SRL Archive - Help and Support

Once again, I need a script updated....


R0b0t1

2008-02-21 23:17:15

But can you tell me what you changed?


{.Script Info:
# ScriptName = Master Farmer Thiever
# Author = WT-Fakawi
# Description = Thieves Master Farmer. Autoeats and banks seeds.
# Version = 0.22
# Date = Fri. May 11, 2007.
# Comments = SRL 4 upwards compatible.
/Script Info}
//----------------------------------------------------------------------------//
// *
// * NAME : Master Farmer Thiever
// * WRITER : WT-Fakawi
// * CATEGORY : Collecting/Banking
// * DESCRIPTION : Thieves Master Farmer autoeats and banks seeds
// * USAGE : Start @ Draynor Bank Face North
// * AUTOCOLOR : Yes.
// * NOTES : SRL 4
//----------------------------------------------------------------------------//
// 1. USE the DEFAULT Runescape Client with Low Detail, Very Bright.
// 2. Set your Screen to 32 bit TRUE color.
// 3. Find yourself a quiet World.
// 4. Position your char at Draynor Bank.
// 5. HAVE FOOD (LOBSTER/SALMON) VISIBLE IN UPPER BANK AREA
//----------------------------------------------------------------------------//

program MasterFarmerThiever;
{.include SRL/SRL.scar}

Const TheFood = 'salmon'; // two choices for now: 'lobster' and 'salmon'

Const VersionNumber = '0.23';
const RemoteMaster = ''; //<- fill in the Nickname of the RC master
const MySRLID = ''; //<- Your SRLID. Leave blank if you dont have one.
const MySRLPassword = ''; //<- Your SRL Password here if you want to have yout stats logged

var
MFx, MFy, LadderColor, Start, Emergency, PickPockets, Food, Dumx, Dumy,
Miss, FoodHeals, FoodLeft, Damage, DraynorSquareDTM:Integer;
MFC: array[1..4] of integer;
OT, NT: String;

type
Seed = record
Name: String; // item name
Num: Integer; // how many collected
End;

var
Seeds: array[1..100] of Seed;


//----------------------------------------------------------------------------//

Procedure DeclarePlayers;
begin
NumberOfPlayers(1);
CurrentPlayer := 0;

Players[0].Name :='R0b0t1';
Players[0].Pass :='';
Players[0].Nick :='0b0';
Players[0].Active := True;
End;

//----------------------------------------------------------------------------//

procedure LoadBitMaps;
var
i:Integer;

begin
MFC[1] := 5339250; // Master Farmer
MFC[2] := 5668985;
MFC[3] := 5339250; // Master Farmer
MFC[4] := 5668985;

for i:= 1 to 100 do
Seeds[i].Name := ' ' ;
End;

//----------------------------------------------------------------------------//

Function MFFaxc(ax, ay, xmod, ymod: Integer):Boolean;
var
TT, i, xx, yy, x, y, BreakOutTime: Integer;
begin
if (not (FlagPresent)) then
begin
xx := ax;
yy := ay;
MarkTime(BreakOutTime);
for i := 0 to 3 do
begin
xx := xx + xmod + Random(3);
yy := yy + ymod+ Random(3);
Mouse(xx, yy, 2, 2, True);
Wait(200);
MarkTime(TT);
repeat
Wait(10);
if FindColor(x, y, 255, MMx1, MMy1, MMx2, MMy2) then
begin
Result := True
Exit;
End;
until TimeFromMark(TT) > 1500;
End;
Result := False;
End;
End;

//----------------------------------------------------------------------------//

Function ClickColorSpiral(CenterX, CenterY, Color, Xoff, Yoff, Pause:Integer):Boolean;
begin
if FindColorSpiral(CenterX, CenterY, Color, MMX1, MMY1, MMX2, MMY2) Then
begin
MouseFindFlag(CenterX + Xoff, CenterY + Yoff, 1, -1);
Wait(Pause);
FFlag(0);
FindNormalRandoms;
Result:=True;
End;
End;

