ownage_99
2008-05-22 01:24:11
So many scripts are basically the same so instead of making a new one could someone edit a fighter and add these options to it
also the random event solvers ike the mime and maze never seem to work so people should make one uber one and then everyone can add it to there script, same for a auto responder
1. Get more food from bank when finished, i'd reccomend making one for the guards at north fally
2. stop trying to pick up items that are already picked up
3. auto responder
4. random solver
on a final note if there was a walker where u select from a box of somefink where u are and then where u want to go (a lil tool tip or somethink could tell us where we need to be starting from exactly), and then it would take us there while looking out for random events etc, being able to string together a couple would be awesome as well. then people could add it to there script and walk u from lumbridge to where ever it was u where before u died and then continuing fighting or what not, or even set set scar to walk you somewhere then sop the script and run a new one.
also the random event solvers ike the mime and maze never seem to work so people should make one uber one and then everyone can add it to there script, same for a auto responder
1. Get more food from bank when finished, i'd reccomend making one for the guards at north fally
2. stop trying to pick up items that are already picked up
3. auto responder
4. random solver
on a final note if there was a walker where u select from a box of somefink where u are and then where u want to go (a lil tool tip or somethink could tell us where we need to be starting from exactly), and then it would take us there while looking out for random events etc, being able to string together a couple would be awesome as well. then people could add it to there script and walk u from lumbridge to where ever it was u where before u died and then continuing fighting or what not, or even set set scar to walk you somewhere then sop the script and run a new one.