SRL Archive - RS3 Outdated / Broken Scripts

Flax's Gardener Universal Edition fixed


Shuttleu

2008-03-17 16:19:05

just to stop people from spamming this thread with errors

THIS IS OUTDATED AND WILL NOT WORK UNTIL I HAVE AN ACCOUNT TO FIX IT ON!!!
btw i have made a picker in about 30 mins will release soon


Compatable with SRL Rev#15/16 and SCAR 3.15


well Home wont update his script so i have decided to update it instead

i have kept posting this script after nearly each of my posts in his last thread and i got bored so i decided to make a new thread.

when i update the updates will be posted here not in Home's thread

PROGGYS


the longest 3 proggys will be posted here:

from 13om13e12

++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
Home Flaxs Gardener Eternity Universal Edition 0,25.
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
Name : *****
Number : 0
Travelled : 188/2500 Trips To Field.
Worked : 8 Hours, 49 Mins, 58 Secs.
BeeKeepers : 1
Active : True
Time : 02:49:51 AM
**********************************************
0: ***** = True. - B :188 Times. - : - Loc:
**********************************************
from Sneakdella

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flaxs Gardener Eternity Universal Edition 0,3.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : ****
Number : 0
Travelled : 56/2500 Trips To Field.
Worked : 4 Hours, 52 Mins, 48 Secs.
Active : True
Time : 3:22:13 A.M.
**********************************************
0: ****= True. - B :56 Times. - : - Loc:
**********************************************

from Shroomsday

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flaxs Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
++++++++++++++++++++++++++++++++++++++++++++++++++ +++++
Name : Blahblah1234
Number : 0
Travelled : 50/90000 Trips To Field.
Worked : 4 Hours, 36 Mins, 47 Secs.
Active : True
Time : 05:43:03 PM
**********************************************
0: *****= True. - B :90 Times. - : - Loc:
**********************************************
i hope you all enjoy that i have fixed it

KNOWN BUGS


it sometimes gets stuck on its way back to the bank as it runs up the side of the bank instead of inside it (but it doesn't happen very often)

SCRIPT


there are three versions of the script

the first one (Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu.scar) is just the normal script where you have to use a internet browser like IE or firefox

the second (Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu SMART.scar) one is for normal smart

and the third one (Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu modified SMART.scar) is for the people who have modified their srl like in this post http://www.villavu.com/forum/showthread.php?t=21279

and remember to post any bugs

well the script is below

history


Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu.scar (39.3 KB, 54 views)
Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu modified SMART.scar (38.4 KB, 37 views)
Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu SMART.scar (38.6 KB, 30 views)
Flax Gardener Eternity Universal Edition 0,26 fixed by shuttleu.scar (39.9 KB, 34 views)
Flax Gardener Eternity Universal Edition 0,26 fixed by shuttleu SMART.scar (39.7 KB, 40 views)
Flax Gardener Eternity Universal Edition 0,26 fixed by shuttleu modified SMART.scar (40.0 KB, 36 views)

NEXT VERSION


hopefully a spinner


~shut

Ultra

2008-03-17 16:25:23

Meh, i just wanted to post my fix lol, well here is my fix:
{  _
_|_ | __ \_' __ __ __ __| ___ __ ___ __
| |_, (__( / \ (__| (__( | ' (__| (__/_ | ) (__/_ | '
__/

}

program Flax_Gardener_Eternity_Universal_026;//THIS VERSION WAS FIXED BY U L T R A. :).

{ _
_|_ ___ __ _|_ __ ___ __
| (__/_ (__( |_, (__(_ | ' (__/_ __)

~Very Good Walking
~Overnight Running With Single Player
~Fail Safes
~Lot Of Random Checking
~Working Beekeeper
~Fast Banking
~AntiBan
~AutoColor


{

o __ _|_ __ __ _|_ o __ __ __
| | ) |_, | ' (__(_ (___ |_, | (__) | ) __)
}
// ~SRL Rev #10
// ~Scar 3.12
// ~Fill Setup
// ~Rs Low Detail, Normal Client
// ~Low Populated World
// ~V-Bright
// ~Start At Anywhere In Seers Bank

// NOTE: Always Check For Couple Trips, If Something Messes Change World And Re-Run !

{.include SRL/SRL.scar}

// Variables

var
P,Bankers,X,y, wet,Boo, cst,Nf,AmtBee, Flax,A,ColorMark, Colorshitty, FlaxPicked, Direction, FlaxMS, tis, wst,
tim, awt, tih, srt, sst, TreeSymb: integer;

{ _____ _____ _____ _ _ _____
/ ___/ | ____| |_ _| | | | | | _ \
| |___ | |__ | | | | | | | |_| |
\___ \ | __| | | | | | | | ___/
___| | | |___ | | | |_| | | |
/_____/ |_____| |_| \_____/ |_| }

const

StartPlayer = 0; // Determines Who Will Play First

Loads = 80; // Number Of Trips Before Switching Player ( Bank To Flax Field And Back )

YourSRLID=''; // Your SRL ID For The Stats (Leave Blank To Set It To Default, From SetupSRL.scar)
YourSRLPASS=''; // Your SRL ID For The Stats (Leave Blank To Set It To Default, From SetupSRL.scar)





procedure DeclarePlayers;
begin
HowManyPlayers:=1; // Set Number of Players here.
NumberOfPlayers(HowManyPlayers); // Sets the Players Array Length;
CurrentPlayer:=StartPlayer; // CurrentPlayer = Array Index

Players[0].Name:='';
Players[0].Pass:='';
Players[0].Nick:=''; // Few letters From Your Name
Players[0].Booleans[0]:=True; // Set True If You Wan't Your Account To Run Always ( Use If High Agility )
Players[0].Skill:='agility'; // LampSkill
Players[0].Active:=True; // If You use This Player Set True

Writeln(IntToStr(HowManyPlayers) +' Players');

end;

//************************************************************************//
const
VersionNumber='Eternity Universal Edition 0,25'; // Version ( Don't Touch )
//************************************************************************//

//************************************************************************//

procedure PlayerStats;
var
i: Integer;
begin
cst:=getsystemTime;
srt:=(cst-sst)/1000;
tih:=srt/3600;
tim:=(srt/60)-tih*60;
tis:=srt-tim*60-tih*3600;
awt:=wet-wst
Writeln('+++++++++++++++++++++++++++++++++++++++++++++++++++++++ ');
Writeln('Home Flax'#39's Gardener '+(VersionNumber)+'.');
Writeln('+++++++++++++++++++++++++++++++++++++++++++++++++++++++ ');
writeln('Name : '+Players[CurrentPlayer].Name);
writeln('Number : '+inttostr(CurrentPlayer));
Writeln('Travelled : '+IntToStr(Players[CurrentPlayer].banked)+'/'+IntToStr(Loads)+' Trips To Field. ');
Writeln('Worked : '+inttostr(tih)+' Hours, '+inttostr(tim)+' Mins, '+inttostr(tis)+' Secs.');
If (AmtBee>0) Then
Writeln('BeeKeepers : '+IntToStr(AmtBee));
writeln('Active : '+BoolToStr(Players[CurrentPlayer].Active));
Writeln('Time : '+TheTime)
writeln('**********************************************');

for i:=0 to HowManyPlayers-1 do
begin
writeln((inttostr(i))+': '+Players[i].name+' = '+BoolToStr(Players[i].Active)+'. - B :'+inttostr(Players[i].Banked)+' Times.'+' - : '+' - Loc: '+Players[i].loc);
end;
writeln('**********************************************');
end;

//************************************************************************//

procedure ProgressReport;
begin
begin
SRLRandomsReport;
SendSRLReport;
Writeln(' ');
end;
PlayerStats;
end;




procedure TalkSomeCome;
var
P: Integer;
begin
if (not(LoggedIn)) then
Exit;
p:=1+Random(35);
if (p=4) then
begin
case Random(21) of
0: TypeSend('hi all');
1: TypeSend('sigh');
2: TypeSend('hellooo');
3: TypeSend('hay');
4: TypeSend(''+IntToStr(800+Random(1200))+' more');
5: TypeSend('i hate those dam botters');
6: TypeSend('boring');
7: TypeSend('blaaaaahhh');
8: TypeSend('soo boring');
9: TypeSend('booooooooring');
10: TypeSend('yay');
11: TypeSend('ouch');
12: TypeSend('i like flax lol');
13: TypeSend('blah.');
14: TypeSend('quiet');
15: TypeSend('bam');
16: TypeSend('flax, flax, flax...');
17: TypeSend('omg this takes so long');
18: TypeSend('bleh');
19: TypeSend('this is the most boring thing ever');
20: TypeSend('argh !');
end;
end;
end;




//-----------------------------------------------//

Var
Bee: Array[0..3] Of Integer;
BoxArray: TBoxArray;
Done: Array[0..3] Of Boolean;

Procedure DeclareDTMs;
Begin
Bee[3]:=DTMFromString('78DA63DCC6C0C0709D0105AC5DB890811F483'+
'302F17F20603C0F64BC4555B36CF62CB81A10609C0324DEA1AA59'+
'3C633AAA9A2940E226AA9A6DAB57A1AAB90C246EA1AA99DCD989A'+
'20600DCDF158B');
Bee[2]:=DTMFromString('78DA6364666460F8C08002440405192481345'+
'086E13F10303E07321EA2AAD9B369135C0D0830CA02590F50D5AC'+
'9C3B17558D2290F50555CDCCFE3E54354F1830D4EC58BB16450D0'+
'045CA132D');
Bee[1]:=DTMFromString('78DA6364656460B8C48002766FDCC8C00FA48'+
'1320CFF8180F12590710C55CDA15D3BE16A4080F10990B883AAE6'+
'E89E3DA86A9480ACE3A86A56CD9B8BAA460DC8BA8BAA66D6847E5'+
'435FF31EDDAB96E2DAA1A5E4CBBB6AC5A89A2060093191BA1');
Bee[0]:=DTMFromString('78DA639CCDC0C0708701055CBF7491811F483'+
'302F17F2060AC05329EA3AA7970FB365C0D0830760289CBA86A9E'+
'3F7982AA662690388DAAE6C2C993A86AD600896BA86AF66DD982A'+
'A662BA67B56CF9F8FAA660E90788DAA66D7860D286A0066D81EFE'+
'');
SetArrayLength(BoxArray, 11);
BoxArray[0].x1:=0;
BoxArray[0].y1:=0;
BoxArray[0].x2:=26;
BoxArray[0].y2:=338;
BoxArray[1].x1:=0;
BoxArray[1].y1:=0;
BoxArray[1].x2:=515;
BoxArray[1].y2:=50;
BoxArray[2].x1:=495;
BoxArray[2].y1:=31;
BoxArray[2].x2:=516;
BoxArray[2].y2:=338;
BoxArray[3].x1:=19;
BoxArray[3].y1:=304;
BoxArray[3].x2:=515;
BoxArray[3].y2:=337;
BoxArray[4].x1:=86;
BoxArray[4].y1:=226;
BoxArray[4].x2:=516;
BoxArray[4].y2:=304;
BoxArray[5].x1:=179;
BoxArray[5].y1:=28;
BoxArray[5].x2:=193;
BoxArray[5].y2:=226;
BoxArray[6].x1:=325;
BoxArray[6].y1:=27;
BoxArray[6].x2:=340;
BoxArray[6].y2:=226;
BoxArray[7].x1:=191;
BoxArray[7].y1:=71;
BoxArray[7].x2:=326;
BoxArray[7].y2:=77;
BoxArray[8].x1:=191;
BoxArray[8].y1:=123;
BoxArray[8].x2:=325;
BoxArray[8].y2:=131;
BoxArray[9].x1:=191;
BoxArray[9].y1:=174;
BoxArray[9].x2:=325;
BoxArray[9].y2:=185;
BoxArray[10].x1:=426;
BoxArray[10].y1:=192;
BoxArray[10].x2:=516;
BoxArray[10].y2:=338;
End;