//----------------------------------------------------------------------------//

procedure PlayerStats;

var Active: string;
var i: Integer;
begin
writeln('**********************************************');
writeln('Name : '+ Players[CurrentPlayer].Name);
writeln('Number : '+ inttostr(CurrentPlayer));
writeln('Worked for : '+ inttostr(Players[CurrentPlayer].Worked)+' minutes.');
if Players[CurrentPlayer].Active=True then Active:='True' else Active:='False';
writeln('Active : '+ Active);
writeln('**********************************************');

for i := 0 to HowManyPlayers-1 do
begin
if Players[i].Active=True then Active:='T' else Active:='F';
writeln( (inttostr(i))+' : '+Players[i].name + ' = '+Active
+'. '
+'TH '+inttostr(Players[i].level[11])+'. '
+'W : '+IntToStr(Players[i].Worked)+' min. ');
End;
writeln('**********************************************');
End;

//----------------------------------------------------------------------------//

procedure ProgressReport;
begin
begin
WriteLn(' ');
WriteLn('<============== - Progress Report ===============>');
writeln('Worked for '+ TimeRunning);
writeln('Picked '+ IntToStr(PickPockets)+ ' Pockets');
writeln('Banked '+ IntToStr(Banks)+ ' Times');

PlayerStats;
SRLRandomsReport;
Writeln(' ');
End;
End;

//----------------------------------------------------------------------------//

procedure SetFood(WhatFood:String);
begin
case WhatFood of
'lobster':
Begin
Food := BitmapFromString(11, 14, 'z78DA33302016B86100038' +
'A017E7388B105971AE25DE8860350E20B4A4C202F6C87BA09D48A' +
'477A9A406A9A21553D000D2CBE45');
FoodHeals := 12;
End;
'salmon':
Begin
Food := BitmapFromString2(False, 'a0AA9478DACDD04B0A80300' +
'C04D02B4D3F69B3556BEF7F2433D92808A29482593C0A69261000' +
'68D1802E467625EF7457DA8B5902FF1464332A15D9CEAE078826B' +
'E6B306B64B7A646A553CF4C2A66587D00E85E9850D7E4195BEE99' +
'B3B7FCFF56FDB1C66F3532F5BEBEE61FA70');
FoodHeals := 9;
End;
End;
End;

//----------------------------------------------------------------------------//

Function HaveFood(var Lx, Ly:Integer): Boolean;
var Dx, Dy:integer;
begin
GameTab(4);
FoodLeft := CountItemBmpTol(Food,20);
if FindBitmapMaskTolerance(Food,Dx, Dy, MIX1, MIY1, MIX2, MIY2, 20, 20) then
begin
Lx := Dx;
Ly := Dy;
Result := True;
End;
End;

//----------------------------------------------------------------------------//

Procedure ParseFood;

Var
name: String;
i, a, num: integer;
Found: Boolean;
Begin
OT := GetBlackChatMessage;
if OT <> NT then
NT := GetBlackChatMessage
else
Exit;
Name := NT;
a := Pos('steal', Name)
If a <> 0 Then
Begin
Num := StrToInt(StrGet(Name, a + 6));
Delete(Name, 1, a + 7);
Delete(Name, Pos(' ', Name), Length(Name));
Found := False;
for i := 1 to 100 do
begin
if Seeds[i].Name = Name then
begin
Seeds[i].Num := Seeds[i].Num + Num;
Found := True;
break;
End;
End;
if not Found then
begin
for i := 1 to 100 do
begin
if Seeds[i].Name = ' ' then
begin
Seeds[i].Name := Name;
Seeds[i].Num := num;
Found := True;
break;
End;
End;
End;
ClearDebug;
ProgressReport;
for i := 1 to 100 do
begin
if Seeds[i].Name = ' ' then exit;
writeln(IntToStr(Seeds[i].Num) + ' ' + Seeds[i].Name );
End;
End;
End;

//----------------------------------------------------------------------------//

function FindInventRandoms: Boolean;
begin
if Not LoggedIn then Exit;
GameTab(4);
if FindLamp(LampSkill) then
Result := True;
if FindBox then SolveBox;
ParseFood;
End;

//----------------------------------------------------------------------------//

function FindNonInventRandoms: Boolean;
var
i: Integer;
text:string;
begin
for i := 0 to 10 do
begin
case I of
0: if SolveChatRandom then
Result := True;
1: if ClickContinue(True, True) then
Result := True;
2: Respond;
3: if FindTalk then
Result := True;
4: if FindDead then
Result := True;
5: if FindMod then
Result := True;
6: if FindMime then
Result := True;
7: if FindMaze then
Result := True;
8: if FindQuiz then
Result := True;
9:
begin
if NoGameTab then
begin
Result := True;
Players[CurrentPlayer].Rand := 'No GameTab';
Wait(3000);
GetLastChatText(Text);
writeln(Text);
WriteFileString(TheFile, TheTime + ' NO GAMETAB MESSAGE '+': ' + Text + Chr(13));
SaveToChatLog;
Logout;
Exit;
End;
End;
10: if RC then
Result := True;
End;
if Result then
Break;
Wait(1);
End;
ParseFood;
End;

