Griff721 and Blumblebee's Draynor Willow Cutter
Blumblebee
2008-07-30 00:49:58
Blumblebee's DC (Draynor Chopper)
Features- AntiBan
- AntiRandoms
- Reflection, with full Color BackUp
- EntFinder
- FailSafes
Top ProggiesCircumference
From: Circumference
|- Draynor Willow Chopper [Reflection] -|
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|Script Ran For 3 Hours, 7 Minutes and 21 Seconds
|Chopped 1593 Logs
|Gained 0 Level(s)
|Ents Avoided 31
|Completed 59 Load(s)
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Fights : 1 |
| Talks : 6 |
| Old Men : 1 |
| Sandwiches : 1 |
| Frog Solved : 2 |
| Certers Solved : 1 |
| Boxes Solved : 3 |
| Ents Found : 30 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Single player.
Ended by Mordaut random
Edit:with reflection
pure1337's****************************************
****************************************
<< << <<Progress Report>> >> >>
________________________________________
Script Ran For 50 Minutes and 31 Seconds
Willows Chopped 588 Log(s)
****************************************
****************************************
blumblebee's
|- Draynor Willow Chopper [Reflection] -|
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|Script Ran For 1 Hours, 9 Minutes and 11 Seconds
|Chopped 540 Logs
|Gained 1 Level(s)
|Ents Avoided 3
|Completed 20 Load(s)
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
*Notice*I'm Back! The Script Is Brand New and Fully Function, Enjoy,
-Blumblebee
UPDATES+ Version History +
Version 1.4 'Added TPAs, and better bank and willow walking/finding.
'You Do NOT need to set bank symbol color anymore,'
'thanks to autocoloring that we added.(thanks Deathscytec)
Version 1.5 {Added better antiban procedure, better antirandom procedure,
added a Brand New! chopping procedure,
fixing some bugs, expect it out by the end of today }
Version 1.5(1) Added smart, and hopefully fixed the problem of getting a full
load then randomly stopping.
(bug in the new chopping procedure).
Version 1.5(2) 'Fixed another bug, turns out our antirandoms were only working
'before and after chopping, not during.
'Thats fixed now and antirandoms work wonderfully
Version 1.6 {Fixed banking bug, added ent finder,
as well as better use of antiban and antirandoms.
Added a better Banking system,
as well as A better walking procedure to the Bank.
Also, Made an awesome sig,
watch for it int he debug box during the startup.}
Version 2.0 Completely Rewrote the Whole Script, never been tested,
so there may be a few bugs n such.
Downloads
Draynor Masher 1.5.scar (12.8 KB, 14 views)
Draynor Masher 1.5(1).scar (12.9 KB, 7 views)
Draynor Masher 1.5(2).scar (12.8 KB, 37 views)
Draynor Masher 1.6.scar (15.1 KB, 58 views)
Blumblebee
2008-07-30 00:50:59
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
<< <<Progress Report>> >>
[//////////////////////////////////////]
>> Script Ran For 20 Minutes and 47 Seconds
>>>> Willows Chopped 108 Log(s). <<<<
>>>>>>>>>>>>>>>>>please post proggie on thread<<<<<<<<<<<<<<<<<<<<<<<<<<
TY
Manually stopped, ill post a larger one tomorrow when i get more time
P1nky
2008-07-30 01:05:45
its good yall have worked as partners as im thinking both beginners looks good not too bad :S
hootman
2008-07-30 03:20:38
Final a draynor cutter that aint outdated tyvm
Blumblebee
2008-07-30 14:01:38
haha thanks pinky…i think its a compliment atleast, and thanks for the feedback hootman
progress reports are always helpful, and please tell us how the script ended
Griff
2008-07-30 14:03:16
:D version 1.3 ownz im proud… I'm updating too, so we will look at both our updates later and put em together
Claymore
2008-07-30 15:45:14
it is…o.k-ish =p
Blumblebee
2008-07-30 16:52:12
haha thanks death…
UPDATED! walking and banking improved
PRoggie time
<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>
<< <<Progress Report>> >>
////////////////////////////////////////
>>>>>>>Script Ran For 20 Minutes and 45 Seconds
>>>>>>> Willows Chopped 135 Log(s). <<<<
>please post proggie on thread<
/////////////////TY//////////////////////
Axe broke, willl update that in later versions
Griff
2008-07-30 17:51:02
remember to vote 5 stars if you like it!
