SRL Archive - Archive

deathscytex - SRL Member Application Form


Claymore

2008-07-17 17:13:14

<!– BEGIN TEMPLATE: formanswers –>
deathscytex - SRL Member Application Form
deathscytex

What is the meaning to life?
SCAR Scripting! Nah, meaning of life to me is to follow Jesus as he lights up the way to our heavenly farther, God. Yes, yes i am a proud Christian.

Where you Referred to SRL? If yes, by whom?
yes
A friend who did not reveal his SRL Acc in here, but my friend in RS, Tots12.

Programming Knowledge
Html, CSS, Java

Other Communitys
PspIso.com

How Long have You Played Runescape
3 Years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

I have been in this community for quiet a while (2 Years in fact…) Before way back then I attempted making SCAR scripts but it was too difficult to understand, and so I gave up and just began commenting people's scripts and posting progress reports. The left the community and headed out to PspIso.com. Began making what they call "Portals" using Html, Java and soon CSS. Months later it became a bore to me. Portals were no longer fun to make and not a lot enjoyed using them. In other words, it was getting old. Then I began play Runescape when all of a sudden my friend, (Not in Real-Life, we were just close) told me he has a macro he would like to share with me. At first i didn't want to take it because for one, it might be a virus. But all of a sudden he mentioned SCAR. Told me it was hard to set up and stuff, and I was like… I remember! I set up SCAR for him and for myself, began working. Then he mentions that i should do some SCAR scripting because I was good at these things. Told him that I failed miserable, but he kept telling me how awesome your reputation would be if you made an awesome script and how much money i could make for selling them. (Of course i don't plan selling them because i can make RS money with these scripts, and I don't need Real Life cash because I don't have a debit card or Pay-Pal). So there i began reading guides from Standards, SRL functions and all the way to DDTM's, AutoColoring and the Intermediates stuff. Than i made my first script, the Willow Chop N Bank. It was sort of difficult. It was hard to think of where to start first… But it turned out to be a small success! (Not a lot replied or even downloaded it… But it compiled, was able to woodcut and bank and etc…). Than i began making more and more scripts. About 4 of them failed. One was a Power Or Bank Multi-Miner. It was my most prized script ever. The problem was… well, lots! It gave some errors (Like not walking, sometimes not mining), i fixed them but it still wouldn't work smoothly. So i abandoned it, sadly i deleted it. It was so great, but I could not work with it any further because it had to many errors! I did not even bother posting help because there are just too many errors to give out.

That was until Maples Forest Fire came. A person requested this for various reasons. Money, Firemaking, EXP… And i thought, why not!? And check it out, it worked perfectly… Thanks to PvH's help for giving me advices on making my script run better! I figured i would show this to you guys because it expresses all of my SCAR Scripting Skills. (Well maybe not all.)

So there it is. I don't know if this is TOO long… but that's how my SCAR scripting career began. From a failure to an amateur. So, now you got to know my experience, let's continue to my very amazing new script that will be an ongoing project to hopefully become the most flawless script ever made in the woodcutting section! (Sarcasm ^.^)

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

Sorry! I was editing this script AFTER the release, currently fixing….

{_______________________________________________________________________________
[ Script Information ]
[ Name = Maple Forest Fire ]
[ Author = DeathScyteX (Ocean's 1) ]
[ Version = 1.0 ]
[ SRL Version = 4.0 Rev 17 ]
[ Scar Version = 3.15 ]
[ Release Date = 07/29/08 ]
[ Description = ]
[ Category = WoodCutting and FireMaking / Banking ]
[______________________________________________________________________________]
[ Presenting Maple Forest Fire ]
[ Version 0.1 Beta ]
[ How To Set Up: ]
[ ]
[ 1. First enter your SRL ID and SRL Password in the constants area. ]
[ Drag the Cross-Hair to the RS Client. Hit the play button and ]
[ set up the SRL Player Form. The forms are case sensitive, so ]
[ if the script dosen't run properly, stop the script and run it ]
[ again. This time, check if you did not capatalized the first ]
[ letter of a word. ]
[ 2. Make sure the bank is not too crowded. That goes for the Maple ]
[ Tree Site aswell. ]
[______________________________________________________________________________]
[ Credits ]
[ For Functions: ]
[ SRL | If not for them, this script would never been made! Thanks! ]
[ ]
[ For Helping: ]
[ PvH | Helping out with the script. Made it run smoother, remove useless ]
[ functions. Technically, made the script better. Thanks! ]
[ Dusk412 | Small fix on the Woodcutting Procedure. (Small Fix, Big Help) ] ]
[______________________________________________________________________________]
[ Working on: ]
[ Bank, use Glass of Bank and set Tol 15. ]
[______________________________________________________________________________}

program MapleForestFire;
{.include SRL/SRL.scar}
{.include SRL/SRL/Misc/Path.scar}
{.include SRL/SRL/Misc/Users.scar}
{.include SRL/SRL/Skill/Firemaking.scar}
{.include SRL/SRL/Skill/Woodcutting.scar}

const
SkipSignature = True;
UsersID = '';
UsersPassword = '';

var
RandomsSolved, LoadsDone, EntsFound, Banked, Burned, Total, LogIns : Integer;
SwitchPlayer : Boolean;

function MapleWalk : Boolean; forward;
function BankWalk : Boolean; forward;


