SRL Archive - Outdated / Broken

CutEmDown


HyperSecret

2008-04-23 13:02:30


CutEmDown By HyperSecret




**Also Tested 1 Week Of Stats With My Previous Power-Cutter Stats ID**

Progress Reports :

HyperSecret :

+——————————-+
| CutEmDown v0.1 Alpha - HyperSecret |
+——————————-+
| Worked for 22 Hours, 21 Minutes and 4 Seconds
| Loads Done/Dropped : 138
| Logs Cut : 2695, at the rate of 120 per hour.
| Axes Fixed : 7
| Ents Avoided : 76
| Responds : 0
+————————————+


—- What It Does —-
  • Cuts Trees And Oaks
  • Finds Those Ents
  • Multiple Walking Pahts
  • Fixes Axes If Broken
  • Smart Detection Both Tree And Location
  • Auto-Coloring
  • Responds
  • Anti-Ban/Anti-Randoms
  • Multi-Player
  • Great Dropping Procedure

Walking Paths From Lumby - []
Walking Paths From FixItBob - []
NEW Behind Castle Also From FixItBob - []


– New To Version 0.3 BETA –
  • Now Includes FullDebug Option
  • Revised Cutting Function (CutEmDown)
  • Revised Walking (HandleWalking Procedure)
  • Added Walking From Trees To Store
  • DDTM Of Store For Entering
  • Redid FindShopKeeper and FindFixItBob now 1 Function (FindServant)
  • Added Relocation To CastleTrees
  • Added Switching Between Trees (Random(4))
  • Added WalkToFrom(To, From : String); procedure for walking
  • Added Fixing Axe By Selling To Store
  • -
  • And A LOT More Check It Out!

– New To Version 0.2 BETA –
  • Support Wielded Axes
  • Revised GrabBridgeColor
  • Revised Lumby Detection
  • Fixed Chopping After Walking
  • Added GrabWallFenceColor
  • Added Player Switch If HomeTeleport Was Cast To Soon
  • Added Finding Which Axe Being Used //not implemented yet
  • Rests Accordingly With Active Players Not Amount Of Players
  • Change Amount Of Time To Rest
  • Added Behind LumbyCastle To Cutting Locations
  • Uses a DDTM To Enter BobFixIt

So that is it. Please test and leave and feedback you have or if you just want to help me out and take a good look at the script and give me any feedback of any sort that you think, good or bad.

Thanks A Lot in advance and

Enjoy!

**NOTE: Works best with Bronze Axe, since they are free to fix.

Naum

2008-04-23 13:05:38

This looks very good, Nice cutting places, Looks like alot of time has been invested in this :).
Rep++,

But wheres the script ;)

Ok see that you added it :)
Actually I really really like it just one suggestion:
Maybe you could do a

For i:= (how many rww's) do...

But good Job.

Keep It Up ;)

HyperSecret

2008-04-23 13:07:55

just uploaded it, had to change some things for the release version

EvilChicken!

2008-04-23 16:41:42

Wow. Fucking god. How long did you spend on this?

And, why not add auto-updating? And, proggy to text file saving?

But, I really hope your script get a LOT of attention. It looks.. Amazing.
No joke.

HyperSecret

2008-04-23 17:29:33

Wow, didn't quite expect that type of reaction, but yes I also hope it doesn't go unnoticed and some higher/better scripters than me take a look at it.

and auto-updating, i guess I've never really thought about it.
got thread/script that has it so i can look?

and writing the progress report to a file i've thought about just not on the top of the list.

Thanks for the reply, really glad

P1nky

2008-04-23 17:43:40

Wow really nice! btw u could have got easier locations but great effort/and fixing axe lol

HyperSecret

2008-04-23 18:30:09

From: P1NKY
Wow really nice! btw u could have got easier locations but great effort/and fixing axe lol


ok thanks, could have got easier locations? do you mean picked an easier location to walk to or what exactly?

EvilChicken!

2008-04-23 18:41:12

From: HyperSecret
Wow, didn't quite expect that type of reaction, but yes I also hope it doesn't go unnoticed and some higher/better scripters than me take a look at it.

and auto-updating, i guess I've never really thought about it.
got thread/script that has it so i can look?

and writing the progress report to a file i've thought about just not on the top of the list.

Thanks for the reply, really glad


{*******************************************************************************
procedure SaveToTxt;
By: EvilChicken! with inspiration from Hy's Fight Cave Runner.
Description: Saves the text in the debug box to a '.txt' file.
*******************************************************************************}
procedure SaveToTxt;
var
JX2: Integer;

begin
JX2 := ReWriteFile(ScriptPath + 'CutEmDown Progress Report.txt', True);
if JX2 <= 0 then Exit;
WriteFileString(JX2, GetDebugText);
CloseFile(JX2);
end;

I hope this is self-explanatory. If not, tell me.

Autoupdating: You need a web-page on the net. (I want to reccomend AgilityHoster. [Google..] ) Take a look at Hy's fight caver, in this procedure called "CheckVersion". Pretty much does the job.

If you really want to add auto-updating to this script, PM me and I'll help you through it step by step. ^_^

HyperSecret

2008-04-24 01:49:49

lol thx, i knew how to write to text thanks for the function though

MylesMadness

2008-04-29 19:31:48

110mb is better for free hosting. Anyway looks amazing for sure. This would be the best script ever if you added banking and money withdrawing for bob axe fixing

HayHay89

2008-04-30 07:38:45

Hmmm umm i noticed that srls Bridge colors are broken or its the script but wat i found helps it alot

function AtTrees: Boolean;
var
tx, ty, FishSymbolColor, WaterColor, BridgeColor: Integer;
begin
if not(LoggedIn) then Exit;
BridgeColor := GrabBridgeColor;
if FindSymbol(tx, ty, 'fish') then
begin
FishSymbolColor := GetSymbolColor(tx, ty, 'fish');
Writeln('FishSymbolColor = '+ IntToStr(FishSymbolColor));
if FindColor(tx, ty, FishSymbolColor, MMX1, MMY1, MMCX, MMY2) or
FindColor(tx, ty, BridgeColor, MMX1, MMY1, MMCX, MMCY) then
begin
FindRand;
Players[CurrentPlayer].Loc := 'Trees';
Result := True;
Writeln('At Trees');
end;
end;
end;

if u can see i change the and to a or so if it finds the fishsymbol color or bridge it will cut
until srl is fixed that should work
but was a quick fix

And a progress report

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| [url]www.srl-forums.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 7 |
| Fights : 2 |
| Talks : 3 |
| Dwarfs : 1 |
| Old Men : 2 |
| Boxes Solved : 1 |
| Ents Found : 13 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

+-------------------------------+
| CutEmDown v0.1 Beta - HyperSecret |
+-------------------------------+
| Worked for 1 Hours, 14 Minutes and 7 Seconds
| Loads Done/Dropped : 15
| Logs Cut : 419, at the rate of 332 per hour.
| Axes Fixed : 1
| Ents Avoided : 13
| Responds : 0
+------------------------------------+

ShowerThoughts

2008-04-30 09:50:52

Looks awesome mate!