Blumblebee
2008-07-31 00:36:14
Walking and Banking fixed, DTM's and auto colors in the new version,
Upcoming updates will include a whole new and more efficient chopping procedure!
as well as a improved auto responder,
expect the new update to come out in the next few days.
Griff
2008-07-31 01:46:40
:D someone voted 5 stars, its now average of 4 stars WOOOT
Blumblebee
2008-07-31 03:12:03
hmmm 20 views not one proggie, slightly depressing oh well people proggies would be awsome and expect an update tomorrow!
Griff
2008-07-31 13:23:21
Yeah, proggies would be awesome, i think i will even start posting some for a good time
pure1337
2008-07-31 15:31:57
When i firsted started to use this it worked great up to the banking. I would stand in the bank and kinda walk around. I stoped and tried again but then it would just keep reloging and wouldnt cut any willows :mad: Would you guys have any idea why this isnt working?
Claymore
2008-07-31 16:07:04
hey froz3n, if u see this message, it won't find the fishing symbol all the time you know ;p
legendxzero3
2008-07-31 16:17:29
hey where do i start because it keeps saying on the debug box that the player is not in array
Griff
2008-07-31 17:39:51
Pure, all I can recomend is making sure that you have SRL Rev 20, get scar 3.15b, make sure you are standing in drayor bank by one of the bank slots, and use the latest version, as it is by far the best, and should have nothing wrong with it. Other than thatm just try running it again.
Legend, read some tuts in teh how to auto section, or beginner tuts. The array has nothing to do with our script, or where your character is standing.
Blumblebee
2008-07-31 19:32:21
To Legend: ok legend what griff is trying to say is that in your declare players the nick(nickname) does not match the players username,
example;
Players[0].Name := 'username';//see this is the username
Players[0].Pass := 'Password';
Players[0].Nick := 'sern';//this is the nick, the nick should have the 2nd,3rd, and 4th letter of your username in it
Players[0].Active := True;
I hope that helped, if not I'm really not sure what your problem is,
To Pure: The banking should be fine, ill check that out, and for the script logging in and not cutting any willows that is a bug that I am currently working on fixing, I thought I had that fixed, but that happens every now and then. When it does just restart the script and it should work fine. Thanks for the feedback and you can expect that to be in our next update that will happen in the next few days
Edit: Hmmmm i was looking through and found this,
http://www.villavu.com/forum/showthread.php?t=33332?p=439905#post439905If the top didn't help legend then that should! :D
-
Bumblebee
Blumblebee
2008-07-31 19:40:50
Rofl someoen stole my noob account…oh well my mistake for leaving username and password in the script…updates will be a bit slower for a while as we do not have an account to test our scripts on.
Edit: got a new one (already I know we're speedy)
Griff
2008-07-31 21:21:47
awww nice guy, so helpfull… Hope that helped pure and legend!
Claymore
2008-07-31 22:04:28
Here is a safer way to testing scripts without worrying about your users and passwords in the script
SRLPlayerForm(True, [], [], [], []);
How it Works :
I hope your smart learners, it is complicated to explain but is EASY to use. First off, each box [] has a different INPUT. Also this is IN ORDER.
SRLPlayerForm(True {This is wether player is True}, [Boolean] {This box is for Players[1...AnyNumber].Booleans[1...AnyNumber] := '', ['String'] {Players[1...AnyNumber].Strings[1...AnyNumber] := }, [Integer] {You know what...Players[1].Integers[0] :=}, [LongInt] {Something you do not need to worry about});
So, if you want to use this in your script!
SRLPlayerForm(True, [], [], [], []);
You do not have any player settings…
Players[0].Integers[0] := 50; //Loads To Do!
Got questions? Post!
Blumblebee
2008-07-31 23:33:51
hmmm yeah i think you need perfect standards to use playerforms though, and being the lazy scripter that I am I do not have perfect standards, I'll try to add to script still and see if it works,
thanks for the help
Claymore
2008-08-01 00:32:51
SRL player forms is safe because your user and pass is stored in the SRL File (I don't know which.)
Griff
2008-08-01 00:34:33
Me and Blumblebee are going on vacation for a week! No, we are not going together, just coincidence that it happened at teh same time
Blumblebee
2008-08-01 01:44:41
Minor Update, could be last one for a little bit, but have no fear, we will be back, and your feedback will always be appreciated, and proggies would be awsome right about now, my runescape keeps crashing but I'll see if I can get another proggie up before I leave
Claymore
2008-08-01 02:49:33
i can take over ;p
Blumblebee
2008-08-01 02:51:23
lol yeah I'm cool with that I just want an O.K from Griff, ill talk it over with him before we leave tomorrow, I'll Pm you and let you know our decision.
