SRL Archive - News and General

Srl #18


Wizzup?

2008-07-13 20:03:51

Hello, fellow cheaters!

SRL Revision 18 has been released. With the new RuneScape graphical changes - which look very promising I must say, we had to update SRL to work with certain interface as well as Random Event Changes.

To further work on SRL's Random Event solvers, we have set up a team of Developers that will work nearly persistently on SRL-Randoms Events.
I must say, this has helped to improve SRL's Randoms to a new level.

Update on SRL Randoms:
  • Freaky Forester Solver!
  • Parts of the Pinball solver has been rewritten
  • The Demon Solver has been rewritten
  • Molly is currently in a BETA-Stage, and it's current source will be included in SRL, but SRL will still log out if the scripts detects one.
  • The Maze has been solved, all that we need is three other starting locations. SRL will also log out if it detects a maze.
  • Quiz & Certer got another update, this was before the RS-Changes. I have seen that the Quiz no longer works. SRL also logs out.
  • All 'bigger' randoms are split up in separate files.
  • Pillory (Thieving/Cage Random) has been solved!

We will get to fixing the broken randoms, too.

The SRL-Interface functions work again, and the SRL-Login Function has never been so pretty before.

Interface & Login updates

  • SetBar() has been adjusted accordingly.
  • Login function works properly.
  • SRL Automatically checks your graphics setting on the login screen, always set everything to Low-Detail. (Safe Mode preferred)
  • ChooseOption has been fixed, and will no longer click outside the Choose Option window.

Autocolor.scar has - as far as I know - been properly updated.

There has also been an addition to Autocoloring / object finding, named TAutoColorInfo. TAutoColorInfo is a new record in SRL which can contain a lot of info for autocoloring / object finding. More info on autocoloring / object finding using TAutoColorInfo's can be found in a thread in the Tutorial section.

Much more has been updated, and we thank you for all your input and work. (Link is SRL-Members only)

Now, some of you might have seen that there now is a Public SRL Project on code.google.com.
This project will allow SRL-Members - and perhaps some junior members too, to work on SRL.
It will provide you with the latest updates - stable and unstable ones. Always check new updates before you use them.
If you want to auto safely I personally recommend to stick to the Public Repository on SRL-Forums, which will still be updated.
Further Rules & Guidelines for this project will be posted later on.

And now, I have to disappoint you. There is no S.M.A.R.T. in this release yet.
Some of you might have heard there SRL-Developers already have a new S.M.A.R.T., this is true. There are some important decisions and changes that have to be discussed before we continue with a new release of S.M.A.R.T.. I personally hope to get you all a S.M.A.R.T. next week, so you can auto with a free mouse again. :)

Regards,
The SRL-Developers and The SRL-Staff.

Runemaster545

2008-07-13 20:05:08

That's awesome, you guys must be working so hard, wasn't 17 only released so soon ago?

Shuttleu

2008-07-13 20:07:05

yay at last

well done srl devs

~shut

edit:[OFFTOPIC]wizzup do you think you could have a look at the name change thread please?[/OFFTOPIC]

StrikerX

2008-07-13 20:08:40

Congrats devs keep up the good work

Scaper

2008-07-13 20:10:56

woo hoo gor devs :D:D:D

Claymore

2008-07-13 20:15:25

YAY!!!!!! I cant wait to check out some updates! YOU GUYS PWN JAGEX ANY DAY!

EDIT:

is findblackchatmessage fixed? it dosent work if u guys havent found out for like a month =p

NiCbaZ

2008-07-13 20:16:06

w333t good job devs

noidea

2008-07-13 20:18:44

Thank you lol! I am not to dissapionted about SMART at the moment because my computer suck to the piont to were it barley runs runescape. How many countless hours did you put into this?

thanks noidea:spot:

HyperSecret

2008-07-13 20:22:32

Good Job Devs!

Also has the SRL Manual been updated for new parameters that have been added to functions?

WOW, A LOT has been added to this rev, will making scripting easier for people learning, very nice!

Scaper

2008-07-13 20:32:07

ems with login player when i go to compile script the loginplayer comes up

try it peeps see if yours has the same errors as mine :D

noidea

2008-07-13 20:33:33

So, just in SCAR hit File=> Download SRL? When I do that it still says SRL 415has been dowloaded/installed. Is that the right one?

Wizzup?

2008-07-13 20:36:32

From: noidea
So, just in SCAR hit File=> Download SRL? When I do that it still says SRL 415has been dowloaded/installed. Is that the right one?


