HyperSecret
2008-04-23 13:02:30

CutEmDown By HyperSecret


**Also Tested 1 Week Of Stats With My Previous Power-Cutter Stats ID**
Progress Reports :
HyperSecret :
+——————————-+
| CutEmDown v0.1 Alpha - HyperSecret |
+——————————-+
| Worked for 22 Hours, 21 Minutes and 4 Seconds
| Loads Done/Dropped : 138
| Logs Cut : 2695, at the rate of 120 per hour.
| Axes Fixed : 7
| Ents Avoided : 76
| Responds : 0
+————————————+
—- What It Does —-
- Cuts Trees And Oaks
- Finds Those Ents
- Multiple Walking Pahts
- Fixes Axes If Broken
- Smart Detection Both Tree And Location
- Auto-Coloring
- Responds
- Anti-Ban/Anti-Randoms
- Multi-Player
- Great Dropping Procedure
Walking Paths From Lumby - []
Walking Paths From FixItBob - []
NEW Behind Castle Also From FixItBob - []

– New To Version 0.3 BETA –
- Now Includes FullDebug Option
- Revised Cutting Function (CutEmDown)
- Revised Walking (HandleWalking Procedure)
- Added Walking From Trees To Store
- DDTM Of Store For Entering
- Redid FindShopKeeper and FindFixItBob now 1 Function (FindServant)
- Added Relocation To CastleTrees
- Added Switching Between Trees (Random(4))
- Added WalkToFrom(To, From : String); procedure for walking
- Added Fixing Axe By Selling To Store -
- And A LOT More Check It Out!
– New To Version 0.2 BETA –
- Support Wielded Axes
- Revised GrabBridgeColor
- Revised Lumby Detection
- Fixed Chopping After Walking
- Added GrabWallFenceColor
- Added Player Switch If HomeTeleport Was Cast To Soon
- Added Finding Which Axe Being Used //not implemented yet
- Rests Accordingly With Active Players Not Amount Of Players
- Change Amount Of Time To Rest
- Added Behind LumbyCastle To Cutting Locations
- Uses a DDTM To Enter BobFixIt
So that is it. Please test and leave and feedback you have or if you just want to help me out and take a good look at the script and give me any feedback of any sort that you think, good or bad.
Thanks A Lot in advance and
Enjoy!
**NOTE: Works best with Bronze Axe, since they are free to fix.