SRL Archive - News and General

ScapeRune - Idea


Shady?

2008-06-02 15:41:53

Ok, so my idea is this

detect if we are in the random
then go to the Lever and get the current ballon animal using DTMs
look for the walking animal also using DTMs
pop it and get the key to Pete
repeating until it finds the NPC talk text that Pete says when we are able to get out
getting out of there

Now, some questions: Would it be possible? do the colours of the animals there change? if so, could we use autocolorthis or something to get the animal ?
Sorry for my lack of knowledge.

i've taken a bunch of pics of ScapeRune (the quality is low but i have the better ones in my pc)


sirlaughsalot

2008-06-02 16:16:21

well its not hard to get it to talk to prison pete all you have to do is click the key… im not sure what would the best way of id-ing the animal, all you have to do though is associate certain images with others… maybe use the same identification technique as is being used with mordaut?

ShowerThoughts

2008-06-02 16:24:51

From: sirlaughsalot
well its not hard to get it to talk to prison pete all you have to do is click the key… im not sure what would the best way of id-ing the animal, all you have to do though is associate certain images with others… maybe use the same identification technique as is being used with mordaut?


In mordaut objects are objects this are animals i am pretty sure you can't use it on the balloon animals before u modified it

P1nky

2008-06-02 16:32:13

you should post at the offcial random thread. and probally it wont be too hard to make a pete solver(for the devs a piece of cake?) lol k well yeah , idk if we can do this: make dtms of them every angle possible? or something.

Shady?

2008-06-02 16:41:22

yea i was thinking about geting dtms of every angle, or also we could just use finddtmrotated with the pics above, as i saw the animals allways get to that angle when spining, but idk

sirlaughsalot

2008-06-02 16:47:32

its going to be difficult as you would have to id them quickly and @Hermpie , im saying you use the same technique to identify them (not sure exactly how SKy does it, but i saw a pic of it on the mordaut thread)

SKy Scripter

2008-06-02 17:14:56

Thanks those pictures might help me in the future :)

Twisted

2008-06-02 17:40:18

@Sky : LOL at your avatar .

And I thought that that random was already solved?

And either drop clayton's post to 0 or something because he's just trying to get posts to become Jr. Member + Hijacking the thread…

thebob142

2008-06-02 18:02:44

From: clayton da man
but then again what do i know?:D


stop spamming damn it you dang leecher

SKy Scripter

2008-06-02 18:44:04

From: thebob142
stop spamming damn it you dang leecher


NO you! :)

seriously though lol?

w/e :D

thebob142

2008-06-02 20:32:04

From: SKy Scripter
NO you! :)

seriously though lol?

w/e :D


to many new members who just join spam the hell out of everything to get to jr. mem faster:fiery:

pk3r k1d

2008-06-03 03:40:24

this would be a nice addition to scripts..

Laur€ns

2008-06-07 13:11:32

Spam again:) It isn't an addition to scripts, just to SRL :p
Every picture is infact a new accomplishment.
And SKy Scripter, you own :)

Hugolord

2008-06-07 13:23:12

Stop spamming..

and Knives has tried DTMs countless times with this random, it lags the **** out…

So we would have to use a plugin for this one..

Markus

2008-06-07 13:27:23

Just for the kicks, will detect the ram/horned dog. No, atm no solver planned.

{.include srl/level1.scar}
var p : TPointArray;
d : T2DPointArray;
x, y : integer;
begin
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.16, 1.08);
FindColorsTolerance(p, 8990110, msx1, msy1, msx2, msy2, 33);
d := SplitTPAEx(p, 1, 1);
SortATPASize(d, true);
CleanATPA(250, 400, d);
MiddleTPAEx(d[0], x, y);
MoveMouse(x, y);
writeln(inttostr(GetTimeRunning));
end.
CleanATPA -> Ray's plugin XFindRock.dll, see his smither thread for it.