Download the rar from the other page.
Otherwise, install Subversion.

Shuttleu

2008-07-13 20:37:59

From: Scaper
ems with login player when i go to compile script the loginplayer comes up

try it peeps see if yours has the same errors as mine :D

nope just says successfully compiled

so there is something wrong with what you have done

~shut

noidea

2008-07-13 20:43:19

Thanks Wizzup?
We can nolonger call you Wizzy :(

Rubix

2008-07-13 20:45:19

From: Scaper
ems with login player when i go to compile script the loginplayer comes up

try it peeps see if yours has the same errors as mine :D

i get the same thing

Scaper

2008-07-13 20:46:40

ok here is my problem at first it was with htis

<<<<<<< .mine so i put // on then

//======= then

//>>>>>>> .r18

now that i ahe added the // on im getting duplicate identifier Actions

all in the loginplayer part :S

now in auto color.scar it says

identifier expected in script

<<<<<<< .mine

{*******************************************************************************
procedure LoginPlayer;
<<<<<<< .mine
By: WT-Fakawi / Raymond / Fixed By NaumanAkhlaQ
=======
By: WT-Fakawi / Raymond
>>>>>>> .r17
Description: Logs in the Player[CurrentPlayer]. Detects most Client Login Errors
*******************************************************************************}

<<<<<<< .mine
Function LoginPlayer : boolean;
Label Check;
Var
TriesXX : Integer;
Options : TStringArray;
Actions : TVariantArray;
I : Integer;
OneActive : Boolean;
LastPlayer : Integer;

begin
Result := False;
OneActive := False;
if LoggedIn = False then
begin;
if (not (Players[CurrentPlayer].Active)) then
begin;
WriteLn('Current player is not Active...');
Repeat
For I := 0 to HowManyPlayers - 1 do
if players[i].Active = true then
OneActive := True;
if OneActive = True then
Break;
Wait(60000);
until false
end
else
Begin
MouseBox(337, 162, 425, 177, 1);
Repeat
Wait(100+Random(200));
Until(GetColor(364, 260) = 6063521);
MMouse(364, 260, 14, 4);
TypeSend(Players[CurrentPlayer].Name);
MMouse(374, 327, 15, 5);
TypeSend(Players[CurrentPlayer].Pass);
Begin
MouseBox(342, 356, 408, 374, 1);
Repeat
Wait(300+Random(400));
TriesXX := TriesXX + 1;
Until(GetColor(11, 25) = 24577) Or (TriesXX > 60);
If TriesXX > 60 Then Goto Check
else
Wait(2000+Random(3000));
Mouse(377, 352, 100, 10, True);
Wait(2000+Random(3000));
WriteLn('Sucessfully LoggedIn!');
end;
end;