procedure SignatureMovement;
var
WaveEffect : Integer;
begin
MarkTime(WaveEffect);
repeat
Writeln('[]');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []');
Wait(100);
Writeln(' []|');
Wait(100);
Writeln(' [] |');
Wait(100);
Writeln(' [] |');
Wait(100);
Writeln(' [] |');
Wait(100);
Writeln(' [] |');
Wait(100);
Writeln(' [] |');
Wait(100);
Writeln(' [] |');
Wait(100);
Writeln(' [] |');
Wait(100);
Writeln(' [] :');
Wait(100);
Writeln(' [] .');
Wait(100);
Writeln('[]');
Wait(100);
until (TimeFromMark(WaveEffect) > 8000 + Random(2000));
end;

procedure Signature;
begin
if (SkipSignature = True) then Exit;
SignatureMovement;
Writeln(' ________ ');
Wait(100);
Writeln(' / \ Oceans 1 Company Presents ______ ____ ');
Wait(100);
Writeln(' / __ \/ ____ \ __ \\____ \/ ____ \ ____/ / _ \ ');
Wait(100);
Writeln(' | <__> | \ \/ ______// __ || | | | /____ \/ \ | ');
Wait(100);
Writeln(' \ / \___ \___/\ | |__| || | | | ___ \ _| |_ ');
Wait(100);
Writeln(' \________/ \______ \ _____\\_____ \|_| | \_____/ / ____| ');
Wait(100);
Writeln(' \/ \/ \/ \/ ');
Wait(100);
Writeln(' ');
Wait(4000);
Writeln(' ___ ___ ___ ');
Wait(100);
Writeln(' / \ / \_ Forest Fire ___ | |________ ');
Wait(100);
Writeln(' | \/ |\____ \ __ \ __ \ | __ \ ');
Wait(100);
Writeln(' | |/ __ | |__| | |__| | | ______/ ');
Wait(100);
Writeln(' | __ || |__| | ____/ _____/ | \___/\ ');
Wait(100);
Writeln(' |___| |___|\_____ \ / | / |___| ______\ ');
Wait(100);
Writeln(' \/__| |__| \/ ');
Wait(4000);
ClearDeBug;
Exit;
end;

procedure ProgressReport;
begin
Writeln('________________________________________');
Writeln('[ ]');
Writeln('[ Maple Forest Fire Progress ]');
Writeln('[ Report Version 1 ]');
Writeln('[ Time Elapsed | '+ TimeRunning);
ReportVars[5] := 1;
Writeln('[ Loads Finish | '+ IntToStr(Total));
Writeln('[ Ents Found | '+ IntToStr(EntsFound));
Writeln('[ Loads Banked | '+ IntToStr(Banked));
Writeln('[ Loads Burnt | '+ IntToStr(Burned));
Writeln('[ Randoms Solved | '+ IntToStr(RandomsSolved));
Writeln('[ Please Post This Report! ]');
Writeln('[______________________________________]');
end;

procedure PlayersPreferance;
begin
MakeCompass('N');
SetAngle(True);
Wait(450 + Random(210));
SetRun(True);
GameTab(4);
Wait(650 + Random(210));
end;

procedure CheckPlayer;
begin
Wait(3000 + Random(2000));
if (not (LoggedIn)) then
begin
LogIns := LogIns + 1;
if (LogIns = 10) then
begin
Writeln('Player has maxed out his or her Log Ins, Switching Players.');
NextPlayer(False);
LogIns := LogIns - LogIns;
LoadsDone := LoadsDone - LoadsDone;
Exit;
end else
begin
LogInPlayer;
PlayersPreferance;
Exit;
end;
end;
if (LoadsDone = Players[CurrentPlayer].Integers[0]) then
begin
Writeln('Current Player has finished his or her loads. Switching Players');
SwitchPlayer := True;
if (LoggedIn) then LogOut;
NextPlayer(False);
LoadsDone := LoadsDone - LoadsDone;
LogIns := LogIns - LogIns;
PlayersPreferance;
Exit;
if (LoggedIn) then Exit;
end;
end;

function AntiBan : Boolean;
begin
if (InvFull) or (not (LoggedIn)) then Exit;
case (Random(50)) of
8: RandomRClick;
17: begin
HoverSkill('Woodcutting', False);
GameTab(4);
end;
21: begin
HoverSkill('Firemaking', False);
GameTab(4);
end;
26: RandomMovement;
29: BoredHuman;
34: PickUpMouse;
38: begin
Gametab(1 + Random(12));
Wait(1420 + Random(915));
Gametab(4);
end;
44: SleepAndMoveMouse(3000);
end;
Result := False;
end;

function AntiRandoms : Boolean;
var
I : Integer;
begin
if (InvFull) or (not (LoggedIn)) then Exit;
for I := 1 to 3 do
begin
case I of
1: if (FindNormalRandoms) then
Result := True;
2: begin
FindBirdsNest;
Result := True;
end;
3: if (FindFight) then
begin
RunTo('W', False)
FFlag(1);
Wait(2000 + Random(3000));
Writeln('We ran away from a fight, running back to the Maples.')
RunTo('E', False)
FFlag(0);
Result := True;
end;
end;
end;
if (Result) then
begin
Writeln('A random has been found!');
end;
ReportVars[4] := 1;
SRLRandomsReport;
end;

