SRL Archive - Archive

Orbital - SRL Member Application Form


Orbital

2008-06-05 23:51:37

<!– BEGIN TEMPLATE: formanswers –>
Orbital - SRL Member Application Form
Orbital

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
no


Programming Knowledge
SCAR only really…

Other Communitys
Private Member on Sp0rk-eh "WhAcK" is my user

How Long have You Played Runescape
2 years I guess

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

I am a Private Member on Sp0rk-eh, there I am known as WhAcK. I joined SRL I think April 07 and have been learning SCAR slowly overtime, thanks Nicbaz for all the help of teaching me most of the basics and some intermediate things. My post count is low for several reasons but I think some mods know so I wont need to go into further detail.

I guess you could say I like graphics a bit. I use to have a free signature thread that went for sometime… I was RS Rebel at one point but then I think I pmed RAM To ban that account since I had recovered my old account…

I've played Runescape for sometime and next time I get a molly ill be willing to give my main to a dev…

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

A rough of my current project that I am working on…

program YewCutter;
{.include SRl/SRL/Misc/SMART.scar}
{.include SRl/SRl.scar}
{.include SRL/SRL/Skill/WoodCutting.scar}


Const

SmartWorld = 108; // SMART
YourSRLId = ''; // SRL Stats ID.
YourSRLPassword =''; // SRL Stats PASS.
PlayerSetup = True; // Player setup.
TellyToVarrock1 = False; // Teleports character to Varrock if lost. Must have correct runes.

Tolerance = 6; //Tree colour toloerance
ObjWidth = 15; //Width of tree
ObjHeight = 15; //Height of tree


var x, y, Attempts: Integer;
Banker: Integer;
Varrock: Integer;
Axe: integer;
Loads: Integer;
Levels: integer;
Yews: Integer;
Talked: integer;
CombatLvl: integer;
BrokenAxe: integer;
BrokenAxes: integer;
Tol: integer;
NumberOfYews: integer;
YewTreeColor: integer;

procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer:= 0

Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := 'ell';
Players[0].Active := True;
Players[0].Integers[0]:= 3; //Loads to Do;
Players[0].Strings[0] := '0000'; // Bank pin if you have one; no bank pin = " '0000' ".

{Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Active := True;
Players[3].Integers[3]:= 3; //Loads to Do;
Players[0].Strings[0] := '0000'; // Bank pin if you have one; no bank pin = " '0000' ".

Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Active := True;
Players[3].Integers[3]:= 3; //Loads to Do;
Players[0].Strings[0] := '0000'; // Bank pin if you have one; no bank pin = " '0000' ".

Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := '';
Players[3].Active := True;
Players[3].Integers[3]:= 3; //Loads to Do;
Players[0].Strings[0] := '0000'; // Bank pin if you have one; no bank pin = " '0000' ".}
end;

function RoadDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..3] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 1173;
dtmMainPoint.y := 313;
dtmMainPoint.AreaSize := 2;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := FindVarrockRoadColor;
dtmMainPoint.Tolerance := 0;

dtmSubPoints[0].x := 1173;
dtmSubPoints[0].y := 313;
dtmSubPoints[0].AreaSize := 2;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := FindVarrockRoadColor;
dtmSubPoints[0].Tolerance := 0;

dtmSubPoints[1].x := 1183;
dtmSubPoints[1].y := 313;
dtmSubPoints[1].AreaSize := 2;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := FindVarrockRoadColor;
dtmSubPoints[1].Tolerance := 0;

dtmSubPoints[2].x := 1178;
dtmSubPoints[2].y := 314;
dtmSubPoints[2].AreaSize := 3;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := FindVarrockRoadColor;
dtmSubPoints[2].Tolerance := 0;

dtmSubPoints[3].x := 1178;
dtmSubPoints[3].y := 306;
dtmSubPoints[3].AreaSize := 3;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := FindVarrockRoadColor;
dtmSubPoints[3].Tolerance := 3;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;

procedure LoadDTMs;
begin
Banker := DTMFromString('78DA639460646058C78002AA4B8B19FE0369A' +
'00CC37F2060E405B23640E418A16ABE7F67601041E2330A02591B' +
'09A81125420DC83D9B50D5FCFF8FA64616C8DA4CC01C054C35E8E' +
'6000083EA181E');