Function ConvertTPAToBox(TPA: TPointArray): TBoxArray;
Var
i: Integer;
Begin
SetArrayLength(Result, GetArrayLength(TPA));
For i:=0 To GetArrayLength(TPA)-1 Do
Begin
Result[i].X1:=TPA[i].x-1;
Result[i].X2:=TPA[i].x+1;
Result[i].Y1:=TPA[i].y-1;
Result[i].Y1:=TPA[i].y+1;
End;
End;

Function AddBoxArray(Box1, Box2: TBoxArray): TBoxArray;
Var
i: Integer;
Begin
SetArrayLength(Result, GetArrayLength(Box1));
For i:=0 To GetArrayLength(Box2)-1 Do
Begin
SetArrayLength(Result, GetArrayLength(Result)+1);
Result[GetArrayLength(Result)-1].X1:=Box2[i].X1;
Result[GetArrayLength(Result)-1].X2:=Box2[i].X2;
Result[GetArrayLength(Result)-1].Y1:=Box2[i].Y1;
Result[GetArrayLength(Result)-1].Y2:=Box2[i].Y2;
End;
End;

Procedure TalkTo; // Talks to Bee Keeper
Var
Points: TPointArray;
i: Integer;
PointBox: TBoxArray;
Begin
If (Not(LoggedIn))Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 22)) Then
Exit;
FindColorsTolerance(Points, 10329514, MSX1, MSY1, MSX2, MSY2, 30);
PointBox:=ConvertTPAToBox(Points);
BoxArray:=AddBoxArray(PointBox, BoxArray);
FindColorsTolerance(Points, 5000274, MSCX+20, MSCY-35, MSCX+65, MSCY+35, 25);
If (GetArrayLength(Points)=0) Then
Logout;
If (Not(LoggedIn)) Then
Exit;
For i:=0 To GetArrayLength(Points)-1 Do
Begin
MMouse(Points[i].x, Points[i].y, 2, 2);
Wait(250+Random(450));
ColorToleranceSpeed(1)
If (IsUpText('alk')) Then
Break;
ColorToleranceSpeed(0)
If (i=GetArrayLength(Points)-1) Then
Begin
Logout;
Exit;
End;
End;
GetMousePos(x, y);
Mouse(x, y, 2, 2, true);
MarkTime(i);
Repeat
If (ClickToContinue) Then
MarkTime(i);
Wait(1000+Random(1000));
Until (TimeFromMark(i)>8000);
End;

Procedure MovePiece(Num: Integer);
Begin
If (Not(loggedIn)Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 22))) Then
exit;
Case Num Of
1: MouseBox(138, 279, 159, 292, 1);
2: MouseBox(191, 268, 209, 284, 1);
3: MouseBox(303, 281, 328, 288, 1);
4: MouseBox(357, 283, 380, 289, 1);
End;
End;

Procedure MoveToCorner(Num: Integer); // Moves each piece to the corner so they aren't overlapping
Var
p, i: Integer;
Begin
If (Not(loggedIn)Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 22))) Then
exit;
Case Num Of
1:
Begin
Repeat
MovePiece(1);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, MSX2, 80)) Then
Break;
End;
Until (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, MSX2, 80));
Repeat
MovePiece(3);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, 100, 80)) Then
Begin
Done[0]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, 100, 80));
End;
2:
Begin
Repeat
MovePiece(3);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, 105, MSY2)) Then
Break;
End;
Until (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, 105, MSY2));
Repeat
MovePiece(2);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, MSX1, 190, 105, 230)) Then
Begin
Done[1]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, MSX1, 190, 105, 230));
End;
3:
Begin
Repeat
MovePiece(1);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, MSX2, 85)) Then
Break;
End;
Until (FindDTM(Bee[Num-1], x, y, MSX1, MSY1, MSX2, 85));
Repeat
MovePiece(4);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 400, MSY1, MSX2, 85)) Then
Begin
Done[2]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, 400, MSY1, MSX2, 85));
End;
4:
Begin
Repeat
MovePiece(4);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 350, MSY1, MSX2, MSY2)) Then
Break;
End;
p:=p+1;
Until (p>16+Random(3)+Random(4)); // I call it "quality over perfection" as opposed to "quality of quantity"
Repeat
MovePiece(2);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 400, MSY1, MSX2, MSY2))
Or(Not(FindDTM(Bee[Num-1], x, y, MSX1, MSY1, MSX2, MSY2))) Then
Begin
Done[3]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, 400, 200, MSX2, 250));
End;
End;
End;

Procedure MoveToSpot(Num: Integer); // Moves pieces from the corners to their spots
Var
i: Integer;
Begin
If (Not(loggedIn)Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 22))) Then
exit;
Case Num Of
1: Mouse(56, 52, 8, 8, true);
2: Mouse(66, 216, 8, 8, true);
3: Mouse(436, 67, 8, 8, true);
4: Mouse(425, 216, 8, 8, true);
End;
Case Num Of
1: Repeat
MovePiece(4);
For i:=0 To 5 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 210, 25, 310, 75)) Then
Begin
Done[0]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, 210, 25, 310, 75));
2:
Begin
Repeat
MovePiece(4);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 210, 195, 310, 240)) Then
Break;
End;
Until (FindDTM(Bee[Num-1], x, y, 210, 195, 310, 240));
Repeat
MovePiece(1);
For i:=0 To 5 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 210, 80, 310, 125)) Then
Begin
Done[1]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, 210, 80, 310, 125));
End;
3:
Begin
Repeat
MovePiece(2);
For i:=0 To 4 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 400, 140, MSX2, 175)) Then
Break;
End;
Until (FindDTM(Bee[Num-1], x, y, 400, 140, MSX2, 175));
Repeat
MovePiece(3);
For i:=0 To 5 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 210, 140, 310, 175)) Then
Begin
Done[2]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, 210, 140, 310, 175));
End;
4:
Begin
Repeat
MovePiece(3);
For i:=0 To 5 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 210, 185, 310, 245)) Then
Break;
End;
Until (FindDTM(Bee[Num-1], x, y, 210, 185, 310, 245));
Repeat
MovePiece(1);
For i:=0 To 5 Do
Begin
Wait(100+Random(400));
If (FindDTM(Bee[Num-1], x, y, 210, 185, 310, 230)) Then
Begin
Done[3]:=True;
Exit;
End;
End;
Until (FindDTM(Bee[Num-1], x, y, 210, 185, 310, 245));
End;
End;
End;

Function FindFirstPiece: TPoint; // Finds a piece that has not been moved yet
Var
Cur: Integer;
Begin
Repeat
If (Not(loggedIn)Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 22))) Then
exit;
If (FindColorSkipBoxArrayTolerance(x, y, 10329514, MSX1, MSY1, MSX2, MSY2, 30, BoxArray)) Then
Begin
// WriteLN('x: ' + IntToStr(x) + ' y: ' + IntToStr(y));
Cur:=GetColor(x, y);
Wait(10);
If (GetColor(x, y)=Cur) Then
Begin
SetArrayLength(BoxArray, GetArrayLength(BoxArray)+1);
BoxArray[GetArrayLength(BoxArray)-1].x1:=x-1;
BoxArray[GetArrayLength(BoxArray)-1].x2:=x+1;
BoxArray[GetArrayLength(BoxArray)-1].y1:=y-1;
BoxArray[GetArrayLength(BoxArray)-1].y2:=y+1;
End
Else
Break;
End
Else
Begin
Result.y:=-1;
Exit;
End;
Until (false);
Mouse(x, y, 2, 2, false);
Wait(250+Random(450));
If (ChooseOption('Ok')) Then
Begin
Result.x:=x;
Result.y:=y;
Exit;
End
Else
Begin
SetArrayLength(BoxArray, GetArrayLength(BoxArray)+1);
BoxArray[GetArrayLength(BoxArray)-1].x1:=x-1;
BoxArray[GetArrayLength(BoxArray)-1].x2:=x+1;
BoxArray[GetArrayLength(BoxArray)-1].y1:=y-1;
BoxArray[GetArrayLength(BoxArray)-1].y2:=y+1;
Result.x:=-1;
End;
End;

Function MoveFirstPiece: Integer; // Moves piece to the bottem so it can be identified
Var
Coord: TPoint;
i: Integer;
Begin
If (Not(loggedIn)Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 22))) Then
exit;
Repeat
Coord:=FindFirstPiece;
If (Coord.x>0)And(Coord.y>0) Then
Break;
If (Coord.y=0) Then
MMouse(641, 298, 40, 40);
Wait(100+Random(1900));
If (Not(LoggedIn)) Then
Exit;
Until (false);
If (Coord.x<200) Then
Begin
MovePiece(4);
Wait(100+Random(400));
If (Coord.x<175) Then
Begin
MovePiece(4);
Wait(100+Random(400));
If (Coord.x<150) Then
Begin
MovePiece(4);
Wait(100+Random(400));
If (Coord.x<125) Then
Begin
MovePiece(4);
Wait(100+Random(400));
If (Coord.x<100) Then
Begin
MovePiece(4);
Wait(100+Random(400));
If (Coord.x<80) Then
Begin
MovePiece(4);
Wait(100+Random(400));
End;
End;
End;
End;
End;
End;
Repeat
MovePiece(2);
For i:=0 To 3 Do
If (FindDTM(Bee[i], x, y, 60, MSCY+27, MSX2-150, MSY2)) Then
Begin
Case i Of
0:
Begin
SetArrayLength(BoxArray, GetArrayLength(BoxArray)+1);
BoxArray[GetArrayLength(BoxArray)-1].x1:=25;
BoxArray[GetArrayLength(BoxArray)-1].x2:=110;
BoxArray[GetArrayLength(BoxArray)-1].y1:=30;
BoxArray[GetArrayLength(BoxArray)-1].y2:=100;
End;
1:
Begin
SetArrayLength(BoxArray, GetArrayLength(BoxArray)+1);
BoxArray[GetArrayLength(BoxArray)-1].x1:=25;
BoxArray[GetArrayLength(BoxArray)-1].x2:=105;
BoxArray[GetArrayLength(BoxArray)-1].y1:=170;
BoxArray[GetArrayLength(BoxArray)-1].y2:=225;
End;
2:
Begin
SetArrayLength(BoxArray, GetArrayLength(BoxArray)+1);
BoxArray[GetArrayLength(BoxArray)-1].x1:=385;
BoxArray[GetArrayLength(BoxArray)-1].x2:=MMX2;
BoxArray[GetArrayLength(BoxArray)-1].y1:=30;
BoxArray[GetArrayLength(BoxArray)-1].y2:=115;
End;
3:
Begin
SetArrayLength(BoxArray, GetArrayLength(BoxArray)+1);
BoxArray[GetArrayLength(BoxArray)-1].x1:=395;
BoxArray[GetArrayLength(BoxArray)-1].x2:=MMX2;
BoxArray[GetArrayLength(BoxArray)-1].y1:=200;
BoxArray[GetArrayLength(BoxArray)-1].y2:=MMY2;
End;
End;
Result:=i+1;
WriteLN(IntToStr(i));
Exit;
End;
Wait(100+Random(400));
Until (Not(LoggedIn));
End;