function FindBrokenAxe : Boolean;
var
DamagedAxe, x, y : Integer;
begin
DamagedAxe := BitmapFromString(8, 9, 'beNpjYGRgwI5cY9OByDkqB' +
'RkBRRwjEiEM9/gsiBogKhDntQ2KhovDpYDmGDl7W/qEAnUBBX3Ti2' +
'DmM8Atsg+NA0r5Z5bCxCGAEaLLMyk3IKccTcraPwJoV4kEH9BeBhT' +
'ACHRGsigPAwBqASe1');
if (Players[CurrentPlayer].Booleans[0] = False) then GameTab(4);
if (Players[CurrentPlayer].Booleans[0] = True) then GameTab(5);
Result := FindBitmapToleranceIn(DamagedAxe, x, y, MIX1, MIY1, MIX2, MIY2, 20);
if (Result) then
begin
Writeln('Players Axe has been damaged, replacing.');
end;
FreeBitMap(DamagedAxe);
Wait(700 + Random(435));
end;

function ReplaceBrokenAxe : Boolean;
var
DamagedAxe, AxeDTM, dx, dy, nx, ny, x, y : Integer;
begin
Result := FindBrokenAxe;
if (Result) then
begin
BankWalk;
Wait(450 + Random(360));
if (Players[CurrentPlayer].Booleans[0] = True) then
begin
GameTab(5);
Wait(1250 + Random(490));
TakeOff(5);
Wait(3200 + Random(760));
end;
FindObjTPA(x, y, 7699838, 10, -1, 15, 15, 3, ['ank','Ban', 'Bank']);
Wait(1210 + Random(895));
MMouse(x, y, 0, 0);
if (IsUpText('Banker')) then
begin
Mouse(x, y, 3, 3, False);
ChooseOption('Bank');
FFlag(0);
end else
Mouse(x, y, 3, 3, False);
Wait(115 + Random(65));
ChooseOption('Use-quickly');
FFlag(1);
Wait(2045 + Random(1670));
if (BankScreen) then
begin
DamagedAxe := BitmapFromString(8, 9, 'beNpjYGRgwI5cY9OByDkqB' +
'RkBRRwjEiEM9/gsiBogKhDntQ2KhovDpYDmGDl7W/qEAnUBBX3Ti2' +
'DmM8Atsg+NA0r5Z5bCxCGAEaLLMyk3IKccTcraPwJoV4kEH9BeBhT' +
'ACHRGsigPAwBqASe1');
FindBitmapToleranceIn(DamagedAxe, dx, dy, MIX1, MIY1, MIX2, MIY2, 10);
Wait(310 + Random(115));
MMouse(dx, dy, 3, 3);
if (IsUpText('roken')) then
begin
Wait(350 + Random(210));
Mouse(dx, dy, 0, 0, True);
Writeln('Banked Broken Axe!');
end;
FreeBitMap(DamagedAxe);
FixBank;
AxeDTM := DTMFromString('78DA639CCFC4C0708701056489F3313C04D28' +
'C40FC1F0818A701D55C6740038C4824905E0854738F809AD94035' +
'F709A8E905AAF948404D1F50CD73FC6A0034810E5E');
if (FindDTM(AxeDTM, nx, ny, MSX1, MSY1, MSX2, MSY2)) then
begin
MMouse(nx, ny, 2, 2);
if (IsUpText('xe')) then
begin
Wait(315 + Random(220));
Mouse(nx, ny, 0, 0, True);
Writeln('Withdrawed a New Axe');
end;
FreeDTM(AxeDTM);
end;
end;
MapleWalk;
end;
end;

function MapleEnt : Boolean;
var
ex, ey : Integer;
begin
if (InvFull) or (not (LoggedIn)) then Exit;
if (FindColorTolerance(ex, ey, 195836, 622, 79, 635, 89, 5)) then
begin
Mouse(MMCX-15, MMCY-15, 5, 5, True);
FFlag(0);
Result := True;
EntsFound := EntsFound + 1;
ReportVars[0] := 1;
if (FindBrokenAxe) then ReplaceBrokenAxe;
end;
Result := False;
end;

function MapleWalk : Boolean;
var
FindTreeSymbol, x, y : Integer;
begin
repeat
if (not (LoggedIn)) or (InvFull) then Exit;
Wait(370 + Random(225));
FindSymbolIn(x, y, 'Tree', 592, 30, 664, 76);
Mouse(x, y, 3, 3, True);
FFlag(0);
Wait(315 + Random(165));
Result := True;
Exit;
if (not (FindSymbolIn(x, y, 'Tree', 592, 30, 664, 76))) then
begin
FindTreeSymbol := FindTreeSymbol + 1;
if (FindTreeSymbol >= 10) then
begin
Writeln('Could not find the Tree Symbol.');
LogOut;
end;
end;
until (Result);
end;

