warship45
2006-09-27 13:29:03
hi, i have just finshed the new emotions procedure i have posted it here for you all to test as far as i can tell it works but i have not tested every emotion yet.
thanks warship45
p.s. this is most lilky not the best way to code it but it seemed the best way at the time of making it!
Just updated them agin they should all be working thnaks for your support
thanks warship45
p.s. this is most lilky not the best way to code it but it seemed the best way at the time of making it!
Var
Emotions: array[1..36] of String;
EmotBarcolor,xxx1,yyy1: Integer;
Procedure LoadEmotions;
begin
EmotBarcolor:= 3359309;
Emotions[1]:='Yes';
Emotions[2]:='No';
Emotions[3]:='Bow';
Emotions[4]:='Angry';
Emotions[5]:='Think';
Emotions[6]:='Wave';
Emotions[7]:='Shrug';
Emotions[8]:='Cheer';
Emotions[9]:='Beckon';
Emotions[10]:='Laugh';
Emotions[11]:='Jump';
Emotions[12]:='Yawn';
Emotions[13]:='Dance';
Emotions[14]:='Jig';
Emotions[15]:='Spin';
Emotions[16]:='Headbang';
Emotions[17]:='Cry';
Emotions[18]:='Kiss';
Emotions[19]:='Panic';
Emotions[20]:='Raspbery';
Emotions[21]:='Clap';
Emotions[22]:='Salute';
Emotions[23]:='Gblow';
Emotions[24]:='Gdance';
Emotions[25]:='Glassbox';
Emotions[26]:='Climbrope';
Emotions[27]:='Lean';
Emotions[28]:='Glasswall';
Emotions[29]:='Idea';
Emotions[30]:='Stamp';
Emotions[31]:='Flap';
Emotions[32]:='Slaphead';
Emotions[33]:='Zwalk';
Emotions[34]:='Zdance';
Emotions[35]:='Scared';
Emotions[36]:='Rhop';
end;
//Find emotion
Function FindEmotion(Var Tempx,Tempy: Integer;EmotionName: string):Boolean;
var
Emotcheck: Integer;
EmotionsNumber: Integer;
rnd,rnd1,
Checker: Integer;
simplestring: string;
begin
if Emotions[1]='' then begin loademotions; end;
for Emotcheck:= 1 to 36 do
begin
if Lowercase(Emotions[Emotcheck])=Lowercase(EmotionName) then
begin
EmotionsNumber:=Emotcheck;
end;
end;
if EmotionsNumber<1 then
begin
result:=False;
exit;
end;
//Getting x and y of Emotion
result:=True;
GameTab(12);
rnd:=random(5);
rnd1:=random(24);
if EmotionsNumber>20 then
begin
if Getcolor(729,431)<>Emotbarcolor then
begin
Mouse(729+random(10),431+random(10),1,1,True);
end;
simplestring:= FloatToStr(EmotionsNumber/4);
checker:=1;
while StrGet(simplestring,checker)<>'.' do
begin
checker:=checker+1;
end;
simplestring:= StrGet(simplestring, checker+1);
simplestring:= inttostr(10-StrToint(simplestring)-1);
simplestring:= '0.'+simplestring;
Tempy:=216+rnd1+(round(EmotionsNumber/4+(strtofloat(simplestring))-5))*50;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=5 then
begin
EmotionsNumber:=EmotionsNumber-20;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=6 then
begin
EmotionsNumber:=EmotionsNumber-24;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=7 then
begin
EmotionsNumber:=EmotionsNumber-28;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=8 then
begin
EmotionsNumber:=EmotionsNumber-32;
end;
rnd:=542+rnd*EmotionsNumber+(40*EmotionsNumber-rnd);
Tempx:=rnd;
end else begin
if Getcolor(730,224)<>Emotbarcolor then
begin
Mouse(730+random(9),224+random(8),1,1,True);
end;
simplestring:= FloatToStr(EmotionsNumber/4);
checker:=1;
while StrGet(simplestring,checker)<>'.' do
begin
checker:=checker+1;
end;
simplestring:= StrGet(simplestring, checker+1);
simplestring:= inttostr(10-StrToint(simplestring)-1);
simplestring:= '0.'+simplestring;
