drizzt
2008-03-01 14:02:21
<!– BEGIN TEMPLATE: formanswers –>
drizzt - SRL Member Application Form
drizzt
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
tinkering with VB 9.0
Other Communitys
How Long have You Played Runescape
3 years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
srl-forums.com is by far the best RS/cheating community i've ever been a part of, everyone is really nice and helpful, i made two scripts before that were really basic, my newest (which i'm applying with) i really dug down and studied up, and really enjoyed the learning experience and got to know a few of the things jagex does to try to stop us too
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
——————————————————
<!– END TEMPLATE: formanswers –>
drizzt - SRL Member Application Form
drizzt
What is the meaning to life?
Where you Referred to SRL? If yes, by whom?
no
Programming Knowledge
tinkering with VB 9.0
Other Communitys
How Long have You Played Runescape
3 years
Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.
srl-forums.com is by far the best RS/cheating community i've ever been a part of, everyone is really nice and helpful, i made two scripts before that were really basic, my newest (which i'm applying with) i really dug down and studied up, and really enjoyed the learning experience and got to know a few of the things jagex does to try to stop us too
——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted
{
directions: fill out playerform, place Characters in falador
east bank, press play, and watch the ownage
Thanks loads to munk for his forefeathers script,
which i learned much from, and even stole some procedures off of }
program FallyCowCruncher;
{.include srl/srl/misc/smart.scar}
{.include srl/srl.scar}
{.include srl/srl/skill/fighting.scar}
var
x,y,i,LDBA,pf,CowsKilled,HidesPicked,LoadsDone,Tl: integer;
Player: boolean;
const
Debug = True;
YourSrlID = '';
YourSrlPassword = '';
procedure DeclarePlayers;
begin
HowManyPlayers := 4;
CurrentPlayer := 0;
NumberOfPlayers(HowManyPlayers);
Players[0].Name := '';
Players[0].Pass := '';
Players[0].Nick := '';
Players[0].Integers[1] :=0; //desired attack
Players[0].Integers[2] :=93; //desired strength
Players[0].Integers[3] :=0; //desired defense
Players[0].Integers[4] :=1; //How many loads before logging
Players[0].Integers[7] := 5; //avg seconds to kill a cow
Players[0].Active := True;
Players[1].Name := '';
Players[1].Pass := '';
Players[1].Nick := '';
Players[1].Integers[1] :=0; //desired attack
Players[1].Integers[2] :=90; //desired strength
Players[1].Integers[3] :=0; //desired defense
Players[1].Integers[4] :=1;
Players[1].Integers[7] := 5; //avg seconds to kill a cow
Players[1].Active := true;
Players[2].Name := '';
Players[2].Pass := '';
Players[2].Nick := '';
Players[2].Integers[1] :=0; //desired attack
Players[2].Integers[2] :=90; //desired strength
Players[2].Integers[3] :=0; //desired defense
Players[2].Integers[4] :=1;
Players[2].Integers[7] := 7; //avg seconds to kill a cow
Players[2].Active := True;
Players[3].Name := '';
Players[3].Pass := '';
Players[3].Nick := '';
Players[3].Integers[1] :=0; //desired attack
Players[3].Integers[2] :=0; //desired strength
Players[3].Integers[3] :=0; //desired defense
Players[3].Integers[4] :=1;
Players[3].Integers[7] := 5; //avg seconds to kill a cow
Players[3].Active := False;
end;
{
===========================================================================================}
{
============================================================================================}
function AttackMode:boolean;
var
b,att,str,def:integer;
begin
if not(loggedIn) then exit;
result:=true;
if (timefrommark(b)>30000)or(players[currentplayer].skill='') then
begin