Yews := DTMFromString('78DA631461606060674001CE51290CFF81342' +
'310FF07024621208385010D302291405A02D31C0C3502408213BF' +
'1A00D2AB0671');

Axe := DTMFromString('78DA636464626098CB800618914820FD0BC85' +
'A4A400D071361359C40358B8850330FBF1A00E1F30455');

BrokenAxe := DTMFromString('78DA636C616260E0636440061D697C601A26C' +
'AD80354C38FAA06260B57D30754C34D404D2F508D080135CD4035' +
'5C04D4D400D5A8E05703008C0604B4');
end;

Procedure FixCamera;
begin
WriteLn ('Fixing camera.');
MakeCompass('N');
SetAngle(True);
Wait(2000 + (random(150)));
end;

Procedure CameraRot;
begin
WriteLn('Could not find tree. Rotating Camera.')
case Random(10) of
1: begin
SetAngle(False);
Wait(3000 + random(250));
end;
2: begin
SetAngle(True);
Wait(3000 + random(250));
end;
3: begin
MakeCompass('N');
Wait(3000 + random(250));
end;
4: begin
MakeCompass('E');
Wait(3000 + random(250));
end;
5: begin
MakeCompass('S');
Wait(3000 + random(250));
end;
6: begin
MakeCompass('W');
Wait(3000 + random(250));
end;
end;
end;

Procedure Chat;
begin
case random(300) of
0: TypeSend('Wc lvl?');
1: TypeSend('Wat ya wc lvl?');
2: TypeSend('Im soo bored!');
3: TypeSend('I love woodcutting yews');
4: TypeSend('omg this is cool!');
5: TypeSend('runescape rocks!'); // not really
6: TypeSend('varrok village is my home =D');
7: TypeSend('I hate dark the new wildy -.-');
8: TypeSend('Oh I need to go to the bathroom brb.');
9: TypeSend('Yews r so hard to chop');
10:TypeSend('I like this place cuz the bank is close.');
11:TypeSend('You guys are all noobs.');
12:TypeSend('Turning chat off now.');
13:TypeSend('No one speak to me, chat is off.');
end;
end;

procedure AntiBan;
begin
FixCamera
if not LoggedIn then Exit;
case Random(30) of
1: RandomRClick;
2: HoverSkill('Woodcutting', False);
3: RandomMovement;
4: BoredHuman;
5: AlmostLogout;
6: DoEmote(400 +Random(90));
7: Chat;
end;
end;

Function Level: boolean;
begin
Result :=FindColor(x, y, 8388608, 14, 372, 495, 389)
if (result) then
begin
WriteLn('******** Advanced A Woodcutting Level ********');
clicktocontinue;
Wait(2000 + random(250));
clicktocontinue;
end;
end;

procedure FindRandoms;
begin
If(FindFight)then
RunAway('N', True,1,15000);
FindNormalRandoms;
FindLamp('Woodcutting');
if Level then
Levels :=Levels + 1;
end;

{Procedure CombatLevel;
begin
Gametab(2);
Wait(2500 + (random(500)));
CombatLvl := GetCombatLevel;
begin
WriteLn('Combat lvl is ' + IntToStr(CombatLvl));
If (CombatLvl = 0) then
begin
WriteLn('Error with CB level');
exit;
end;
If (CombatLvl < 15) then
WriteLn(+ Players[CurrentPlayer].Name + 'Does not have high enough combat level to auto');
Logout;
NextPlayer(False);
Exit;
If (CombatLvl > 20) or (CombatLvl = 20) then
WriteLn(+ Players[CurrentPlayer].Name + '*s Combat level will do');
exit;
end;
end;}

