Sir R. M8gic1an
2008-06-11 10:05:32
well, SetBar sometimes messes up for me, it doesn't get the brightness on the right spot, or clicks too to the left and messes it up.
checked the colors and coords in 3 worlds, they were static.
~RM
procedure SetBar(Bar: String; Point: Integer);
var
P: TPoint;
TIA: TIntegerArray;
begin
if (not LoggedIn) then Exit;
if (Point < 0) or (Point > 4) then Exit;
GameTab(11);
Wait(100 +Random(50));
if LowerCase(Bar) = 'brightness' then
begin
if Point = 0 then Point:=1;
TIA := [0, 31, 62, 96, 12437197]; //last int is color
end else
TIA := [0, 24, 51, 77, 103, 12436682]; //last int is color
case LowerCase(Bar) of
'brightness': P := IntToPoint(611 + TIA[Point-1] , 229);
'volume': P := IntToPoint(608 + TIA[Point] , 266);
'effect': P := IntToPoint(608 + TIA[Point] , 302);
'area': P := IntToPoint(608 + TIA[Point] , 339);
else srl_Warn('SetBar', 'ERROR: Unknown bar: ''' + Bar + '''', warn_AllVersions);
end;
for point:=0 to 4 do //using point just not to waste any more vars.
begin
if (GetColor(P.x, P.y) = TIA[High(TIA)]) then //check if bar is not already set
Mouse(P.x, P.y, 3, 3, True);
if GetColor(P.x, P.y) <>TIA[High(TIA)] then //checking if RS reacted right
break
else
wait(500+Random(200));
end;
end;
checked the colors and coords in 3 worlds, they were static.
~RM