GameTab(2);
wait(200);
att:=getskillinfo('attack',false);
str:=getskillinfo('strength',false);
def:=getskillinfo('defence',false);
if Debug then writeln(inttostr(att)+' attack');
if Debug then writeln(inttostr(str)+' strength');
if Debug then writeln(inttostr(def)+' defence');
Players[currentplayer].Skill := '';
marktime(b);
if att >= (players[CurrentPlayer].integers[1]) then
att := 100;
if str >= players[CurrentPlayer].integers[2] then
str := 100;
if def >= players[CurrentPlayer].integers[3] then
def := 100;
while (players[currentplayer].skill = '') do
begin
if att <= str then
if att <= def then
players[CurrentPlayer].skill := 'attack';
if str <= att then
if str <= def then
Players[CurrentPlayer].skill := 'strength';
if def <= att then
if def <= str then
Players[CurrentPlayer].skill := 'defence';
end;
end;
if debug then Writeln('attack style is ' + players[currentplayer].skill);
GameTab(1);
case lowercase(players[currentplayer].skill) of
'attack': setfightmode(1);
'strength': setfightmode(2);
'defence': setfightmode(4);
end;
end;
{
==========================================================================================}
{
==============================================================================================}
Procedure Proggy;
begin
Writeln('=====================================================================');
Writeln('FallyCowCruncher has been running for ' + Timerunning);
Writeln('~~~~~~~~~~~~~~~~~~~~~~~~');
Writeln('Players have killed ' + inttostr(CowsKilled) + ' Cows');
Writeln('and picked up ' + inttostr(hidespicked) + ' Cowhides');
Writeln('in a total of ' + inttostr(LDBA) + ' Loads');
for i := 0 to (HowManyPlayers - 1) do
begin
if players[i].integers[5] > 0 then
begin
Writeln('');
Writeln('"' +Players[i].nick + '"' + ' has killed ' + inttostr(players[i].integers[5]) + ' Cows');
end;
if players[i].integers[6] > 0 then
begin
Writeln('and has picked ' + inttostr(players[i].integers[6]) + ' Hides');
end;
end;
Writeln('===========================FallyCowCruncher==========================');
end;
{
================================================================================}
procedure FastFlag;
var
Time:integer;
begin
marktime(Time);
while (flagPresent) do
begin
if timefrommark(Time)>4000+ random(2000) then exit;
wait(300);
end;
end;
{
==============================================================================================}
//thank you Munk
function getMMgateColor:integer;
var
i,i2,c,col,lenTmp:integer;
p:TpointArray;
begin
for col:=200 to 254 do
begin
c:=0;
setArrayLength(p,0);
findColorsSpiralTolerance(mmcx,mmcy,p,col,mmx1,mmy1,mmx2,mmy2,0);
lenTmp:=length(p);
if lenTmp>0 then
begin
for i:=0 to lenTmp-1 do
for i2:=0 to lenTmp-1 do
begin
if not((p[i].x=p[i2].x)and(p[i].y=p[i2].y)) then
if (abs(p[i].x-p[i2].x)<2) and (abs(p[i].y-p[i2].y)<2) then
inc(c);
if c>2 then
begin
result:=col;
writeln('doorColor = '+inttostr(col));
exit;
end;
end;
end;
end;
writeln('ERROR: doorColor not found!');
end;
{
=============================================================================================}
//Thank you Munk
procedure SetRetaliate(ret:boolean);
var
i:integer;
begin
if not(loggedIn) then exit;
gametab(1);
for i:=1 to 5 do
begin
case getColor(600,390) of
4540745: if ret=true then mouse(600+random(100),370+random(20),0,0,true) else exit;
1711220: if ret=false then mouse(600+random(100),370+random(20),0,0,true) else exit;
end;
wait(200);
end;
end;
Procedure AntiBan;
begin
case random(8) of
3: HoverSkill(players[currentplayer].skill,false);
5: PickupMouse;
7: BoredHuman;
1: FindNormalrandoms;
4: FindNormalRandoms;
8: FindNormalRandoms
end;
end;
Procedure YellowDot;
var
thegatecolor : integer;
begin
if not(loggedin) then Exit;
makecompass('n');