Check : Options := ['nter your','already','nvalid','excee','full','offl','rror','ontact','reject','reload',
'updat','disabled','member','incorrect'];
=======
Function LoginPlayer : boolean;
var
ClickHereToPlay, i,
CHx, CHy, c, LastPlayer,Mark : Integer;
Options : TStringArray;
OneActive : Boolean;
Actions : TVariantArray;
begin
Result := False;
ClickHereToPlay := BitmapFromString(33, 1, 'z78DA758E510E80300843' +
'AF54C0E2F6E94CB8FF9134123392693FFA41FA4A23A6F0888443D' +
'26DC000A7DCE7F458F23EE444E721444B6A0F53D58FE44F4365B7' +
'067D37AC3D95AADF2F50962C79');
OneActive := False;
if LoggedIn = False then
begin;
if (not (Players[CurrentPlayer].Active)) then
begin;
WriteLn('Current player is not Active...');
Repeat
For I := 0 to HowManyPlayers - 1 do
if players[I].Active = true then
OneActive := True;
if OneActive = True then
Break;
Wait(60000);
until false
end;
ActivateClient;
Wait(900 + random(60));
FindTextTpa(clwhite,0,194, 174,564, 367,'Cancel',UpChars,ClickLeft);
Wait(100+random(50));
FindTextTpa(clwhite,0,194, 174,564, 367,'xis',UpChars,ClickLeft);
Wait(100+random(50));
if FindTextTpa(clwhite,0,194, 174,564, 367,'Username',UpChars, Clickleft) then
begin
Wait(150 + Random(75));
WriteLn(Players[CurrentPlayer].Name);
TypeSend(Players[CurrentPlayer].Name);
Wait(100 + Random(100));
if FindTextTpa(clwhite,0,194, 174,564, 367,'Password',UpChars,ClickLeft) then
begin;
TypeSend(Players[CurrentPlayer].Pass);
Wait(100 + Random(100));
end;
end;
FindTextTpa(clwhite,0,194, 174,564, 367,'Login',UpChars,ClickLeft);
Wait(250 + random(100));
Mark := GetSystemTime;
repeat
Wait(Random(250) + 100);
if (GetSystemTime - Mark) > 35000 then Break;
until not FindTextTpa(65535,0,194, 174,564, 367,'...',UpChars,Nothing);
Mark := GetSystemTime;
Repeat
if FindTextTpa(65535,0,194, 174,564, 367,'...',UpChars,Nothing) or //Still waiting to log in
FindTextTpa(65535,0,194, 174,564, 367,'trans',UpChars,Nothing) then //Your account is beeing transfered
begin;
Wait(1000 + random(500));
end else
begin;
if (GetSystemTime - Mark) > 180000 then
begin
if (GetSystemTime - Mark) > 240000 then
begin;
NextPlayer(false);
Exit;
end;
WriteLn('three minutes have passed');
WriteFileString(TheFile, Chr(13) + 'THREE MINUTES HAVE PASSED!!!' +
Chr(13));
ActivateClient;
FindTextTpa(clwhite,0,194, 174,564, 367,'Cancel',UpChars,ClickLeft);
Wait(100+random(50));
FindTextTpa(clwhite,0,194, 174,564, 367,'xis',UpChars,ClickLeft);
end;
Options := ['nter your','already','nvalid','excee','full','offl','rror','ontact','reject','reload',
'updat','disabled','member','elcom','incorrect'];
OneActive := False;
For I := 0 to High(Options) do
if FindTextTpa(65535,0,194, 174,564, 367,Options[I],UpChars,Nothing) then
begin;
OneActive := True;
Break;
end;
if OneActive then
begin;
FreeBitmap(ClickHereToPlay);
SetLength(Actions,2);
Case Options[I] of
'reload' : begin; //Runescape updated
WriteLn('ERROR. RuneScape has been updated. Script Terminated.');
Terminatescript;
end;
'disabled' : begin; //Your account has been disabled..
WriteLn('Your account has been disabled');
Players[CurrentPlayer].loc := 'DISABLED';
NextPlayer(False);
Exit;
end;
'member' : begin; // You need a Members account...
WriteLn('You need a Members account...');
Players[CurrentPlayer].loc := 'Non-Member';
NextPlayer(False);
exit;
end;
'already' : begin //Account already logged in
Actions := ['Your account is already logged in',0];
LastPlayer := CurrentPlayer;
repeat
CurrentPlayer := (CurrentPlayer + 1) mod HowManyPlayers;
Wait(200);
until (Players[CurrentPlayer].Active) and (CurrentPlayer <> LastPlayer);
end;
'nvalid' : begin;// Invalid Username. 3 attempts. If fails, username/pass incorrect
Actions := ['Invalid Username \ Password',0];
Inc(SRL_Attempts);
if SRL_Attempts > 3 then
begin;
Players[CurrentPlayer].Loc := 'Login ERROR';
SRL_Attempts := 0;
Nextplayer(False);
Exit;
end;
end;
'excee' : Actions := ['Login attempts exceeded. Please wait 1 minute and try again.',60000];
'offl' : Actions := ['Unable to connect Login Server offline.',(20000) + Random(6000)]; // Unable to connect. Login Server offline.
'nter your': Actions := ['Enter your username and password',0];//Login failed
'full' : Actions := ['World is full.',5000]; //World is full =]
'rror' : Actions := ['Error Connecting.',10000]; //Error, connection timed out?
'ontact' : Actions := ['Error loading your profile.',2000]; // Error loading your profile. Will attempt to re-login 5 more times.)
'reject' : Actions := ['Login server rejected session.',1000]; // Login server rejected session.
'updat' : Actions := ['The Server is being updated.',60000]; // The Server is being updated. Please wait 1 minute.
'elcom' : Actions := ['Welcome.',0];
'incorrect': Actions := ['To many incorrect logins.',60000 * 5]; //Wrong logins baby.
end;
Writeln(Actions[0]);
Wait(Actions[1] + Random(100));
LoginPlayer;
Exit;
end;
end;
Wait(1000);
until (FindBitmapToleranceIn(ClickHereToPlay, CHx, CHy, 250, 270, 530, 390,
5)) or FindColor(CHx, CHy, 723587, 522, 5, 560, 39);
Wait(1000 + Random(500));
if (FindBitmapToleranceIn(ClickHereToPlay, CHx, CHy, 250, 270, 530, 390, 5)) then
Mouse(CHx, CHy, 50, 20, True) // Clicks randomly on the button
else
Writeln('Found Compass');
repeat
Wait(1000);
c := c + 1;
until ((LoggedIn = True) or (c >= 600));
end;
>>>>>>> .r17
<<<<<<< .mine

