in the script.

They work in the script because you copied them directly from BH…

Nava2

2008-08-08 10:59:55

From: Deathscytex
I'm sorry Nava, are you offending me. Just curious. :rolleyes:

@ BH - He did credit you. But he didn't credit the DDTM. Why can't people use their own DDTM's.


No, I didn't think of that, seriously :P Would remove like four procedures from my script xD.

Nava2

OpenHearts

2008-08-08 11:12:26

From: laurenssie0
[Offtopic]Olympic Opening := Wow!! I loved the fireworks.[/offtopic]


They work in the script because you copied them directly from BH…


I only copied one, the other one is mine. And I didn't copy any radial walk stuff from Bh (h). And the only reason I copied the DDTM was because the DDTM's I made didn't really work.

Scaper

2008-08-08 11:14:21

From: OpenHearts
Reaons to vote for mich:

1. I use DDTM's, Radialwalking, TPA's. Your average junior member won't know how to throw these together to make a script.

2. I'm laid back, but hard working at the same time. I know this is a pretty crap reason, but at the end of the day, I'm not going to be one of the people who wants member status just for the member scripts.

3. I've been honest from the start. I haven't edited my script on this thread, even though recommendations have been given to me. I want people to know that my script that I posted is my work, not something thats been edited 100 times after I have gotten a few posts.

4. I need the votes :p



just think we were once what you call "average junior member":p

i am sure you wont be getting in this time and maybe you will be able to apply in 2 weeks time again if not it will be a month use that time wisely with some things that have been discussed in here ;)

i voted NO by the way my reason was because you're script had so many similarities with a couple others i looked at

and telling us why we should vote for you is'nt rely a good idea thats for us to judge.

OpenHearts

2008-08-08 11:22:01

From: Scaper
just think we were once what you call "average junior member":p

i am sure you wont be getting in this time and maybe you will be able to apply in 2 weeks time again if not it will be a month use that time wisely with some things that have been discussed in here ;)

i voted NO by the way my reason was because you're script had so many similarities with a couple others i looked at

and telling us why we should vote for you is'nt rely a good idea thats for us to judge.


Dan's the man asked me on the IRC channel to post why he should vote, as It clearly states on the bottom of page two that he hasn't voted yet. And if you were correctly following this thread, you would have noticed that even without the conversations on the IRC, he was prompting me into persuading him to vote - which isn't a bad thing may I add.

And yes, I'll be back soon, maybe with a different script, or an improved one. (People are telling me draynor cutters are "simple")

EDIT: Cmon guys, 4 hours to give me 5 votes ftw?

Laur€ns

2008-08-08 13:43:00

Only 4 hours? Sorry, but the poll stands to 13/08 ;)
5 days to give him 5 votes with yes ftl?

Claymore

2008-08-08 13:50:54

[OFFTOPIC]laurensie, do you gate Hy? You added a new quote ;p[/OFFTOPIC]

Well sorry, nice try. Try makin a more original script

OpenHearts

2008-08-08 14:01:55

From: laurenssie0
Only 4 hours? Sorry, but the poll stands to 13/08 ;)
5 days to give him 5 votes with yes ftl?


Wow lol, I thought it ended today. But still, there is no way i'm becoming a member. The longer this goes on, the more likely its going to be something like 6:30 :p

EDIT: Is there anyway this poll can be closed sooner?

Laur€ns

2008-08-08 14:52:26

From: Deathscytex
[OFFTOPIC]laurensie, do you gate Hy? You added a new quote ;p[/OFFTOPIC]

I don't :eek:

OpenHearts

2008-08-08 14:54:47

Can people stop using my thread as a public chat room :rolleyes:

Believe it or not I worked hard on the script that people say is crap, but this off topic talking makes me think somebody is asking me a question about my script, and I view that person as a potential yes voter. So you can imagine when I see its just someone posting some random comment about someone else.