Function SolveBeeKeeper: Boolean; // Main loop
Var
i: Integer;
Sec: Boolean;
Begin
Sec:=False;
DeclareDTMs;
TalkTo;
Repeat
i:=MoveFirstPiece;
MoveToCorner(i);
If (Done[0]=True)And(Done[1]=True)And(Done[2]=True)And(Done[3]=True) Then
Break;
Until (Not(LoggedIn));
For i:=0 To 3 Do
Done[i]:=False;
i:=1;
Repeat
MoveToSpot(i);
i:=i+1;
If (Done[0]=True)And(Done[1]=True)And(Done[2]=True)And(Done[3]=True) Then
Break;
Until (Not(LoggedIn));
Mouse(257, 279, 4, 4, true); // Clicks build
For i:=0 To 200 Do
Begin
If(Not(LoggedIn))Then Exit;
Wait(1000+random(100))
ClickToContinue;
Wait(1000+random(100))
ClickToContinue;
Wait(1000+random(100))
if (not(GetColor(649, 78)=0)Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 22))) Then
Begin
Result:=True;
Break;
End;
Wait(100+random(100));
If (i=200) Then
Begin
Mouse(498, 20, 4, 4, true);
Wait(1000+Random(1000));
If (Sec) Then
Begin
Result:=False;
Logout;
Exit;
End;
Sec:=True;
SolveBeeKeeper;
End;
End;
End;

Function FindHomeRandoms: Boolean;
Var
i: Integer;
Begin
For i:=1 To 11 Do
Begin
Case I Of
1: If SolveChatRandom Then
Result:=True;
2: If FindTalk Then
Result:=True;
3: If FindTalk Then
Result:=True;
4: If FindDead Then
Result:=True;
5: If FindQuiz Then
Result:=True;
6: If FindTalk Then // Call it twice
Result:=True;
7: If FindLamp('agility') Then // Maybe we missed it?
Result:=True;
8: If (FindBox) Then
Begin
Result:=True;
If (UseBoxSolver) Then
SolveBox
Else
GambleBox;
End;
9: If NoGameTab Then
Begin
Result:=True;
if (GetColor(649, 78)=0) then
Begin
Writeln('Found BeeKeeper, Trying To Solve')
Wait(3000+Random(200));
If (SolveBeeKeeper) Then
Begin
AmtBee:=AmtBee+1
For p:=0 To 50 Do
Begin
Wait(100);
if (not(GetColor(649, 78)=0))Or(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 30)) Then
Begin
Wait(3000+Random(3000));
Writeln('BeeKeeper Solved, At Flax Field')
ReportVars[2]:=ReportVars[2]+1;
SendSRLReport;
Exit;
End;
End;
End;
End
Else
Logout;
Writeln('BeeKeeper Solver Failed')
Exit;
End;
End;
If Result Then
Break;
Wait(1);
End;
End;

Procedure FindRandoms;
Begin
ColorToleranceSpeed(0);
if (not(LoggedIn)) then
Exit;
if FindFight then RunTo('S',True);
FindHomeRandoms;
FindNormalRandoms;
End;


function FindColorRightTol(var cx, cy: Integer; Color, x1, y1, x2, y2, // Took From SRL Rev #9
Tolerance: Integer): Boolean;
var
BmpCol: T2DIntArray;
xx, yy: Integer;
begin
BmpCol := GetBitmapAreaColors(x1, y1, x2, y2);
for yy := y1 to y2 do
for xx := x2 downto x1 do
begin
Result := SimilarColors(Color, BmpCol[xx - x1][yy - y1], Tolerance);
if Result then
begin
cx := xx;
cy := yy;
Exit;
end;
end;
end;



procedure FClag(Distance: Integer); // Checks Color While Flag Is On MiniMap.
var
XK, YK, XL, YL: Integer;
var
T1, T2: Extended;
begin
if (not(LoggedIn)) then
Exit;
T1:=GetTickCount;
repeat
T2:=GetTickCount;
Wait(100);
if(FindcolorRighttol(x, y, TreeSymb, 558, 5, 671, 122, 20)) then
Break;
Wait(100);
if T2-T1>30000 then
begin
if FindColor(XL, YL, 255, MMX1, MMY1, MMX2, MMY2) then
MouseFlag(XL, YL, 1, 1)
else
Mouse(MMCX, MMCY, 0, 0, True);
Break;
end;
if Random(20)=1 then
IdleTime(500, 1000, 0.01);
until (not FindColor(XK, YK, 255, MMX1, MMY1, MMX2, MMY2));
end;

procedure AutoColorTree;
begin
if ( TreeSymb = 0 ) then
begin
MarkTime(Colorshitty);
repeat
If(not(FindSymbol(x,y,'tree')))then writeln('Could Not Get Tree Color, Restart Script');
TreeSymb:=GetSymbolColor(x, y, 'tree');
Wait(50+random(50))
if TimeFromMark(Colorshitty)>12000 then
begin
writeln('Could Not Get Tree Color, Restart Script');
TerminateScript;
end;
if (not(Loggedin)) then
break;
until (not(TreeSymb=0));
writeln('Tree Color: '+IntToStr(TreeSymb)+' ;');
end;
end;



procedure Comeon(Col: string);
begin
if (not(LoggedIn)) then
Exit;
repeat
LogOut;
until (not(loggedin))
Writeln('Cant Find Correct '+col);
Writeln('Player Change')
NextPlayer(True);
if (not(Loggedin)) then
NextPlayer(False);
end;


procedure BagOn;
begin
if (not(LoggedIn)) then
Exit;
case Random(2) of
0: GameTab(4);
1: ;
end;
end;


procedure MMMouse(xs, ys, xe, ye: Integer );
var
a, b: Integer;
begin
if (not(LoggedIn)) then
Exit;
a := Max(xs, xe) - Min(xs, xe);
b := Max(ys, ye) - Min(ys, ye);
a := Random(a);
b := Random(b);
MMouse(xs + a, ys + b, 0, 0);
end;



Procedure RandomR;
Var
m: Integer;
Begin
If (Not(LoggedIn)) Then
Exit;
m:=MouseSpeed;
MouseSpeed:=7+Random(2);
Case Random(7) Of
0: MMMouse(MIX1, MIY1, MIX2, MIY2);
1: MMMouse(MSX1, MSY1, MSX2, MSY2);
2: MMMouse(MMX1, MMY1, MMX2, MMY2);
3: MMMouse(MIX1, MIY1, MIX2, MIY2);
4: MMMouse(MSX1, MSY1, MSX2, MSY2);
5: MMMouse(MIX1, MIY1, MIX2, MIY2);
6: MMMouse(MSX1, MSY1, MSX2, MSY2);
End;
MouseSpeed:=m;
End;

procedure CoordFlax;
var
B: integer;
begin
if (not(LoggedIn)) then
Exit;
MarkTime(ColorMark)
B:=8;
repeat
B:=B+1;
if(TimeFromMark(ColorMark)>10000)Then Exit;
until (FindColortolerance(x, y, Flax, MMX1, B, MMX2, B, 40));
Mouse(x-25, y-10, 2, 2, true);
If (Players[CurrentPlayer].Booleans[0]=False) Then
SetRun(false);
GameTab(4);
MMMouse(MMX1,MMY1,MMX2,MMY2)
Wait(2000)
FFlag(1);
end;

procedure CoordTree;
var
B: integer;
begin
if (not(LoggedIn)) then
Exit;
MarkTime(ColorMark)
B:=8;
repeat
B:=B+1;
if(TimeFromMark(ColorMark)>10000)then Exit;
until (FindColor(x, y, TreeSymb, MMX1, B, MMX2, B));
Mouse(x, y+80, 1, 1, true);
FFlag(1);
end;

procedure CoordBank;
var
B: integer;
begin
if (not(LoggedIn)) then
Exit;
MarkTime(ColorMark)
B:=8;
repeat
B:=B+1;
if(TimeFromMark(ColorMark)>10000) then Exit;
until (FindColor(x, y, TreeSymb, MMX1, B, MMX2, B));
Mouse(x-10+Random(20), y+35, 1, 1, true);
FFlag(1);
end;


procedure GoToTree;
var
B: integer;
begin
if (not(LoggedIn)) then
Exit;
MarkTime(ColorMark)
B:=43;
repeat
B:=B+1;
if(TimeFromMark(ColorMark)>10000) then Exit;
until (FindColor(x, y, TreeSymb, MMX1, B, MMX2, B));
Mouse(x+25+random(1), y-35, 1, 1, true);
FFlag(2);
end;

procedure CoordFlaxWest;
var
B: integer;
begin
if (not(LoggedIn)) then
Exit;
MarkTime(ColorMark)
B:=500;
repeat
B:=B+1;
if(TimeFromMark(ColorMark)>10000) then Exit;
until (FindColortolerance(x, y, Flax, B, MMY1, B, MMY2, 40));
Mouse(x+4, y-7, 2, 2, true);
FFlag(2);
end;

procedure WalkFlax;
var
x, y: Integer;
begin
if (not(LoggedIn)) then
Exit;
CoordTree;
x:=650;
y:=121;
if (FindColorSpiraltolerance(x, y, Treesymb, 607, 52, 676, 112
, 25)) then
Mouse(x-6, y+40, 2, 2, True)
else
ComeOn('Tree Symbol');
SetRun(True);
Wait(10+Random(78));
setrun(true);
BagOn;
MMMouse(MMX1,MMY1,MMX2,MMY2)
Wait(100+random(100))
FFlag(5);
if (findcolorspiraltolerance(x, y, treesymb, 597, 84, 629, 121, 20)) then
begin
Mouse(x+18+Random(3), y+20+Random(3), 0+
Random(3), 0+Random(3), True);
end
else
begin
if (FindColorRightTol(x, y, Treesymb, 578, 112, 740, 164, 20
)) then
begin
Mouse(x+18+Random(3), y+20+Random(3), 0+
Random(3), 0+Random(3), True);
end
else
begin
LogOut;
end;
end;
FFlag(10+Random(10));
MarkTime(ColorMark)
repeat
Mouse(680, 128, 2, 2, true)
Wait(100+random(100))
if (not(Loggedin))or(TimeFromMark(ColorMark)>9000) then
break;
until (FlagPresent)
GameTab(4)
repeat
Wait(1000+random(2000))
if (not(Loggedin)) then
break;
until ((FindColorSpiraltolerance(x, y, Flax, 582, 35, 738,
152, 40)))
repeat
Mouse(x, y, 3, 3, true)
Wait(100+random(100))
if (not(Loggedin)) then
break;
until (FlagPresent)
FFlag(1);
end;




procedure OutWalk;
begin
if (not(LoggedIn)) then
Exit;
case Random(1) of
0: CoordFlaxWest;
end;
end;

procedure GoBank;
var
x, y: integer;
begin
MouseSpeed:=11+random(2);
if (not(LoggedIn)) then
Exit;
OutWalk;
CoordFlax;
if (not(findcolorRighttol(x, y, Treesymb, 558, 5, 671, 122, 20))) then
begin
MarkTime(ColorMark)
repeat
Mouse(616, 70, 2, 2, True);
FClag(10);
if(TimeFromMark(ColorMark)>10000)Then Exit;
until (findcolorRighttol(x, y, Treesymb, 558, 5, 671, 122, 20))
Mouse(x+27, y+5+random(3),
0+random(3), 0+random(3), true);
FFlag(0);
end
else
begin
Mouse(x+30, y+5+random(3),
0+random(3), 0+random(3), true);
FFlag(0);
end;
GoToTree;
x:=647;
y:=43;
if (FindColorSpiraltolerance
(x, y, Treesymb, 607, 26, 715, 103, 10)) then
begin
Mouse(x-15, y-22, 1, 1, True);
Wait(2000+random(400))
FFlag(5);
CoordBank;
end
else
begin
ComeOn('Tree Symbol');
end;
end;