Edit:
Const
KeepExtraItems = False; //True if you want to keep extra items from randoms after logs are dropped, false to drop all items but Axe, coins, and gems
LoadsToDo = 1; //How many loads each player should do before switching
RMM = False; //Random MouseSpeed (RMM) everytime the mouse moves at a random speed between 15 - 20
SMART-World = 126

Version = '0.1 Beta';
:p shouldn't that be
Const
KeepExtraItems = False; //True if you want to keep extra items from randoms after logs are dropped, false to drop all items but Axe, coins, and gems
LoadsToDo = 1; //How many loads each player should do before switching
RMM = False; //Random MouseSpeed (RMM) everytime the mouse moves at a random speed between 15 - 20
SMART-World = 126;

Version = '0.1 Beta';

EvilChicken!

2008-04-30 10:14:12

It doesn't compile ATM: do one minor thing to fix that: press CTRL + R, type "Smart-world", press TAB, type "SMARTWorld" and press enter.

And also, add a semi-colon at the end of line 24.

By the way, still up for autoupdating?

Gu3st...

2008-04-30 11:01:50

[php]Failed when compiling
Line 24: [Error] (13485:6): is ('=') expected in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Successfully compiled (4270 ms)
Line 177: [Hint] (13638:1): Variable 'DEG' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Line 278: [Hint] (13739:1): Variable 'I' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Line 381: [Hint] (13842:1): Variable 'WATERCOLOR' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Line 928: [Hint] (14389:1): Variable 'AX' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Line 928: [Hint] (14389:1): Variable 'AY' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Line 948: [Hint] (14409:1): Variable 'TX' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Line 948: [Hint] (14409:1): Variable 'TY' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Line 11: [Hint] (13472:5): Variable 'CUTTIME' never used in script C:\-\Scripts\CutEmDown 0.1 BETA Release.scar
Successfully executed[/php]

HyperSecret

2008-04-30 18:00:10

From: Mylesmadness
110mb is better for free hosting. Anyway looks amazing for sure. This would be the best script ever if you added banking and money withdrawing for bob axe fixing


will eventually add that in, im doing some testing of it right now, have to autocolor somethings and such, and make dtms of all types of broken axes, so it can determine the amount of money to take out

From: hayhay89
Hmmm umm i noticed that srls Bridge colors are broken or its the script but wat i found helps it alot

function AtTrees: Boolean;
var
tx, ty, FishSymbolColor, WaterColor, BridgeColor: Integer;
begin
if not(LoggedIn) then Exit;
BridgeColor := GrabBridgeColor;
if FindSymbol(tx, ty, 'fish') then
begin
FishSymbolColor := GetSymbolColor(tx, ty, 'fish');
Writeln('FishSymbolColor = '+ IntToStr(FishSymbolColor));
if FindColor(tx, ty, FishSymbolColor, MMX1, MMY1, MMCX, MMY2) or
FindColor(tx, ty, BridgeColor, MMX1, MMY1, MMCX, MMCY) then
begin
FindRand;
Players[CurrentPlayer].Loc := 'Trees';
Result := True;
Writeln('At Trees');
end;
end;
end;

if u can see i change the and to a or so if it finds the fishsymbol color or bridge it will cut
until srl is fixed that should work
but was a quick fix

And a progress report

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| [url]www.srl-forums.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 7 |
| Fights : 2 |
| Talks : 3 |
| Dwarfs : 1 |
| Old Men : 2 |
| Boxes Solved : 1 |
| Ents Found : 13 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

+-------------------------------+
| CutEmDown v0.1 Beta - HyperSecret |
+-------------------------------+
| Worked for 1 Hours, 14 Minutes and 7 Seconds
| Loads Done/Dropped : 15
| Logs Cut : 419, at the rate of 332 per hour.
| Axes Fixed : 1
| Ents Avoided : 13
| Responds : 0
+------------------------------------+


1st Thanks for the progress report!

and the AND should/needs to be there b/c it searches certain sections for each color, and its my own autocoloring function, ive been tweaking it to work even better so if i decide to release this farther it will be better. I have it modified in my version…but then again i guess OR possibly could work

From: EvilChicken!
It doesn't compile ATM: do one minor thing to fix that: press CTRL + R, type "Smart-world", press TAB, type "SMARTWorld" and press enter.

And also, add a semi-colon at the end of line 24.

By the way, still up for autoupdating?


lol yea i threw in the whole SMART-World and such right at the end when i took at acc names and passwords just so people wouldnt have to go down a switch the world…so i guess i forgot a semi-colon ; :D

and i know there are many hints for variables not being used but they are things commented out in my version that are in the works

Hugolord

2008-05-22 02:01:21

nvm got it to work, gona try this on most of my autoers soon..

PvH

2008-05-24 03:38:25

im using it now.. i first had that smart error thing:p
changed it of course^^
han i had errors loging out..
but that was because it didn't have the axe in inv:p
(maybe you can support wielding?)
and that autocolor of the bridge always fails (for me)
i really like the script:)
i'll post a proggy later ^^

Hugolord

2008-05-24 06:30:52

I don't know why but the script always closes when I run it?
Like, scar just closes lol..

any help?