Procedure Proggy;
begin
WriteLn('|||||||||||||||||||||||||||||||||||||||||||');
WriteLn('| Dimitri*s Progress Report |');
WriteLn('|||||||||||||||||||||||||||||||||||||||||||');
WriteLn('|Did: ' + IntToStr(Loads) + ' Loads |');
WriteLn('|Worked For: ' + TimeRunning + ' |');
WriteLn('|Talked: ' + IntToStr(Talked) + 'times |');
WriteLn('|Broken Axes: ' + IntToStr(BrokenAxes) + '|');
WriteLn('|Levels Gained: ' + IntToStr(Levels) + '|');
WriteLn('|||||||||||||||||||||||||||||||||||||||||||');
end;

function ChooseClick: Integer;
var x, y: Integer;
begin
case random(2) of
0: begin
Wait(2500 + (random(500)));
Mouse(x, y, 3, 3, true);
end;
1: begin
Wait(2500 + (random(500)));
Mouse(x, y, 4, 4, false);
ChooseOption('hop');
end;
end;
end;

function FullInv: Boolean;
var
S: string;
begin
S := GetBlackChatMessage
Result := (Pos('full', S) <> 0);
end;

function Bank_floor: Integer; //Credits to nicbaz for helping
var
H,S,L,X,Y,Z : Extended;
R,G,B,P,A,TestColor,xx,xy : Integer;
TPA : TPointArray;
begin
if Not(LoggedIn) then Exit;
xx:= MMCX;
xy := MMCY;
FindColorsSpiralTolerance(xx, xy, TPA, 5993608, MMX1, MMY1, MMX2, MMY2, 60)
P := High(TPA);
for A := 0 to P do
begin
if RS_OnMinimap(TPA[A].X, TPA[A].Y) then
begin
TestColor := GetColor(TPA[A].X, TPA[A].Y);
if SimilarColors(TestColor, 5993608, 50) then
begin
ColorToRGB(TestColor, R, G, B);
ColorToHSL(TestColor, H, S, L);
ColorToXYZ(TestColor, X, Y, Z);
if InRange(R - G, 0, 40) then
if InRange(R - B, 25, 65) then
if InRange(G - B, 5, 45) then
if InRange(Round(X) - Round(Y), -7, 7) then
if InRange(Round(Y) - Round(Z), -2, 12) then
if GetColor(TPA[A].X + 2, TPA[A].Y + 2) = TestColor then
if GetColor(TPA[A].X + 1, TPA[A].Y + 1) = TestColor then
begin
WriteLn('Bank floor = '+Inttostr(TestColor));
Result := TestColor;
Exit;
end;
end;
end;
end;
WriteLn('Couldnt find Bank floor Color.');
Result := 0;
end;


procedure AxeInInv;
begin
if not LoggedIn then Exit;
GameTab(4)
WriteLn('Checking For axe in Inv.');
Wait(1000 + Random(200));
if (FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
WriteLn('Axe is in Inventory. Good Work :)');
Wait(1500 + random(1200));
if (not (FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2))) then
WriteLn('Could not find axe in inv, cheaking if weilded.');
end else
begin
GameTab(3)
if FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2) then
begin
Mouse(x, y, 2, 2, True);
if (not (FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2))) then
WriteLn('No axe Weilded.');
Logout;
NextPlayer(False);
Exit;
end;
end;
end;

procedure RetaliationOff; //By: Illkillutill
begin
if Not LoggedIn then Exit;
GameTab(1);
if FindColorTolerance(x, y, 1777020, 565, 355, 717, 405, 3) then
MouseBox(572, 362, 709, 398, 1);
end;

procedure SetupPlayer;
begin
if Not LoggedIn then Exit;
begin
SetChat('Off', 1);
SetChat('Off', 2);
SetChat('Off', 3);
RetaliationOff;
SetRun(True);
end;
WriteLn('Player setup.');
end;

Procedure WalkToBank1; // From Yew Tree.
begin
if not LoggedIn then Exit;
RoadColor := FindVarrockRoadColor;
Makecompass('S');
SetAngle(True);
begin
WriteLn ('Walking back to bank');
Wait(200 + Random(200));
if not RadialRoadWalk(RoadColor, -5, 5, 70, 2, 2) then
RadialRoadWalk(RoadColor, -10, 10, 70, 2, 2);
FFlag(2);
if FindSymbol(x, y, 'Dungeon') then
begin
Wait(200 + Random(200));
if not RadialRoadWalk(RoadColor, -5, 5, 70, 2, 2) then
RadialRoadWalk(RoadColor, -10, 10, 70, 2, 2);
FFlag(2);
if FindSymbol(x, y, 'Water') then
begin
Wait(200 + Random(200));
if not RadialRoadWalk(RoadColor, -5, 5, 30, 2, 2) then
RadialRoadWalk(RoadColor, -10, 10, 45, 2, 2);
FFlag(2);
SymbolAccuracy:= 0.2;
if FindSymbol(x, y, 'Bank') then
Writeln ('Found the bank.');
Wait(1000 + (random(150)));
Mouse(x, y, 2, 2, true);
FFlag(0);
end else
RadialRoadWalk(Bank_floor, -10, 10, 70, 2, 2);
if not RadialRoadWalk(Bank_floor, -10, 10, 70, 2, 2) then
begin
Logout;
NextPlayer(False);
Exit;
end;
end;
end;
end;