Procedure RandomChat;
Var
Text: String;
Begin
if (not(LoggedIn)) then
Exit;
A:=1+Random(32)
If (A=9)Or(A=20) Then
Begin
Begin
Case random(58) Of
00: Text:='gah this is so boring';
01: Text:='i bet ive got more flax then u';
03: Text:='farming lvls?';
04: Text:='im going for a million flax!';
05: Text:='im goin for a billion flax ';
06: Text:='gah i hate all the dumb noob lvl 3s';
07: Text:='this is my flax field everyone leave';
08: Text:='so much flax';
09: Text:='selling flax in bank only 500 each!';
10: Text:='free flax!!! haha jk';
11: Text:='ill kill any1 who steals my flax';
12: Text:='maybe i should sell this flax now';
13: Text:='maybe il sell flax on forums';
14: Text:='ur all noobs';
15: Text:='boring.....';
16: Text:='what times it there?';
17: Text:='asdfghjk;';
18: Text:='qwertyuiop[]';
19: Text:='zxcvbnm,./';
20: Text:='look @ my cards: []]]]]]]]]]]]]]]]]]';
21: Text:='pick a card []]]]]]]]]]]]]]]]]]]]]]';
22: Text:='im so sad my cat died today';
23: Text:='my dog died today ';
24: Text:='i got a pet dog today =)';
25: Text:='i have a dog, how bout you?';
26: Text:='i have a cat, how about you?';
27: Text:='i got a pet cat today but it bit me lol';
28: Text:='lol noob';
29: Text:='i own all you';
30: Text:='blahh so bored lol';
31: Text:='press 111 if youo like pures';
32: Text:='who likes dueling?';
33: Text:='who likes pkin?';
34: Text:='why does this take so long';
35: Text:='why doesnt jagex put a bank in the middle of here?';
36: Text:='i want to do a minigame soon';
37: Text:='-.- so bored';
38: Text:='picking flax is boring =(';
39: Text:='Firefox is so awsome';
40: Text:='i hate internet explorer';
41: Text:='i hate windows';
42: Text:='yall should use firefox';
43: Text:='i hate internet explorer';
44: Text:='linux is awsome';
45: Text:='whos your fav band?';
46: Text:='ipods are so cool';
47: Text:='i wanna get an iphone there ownage';
48: Text:='gahh i think my computer got viruses';
49: Text:='im infected';
50: Text:='some fansite gave me viri';
51: Text:='lollolllll so bored';
52: Text:='white:loading... please wait';
53: Text:='white:connection lost... attempting to reestablish';
54: Text:='laggggg';
55: Text:='the new loading update is so cool';
56: Text:='green:||||||||||||||';
57: Text:='red:||||||||||||||';
End;
End;
TypeSend(Text);
Wait(50+Random(100));
End;
End;






Procedure TalkingTo;
Begin
if (not(LoggedIn)) then
Exit;
A:=1+Random(7)
If (A=3) Then
Begin
Case Random(11) Of
0: TalkSomeCome;
1: RandomR;
5: RandomChat;
7: RandomR;
8: RandomR;
End;
End;
End;



function ScanMMAreaColorExactTolerance(var x, y: Integer; x1, y1, x2, y2, color,
tolerance: Integer): Boolean;
begin
Result := ScanExactMMAreaD(x, y, x1, y1, x2, y2, color, tolerance);
end;




function NearestObjMT(var cx, cy: Integer; Text:Array of string; color, color2, color3, tolerance: Integer): Boolean;
var
x, y, a, c, i, x1, y1, x2, y2 : Integer;
begin
if (not(LoggedIn)) then
Exit;
if FindColorTolerance(x, y, color, MSX1, MSY1, MSX2, MSY2, tolerance) or ScanMMAreaColorExactTolerance(x, y, MSX1, MSY1, MSX2, MSY2, color2, tolerance) or ScanMMAreaColorExactTolerance(x, y, MSX1, MSY1, MSX2, MSY2, color3,tolerance) then
begin
x1 := 245;
y1 := 165;
x2 := 277;
y2 := 185;
repeat
if (not (Loggedin)) then
break;
a := a + 1;
if (a = 1) then
c := c + 1;
if (a = 3) then
c := c + 1;
for i := 1 to c do
begin
if (a = 1) then
begin
x1 := x1 + 21;
x2 := x2 + 21;
end;
if (a = 2) then
begin
y1 := y1 - 14;
y2 := y2 - 14;
end;
if (a = 3) then
begin
x1 := x1 - 21;
x2 := x2 - 21;
end;
if (a = 4) then
begin
y1 := y1 + 14;
y2 := y2 + 14;
end;
if (x1 = 485) and (x2 = 517) then
x2 := x2 - 2;
if (y1 = 325) and (y2 = 345) then
y2 := y2 - 7;
if (x2 > 515) then
Break;
if (FindColorTolerance(x, y, color, x1, y1, x2, y2, tolerance)) or (FindColorTolerance(x, y, color2, x1, y1, x2, y2, tolerance)) or (FindColorTolerance(x, y, color3, x1, y1, x2, y2, tolerance)) then
begin
MMouse(x, y, 0, 0)
cx:=x;cy:=y;
if IsUptextMultiCustom(Text) then
begin
Result := True;
Break;
end;
end;
end;
if (a = 4) then
a := 0;
until (x2 > 515) or (Result = True);
end;
end;


Procedure PickingFlax;
Var
x, y: Integer;
Begin
if (not(LoggedIn)) then
Exit;
NF:=0;
Repeat
MouseSpeed:=10+random(2);
If (Not(FindColorTolerance(x, y, FlaxMS, MSX1, MSY1, MSX2, MSY2, 40))) Then
Begin
FindRandoms;
Exit;
End
Else
TalkingTo;
ColorToleranceSpeed(1);
if NearestObjMT(x, y, ['lax'],
FlaxMs, FlaxMs, FlaxMs, 20) then
Begin
Mouse(x, y, 1, 1, True);
ColorToleranceSpeed(0);
End
Else
Begin
Writeln('Was Not Able To Pick Flax');
FindRandoms;
NF:=1;
End;
FindRandoms;
FFlag(0);
Wait(270+Random(220));
FindTalk;
Until (InvFull)Or(Not(LoggedIn)Or(FindDead))Or(NF=1);
If (FindDead) Then
LogOut;
Exit;
End;




procedure OpenBank4;
var
x, y, fs, fs2: Integer;
begin
begin
if (not(LoggedIn)) then
Exit;
ColorToleranceSpeed(1)
if not BankScreen then
repeat
if NearestObjMT(x, y, ['se', 'oth', 'us','ank', 'Use ', 'nk'],
10463921, 10463921, 10463921, 20) then
Mouse(x, y, 4, 4, False)
else
case Boo of
0: if (FindObj(x, y, 'oth', 10266798, 15)) then Mouse(x, y, 4, 4, False);
1: if (FindObj(x, y, 'oth', 5269623, 15)) then Mouse(x, y, 4, 4, False);
2: if (FindObj(x, y, 'oth', 3626083, 15)) then Mouse(x, y, 4, 4, False);
3: if (FindObj(x, y, 'oth', 4746624, 15)) then Mouse(x, y, 4, 4, False);
4: if (FindObj(x, y, 'oth', 2838626, 15)) then Mouse(x, y, 4, 4, False);
5: if (FindObj(x, y, 'oth', 3626083, 35)) then Mouse(x, y, 4, 4, False);
end;
wait(50)
if (ChooseOption('quickly')) then
begin
FFlag(0);
repeat
Wait(100+random(10));
fs:=fs+1;
until (BankScreen)or(fs>=50)or(not(Loggedin))
if (not(loggedin)) then
break;
end;
Wait(700+random(10));
fs2:=fs2+1;
until (BankScreen)or(fs2>5);
ColorToleranceSpeed(0)
end;
end;

procedure WholeBank;
begin
if (not(LoggedIn)) then
Exit;
Wait(100+Random(100))
if (not(BankScreen)) then
begin
CoordBank;
FFlag(0);
OpenBank4;
end
else
exit;
end;



function FindBankers(var x, y: integer): boolean;
begin
Result:=FindDtm(Bankers, x, y, MMX1, MMY1, MMX2, MMY2);
end;

procedure AlignCompass;
var
P: Integer;
begin
If(Not(LoggedIn)) Then Exit;
Bankers:=DTMFromString('78DA63CC62626070654001FFFE09337001694'+
'6289FB11AA18609979A7A22D4B413A1260728E383AA06260B5753'+
'42849A4622D47412560300D3490EB0');
while (not(FindBankers(x, y))) do
begin
if (Direction=0) then
KeyDown(vk_left)
else
KeyDown(vk_right);
repeat
P:=P+1;
wait(20+random(10));
until (FindBankers(x, y))or(P=3);
if (Direction=0) then
KeyUp(vk_left)
else
KeyUp(vk_right);
if (Direction=0) then
Direction:=1
else
Direction:=0;
wait(300+random(100));
end;
FreeDtm(Bankers)
end;


Procedure ClearVars;

Var
I: Integer;
Begin
For I:=0 To 2 Do
ReportVars[I]:=0;
End;


Procedure AlignMM(Direction : char);
var DTM,x,y,i:integer;
acc:extended;
begin
if (not (Loggedin)) then
Exit;
DTM := DTMFromString('78DA634C676260086240016F9F7C641001D28' +
'C40FC1F0818416AFC71AB0101B09A7022D44413A1C60BBF1A009F' +
'1015DF');
wait(50)
if FindDtmRotated(DTM,x,y,MMX1,MMY1,MMX2,MMY2,radians(-40),radians(40),0.01,acc) then
begin
if (acc < 0.1) and (acc > -0.1) then
exit
else
begin
repeat
If FindDtmRotated(DTM,x,y,MMX1,MMY1,MMX2,MMY2,radians(-40),radians(40),0.01,acc) then
begin
if acc < 0 then
begin
KeyDown(VK_RIGHT)
Wait(20+random(10))
KeyUp(VK_RIGHT)
end;
if acc > 0 then
Begin
KeyDown(VK_LEFT)
Wait(20+random(10))
KeyUp(VK_LEFT)
end;
if acc = 0 then break;
end else
exit;
wait(20)
Inc(i)
until (((acc < 0.1) and (acc > -0.1)) or (i > 25))
end;
end else MakeCompass(Direction);
FreeDtm(DTM);
end;


Procedure SetUp;
Begin
ColorToleranceSpeed(0)
rs_DeleteUID;
ActivateClient;
ClearReport;
ClearDebug;
SetUpSRL;
ClearVars;
ScriptID:='499';
SRLID:=YourSRLID;
SRLPassword:=YourSRLPASS;
CheckHpFirst:= True;
DeclarePlayers;
End;


Procedure AlignAll; // Let's Do Some MiniMap Rotations :)
Begin
If(Not(LoggedIn)) Then Exit;
AlignCompass;
Wait(1) // Free's Up Memory..
AlignMM('N');
end;


begin
SetUp;
Disguise('Home Flax'#39's Gardener '+(VersionNumber)+'');
//Tih := 0;
sst:=GetSystemTime;
SymbolAccuracy:=0.5;
Flax:=11884646;
FlaxMS:=940041;
Wait(1000);
LoginPlayer;
Wait(1000);
MouseSpeed:=11+random(1);
AutoColorTree;
writeln('Flax Color: '+IntToStr(FlaxMS+Random(1000))+' ;');
Direction:=0;
repeat
MouseSpeed:=11+random(2);
SetAngle(True);
P:=0;
AlignAll;
WalkFlax;
PickingFlax;
GoBank;
Openbank4;
WholeBank;
DepositAll;
Players[CurrentPlayer].Banked:=Players[CurrentPlayer].Banked+1;
FlaxPicked:=FlaxPicked+28;
ReportVars[1]:=ReportVars[1]+1;
ReportVars[0]:=ReportVars[0]+28;
ProgressReport;
Disguise(IntToStr(Players[CurrentPlayer].banked)+'/'+IntToStr(Loads)+' [ '+IntToStr(Players[CurrentPlayer].banked*28)+' ]');
if (Players[CurrentPlayer].Banked mod Loads=0)or(not(LoggedIn)) then
begin
CloseBank;
Wait(100+random(100))
CloseBank;
Wait(100+random(100))
repeat
Disguise(' Logging Out ');
Wait(1000+random(500))
LogOut;
Wait(1000+random(500))
LogOut;
until (not(LoggedIn));
Wait(1000+random(5000))
NextPlayer(True);
Disguise(' Next Player ');
end;
if (not(Loggedin)) then
NextPlayer(false);
until (False);
end.