function FindMaples : Boolean;
var
MapleTPA : TPointArray;
MapleATPA : T2DPointArray;
I, CTS, mx, my : Integer;
begin
if (not (LoggedIn)) or (InvFull) then Exit;
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
FindColorsSpiralTolerance(MSCX, MMCY, MapleTPA, 2505573, MSX1, MSY1, MSX2, MSY2, 15);
if (Length(MapleTPA) < 1) then Exit;
MapleATPA := SplitTPA(MapleTPA, 15);
for I := 0 To High(MapleATPA) do
If MiddleTPAEX(MapleATPA[i], mx, my) then
begin
MMouse(mx, my, 3, 3);
Wait(2015 + Random(1330));
if (IsUpText('aple')) then
begin
if (InvFull) then Break;
Mouse(mx, my, 0, 0, True);
FFlag(0);
Wait(1500 + Random(910));
mx := MSCX;
my := MSCY;
FindColorSpiralTolerance(mx, my, 2505573, MSX1, MSY1, MSX2, MSY2, 15);
MMouse(mx, my, 0, 0);
if (AntiRandoms) then
begin
Mouse(mx, my, 0, 0, True);
RandomsSolved := RandomsSolved + 1;
end;
MapleEnt;
Wait(200 + Random(115));
if (not (IsUpText('aple'))) then
begin
if (InvFull) then Break;
Wait(440 + Random(225));
FindColorSpiralTolerance(mx, my, 2505573, MSX1, MSY1, MSX2, MSY2, 15);
Mouse(mx, my, 2, 2, True);
if (IsUpText('aple')) then
begin
if (InvFull) then Exit;
Mouse(mx, my, 2, 2, True);
end;
FFlag(0);
Wait(1500 + Random(1500));
if (AntiRandoms) then
begin
Mouse(mx, my, 0, 0, True);
RandomsSolved := RandomsSolved + 1;
end;
MapleEnt;
Wait(315 + Random(110));
end;
repeat
if (AntiRandoms) then
begin
Mouse(mx, my, 0, 0, True);
RandomsSolved := RandomsSolved + 1;
end;
Wait(315 + Random(115));
MMouse(mx, my, 2, 2);
Wait(690 + Random(110));
case (Random(4)) of
2: Mouse(mx, my, 2, 2, True);
end;
AntiBan;
until (InvFull) or (not (IsUpText('aple')))
Result := True;
end else Exit;
end;
end;

procedure GatherMaples;
var
MaxTime : Integer;
begin
if (not (LoggedIn)) or (InvFull) then Exit;
MarkTime(MaxTime);
repeat
CheckPlayer;
FindMaples;
Wait(690 + Random(365));
until (InvFull) or (not (LoggedIn));
if (TimeFromMark(MaxTime) > 15*60*1000 + Random(30000)) then
begin
Writeln('15 minuites has passed by! Logging Out Player...');
LogOut;
Exit;
end;
MaxTime := MaxTime - MaxTime;
end;

function BankWalk : Boolean;
var
SearchBankSymbol, BankDTM, x, y : Integer;
begin
repeat
BankDTM := DTMFromString('78DA632C616260286540010D8D150CB5409A1' +
'188FF03016322504D2AAA9A7FFF841958A16A40803115A8268180' +
'9A5CA09A14026AAAB09BC380ACA699B01A0051411567');
if DTMRotated(BankDTM, x, y, MMX1, MMY1, MMX2, MMY2) then
begin
Mouse(x, y, 3, 3, True);
Wait(450 + Random(115));
FFlag(1);
Wait(2000 + Random(2000));
FreeDTM(BankDTM);
Result := True;
end;
if (not (FlagPresent)) then
begin
SearchBankSymbol := SearchBankSymbol + 1;
if (SearchBankSymbol >= 15) then
begin
FindSymbol(x, y, 'Bank');
Mouse(x, y, 3, 3, True);
FFlag(1);
Wait(330 + Random(220));
if (not (FindSymbol(x, y, 'Bank'))) then
begin
Writeln('Failed to find the Bank');
LogOut;
Exit;
end;
end;
end;
until Result;
SearchBankSymbol := SearchBankSymbol - SearchBankSymbol;
end;

function StoreMaples : Boolean;
var
MapleDTM, bx, by, mx, my : Integer;
begin
if (not (InvFull)) or (not (LoggedIn)) then Exit;
if (InvFull) then
begin

MapleDTM := DTMFromString('78DA639CC1C4C060CEC8800C621D78C0344C9' +
'4713A508D1EAA1A982C5C4D3B508D25013593806A9C09A8590C54' +
'634740CD02A01A1D026ABA816A0CF0AB0100C6F60664');
FindObjTPA(bx, by, 7699838, 10, -1, 15, 15, 3, ['ank','Ban', 'Bank']);
Wait(1210 + Random(895));
MMouse(bx, by, 0, 0);
if (IsUpText('Banker')) then
begin
Mouse(bx, by, 3, 3, False);
ChooseOption('Bank');
FFlag(1);
end else
Mouse(bx, by, 3, 3, False);
Wait(115 + Random(65));
ChooseOption('Use-quickly');
FFlag(1);
Wait(1045 + Random(670));
if (BankScreen) then
begin
FindDTM(MapleDTM, mx, my, MIX1, MIY1, MIX2, MIY2);
Deposit(2, 28, True);
FreeDTM(MapleDTM);
Wait(285 + Random(110));
CloseBank;
ReportVars[1] := 1;
ReportVars[2] := 1;
LoadsDone := LoadsDone + 1;
Total := Total + 1;
Banked := Banked + 1;
Result := True;
Wait(2500 + Random(1240));
end else
begin
Writeln('Could not find the Bank or the Banker.');
LogOut;
end;
end;
end;