Procedure WalkToBank2; // From Varrock center.
begin
if not LoggedIn then Exit;
RoadColor := FindVarrockRoadColor;
Makecompass('W');
begin
Writeln ('We are at Varrock center.');
Wait(200 + Random(200));
if not RadialRoadWalk(RoadColor, -5, 5, 70, 2, 2) then
RadialRoadWalk(RoadColor, -10, 10, 70, 2, 2);
FFlag(2);
if FindSymbol(x, y, 'Water') then
begin
Wait(200 + Random(200));
if not RadialRoadWalk(RoadColor, -5, 5, 70, 2, 2) then
RadialRoadWalk(RoadColor, -10, 10, 70, 2, 2);
FFlag(2);
repeat
SymbolAccuracy:= 0.2;
if FindSymbol(x, y, 'Bank') then
WriteLn ('Found the Bank.');
Wait(1000 + (random(150)));
Mouse(x, y, 2, 2, true);
FFlag(0);
until(FlagPresent);
end else
RadialRoadWalk(Bank_floor, -10, 10, 70, 2, 2);
if not RadialRoadWalk(Bank_floor, -10, 10, 70, 2, 2) then
begin
Logout;
NextPlayer(False);
Exit;
end;
end;
end;

procedure Banking;
begin
if not LoggedIn then Exit;
Repeat
Wait(300 + random(160));
WriteLn ('Banking yews.');
GameTab(4);
OpenBankQuiet('veb');
if PinScreen then InPin(Players[CurrentPlayer].Strings[0]) else
FFlag(0);
Wait(500+Random(400));
until(BankScreen)or(not Loggedin);
if (FindDTM(Yews, x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
Mouse(x, y, 4, 3, false);
ChooseOption('All');
Loads := Loads + 1;
end;
end;

function BankBrokenAxe: Boolean;
begin
if FindDTM(BrokenAxe, x, y, MIX1, MIY1, MIX2, MIY2) then
Result := true;
Wait(500 + Random(400));
Mouse(x, y, 2, 2, false);
ChooseOption('1')
if (Result = true) then
if (FindDTM(Axe, x, y ,MSX1, MSY1, MSX2, MSY2)) then
begin
Mouse(x, y, 4, 4, false);
ChooseOption('1')
CloseBank;
end else
WriteLn ('No axe in bank');
Result := false;
Logout;
NextPlayer(False);
Exit;
end;

procedure TellyToVarrock;
begin
if not LoggedIn then exit;
if not Tabexists(7) then
begin
LogOut;
Exit;
end;
Varrock := BitmapFromString(20, 20, 'beNqllMENgCAMRWEEE/fw' +
'oms5ADvosp48aMQYm9+WCgj5B0h4/FJanDOGVyoc9+Z12UhlrKT4C' +
'UVg3w1CuQAYGMJOyuIEIiVOMIL3wnEaZ5JwB2ufBPGBDJzlh8DzPJ' +
'CNS8Th4ox9HDVL7lkWcZpkWW2Nppq1chUpDb65ct+ptt/ILKoftdF' +
'Sk229wAq7sgcT16/p/Zo/5wK6Xja1');
begin
Gametab(7)
Wait(200 + Random(200));
Writeln ('Teleporting to Varrock.');
if FindBitmapToleranceIn(Varrock, x, y, MIX1, MIY1, MIX2, MIY2, 40) then
begin
Mouse(x, y, 2, 2, true);
Wait(100 + Random(200));
FindRandoms;
if not FindBitmapToleranceIn(Varrock, x, y, MIX1, MIY1, MIX2, MIY2, 40) then
Logout;
NextPlayer(False);
Exit;
end;
end;
end;

