TheChineseMan
2008-05-18 05:54:24
<!– BEGIN TEMPLATE: formanswers –>
thechineseman - SRL Member Application Form
thechineseman
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
no
Other Communitys
no
How Long have You Played Runescape
3 years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
hey guys
in my school my friends and me started to stop playing runescape and then one of my friends told me
"wouldn't it be cool if we could macro?"
well i got intrested when he said that and after i came home i started to go on google until i came across SCAR… when i first installed it i was like how did this work? how do i make it macro? well then i saw the start up screen and i clicked on SRL homepage and was introduced to SRL.
i joined here about 6 months ago (cant remember very well) and i started to look at some scripts and posts by people and thought to myself "i wanna be a scripter and a SRL member!" so i then started to make this script with some help from people (Credited in script).
while i was making this script i had many problems like walking and object finding but i read alot of tuts like radialwalking, standards and DTMs. But i also had help with begins and ends until i finally got the hang of it and started to fix the errors on my own and finally i bring you my script.
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
this is another script that i made it is a eye or newt buyer
<!– END TEMPLATE: formanswers –>
thechineseman - SRL Member Application Form
thechineseman
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
no
Other Communitys
no
How Long have You Played Runescape
3 years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
hey guys
in my school my friends and me started to stop playing runescape and then one of my friends told me
"wouldn't it be cool if we could macro?"
well i got intrested when he said that and after i came home i started to go on google until i came across SCAR… when i first installed it i was like how did this work? how do i make it macro? well then i saw the start up screen and i clicked on SRL homepage and was introduced to SRL.
i joined here about 6 months ago (cant remember very well) and i started to look at some scripts and posts by people and thought to myself "i wanna be a scripter and a SRL member!" so i then started to make this script with some help from people (Credited in script).
while i was making this script i had many problems like walking and object finding but i read alot of tuts like radialwalking, standards and DTMs. But i also had help with begins and ends until i finally got the hang of it and started to fix the errors on my own and finally i bring you my script.
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
program thechinesesmelter;
{.include SRL/SRL/Misc/Smart.scar}
{.include srl/srl.scar}
{//////// // // //////// //////// // // ///////// //// // /////// ////// ////////
// // // // /// // // // // // // // /// //
// //////// //////// // //////// // // // // /////// /////// ////////
// // // // /// // // // // // // // /// //
// // // //////// /////// // // ///////// // //// /////// ////// ////////
---------------------------------------------------------------------------------------------------------
/////// \\/// \\// /////// // ///////// //////// //////// /////// //////
/// \\ // \\ // // // // // // // // //
/////// \\ // \\ // /////// // // //////// // /////// //////
/// \\ // \\ // // // // // // // ////
/////// \\ //\\ // /////// /////// // //////// // /////// // //
-----------------------------------------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////
///////ok to anyone who is rading this i only have 2 rules if you want to use this script: //////
///////1)you have to credit me if you want to use any functions and when you use it /////////////
///////2)i want u to have fun and rep me if you like this script thx! ///////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
How to use it
------------------
/////////////////////////////////////////////////////////////////////////////////////////////////
//////// 1)Setup you Smart World
//////// 2)Setup the Declareplayers procedure that is between lines 65-82 /////////////////////
//////// 3)Make sure you start in fally west bank /////////////////////
//////// 4)Ores in the top half of bank so that it is easier for the script/////////////////////
//////// 5)Enjoy!!!!!!!!!!!!!!!!! /////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
Features in this Script
-------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////// 1)Antiban /////////////////
//////////////////////// 2)AntiRandoms /////////////////
//////////////////////// 3)Dtms for the items /////////////////
//////////////////////// 4)RadialWalk /////////////////
//////////////////////// 5)Smart /////////////////
//////////////////////// 6)Multiplayer /////////////////
//////////////////////// 7)Can do all bars /////////////////
//////////////////////// 8)proggie! /////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
You Need
-----------
Scar 3.15