Deathscytex will look after the script while me and griff are away, If you have any problems just talk to death and he should be able to sort them out,
thanks,
-blumblebee and griff721
pure1337
2008-08-01 14:46:06
Hey guys this script is really good! I have one more nooby question since i just started getting into scar. How do i fix the player array error? If i could fix this i can start posting proggies ;). Thanks a bundle.
EDIT: got it fixed :). I'll be posting progies soon
Claymore
2008-08-01 16:31:21
Updating on Aug 6.
Better Walks
;p
rbair44
2008-08-01 22:09:13
i keep get error when trying to run this it say error while running smart check world prefix(i did not change it )then it close scar .
sam66
2008-08-02 17:48:35
can you help me i got this error Line 451: [Error] (13357:39): Invalid number of parameters in script C:\Documents and Settings\Propri?aire\Local Settings\Temporary Internet Files\Content.IE5\P48ZLH8T\Draynor%20Masher%201[1].5%282%29.scar EDIT:i fogort to download lsted version of SLR but i keep getting an error Invalid world number or corrupted world list. Please review your settings
Griff
2008-08-02 21:33:43
rbair44 you have to update your SMART worlds i.n.i. which can easily be done using a tutorial in teh SMART section of the forums.
Sam66, rev 20 is a MUST and you need updating of your worlds ini aswell. See above for how to do that. Our settings have nothing to do with that problem.
BTW im back for 2 days, then im off again
sam66
2008-08-02 22:30:20
srry but ive updated the world.ini file and i put it in the scss file were we put world file and i deleted the older one and put the new one so i tried and it keep saying the same
error WTF???
this is the lasted update cause it count 163 world
srry for my bad english
EDIT:oh i forgot after i see the error i see suscefully executed but it dont open
Griff
2008-08-02 23:58:14
All I can recomend Sam, is just trying to take SMART out of the script, and run it normally
sam66
2008-08-03 00:31:37
how ? and what it will do if i take out smart out of the script?
EDIT:it worked now but when its at the login screen i got this runtime error [Runtime Error] : Exception: Access violation at address 006165B1 in module 'scar.exe'. Read of address 00000000 in line 367 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/Login.scar and it wont write the user and pass
Lapsus
2008-08-03 05:39:11
Very nice, ran without a hitch. Sometimes has an issue with banking but that's no big deal.
Didn't run it for very long but here's my proggie:
****************************************
****************************************
<< << <<Progress Report>> >> >>
________________________________________
Script Ran For 10 Minutes and 57 Seconds
Willows Chopped 68 Log(s)
****************************************
****************************************
sam66
2008-08-03 12:39:47
it work now but when it log in the smart make me log out because i got this message its not an error: {Logged In Player is not in Players array.} what i need to do help plz
do its outdated?
EDIT:worked fine i fixed the problem with the login player array now after minutes it logged me off with a message saying to tell you and griff to fix your script
Griff
2008-08-03 15:04:38
thanks a lot for the proggie lapsus, that the very first one, other than ours! When blumblebee gets back, he will put it on the fron t page. I started a thread of this script in junior members scripts, and your name is going there right now!
No Sam, it is not outdated just make sure your player is in the bank, and try to run it again.
sam66
2008-08-03 15:11:04
yea now when i got full inventory make me log out and this message:Could not find Water Color!
Both DDTM and Radial Walk failed tell Griff and blumblebee to fix they re script…
oh heres proggie
****************************************
****************************************
<< << <<Progress Report>> >> >>
________________________________________
Script Ran For 4 Minutes and 41 Seconds
Willows Chopped 27 Log(s)
****************************************
****************************************
Griff
2008-08-03 15:14:17
oh lol mmk thanks for proggie ill try n fix the script here…
sam66
2008-08-03 15:16:24
do you will fix it now?
oh now i know why i get this message (Could not find Water Color!