Laur€ns

2008-08-08 14:57:51

Easy, all hijack-stuff is marked in [offtopic] :rolleyes:

OpenHearts

2008-08-08 15:02:59

From: laurenssie0
Easy, all hijack-stuff is marked in [offtopic] :rolleyes:


When the thread loads, I look to see if the scrolling down thing at the side of desktop has decreased in size, and If it has, its there has been a new post. What i'm saying is that I get nervous of the new post content, but its just annoying when its off topic :mad:

Scaper

2008-08-08 17:02:40

sorry but i dont like you're attitude quite while ya ahead and think before ya speak because that my freind might get a load of no votes in ya next app

OpenHearts

2008-08-08 17:24:24

From: Scaper
sorry but i dont like you're attitude quite while ya ahead and think before ya speak because that my freind might get a load of no votes in ya next app


Wow, I'm the one who's thread is currently hosting some public chat room, and then I have you telling me you don't like my attitude, just because I explained to you why I posted reasons why dans the man should vote for me. (to those reading, he asked me to do this). Scaper, I don't know why you have a problem with me, but if your going to try and make it seem i'm the one in the bad, (hence recieving more no votes in my next application) I'm afraid i'm going to have to put you on my ignore list, since its clear you want control over what I say and do.

Note: I couldn't have just been rude instead of writing that paragraph :)
I will remove you from my ignore list when I think you've calmed down.

EDIT: Scaper, please refrain from posting on this thread, you have had your vote, and more than your say.

Scaper

2008-08-08 18:12:59

did i just say it was what i asked you that makes me not like you're attitude?? think the answer you will find is no!! jus you're over all posts i have seen wha you have posted in this thread and some other have brought me to the conclusion about you're attitude.. i am not starting a flame war with you i was trying to advise you from past consent..it is'nt just the code we look at it you as a person overall too and i see you're attitude towards things in general like just wanting to get members asap is lame

edit: you have no power of right to tell me to stop posting in this thread

Rant over!!

OpenHearts

2008-08-08 18:18:12

Scaper, I've asked you to stop posting on my thread. You have voted, commented and ranted. I have put you on ignore, which means I do not know what your last post entails. Its not my fault you have problems with me. Now I'll ask you again; please do not keep posting on my thread.

Scaper

2008-08-08 18:25:21

and the answer is no i wont stop posting till you have the power to tell me to stop posting then i will which will be never

[-jesus-]

2008-08-08 18:34:39

From: Scaper
and the answer is no i wont stop posting till you have the power to tell me to stop posting then i will which will be never


A bit immature… but unless you are posting regarding the script, or suggestions to the user applying, you (& anyone else in the future on this/other threads) should gtfo..

Now: as far as me voting, I'm not going to for this thread, mainly b/c I'm just getting back into scripting since reflection seems pretty interesting..

Scaper

2008-08-08 19:05:05

From: [-jesus-]
A bit immature… but unless you are posting regarding the script, or suggestions to the user applying, you (& anyone else in the future on this/other threads) should gtfo..

Now: as far as me voting, I'm not going to for this thread, mainly b/c I'm just getting back into scripting since reflection seems pretty interesting..


well actualy -jesus- i was tyelling him about his attitude then he comes a throughs alot more at me so yea it was suggestions to the user i wouldnt do it for no reason i were trying to tell him we dont just look at the code it him/her a a person too

BobboHobbo

2008-08-08 19:52:56

Yea dude, from past experience trying to get in with a additude like that wont get you in, Dont beg for votes and dont fight with Members because their the ones that vote for you to get you in.

P1nky

2008-08-08 21:16:46

gosh guys… SRL drama?


calm down everyone lol. goodness Scaper chill dude , well BH he did credit you, now now.. everyone chill and let the poll go on and openheart Dude stop digging a deeper hole. you keep saying need 5 yes votes and such alrite we understand you want the srl members badly, but we all got reasons why we voted no.