function RoadDDTM : Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..5] of TDTMPointDef;
TempTDTM: TDTM;
x, y: Integer;
ColorRecord: TAutoColorInfo;
begin
with ColorRecord do
begin
MinCount := 100;
Color := 5855584;
HueMod := 0.48;
SatMod := 0.12;
LumTol := 5;
MinR := 83; MaxR := 109;
MinG := 77; MaxG := 103;
MinB := 76; MaxB := 102;
MinX := 7.70; MaxX := 13.30;
MinY := 7.85; MaxY := 13.65;
MinZ := 8.11; MaxZ := 14.26;
end;
RoadColor := FindColorRecordEx(x, y, ColorRecord, MMX1, MMY1, MMX2, MMY2, True);
dtmMainPoint.x := 612;
dtmMainPoint.y := 142;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := RoadColor;
dtmMainPoint.Tolerance := 25;

dtmSubPoints[0].x := 612;
dtmSubPoints[0].y := 142;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := RoadColor;
dtmSubPoints[0].Tolerance := 25;

dtmSubPoints[1].x := 604;
dtmSubPoints[1].y := 142;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := RoadColor;
dtmSubPoints[1].Tolerance := 25;

dtmSubPoints[2].x := 618;
dtmSubPoints[2].y := 146;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := RoadColor;
dtmSubPoints[2].Tolerance := 25;

dtmSubPoints[3].x := 619;
dtmSubPoints[3].y := 140;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := RoadColor;
dtmSubPoints[3].Tolerance := 25;

dtmSubPoints[4].x := 617;
dtmSubPoints[4].y := 144;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := RoadColor;
dtmSubPoints[4].Tolerance := 25;

dtmSubPoints[5].x := 609;
dtmSubPoints[5].y := 141;
dtmSubPoints[5].AreaSize := 0;
dtmSubPoints[5].AreaShape := 0;
dtmSubPoints[5].Color := RoadColor;
dtmSubPoints[5].Tolerance := 25;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

function LightingPoint: Boolean;
var
ColorRecord: TAutoColorInfo;
RoadDTM, x, y : Integer;
begin
RoadDTM := RoadDDTM;
if DTMRotated(RoadDTM, x, y, MMX1,MMY1,MMX2,MMY2) then
begin
Mouse(x, y, 1, 1, True);
FFlag(1);
Writeln('Player successfully walked to the Camelot Road.');
Wait(350 + Random(440));
Result := True;
end else
begin
with ColorRecord do
begin
MinCount := 100;
Color := 5855584;
HueMod := 0.48;
SatMod := 0.12;
LumTol := 5;
MinR := 83; MaxR := 109;
MinG := 77; MaxG := 103;
MinB := 76; MaxB := 102;
MinX := 7.70; MaxX := 13.30;
MinY := 7.85; MaxY := 13.65;
MinZ := 8.11; MaxZ := 14.26;
end;
RoadColor := FindColorRecordEx(x, y, ColorRecord, MMX1, MMY1, MMX2, MMY2, False);
RadialRoadWalk(RoadColor, 160, 190, 62, 1, 1);
FFlag(1);
Wait(440 + Random(395));
Writeln('Player successfully walked to the Camelot Road.');
Result := True;
end;
if (not (DTMRotated(RoadDTM, x, y, MMX1,MMY1,MMX2,MMY2))) and (RoadColor = 0) then
begin
LogOut;
Writeln('Player failed to walk to the Camelot Road.');
end;
end;

function WalkBackToPoint : Boolean;
var
ColorRecord: TAutoColorInfo;
sx, sy, x, y : Integer;
begin
if (not (LoggedIn)) then Exit;
RoadColor := FindRoadColor;
if (RoadColor = 0) then
begin
with ColorRecord do
begin
MinCount := 100;
Color := 5855584;
HueMod := 0.48;
SatMod := 0.12;
LumTol := 5;
MinR := 83; MaxR := 109;
MinG := 77; MaxG := 103;
MinB := 76; MaxB := 102;
MinX := 7.70; MaxX := 13.30;
MinY := 7.85; MaxY := 13.65;
MinZ := 8.11; MaxZ := 14.26;
end;
RoadColor := FindColorRecordEx(x, y, ColorRecord, MMX1, MMY1, MMX2, MMY2, False);
end;
RadialRoadWalk(RoadColor, 75, 120, 73, 1, 1);
FFlag(0);
Wait(1330 + Random(795));
RadialRoadWalk(RoadColor, 75, 120, 73, 1, 1);
FFlag(0);
Wait(1540 + Random(975));
RadialRoadWalk(RoadColor, 35, 65, 73, 1, 1);
FFlag(0);
Wait(1950 + Random(865));
Writeln('Successfully moved near the Maple Trees. Now finding the Tree Symbol');
FindSymbolIn(sx, sy, 'Tree', 558, 47, 641, 150);
Mouse(sx, sy, 3, 3, True);
FFlag(1);
Result := True;
if (RoadColor = 0) then LogOut;
if (not (FindSymbolIn(sx, sy, 'Tree', 558, 47, 641, 150))) then
begin
Writeln('Failed to find a Tree Symbol. Logging Out...');
LogOut;
end;
end;

function BurnMaples : Boolean;
var
FailedToLight, TinderBoxDTM, MapleDTM, tx, ty, mx, my : Integer;
begin
if (not (InvFull)) or (not (LoggedIn)) then Exit;
SetChat('Off', 1);
if (InvFull) then
begin
TinderBoxDTM := DTMFromString('78DA637466626078CA8002DCED38191E02694' +
'620FE0F048CF64035B718D000231209A4CD806A9E1050630D54F3' +
'81801A5FA09AD744A8B9835F0D003B9A0C70');

