Krazy_Meerkat
2006-03-13 15:28:45
I thought this sounded like a pretty good idea.
It would be the basic wait command, bundled with anti-random checking and anti-idle. I've already made an anti-idle include but it wouldn't run anything other than the include because of the waiting! I thought, if we based it from how long the script actually waits, then the user wouldn't need to worry about auto-logouts.
The script would also check for randoms at regular intervals (keeping lag in mind) during the waiting, I also happen to think my anti-idle has more potential than benlands just because benland has only used the mouse. My version will change the camera angle, wait a little, and change it back.
I will definately be putting this together for my next script but does anyone else like the idea? Maybe someone knows how to jockey the regular wait command?
To give you a sample of what I mean:
It would be the basic wait command, bundled with anti-random checking and anti-idle. I've already made an anti-idle include but it wouldn't run anything other than the include because of the waiting! I thought, if we based it from how long the script actually waits, then the user wouldn't need to worry about auto-logouts.
The script would also check for randoms at regular intervals (keeping lag in mind) during the waiting, I also happen to think my anti-idle has more potential than benlands just because benland has only used the mouse. My version will change the camera angle, wait a little, and change it back.
I will definately be putting this together for my next script but does anyone else like the idea? Maybe someone knows how to jockey the regular wait command?
To give you a sample of what I mean:
procedure wait2 (var timetowait : integer);
var
totalwaittime : Integer;
randcounter : Integer;
idlecounter : Integer;
begin
repeat
wait(1);
totalwaittime:= totalwaittime + 1;
randcounter:= randcounter + 1;
idlecounter:= idlecounter + 1;
if (randcounter = 100) then
begin
randcounter:= 0;
Antirandoms;
end;
if (idlecounter = 5000) then
begin
idlecounter:= 0;
RandomMovement;
end;
until (totalwaittime = timetowait)
end;It would obviously be a lot more complex than that.