Nava2
2008-05-24 18:01:20
These are an old idea, but I never really saw them put into action, so I wrote my own. I did not include a new dropping order for the dropping but I did exclude the items to drop! :D.
Major Flaw, thanks to Mixter for pointing out; it will only keep it if there is one of the item. Fixing at a later time.
These compile, untested though as I don't have any accs.
Nava2
Major Flaw, thanks to Mixter for pointing out; it will only keep it if there is one of the item. Fixing at a later time.
{*******************************************************************************
function DepositAllBut(IdentType: string; Idents: TIntegerArray): boolean;
By: Nava2
Description: Deposits all items except those which are specified by Idents.
Valid IdentType arguments are:
dtm, bmp, and bitmap.
Valid arguments for Idents are DTMs, and Bitmaps.
*******************************************************************************}
function DepositAllBut(IdentType: string; Idents: TIntegerArray): boolean;
var i, t, xx, yy, t: integer;
z: TIntegerArray;
begin
result := false;
GameTab(4);
case Lowercase(IdentType) of
'dtm': for i:= 0 to High(Idents) do
if FindDTM(Idents[i], xx, yy, MIX1, MIY1, MIX2, MIY2) then
begin
t := CoordsToItem(xx, yy);
if t <> 0 then
begin
SetLength(z, Length(z) + 1);
z[High(z)]:= t;
end;
end else
Writeln('The ' + IntToStr(i) + ' ' + IdentType + ' is not found.');
'bmp', 'bitmap': for i:= 0 to High(Idents) do
if FindBitmapIn(Idents[i], xx, yy, MIX1, MIY1, MIX2, MIY2) then
begin
t := CoordsToItem(xx, yy);
if t <> 0 then
begin
SetLength(z, Length(z) + 1);
z[High(z)]:= t;
end;
end else
Writeln('The ' + IntToStr(i) + ' ' + IdentType + ' is not found.');
else begin
Writeln(IdentType + ' is not a valid parameter, exiting function.');
exit;
end;
end;
for i := 0 to 28 do
if ExistsItem(i) then
begin
for t := 0 to High(z) do
if (i = z[t]) then break;
MouseItem(i, false);
Wait(100+random(50));
case random(10) of
0..7: begin
ChooseOption('ll');
Result := true;
end;
8..9: begin
ChooseOption('X');
Wait(100+random(50));
TypeSend(IntToStr(RandomRange(28,300)));
Result := true;
end;
end;
end;
ArrangeInv;
end;
{*******************************************************************************
function DropAllBut(IdentType: string; Idents: TIntegerArray): boolean;
By: Nava2
Description: Deposits all items except those which are specified by Idents.
Valid IdentType arguments are:
dtm, bmp, and bitmap.
Valid arguments for Idents are DTMs, and Bitmaps.
*******************************************************************************}
function DropAllBut(IdentType: string; Idents: TIntegerArray): boolean;
var i, t, xx, yy, TMS: integer;
z: TIntegerArray;
begin
result := false;
TMS := MouseSpeed;
GameTab(4);
MouseSpeed := 25;
case Lowercase(IdentType) of
'dtm': for i:= 0 to High(Idents) do
if FindDTM(Idents[i], xx, yy, MIX1, MIY1, MIX2, MIY2) then
begin
t := CoordsToItem(xx, yy);
if t <> 0 then
begin
SetLength(z, Length(z) + 1);
z[High(z)] := t;
end;
end else
Writeln('The ' + IntToStr(i) + ' ' + IdentType + ' is not found.');
'bmp', 'bitmap': for i:= 0 to High(Idents) do
if FindBitmapIn(Idents[i], xx, yy, MIX1, MIY1, MIX2, MIY2) then
begin
t := CoordsToItem(xx, yy);
if t <> 0 then
begin
SetLength(z, Length(z) + 1);
z[High(z)] := t;
end;
end else
Writeln('The ' + IntToStr(i) + ' ' + IdentType + ' is not found.');
else begin
Writeln(IdentType + ' is not a valid parameter, exiting function.');
exit;
end;
end;
for i := 0 to 28 do
if ExistsItem(i) then
begin
for t := 0 to High(z) do
if (i = z[t]) then break;
MouseItem(i, false);
Wait(100+random(50));
repeat
case random(10) of
0..8: begin
ChooseOption('rop');
Result := true;
end;
9: begin
ChooseOption('xamine');
end;
end;
until result;
end;
ArrangeInv;
MouseSpeed := TMS;
end;These compile, untested though as I don't have any accs.
Nava2