procedure WalkToTree; forward;
Procedure RetryWalk;
begin
if not LoggedIn then Exit;
FindRandoms;
TellyToVarrock;
WalkToBank2;
WalkToTree;
Wait(1000 + (random(150)));
end;

procedure WalkToTree;
begin
if not LoggedIn then Exit;
FixCamera;
RoadColor := FindVarrockRoadColor;
begin
if not RadialRoadWalk(RoadColor, 330, 340, 70, 2, 2) then
RadialRoadWalk(RoadColor, 335, 340, 70, 2, 2);
FFlag(2);
Wait(1000 + (random(150)));
if FindSymbol(x, y, 'Water') then
begin
if not RadialRoadWalk(RoadColor, -15, 2, 70, 2, 2) then
RadialRoadWalk(RoadColor, 350, 355, 70, 2, 2);
FFlag(2);
Wait(1000 + (random(150)));
if FindSymbol(x, y, 'Dungeon') then
begin
if not RadialRoadWalk(RoadColor, 340, 345, 60, 2, 2) then
RadialRoadWalk(RoadColor, 345, 355, 60, 2, 2);
Wait(1000 + (random(150)));
if(findSymbol(x, y, 'Tree')) then
begin
Wait(1000 + (random(150)));
Mouse(x, y, 2, 2, true);
if not(findSymbol(x, y, 'Tree')) then
Wait(1000 + (random(150)));
if (TellyToVarrock1 = true) then
RetryWalk;
end else
if DTMRotated(RoadDDTM, x, y, MMX1, MMY1, MMX2, MMY2) then
begin
Writeln ('Found Bank DTM.');
Wait(1000 + (random(150)));
Mouse(x - 6, y - 6, 12, 2, true);
FFlag(0)
end else
begin
Writeln ('Did not find Yew Tree.');
Logout;
NextPlayer(False);
Exit;
end;
end;
end;
end;
end;

procedure ChopTree;

var
CuttingTime, i: integer;
YewTreeColor: Array [0..5] of Integer;
begin
WriteLn('Looking for tree color.');
if not LoggedIn then Exit;
MarkTime(CuttingTime);
YewTreeColor[0] := 3297356;
YewTreeColor[1] := 2188892;
YewTreeColor[2] := 4029551;
YewTreeColor[3] := 3763299;
YewTreeColor[4] := 1063989;
YewTreeColor[5] := 3764838;

Wait(2000 + (random(150)));
repeat
CameraRot;
for i := 0 to 5 do
if not (FindObjTPA(x, y, YewTreeColor[i], Tol, -1, ObjWidth, ObjHeight, 30, ['Yew'])) then
begin
Attempts := Attempts + 1;
if (Attempts = 20) then
begin
Writeln('Could not find yews after 20 attempts.');
Attempts := 0;
NextPlayer(false);
Wait(1500 + random(1200));
end;
end else
begin
ChooseClick;
FindNormalRandoms;
AntiBan;
FindEnt(x, y, True);
Level;
GameTab(4)
Wait(5000 + Random(400));
if FindDTM(BrokenAxe, x, y, MIX1, MIY1, MIX2, MIY2) then
begin
Writeln('Axe is broken, getting a new one.');
BrokenAxes := BrokenAxes + 1;
break;
end;
end;
until (InvFull) or (TimeFromMark(CuttingTime) > 200000 + random(40000))
end;

begin
ClearDebug;
WriteLn('Waiting for SMART to start up.');
SmartSetupEx(SMARTWorld, false, true);
SetTargetDC(SmartGetDC);
while not SmartReady do Wait(2000);
SetUpSRL;
DeclarePlayers;
LoadDTMs;
if Loggedin then Logout;
LoginPlayer;
{CombatLevel;}
AxeInInv;
if (PlayerSetUp = True) then
SetupPlayer;
Wait(2000);
FindAxe;
repeat
WalkToTree;
ChopTree;
WalkToBank1;
Banking;
BankBrokenaxe;
ClearDebug;
Proggy;
SRLRandomsReport;
if (Loads = Players[CurrentPlayer].Integers[0]) then
begin
NextPlayer(True)
end;
until (False)
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Gu3st...