//----------------------------------------------------------------------------//

function FindDraynorRoadColor: Boolean;
var
c, TX, TY, DraynorRoad: Integer;
begin
DraynorRoad := BitmapFromString(8, 8, 'z78DA333333753575351' +
'B2507880400265E5801');
while (c < 65) do
begin
c := c + 5;
if FindBitmapToleranceIn(DraynorRoad, TX, TY, 578, 46, 614, 70, c) then
begin
RoadColor := GetColor(TX, TY);
WriteLn('RoadColor := ' + IntToStr(RoadColor));
Result := True;
Exit;
End;
End;
Result := False;
End;

//----------------------------------------------------------------------------//

function FindDraynorLadderColor: Boolean;
var
c, TX, TY, DraynorLadder: Integer;
begin
DraynorLadder := BitmapFromString(6, 3, 'z78DA33B53032363031258634' +
'363432B0C442126D0200A38E15C5');
while (c < 85) do
begin
c := c + 5;
if FindBitmapToleranceIn(DraynorLadder, TX, TY, 636, 39, 648, 49, c) then
begin
LadderColor := GetColor(TX, TY);
Result := True;
WriteLn('LadderColor := ' + IntToStr(LadderColor));
Exit;
End;
End;
Result := False;
End;

//----------------------------------------------------------------------------//

procedure SetDraynorDTM;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 737;
dtmMainPoint.y := 307;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 1;
dtmMainPoint.Color := 6316392;
dtmMainPoint.Tolerance := 255;

dtmSubPoints[0].x := 738;
dtmSubPoints[0].y := 287;
dtmSubPoints[0].AreaSize := 2;
dtmSubPoints[0].AreaShape := 1;
dtmSubPoints[0].Color := RoadColor;
dtmSubPoints[0].Tolerance := 0;

dtmSubPoints[1].x := 717;
dtmSubPoints[1].y := 307;
dtmSubPoints[1].AreaSize := 2;
dtmSubPoints[1].AreaShape := 1;
dtmSubPoints[1].Color := RoadColor;
dtmSubPoints[1].Tolerance := 0;

dtmSubPoints[2].x := 720;
dtmSubPoints[2].y := 318;
dtmSubPoints[2].AreaSize := 2;
dtmSubPoints[2].AreaShape := 1;
dtmSubPoints[2].Color := RoadColor;
dtmSubPoints[2].Tolerance := 0;

dtmSubPoints[3].x := 761;
dtmSubPoints[3].y := 315;
dtmSubPoints[3].AreaSize := 2;
dtmSubPoints[3].AreaShape := 1;
dtmSubPoints[3].Color := RoadColor;
dtmSubPoints[3].Tolerance := 0;

dtmSubPoints[4].x := 763;
dtmSubPoints[4].y := 293;
dtmSubPoints[4].AreaSize := 2;
dtmSubPoints[4].AreaShape := 1;
dtmSubPoints[4].Color := RoadColor;
dtmSubPoints[4].Tolerance := 0;

TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
DraynorSquareDTM := AddDTM(TempTDTM);
End;

//----------------------------------------------------------------------------//

function FlagFTWait:Boolean;
var FlagMark: Integer;
begin
MarkTime(FlagMark);
if not FlagPresent then
begin
Result:=False;
Exit;
End;
else
begin
repeat
FTWait(1);
if not(Loggedin) then break;
until ( (not FlagPresent) or (TimeFromMark(FlagMark) > 6000) ); // waits until flag is gone or 6 seconds.
Result:=True;
Wait(250);
End;
End;

//----------------------------------------------------------------------------//

Function FindDraynorBank: Boolean;
var
CALX, CALy, DB:Integer;
WhichAngle: ExtEnd;ed;

begin
DB := DTMFromString('78DA636C616260886440018991510CFF81342' +
'310FF0702C64AA09A60881C1354CD9F3F101623940F56134D849A' +
'04026A0A08AB010075F4123A');

if FindDtmRotated(DB, CALx, CALy, MMX1, MMY1, MMX2, MMY2, -pi/4, pi/4, 0.05,
WhichAngle) then
begin
if rs_OnMiniMap(CALx, CALy) then
begin
MFFaxc(CALx, CALy, 1, 1);
FlagFTWait;
FTWait(4);
Result := True;
FreeDTM(DB);
Exit;
End;
End;
FreeDTM(DB);
End;