For I := 0 to High(Options) do
If FindTextTpa(12509695, 10, 279, 182, 482, 222, Options[i], StatChars, Nothing) Then
begin;
OneActive := True;
Break;
end;
If OneActive Then
Begin
SetLength(Actions,2);
Case Options[i] of
'reload' : begin; //Runescape updated
WriteLn('ERROR. RuneScape has been updated. Script Terminated.');
Terminatescript;
end;
'disabled' : begin; //Your account has been disabled..
WriteLn('Your account has been disabled');
Players[CurrentPlayer].loc := 'DISABLED';
NextPlayer(False);
Exit;
end;
'member' : begin; // You need a Members account...
WriteLn('You need a Members account...');
Players[CurrentPlayer].loc := 'Non-Member';
NextPlayer(False);
exit;
end;
'already' : begin //Account already logged in
Actions := ['Your account is already logged in',0];
LastPlayer := CurrentPlayer;
repeat
CurrentPlayer := (CurrentPlayer + 1) mod HowManyPlayers;
Wait(200);
until (Players[CurrentPlayer].Active) and (CurrentPlayer <> LastPlayer);
end;
'nvalid' : begin;// Invalid Username. 3 attempts. If fails, username/pass incorrect
Actions := ['Invalid Username \ Password',0];
Inc(SRL_Attempts);
if SRL_Attempts > 3 then
begin;
Players[CurrentPlayer].Loc := 'Login ERROR';
SRL_Attempts := 0;
Nextplayer(False);
Exit;
end;
end;
'excee' : Actions := ['Login attempts exceeded. Please wait 1 minute and try again.',60000];
'offl' : Actions := ['Unable to connect Login Server offline.',(20000) + Random(6000)]; // Unable to connect. Login Server offline.
'nter your': Actions := ['Enter your username and password',0];//Login failed
'full' : Actions := ['World is full.',5000]; //World is full =]
'rror' : Actions := ['Error Connecting.',10000]; //Error, connection timed out?
'ontact' : Actions := ['Error loading your profile.',2000]; // Error loading your profile. Will attempt to re-login 5 more times.)
'reject' : Actions := ['Login server rejected session.',1000]; // Login server rejected session.
'updat' : Actions := ['The Server is being updated.',60000]; // The Server is being updated. Please wait 1 minute.
'incorrect': Actions := ['To many incorrect logins.',60000 * 5]; //Wrong logins baby.
end;
end;
If LoggedIn Then
begin
PlayerStartTime := (GetSystemTime div 1000); // PlayerStartTime
if Length(Players[CurrentPlayer].NickTPA) < 2 then
begin;
Writeln('Creating the NickTPA.');
if Players[CurrentPlayer].Nick <> '' then
Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Nick, UpChars)
else
begin;
Writeln('Nickname isnt set, taking the username instead..');
Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Name, UpChars);
end;
end;
// WriteFileString(TheFile, Chr(13) + 'Current player: '+ UpperCase(Players[CurrentPlayer].Name) + Chr(13)); //* Save NAME to file
end;
end;
Begin
Wait(1);
WriteLn('Logged Player In');
end;
Exit;
=======
FreeBitmap(ClickHereToPlay);
if LoggedIn then
begin
PlayerStartTime := (GetSystemTime div 1000); // PlayerStartTime
if Length(Players[CurrentPlayer].NickTPA) < 2 then
begin;
Writeln('Creating the NickTPA.');
if Players[CurrentPlayer].Nick <> '' then
Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Nick, UpChars)
else
begin;
Writeln('Nickname isnt set, taking the username instead..');
Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Name, UpChars);
end;
end;
WriteFileString(TheFile, Chr(13) + 'Current player: '+ UpperCase(Players[CurrentPlayer].Name) + Chr(13)); //* Save NAME to file
end;
>>>>>>> .r17
end;

BobboHobbo

2008-07-13 20:54:09

From: Scaper
ok here is my problem at first it was with htis

<<<<<<< .mine so i put // on then

//======= then

//>>>>>>> .r18

now that i ahe added the // on im getting duplicate identifier Actions

all in the loginplayer part :S


Same here.