HayHay89

2008-05-24 07:18:08

From: Hugolord
I don't know why but the script always closes when I run it?
Like, scar just closes lol..

any help?


update your world.ini

Hugolord

2008-05-24 07:30:38

From: HayHay89
update your world.ini


thanks got it working ^^

also It always gets lost from lumbridge to bridge :S

HayHay89

2008-05-24 07:47:30

From: Hugolord
er is there a tut on how to do that or how would I update it?

ill tell u now

go to your scar folder go to scss go to worlds delete everthing in there
and put

[PHP]; List generated by Freddy1990's Advanced World Generator v2.50
; Generated on 28/03/2008 at 16:02:58
; http://freddy1990.com/fawg.php

[Worlds]
Count=159

[World1]
Prefix=world1
Type=Free
Flag=usflag
Location=United States 3

[World2]
Prefix=world2
Type=Members
Flag=usflag
Location=United States 3

[World3]
Prefix=sl1
Type=Free
Flag=usflag
Location=US Central 2

[World4]
Prefix=world4
Type=Free
Flag=usflag
Location=United States 2

[World5]
Prefix=world5
Type=Free
Flag=usflag
Location=United States 2

[World6]
Prefix=sl10
Type=Members
Flag=usflag
Location=US Central 2

[World7]
Prefix=world7
Type=Free
Flag=usflag
Location=United States 3

[World8]
Prefix=world8
Type=Free
Flag=usflag
Location=United States 3

[World9]
Prefix=world9
Type=Members
Flag=usflag
Location=United States 3

[World10]
Prefix=me5
Type=Free
Flag=nlflag
Location=Netherlands 2

[World11]
Prefix=world11
Type=Free
Flag=ukflag
Location=UK 1

[World12]
Prefix=jolt9
Type=Members
Flag=ukflag
Location=UK 2

[World13]
Prefix=world13
Type=Free
Flag=usflag
Location=United States 2

[World14]
Prefix=world14
Type=Free
Flag=usflag
Location=United States 2

[World15]
Prefix=mn2
Type=Free
Flag=ukflag
Location=UK 1

[World16]
Prefix=mn3
Type=Free
Flag=ukflag
Location=UK 1

[World17]
Prefix=world17
Type=Free
Flag=usflag
Location=United States 2

[World18]
Prefix=world18
Type=Members
Flag=usflag
Location=United States 2

[World19]
Prefix=world19
Type=Free
Flag=usflag
Location=United States 2

[World20]
Prefix=world20
Type=Free
Flag=usflag
Location=United States 2

[World21]
Prefix=world21
Type=Free
Flag=usflag
Location=United States 3

[World22]
Prefix=world22
Type=Members
Flag=usflag
Location=United States 3

[World23]
Prefix=mn4
Type=Members
Flag=ukflag
Location=UK 1

[World24]
Prefix=mn5
Type=Members
Flag=ukflag
Location=UK 1

[World25]
Prefix=me6
Type=Free
Flag=nlflag
Location=Netherlands 2

[World26]
Prefix=world26
Type=Members
Flag=usflag
Location=United States 3

[World27]
Prefix=world27
Type=Members
Flag=usflag
Location=United States 3

[World28]
Prefix=world28
Type=Members
Flag=usflag
Location=United States 3

[World29]
Prefix=world29
Type=Free
Flag=usflag
Location=United States 3

[World30]
Prefix=world30
Type=Free
Flag=usflag
Location=United States 3

[World31]
Prefix=world31
Type=Members
Flag=usflag
Location=United States 3

[World32]
Prefix=world32
Type=Free
Flag=usflag
Location=United States 3

[World33]
Prefix=at1
Type=Free
Flag=usflag
Location=US East 2

[World34]
Prefix=at2
Type=Free
Flag=usflag
Location=US East 2

[World35]
Prefix=at3
Type=Free
Flag=usflag
Location=US East 2

[World36]
Prefix=at4
Type=Members
Flag=usflag
Location=US East 2

[World37]
Prefix=world37
Type=Free
Flag=usflag
Location=United States 2

[World38]
Prefix=ny9
Type=Free
Flag=usflag
Location=US East 1

[World39]
Prefix=ny10
Type=Members
Flag=usflag
Location=US East 1

[World40]
Prefix=ny11
Type=Free
Flag=usflag
Location=US East 1

[World41]
Prefix=ny12
Type=Free
Flag=usflag
Location=US East 1

[World42]
Prefix=world42
Type=Members
Flag=usflag
Location=United States 3

[World43]
Prefix=sl11
Type=Free
Flag=usflag
Location=US Central 2

[World44]
Prefix=at6
Type=Members
Flag=usflag
Location=US East 2

[World45]
Prefix=ny13
Type=Members
Flag=usflag
Location=US East 1

[World46]
Prefix=ny14
Type=Members
Flag=usflag
Location=US East 1

[World47]
Prefix=world47
Type=Free
Flag=usflag
Location=United States 3

[World48]
Prefix=world48
Type=Members
Flag=usflag
Location=United States 3

[World50]
Prefix=ams2
Type=Free
Flag=nlflag
Location=Netherlands 1

[World51]
Prefix=ams3
Type=Free
Flag=nlflag
Location=Netherlands 1

[World52]
Prefix=jolt5
Type=Free
Flag=ukflag
Location=UK 2

[World53]
Prefix=ams5
Type=Members
Flag=nlflag
Location=Netherlands 1

[World54]
Prefix=me10
Type=Members
Flag=nlflag
Location=Netherlands 2

[World55]
Prefix=ch1
Type=Free
Flag=usflag
Location=US Central 1

[World56]
Prefix=world56
Type=Members
Flag=usflag
Location=United States 3

[World57]
Prefix=ch3
Type=Free
Flag=usflag
Location=US Central 1

[World58]
Prefix=ch4
Type=Members
Flag=usflag
Location=US Central 1

[World59]
Prefix=ch5
Type=Members
Flag=usflag
Location=US Central 1

[World61]
Prefix=world61
Type=Free
Flag=usflag
Location=United States 2

[World62]
Prefix=world62
Type=Free
Flag=usflag
Location=United States 2

[World63]
Prefix=world63
Type=Free
Flag=usflag
Location=United States 2

[World64]
Prefix=world64
Type=Members
Flag=usflag
Location=United States 2

[World65]
Prefix=world65
Type=Members
Flag=usflag
Location=United States 2

[World66]
Prefix=world66
Type=Members
Flag=usflag
Location=United States 2

[World67]
Prefix=jolt10
Type=Free
Flag=ukflag
Location=UK 2

[World68]
Prefix=jolt11
Type=Free
Flag=ukflag
Location=UK 2

[World69]
Prefix=jolt12
Type=Members
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Location=UK 2