x := 626;
y := 8;
TheGateColor := GetMMGateColor;
findcolorspiral(x,y,TheGateColor,MMx1,MMy1,MMx2,MMy2);
if FindColorSpiral(x,y,62965,MMX1,y,MMX2,MMY2) then
begin
Mouse(x,y,3,3,true);
Flag;
Wait(846);
end;
end;
{
============================================================================================}
Function CheckGateOpen(IntoPen:Boolean): Boolean;
var
GX, GY, K, P: Integer;
Color: array [0..2] of integer;
begin
MarkTime(k);
if IntoPen = true then
begin
Color[0] := 4610919;
Color[1] := 2636613;
Color[2] := 2373183
end else
begin
Color[0] := 4874349;
Color[1] := 2505028;
Color[2] := 2373183;
end;
MarkTime(p);
repeat
if FindObjCustom(GX, GY, ['ate','pen','ose'], [Color[0],color[1],color[2]],3) then
begin
if IsUpText('los') then
begin
Result := true;
end;
if IsUpText('pen') then
begin
Wait(100 + Random(100));
Mouse(GX, GY, 0, 0, False);
if chooseoption('pen') then
begin
FastFlag;
Result := True;
end;
end;
end;
if TimeFromMark(p)> 30000 then
begin
MakeCompass('s');
end;
if TimeFromMark(k) > 60000 then
begin
Logout;
NextPlayer(false);
Exit;
end;
until(Result = true);
end;
{
================================================================================}
Procedure FightSetup;
begin
If not(loggedin) then Exit;
MakeCompass('n');
SetRun(true);
AttackMode;
SetRetaliate(true);
GameTab(4);
end;
{
============================================================================================}
Procedure WhenToRun;
var
Hp: integer;
Begin
if (not(loggedin)) then exit;
FindNormalRandoms;
Wait(random(1000));
Wait2(1000, false);
Hp:=HpPercent;
if (Hp > 0) and (Hp < 50) then
begin
runaway('n',true,2,random(5000));
logout;
Proggy;
player := false;
Exit;
end;
end;
{
============================================================================== }
procedure LogIn;
begin
if not(loggedin) then
begin
LoginPlayer;
Loadsdone := 0
end;
Wait(500);
FindNormalRandoms;
SetAngle(true);
Tl := 0;
MakeCompass('n');
GameTab(5);
SetRun(false);
SetBar('Brightness',4);
end;
{
============================================================================================}
Function CollectHide: Boolean;
var
l,highest: integer;
hide: array [0..1] of integer;
H: Tpoint;
Hc,hc2: TpointArray;
Hca: T2dpointArray;
begin
if debug then writeln('now looking for some cowhides');
Hide[0] := 10461099;
Hide[1] := 13224656;
MarkTime(l);
repeat
if invfull then Exit;
ColorToleranceSpeed(1);
FindColorsSpiralTolerance(MSCx,MSCy,Hc,Hide[0],MSX1,MSY1,MSX2,MSY2,6);
wait(50);
FindColorsSpiralTolerance(MSCx,MSCy,Hc2,Hide[1],MSX1,MSY1,MSX2,MSY2,6);
wait(50);
If TimeFromMark(l) > 8000 then Break;
Hc:=CombineTPA(Hc,Hc2);
if length(Hc) > 0 then
begin
Hca := TPAToATPAEx(Hc,20,20);
Highest := High(Hca);
for i := 0 to highest do
if length(Hca[i]) > 20 then
begin
if debug then Writeln('found some Hide colors...');
H := MiddleTPA(Hca[i]);
if (h.x <> 0) and (h.y <> 0) then
begin
Mouse(h.x,h.y,5,5,False);
if Chooseoption('owhi') then
begin
if debug then writeln('Found hide at ' + inttostr(length(hca[i])) + ' length');
FastFlag;
FindNormalRandoms;
wait(300);
HidesPicked := HidesPicked + 1;
ReportVars[1] := ReportVars[1] + 1;
Result := true;
Players[CurrentPlayer].integers[6] := Players[CurrentPlayer].integers[6] + 1;
break;
end else if debug then writeln('wrong hidecolor found at ' + inttostr(length(hca[i])) + ' TPA length');
end;
wait(100 + random(300));
end;
end;
until(Result = true);
end;
{
============================================================================================}
Procedure KillDaCow;
var
p,z,m,d,f,b,thegatecolor: integer;
C: Tpoint;
Cow: T2dPointArray;
Colors:array [0..1] of TPointArray;
Color1,Color2: array [0..3] of Integer;
begin
if not(loggedin) then exit;
Tl := 0;
Color1[0] := 3887192; //brow wite cow.