SRL rev 16
Special thanks to:
1)NaumanAklaQ for helping me make my very first basic script of this(only does steel bar)
2)Pvh cus he helped me fix annoying errors
3)FreakyMonkey for fixing an error no one could
4)ZephyrsFury for fixing some errors also
Thx guys u rock! }
var
BankersDTM,FurnaceDTM,IronDTM, CoalDTM, CopperDTM, TinDTM, MithDTM, AddyDTM, SilverDTM, GoldDTM,
BarDTM, x,y : Integer; Loads : Integer;
const
SmartWorld = 107; //your smart world
procedure declarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := ''; //username
Players[0].Pass := ''; //password
Players[0].Nick := ''; //3-4 letters from your username
Players[0].Strings[0] := '' //type of bars eg Steel, Iron, Bronze, Adamantite
Players[0].Active := true;
{Players[1].Name := ''; //username
Players[1].Pass := ''; //password
Players[1].Nick := ''; //3-4 letters from your username
Players[1].Strings[0] := '' //type of bars eg Steel, Iron, Bronze, Adamantite
Players[1].Active := true;}
end;
procedure antiban;
begin
case random(100) of //do a random number so it won't always perform the antiban
0,5,10: RandomRClick;
1,6,8: BoredHuman;
2,7,9: HoverSkill('smithing', False);
4,12,14: hoverSkill('mining', false);
16,17,18,19: Gametab(randomrange(5,7));
20,21,22,23: Gametab(randomrange(8,9));
24,25,26,27: Gametab(13);
8,9,10,11,12: HoverSkill('random',False);
end;
end;
procedure AntiRandoms;
begin
if not LoggedIn then Exit;
FindNormalRandoms; // find random events
if FindFight then RunTo('N',True); // if a fight is found, run to the north and run far (will run back automatically)
end;
procedure DTMforitems;
begin
BankersDTM :=DTMFromString('78DA639CC6C8C0B094010C182114C39F3F4C7' +
'0FE7F20609C8D5F0D989E44849A3EC26A008F2810DA');
BarDTM := DTMFromString('78DA63FCC3C4C0E0C7C8800C2A0B0B194E006' +
'990E87F20606461666008475503918591409A19A8C68B809A6F40' +
'BB7C09A879CF44D8AEDF403531F8D500000FEC0C17');
CoalDTM := DTMFromString('78DA639CCDC0C090CD80022C2DD519F881342' +
'310FF0702C6E540460A031A604422817437904827A0A60F481413' +
'50331348541050B3044814E15703004FE40AE1');
IronDTM := DTMFromString('78DA63DCC2C8C0C00AC448C04B4F99811F488' +
'344FF0301E32146280F19302291407A0590F59F01BF9A5540160F' +
'0173F60059BC04D46C00B284F1AB01000EF40A27');
CopperDTM := DTMFromString('78DA630C606660C86564400667CB4C18B8803' +
'448F43F1030C602D5A4A3AA81C8C248201D08549344408D03504D' +
'0E0135DE40353504D44401D594E25703002D660A1D');
TinDTM := DTMFromString('78DA63AC626660C8636440061D75750C5C401' +
'A24FA1F0818DB816A3250D54064612490AE06AA4922A0261BA826' +
'8B809A22A09A0A026A9A816ACAF0AB0100B1040B20');
MithDTM := DTMFromString('78DA63AC606660E8636440069E9E590C5C401' +
'A24FA1F08185B806A7A50D540646124902E04AA6926A0260DA866' +
'220135F940357308A8A905AA99815F0D009E480B4D');
AddyDTM := DTMFromString('78DA63BCC0C4C0F0930105F827FB337001694' +
'620FE0F048CB7806A3E30A001462412481F04AAF94240CD21A01A' +
'4646FC6AAE13A1E61450CD1BFC7601001F660DC0');
SilverDTM := DTMFromString('78DA632C676660D8C2C8800CD6ACD9CEC005A' +
'441A2FF8180B105A8660DAA1A882C8C04D2854035CB09A84903AA' +
'D94C404D0950CD41026A1A806AB6E3570300D4B70D37');
GoldDTM := DTMFromString('78DA635CC8CCC0B085910119DCDE22CBC005A' +
'441A2FF8180711D50CD3A543510591809A4E700D52C23A0662250' +
'CD26026A6603D51CC4AF060019040C67');
furnaceDTM:=DTMFromString('78DA6374656460B8CC80029E01B1081003651' +
'8FE03012348CD393435AF5F338841D5800058CD75026A5CF0DB05' +
'56E34E580D00B38F1216');
end;
procedure withdrawores;
var
p : integer;
begin
if not LoggedIn then Exit;
SetAngle(True);
repeat
OpenBankFast('feb');
p := p + 1;
Until ((BankScreen) Or (p > 5))
if BankScreen then
Deposit(1, 28, True);
fixbank;
begin
case LowerCase(Players[CurrentPlayer].Strings[0]) of
'steel':
begin
If FindDtm(IronDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('9');
wait(1000+Random(2000));
WriteLn('we have withdraw the iron ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the iron ores!!');
logout;
end;
If FindDtm(CoalDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
begin
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('18');
wait(1000+Random(2000));
CloseBank;
MakeCompass('N');
FTWait(2+Random(3));
WriteLn('we have withdraw the ores!!');
end else
begin
WriteLn('we have failed to withdraw the ores...');
end;
end;
'iron':
begin
If FindDtm(IronDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('28');
wait(1000+Random(2000));
closebank;
WriteLn('we have withdraw the iron ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the iron ores!!');
nextplayer(false);
end;
end;
'bronze':
begin
If FindDtm(TinDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('14');
wait(1000+Random(2000));
WriteLn('we have withdraw the tin ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the tin ores!!');
nextplayer(false);
end;
If FindDtm(CopperDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('14');
wait(1000+Random(2000));
closebank;
WriteLn('we have withdraw the copper ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the copper ores!!');
nextplayer(false);
end;
end;
'silver':
begin