MapleDTM := DTMFromString('78DA63CC65626078C28002929D79181E02694' +
'620FE0F048C794035B719D000231209A4E330CDC150930654F391' +
'809A12A09AB704D49401D53CC2AF0600D5820D99');
repeat
if (AntiRandoms) then
Wait(750 + Random(450));
FindDTM(TinderBoxDTM, tx, ty, MIX1,MIY1,MIX2,MIY2);
Mouse(tx, ty, 2, 2, True);
Wait(480 + Random(110));
FindDTM(MapleDTM, mx, my, MIX1, MIY1, MIX2, MIY2);
Wait(500 + Random(440));
Mouse(mx, my, 2, 2, True);
ClickToContinue;
if (CantLightCheck) then
begin
Writeln('Player can not light a fire in its current spot.');
Mouse(MSCX+25, MSCY+25, 5, 5, True);
Wait(335 + Random(110));
FFlag(1);
FailedToLight := FailedToLight + 1;
if (FailedToLight >= 5) then
begin
LogOut;
Writeln('Player is having difficulties lighting a fire.');
end;
end;
LightWait;
Wait(660 + Random(410));
until (not (ExistsItem(28)));
end;
ReportVars[1] := 1;
ReportVars[3] := 1;
LoadsDone := LoadsDone + 1;
Total := Total + 1;
Burned := Burned + 1;
FreeDTM(TinderBoxDTM);
FreeDTM(MapleDTM);
Result := True;
Wait(250 + Random(300));
SetChat('On', 1);
end;

procedure BankLoop;
begin
CheckPlayer;
repeat
repeat
CheckPlayer;
Wait(1560 + Random(940));
MapleWalk;
GatherMaples;
BankWalk;
ProgressReport;
StoreMaples;
until (SwitchPlayer = True);
until (not (LoggedIn));
if (not (LoggedIn)) then
begin
NextPlayer(False);
LoadsDone := LoadsDone - LoadsDone;
end;
end;

procedure BurnLoop;
begin
CheckPlayer;
repeat
MapleWalk;
repeat
GatherMaples;
LightingPoint;
BurnMaples;
ProgressReport;
WalkBackToPoint;
CheckPlayer;
until (SwitchPlayer = True);
until (not (LoggedIn));
if (not (LoggedIn)) then
begin
NextPlayer(False);
LoadsDone := LoadsDone - LoadsDone;
end;
end;

procedure DeclareSettings;
begin
SetUpSRL;
ScriptID := '927';
SRLID := UsersID;
SRLPassword := UsersPassword;
SRLPlayerForm(True, ['Weild Axe'], ['How Many Loads'], ['Bank or Burn'], []);
end;

procedure MainLoop;
begin
case (Players[CurrentPlayer].Strings[0]) of
'Bank': BankLoop;
'Burn': BurnLoop;
end;
end;

begin
Signature;
DeclareSettings;
ActivateClient;
CheckPlayer;
repeat
MainLoop;
until (False);
end.

I pasted this bits-by-bits because fire fox closes down every time i paste the whole script. it is 800 lines and was quiet difficult. So download my script at my thread if it does not compile. (It does compile don't worry.)

——————————————————
<!– END TEMPLATE: formanswers –>

Dusk412

2008-07-17 17:17:39

Yay first post, okay I will edit this with comments when I read it lol.

Are you affiliated with Jagex? No comment
- *gasp!* hehe

Okay, step 1, it compiles lol… now to look through it…

Woohoo I am in credits :D.

What is Oceans1 Company, just a name you gave yourself or something?

PlayersPreferance -> Preference is spelled with all e's, sorry I am just being picky on that point lol. It really makes no difference :p.

LoadsDone := LoadsDone - LoadsDone;
LogIns := LogIns - LogIns;

not a big deal I am just curious why you don't do this:
LoadsDone := 0;
LogIns := 0;


2: begin
FindBirdsNest;
Result := True;
end;

Don't you want if FindBirdsNest then Result := True?

The whole RandomOccured := True; in your Antirandom is pretty pointless because you cannot call it outside of the function anyways since you did not say it as a var in the parameters. And since the function is returning as a boolean anyways why do you need a second one that is the same thing?

Good:
- Bitmaps
- Antiban
- Antirandom
- SRL Stats
- Case statements
- DTMs
- TPAs
- Oooo a DDTM yay!
- You use RGB, XYZ, and HSL (I think correctly lol, they are not my strong point lol :p)
- You have some RadialRoadWalk, phew, cuz that was in the bad until I saw it lol
Edit:
- Oh yeah and he has a decent post count, pretty good activity, he has a good attitude (from what I have seen), and good longevity (lol from a year of inactivity!)
- Oh! and good standards! Always makes me happier!

Bad:
- You are relying on symbols for some of your walking procedures/functions
- You use FindObjTPA to open a bank when you could use the procedures in Bank.scar much easier (I think, I am not sure where you bank maples as I am f2p lol)

Right now I am like an 95% yes vote, I am going to hold until I can see if anyone has any good objections that I did not see. I looked over this a little quicker than I would have liked but I have to go lol. Good luck.

Edit: Okay other two had no problems so a yes vote it is!

- Dusk412

skilld u

2008-07-17 17:20:57

good idea for a script.

nice. yes.

I recommend using TPA's for your entfinder.