Both DDTM and Radial Walk failed tell Griff and blumblebee to fix they re script…) because each time i lvlup the smart stop working and log out automaticly make your script continute working after lvling up
Griff
2008-08-03 19:04:58
ok cool, thanks for letting me know.
pure1337
2008-08-03 20:08:33
****************************************
****************************************
<< << <<Progress Report>> >> >>
________________________________________
Script Ran For 50 Minutes and 31 Seconds
Willows Chopped 588 Log(s)
****************************************
****************************************
Oh and i found out that the bot wont run away from Ent's. Ive broken 3 axes now. Just to let you guys no ;)
sam66
2008-08-03 20:08:42
keep going the good work griff im counting on you to fix the problem with the lvling and the ents problem me too it make me broke 2 axe sometime i got random and i got sometime killed by wizzard does any one have an account to use that will not make the wizzard attack me or what lvl i need to get wizzard dont attack me?
srry for my bad english
Griff
2008-08-03 21:17:30
thanks, pure! thats our highest proggie yet. i am currently working on the ent finder
And sam, you should only need to be lvl 15 to not get pwned by the wizards
sam66
2008-08-03 21:51:15
do you have an account for me lvl 41 wc and cb lvl 15 :D?
Griff
2008-08-03 22:04:59
lol sorry someone stole my other account when i left pw in the script :( and i gave my other accounts away
Griff
2008-08-03 22:10:46
remember to vote 5 whopping stars if you like it!
sam66
2008-08-03 22:17:32
if ill got lvl 15 and not got pwned by wizzard ill vote it 5 star and all will be perfect
Griff
2008-08-03 23:35:28
lol use a narcles basic autofight, it will take less, or just do it manually. It will take less than 10 minutes either way.
Griff
2008-08-03 23:36:29
200 Posts Wooooot Gj Griff
sam66
2008-08-04 00:57:31
do you mean narcle fast fighter cauz im using it and r u sure it take 10 min to be lvl 15?
or tell me what att str and def lvl i need to get lvl 15
and grats for your 200rd posts lol :P
Lapsus
2008-08-04 01:29:12
From: sam66
do you mean narcle fast fighter cauz im using it and r u sure it take 10 min to be lvl 15?
or tell me what att str and def lvl i need to get lvl 15
and grats for your 200rd posts lol :P
10 minutes is a little quick but really it wouldn't take you that long and would save you a lot of headaches. ~15 each in Att/Str/Def should be roughly enough to get you to level 15 combat, probably less than that even.
sam66
2008-08-04 11:45:19
ok thx
Griff
2008-08-04 11:56:23
yeah just run narcles once, and it should do it. Get around 20 att and str, and 10 def.
epixhax
2008-08-04 12:39:19
where should i start it at?:(h):
Claymore
2008-08-04 21:44:22
means something is worng with the script. Ill fix it up
FignA
2008-08-05 03:48:04
oh thanx this works great :D only problem i hate when the tree is moving and i can brake my axe
sam66
2008-08-05 13:04:12
griff will fix that soon
Blumblebee
2008-08-05 23:20:56
Blumblebee's back baby! haha and I even got a tan, I'll start working on an ent finder tonite, and thanks for the feedback everyone We really appreciate it.
@Epixhax - it doesn't matter where you start, you just need to be in Draynor Bank with a useable axe.
@FignA - I'm currently making an ent finder as we speak expect it to come out either today or tomorrow.
-blumblebee
Edit: Update will be held off due to ent finding bugs that are occuring, I will work hard to fix them expect an update tomorrow
-blumblebee
sam66
2008-08-06 18:16:58
where is the download link for version 1.6?
or its not done?
Blumblebee
2008-08-06 18:30:09
I have it, I haven't put up the link yet, The walking isn't as perfect as I would like it to be, thus Imma hold out until I fix that problem sorry about the confusion
Claymore
2008-08-06 19:40:48
My idea for ent finding, its quiet unique, and is still in testing. But it works as a Ent Finder AND a Anti Ban
//This is just an example
procedure FindEntAndAntiBan;
begin
SetAngle(False);
MakeCompass('N');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end;
MakeCompass('S');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end;
MakeCompass('E');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end;
MakeCompass('W');
if (FindColor(x, y, EntsEye, MSX1, MSY1, MSX2, MSY2)) then
begin
WriteLn('Ent, Ent!');
RunAway('N', 1, 500);
Result := True;
Exit;
end
else
begin
WriteLn('No ent');
Exit;
end;
Exit;
end;
This is just an idea, rotating camera around the tree or what not.