If FindDtm(SilverDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('28');
wait(1000+Random(2000));
closebank;
WriteLn('we have withdraw the silver ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the silver ores!!');
nextplayer(false);
end;
end;
'gold':
begin
If FindDtm(GoldDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('28');
wait(1000+Random(2000));
closebank;
WriteLn('we have withdraw the gold ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the gold ores!!');
nextplayer(false);
end;
end;
'mithril':
begin
If FindDtm(MithDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('4');
wait(1000+Random(2000));
WriteLn('we have withdraw the mith ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the mith ores!!');
end;
If FindDtm(CoalDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('20');
wait(1000+Random(2000));
closebank;
WriteLn('we have withdraw the coal ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the coal ores!!');
nextplayer(false);
end;
end;
'adamantite':
begin
If FindDtm(AddyDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('3');
wait(1000+Random(2000));
WriteLn('we have withdraw the addy ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the addy ores!!');
nextplayer(false);
end;
begin
If FindDtm(CoalDTM, x, y, MSX1, MSY1, MSX2, MSY2) Then
Begin
wait(1000+Random(2000));
Mouse(x, y, 5, 5, False);
ChooseOption('X');
wait(1500+Random(2000));
TypeSend('18');
wait(1000+Random(2000));
closebank;
WriteLn('we have withdraw the coal ore ores!!');
end else
begin
WriteLn('we have failed to withdraw the coal ores!!');
nextplayer(false);
end;
end;
end;
end;
end;
end;
procedure checkores;
begin
case LowerCase(Players[CurrentPlayer].Strings[0]) of
'steel':
begin
If FindDtm(IronDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the iron ore');
end else
begin
withdrawores;
end;
begin
If FindDtm(CoalDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the coal ore');
end else
begin
withdrawores;
end;
end;
end;
'iron':
begin
If FindDtm(IronDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the iron ore');
end else
begin
withdrawores;
end;
end;
'bronze':
begin
If FindDtm(TinDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the Tin ore');
end else
begin
withdrawores;
end;
begin
If FindDtm(CopperDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the copper ore');
end else
begin
withdrawores;
end;
end;
end;
'silver':
begin
If FindDtm(SilverDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the Silver ore');
end else
begin
withdrawores;
end;
end;
'gold':
begin
If FindDtm(GoldDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the gold ore');
end else
begin
withdrawores;
end;
end;
'mithril':
begin
If FindDtm(MithDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the iron ore');
end else
begin
withdrawores;
end;
begin
If FindDtm(CoalDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the coal ore');
end else
begin
withdrawores;
end;
end;
end;
'adamantite':
begin
If FindDtm(AddyDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the iron ore');
end else
begin
withdrawores;
end;
begin
If FindDtm(CoalDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('ore check and we have the iron ore');
end else
begin
withdrawores;
end;
end;
end;
end;
end;
procedure banktofurnace;
var
xs,sy:integer;
ang:extended;
begin
if (FindSymbol(xs, sy, 'bank')) then
begin
if not(loggedIn) then exit;
if not(RadialWalk(FindFallyRoadColor,70,20,60,1,1)) then
RadialWalk(FindFallyRoadColor,50,1,60,1,1);
if not(RadialWalk(FindFallyRoadColor,100,90,65,1,1)) then
RadialWalk(FindFallyRoadColor,120,80,60,1,1);
SymbolAccuracy := 0.8;
if FindSymbol(xs, sy, 'furnace') then
begin
Mouse(xs, sy, 5, 5, True);
Writeln('we have found the furnace!!!!');
end else
begin
RadialRoadWalk(findfallyRoadColor, 279, 244, 30, 1, 1);
if FindSymbol(xs, sy, 'furnace') then
Mouse(xs, sy, 5, 5, True);
if (FindObjTPA(X, Y, 1121670, 15, 3, 5, 5, 1, ['melt', 'nace'])) then
Mouse(x,y,5,5,true) else
begin
if findDTMrotated(furnaceDTM,x,y,mmcx,mmy1,mmx2,mmy2,-1.3,1.3,0.05,ang) then
begin
Mouse(xs, sy, 5, 5, True);
end else
Writeln('omg we messed up we cant find the furnace!!!!!!');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
end;
end;
procedure furnacetobank;
var
xs,sy:integer;
begin
if not(loggedIn) then exit;
if (FindSymbol(xs, sy, 'furnace')) then
begin
Writeln('done the smelting now going back to bank');
if RadialroadWalk(FindFallyRoadColor,320,300,60,1,1) then
begin
RadialRoadWalk(findfallyRoadColor, 240, 260, 55, 1, 1);
end;
SymbolAccuracy := 0.8;
if DTMrotated(bankersDTM,x,y,mmx1,mmy1,mmx2,mmy2) then
begin
findnormalrandoms;
SymbolAccuracy := 0.8;
Mouse(xs, sy, 5, 5, True);
Writeln('Found the bank');
end else
begin
RadialRoadWalk(findfallyRoadColor, 257, 276, 56, 1, 1);
if DTMrotated(bankersDTM,x,y,mmx1,mmy1,mmx2,mmy2) then
Mouse(xs, sy, 5, 5, True) else
begin
If FindDtm(BankersDTM, x, y, MMX1, MMY1, MMX2, MMY2) Then
begin
Mouse(xs, sy, 5, 5, True)
end else
Writeln('could not find the bank in 2 tries logging out!!!');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
end;
end;
procedure OpenFurnace;