Color1[1] := 7045789; //Small Cow
Color1[2] := 5462889; //brow cowe
Color1[3] := 7437966; //lite brown
Color2[0] := 2046275; //Brow - wite cow
Color2[1] := 5929631; //Small cow
color2[2] := 2633532; //brow cowe
color2[3] := 5007238; //lite borwn
FightSetup;
MarkTime(m);
MarkTime(f);
Marktime(d);
repeat
if TimeFromMark(m) >= 60000 then
begin
FightSetup;
MarkTime(m);
end;
if not loggedin then LoginPlayer;
for b := 0 to 3 do
begin
FindColorsSpiralTolerance(MSCX,MSCY,Colors[0],Color1[b],MSX1,MSY1,MSX2,MSY2,15);
FindColorsSpiralTolerance(MSCX,MSCY,Colors[1],Color2[b],MSX1,MSY1,MSX2,MSY2,15);
Colors[0]:= CombineTPA(Colors[0],Colors[1]);
MarkTime(p);
if length(Colors[0]) > 0 then
begin
Cow := TPAToATPAEx(Colors[0],40,40);
for i := 0 to high(cow) do
if Length(cow[i]) >= 250 then
begin
C := MiddleTPA(Cow[i]);
if (not(IsFightAt(c.x,c.y))) then
if (c.x <> 0) and (c.y <> 0) then
begin
MMouse(c.x,c.y,10,10);
wait(50+random(100));
if isuptext('Cow') then
begin
Mouse(c.x,c.y,10,10,false);
wait(100);
if ChooseOption('Attack') then
begin
if debug then writeln('cowcolor found with length ' + inttostr(length(cow[i])));
wait(100);
FastFlag;
wait2(400+random(500),false);
MarkTime(z);
while TimeFromMark(z) < (Players[currentplayer].integers[7] * 1000) + random(2000) do
begin
WhenToRun;
FindNormalRandoms;
end;
Tl := 0;
CowsKilled := CowsKilled + 1;
ReportVars[0] := ReportVars[0] + 1;
Players[currentplayer].integers[5] := Players[currentplayer].integers[5] + 1;
Collecthide;
wait(100);
SrlRandomsReport;
MarkTime(d);
break;
end;
end else if debug then writeln('wrong cowcolor found with ' + inttostr(length(cow[i])));
end;
end;
end;
if Tl >= 3 then
begin
Logout;
Player := false;
Exit;
end;
if TimeFromMark(d) >= 25000 then
begin
if debug then writeln('cant find cow, moving...');
YellowDot;
MarkTime(d);
MarkTime(f);
Tl := Tl + 1;
end;
if timefrommark(f) > 20000 then
begin
MakeCompass('n');
x := 626;
y := 8;
TheGateColor := GetMMGateColor;
if findcolorspiral(x,y,thegatecolor,mmx1,mmy1,mmx2,mmy2) then
if y > 85 then
begin
mouse(x,y - 3,1,1,true);
flag;
wait2(1500 + random (1000),true);
CheckGateOpen(true);
YellowDot;
MarkTime(d);
end;
MarkTime(f);
end;
end;
Until(InvFull);
end;
{
============================================================================================}
Procedure Signature;
begin
Writeln('==================================');
Writeln('thank you for using...');
Writeln(' _____ ____ ____ ');
Writeln(' | ___| / ___| / ___|');
Writeln(' | |_ | | | |');
Writeln(' | _| | |___ | |___');
Writeln(' |_|alador \____|ow \____|runcher');
Writeln('============By Drizzt=============');
Writeln('');
end;
{
============================================================================================}
Procedure ScriptTerminate;
begin
if Debug = false then ClearDebug;
Signature;
Proggy;
end;
{
============================================================================================}
procedure BankStuff;
begin
GameTab(4);
if not(loggedin) then exit;
if (FindBank('feb')) then
begin
Wait(1000);
DepositAll;
Wait(1000);
CloseBank;
FindNormalRandoms;
end;
end;
{
============================================================================================}
procedure ToPen;
var
z,p,u,TheRoadColor,TheGateColor:integer;