2008-06-06 01:52:06

Yes.

I have'nt seen you too much in the forums thougth… but I remember i helped someone 'Whack' in IRC :p

The code is nice, and it looks like you are nice too.

EDIT: Who voted No? If its not you Orbital then he or she should post why.
EDIT2:
function BankBrokenAxe: Boolean;
begin
if FindDTM(BrokenAxe, x, y, MIX1, MIY1, MIX2, MIY2) then
Result := true;
Wait(500 + Random(400));
Mouse(x, y, 2, 2, false);
ChooseOption('1')
if (Result = true) then
if (FindDTM(Axe, x, y ,MSX1, MSY1, MSX2, MSY2)) then
begin
Mouse(x, y, 4, 4, false);
ChooseOption('1')
CloseBank;
end else
WriteLn ('No axe in bank');
Result := false;
Logout;
NextPlayer(False);
Exit;
end;

This would not work, and I see you got some problems with begins and ends…

NiCbaZ

2008-06-06 02:14:39

^^ yeah i saw that 2

looks nice, some DDTMs, DTM, good walking nice c0de theres some things that prob would not work in there other than that good luck.

Jackrawl

2008-06-06 03:03:24

No.
Begins and ends are off, there are some obvious standards issues, booleans are used inefficiently, DTMs are never freed, semicolons are off in some places, some of this coding is just weird, with differing logics. Was this a team script?

Actually, I'm going to hold and see what other people have to say.
procedure RetaliationOff; //By: Illkillutill
begin
if Not LoggedIn then Exit;
GameTab(1);
if FindColorTolerance(x, y, 1777020, 565, 355, 717, 405, 3) then
MouseBox(572, 362, 709, 398, 1);
end;
What? I know you didn't write that, but thats just plain silly.
procedure ROff;
begin
if GameTab(1) then Mouse(Box coordsx, Box coordsy, bx, by, True);
end;
procedure AxeInInv;
begin
if not LoggedIn then Exit;
GameTab(4)
WriteLn('Checking For axe in Inv.');
Wait(1000 + Random(200));
if (FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
WriteLn('Axe is in Inventory. Good Work :)');
Wait(1500 + random(1200));
if (not (FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2))) then
WriteLn('Could not find axe in inv, cheaking if weilded.');
end else
begin
GameTab(3)
if FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2) then
begin
Mouse(x, y, 2, 2, True);
if (not (FindDTM(Axe, x, y, MIX1, MIY1, MIX2, MIY2))) then
WriteLn('No axe Weilded.');
Logout; //<<<<<< ...logout 1...
NextPlayer(False);//<<<<<< ...logout 2...
Exit; //<<<<<< WHY? you just executed the whole procedure!
end; //not only that, it logs out every time whether or not it finds Axe.
end;
end;
Thats just downright dumb.
Procedure Proggy;
begin
WriteLn('|||||||||||||||||||||||||||||||||||||||||||');
WriteLn('| Dimitri*s Progress Report |');
WriteLn('|||||||||||||||||||||||||||||||||||||||||||');
WriteLn('|Did: ' + IntToStr(Loads) + ' Loads |');
if NumberofYews > 0 then
WriteLn('| Cut: ' + IntToStr(NumberofYews) + ' Yews|');
WriteLn('|Worked For: ' + TimeRunning + ' |');
WriteLn('|Talked: ' + IntToStr(Talked) + 'times |');
WriteLn('|Broken Axes: ' + IntToStr(BrokenAxes) + '|');
WriteLn('|Levels Gained: ' + IntToStr(Levels) + '|');
WriteLn('|||||||||||||||||||||||||||||||||||||||||||');
end;
This makes me doubt this is yours as well.
        repeat
SymbolAccuracy:= 0.2;
if FindSymbol(x, y, 'Bank') then
WriteLn ('Found the Bank.');
Wait(1000 + (random(150)));
Mouse(x, y, 2, 2, true);
FFlag(0);
until(FlagPresent);
Just a shot in the dark, but the last two lines there mean wait til the flag disappears and repeat until the flag is there.