var
x, y, Mark:Integer;
begin
MarkTime(Mark);
repeat
if (not (LoggedIn)) then Break;
if (FindColorTolerance(x, y, 1914018, MSX1, MSY1, MSX2, MSY2, 20)) then
begin
MMouse(x, y, 2, 2)
if (IsUpText('mel')) then
begin
Mouse(x + Random(15), y, 2, 2, True);
wait((1500) + Random(1500));
end;
end;
until ((FindColorTolerance(x, y, 7368825, 33, 368, 33, 368, 20)) or (TimeFromMark(Mark) > (15000)));
FindNormalRandoms;
antiban;
end;
Procedure smeltbars;
begin
if(not(LoggedIn))then Exit;
writeln('going to choose the bars now');
begin
case LowerCase(Players[CurrentPlayer].Strings[0]) of
'bronze':
begin
if(FindColorSpiralTolerance(x,y,2243147,32,397,67,426,10))then
begin
mouse(x,y,5,5,false);
ChooseOption('X');
wait(1000+random(500));
Typesend('14');
wait(600+random(300));
writeln('yay we made the bronze bars!!');
wait(35000+random(300));
end else
begin
writeln('crap we didnt make bronze bars logging out now');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
'steel':
begin
if(FindColorSpiralTolerance(x,y,8750479,237,397,278,426,10)) then
begin
mouse(x,y,1,1,false);
ChooseOption('X');
wait(1000+random(500));
Typesend('9');
wait(600+random(300));
writeln('yay we made the Steel bars!!');
wait(27000+random(300));
end else
begin
writeln('crap we didnt make Steel bars logging out now...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
'iron':
begin
if(FindColorSpiralTolerance(x,y,3223861,131,397,181,426,10)) then
begin
mouse(x,y,1,1,false);
ChooseOption('X');
wait(1000+random(500));
Typesend('28');
wait(600+random(300));
writeln('yay we made the iron bars!!');
wait(85000+random(300));
end else
begin
writeln('crap we didnt make iron bars logging out now...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
'silver':
begin
if(FindColorSpiralTolerance(x,y,9734537,188,397,225,426,10)) then
begin
mouse(x,y,1,1,false);
ChooseOption('X');
wait(1000+random(500));
Typesend('28');
wait(600+random(300));
writeln('yay we made the silver bars!!');
wait(85000+random(300));
end else
begin
writeln('crap we didnt make silver bars logging out now...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
'gold':
begin
if(FindColorSpiralTolerance(x,y,1413297,291,397,327,426,10)) then
begin
mouse(x,y,1,1,false);
ChooseOption('X');
wait(1000+random(500));
Typesend('28');
wait(600+random(300));
writeln('yay we made the gold bars!!');
wait(85000+random(300));
end else
begin
writeln('crap we didnt make gold bars logging out now...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
'mithril':
begin
if(FindColorSpiralTolerance(x,y,5979709,343,397,383,426,10)) then
begin
mouse(x,y,1,1,false);
ChooseOption('X');
wait(1000+random(500));
Typesend('4');
wait(600+random(300));
writeln('yay we made the gold bars!!');
wait(11000+random(300));
end else
begin
writeln('crap we didnt make gold bars logging out now...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
'adamantite':
begin
if(FindColorSpiralTolerance(x,y,4214847,394,397,431,426,10)) then
begin
mouse(x,y,1,1,false);
ChooseOption('X');
wait(1000+random(500));
Typesend('3');
wait(600+random(300));
writeln('yay we made the gold bars!!');
wait(9000+random(300));
end else
begin
writeln('crap we didnt make gold bars logging out now...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
Players[CurrentPlayer].Loc := 'Walking to there';
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
end;
end;
end;
procedure checkbar;
begin
begin
If FindDtm(BarDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
begin
WriteLn('bar check and we have the bar');
end else
begin
smeltbars;
end;
end;
end;
procedure bankbars;
Begin
if (not(Loggedin)) then exit;
OpenBankFast('feb');
If BankScreen Then
begin
Deposit(1, 28, True);
Loads := Loads + 1
end;
end;
procedure proggie;
begin
Writeln('[-----The chinese smelter-----] ');
WriteLn('[-----Ran for ' + TimeRunning + '-----] ');
Writeln('[-----Loads done:' + IntToStr(Loads) +' ');
Writeln('-----The chinese smelter----- ');
Writeln(' Made by thechineseman!!!! ');
end;
procedure mainloop;
Begin
smartSetupex(smartworld, False, True);
While Not (SmartReady) Do
Wait(100);
SetTargetDC(SmartGetDC);
If Not (LoggedIn) Then
While Not (SmartGetColor(386, 249) = 65535) Do
Wait(100);
SetupSRL;
ActivateClient;
declareplayers;
DTMforItems;
loginplayer;
repeat
repeat
withdrawores;
checkores;
banktofurnace;
openfurnace;
SmeltBars;
checkbar;
furnacetobank;
bankbars;
proggie;
until (not LoggedIn);
NextPlayer(Players[CurrentPlayer].Active);
until False;
end;
procedure fancydrawings;
begin
cleardebug;
WriteLn('The chinesesmelter is made by the thechineseman who loves to eat noodles:)');
WriteLn(' //////// // // //////// //// // /\ ');
WriteLn(' /// // // // //// // //\\ ');
WriteLn(' /// // // // // // // // \\ ');
WriteLn(' /// ////////// // // // // // \\ ');
WriteLn(' /// // // // // // // /////\\\\\ ');
WriteLn(' //// // // // // //// // \\ ');
WriteLn(' //////// // // //////// // // // \\ ');
WriteLn(' is the best country in the world!!!!!!!!!!!!!!! ');
disguise('Why China Is The Best');
end;
begin
Fancydrawings;
mainloop;
end.