begin
login;
Z:=0;
if not(invempty) then BankStuff;
Makecompass('n');
Repeat
TheRoadColor := findfallyroadColor;
Wait(500);
until(TheRoadColor > 0);
if radialwalk(TheRoadColor,180,270,40,1,1) then
begin
wait(500);
end else Exit;
MarkTime(z);
repeat
radialroadwalk(TheRoadColor,165,200,50,1,1);
AntiBan;
wait(200);
if TimeFromMark(z) > 120000 then
begin
Logout;
Player := false;
Exit;
end;
if (not(RadialWalk(TheRoadColor,165,200,50,1,1))) then
if (not(Findsymbolin(x,y,'tree',628,8,704,165))) then
begin
SymbolAccuracy := Symbolaccuracy -0.05;
If debug then Writeln('darn kid is standing on the symbol');
if debug then Writeln('decreasing accuracy');
end;
until(findsymbolin(x,y,'tree',628,8,704,165));
mouse(x + 7,y,10,5,true);
flag;
wait(1000);
P := 674;
U := 90;
TheGateColor := GetMMGateColor
if findcolorspiral(p,u,TheGateColor,mmx1,mmy1,mmx2,mmy2) then
begin
mouse(p + 1,u - 2,0,0,true);
if debug then writeln('going infront of the gate');
flag;
Antiban;
CheckGateOpen(True);
end;
if findcolorspiral(p,u,thegatecolor,mmx1,mmy1,mmx2,mmy2) then
begin
mouse(p,u + 15,10,10,true);
flag;
Setangle(True);
Z:= Z + 1;
end;
end;
{
============================================================================================}
procedure ToBank;
var
TheRoadColor,TheGateColor: Integer;
begin
if (not(loggedin)) then Exit;
if not(invfull) then Exit;
if debug then writeln('have a full load, leaving for the bank');
FindNormalRandoms;
MakeCompass('n');
GameTab(5);
SetRun(false);
SetBar('Brightness',4);
x := 626;
y := 8;
TheGateColor := GetMMGateColor;
if findcolorSpiral(x,y,TheGateColor,mmx1,mmy1,mmx2,mmy2) then
begin
Mouse(x,y + 3,1,1,true);
Flag;
CheckGateOpen(false);
wait2(2000,true);
repeat
SymbolAccuracy := SymbolAccuracy - 0.05;
until(findsymbolin(x,y,'tree',548,9,627,165));
if findsymbolin(x,y,'tree',548,9,627,165) then
begin
SymbolAccuracy := 0.8;
mouse(x - 5,y - 5,5,5,true);
flag;
wait(1000);
AntiBan;
end;
RadialWalk(FindFallyRoadColor,-50,0,60,2,2)
Wait(1000);
repeat
FindNormalRandoms;
RadialWalk(FindFallyRoadColor,355,390,50,2,2);
if not(loggedin) then exit;
until(findsymbol(x,y,'bank') = true);
BankStuff;
LDBA := LDBA + 1;
LoadsDone := LoadsDone + 1;
if loadsdone >= Players[currentplayer].integers[4] then
begin
Proggy;
Logout;
Player := true;
Exit;
end;
end;
end;
{
============================================================================================
Main Loop-----------------------------------------------------------------------------------
============================================================================================}
begin
Player := True;
Signature;
SmartSetupEx(86,false,true);
SetTargetDC(smartGetDC);
SetupSRL;
ScriptID := '665';
SRLID := YourSRLID;
SRLPassword := YourSRLPassword
ActivateClient;
DeclarePlayers;
CowsKilled := 0;
HidesPicked := 0;
for I:= 0 to (HowManyPlayers - 1) do
begin
Players[I].integers[5] := 0;
Players[I].integers[6] := 0;
end;
repeat
pf := 0;
ToPen;
KillDaCow;
ToBank;
if not(loggedin) then
begin
wait(random(60000));
NextPlayer(Player)
end;
for i := 0 to (howmanyplayers - 1) do
if players[i].active = false then pf := pf + 1;
if pf = howmanyplayers then Exit;
until(False);
end.——————————————————
<!– END TEMPLATE: formanswers –>