Torrent of Flame

2008-03-17 16:53:51

Lol is that proggy fake much?

It ran for 9 hours and did 48 loads?

Man how slow do you want it?

Shuttleu

2008-03-17 16:56:28

yours is ok but i still have the HumanCircleFlag function in there and
i put

begin
case Random(21) of
0: TypeSend('hi all');
1: TypeSend('sigh');
2: TypeSend('hellooo');
3: TypeSend('hay');
4: TypeSend(''+IntToStr(800+Random(1200))+' more');
5: TypeSend('i hate those dam botters');
6: TypeSend('boring');
7: TypeSend('blaaaaahhh');
8: TypeSend('');
9: TypeSend('booooooooring');
10: TypeSend('yay');
11: TypeSend('ouch');
12: TypeSend('');
13: TypeSend('blah.');
14: TypeSend('quiet');
15: TypeSend('bam');
16: TypeSend('');
17: TypeSend('');
18: TypeSend('bleh');
19: TypeSend('');
20: TypeSend('argh !');
end;
and you put

begin
case Random(21) of
0: TypeSend('hi all');
1: TypeSend('sigh');
2: TypeSend('hellooo');
3: TypeSend('hay');
4: TypeSend(''+IntToStr(800+Random(1200))+' more');
5: TypeSend('i hate those dam botters');
6: TypeSend('boring');
7: TypeSend('blaaaaahhh');
8: TypeSend('soo boring');
9: TypeSend('booooooooring');
10: TypeSend('yay');
11: TypeSend('ouch');
12: TypeSend('i like flax lol');
13: TypeSend('blah.');
14: TypeSend('quiet');
15: TypeSend('bam');
16: TypeSend('flax, flax, flax...');
17: TypeSend('omg this takes so long');
18: TypeSend('bleh');
19: TypeSend('this is the most boring thing ever');
20: TypeSend('argh !');
end;
which then means every time it visits the flax field it will say something whereas with mine it wont say something everytime
also i put

Begin
Case Random(11) Of
0: TalkSomeCome;
1: writeln('');
2: RandomChat;
3: writeln('');
4: RandomR;
5: writeln('');
6: writeln('');
7: RandomR;
8: writeln('');
8: writeln('');
10: TalkSomeCome;
End;
and you put

Begin
Case Random(11) Of
0: TalkSomeCome;
1: RandomR;
5: RandomChat;
7: RandomR;
8: RandomR;
End;
which means when it chooses 2,3,4,6,9,10 or 11 as the random number then it will come up with an error because that number is not there
but apart from that it is ok

From: Torrent of Flame
Lol is that proggy fake much?

It ran for 9 hours and did 48 loads?

Man how slow do you want it?

it ran fine but the script messed up and when i came back from school i logged it back in and it carried on with the script so the timer was still counting even though it wasn't doing anything so the script is not slow and the proggy is not fake either

~shut

Ultra

2008-03-17 17:02:28

ScarScript: By Drunkenoldma

Begin
Case Random(11) Of
0: TalkSomeCome;
1: RandomR;
5: RandomChat;
7: RandomR;
8: RandomR;
End;


which means when it chooses 2,3,4,6,9,10 or 11 as the random number then it will come up with an error because that number is not there
but apart from that it is ok
@Torrent of Flame: it ran fine but the script messed up and when i came back from school i logged it back in and it carried on with the script so the timer was still counting even though it wasn't doing anything

~shut


I dont think its gonna go like that, since i seen scripts that do that, and there are no errors on it :P.


Also dude, remove that fake proggy, its not cool, you dont do 48 loads in 9 hours -.-. You do like 200-300 loads in 9 hours lmfao.

Shuttleu

2008-03-17 17:06:48

there you go the proggy has been removed but it wasn't fake its just that i started it and it ran fine but the script messed up when i was at school, and when i came back from school i logged it back in and it carried on with the script so the timer was still counting even though it wasn't doing anything

From: U L T R A
I dont think its gonna go like that, since i seen scripts that do that, and there are no errors on it :P.

well it doesn't really matter as they will both work anyway

~shut

s33 teh pain

2008-03-18 07:31:05

is it possible to use the tutorials of some1 to add smart to it..

i did that but then the walk back goes fuck*d because when i should click on bank symbol
it clicks on the tree n stands next to the tree n search for bankbooth :(

can some1 who is good at scripting fix it?

Shuttleu

2008-03-18 13:10:15

i will post a smart version for you but could you post a pic just so i can see which tree it stands by

~shut

Shuttleu

2008-03-18 18:04:17

i ran the script and got this proggy

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flaxs Gardener Eternity Universal Edition 0,25 patched by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : **********
Number : 0
Travelled : 32/2500 Trips To Field.
Worked : 1 Hours, 38 Mins, 39 Secs.
Active : True
Time : 07:33:49 PM
**********************************************
0: **********= True. - B :32 Times. - : - Loc:
**********************************************

~shut

Spiritualowl

2008-03-18 20:23:20

I love this Flax picker I have only had a couple of problems with it witch is it running behind the bank instead of into it but other then that its perfect =] ty

Spiritualowl

2008-03-19 02:51:03

Here is a prog for ya

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : spiritualowl
Number : 0
Travelled : 26/2500 Trips To Field.
Worked : 0 Hours, 53 Mins, 3 Secs.
Active : True
Time : 05:45:38 PM
**********************************************
0: spiritualowl = True. - B :26 Times. - : - Loc:
**********************************************

:garfield:

Shuttleu

2008-03-19 03:51:15

good to see its working :)

~shut

lindstrom

2008-03-19 13:43:03

very nice work Shuttleu, im running it now and have been for 1 and a half hour, works flawless. thank you i will post the full proggy when i got enough :)

Shuttleu

2008-03-19 13:50:53

1 and a half hours (h) i have never got it to run for that long lol
o well like i said at least it seems to work fine

~shut

lindstrom

2008-03-19 15:50:19

well now when i came home scar had frozed so i cant see how long it ran for , ( the scar window is all white) but its "title" or what it is called says 90/2500 [2520] and it had picked 2575 so it works really great :) gues it ran for about 3 hours then :) thank you verry much / Lindstrom

sweetleaf

2008-03-19 15:52:20

Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : *****
Number : 0
Travelled : 9/2500 Trips To Field.
Worked : 0 Hours, 25 Mins, 10 Secs.
Active : True
Time : 12:48:21 PM
**********************************************
0: puseater = True. - B :9 Times. - : - Loc:
**********************************************
Successfully executed

idk what happened. first it got lost going to the bank. It ended up north of the bank. so i moved it back to the bank and had to bank it myself. Then let it run again, then the next load it gets lost again like north of the flax field and just sits there wiht the mouse moving all over the place.

Shuttleu

2008-03-19 16:17:14

From: sweetleaf
Home Flaxs Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : *****
Number : 0
Travelled : 9/2500 Trips To Field.
Worked : 0 Hours, 25 Mins, 10 Secs.
Active : True
Time : 12:48:21 PM
**********************************************
0: puseater = True. - B :9 Times. - : - Loc:
**********************************************
Successfully executed

idk what happened. first it got lost going to the bank. It ended up north of the bank. so i moved it back to the bank and had to bank it myself. Then let it run again, then the next load it gets lost again like north of the flax field and just sits there wiht the mouse moving all over the place.


well idk whats happening because as you can see lindstrom from the post above you is getting good proggys and it seems to work well for them
although i did get the same error when i just ran it but it didnt get stuck when it is above the bank but above the flax field

i will have a look at what is happening and find out where it is going wrong and see if i can sort it out

and lindstrom i have made a random proggy out of the info you gave me which will be put at the top

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flaxs Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : *****
Number : 0
Travelled : 90/2500 Trips To Field.
Worked : 3 Hours, 36 Mins, 22 Secs.
Active : True
Time : 12:48:21 PM
**********************************************
0: *****= True. - B :90 Times. - : - Loc:
**********************************************

~shut

sweetleaf

2008-03-19 16:51:16

Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : ***********
Number : 0
Travelled : 22/2500 Trips To Field.
Worked : 0 Hours, 52 Mins, 51 Secs.
Active : True
Time : 01:43:22 PM
**********************************************
0: puseater = True. - B :22 Times. - : - Loc:
**********************************************

heres another quick one, right after i posted the one above. just a little bit longer, but got last north of the bank this time.

lindstrom

2008-03-20 01:44:45

okej this is strange, when i woked up it said ; socket error 10061 connection refused. Clicked ok and the proggy looks like this :
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : pkme 92
Number : 0
Travelled : 47/2500 Trips To Field.
Worked : 1 Hours, 55 Mins, 47 Secs.
Active : True
Time : 01:31:26 AM
**********************************************
0: pkme 92 = True. - B :47 Times. - : - Loc:
**********************************************
[Runtime Error] : Exception: Canvas does not allow drawing in line 1005 in script W:\Program\värld 124 Scar 3.14\scripts\collecting\Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu modified SMART.scar
dont know what that runtime error is.

Line 1005: procedure CoordBank;
var
B: integer;
begin
if (not(LoggedIn)) then
Exit;
MarkTime(ColorMark)
B:=8;
repeat
B:=B+1;
if(TimeFromMark(ColorMark)>10000) then Exit;
until (FindColor(x, y, TreeSymb, MMX1, B, MMX2, B));
Mouse(x-10+Random(20), y+35, 1, 1, true);
FFlag(1);
end;

Logged in in lumbridge . i assume i died :P

Shuttleu

2008-03-20 15:51:59

Lindstrom
whenever i get a Canvas does not allow drawing error i just restart the script and i don't know why you died because this script has a very good antirandom

Sweetleaf
like i have said idk whats happening but could you tell me if your using a browser or smart because if your using smart then mabey try using a internet browser and if your using a internet browser then mabey try using smart
those are the only suggestions i can really give atm, sorry if this doesn't help

~shut

sweetleaf

2008-03-20 15:58:34

i was using smart, i'll try the browser in a few

shrubie1

2008-03-21 06:25:33

yeh just downloaded looks pretty sweet ill use after im done with fightcaves runner.