Pure1993

2008-07-17 17:29:28

Checklist:

1) It Compiles? /Check
2) Does it look neat? /Check
3) Creative? /Check
4) Good activity? /Check
5) Nice Person? /Check (from what I have seen)

+++++++SCOREBOARD++++++++
++ Passed: 5 ++
++ Failed: 0 ++
++ Vote: YES ++
++ Comment: Keep it up!++
+++++++++++++++++++++++++

:)

Claymore

2008-07-17 17:49:22

From: Dusk412
Yay first post, okay I will edit this with comments when I read it lol.

Are you affiliated with Jagex? No comment
- *gasp!* hehe

Okay, step 1, it compiles lol… now to look through it…

Woohoo I am in credits :D.

What is Oceans1 Company, just a name you gave yourself or something?

PlayersPreferance -> Preference is spelled with all e's, sorry I am just being picky on that point lol. It really makes no difference :p.


not a big deal I am just curious why you don't do this:



Don't you want if FindBirdsNest then Result := True?

The whole RandomOccured := True; in your Antirandom is pretty pointless because you cannot call it outside of the function anyways since you did not say it as a var in the parameters. And since the function is returning as a boolean anyways why do you need a second one that is the same thing?

Good:
- Bitmaps
- Antiban
- Antirandom
- SRL Stats
- Case statements
- DTMs
- TPAs
- Oooo a DDTM yay!
- You use RGB, XYZ, and HSL (I think correctly lol, they are not my strong point lol :p)
- You have some RadialRoadWalk, phew, cuz that was in the bad until I saw it lol
Edit:
- Oh yeah and he has a decent post count, pretty good activity, he has a good attitude (from what I have seen), and good longevity (lol from a year of inactivity!)
- Oh! and good standards! Always makes me happier!

Bad:
- You are relying on symbols for some of your walking procedures/functions
- You use FindObjTPA to open a bank when you could use the procedures in Bank.scar much easier (I think, I am not sure where you bank maples as I am f2p lol)

Right now I am like an 95% yes vote, I am going to hold until I can see if anyone has any good objections that I did not see. I looked over this a little quicker than I would have liked but I have to go lol. Good luck.

Edit: Okay other two had no problems so a yes vote it is!

- Dusk412


I already removed the RandomsOccured, yes i figured out it was pointless =p and i added Result := True on FindBirdsNest;

And for relying too much on symbols, i plan to use a different method this time. But it wouldn't hurt to keep the find symbols. And im sorry to say, but SRL did not make a function for members banking. SO i had to used FindObjTPA sadly…

And thanks for the good comments. I hope to learn more advanced functions. =D

Ocean's 1 Company was made up in my very first script. The idea meant that…ever watched oceans 13? LOL well im a group of 1, hacking Runescape =3 You'll get it if you watched the movie.

And yes i am associated to Jagex. I am one of their top spys against macro communities. Jokes =p

Negaal

2008-07-17 18:00:37

Enjoy your stay.

NiCbaZ

2008-07-17 18:09:31

good app i dont have to to read over it right now but i dont think your or any ent finder by the style would work that well in area

Dusk412

2008-07-17 18:14:52

Okay lol, I have seen Ocean's 11, 12 and 13 mwaha. Huh I will make a cool members bank opener for wherever you are if you loan me an account lol. TPAs ftw (for the waffles :p).

umm… that is all I can think of to say.

- Dusk412

Claymore

2008-07-17 18:15:50

@ NiCBaZ - Yes, especially when a random comes for either the player or other players surrounding. My options are make a new one, or change the box size (surrounding the character to check for the ent), smaller.

Anyways thanks for voting and expect a better ent finder the next time you come across the script, lol much?

@ Dusk412 - Its k, findTPA still works as far as i am concerned. :p And thanks for offering for the help but i think SRL will do it.

Scaper

2008-07-17 18:23:05

weres the multiplayer??

looks ok to me

ummm ill hold my vote for a lill while

Claymore

2008-07-17 18:31:50

MultiPlayer?

SRLPlayerForm? And CheckPlayer?

NextPlayer(False)


Does anyone have comments on improving the script? Like, add [Insert Suggestion] to [Insert WhereEver]. ?

Scaper

2008-07-17 23:35:04

yes

Claymore

2008-07-18 01:16:37

what? So no comments or anything interesting i should know? Just "yes"… Man i thought of this SRL Application thing to be complex and well thought (No offense).

Well despite that, thanks for voting =3

PvH

2008-07-18 01:32:55

I'm going to vote yes,
You are a really nice person, and you got some good scripting skills.
I hope you get in.
I really like your scripting style.
You are a fast learner so^^
Good luck on it.

PvH

Gu3st...

2008-07-18 02:27:40

[Offtopic]Wow you got many smileys in ur sig (No problem in that btw) O_o I only got one smiley, and hes not happy :D[/Offtopic]

Nice script.
Nice guy.
Nice vote.

Claymore

2008-07-18 02:30:27

A PvH - I got a lot of confidence that i will get in. Seeing the first day i sent my application, already many (Who i thank to) has voted me a Yes. Thanks for the comments and my scripting style isn't so great =p Too much brackets (In my opinion like if (not (etc..(etc..))) then..but i do that because i got used to it.

MasterKill

2008-07-18 02:37:31

yes.

Claymore

2008-07-18 02:41:07

@ Zytex! But i like :spot:, he looks pwning =3 And is that scorpion on your signature, if it is he pwns @ mortal combat! if not than…awkward much? Thanks for voting and hope to see you in the SRL members section. (Atleast, i hope in 2 ways. One getting accepted, two my auto multi plank will work… So far need to auto color 2 roads.)