//----------------------------------------------------------------------------//

Function Bank:Boolean;
var Dx, Dy:integer;
begin
if FindDraynorBank then
begin
if OpenBankFast('db') then
// if OpenBankQuiet('db') then
begin
Fixbank;
DepositAll;
if FindBitmapMaskTolerance(Food,Dx, Dy, MSX1, MSY1, MSX2, MSY2, 20, 20) then
begin
Mouse(Dx, Dy, 4, 4, False);
ChooseOption('10');
Inc(Banks);
Reportvars[0] := 1;
CloseBank;
End;
else
begin
Logout;
Writeln('No food at Bank');
Terminatescript;
End;
End;
else Result := False;
End;
else Result := False;
End;

//----------------------------------------------------------------------------//

procedure RunAway;
begin
Runto('N',True);
Logout;
Terminatescript;
End;

Function ToDraynorCentre:Boolean;
var CALX, CALy:Integer;
WhichAngle: ExtEnd;ed;
begin

If FindColor(CALx,CALy,LadderColor,MMX1, MMY1, MMX2, MMY2) then
begin
if rs_OnMiniMap(CALx, CALy) then
begin
Result := True;
MFFaxc(CALx - 30,CALy + 20,1,0);
FFlag(0);
FindTalk;
Exit;
End;
End;

if FindDtmRotated(DraynorSquareDTM, CALx, CALy, MMX1, MMY1, MMX2, MMY2, -pi/4, pi/4, 0.05,
WhichAngle) then
begin
if rs_OnMiniMap(CALx, CALy) then
begin
Result := True;
MFFaxc(CALx, CALy, 1, 1);
FlagFTWait;
Exit;
End;
End; else Writeln('Not Found');

If FindSymbol(CALx,CALy,'quest') then
begin
if rs_OnMiniMap(CALx, CALy) then
begin
Result := True;
MFFaxc(CALx+20,CALy-30,1,0);
FFlag(0);
FindTalk;
Exit;
End;
End;

End;
//----------------------------------------------------------------------------//

Function CheckAndRestoreHealth: Boolean;
var Lx, Ly, HPAmount, HPLevel:Integer;
begin
GameTab(2);
HPAmount := GetSkillAmount('hitpoints');
HPLevel := GetSkillLevel('hitpoints');
Damage := HPLevel - HPAmount;
Status('Damage = ' + IntToStr(Damage));
Result := True;
if Damage >= FoodHeals then
begin
if HaveFood(Lx,Ly) then
begin
Mouse(Lx , Ly , 4, 4, True);
FTWait(4);
FindInventRandoms;
CheckAndRestoreHealth;
End;
else
Result := False;
End;
if Damage >30 then Runaway;
End;

//----------------------------------------------------------------------------//

Function NotInRoad:Boolean;
var
Dx, Dy:Integer;
begin
Result := not FindColor(Dx, Dy, RoadColor,MMCx - 2, MMCy -2, MMCx + 2, MMCy + 2);
End;

//----------------------------------------------------------------------------//

Function NearPigs:Boolean;
var
Dx, Dy:Integer;
begin
Result := FindColoredAreaTolerance(Dx, Dy, 11056084, MSCx - 40, MSCy -40, MSCx + 40, MSCy + 40, 9, 10);
End;

//----------------------------------------------------------------------------//

function Thieve: Boolean;
var
x, y, cx, cy, dx, dy, x1, y1, x2, y2, LeftCorner, RightCorner: Integer;
RawMenuText: string;
begin
Dx := 668;
Dy := 120
LeftCorner := BitmapFromString(4, 4, 'z78DA33753135313137C5' +
'411A600064715CEA914500CACE13F0');
RightCorner := BitmapFromString(4, 4, 'z78DA33753135313137' +
'C5200D30002E35F8C501C9C013F0');
if (FindBitmap(LeftCorner, x1, y1)) and (FindBitmap(RightCorner, x2, y2)) then
begin
if (FindText(cx, cy, 'Pick', upchars, x1, y1, x2, 502)) then
begin
Result := True;
RawMenuText := GetTextAtEx(cx, cy, 100, upchars, True, True, 0, 0, -1, 25,
False, tr_NormalChars);
MouseBox(x1 + 5, cy + 4, x2, cy + 10, True);