Zezi

2008-03-21 07:14:35

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : ****************
Number : 0
Travelled : 26/2500 Trips To Field.
Worked : 1 Hours, 9 Mins, 21 Secs.
Active : True
Time : 03:53:56 AM
**********************************************
0: ************* = True. - B :26 Times. - : - Loc:
**********************************************


Completely got lost and ran up to the left of the bank, near the maple logs :\ gonna post proggie #2

Shuttleu

2008-03-21 08:27:52

well even though it got lost and ran up the side of the bank you sill got nearly 1k of flax

and i think it might be running up the side of the bank because of the position of the bank symbol

~shut

Zezi

2008-03-21 09:34:20

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : 8
Number : 0
Travelled : 37/2500 Trips To Field.
Worked : 1 Hours, 49 Mins, 55 Secs.
Active : True
Time : 01:29:47 PM
**********************************************
0:8 = True. - B :37 Times. - : - Loc:
**********************************************


Kk had to stop it, started messing up :S

cocodog13

2008-03-21 18:50:00

heyhey, this works pretty sweeet! heers some progys

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name :
Number : 0
Travelled : 34/2500 Trips To Field.
Worked : 1 Hours, 52 Mins, 7 Secs.
Active : True
Time : 10:39:26 PM
**********************************************
0: = True. - B :34 Times. - : - Loc:
**********************************************

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name :
Number : 0
Travelled : 61/2500 Trips To Field.
Worked : 3 Hours, 31 Mins, 14 Secs.
Active : True
Time : 02:42:07 AM
**********************************************
0: = True. - B :61 Times. - : - Loc:
**********************************************

had to stop it cause it failed to solve a random and i got teled. unfortunatly i didnt see what random it was :( luckly i only got teled to catherby :P if this help i musta got randomd in the bank or on the way to the flax because my invent was empty.

props to home for the script
props to you for fixing it
ty for the 960 flax :)

EDIT:

i just noticed also that somhow the brightness got turned down…

~PuRePoWeR~

2008-03-22 17:17:15

Sweet script. Ran awesome except for when it got stopped by the balloon animal random… i did the random and it ran for a while…
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : Zezima
Number : 0
Travelled : 32/2500 Trips To Field.
Worked : 1 Hours, 9 Mins, 50 Secs.
Active : True
Time :
**********************************************
Proggie from earlier today! Thanks for fixing the script =]
You know flax doesnt sell for as much as pure essence… but currently pure ess scripts are crap and dont run good. This one, for me, ran good. I did it on my main… since no more xfer =[
Thanks again for the 896 flax =]

Shuttleu

2008-03-22 21:09:15

From: ~PuRePoWeR~
Thanks for fixing the script =]
You know flax doesnt sell for as much as pure essence… This one, for me, ran good. I did it on my main… since no more xfer =[

no problem i only really fixed the script because i needed to use it and then decided to let everyone else use it
From: ~PuRePoWeR~
but currently pure ess scripts are crap and dont run good.
if you look at the last page in wizzups? essence miner then you will see that i have updated his script to work with rev#14 and as his script is the best for rune essence wizzups? rune essence miner
From: ~PuRePoWeR~
Thanks again for the 896 flax =]

no problem

~shut

noob-2

2008-03-23 21:40:12

yo thanks for posting this..itll be very useful

~PuRePoWeR~

2008-03-24 19:44:53

From: shuttleu

if you look at the last page in wizzups? essence miner then you will see that i have updated his script to work with rev#14 and as his script is the best for rune essence wizzups? rune essence miner

no problem

~shut


What do you think is better to make money? This or Wizzup?'s ess miner.

Shuttleu

2008-03-24 20:51:38

From: ~PuRePoWeR~
What do you think is better to make money? This or Wizzup?'s ess miner.

im not to sure
i will find out which is faster then find out how much they sell for each and then tell you

EDIT:here are the results of my findings

rune essence:
2:33
2.55
60/2.55=23
23*28=644
644*144=92736 gp/h

flax:
1:54
60/1.9=31
31*28=868
868*97=84196gp/h

so the essence miner seems to be better but it doesnt seem to work fully atm so your probably better off sticking with this script :)

~shut

Rich

2008-03-25 14:38:29

Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : **** ****
Number : 0
Travelled : 54/2500 Trips To Field.
Worked : 2 Hours, 20 Mins, 43 Secs.
Active : True
Time : 06:31:32 PM

Cheers mate works excellent.

slayerkiller13

2008-03-25 15:39:41

it got stuck by the maples i will try again i will get you proggy soon

slayerkiller13

2008-03-25 16:30:56

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name :
Number : 0
Travelled : 8/2500 Trips To Field.
Worked : 0 Hours, 33 Mins, 35 Secs.
Active : True
Time : 10:16:41 PM
**********************************************
0: = True. - B :8 Times. - : - Loc:
**********************************************

~PuRePoWeR~

2008-03-25 23:48:05

From: shuttleu
im not to sure
i will find out which is faster then find out how much they sell for each and then tell you

EDIT:here are the results of my findings

rune essence:
2:33
2.55
60/2.55=23
23*28=644
644*144=92736 gp/h

flax:
1:54
60/1.9=31
31*28=868
868*97=84196gp/h

so the essence miner seems to be better but it doesnt seem to work fully atm so your probably better off sticking with this script :)

~shut

allright thanks for teh math lesson for today :) ill stick with this. I'm about to run it over night (again) so I will most likely have a decent proggie to post in teh morning… if it doesnt close on me like it has been. Idk what it is but sometimes when trying to logg back in the script does the right things but the page isnt selected so it wont type text into the User: Pass: box places. If there's a fix for it than sweet. Of course ,this might be saving me. I have gotten flax overnite now for 3 days in a row & maybe the antiban is just good. Ive made like 600k + off this & i hope it doesnt end :D Now since i posted this ill probly be banned, its just my luck. and just fyi the login doesnt work with the fight pit runner either…it does teh same thing, I only use 1 account, and I run it overnite and then set it up again in the morning before I leaver for school.
thanks, later.

Shuttleu

2008-03-26 07:51:55

From: ~PuRePoWeR~
if it doesnt close on me like it has been. Idk what it is but sometimes when trying to logg back in the script does the right things but the page isnt selected so it wont type text into the User: Pass: box places. If there's a fix for it than sweet.

try using SCAR 3.15 it was released a few days ago and it has had a few bug updates which might help your problem

~shut

Shroomsday

2008-03-26 13:50:50

Just a quick question. How do make it run continuously …it logs out after 5 runs.

~PuRePoWeR~

2008-03-26 14:34:15

From: shuttleu
try using SCAR 3.15 it was released a few days ago and it has had a few bug updates which might help your problem

~shut


okay, sounds good, thanks again. ill letcha know if it works.

Shroomsday

2008-03-26 21:38:05

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : Blahblah1234
Number : 0
Travelled : 50/90000 Trips To Field.
Worked : 4 Hours, 36 Mins, 47 Secs.
Active : True
Time : 05:43:03 PM
**********************************************
Well here you go.

thedetro125

2008-03-28 17:53:30

does this also work with scar 3.15?

edit: which is the most recent one, the top/middle/bottom one?

retybob

2008-03-28 18:09:07

Failed when compiling
Line 1569: [Error] (14231:32): Type mismatch in script C:\Documents and Settings\Compaq_Owner\Desktop\Flax Gardener Eternity Universal Edition 0,25 fixed by shuttleu SMART.scar
Failed when compiling


im useing scar 3.14 srl4 rev 14

Shuttleu

2008-03-28 21:06:42

fixed
re-download and try now
and i would suggest you use SCAR 3.15 not 3.14 as there has been a few bug fixes

~shut

retybob

2008-03-28 21:25:37

ok thanks and i tryed it shortly after with the non smart script ran for 1hr 17 min gained 952flax:)

retybob

2008-03-28 21:43:44

now i got this error [Runtime Error] : Exception: Access violation at address 01AC10AB in module 'Embedded SMART.dll'. Read of address 000006DC in line 47 in script C:\Program Files\SCAR 3.15\includes\srl/srl/misc/smart.scar

~PuRePoWeR~

2008-03-29 02:03:26

Got a sweet proggie for ya. 1708 flax. owned.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : Zezima
Number : 0
Travelled : 61/2500 Trips To Field.
Worked : 2 Hours, 4 Mins, 11 Secs.
Active : True
**********************************************

Sjaakie37

2008-03-30 06:53:43

i'll try this script this afternoon, or tomorrow.

– Reserved for a proggy–

Shuttleu

2008-03-30 14:10:35

From: retybob
now i got this error [Runtime Error] : Exception: Access violation at address 01AC10AB in module 'Embedded SMART.dll'. Read of address 000006DC in line 47 in script C:\Program Files\SCAR 3.15\includes\srl/srl/misc/smart.scar

that will have nothing to do with this script
just resart the script and if it still happens just restart scar

~shut

Shuttleu

2008-03-30 14:11:44

soz for double post i accidentally pushed the post button 2 times

P.s. if somebody can tell me how to delete double posts then i would find it most useful

~shut

bandog

2008-03-30 17:04:50

thanks for the script heres your proggy, works good only thing is that sometimes it doesnt keep walking and keeps circling the camera around and around and another thing is walk past bank and then it doesnt find the bank so it logs out

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talks : 1 |
| Frog Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : tastedamoney
Number : 0
Travelled : 18/2500 Trips To Field.
Worked : 0 Hours, 40 Mins, 50 Secs.
Active : True
Time : 04:35:52 PM
**********************************************

bangali

2008-04-01 10:25:11

MAN this is ownage bro i ent got a very good prog but heres one

Travelled : 38/2500 Trips To Field.
Worked : 1 Hours, 21 Mins, 50 Secs.
Active : True
but i stopped wanted top do sumt elsze this is wicked!

bangali

2008-04-01 10:26:36

:sasmokin: MAN this is ownage bro i ent got a very good prog but heres one

Travelled : 38/2500 Trips To Field.
Worked : 1 Hours, 21 Mins, 50 Secs.
Active : True
but i stopped wanted top do sumt elsze this is wicked!
soz bout doble post..how do i delte ty

Shuttleu

2008-04-01 11:28:04


soz bout doble post..how do i delte ty

its ok im guessing you accidentally pushed the post button twice
just edit the last post and just put soz for double post

~shut

bangali

2008-04-02 14:40:37

igot a new prob recently i do everything as normal but now it gets stuck when coming back from field to bank near thaty white house or somewhere and looks around coz it thinks thats the bank. any help plz

Shuttleu

2008-04-02 15:54:16

From: bangali
igot a new prob recently i do everything as normal but now it gets stuck when coming back from field to bank near thaty white house or somewhere and looks around coz it thinks thats the bank. any help plz

right well there must be something wrong with the walking back procedure
i will have a look at it soon

~shut

~PuRePoWeR~

2008-04-03 02:59:25

From: ~PuRePoWeR~
Got a sweet proggie for ya. 1708 flax. owned.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : Zezima
Number : 0
Travelled : 61/2500 Trips To Field.
Worked : 2 Hours, 4 Mins, 11 Secs.
Active : True
**********************************************

erm… can i get on the top proggies list please? thanks.

Shuttleu

2008-04-03 05:54:21

From: ~PuRePoWeR~
erm… can i get on the top proggies list please? thanks.

ermmm… no, because i am only showing the top 3 longest proggys and the longest is 4 hours and the 2nd and 3rd longest are 3 hours and this is only two
but keep trying and im sure you will beat one of them

~shut

bangali

2008-04-03 13:05:40

i dunno it was doing the same prob until today i got this sweet ass proggie
Travelled : 78/2500 Trips To Field.
Worked : 2 Hours, 52 Mins, 35 Secs.
Active : True
Time : 05:47:55 PM

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talks : 2 |
| Lamps Solved : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

freeking ownage ty man ur da bomb but can i ask if you could do a better anti random so it looks less suspicious and put a break option if you could and overall make it 1000000% because atm its ownage! ty vm !

~PuRePoWeR~

2008-04-03 21:19:38

From: shuttleu
ermmm… no, because i am only showing the top 3 longest proggys and the longest is 4 hours and the 2nd and 3rd longest are 3 hours and this is only two
but keep trying and im sure you will beat one of them

~shut


oh allright. I thought it was about the best proggie not the longest proggie. but allright, if you says so.

Dextima

2008-04-05 15:32:16

Good job Shuttleu, I've noticed you've been doing a lot of work around SRL fixing up other peoples outdated scripts. 5/5 Stars.