this is another script that i made it is a eye or newt buyer
program Eyenewtbuyer;
{.include SRL/SRL/Misc/Smart.scar}
{.include srl/srl.scar}
{/////////////////////////////////////////////////////////////////////////////////////////////////
///////ok to anyone who is rading this i only have 2 rules if you want to use this script: //////
///////1)you have to credit me if you want to use any functions and when you use it /////////////
///////2)i want u to have fun and rep me if you like this script thx! ///////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
How use it
------------------
///////////////////////////////////////////////////////////////////////////////////////////////////
//////// 1)Setup you Smart World /////////////////////
//////// 2)Setup the Declareplayers procedure that is between lines /////////////////////
//////// 3)Make sure you start fally west bank furthest bankbooth to the west/////////////////////
//////// 4)Ores in the top half of bank so that it is easier for the script /////////////////////
//////// 5)Enjoy!!!!!!!!!!!!!!!!! /////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
Features this Script includes
-------------------------------
/////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////// 1)Antiban /////////////////
//////////////////////// 2)AntiRandoms /////////////////
//////////////////////// 3)Dtms for the items /////////////////
//////////////////////// 4)RadialWalk /////////////////
//////////////////////// 5)Smart /////////////////
//////////////////////// 6)Multiplayer /////////////////
//////////////////////// 7)Can do all bars /////////////////
//////////////////////// 8)proggie! /////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
You Need
-----------
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////// Scar 3.15 //////////////////////////////
/////////////////////////////////////////// SRL rev 16 //////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////}
var
bankDTM, cashDTM, eyeDTM,SmallcashDTM,starDTM,screenDTM, x,y : Integer; Loads : Integer;
const
Smartworld = 107; //your smart world
procedure declarePlayers;
begin
HowManyPlayers := 2;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := 'chinaman575'; //username
Players[0].Pass := 'melaka'; //password
Players[0].Nick := 'man5'; //3-4 letters from your username
Players[0].pin := ''; //your bank pin
Players[0].Active := true; //are you using this player?
Players[1].Name := 'chinaman576'; //username
Players[1].Pass := '22842833'; //password
Players[1].Nick := 'man5'; //3-4 letters from your username
Players[1].pin := ''
Players[1].Active := true;
end;
procedure antiban;
begin
case random(100) of //do a random number so it won't always perform the antiban
0,5,10: RandomRClick;
1,6,8: BoredHuman;
2,7,9: HoverSkill('smithing', False);
4,12,14: hoverSkill('mining', false);
16,17,18,19: Gametab(randomrange(5,7));
20,21,22,23: Gametab(randomrange(8,9));
24,25,26,27: Gametab(13);
8,9,10,11,12: HoverSkill('random',False);
5,15,24,25,26: DoEmote(400 + Random(90));
end;
end;
procedure AntiRandoms;
begin
if not LoggedIn then Exit;
FindNormalRandoms; // find random events
if FindFight then RunTo('N',True); // if a fight is found, run to the north and run far (will run back automatically)
end;
procedure DTMforstuff;
begin
CashDTM := DTMFromString('78DA63DCC0C8C0E004C448606A9530032B900' +
'689FE0702C603986A20B23012482F06B2EC09A8590B64F9115073' +
'8008354B812C0FFC6A00919E0B0D');
EyeDTM := DTMFromString('78DA634C646260F8CF8002444544185881342' +
'310FF0702C674A09A7F0C6880118904D2B140357F09A88903AA61' +
'65C4AF26950835F14035BFF1DB050060940AA4');
BankDTM := DTMFromString('78DA63BCC8CCC0B09101051CDC3B9F4187918' +