Or you can try seeing if the UpText of the Willow Tree is Yellow.
function FindEntText(YellowText : Integer): Boolean;
var
x, y : Integer;
begin
if (FindColor(x, y, YellowText, {Coordinates around the Willow Text})) then
begin
WriteLn('Found Ent');
RunAway('N', 1, 500);
Result := True;
Exit;
end
else
Exit;
end;
procedure ChopWood;
begin
if (FindEntText({paste color of the yellow text})) then
Inc(EntsFound);
//ChopWood//
end;
I like the find yellow text one though ;p
procedure DeclarePlayers;
begin
SRLPlayerForm(True, [], [], [], []);
ActivateClient;
end;
This will make sure you NEVER leave your user or password in the script.
Blumblebee
2008-08-06 19:51:53
haha I like your idea's for an ent finder better, I was having trouble with mine I was jsut checking the uptext for "chop" instead of "willow" but I like yours, I'll add it to the script and credit you of course,
thanks for all your help dude appreciate it,
-blumblebee
UPDATED! version 1.6 has now been released, entfinder is in its beta stage, it may not be 100% accurate.
feedback would be awesome as always,
-blumblebee
Griff
2008-08-06 23:06:05
Just saying hi guys, got on my uncles computer, I should be back on friday Saturday. I worked on a new updating a little while blumblebee was gone, and I should be able to actually contribute more when I get back. Thanks a lot!
Griff721
Claymore
2008-08-07 16:14:16
function FindTheEnt(Range : Integer; UseDots, UseText : Boolean): Boolean;
var
EntX, EntY, EX1, EY1, EX2, EY2 : Integer;
begin
if (not (IsUpText('hop'))) then
Exit;
EX1 := MMCX - Range;
EY1 := MMCY - Range;
EX2 := MMCX + Range;
EY2 := MMCX + Range;
if (UseText) then
Result := FindColorTolerance(EntX, EntY, 388075, 80, 6, 127, 20, 30);
if (UseDots) then
Result := FindColorTolerance(EntX, EntY, 195836, EX1, EY1, EX2, EY2, 5);
Exit;
end;
FindTheEnt(15, True, True);
This will give the user (you guys) the option to find the Ent in the mini-map or in the UpText. The Range is how many pixels the box should surround around the character in the minimap.
Blumblebee
2008-08-07 17:02:02
thanks dude you rock I think I finally fixed some walking errors and I'll definatly include that in our next version and I'll make sure to credit you
Claymore
2008-08-07 20:25:47
dont use the dot method, just a note because of dark wizards.
FindTheEnt(15, False, True);
I would use that
Blumblebee
2008-08-08 02:37:37
Alright thanks again man I owe ya haha this pwns my ent finder XD,
-Blumblebee
Griff
2008-08-08 12:25:47
k sweet, I'm coming back later today, so I'll be back working on it
arc036
2008-08-08 13:34:42
Hello nice script in all but i have one question, what is world prefix?
Blumblebee
2008-08-08 14:03:28
ummmm if your meaning like how do you switch worlds in our script, it's in constants and you set it to the world you want smart to load in, 81 is the default in the script, if thats not what you mean just say and I'll do my best to answer it.
-Blumblebee
hackncrack1
2008-08-10 03:09:59
which scar and srl versions will i need?
Blumblebee
2008-08-10 14:45:11
scar 3.15 and srl 20
Dekadinious
2008-08-14 07:37:04
Very nice :) It chops and chops… but when it goes to the bank it just stands there and does nothing. How can I get it to bank?
Blumblebee
2008-08-14 15:15:02
that's a bug that we have right now sometimes it doesn't go to the bank, I'll fix that in later versions,
-Blumblebee
Griff
2008-08-14 18:44:21
Yeah, im working on that rught now, i should have it fixed soon
Flame
2008-08-15 04:19:03
Thank you very much finally I have a great WCer but It doesn't bank :P Can't wait for you're fix release ^^ anyways it works like a charm ^^
Dekadinious
2008-08-15 06:45:20
Yes, thank you very much!
Griff
2008-08-16 12:08:01
yeah np guys, I should have banking out by tomorow hopefully XD
Blumblebee
2008-09-26 14:47:00
Updated! Brand New EVERYTHING. Perfect walking, chopping, ent finding, ect. Only thing that stops it is Randoms. Enjoy,
-Blumblebee
Claymore
2008-09-26 23:34:01
;p Well, well, well, welly, well, well….well? Nice script ;p
LoadsPerPlayer = 4;
People prefer different loads per player. So…
Players[CurrentPlayer].Integers[0] := 4;
function FreeDTMs(theDTM:String):Boolean;
begin
case Lowercase(TheDTM) of
'1':
begin
FreeDTM(BankDTM);
Result:=True;
end;
end;
end;
-.-' Why?
