EvilChicken!
2008-04-22 10:07:11
FindPlant and Leo. (Gravedigger random.)
PriSoner has a fairly good FindPlant function in his woodcutter. It needs some minor work, but after that it will work perfectly. My idea was that it could be added to FindNormalRandoms along with another boolean being added to SetupSRL; SolvePlant. By default, SolvePlant should be false, but in the 'setup' part of a script, the user could type in SolvePlant := True and then plant random handling should be included in FindNormalRandoms.
Another thing, I was wondering, how the progress is with the Leo/Gravedigger solver? Sky Scripter made one not too long ago, but it is still not included in SRL and I haven't heard anything abput the staus yet.
And, the third and last thing. FindNormalRandoms; should be renamed to FNR; Why? Shorter, better sounding, less frustrating to write, short, easy and simple. The question is rather "why not?"
Post your opinions about all of the three things please.
// * function FindPlant: Boolean; // * by ?PriSoner has a fairly good FindPlant function in his woodcutter. It needs some minor work, but after that it will work perfectly. My idea was that it could be added to FindNormalRandoms along with another boolean being added to SetupSRL; SolvePlant. By default, SolvePlant should be false, but in the 'setup' part of a script, the user could type in SolvePlant := True and then plant random handling should be included in FindNormalRandoms.
Another thing, I was wondering, how the progress is with the Leo/Gravedigger solver? Sky Scripter made one not too long ago, but it is still not included in SRL and I haven't heard anything abput the staus yet.
And, the third and last thing. FindNormalRandoms; should be renamed to FNR; Why? Shorter, better sounding, less frustrating to write, short, easy and simple. The question is rather "why not?"
Post your opinions about all of the three things please.