@ M4st3rK1ll - Zomg! its the dude who made the awsome ve mine and bank! Man your [worked for] is way longer than my time i spent here! w00t what pwnz0rs that is. Thanks for voting.

Dusk412

2008-07-18 04:03:33

what? So no comments or anything interesting i should know? Just "yes"… Man i thought of this SRL Application thing to be complex and well thought (No offense).

Well despite that, thanks for voting =3


It usually is, but really a script of this quality is exactly what we look for in applications and it is the quality of script that we all used to get in. When we get applicants like this, there is not much to talk about, we recognize the skills you have and see that you will most likely be a good addition to SRL Members. I am pretty confident you will make it in… you never know though :D. Maybe you even get 100%? Havn't had one of those in a while cuz some member always comes in high and gives one no vote lol (*cough* like on my app *cough*). Hope to see you in SRL Members soooooonnn…

Waddo

2008-07-18 10:20:44

Yes I like that you have used SRL PlayerForm not many people use it.
Something else you may want to do in the future, instead of
var := var + 1;
do
Inc(Var);
It makes you look more experienced and makes it look like you know what your doing.

You use Bmp's and DTM's aswell as DDTM's,
you use TPA's.

And if people complain about to many brackets they can (fill in gap).
nowt wrong with to many brackets its better to have to many than to little. =]

Yes

Claymore

2008-07-18 11:49:02

Thanks! And yea, better than too little ;p and…about Inc(var). do i insert the number between the brackets? Inc(1) etc…

Scaper

2008-07-18 12:54:37

From: deathscytex
what? So no comments or anything interesting i should know? Just "yes"… Man i thought of this SRL Application thing to be complex and well thought (No offense).

Well despite that, thanks for voting =3


well i took my time to look through your script and there wasnt anything to major i could pull out other than what had been discussed yes your script is realy goods example of a member script for getting in… but if you want me to get knitty gritty and start picking fault with lil bits i will :D

Gu3st...

2008-07-18 13:02:16

From: deathscytex
@ Zytex! But i like :spot:, he looks pwning =3 And is that scorpion on your signature, if it is he pwns @ mortal combat! if not than…awkward much? Thanks for voting and hope to see you in the SRL members section. (Atleast, i hope in 2 ways. One getting accepted, two my auto multi plank will work… So far need to auto color 2 roads.)


Idk who it is, just found him on the internet.

Yay thats great to know someone wants to see me :)

Now we only waits for Boreas, Wizzup?, WT-Fawki or someone to accept you.

EDIT: I mean accept you into srl members :p

Claymore

2008-07-18 13:12:07


EDIT: I mean accept you into srl members :p


What did you have in mind before the EDIT? :spot: LoL.

@ Scapian - ok, "yes" is enough for me. No knitty gritty pl0x =3. Just want to know if there is something in my script i should be aware of.

Dusk412

2008-07-18 15:59:40

See, someone always votes no… lol.

Claymore

2008-07-18 16:11:31

Well, i guess he or she is trying to say
"No totoal nubz c@n g3t 100%, undeerst@nclz?" 1337 ftw!
=3

Well, 13 days left till voting time is done… Might as well make a @ws0m3 scr!pt, a planker would do, but something more… betteR?

Gu3st...

2008-07-18 17:48:38

From: deathscytex
What did you have in mind before the EDIT? :spot: LoL.

@ Scapian - ok, "yes" is enough for me. No knitty gritty pl0x =3. Just want to know if there is something in my script i should be aware of.


To accept ppl, or not. That is the answer.

Claymore

2008-07-22 00:11:13

YAY! SRL-Forum is bacl! (*Kisses the forum's floor) OMG i can finally look back at some awsome tutorials!

Well guys, i made a new script during SRL's shut down. A MultiPowerMine which if any SRL Members voting want to see just PM me and ill post it down. Its 1000 lines so if you don't feel like reading that many lines than just check out my Maple Forest Fire which has been posted in the first post.

Thanks to those who votes 'Yes'! I hope to see you in the SRL Members sections and many blessings to you. Peace! Im making my Auto-Fighter. PowerMultiMine will be released untill i PERFECT my walking procedures. (Still has a little problem finding Varrocks Road Color. Used ACA and i know how to use it… But it Sometimes dosen't find the road color. Feel Free to Help).

Scaper

2008-07-22 02:43:51

From: deathscytex
YAY! SRL-Forum is bacl! (*Kisses the forum's floor) OMG i can finally look back at some awsome tutorials!

Well guys, i made a new script during SRL's shut down. A MultiPowerMine which if any SRL Members voting want to see just PM me and ill post it down. Its 1000 lines so if you don't feel like reading that many lines than just check out my Maple Forest Fire which has been posted in the first post.

Thanks to those who votes 'Yes'! I hope to see you in the SRL Members sections and many blessings to you. Peace! Im making my Auto-Fighter. PowerMultiMine will be released untill i PERFECT my walking procedures. (Still has a little problem finding Varrocks Road Color. Used ACA and i know how to use it… But it Sometimes dosen't find the road color. Feel Free to Help).


umm SRL members section isnt all that cramped up as to what you may think put it this way it is nothing to get ya knickers in a twist about that is just my oppinion tho

BobboHobbo

2008-07-22 07:50:40

Looks great, great person. :P Yes.

nielsie95

2008-07-22 07:52:00

Welcome, sir.