Wheres the beef?

NiCbaZ

2008-06-06 03:17:41

No it is his he has been a member here for a long time + good mate of mine, Dimitri is his real name irl…. also its not a team script he was talking to me a lot on msn when he was created it so yeah……

also the points you put there are good you should really take listen to what all the other members say about your script it really helps IMO

Jackrawl

2008-06-06 03:21:27

From: nicbaz
No it is his he has been a member here for a long time + good mate of mine, Dimitri is his real name irl…. also its not a team script he was talking to me a lot on msn when he was created it so yeah……

also the points you put there are good you should really take listen to what all the other members say about your script it really helps IMO


Ahh, I see.
Well, there are…2 and a half hours til I have been awake for 24 hours.

…
…
Should I go to bed?

NiCbaZ

2008-06-06 03:24:19

From: JackLKrawl
Ahh, I see.
Well, there are…2 and a half hours til I have been awake for 24 hours.

…
…
Should I go to bed?



probably that would make since ;)

Jackrawl

2008-06-06 03:30:50

From: nicbaz
probably that would make since ;)


But theres a disco dude in my closet!!

You make a seperate FindRandoms procedure, which calls FindNormalRandoms, Level, and FindLamp, but you often call level seperately, with FindNormalRandoms paired with it…
Actually, it's not that it's often, it's that both are called only once…hmm…

Lee Lok Hin

2008-06-06 04:00:19

procedure ROff;
begin
if GameTab(1) then Mouse(Box coordsx, Box coordsy, bx, by, True);
end;

What if retaliation was already off?

Orbital

2008-06-06 04:06:19

hmmm… I really should of edited my script before applying for members… I did say that it was only a rough sample of my work… Just to show what I am capable of… But I could of easily edited before applying…

And that procedure is not mine and I credited the person who made it… I had used it off his script… Isn't that allowed? Ever heard the term "Why repeat the wheel"… It means why repeat something when it is already done… There was not really any way of improving the procedure and it worked fine… Plus it's only a minor thing in the player setup…

But I have to say… It's not the best script in the world and after fixing errors in the script it only sometimes just manages to do half a load.

Noticed that when I ran script… It kept on clicking banking symbol lmao…

Just a shot in the dark, but the last two lines there mean wait till the flag disappears and repeat until the flag is there.

ZephyrsFury

2008-06-06 04:12:30

A members application script shouldn't be some 'rough sample'. It should show us what you're really capable of. I like to see applicants being serious about their applications.

BTW didn't you have another account call Whack or something….

Orbital

2008-06-06 05:09:42

Yes… I asked for him to banned as well… I didn't know you weren't allowed to multiple accounts a long time ago but all that is resolved with the mods and admins… Hmmm… Would it make a difference if I edit the script and make it a lot better… So is it possible to put the poll on hold?

Negaal

2008-06-06 05:09:54

No, some un-logical procedures and basics, like missing begins & ends.

Edit: I'm sure you'll get in next time, good luck

Lee Lok Hin

2008-06-06 07:35:06

BankBrokenAxe: Boolean;

Missing give or take 2 begins and ends. All those waits in camerarot probably is unnecessary, and your logic is illogical.

There's a function in srl called invfull:boolean;

Level: boolean;

Wait, what if a random talked to you?

Sorry, but it's a no from me. The script itself looks pretty good, with bitmaps and dtms. I'm sure you will get in next time. Just for the count.

if then. If more than one line of code follows them, they require a begin and end.

Orbital

2008-06-06 09:22:28

I think I started of with a script that was to hard for me to make… Maybe next time I'll post a working script that could craft hides or summit?

Jackrawl

2008-06-06 14:53:51

From: leelokhin
procedure ROff;
begin
if GameTab(1) then Mouse(Box coordsx, Box coordsy, bx, by, True);
end;

What if retaliation was already off?


ROff on, ROff off, ROff on, ROff off. =D

I think the main problem with the script is just standards. It will definitely help your chances of getting in this time, and the next if you don't get in, because it's not the easiest thing to sort through except for loops.

nielsie95

2008-06-29 05:56:05

It seems like you're not getting in, sorry.
Due to SRL being down for some time, you may apply again without waiting.
Closed.