if pos('artin',RawMenuText) <> 0 then
begin
if not ToDraynorCentre then begin logout; terminatescript; End;
{ if ((FoodLeft = 0) and (Damage > 12)) then
begin
FindColorSpiral(Dx, Dy, RoadColor, MMX1, MMY1, MMX2, MMY2);
Mouse(Dx, Dy, 2, 2, True);
Wait((2000) + Random(500));
if (FindColor(Dx, Dy, 255, MMX1, MMY1, MMX2, MMY2)) then
FFlag(10) // all cool, moving...
else
if NotInRoad and NearPigs then
begin
Logout; // stuck in barn.
Terminatescript;
End;
FreeBitmap(LeftCorner);
FreeBitmap(RightCorner);
Exit;
End; }
End;
End;
else if (FindText(x, y, 'Cancel', upchars, x1, y1, x2, 502)) then
begin
GetMousePos(x,y);
MMouse(x,y,(MSx2 - Random(MSx2)), (MSy2 - Random(MSy2)));
Wait(20);
End;
End;
FreeBitmap(LeftCorner);
FreeBitmap(RightCorner);
End;

//----------------------------------------------------------------------------//

Function PickPocketMasterFarmer: Boolean;
var
CBx, CBy, i, Dumx, Dumy: Integer;
begin
for i := 1 to 4 do
begin
CBx := MFx;
CBy := MFy;
if FindColorSpiralTolerance(CBx, CBy, MFC[i], MSx1, MSy1+30, MSx2, MSy2, 1) then
begin
MMouse(CBx, CBy, 2, 8);
GetMousePos(CBx, CBy);
if FindColorTolerance(Dumx, Dumy, 318168, 42, 8, 120, 21, 50) then // Yellow
begin
if IsTextInAreaEx(7, 7, 160, 20, Dumx, Dumy, 'ar', 100, upchars, True,
True, 0, 2, -1) then
begin
Mouse(CBx, CBy, 0, 0, False);
FlagFTWait;
if Thieve then
begin
Result := True;
MFx := CBx;
MFy := CBy;
Inc(PickPockets);
Miss := 0;
Exit;
End;
End;
else
begin
MFx := Random(MSx2);
MFy := Random(MSy2);
End;
End;
End;
End;
if not Result then Inc(Miss);
End;

//----------------------------------------------------------------------------//


//----------------------------------------------------------------------------//

Procedure ToDraynorBank;
var CALX, CALy:Integer;
begin
FTWait(16);
RadialRoadWalk(RoadColor, 180, 150, 30, 1,1);
FTWait(4);
if NotInRoad and NearPigs then
begin
Logout; // stuck in barn.
Terminatescript;
End;
If FindColor(CALx,CALy,LadderColor,MMX1, MMY1, MMX2, MMY2) then
begin
if rs_OnMiniMap(CALx, CALy) then
begin
MFFaxc(CALx + 4,CALy + 40,1,1);
FFlag(0);
FindTalk;
End;
End;

If FindColor(CALx,CALy,BankColor,MMX1, MMY1, MMX2, MMY2) then
begin
if rs_OnMiniMap(CALx, CALy) then
begin
MFFaxc(CALx,CALy,1,1);
FFlag(0);
FindTalk;
End;
End;
End;

//----------------------------------------------------------------------------//

procedure Setup;
var
i:Integer;
begin
Quizs := 0;
ClearDebug;
SetupSRL;
LoadBitMaps;
DeclarePlayers;
if MySRLID <> '' then
begin
SRLID := MySRLID;
SRLPassword := MySRLPassword;
End;
for I := 0 to 19 do
ReportVars[I] := 0;

ReportVars[12] := 1;
ScriptID := '264';

LoginPlayer;
SetChat('On',1);
SetRun(True);
MouseSpeed := 40;
Start := GetSystemTime;
SymbolAccuracy :=0.6;
GameTab(4);
SetDraynorDTM;
BankColor := GetSymbolColor(DumX, DumY, 'bank')
Writeln('BankColor := ' +IntToStr(BankColor));
if (not FindDraynorRoadColor) or (not FindDraynorLadderColor) or (BankColor = 0) then
begin
Writeln('ERROR: Couldnt find colors. Exiting...');
Terminatescript;
End;
SetFood(TheFood);
End;