'1018818FE0301E359A09A1D103916A89A3F7F9818F819206A4080' +
'F12650CD6E026A1E02D5EC21A006E49E9DF8D50000223D1656');
SmallcashDTM := DTMFromString('78DA639CC1CCC0B0839101194CA91062E007D' +
'220D1FF40C0B804A86637AA1A882C8C04D253806A3613503301A8' +
'E6200135738950D30B54B30BBF1A009FD90D3F');
starDTM := DTMFromString('78DA63DCC0C8C0F01B885140030317900489F' +
'E0702C62DD8D53040D580E9CD40D63F026AD611A1662D117681DC' +
'FC13BF1A00F3C61127');
screenDTM := DTMFromString('78DA633CC3C4C0A0C2C8800C3C1D4C1844803' +
'448F43F10306E666660C86640038C48249006A999C5885FCD7946' +
'E2D410B2EB10D0CD59F8D50000DE9E0C18');
end;
procedure Running;
var
Colour: string;
begin
if (GetMMLevels('run', Colour) > 30) then
SetRun(True);
end;
procedure findstarmenu;
var
ex, ey :integer;
begin
if (not LoggedIn) then exit;
repeat
if (not LoggedIn) then break;
ChooseOption('X');
until FindDTM(starDTM, ex, ey, MCX1, MCY1, MCX2, MCY2);
Wait(500+random(100));
end;
procedure cashgetting;
var
xe:integer;
begin
if not LoggedIn then Exit;
SetAngle(True);
repeat
OpenBankFast('feb');
xe := xe + 1;
Until ((BankScreen) Or (xe > 5) or (PinScreen));
if pinscreen then
InPin(Players[CurrentPlayer].pin);
if bankscreen then
depositall;
fixbank;
begin
if (FindDTM(CashDTM, x, y, msx1,msy1,msx2,msy2)) then
begin
mouse(x,y,3,3,false);
wait(600+random(300));
findstarmenu;
TypeSend('84')
writeln('Got the money from bank!');
antiban;
findnormalrandoms;
closebank;
end else
begin
writeln('Could not find any money in you need to sell the newts!');
Players[CurrentPlayer].Active := False; // Set your player to false!!
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
end;
procedure cashcheck;
begin
if not LoggedIn then Exit;
wait(600+random(300));
GameTab(4)
if (FindDTM(SmallcashDTM, x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
writeln('ok we have the cash when we did the cash check');
exit;
end else
writeln('didnt have the cash when we did the cash check ganna do it again');
cashgetting;
cashcheck;
end;
procedure walktoshop1;
begin
if not RadialRoadWalk(findfallyRoadColor, 189, 210, 70, 1, 1) then
if not RadialRoadWalk(findwaterColor, 200, 220, 70, 1, 1) then
if RadialRoadWalk(findfallyRoadColor, 184, 205, 70, 1, 1) then
begin
writeln('walked to point 1');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findwaterColor, 189, 207, 70, 1, 1);
end;
end;
procedure walktoshop2;
begin
if RadialRoadWalk(findfallyRoadColor, 177, 199, 70, 1, 1) then
begin
writeln('walked to point 2');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findfallyRoadColor, 180, 200, 70, 1, 1);
end;
end;
procedure walktoshop3;
begin
if RadialRoadWalk(findRoadColor, 162, 190, 70, 1, 1) then
begin
writeln('walked to point 3');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findRoadColor, 162, 184, 70, 1, 1);
end;
end;
procedure walktoshop4;
begin
if RadialRoadWalk(findRoadColor, 165, 194, 70, 1, 1) then
begin
writeln('walked to point 4');
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findRoadColor, 178, 211, 70, 1, 1);
end;
end;
procedure walktoshop5;
begin
if RadialRoadWalk(findRoadColor, 107, 135, 70, 1, 1) then
begin
writeln('walked to point 5');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findRoadColor, 102, 126, 60, 1, 1);
end;
end;
procedure walktoshop6;
begin
if RadialRoadWalk(findRoadColor, 177, 200, 60, 1, 1) then
begin
writeln('walked to point 6');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findRoadColor, 179, 204, 60, 1, 1);
end;
end;
procedure walktoshop7;
begin
if RadialRoadWalk(findRoadColor, 93, 114, 70, 1, 1) then
begin
writeln('walked to point 7');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findRoadColor, 102, 122, 70, 1, 1);
end;
end;
procedure walktoshop8;
begin