Rubix

2008-07-13 20:54:12

ok the problem is scaper/bobbohobbo, you edited login.scar b4, so now you u need to open scar, go to tools, explore folders, scar folder and delete the includes folder and reinstall SRL

iseeyou1600

2008-07-13 20:56:41

Thanks, you guys rock

BobboHobbo

2008-07-13 21:00:12

From: Rubix
ok the problem is scaper, you edited login.scar b4, so now you u need to open scar, go to tools, explore folders, scar folder and delete the includes folder and reinstall SRL


Ohh, thanks it worked.

MylesMadness

2008-07-13 21:02:11

From: Scaper
ems with login player when i go to compile script the loginplayer comes up

try it peeps see if yours has the same errors as mine :D
Remove the entire srl and redownload

Scaper

2008-07-13 21:11:58

solved all i had to do is delete the whole includes folder sorted

edit thax rubix jus sorted it my self :d


ok the problem is scaper, you edited login.scar b4, so now you u need to open scar, go to tools, explore folders, scar folder and delete the includes folder and reinstall SRL


aallso thanks others

MylesMadness

2008-07-13 21:25:28

Why can't I find the maze code?

Rubix

2008-07-13 21:38:57

muhaha i should get srl members for helping you out :P remeber that when yall vote me for members… SOON

noidea

2008-07-13 21:53:03

BLACKMAIL:='Bad';

Harry

2008-07-13 21:54:09

Good release Wizzup?, and all the Devs.

From: Rubix
muhaha i should get srl members for helping you out :P remeber that when yall vote me for members… SOON


Not cool man, not cool.

Edit: Damn you Wizzup n00by human! I though you were a God, and I guess not… you forgot to change the SRLVersionNumber in Globals.scar. Again. :( You promised me you would remember :p Ohhh well.
{ const SRLVersionNumber;
Description: Repository Version Number. }
Const
SRLVersionNumber = 17;
:(

Ahh, what? Lots of SRL compile errors (like unknown identifiers in SRL, don't we need SCAR 3.16 for this release? It is unreleased so far…or we need 3.15b? 3.15b = buggy sometimes :Q)

And why wasn't lcmouse and lmouse included? I think they are amazing and should definitely be included into SRL. :)

Daniel

2008-07-13 21:54:24

Congratulations developers on all the hard work given in this SRL Revision to cope with the new graphical updates.

Scaper

2008-07-13 22:16:29

From: Rubix
muhaha i should get srl members for helping you out :P remeber that when yall vote me for members… SOON



muhahaha since you never read my post i already solved it b4 i seen you'r post i were jus thanking poeple for offering assistence lol

but asking to be let into SRL members coz you helped is a big no no:duh:

Rubix

2008-07-13 22:41:48

DOPE:duh: screwed my self over on that one :(

noidea

2008-07-13 23:14:09

I am having this error with the login, such as, "this player is not in the players array", then it logs in the character. It immidiatly (sorry for spelling) logs out then repeats with the exact same character. weird…
Also, is the ChooseOption command fixed? It keeps doing what the old one did.
This is what I posted on Fore Feather's Thread,
I don't know why, but like it is supposed to click the "attack" in chooseoption there but instead it clicks on the "P"(P is just x,y for the place it clicks)?
```````````````````````````````____________
``````````````````````````````|Choose Option|
P`````````````````````````````|Attack Chicken|
``````````````````````````````|Blah, Blah, Blah|

That is what it is doing… Any suggestions on fixing?

noidea

P1nky

2008-07-13 23:46:43

wooooooot :) gj devs! keep it upsor and finish rest of randomz lol :p

xFeaR

2008-07-13 23:59:47

mine says its a trojan horse. should i ignore this warning? it says the freddypluggin has the trojan.

sparkles

2008-07-14 00:06:16

From: woodcutauto
mine says its a trojan horse. should i ignore this warning?


I got that too. I replaced the dll file with the one from the rar.

Hobbit

2008-07-14 00:13:53

From: Hy71194
And why wasn't lcmouse and lmouse included? I think they are amazing and should definitely be included into SRL. :)

:D


Great job on the update devs!
And very nice to see all the new anti-randoms :)

HayHay89

2008-07-14 00:18:06

did smart get fixed?????
im not sure

Wanted

2008-07-14 00:18:09

Awesome, great job guys.

SRL has reached new heights with its speed to respond to such a drastic update in game along with its extremely efficient and easy distributing options, SRL has come a very long way since I signed up in early December 2006. KYAB, SMART(Hoping very much will be fixed and released to public again soon!), SCAR Divi, SRL by revision, New random solvers, countless other improvements.

Keep it up Devs, your work has not gone unappreciated, and no, I'm not just referring to the thousands of leechers ;)

-IceFire

Mr.Klean

2008-07-14 00:21:42

Great job devs. Almost superhuman speed at replying to the update, great work!

Hobbit

2008-07-14 00:23:34

From: HayHay89
did smart get fixed?????
im not sure


From: Wizzup?
And now, I have to disappoint you. There is no S.M.A.R.T. in this release yet.
Some of you might have heard there SRL-Developers already have a new S.M.A.R.T., this is true. There are some important decisions and changes that have to be discussed before we continue with a new release of S.M.A.R.T.. I personally hope to get you all a S.M.A.R.T. next week, so you can auto with a free mouse again. :)


Yes, but it is not released to public yet.

P1nky

2008-07-14 00:59:27

Dev's

Problem:
LastChatText still not working
(text.scar)
please look into the coords i try messin with it but idk

Negaal

2008-07-14 01:11:39

Hooray, so many randoms has been solved since I left cheating..so does SRL may be able to solve Molly or Maze? Or it's just code to detect either one of them and log out..?

Hobbit

2008-07-14 01:16:32

From: Negaal
Hooray, so many randoms has been solved since I left cheating..so does SRL may be able to solve Molly or Maze? Or it's just code to detect either one of them and log out..?


Molly is in BETA solver. But until it is done testing it will respond by logging out rather than trying to solve.
Also i believe the maze was solved. But now Wizzup? has stated they are just waiting for the last 3 start locations. And again, till it is done, default response is to log out.

Daniel

2008-07-14 01:47:05

From: Hobbit
Molly is in BETA solver. But until it is done testing it will respond by logging out rather than trying to solve.
Also i believe the maze was solved. But now Wizzup? has stated they are just waiting for the last 3 start locations. And again, till it is done, default response is to log out.

How do you know all this? I thought you didn't have access to the Dev forums?

Hobbit

2008-07-14 01:58:05

[QUOTE=Dan's The Man;431790]How do you know all this? I thought you didn't have access to the Dev forums?

That doesn't mean I don't get informed on what is going on;)

Markus

2008-07-14 02:21:36

You got wrong information ;) Maze is solved, except for location detection, compass independency and the first click of every route.
Btw, is Leo in this one?

king vash

2008-07-14 02:31:39

great job to all who worked on srl 18, I look forward to fixing my scripts and autoing again. the random improvements are awesome. I never thought maze would be solved.

PvH

2008-07-14 02:33:12

From: Markus
You got wrong information ;) Maze is solved, except for location detection, compass independency and the first click of every route.
Btw, is Leo in this one?


It seems so yes, check out your antirandoms.scar:D


Good job devs:)
You guys are the best^^

PvH

Laur€ns

2008-07-14 02:52:03

I'm getting this with a 4-line script :o


{.include SRL/SRL.scar}
begin
writeln('SRL Works?');
end.


Line 10: [Error] (35:1): Access violation at address 00000000. Read of address 00000000 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/Globals.scar

Bobzilla69

2008-07-14 02:53:52

try adding setupsrl

ConneX

2008-07-14 05:42:48

Very nice! :DD

Wizzup?

2008-07-14 06:18:04

From: Markus
You got wrong information ;) Maze is solved, except for location detection, compass independency and the first click of every route.
Btw, is Leo in this one?


You got wrong information. ;)
I fixed the compass independency with Sumilion. I think the first clicks also works.
Oooh. I may have forgotten about Leo!

Sumilion

2008-07-14 07:33:51

From: Markus
You got wrong information ;) Maze is solved, except for location detection, compass independency and the first click of every route.
Btw, is Leo in this one?


Yep you got wrong information.

All it needs is the 3 first clicks from the 3 starting locations. That's it, I just don't know where you start at those locations .. so I can't get them.

high life1212

2008-07-14 10:13:31

nice

noidea

2008-07-14 10:31:33

Wow. I'm not flaming or any thing, but all you say is, "nice"? The DEV's spent countless hours a day figuring this out for all of us. Can't you be a littles more, ummm, "enthusiatic"?

By the way, does ChooseOption work in SRL #18? It does not always click where it is supposed to. Just like SRL #17 after the update.

noidea

randy marsh

2008-07-14 11:13:54

subervsion isnt working how do i now if it has d/l number 18?