//----------------------------------------------------------------------------//

begin

Setup;
Bank;
repeat
GetAllLevels;
ToDraynorCentre;
repeat
if Not LoggedIn then Exit;
if PickPocketMasterFarmer then
Start := GetSystemTime;
ParseFood;
Emergency := GetSystemTime;
if Emergency - Start > 50000 then // if for 50 secs no pickpocket then logout
Begin
if not ToDraynorCentre then
begin
LogOut;
TerminateScript;
End;
End;
FindNonInventRandoms;
if not CheckAndRestoreHealth then break;
if (GetTimeRunning mod 30000) < 1500 then
begin
FindInventRandoms;
if InvFull or (not HaveFood(Dumx, Dumy)) or (Miss > 100) then break;
ProgressReport;
End;
ParseFood;
FTWait(1);
ParseFood;
until false; // DID I WRITE THIS? :)
ToDraynorBank;
Bank;
MakeCompass('n');
Start := GetSystemTime;
until false

End;.

HyperSecret

2008-02-21 23:56:55

Function ClickColorSpiral(CenterX, CenterY, Color, Xoff, Yoff, Pause:Integer):Boolean;
begin
if FindColorSpiral(CenterX, CenterY, Color, MMX1, MMY1, MMX2, MMY2) Then
begin
MouseFindFlag(CenterX + Xoff, CenterY + Yoff, 1, -1);
Wait(Pause);
FFlag(0);
FindNormalRandoms;
Result:=True;
End;
End;

is now

Function ClickColorSpiral(CenterX, CenterY, Color, Xoff, Yoff, Pause:Integer):Boolean;
begin
if FindColorSpiral(CenterX, CenterY, Color, MMX1, MMY1, MMX2, MMY2) Then
begin
MFF(CenterX + Xoff, CenterY + Yoff, 1, -1);
Wait(Pause);
FFlag(0);
FindNormalRandoms;
Result:=True;
End;
End;

that is the only thing i can see from this MOST recent revision…i havent scripted to indepth since the many new revisions so besides that couldnt tell ya…

R0b0t1

2008-02-22 00:15:55

No, the last thread I made I think King of Knives helped me fix a Fawki script… I'd like to see if someone could help me again. Just try to run the scrip ^_^

oliver1205

2008-02-22 10:09:36

the fixes to update it are in wizzups thread

R0b0t1

2008-02-22 11:28:45

Thats not very helpful, you should link to the thread :(

mastaraymond

2008-02-22 11:41:33

From: R0b0t1
Thats not very helpful, you should link to the thread :(


http://www.srl-forums.com/forum/showthread.php?t=3518091

There you go

R0b0t1

2008-02-22 12:43:04

Fuck you.


You do know that all the information I've been given makes it impossible to even start a search? With any relevant results?



EDIT: Oh, and I see Sporky is looking at the thread I've posted in like he always does to see if he can report it as spam…

RAM

2008-02-22 14:07:00

I read this earlier, but didn't have a chance to comment…Being an SRL Member means alot of things to alot of people, one of the positive aspects that most members have, is a mature approach to solving problems and a mutual respect for your fellow members.

I understand having limited time, and trying to solve problems that perhaps other people have already solved, most easiest thing to do is ask for help….as we try to teach and train our registered users and Junior SRL members in their help section…we generally do not repost other people's scripts, especially asking for help updating it…it is general practice to keep questions limited to a particular script, in that script's post…. However, it is encouraged to actually compile the script yourself and try to problem solve the errors yourself, before making a new post regarding to your question.

If I may address also, questions have arisen lately as to the use of the word Fuck…while it is a generally more relaxed atmosphere in SRL Members, however, we still try to adhere to respecting other people's thoughts and opinions, We are not required to subscribe to other people's beliefs, but making personal verbal attacks against another fellow member only serves to derail the entire community.

~RAM

R0b0t1

2008-02-22 14:42:03

Well, I don't really know what to update and have tried compiling it… First, it was lots of missing semi-colons, but now its non-existent functions that I have no idea what to replace with :S


I also guessed that WT-F would not have the time any time soon to look back at that thread, so I was asking other people to help…

oliver1205

2008-02-22 14:42:08

go to updates by revison- revison number 14. fixes are in that thread.

R0b0t1

2008-02-22 14:59:18

I'm using SRL 13, but nvm. This is to complicated now…