Things to add:

-Make it so it will input your PIN into the bank - many of my characters have PIN numbers and right now it doesn't do that.
-Add break time; Jackex might get suspicious if you stay on for as long as it ran for me: 6 hours.

Shuttleu

2008-04-05 19:29:59

SCRIPT UPDATE


now works withSRL rev#15 ONLY


added the two most requested features

added in break and bank pin

~shut

Mohit

2008-04-05 22:38:09

Line 1560: [Error] (14288:5): Identifier expected in script C:\Users\Mohit\Documents\Downloads (internet)\Flax Gardener Eternity Universal Edition 0,26 fixed by shuttleu SMART.scar

Heh.. uh.. yeah.. help?

Shuttleu

2008-04-06 05:41:33

From: Mohit
Line 1560: [Error] (14288:5): Identifier expected in script C:\Users\Mohit\Documents\Downloads (internet)\Flax Gardener Eternity Universal Edition 0,26 fixed by shuttleu SMART.scar

Heh.. uh.. yeah.. help?

thank you for pointing that out to me
it has been fixed and it is all working now

~shut

VivaLaRofl

2008-04-06 17:17:56

Confused. Says rev 10 in the script, rev 15 here, and I gert a crap load of this:

Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script


Great.

So tell me, WHICH REV VERSION DO I USE?

Shuttleu

2008-04-06 17:42:44

From: VivaLaRofl
Confused. Says rev 10 in the script, rev 15 here, and I gert a crap load of this:

Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script
Could Not Get Tree Color, Restart Script


Great.

So tell me, WHICH REV VERSION DO I USE?

sorry i will change that soon, use rev#15
and that error your getting just try restarting scar then reload runescape, that has always worked for me

~shut

Scotland

2008-04-07 17:02:17

[Runtime Error] : Exception: Canvas does not allow drawing in line 1042

I got this when it was walking back to bank after first run

Shuttleu

2008-04-08 12:42:00

From: Scotland
[Runtime Error] : Exception: Canvas does not allow drawing in line 1042

I got this when it was walking back to bank after first run

try restarting scar, i think its just an error that scar gets once in a while

~shut

effinpanda

2008-04-08 21:58:30

hey, i used the non SMART one and i cant get it to work for more then 10 min…
it will walk the wrong way or the mouse will just move around and not walk back to bank… How do i fix?

Shuttleu

2008-04-09 13:21:23

From: effinpanda
hey, i used the non SMART one and i cant get it to work for more then 10 min…
it will walk the wrong way or the mouse will just move around and not walk back to bank… How do i fix?

i think there is something wrong with the walking procedure but i will rewrite it soon and add failsafes, i hope

~shut

deoxys505

2008-04-09 13:38:28

just curious… getting ready to try it but i need to know if you have gotten a report of people getting banned from this?

i have 2 bans on my account already and i really do not want another thats gonna be permanent… my main is the only one that is a member and i don't wanna lose it…

Shuttleu

2008-04-09 15:05:38

From: deoxys505
just curious… getting ready to try it but i need to know if you have gotten a report of people getting banned from this?

i have 2 bans on my account already and i really do not want another thats gonna be permanent… my main is the only one that is a member and i don't wanna lose it…

well no one has got banned from this script before and hopefully never will

~shut

dver

2008-04-12 09:16:54

Actually my "tester" noob got 10 day banned for this, BUT i used it overnight non stop on him ;)
so casual use wont get you banned quick

Gabe

2008-04-13 07:12:42

How'd you get it to work overnight? I can only get 26 loads max. Shuttleu any say on when you'll update walking?

Shuttleu

2008-04-13 08:32:28

i will update the walking when my account isn't banned
just to let you know IT WAS NOT FROM THIS SCRIPT!
i was using nexus and ran it for 18 hours lol
so within the next 2 weeks

~shut

Gabe

2008-04-13 10:07:55

Lol. Are the nexus ones safe? Might use that for flax.

Shuttleu

2008-04-13 11:02:05

From: Gabe
Lol. Are the nexus ones safe? Might use that for flax.

the nexus ones are safe but they don't have any anti ban but i think they solve all known randoms and nexus cant get lost
at the moment i am trying to crack neXus pro which is slightly safer

~shut

Gabe

2008-04-13 17:42:12

Lol you crack it tell me how =) I could let you use my members account to fix your walking maybe…

Shuttleu

2008-04-14 10:46:37

From: Gabe
I could let you use my members account to fix your walking maybe…

nah no point its only banned for 4 more days

~shut

s33 teh pain

2008-04-14 14:05:08

some 1 got banns from this script??

Gabe

2008-04-14 14:33:07

No. He probably got banned from something else.

Shuttleu

2008-04-14 17:35:54

i got banned from using nexus lol

~shut

mynameisjoe

2008-04-14 19:02:09

I just wanted to know what would be a reasonable sleep interval/period for the script?

peanut

2008-04-14 23:30:42

Fix walking errors and script should be fine.. also the break function should have something so when it reaches the time.. the next time it gest to the bank it will log, because it logs anywhere and when it logs back in it doesnt know where it is.. and the script fails.

Gabe

2008-04-15 17:20:37

Yea the walking thing is kinda annoying. Sure you don't wanna use my member?

Shuttleu

2008-04-16 13:49:33

From: Gabe
Yea the walking thing is kinda annoying. Sure you don't wanna use my member?

well if you insist
at least i can get a start on the walking again
thank you

~shut

x_²

2008-04-17 14:27:30

From: shuttleu
well if you insist
at least i can get a start on the walking again
thank you

~shut


sounds good to me lol i got stuck behind the courthouse an then tried to pick flax at cammy gate lolz

noob-2

2008-04-17 14:33:03

same, its that one tree only it needs to find but it's not always there on the map

Gabe

2008-04-17 15:39:49

K. I'll Pm you name and pass. I AM TRUSTING YOU here. >.<

deoxys505

2008-04-17 19:36:58

lol okay cause im really low on money and i was gonna pick flax… can you put an update in after you fix walking to make it spinn the flax?

Shuttleu

2008-04-18 10:52:39

well i will fix the walking and i will hopefully finish it tomorrow
im not too sure about the flax spinner though because i have heard that it can mess up quite a bit when it spins

~shut

deoxys505

2008-04-18 16:59:25

alright. if i was better at scripting then i would make it walk and spin flax, but idk how to make it walk yet… if i become a better scripter i may help you out…if you don't mind that is.

cheatking

2008-04-19 11:38:16

I found a bug… when it started to walk back to the bank, the camera suddenly started to spin like crazy. My main account got banned beacuse of that:( =P

Gabe

2008-04-19 13:05:47

He said it should be out today. I feel special knowing I helped a bit. By lending my member.

Gabe

2008-04-19 13:08:27

He said it should be out today. I feel special knowing I helped a bit. By lending my member.

Shuttleu

2008-04-19 13:39:48

well there is a bit of a delay as i had to go out yesterday and today
but in the process i did find out why it was going behind the bank in the first place
the only problem i am having now is getting it to find the tree symbol colour every time it comes out of the bank
and yes gabe you did help quite a bit as i would not have even started it if it wasn't for you ;)

~shut

Gabe

2008-04-19 21:07:14

Cool. So when should we expect it to come out?

Shuttleu

2008-04-20 03:34:27

well i haven't had a problem with the walking yet so we just have to wait for PriSoner to reply to my PM saying i can use one of his functions

~shut

Gabe

2008-04-20 06:59:50

Oh, ok. Lol

Shuttleu

2008-04-20 10:18:06

don't worry i have decided to make it myself so it should be ready later today :)

~shut

effinpanda

2008-04-20 12:25:22

awesome, i cant wait!

Gabe

2008-04-20 14:50:12

Can't wait also. :)

Shuttleu

2008-04-20 15:59:51

will be uploading in about an hour

~shut

Shuttleu

2008-04-20 17:02:16

SCRIPT UPDATE


This has the update you have all been waiting for

I have re-written the walking procedure :D

it shouldn't get lost anymore

i have added a new auto coloring function for the bank and the tree symbols

~shut

Gabe

2008-04-20 18:12:27

YES YES YES! I absoluetly love you now! Well maybe not. But thanks! Will test tonight

Gabe

2008-04-20 18:17:10

Eh left a pass there dude…

Shuttleu

2008-04-20 18:19:40

s**t
thanks for that

~shut

Gabe

2008-04-20 18:20:47

I sees you on now.

Shuttleu

2008-04-20 18:31:34

someone has my account :(
i have requested for my pass to be changed by using my recovery questions

~shut

effinpanda

2008-04-20 20:26:58

Wow dude, that really sucks….
you better get it back, you totally deserve it

effinpanda

2008-04-20 20:59:34

I got an error with the non-smart one:

Failed when compiling
Line 943: [Error] (13586:10): Duplicate identifier 'BANKSYMB' in script C:\DOCUME~1\Melody\LOCALS~1\Temp\Flax Gardener Eternity Universal Edition 0,3 fixed by shuttleu.scar

How do i fix?:duh:

PLEASE HELP

IAUTO

2008-04-20 21:28:35

Dude I logged in to it a little earlier, and I saw it with d chainmail, in bh..

effinpanda

2008-04-20 21:32:39

Can anyone get this script working? i Cant…

Shuttleu

2008-04-21 02:14:36

those of you who have tried this script will have found a error which will have said something like duplicate identifier
i have fixed this and now it works again

so re-download :)

~shut

[OFFTOPIC]
i have got my account back and it was sitting in bounty hunter with a dragon chain mail, so i have gone to the GE to sell it so i can get a dragon axe
[/OFFTOPIC]

effinpanda

2008-04-21 11:12:01

WOO!
Good, that would really suck…

Gabe

2008-04-21 15:20:50

I will redownload it. And you got d chain? NICE! Thats what you get for getting hacked lol. Anyone wanna do that for me?

Gabe

2008-04-21 17:16:42

Line 1690: [Error] (14418:14): Unknown identifier 'world' in script C:\Program Files\SCAR 3.15\Scripts\Flax2.scar

Timer

2008-04-21 17:19:00

Gabe, You Love My Scripts Right?,

I'll Make A Flaxer Just For You..! :D

Shuttleu

2008-04-21 17:29:31

sorry forgot to add the const
just re-download it

~shut

effinpanda

2008-04-21 20:55:28

Shuttle!
OH-EM-GEE! I LOVE YOU (in a non-gay way)
This is really good, the only working one :)
It walks and picks a little slow but it is still AMAZING!!!
But attention everyone LISTEN UP!
You MUST put color setting on second darkest for it to work.
Shuttle made a little mistake :P But other then that PERFECT!

Shuttleu

2008-04-22 15:05:36

im going to try that as it has always worked for me
although it could have something to do with the colors updating in RS

EDIT: just tested and it seems to be working fine on the brightest

~shut

Gabe

2008-04-22 15:44:50

Will redownload then. Thanks Timer. Love ya. Non gay way.

effinpanda

2008-04-22 19:33:19

Hmm, okay ill retests it but the first time it didn't work for me at all

IAUTO

2008-04-22 20:52:57

It works perfect on scar, but on smart I see the login screen for 5 seconds, and then it gets black.

Shuttleu

2008-04-23 02:50:11

From: IAUTO
It works perfect on scar, but on smart I see the login screen for 5 seconds, and then it gets black.

okay… but personally i don't like smart

From: effinpanda
Hmm, okay ill retests it but the first time it didn't work for me at all

it should work fine on highest brightnes
i got a 4 hour proggy from it

~shut

IAUTO

2008-04-23 20:13:54

Awesome! First script I've had that fully solved a bee keeper. I'll post proggie when done. It has failed several times on finding the tree color though.

