SRL Archive - Outdated / Broken

command text list for people writing tut runners


lardmaster

2006-10-21 22:59:39

here is a list i compiled of what you need to do, and the text you will see at the bottom, the ones that arent uneque are commented out, some comments are in there also. the lines are exactly as written, with caps and spaces, except "" dont count. not is not included and it means if you dont find what is after. this isnt a complete list, but if you checked with just one run, you could fix the list perfect {,,,} means look for two seperate works, not necessarily in the same line


talktoguide:indicated
open controlls:spanner
talkagain:brightness
openfirstdoor:scenery
go to survival:pond
openinventory:{{backpack}}
choptree:{{some logs}}
lightlogs:managed
openstats:experience
talkagain:popup
fish:{{zdfhafh}}
cook shrimp:tinderbox Brynna then: fire you just
burned:burn stuff
walk to gate:first runescape meal;
walk to door:notice the mini
talk to cook:combining ingredients
combine flour/water:the base for
cook dough:range shown
open jukebox:loaf of bread
open door:tunes will become
open emotes:{{23542344}}
use an emote:situations
{repeat of opencontrolls}
setrun:bottom
opendoor:energy
talk to quest:Quest not Journal
open quest:quest{,,,} Journal not explaination
talk again:Quest{,,,} explaination
down ladder:caves
talk to mining:panic
prospect:prospect
talk again:required tools
mine tin:mine{,,,}tin
mine copper:mine{,,,}copper
smelt:furnace
talk again:into a weapon
smith:bar{,,,} anvil
figure out on own how to make it.
open gate:So let's move on
talk to combat:about combat
open equipment:{346qqed}
show equipment stats:Equipment Stats
equip dagger:{your dagger}
exit:{'x'}
talk again:Clothes, armour
unequip and equip sword/shield:unequipp
open combat:Combat interface.
open gates:combat interface.
attack rat:Attacking.
open gate again and talk:first kill!
range them:Rat ranging.
up ladder:ladder shown
open bank:store all
open door:'store'
talk to guide:making cash
open door:Continue through
talk monk:monk. He'll
open prayer:"Prayer menu "
talk again:Prayer menu.
open friends:Friends
open ignore:Brace shortly
talk again:ignore
open door:{{final instruct}}
talk to him:Wizard's
open spell:final menu
attack chicken:Wind Strike
talk again:Castle
{{click to continue untill then click yes}}
{{then click to continue some more}}

lardmaster

2006-10-23 15:09:47

hmm… no one wants it, no comments, i will make a NEVERLOST tut runner!

YoHoJo

2006-10-23 15:20:42

dude stop doublepsoting wtf…
and i dont understand what exactly you posted?
if anyone is making a tut runner they can use thier own code and stuff.
What exactly ddi you post up thre?

lardmaster

2006-10-23 15:24:52

i posted a list of all the unique text that is shown in the chat box, and the action that you are supposed to take when you find it. yes, someone else could have done this, but this makes it a heck of a lot easier for anyone writing a tut runner

YoHoJo

2006-10-23 15:35:53

hmm whatever i still dont get it.
seems like your own languge =p
why not just who do u have colons and stuff every where
its not very user friendly you just have random words here and there iv been though tut islnd several times so i can make some sence of it though
whatever well see if its usefull if anyone posts=)

lardmaster

2006-10-23 15:57:59

it goes in this format

What i need to do: the unique text that will show up in the chat box

or
What i need to do:{334asdf345} (means that i missed that one)

or
What i need to do:{what the unique text is} (means that i later found that the text was not unique)

this would be usefull for someone writing a tut runner that would find its location based on the text in the chat box

YoHoJo

2006-10-23 17:18:49

ohh i get it a bit more now.
i think you should make it a bit simpler to read though.
Just put like
1) Welcome to rs
2)Click first instruction
3) Head to survival lady
4)Cut Tree
ect.
I gues is a prety good idea just not too orginaied.
Also crap CODE tags arround it inread of scar
everything is wierd colored =)

lardmaster

2006-10-23 18:29:14

srry, it was just a draft

YoHoJo

2006-10-23 23:59:35

np,np i get how it can be useful.
just made it a little more… englsih pl0x? =)

tarajunky

2006-10-24 03:03:30

The good tutorial island runners have used the 'progress bar' at the bottom to help in this regard.

I personally think that it's more difficult to know reliably WHERE you character is than what stage they are at. Finding the NPCs to interact with can be tough too.

lardmaster

2006-10-24 14:40:21

well this text will identify WHERE and WHAT STAGE. i am working on a tut runner with this list right now, any giving values to a LONG array of strings?

danrox2004

2007-02-09 07:14:16

Thanks for this i actually needed it :) because i was making a tutorial runner based on the text as the bar didnt seem accurate enough.