From Players.scar :
type
TUser = record
Name: string; // * User Name
Pass: string; // * User Pass
Pin: string; // * Current Users Pin Number
Nick: string; // * Screen Name for random detection
NickTPA: TPointArray; // * TPA Of Player Name
Level: array[0..24] of Word; // * Levels of all skills.
Active: Boolean; // * Set to True if Ok, False if Lost.
Loc: string; // * User Location
Skill: string; // * User Action to Perform
Worked: Integer; // * Time User has worked
Banked: Integer; // * Number of Banks User has done
Rand: string; // * Current Random
Booleans: array of Boolean; // * For reports, etc.
Integers: array of Integer; // * For reports, etc.
Strings: array of string; // * For reports, etc.
Extendeds: array of Extended; // * For reports, etc.
end;
You could just add your line there to make it :
type
TUser = record
Name: string; // * User Name
Pass: string; // * User Pass
Pin: string; // * Current Users Pin Number
Nick: string; // * Screen Name for random detection
NickTPA: TPointArray; // * TPA Of Player Name
Level: array[0..24] of Word; // * Levels of all skills.
Active: Boolean; // * Set to True if Ok, False if Lost.
Loc: string; // * User Location
Skill: string; // * User Action to Perform
Worked: Integer; // * Time User has worked
Banked: Integer; // * Number of Banks User has done
Rand: string; // * Current Random
Booleans: array of Boolean; // * For reports, etc.
Integers: array of Integer; // * For reports, etc.
Strings: array of string; // * For reports, etc.
Extendeds: array of Extended; // * For reports, etc.
Combat: array[0..3] of string;
end;
But that will only work for your SRL when you change that. Afaik it is not possible to add it without changing the record in Players.scar