Shuttleu

2008-04-24 02:39:19

yeah if it comes up saying

Failed to find the tree symbol by AutoColour.
or

AutoColor failed to find the Tree Symbol colour.
then don't worry about that i just forgot to remove that from when i was testing it

i thought that the beekeeper solver had broken
but o well… mabey its not

~shut

kor

2008-04-24 09:22:10

smack, worked for one round and it died -.- (about 2 secs) but ill try again.
oh, and please try and fix the walking to bank, it walks past the bank (yes, i know that you know that already) ^^

Gabe

2008-04-24 15:59:45

Yea, I gotta test again. I gotz the bannhammer. lol. It got stuck in pinball overnight.

Sneakdella

2008-04-24 19:48:32

+++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
Home Flax's Gardener Eternity Universal Edition 0,25.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : ****
Number : 0
Travelled : 4/2500 Trips To Field.
Worked : 0 Hours, 12 Mins, 2 Secs.
Active : True
Time : 07:43:00 PM
**********************************************
0: **** = True. - B :4 Times. - : - Loc:

I put Him in a bad spot Im re trying!!! :)


Update!!!: 
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : ****
Number : 0
Travelled : 19/2500 Trips To Field.
Worked : 0 Hours, 52 Mins, 48 Secs.
Active : True
Time : 09:22:13 PM
**********************************************

Laur€ns

2008-04-25 08:04:30

Whew, it compiled. I will run it now, until about 20:00 my time (it's 14:00 right now). Then I'll edit this post and give the progres.. Cya!(h) (h)

Sneakdella

2008-04-25 12:25:51

Ran it over night I was very satisfied by 2k of flax lol.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
Home Flax's Gardener Eternity Universal Edition 0,25.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : ****
Number : 0
Travelled : 56/2500 Trips To Field.
Worked : 4 Hours, 52 Mins, 48 Secs.
Active : True
Time : 3:22:13 A.M.
**********************************************

Shuttleu

2008-04-25 13:05:46

From: Sneakdella
Ran it over night I was very satisfied by 2k of flax lol.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
Home Flax's Gardener Eternity Universal Edition 0,25.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : ****
Number : 0
Travelled : 56/2500 Trips To Field.
Worked : 4 Hours, 52 Mins, 48 Secs.
Active : True
Time : 3:22:13 A.M.
**********************************************

wow a nice long run
this will be put on the main page for everyone to see
keep up the good work

~shut

kor

2008-04-25 13:35:30

i cant make it work for more than 2+/- rounds. it always walks past the bank :/ please try and fix this :P

Shuttleu

2008-04-25 15:47:14

From: kor
i cant make it work for more than 2+/- rounds. it always walks past the bank :/ please try and fix this :P

i haven't had any problems with it and i don't think that anyone else has either
make sure you use v3 not 2.5 or 2.6 as i re-wrote the walking in v3

~shut

kor

2008-04-25 15:49:54

oh, i just checked, i have version .26 ^^ thanks!

Micky13

2008-04-25 21:30:49

Hey it's a great script i'll post proggie soon. But is there way to pick the flax faster? Like the mouse speed or w/e.

Micky13

2008-04-25 23:28:52

+++++++++++++++++++++++++++++++++++++++++++++++++++++++ 
Home Flax's Gardener Eternity Universal Edition 0,25.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : xxx xxx
Number : 0
Travelled : 35/2500 Trips To Field.
Worked : 1 Hours, 58 Mins, 12 Secs.
Active : True
Time : 01:17:21 PM
**********************************************
0: xxx xxx = True. - B :35 Times. - : - Loc:
**********************************************

Zezi

2008-04-26 03:13:27

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : -
Number : 0
Travelled : 15/2500 Trips To Field.
Worked : 1 Hours, 31 Mins, 51 Secs.
Active : True
Time : 12:24:55 AM
**********************************************
0: - = True. - B :15 Times. - : - Loc:
**********************************************


Kay, 0 bankings, that's me banned great… Thanks i suppose…

Shuttleu

2008-04-26 04:16:01

From: boxcrop
Kay, 0 bankings, that's me banned great… Thanks i suppose…

thats has done 15 banks
and have you been banned?

~shut

Zezi

2008-04-26 21:21:05

From: shuttleu
thats has done 15 banks
and have you been banned?

~shut


No it had done 0 bankings, i logged in to find myself stuck in a random.

I checked my bank and there was 0 flax in it, untill i placed in my flax from my inventory.

Kinda sad if i do get banned, only been memebers for a day :)

dver

2008-04-28 02:29:09

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25 fixed by shuttleu.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : *beep*
Number : 0
Travelled : 63/2500 Trips To Field.
Worked : 2 Hours, 46 Mins, 19 Secs.
Active : True
Time : 12:21:35 AM
**********************************************
0: *beep* = True. - B :63 Times. - : - Loc:
**********************************************

Nice proggy, but far from my best
oh and 2.25>2.3 for me ;)
dunno why but it just works better

kor

2008-04-29 11:27:56

i dont really like the new walking in v0.3. its so ''bot alike''. it clicks on the symbols which looks pretty bottish. is there another way ? maybe try talking to n3ss3s.

Shuttleu

2008-04-29 16:13:50

From: kor
i dont really like the new walking in v0.3. its so ''bot alike''. it clicks on the symbols which looks pretty bottish. is there another way ? maybe try talking to n3ss3s.

yes but it is a lot less likely to get lost and the symbols move constantly so you don't keep clicking in the same place

~shut

kor

2008-04-29 17:18:24

From: shuttleu
yes but it is a lot less likely to get lost and the symbols move constantly so you don't keep clicking in the same place

~shut

that less likely to get lost is good, but still. if you wced or something would you think it would looks a bit suspicous? :P

effinpanda

2008-04-29 18:29:50

i agree it is kinda obvious

IAUTO

2008-04-29 22:28:02

I got it to work 2 hours and 15 min in SMART. I'm guessing it would get 4 hours on SCAR.

I guess I will post some mess ups.

Ends up in cart place (above bank)
Ends up in forest. (under graveyard)
Ends up in house to left of bank
Walks in graveyard alot. But usually gets out.

By the way, why don't you like SMART? Is it slower?

IAUTO

2008-04-30 18:41:16

I have some news. I was watching my guy auto and some guy with all green on, and a mith sword said I was following him(same color). Could this be? He reported me. I didn't see me follow him.

Gabe

2008-05-06 20:59:48

I'd keep using this but my mems ran out. My parents credit card expired and it canceled mems.

spart300

2008-05-12 20:11:25

just downloaded, I'll post proggies soon and any problems.

d0pe b0i

2008-05-13 08:42:40

thanks, will post proggies soon.

~d0pe

Town

2008-05-19 16:14:13

From: IAUTO
Awesome! First script I've had that fully solved a bee keeper.


Can anybody else verify that it's working?

Home

2008-05-24 07:59:08

From: Town
Can anybody else verify that it's working?


I can. BeeSolver is working.


~Home

w4rri0r

2008-05-24 16:44:22

i let it run at night and i watched it once it runs for few mins great then after few mins it walks back to bank and just stands at a bank window untill it logs outanybody know the problem?? then few mins later it asks for permission again is this like a break or something it does if so how do i get it not to ask for permission again i dont have account control on i do have vista

Shuttleu

2008-05-24 20:41:24

try starting scar up in administration mode

right click on the scar shortcut then choose run as administrator

~shut

yourock12345

2008-06-02 07:43:36

i had it run overnight and it all of a sudden just stopped in the brown place with the yew….than it just like pressed the left arrow and kept spinning…i ended up in th mime random. how can i fix this:confused:

yourock12345

2008-06-02 16:13:14

again…i had it run while i was at school and it ended up saying "could not find appropriate tree symbol" at this one i ended up just south of the brown fenced area. again how do i fix this?

Shuttleu

2008-06-02 16:16:43

well i would see if there is anything wrong with it but my membership ran out and i dont have enough money to buy a new one

~shut

yourock12345

2008-06-02 16:22:25

ok thanks, what section of the script do you think i would find that on(it happens when i am walking to the flax)

Shuttleu

2008-06-02 16:28:26

you will find it in the procedure

walkbank;

~shut

yourock12345

2008-06-02 16:35:24

kk thx a million

yourock12345

2008-06-02 17:12:44

wow this is so dumb… i guess today is just not my day.. smart is super laggy now

13om13e12

2008-06-08 09:00:25

OMG great script!

i left it on over night and came back to find it banking my flax and going back, took a shower and came back and it was spining the compass around with a full pack probably looking for a bank. Here's the proggy not fake and I was using Smart.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Home Flax's Gardener Eternity Universal Edition 0,25.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Name : *****
Number : 0
Travelled : 188/2500 Trips To Field.
Worked : 8 Hours, 49 Mins, 58 Secs.
BeeKeepers : 1
Active : True
Time : 02:49:51 AM
**********************************************
0: ***** = True. - B :188 Times. - : - Loc:
**********************************************

Ended with 5264 flax, and 28 in my inventory so 5292 flax total

Looks like it also solved the beekeeper so great work dude.

Shuttleu

2008-06-09 02:32:49

well done
at least someone is posting a proggy with the new version
we need more proggys like this

~shut

shadowmarkus

2008-06-10 03:09:06

I tryied using this overnight a few days ago, ran for like 1.5 hour or so, dunno what stopped it ;S

Rizowski

2008-06-10 19:37:26

i am having problems with smart when it loads it runs in world 16 a non member world? any help

hobbobobbo1

2008-06-11 05:10:58

nice man looks nice ill try and post progs later

Shuttleu

2008-06-11 11:41:50

From: moae3
i am having problems with smart when it loads it runs in world 16 a non member world? any help

nmake sure that you have changed line 66 to whichever world you want it to be
it should automaticaly be at world 23

if that doesnt help try updating your worlds.ini file

~shut

zuricho

2008-07-17 18:24:43

this script gunna be fixed for the new version of RS?

Shuttleu

2008-07-17 18:28:46

From: zuricho
this script gunna be fixed for the new version of RS?

ermmm… i might update it in a few days

i compleatly forgot about this script :p
thanks for reminding me

~shut

zuricho

2008-07-17 18:34:44

haha np, that would great if u did

chaos

2008-07-18 09:18:32

hurry have an army atm need some bot for them

slakan

2008-07-23 17:47:54

Line 772: [Error] (16349:5): Unknown identifier 'UseBoxSolver' in script ?

mike3667

2008-07-27 00:54:55

Yeah, it doesn't work. It clicks randomly on the minimap.

sleziak

2008-07-28 09:00:54

I think that SRL is Dead :(

Shuttleu

2008-07-28 10:22:07

srl is not dead i just havent updated it and i cant because of this http://www.villavu.com/forum/showthread.php?t=33199

~shut

Rsnerdx

2008-07-29 03:55:29

Line 792: [Error] (16263:5): Unknown identifier 'UseBoxSolver' in script C:\DOCUME~1\TIMMY(~1\LOCALS~1\Temp\Flax Gardener Eternity Universal Edition 0,3 fixed by shuttleu-2.scar

help

Shuttleu

2008-07-29 04:31:25

THIS IS OUTDATED AND WILL NOT WORK UNTIL I HAVE AN ACCOUNT TO FIX IT ON!!!

Rsnerdx

2008-07-29 05:01:21

i thought all srl members get a acc with 94 wc or theres an acc with it,

Shuttleu

2008-07-30 03:59:39

From: Rsnerdx
i thought all srl members get a acc with 94 wc or theres an acc with it,

i dont know what your on about

~shut

xcvxcv2

2008-07-30 17:04:16

From: Rsnerdx
i thought all srl members get a acc with 94 wc or theres an acc with it,


and i thought redbull gives you wings