if RadialRoadWalk(findRoadColor, 194, 218, 70, 1, 1) then
begin
writeln('walked to point 8');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findRoadColor, 170, 191, 70, 1, 1);
end;
end;
procedure walktoshop9;
begin
if RadialRoadWalk(findRoadColor, 281, 259, 50, 1, 1) then
begin
writeln('walked to point 9');
exit;
end else
begin
writeln('dam cannot find the road trying again');
RadialRoadWalk(findRoadColor, 296, 252, 70, 1, 1);
end;
end;
procedure walktoshop;
var
sx,sy:integer;
begin
if not LoggedIn then Exit;
begin
walktoshop1;
walktoshop2;
walktoshop3;
walktoshop4;
walktoshop5;
walktoshop6;
if (FindSymbol(sx, sy, 'magic shop')) then
begin
mouse(sx,sy,1,1,true);
FFlag(0);
antiban;
end else
begin
if not (FindSymbol(sx, sy, 'magic shop')) then
begin
walktoshop7;
if (FindSymbol(sx, sy, 'magic shop')) then
begin
mouse(sx,sy,1,1,true);
FFlag(0);
antiban;
end else
begin
writeln('Could not find the magic shop ganna try something');
walktoshop8;
if (FindSymbol(sx, sy, 'magic shop')) then
begin
mouse(sx,sy,1,1,true);
writeln('ok we found the shop on second try');
antiban;
findnormalrandoms;
if not (FindSymbol(sx, sy, 'magic shop')) then
begin
walktoshop9;
if (FindSymbol(sx, sy, 'magic shop')) then
begin
mouse(sx,sy,1,1,true);
writeln('ok we found the shop on third try');
antiban;
end else
writeln('omg we cant find the shop logging out now...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
end;
end;
end;
end;
end;
function FindObjCustom2(var cx, cy: Integer; Text: TStringArray; Color: TIntegerArray; Tolerance: Integer): Boolean;
var
a, b, c, i, x1, y1, x2, y2: Integer;
Start: Boolean;
begin
for b := 0 to (GetArrayLength(Color)-1) do
begin
if (FindColorSpiralTolerance(cx, cy, color[b], MSX1, MSY1, MSX2, MSY2, Tolerance)) then
begin
Start := True;
Break;
end;
end;
if(Start)then
begin
x1 := 245;
y1 := 165;
x2 := 277;
y2 := 185;
repeat
if not(LoggedIn)then break;
a := a + 1;
if (a = 1) then
c := c + 1
else if (a = 3) then
c := c + 1;
for i := 1 to c do
begin
if (a = 1) then
begin
x1 := x1 + 30;
x2 := x2 + 30;
end else
if (a = 2) then
begin
y1 := y1 - 20;
y2 := y2 - 20;
end else
if (a = 3) then
begin
x1 := x1 - 30;
x2 := x2 - 30;
end else
if (a = 4) then
begin
y1 := y1 + 20;
y2 := y2 + 20;
end;
if (x1 = 485) and (x2 = 517) then
x2 := x2 - 2;
if (y1 = 325) and (y2 = 345) then
y2 := y2 - 7;
if (x2 > 515) then
Break;
for b := 0 to (GetArrayLength(Color)-1) do
begin
if (FindColorTolerance(cx, cy, Color[b], x1, y1, x2, y2, tolerance)) then
begin
MMouse(cx, cy, 3, 3);
Wait(5+Random(10));
if (IsUpTextMultiCustom(Text)) then
begin
Result := True;
Exit;
end;
end;
end;
end;
if (a = 4) then
a := 0;
until (x2 > 515) or (Result = True);
end;
end;
procedure tradebetty;
begin
if not LoggedIn then Exit;
wait(2000+random(300));
if FindObjCustom2(x, y, ['etty'], [1250069, 4676202, 6229087],30) then
begin
mouse(x,y,1,1,false);
wait(300+random(300));
chooseoption('Trade')
writeln('we have traded betty!');
end else
begin
writeln('we cant find betty and is logging out');
Players[CurrentPlayer].Active := False; // Set your player to false!!
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!;
end;
end;
procedure buynewt;
begin
if not LoggedIn then Exit;
if (FindDTM(screenDTM, x, y, msx1,msy1,msx2,msy2)) then
begin
if (FindDTM(EyeDTM, x, y, msx1,msy1,msx2,msy2)) then
begin
writeln('we have found the eye of newt buying now');
mouse(x,y,1,1,false);
wait(300+random(300));
findstarmenu;
wait(600+random(300));
typesend('123')
Writeln('we have bought the eyes! walking back now');
if not (FindDTM(ScreenDTM, x, y, msx1,msy1,msx2,msy2)) then
begin
writeln('We cant find the eye of newt trying again');
tradebetty;
buynewt;
end else
begin
Players[CurrentPlayer].Active := False; // Set your player to false!!
