SwitchRandomWorld(false,true);
how about in cost or declare player put in
status = ' true or false, true for p2p, false for f2p'
and change
SwitchRandomWorld(status,true);
just gives the user more choice, we like choice us users =)
but lovley, this 1 is 10X better than the last version!
but 1 problem…..
Include file C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\MusicLocation.scar does not exist.
Include file C:\Program Files\SCAR 3.15\includes\SRL\SRL\Misc\Loading.scar does not exist.
and ive got rev 17
Begin
SwitchRandomWorld(false,true);
writeln('Logging in...');
Status('Logging in...');
LoginPlayer;
Loading:=0;
repeat
if(IsLoading) then
begin
wait(100+random(123))
end;
Loading:=Loading+1;
if(Loading=50)then
begin
Players[CurrentPlayer].Active := false;
Logout;
Exit;
end;
until(IsMusicLocation('Wizards Tower')=true)
2 things, wat if u got teled or started accedently in the wrong place and music location is not 'wizards tower'? and i think the 'loading := loading+1' and the whole loading thing is useless, cause the only failsafe u need there is
if (not(LoggedIn)) then LoginPlayer;
cause if u pressed login, then either u will load and then login, or ull log out which this failsafe covers
also more choice is
SmartSetupEx(SMARTworld, False, signed);
cause personna;y i use signed, sooo much quicker its silly, and put in
const
signed = true; // true for signed, false for unsigned, pwnage
erm also
Until(FindObj(xna, yna, 'Ashes', 13158607, 12) and (FindObj(xna, yna, 'Coins', 1479090, 12))= true)
wat if some1 else hit more than me? and the ashes and coins showed for them rather than me? thats why i think its better to use the stat bar things, which is way more reliable.