NEXT time i wish you gl :)

edit: i read my posts too i think i sounded too harsh/mean so sorry about that, i didnt see the value of dub posting there but sorry dude :) GL

Daniel

2008-08-09 02:09:23

I vote yes. Your attitude was in this thread was persuaded by Scaper, which is a bit disappointing, however, on other terms, it is good ;)

Your script is worthy, even though you have copied a few things from others, you have managed to duplicate another custom one. There are still a few things to fix up in this script, which can improve the performance and to improve the readability (i.e Standards), but over-all, it is a decent script worthy of an SRL Member ;)

BTW Guys, just because a person has half or one third decent standards, shouldn't be the only reason to vote no.

OpenHearts

2008-08-09 03:43:14

[QUOTE=Dan's The Man;445914]I vote yes. Your attitude was in this thread was persuaded by Scaper, which is a bit disappointing, however, on other terms, it is good ;)

Your script is worthy, even though you have copied a few things from others, you have managed to duplicate another custom one. There are still a few things to fix up in this script, which can improve the performance and to improve the readability (i.e Standards), but over-all, it is a decent script worthy of an SRL Member ;)

BTW Guys, just because a person has half or one third decent standards, shouldn't be the only reason to vote no.

Thank you :)

I'll be sure to ignore any other posts which may provoke a reaction :rolleyes:

Scaper

2008-08-09 11:22:48

and actualy guys it was his post that provoked me to tell him about his attitude i tried to give advise not provoke. anyway like i said rant over

see you next app :D

OpenHearts

2008-08-09 12:50:27

From: Scaper
and actualy guys it was his post that provoked me to tell him about his attitude i tried to give advise not provoke. anyway like i said rant over

see you next app :D


*Holds back*

You too I guess.

Daniel

2008-08-09 22:19:05

From: Scaper
and actualy guys it was his post that provoked me to tell him about his attitude i tried to give advise not provoke. anyway like i said rant over

see you next app :D

Why do you have to be like that? It was your post that had provoked him into his attitude towards you.

Scaper

2008-08-09 23:00:24

actualy dan you are wrong very much because i were telling him about some of the attitude in his posts in this thread before i even stared about the attitude. and from digging from his past posts and threads i see he has a basd attitude problem. im sorry didn't meen to provoke any1 as you see it but i was telling from past experiance about his attitude did'nt want to argue about it so he provoked me and i proveocked him as you see it. can we just leave it now

Daniel

2008-08-09 23:40:41

From: Scaper
actualy dan you are wrong very much because i were telling him about some of the attitude in his posts in this thread before i even stared about the attitude. and from digging from his past posts and threads i see he has a basd attitude problem. im sorry didn't meen to provoke any1 as you see it but i was telling from past experiance about his attitude did'nt want to argue about it so he provoked me and i proveocked him as you see it. can we just leave it now

Actually, he had not much attitude problems in his posts before. He was stating, why people should vote. Everyone has a little attitude, but you went too far, causing OpenHearts to react.

Scaper

2008-08-10 10:00:04

well that you're point of view even bobohobo seen his attitude and theres only you who hasn't have a look at his last posts(and not only in this thread) etc

like i said leavae it now b4 i end up actualy (in you're words)"Going to far" and getting infratcted or banned

im not here to fight is'nt this what member app's is all about trying to give advice??:confused: then you get attitude flung at you

anyway just leave it he has pm'd me we will sort our own differences.

Laur€ns

2008-08-11 15:51:21

Don't let him in.
I received this email and tracked him.


2008/8/10 stu <totalcontroll@hotmail.co.uk>

I was wondering if you would be willing to send all the member scripts you have downloaded to me. I figured since you didn't care anymore, that you could perhaps do me this one favour?

Whats in it for you?
Well, this would be one way of getting back at them, as they don't want anyone who isn't a SRL member getting their hands on member scripts.
So If you do, could you possibly send scripts that aren't outdated in an attachment?

Thanks.


I informed Hobbit. He confirmed that IP was him.
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Harry

2008-08-11 15:52:54

Good job Laur$ns.

Have fun being banned OpenHeart, and do not show your face around here again.

markuska815

2008-08-11 15:55:43

Its a no from me better luck next time if youre not banned for the above.

Hobbit

2008-08-11 16:29:05

Your future here, let alone members, is currently being discussed.

Closed.