[World70]
Prefix=world70
Type=Members
Flag=usflag
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[World71]
Prefix=mn1
Type=Members
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[World72]
Prefix=world72
Type=Free
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[World74]
Prefix=sl3
Type=Free
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Location=US Central 2

[World75]
Prefix=sl4
Type=Free
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[World76]
Prefix=sl5
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[World77]
Prefix=sl6
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[World78]
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[World79]
Prefix=sl8
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Location=US Central 2

[World80]
Prefix=world80
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[World81]
Prefix=mn6
Type=Free
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Location=UK 1

[World82]
Prefix=world82
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[World83]
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[World84]
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[World85]
Prefix=ny1
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[World86]
Prefix=ny2
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[World87]
Prefix=cc16
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[World88]
Prefix=ny5
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[World89]
Prefix=ny6
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Flag=usflag
Location=US East 1

[World90]
Prefix=ny7
Type=Free
Flag=usflag
Location=US East 1

[World91]
Prefix=ny8
Type=Members
Flag=usflag
Location=US East 1

[World92]
Prefix=world92
Type=Members
Flag=ukflag
Location=UK 1

[World93]
Prefix=mi1
Type=Free
Flag=usflag
Location=US East 3

[World94]
Prefix=mi2
Type=Free
Flag=usflag
Location=US East 3

[World95]
Prefix=mi3
Type=Free
Flag=usflag
Location=US East 3

[World96]
Prefix=mi4
Type=Free
Flag=usflag
Location=US East 3

[World97]
Prefix=mi5
Type=Members
Flag=usflag
Location=US East 3

[World98]
Prefix=mi6
Type=Members
Flag=usflag
Location=US East 3

[World99]
Prefix=mi7
Type=Members
Flag=usflag
Location=US East 3

[World100]
Prefix=world100
Type=Members
Flag=usflag
Location=United States 3

[World101]
Prefix=at7
Type=Free
Flag=usflag
Location=US East 2

[World102]
Prefix=at8
Type=Free
Flag=usflag
Location=US East 2

[World103]
Prefix=at9
Type=Members
Flag=usflag
Location=US East 2

[World104]
Prefix=at10
Type=Members
Flag=usflag
Location=US East 2

[World105]
Prefix=mn8
Type=Free
Flag=ukflag
Location=UK 1

[World106]
Prefix=mn9
Type=Free
Flag=ukflag
Location=UK 1

[World107]
Prefix=au1
Type=Free
Flag=auflag
Location=Australia

[World108]
Prefix=au2
Type=Free
Flag=auflag
Location=Australia

[World109]
Prefix=au3
Type=Free
Flag=auflag
Location=Australia

[World110]
Prefix=au4
Type=Members
Flag=auflag
Location=Australia

[World111]
Prefix=au5
Type=Members
Flag=auflag
Location=Australia

[World112]
Prefix=au6
Type=Members
Flag=auflag
Location=Australia

[World113]
Prefix=world113
Type=Free
Flag=usflag
Location=United States 2

[World114]
Prefix=world114
Type=Members
Flag=usflag
Location=United States 2

[World115]
Prefix=world115
Type=Members
Flag=usflag
Location=United States 2

[World116]
Prefix=world116
Type=Members
Flag=usflag
Location=United States 2

[World117]
Prefix=swe1
Type=Free
Flag=sweflag
Location=Sweden

[World118]
Prefix=swe2
Type=Free
Flag=sweflag
Location=Sweden

[World119]
Prefix=swe3
Type=Free
Flag=sweflag
Location=Sweden

[World121]
Prefix=swe5
Type=Members
Flag=sweflag
Location=Sweden

[World123]
Prefix=swe7
Type=Free
Flag=sweflag
Location=Sweden

[World124]
Prefix=swe8
Type=Members
Flag=sweflag
Location=Sweden

[World125]
Prefix=jlv9
Type=Free
Flag=caflag
Location=Canada West

[World126]
Prefix=jlv2
Type=Free
Flag=caflag
Location=Canada West

[World127]
Prefix=jlv3
Type=Free
Flag=caflag
Location=Canada West

[World128]
Prefix=jlv4
Type=Free
Flag=caflag
Location=Canada West

[World129]
Prefix=jlv5
Type=Members
Flag=caflag
Location=Canada West

[World130]
Prefix=jlv6
Type=Members
Flag=caflag
Location=Canada West

[World131]
Prefix=jlv7
Type=Members
Flag=caflag
Location=Canada West

[World132]
Prefix=jlv8
Type=Members
Flag=caflag
Location=Canada West

[World133]
Prefix=hel1
Type=Free
Flag=finflag
Location=Finland

[World134]
Prefix=hel2
Type=Free
Flag=finflag
Location=Finland

[World136]
Prefix=hel4
Type=Free
Flag=finflag
Location=Finland

[World137]
Prefix=hel5
Type=Members
Flag=finflag
Location=Finland

[World138]
Prefix=hel6
Type=Members
Flag=finflag
Location=Finland

[World141]
Prefix=ams7
Type=Free
Flag=nlflag
Location=Netherlands 1

[World142]
Prefix=me2
Type=Free
Flag=nlflag
Location=Netherlands 2

[World143]
Prefix=me3
Type=Members
Flag=nlflag
Location=Netherlands 2

[World144]
Prefix=me4
Type=Members
Flag=nlflag
Location=Netherlands 2

[World145]
Prefix=jlv18
Type=Members
Flag=caflag
Location=Canada West

[World149]
Prefix=hel7
Type=Free
Flag=finflag
Location=Finland

[World151]
Prefix=hel9
Type=Members
Flag=finflag
Location=Finland

[World152]
Prefix=jlv10
Type=Free
Flag=caflag
Location=Canada West

[World153]
Prefix=jlv11
Type=Free
Flag=caflag
Location=Canada West

[World154]
Prefix=jlv12
Type=Free
Flag=caflag
Location=Canada West

[World155]
Prefix=jlv13
Type=Free
Flag=caflag
Location=Canada West

[World157]
Prefix=jlv15
Type=Members
Flag=caflag
Location=Canada West

[World158]
Prefix=jlv16
Type=Members
Flag=caflag
Location=Canada West

[World159]
Prefix=jlv17
Type=Members
Flag=caflag
Location=Canada West [/PHP]