Bet $2 your RockDDTM won't work. Add… auto-color or higher tolerance and atleast 1 more sub-point ;D
Nothing much but, good job ;p
Blumblebee
2008-09-27 00:00:23
haha i bet 2$ it does work, ive tested it, Narcle showed to take off the first subpoint because its a replica of the mainpoint. I can see the different loads per player, thats a good idea, and my loading/Freeing dtms, is for when i want to do an axe check i guess its not needed, but it would save some memory for scar meaning less lag, im just to lazy atm to make dtms for all 6-7 axes.
Rouge Feel
2008-09-27 11:08:33
NIce, looks good!
Will try if i'm 30 woodcut! ^^
baaman
2008-09-27 13:19:31
ran for 40 mins and gave me 400 willows :P
mingfu
2008-09-27 14:07:46
thanks so much!
Blumblebee
2008-09-27 14:16:25
haha i love the spam people :p, but thats for the feedback, some progress reports would be awesome.
Edit: (looks at Mingfu's other 12 posts in 5 minutes) Mingfu, spamming wil not get you into srl junior members, please dont spam, make constructive posts.
Claymore
2008-09-28 02:27:57
you dont need 6, you need 2. One for D axe and the other is plain ol' regular axe.
Blumblebee
2008-09-28 13:38:27
if im going ot do it, I'm going to do it right, allowing it to detect every kind of axe, and tell what axe you cureently have equipted, anyways…
New Update To Be released soon, I'm not sure if im going to make it all reflection, or no reflection at all, but xit will be reeased in a few days,
-Blumblebee
Claymore
2008-09-28 17:01:34
All the regular axes have the same shape, but different color. Thats why DTMS are useful, because it determines the shape not the color. (Unless it is on the MM, but on items, it will find the black outlines.) Try reading tutorials on WHEN TO USE DTMS.
Also try something new, Woodcutting is getting old ;p I'm recreating my mining scripts.
Blumblebee
2008-09-28 17:11:07
From: Deathscytex
All the regular axes have the same shape, but different color. Thats why DTMS are useful, because it determines the shape not the color. (Unless it is on the MM, but on items, it will find the black outlines.) Try reading tutorials on WHEN TO USE DTMS.
Er, DUH. I know how to use dtms and what they are. I said id make the dtms use the color to, thus it would know if it were a iron axe vs a rune axe. If im going to do it, i might aswell do it right. I'm not an idiot and i know how to script. I wrote this script in about 15 minutes, because i decided to update it.
edit: i would use something along the lines of this,
Function CheckForAxe: Boolean;
var
I: Integer;
begin
GameTab(4);
for I:= 0 To 5 Do
if FindDTM(PickDTM[I], x, y, MIX1, MIY1, MIX2, MIY2) then
WriteLn('Found Axe In Inventory');
Result := True;
If not (Result) then
GameTab(5);
if FindDTM(PickDTM[I], x, y, MIX1, MIY1, MIX2, MIY2) then
WriteLn('Found Axe Weilded');
Result := True;
if not (result) then
WriteLn('Cannot Find Axe, Nextplayer');
NextPlayer(False);
end;
having 6 dtms of the different axes, then id add something along the lines of
if i := 1 then
WriteLn('Iron Axe Found');
result :=True;
if not (result) then
begin
if i := 2 then
writeLn('you get the point');
dont ask me if that works, i wrote it in 1 minute as an example. But you get the point.
Circumference
2008-09-29 00:14:58
|- Draynor Willow Chopper [Reflection] -|
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
|Script Ran For 3 Hours, 7 Minutes and 21 Seconds
|Chopped 1593 Logs
|Gained 0 Level(s)
|Ents Avoided 31
|Completed 59 Load(s)
|-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-|
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Fights : 1 |
| Talks : 6 |
| Old Men : 1 |
| Sandwiches : 1 |
| Frog Solved : 2 |
| Certers Solved : 1 |
| Boxes Solved : 3 |
| Ents Found : 30 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/Single player.
Ended by Mordaut random
Edit:with reflection
Blumblebee
2008-09-29 00:37:54
tyvm circumference, i appreciate the proggie :)