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
end;
end;
procedure checknewt;
begin
wait(1000+random(300));
GameTab(4)
if (FindDTM(EyeDTM, x, y, MIX1, MIY1, MIX2, MIY2)) then
begin
writeln('ok we have the eye when we did the eye check');
exit;
end else
writeln('didnt have the eye when we did the eye check ganna do it again');
tradebetty;
buynewt;
end;
procedure walkback1;
begin
if not RadialRoadWalk(findRoadColor, 67, 31, 60, 1, 1) then
if RadialRoadWalk(findRoadColor, 75, 45, 70, 1, 1) then
begin
writeln('We have walked back to point 1');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findRoadColor, 75, 57, 55, 1, 1);
end;
end;
procedure walkback2;
begin
if RadialRoadWalk(findRoadColor, 329, 311, 70, 1, 1) then
begin
writeln('We have walked back to point 2');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findRoadColor, 345, 315, 70, 1, 1);
end;
end;
procedure walkback3;
begin
if RadialRoadWalk(findRoadColor, 312, 286, 60, 1, 1) then
begin
writeln('We have walked back to point 3');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findRoadColor, 316, 294, 60, 1, 1);
end;
end;
procedure walkback4;
begin
if RadialRoadWalk(findRoadColor, 359, 329, 70, 1, 1) then
begin
writeln('We have walked back to point 4');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findRoadColor, 355, 324, 70, 1, 1);
end;
end;
procedure walkback5;
begin
if not RadialRoadWalk(findRoadColor, 359, 331, 70, 1, 1) then
if RadialRoadWalk(RoadColor, 62, 42, 70, 1, 1) then
begin
writeln('We have walked back to point 5');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findRoadColor, 359, 341, 70, 1, 1);
end;
end;
procedure walkback6;
begin
if RadialRoadWalk(findRoadColor, 350, 370, 70, 1, 1) then
begin
writeln('We have walked back to point 6');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findRoadColor, 5, 34, 70, 1, 1);
end;
end;
procedure walkback7;
begin
if not RadialRoadWalk(findfallyRoadColor, 356, 370, 70, 1, 1) then
if not RadialRoadWalk(findfallyRoadColor, 356, 380, 70, 1, 1) then
if not RadialRoadWalk(findRoadColor, 35, 15, 70, 1, 1) then
begin
writeln('We have walked back to point 7');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findfallyRoadColor, 356, 370, 70, 1, 1);
end;
end;
procedure walkback8;
begin
if not RadialRoadWalk(findfallyRoadColor, 4, 15, 70, 1, 1) then
begin
writeln('We have walked back to point 8');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findfallyRoadColor, 21, 8, 70, 1, 1);
end;
end;
procedure walkback9;
begin
if RadialRoadWalk(findfallyRoadColor, 357, 370, 70, 1, 1) then
begin
writeln('We have walked back to point 9');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findfallyRoadColor, 358, 375, 70, 1, 1);
end;
end;
procedure walkback10;
begin
if RadialRoadWalk(findfallyRoadColor, 358, 375, 70, 1, 1) then
begin
writeln('We have walked back to point 10');
exit;
end else
begin
writeln('cannot walk back trying again');
RadialRoadWalk(findfallyRoadColor, 358, 375, 70, 1, 1);
end;
end;
procedure walkback;
var
sx,sy:integer;
begin
if not LoggedIn then Exit;
begin
walkback1;
walkback2;
walkback3;
walkback4;
walkback5;
walkback6;
walkback7;
walkback8;
if DTMRotated(BankDTM, sx, sy, mmx1,mmy1,mmx2,mmy2) then
begin
Mouse(sx, sy, 5, 5, True);
writeln('we have found the bankers!!!!!!!');
end else
begin
writeln('we havent found the bankers ganna try again...');
walkback9;
if DTMRotated(BankDTM, sx, sy, mmx1,mmy1,mmx2,mmy2) then
begin
Mouse(sx, sy, 5, 5, True);
writeln('we have found the bankers!!!!!!!');
end else
writeln('cant find the bankers logging out...');
Players[CurrentPlayer].Active := False; // Set your player to false!!
LogOut; // Log him out!!
Exit; // Exit the procedure, so it wont continue!!
end;
end;
end;
procedure bankall;
var
xe:integer;
begin
if not LoggedIn then Exit;
repeat
OpenBankFast('feb');
xe := xe + 1;
Until ((BankScreen) Or (xe > 5) or (PinScreen));
if pinscreen then
InPin(Players[CurrentPlayer].pin);
if bankscreen then
depositall;
Loads := Loads + 1
end;
procedure proggie;
begin
Writeln(' ///////////Eye killer//////////// ');
WriteLn('///////////////////////////////// Ran for ' + TimeRunning + ' ///////////////////////////////// ');
Writeln('///////////////////////////////// Loads done:' + IntToStr(Loads) +' ///////////////////////// ');
Writeln(' ///////////Eye killer//////////// ');
Writeln(' Made by thechineseman ');
end;
procedure mainloop;
Begin
smartSetupex(smartworld, False, True);
While Not (SmartReady) Do
Wait(100);
SetTargetDC(SmartGetDC);
If Not (LoggedIn) Then
While Not (SmartGetColor(386, 249) = 65535) Do
Wait(100);
SetupSRL;
DTMforstuff;
ActivateClient;
Declareplayers;
loginplayer;
repeat
repeat
running;
cashgetting;
Cashcheck;
walktoshop;
tradebetty;
buynewt;
checknewt;
running;
walkback;
bankall;
proggie;
until (not LoggedIn);
NextPlayer(Players[CurrentPlayer].Active);
until False;
end;
procedure startup;
begin
cleardebug;
WriteLn('The eye of newt buyer is made by the thechineseman who loves to eat noodles:)');
WriteLn(' //////// // // //////// //// // /\ ');
WriteLn(' /// // // // //// // //\\ ');
WriteLn(' /// // // // // // // // \\ ');
WriteLn(' /// ////////// // // // // // \\ ');
WriteLn(' /// // // // // // // /////\\\\\ ');
WriteLn(' //// // // // // //// // \\ ');
WriteLn(' //////// // // //////// // // // \\ ');
WriteLn(' is the best country in the world!!!!!!!!!!!!!!! ');
disguise('Why China Is The Best');
end;
begin
startup;
mainloop;
end.——————————————————<!– END TEMPLATE: formanswers –>