Hugolord

2008-05-24 09:02:52

From: HayHay89
ill tell u now

go to your scar folder go to scss go to worlds delete everthing in there
and put

[PHP]; List generated by Freddy1990's Advanced World Generator v2.50
; Generated on 28/03/2008 at 16:02:58
; http://freddy1990.com/fawg.php

[Worlds]
Count=159

[World1]
Prefix=world1
Type=Free
Flag=usflag
Location=United States 3

[World2]
Prefix=world2
Type=Members
Flag=usflag
Location=United States 3

[World3]
Prefix=sl1
Type=Free
Flag=usflag
Location=US Central 2

[World4]
Prefix=world4
Type=Free
Flag=usflag
Location=United States 2

[World5]
Prefix=world5
Type=Free
Flag=usflag
Location=United States 2

[World6]
Prefix=sl10
Type=Members
Flag=usflag
Location=US Central 2

[World7]
Prefix=world7
Type=Free
Flag=usflag
Location=United States 3

[World8]
Prefix=world8
Type=Free
Flag=usflag
Location=United States 3

[World9]
Prefix=world9
Type=Members
Flag=usflag
Location=United States 3

[World10]
Prefix=me5
Type=Free
Flag=nlflag
Location=Netherlands 2

[World11]
Prefix=world11
Type=Free
Flag=ukflag
Location=UK 1

[World12]
Prefix=jolt9
Type=Members
Flag=ukflag
Location=UK 2

[World13]
Prefix=world13
Type=Free
Flag=usflag
Location=United States 2

[World14]
Prefix=world14
Type=Free
Flag=usflag
Location=United States 2

[World15]
Prefix=mn2
Type=Free
Flag=ukflag
Location=UK 1

[World16]
Prefix=mn3
Type=Free
Flag=ukflag
Location=UK 1

[World17]
Prefix=world17
Type=Free
Flag=usflag
Location=United States 2

[World18]
Prefix=world18
Type=Members
Flag=usflag
Location=United States 2

[World19]
Prefix=world19
Type=Free
Flag=usflag
Location=United States 2

[World20]
Prefix=world20
Type=Free
Flag=usflag
Location=United States 2

[World21]
Prefix=world21
Type=Free
Flag=usflag
Location=United States 3

[World22]
Prefix=world22
Type=Members
Flag=usflag
Location=United States 3

[World23]
Prefix=mn4
Type=Members
Flag=ukflag
Location=UK 1

[World24]
Prefix=mn5
Type=Members
Flag=ukflag
Location=UK 1

[World25]
Prefix=me6
Type=Free
Flag=nlflag
Location=Netherlands 2

[World26]
Prefix=world26
Type=Members
Flag=usflag
Location=United States 3

[World27]
Prefix=world27
Type=Members
Flag=usflag
Location=United States 3

[World28]
Prefix=world28
Type=Members
Flag=usflag
Location=United States 3

[World29]
Prefix=world29
Type=Free
Flag=usflag
Location=United States 3

[World30]
Prefix=world30
Type=Free
Flag=usflag
Location=United States 3

[World31]
Prefix=world31
Type=Members
Flag=usflag
Location=United States 3

[World32]
Prefix=world32
Type=Free
Flag=usflag
Location=United States 3

[World33]
Prefix=at1
Type=Free
Flag=usflag
Location=US East 2

[World34]
Prefix=at2
Type=Free
Flag=usflag
Location=US East 2

[World35]
Prefix=at3
Type=Free
Flag=usflag
Location=US East 2

[World36]
Prefix=at4
Type=Members
Flag=usflag
Location=US East 2

[World37]
Prefix=world37
Type=Free
Flag=usflag
Location=United States 2

[World38]
Prefix=ny9
Type=Free
Flag=usflag
Location=US East 1

[World39]
Prefix=ny10
Type=Members
Flag=usflag
Location=US East 1

[World40]
Prefix=ny11
Type=Free
Flag=usflag
Location=US East 1

[World41]
Prefix=ny12
Type=Free
Flag=usflag
Location=US East 1

[World42]
Prefix=world42
Type=Members
Flag=usflag
Location=United States 3

[World43]
Prefix=sl11
Type=Free
Flag=usflag
Location=US Central 2

[World44]
Prefix=at6
Type=Members
Flag=usflag
Location=US East 2

[World45]
Prefix=ny13
Type=Members
Flag=usflag
Location=US East 1

[World46]
Prefix=ny14
Type=Members
Flag=usflag
Location=US East 1

[World47]
Prefix=world47
Type=Free
Flag=usflag
Location=United States 3

[World48]
Prefix=world48
Type=Members
Flag=usflag
Location=United States 3

[World50]
Prefix=ams2
Type=Free
Flag=nlflag
Location=Netherlands 1

[World51]
Prefix=ams3
Type=Free
Flag=nlflag
Location=Netherlands 1

[World52]
Prefix=jolt5
Type=Free
Flag=ukflag
Location=UK 2

[World53]
Prefix=ams5
Type=Members
Flag=nlflag
Location=Netherlands 1

[World54]
Prefix=me10
Type=Members
Flag=nlflag
Location=Netherlands 2

[World55]
Prefix=ch1
Type=Free
Flag=usflag
Location=US Central 1

[World56]
Prefix=world56
Type=Members
Flag=usflag
Location=United States 3

[World57]
Prefix=ch3
Type=Free
Flag=usflag
Location=US Central 1

[World58]
Prefix=ch4
Type=Members
Flag=usflag
Location=US Central 1

[World59]
Prefix=ch5
Type=Members
Flag=usflag
Location=US Central 1

[World61]
Prefix=world61
Type=Free
Flag=usflag
Location=United States 2

[World62]
Prefix=world62
Type=Free
Flag=usflag
Location=United States 2

[World63]
Prefix=world63
Type=Free
Flag=usflag
Location=United States 2

[World64]
Prefix=world64
Type=Members
Flag=usflag
Location=United States 2

[World65]
Prefix=world65
Type=Members
Flag=usflag
Location=United States 2

[World66]
Prefix=world66
Type=Members
Flag=usflag
Location=United States 2

[World67]
Prefix=jolt10
Type=Free
Flag=ukflag
Location=UK 2

[World68]
Prefix=jolt11
Type=Free
Flag=ukflag
Location=UK 2

[World69]
Prefix=jolt12
Type=Members
Flag=ukflag
Location=UK 2

[World70]
Prefix=world70
Type=Members
Flag=usflag
Location=United States 3

[World71]
Prefix=mn1
Type=Members
Flag=ukflag
Location=UK 1

[World72]
Prefix=world72
Type=Free
