SRL Archive - News and General

Another Runescape Update


m0u53m4t

2006-10-02 17:13:35

The run button has moved again… Just thought I'd mention…

bullzeye95

2006-10-02 18:45:18

What the hell is wrong with those fags?

Mad Cow

2006-10-02 18:56:30

From: bullzeye95
What the hell is wrong with those fags?


They ruin their own games just to prevent macroing.

Rams89

2006-10-02 19:48:12

this shouldnt be too difficult to fix should it?

bullzeye95

2006-10-02 19:50:07

Nah just switch around a few coords.

Mr. Freeweed

2006-10-03 01:39:33

procedure SetRun(run: Boolean);
begin
GameTab(11);
case run of
True: if (GetColor(637, 422) = 5330261) then
Mouse(647, 429, 7, 7, True);
False: if (GetColor(637, 422) = 1974409) then
Mouse(647, 429, 7, 7, True);
end;
end;

warship45

2006-10-03 02:32:41

in the update there were more than just the button moving stuff, magic now have spell defence that will be like normal spell but it will get defecne lvl up. there is also a new orperate thing on the things you are wareing and text color has been changed back they are the only things i can see that have been changed.

m0u53m4t

2006-10-03 03:16:54

Bitches. 2 updates in less than a month. Will reading text still work or are the colors all changed?

Wizzup?

2006-10-03 09:57:42

From: Mad Cow
They ruin their own games just to prevent macroing.


I am totally sure none of the updates are to prevent us from macro'ing..

They are just making the game multi-langauge.

N,E,S,W doesn't fit for germans for example.

Also, the interface is alot more beatifull, and most rs players like some changes.

From: warship45
in the update there were more than just the button moving stuff, magic now have spell defence that will be like normal spell but it will get defecne lvl up. there is also a new orperate thing on the things you are wareing and text color has been changed back they are the only things i can see that have been changed.


You could always raise your def with magic…

warship45

2006-10-03 10:41:49

are you sure? i have never seen the def magic attack type before the updates

Yakman

2006-10-03 11:21:21

From: warship45
are you sure? i have never seen the def magic attack type before the updates


the way it worked was that if you put your attack style of defencive and cast a combat spell, you got half magic xp and half defence xp, the same way works with range if you put longrange

also i think the compass has changed a little, when i do makecompass('n'), its not perfectly stright, when the first update came, i tested a makecompass which worked perfectly, now its a little too clockwise, like the hour hand at 12:30

warship45

2006-10-06 11:38:53

one more bug found is that the invfull and invcount do not work i have not looked at the function for doing this yet so i dont know why they are not working anyone else with this same problem?