Flag=usflag
Location=United States 2

[World74]
Prefix=sl3
Type=Free
Flag=usflag
Location=US Central 2

[World75]
Prefix=sl4
Type=Free
Flag=usflag
Location=US Central 2

[World76]
Prefix=sl5
Type=Members
Flag=usflag
Location=US Central 2

[World77]
Prefix=sl6
Type=Members
Flag=usflag
Location=US Central 2

[World78]
Prefix=sl7
Type=Members
Flag=usflag
Location=US Central 2

[World79]
Prefix=sl8
Type=Members
Flag=usflag
Location=US Central 2

[World80]
Prefix=world80
Type=Free
Flag=ukflag
Location=UK 1

[World81]
Prefix=mn6
Type=Free
Flag=ukflag
Location=UK 1

[World82]
Prefix=world82
Type=Members
Flag=ukflag
Location=UK 1

[World83]
Prefix=world83
Type=Members
Flag=ukflag
Location=UK 1

[World84]
Prefix=world84
Type=Members
Flag=ukflag
Location=UK 1

[World85]
Prefix=ny1
Type=Free
Flag=usflag
Location=US East 1

[World86]
Prefix=ny2
Type=Free
Flag=usflag
Location=US East 1

[World87]
Prefix=cc16
Type=Free
Flag=usflag
Location=US Central 2

[World88]
Prefix=ny5
Type=Members
Flag=usflag
Location=US East 1

[World89]
Prefix=ny6
Type=Members
Flag=usflag
Location=US East 1

[World90]
Prefix=ny7
Type=Free
Flag=usflag
Location=US East 1

[World91]
Prefix=ny8
Type=Members
Flag=usflag
Location=US East 1

[World92]
Prefix=world92
Type=Members
Flag=ukflag
Location=UK 1

[World93]
Prefix=mi1
Type=Free
Flag=usflag
Location=US East 3

[World94]
Prefix=mi2
Type=Free
Flag=usflag
Location=US East 3

[World95]
Prefix=mi3
Type=Free
Flag=usflag
Location=US East 3

[World96]
Prefix=mi4
Type=Free
Flag=usflag
Location=US East 3

[World97]
Prefix=mi5
Type=Members
Flag=usflag
Location=US East 3

[World98]
Prefix=mi6
Type=Members
Flag=usflag
Location=US East 3

[World99]
Prefix=mi7
Type=Members
Flag=usflag
Location=US East 3

[World100]
Prefix=world100
Type=Members
Flag=usflag
Location=United States 3

[World101]
Prefix=at7
Type=Free
Flag=usflag
Location=US East 2

[World102]
Prefix=at8
Type=Free
Flag=usflag
Location=US East 2

[World103]
Prefix=at9
Type=Members
Flag=usflag
Location=US East 2

[World104]
Prefix=at10
Type=Members
Flag=usflag
Location=US East 2

[World105]
Prefix=mn8
Type=Free
Flag=ukflag
Location=UK 1

[World106]
Prefix=mn9
Type=Free
Flag=ukflag
Location=UK 1

[World107]
Prefix=au1
Type=Free
Flag=auflag
Location=Australia

[World108]
Prefix=au2
Type=Free
Flag=auflag
Location=Australia

[World109]
Prefix=au3
Type=Free
Flag=auflag
Location=Australia

[World110]
Prefix=au4
Type=Members
Flag=auflag
Location=Australia

[World111]
Prefix=au5
Type=Members
Flag=auflag
Location=Australia

[World112]
Prefix=au6
Type=Members
Flag=auflag
Location=Australia

[World113]
Prefix=world113
Type=Free
Flag=usflag
Location=United States 2

[World114]
Prefix=world114
Type=Members
Flag=usflag
Location=United States 2

[World115]
Prefix=world115
Type=Members
Flag=usflag
Location=United States 2

[World116]
Prefix=world116
Type=Members
Flag=usflag
Location=United States 2

[World117]
Prefix=swe1
Type=Free
Flag=sweflag
Location=Sweden

[World118]
Prefix=swe2
Type=Free
Flag=sweflag
Location=Sweden

[World119]
Prefix=swe3
Type=Free
Flag=sweflag
Location=Sweden

[World121]
Prefix=swe5
Type=Members
Flag=sweflag
Location=Sweden

[World123]
Prefix=swe7
Type=Free
Flag=sweflag
Location=Sweden

[World124]
Prefix=swe8
Type=Members
Flag=sweflag
Location=Sweden

[World125]
Prefix=jlv9
Type=Free
Flag=caflag
Location=Canada West

[World126]
Prefix=jlv2
Type=Free
Flag=caflag
Location=Canada West

[World127]
Prefix=jlv3
Type=Free
Flag=caflag
Location=Canada West

[World128]
Prefix=jlv4
Type=Free
Flag=caflag
Location=Canada West

[World129]
Prefix=jlv5
Type=Members
Flag=caflag
Location=Canada West

[World130]
Prefix=jlv6
Type=Members
Flag=caflag
Location=Canada West

[World131]
Prefix=jlv7
Type=Members
Flag=caflag
Location=Canada West

[World132]
Prefix=jlv8
Type=Members
Flag=caflag
Location=Canada West

[World133]
Prefix=hel1
Type=Free
Flag=finflag
Location=Finland

[World134]
Prefix=hel2
Type=Free
Flag=finflag
Location=Finland

[World136]
Prefix=hel4
Type=Free
Flag=finflag
Location=Finland

[World137]
Prefix=hel5
Type=Members
Flag=finflag
Location=Finland

[World138]
Prefix=hel6
Type=Members
Flag=finflag
Location=Finland

[World141]
Prefix=ams7
Type=Free
Flag=nlflag
Location=Netherlands 1

[World142]
Prefix=me2
Type=Free
Flag=nlflag
Location=Netherlands 2

[World143]
Prefix=me3
Type=Members
Flag=nlflag
Location=Netherlands 2

[World144]
Prefix=me4
Type=Members
Flag=nlflag
Location=Netherlands 2

[World145]
Prefix=jlv18
Type=Members
Flag=caflag
Location=Canada West

[World149]
Prefix=hel7
Type=Free
Flag=finflag
Location=Finland

[World151]
Prefix=hel9
Type=Members
Flag=finflag
Location=Finland

[World152]
Prefix=jlv10
Type=Free
Flag=caflag
Location=Canada West

[World153]
Prefix=jlv11
Type=Free
Flag=caflag
Location=Canada West

[World154]
Prefix=jlv12
Type=Free
Flag=caflag
Location=Canada West

[World155]
Prefix=jlv13
Type=Free
Flag=caflag
Location=Canada West

[World157]
Prefix=jlv15
Type=Members
Flag=caflag
Location=Canada West

[World158]
Prefix=jlv16
Type=Members
Flag=caflag
Location=Canada West

[World159]
Prefix=jlv17
Type=Members
Flag=caflag
Location=Canada West [/PHP]


oh yeah I already looked up a tut on it thanks anyway :P

sucks it gets stuck on the bridge all the time =/

HyperSecret

2008-05-24 13:39:15

From: pvh
im using it now.. i first had that smart error thing:p
changed it of course^^
han i had errors loging out..
but that was because it didn't have the axe in inv:p
(maybe you can support wielding?)
and that autocolor of the bridge always fails (for me)
i really like the script:)
i'll post a proggy later ^^


Just added support to wielded axes, i totally forgot about it, the bridge color is fixed in the next version, have tweaked it quite a bit.

From: Hugolord
thanks got it working ^^

also It always gets lost from lumbridge to bridge :S


Like said above, the bridge color autocoloring i have tweaked a bit so it should work in the next release

Hugolord

2008-05-24 14:57:24

From: HyperSecret
Just added support to wielded axes, i totally forgot about it, the bridge color is fixed in the next version, have tweaked it quite a bit.



Like said above, the bridge color autocoloring i have tweaked a bit so it should work in the next release


ah ok ^^

I'll wait for it then

HyperSecret

2008-05-24 15:55:04


function GrabBridgeColor: Integer;
var
GC, a, L, TestColor, T2, Red, Green, Blue, CTS: Integer;
CP: Array of Tpoint;
TestColors: TIntegerArray;
begin
GC := 1588565;
FFlag(0);
CTS := GetColorToleranceSpeed;
ColorToleranceSpeed(1);
FindColorsTolerance(CP, GC, MMX1, MMY1, MMX2, MMY2, 44);
TestColors := GetColors(CP);
L := High(TestColors);
for a := 0 to L do
begin
if rs_OnMiniMap(CP[a].x, CP[a].y) then
begin
TestColor := GetColor(CP[a].x, CP[a].y);
T2 := GetColor(CP[a].x + 1, CP[a].y);
if SimilarColors(TestColor, GC, 44) then
begin
ColorToRGB(TestColors[a], Red, Green, Blue);
if Abs(Red - 85) < 32 then
if Abs(Green - 61) < 30 then
if Abs(Blue - 24) < 29 then
if (GetColor(CP[a].x - 2, CP[a].y) = TestColor) then
if (GetColor(CP[a].x + 2, CP[a].y + 1) = TestColor) then
if (GetColor(CP[a].x - 2, CP[a].y - 1) = TestColor) then
if GetColor(CP[a].x, CP[a].y + 1) = TestColor then
if GetColor(CP[a].x, CP[a].y - 1) = TestColor then
if (T2 = TestColor - 396557) or (T2 = TestColor - 3341) then
begin
Result := TestColor;
WriteLn('BridgeColor = '+ IntToStr(TestColor));
ColorToleranceSpeed(CTS);
Exit;
end;
end;
end;
end;
WriteLn('Could Not Find Bridge Color!');
Result := 0;
ColorToleranceSpeed(CTS);
end;



here is the better grabBridgeColor just replace it and it should work fine for you…

here is what i have done so far and still need to add before i release the next version


- Support Wielded Axes
- Revised GrabBridgeColor
- Revised Lumby Detection
- Fixed Chopping After Walking
- Added GrabWallFenceColor
- Added Player Switch If HomeTeleport Was Cast To Soon
- Added Finding Which Axe Being Used //not implemented yet
- Rests Accordingly With Active Players Not Amount Of Players

– To Be Added For Next Revision –


- Add How Much Money To Have To Repair Axe
-> Make Function That Detects Coin Slot And Counts The Amount Of Coins //i believe munk made one
- Add Burn Log Option
- Add WalkToFrom(To, From : String); procedure for walking

PvH

2008-05-25 10:38:42

i used this a few times.. but windows updated and rebooted my pc..
i had it running for about 4 hours
ran very good..
problems:
walking back from lumby from that north path = fail.. when it is near that bridge.. it cant find the bridge color (autocolor seems to fail).
walking with south sometimes fails.. but most of the time it works:)
it sometimes teles at north trees when it just came back from lumby (got lost.. even when it was cutting at : "at trees") and couldn't teleport becuase it needed to wait 28 minutes.. it kept on waiting..
maybe add findblackmessage or something like that.
cutting procedures are very nice:D
fix axe also works good:)
overal nice script..
again.. sorry for not posting a proggy:(

HyperSecret

2008-06-02 19:39:24

NEW RELEASE V. 0.2 BETA

– New To Version 0.2 BETA –
  • Support Wielded Axes
  • Revised GrabBridgeColor
  • Revised Lumby Detection
  • Fixed Chopping After Walking
  • Added GrabWallFenceColor
  • Added Player Switch If HomeTeleport Was Cast To Soon
  • Added Finding Which Axe Being Used //not implemented yet
  • Rests Accordingly With Active Players Not Amount Of Players
  • Change Amount Of Time To Rest
  • Added Behind LumbyCastle To Cutting Locations
  • Uses a DDTM To Enter BobFixIt

Enjoy! :D

Smartzkid

2008-06-03 00:20:41

Put the setup consts above the vars :p

HyperSecret

2008-06-04 22:08:30

SRL Member should be able to find the consts ;)


+——————————-+
| Worked for 2 Hours, 51 Minutes and 59 Seconds
| Loads Done/Dropped : 16
| Logs Cut : 340, at the rate of 118 per hour.
| Axes Fixed : 3
| Ents Avoided : 8
| Responds : 0
+————————————+


Just a proggy to let you guys know it is still working if anyone follows this thread…

Still working on things to make it better guys, so lets have some people test this script! :D

EvilChicken!

2008-06-05 16:58:51

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 7 |
| Fights : 2 |
| Talks : 1 |
| Ricks : 1 |
| Ents Found : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

+-------------------------------+
| CutEmDown v0.2 Beta - HyperSecret |
+-------------------------------+
| Worked for 59 Minutes and 2 Seconds
| Loads Done/Dropped : 5
| Logs Cut : 122, at the rate of 125 per hour.
| Axes Fixed : 0
| Ents Avoided : 2
| Responds : 0
+------------------------------------+
| Player Name : ****
| Player Number : 0
| Active : In Use
| Worked : 51 min.
+------------------------------------+
| [0] | ive | T | 26 WCing |51 min | 5 Loads | 122 Logs | Trees |
+------------------------------------+

Stopped because of RS update.

  • SetRun after going from lumby?
  • My char ended up in Lumbridge with a broken bronze axe?
  • Priozitize Oaks over normal trees based on woodcutting level?


This is a really nice script, I am amazed.
To a such degree that I don't feel that rep+ will show it.
So. Tell me what I could do for you. Anything. If there“s something I can do at all.

HyperSecret

2008-06-06 11:41:32


+——————————-+
| CutEmDown v0.3 Beta - HyperSecret |
+——————————-+
| Worked for 8 Hours, 45 Minutes and 20 Seconds
| Loads Done/Dropped : 46
| Logs Cut : 967, at the rate of 110 per hour.
| Axes Fixed : 2
| Ents Avoided : 43
| Responds : 0
+————————————+
| Player Name : *******
| Player Number : 0
| Active : In Use
| Worked : 135 min.
+————————————+
| [0] | *** | T | 59 WCing |135 min | 13 Loads | 318 Logs | Trees | Oh Dear You Are in Lumby
| [1] | *** | T | 57 WCing |134 min | 15 Loads | 322 Logs | Trees | Oh Dear You Are in Lumby
| [2] | *** | T | 57 WCing |130 min | 18 Loads | 327 Logs | CastleTrees |
+————————————+


Here is the next version i have been working on, it has added more walking and switching between trees randomly

stopped b/c internet went down last night :(, ah well

@EvilChicken, Thanks for actually using the script and posting progress reports!

  • No because it has more of a chance of messing up with run on (I've tested)
  • Was the player set to False? Sometimes it just needs to make another round through characters to fix the axe.
  • I'll think about it

MylesMadness

2008-06-06 17:33:07

Since if it can't home port because it's been less then 30 minutes it makes your player false, does it make it true after the time is up?

HyperSecret

2008-06-06 18:10:56

From: Mylesmadness
Since if it can't home port because it's been less then 30 minutes it makes your player false, does it make it true after the time is up?


no its sets the player true and goes to the next player…the only way it goes false NoGameTabLoc in randoms is set true, so if it goes into a random like, mordaut, or an unsolvable one, etc…

P1nky

2008-06-06 22:20:25

okay expect a proggie from me btw just a heads up why not add a option for willows too? the 1 right above the smelting place. :)

wish it would bank the logs but good to train a army !

edit:

:( doesnt work it says hint: axe is not used as variable that doesnt matter i know.

but than it just closes Scar happened to me first time :S and only with this script?

dang i got everyone ready and was looking foward to this magic script!

EDIT 2(good news):

okay guys if this happens to you use this as to load up Smart (last 5 lines or w/e)

begin
ClearDebug;
ClearReport;
Writeln('Waiting For SMART to Start...');
SmartSetup('mn3', False, true);
while not (SmartReady) do
Wait(100);
SetTargetDC(SmartGetDC);
if not (LoggedIn) then
while not (SmartGetColor(386, 249) = 65535) do
Wait(100);

edit 3:
proggie comin soon

tho kinda bad start i started from bob's and my first charater went near the walls and logged and sleep for a min now its at sec player doing fine…

edit 4:

omgzor i just turned it off too much probs/ sec player got 2 logs and just crossed bridge and went on left and got stuck :S

EvilChicken!

2008-06-07 03:28:29

Pinky, try starting the script near some trees.

P1nky

2008-06-07 11:24:39

but i started near the bob place i thought thats where we gotta start btw the thread doesnt even mention where to start lmao… :S just the routes

HyperSecret

2008-06-07 14:08:20

because the script detects if you arent in lumby, bob axe, or 1 of the 2 tree locations, and if your not at any of them your then considered 'Lost' and you teleport to lumbridge and go do its thing from there…

P1nky

2008-06-10 17:30:44

i know i started from bob and seemed it didnt work from that location so i just gave up i could have tried the other location but got lazyyyyyy

HyperSecret

2008-06-27 15:57:02

NEW RELEASE V. 0.3 BETA

– New To Version 0.3 BETA –
  • Now Includes FullDebug Option
  • Revised Cutting Function (CutEmDown)
  • Revised Walking (HandleWalking Procedure)
  • Added Walking From Trees To Store
  • DDTM Of Store For Entering
  • Redid FindShopKeeper and FindFixItBob now 1 Function (FindServant)
  • Added Relocation To CastleTrees
  • Added Switching Between Trees (Random(4))
  • Added WalkToFrom(To, From : String); procedure for walking
  • Added Fixing Axe By Selling To Store
  • -
  • And A LOT More Check It Out!

Enjoy! :D

SubiN

2008-06-28 02:25:06

will test this with my 2 new autoers

SubiN

2008-06-28 02:30:00

suggestion add a auto change world every 20 mins. and option to sell logs to shop or bank lol .

HyperSecret

2008-06-28 13:31:17

From: SubiN
suggestion add a auto change world every 20 mins. and option to sell logs to shop or bank lol .


adding a auto change world probably won't happen in the near future, and if you looked at the code, everything with the shop is being worked on, the bank option wont be implemented until i start with the yew cutting locations

SubiN

2008-06-28 21:45:08

umm ok … Yeah i can see the shop thing . Suggestion. How about it going to draynor as well. And add the option to where not to wc such as the back of the castle is not a good place to WC stupid mugs keep attacking and you run away most the times. ( i have low lvl acc =])

Edit: Fix it bob is quite buggy, it goe all the way to the toop left corner when it fixes axe

EDit: If axe is missing while wcing tree it continues toclick o ntrees ( hope i dont get banend lol )