Tempy:=216+rnd1+(round(EmotionsNumber/4+(strtofloat(simplestring))-1))*50;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=1 then
begin
EmotionsNumber:=EmotionsNumber-4;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=2 then
begin
EmotionsNumber:=EmotionsNumber-8;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=3 then
begin
EmotionsNumber:=EmotionsNumber-12;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=4 then
begin
EmotionsNumber:=EmotionsNumber-16;
end;
rnd:=542+rnd*EmotionsNumber+(40*EmotionsNumber-rnd);
Tempx:=rnd;
end;
end;
//Checks if you can play that Emotion
Function CheckEmotion(EmotionName: string):Boolean;
var
Emotcheck: Integer;
EmotionsNumber: Integer;
rnd,rnd1,Tempx,Tempy: Integer;
Checker: Integer;
simplestring: string;
begin
if Emotions[1]='' then begin loademotions; end;
for Emotcheck:= 1 to 36 do
begin
if Lowercase(Emotions[Emotcheck])=Lowercase(EmotionName) then
begin
EmotionsNumber:=Emotcheck;
end;
end;
if EmotionsNumber<1 then
begin
result:=False;
exit;
end;
//Getting x and y of Emotion
GameTab(12);
rnd:=random(5);
rnd1:=random(24);
if EmotionsNumber>20 then
begin
if Getcolor(729,431)<>Emotbarcolor then
begin
Mouse(729+random(10),431+random(10),1,1,True);
end;
simplestring:= FloatToStr(EmotionsNumber/4);
checker:=1;
while StrGet(simplestring,checker)<>'.' do
begin
checker:=checker+1;
end;
simplestring:= StrGet(simplestring, checker+1);
simplestring:= inttostr(10-StrToint(simplestring)-1);
simplestring:= '0.'+simplestring;
Tempy:=216+rnd1+(round(EmotionsNumber/4+(strtofloat(simplestring))-5))*50;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=5 then
begin
EmotionsNumber:=EmotionsNumber-20;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=6 then
begin
EmotionsNumber:=EmotionsNumber-24;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=7 then
begin
EmotionsNumber:=EmotionsNumber-28;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=8 then
begin
EmotionsNumber:=EmotionsNumber-32;
end;
rnd:=542+rnd*EmotionsNumber+(40*EmotionsNumber-rnd);
Tempx:=rnd;
Mouse(Tempx,Tempy,1,1,True);
end else begin
if Getcolor(730,224)<>Emotbarcolor then
begin
Mouse(730+random(9),224+random(8),1,1,True);
end;
simplestring:= FloatToStr(EmotionsNumber/4);
checker:=1;
while StrGet(simplestring,checker)<>'.' do
begin
checker:=checker+1;
end;
simplestring:= StrGet(simplestring, checker+1);
simplestring:= inttostr(10-StrToint(simplestring)-1);
simplestring:= '0.'+simplestring;
Tempy:=216+rnd1+(round(EmotionsNumber/4+(strtofloat(simplestring))-1))*50;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=1 then
begin
EmotionsNumber:=EmotionsNumber-4;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=2 then
begin
EmotionsNumber:=EmotionsNumber-8;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=3 then
begin
EmotionsNumber:=EmotionsNumber-12;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=4 then
begin
EmotionsNumber:=EmotionsNumber-16;
end;
rnd:=542+rnd*EmotionsNumber+(40*EmotionsNumber-rnd);
Tempx:=rnd;
Mouse(Tempx,Tempy,1,1,True);
end;
if ((GetColor(Tempx,Tempy)=2700347) or (GetColor(Tempx,Tempy)=2636866)) then
begin
result:=False;
end else begin
result:=True;
end;
end;
//Clicks on an emotion
Function PlayEmotion(EmotionName: string):Boolean;
var
Emotcheck: Integer;
EmotionsNumber: Integer;
rnd,rnd1: Integer;
Checker: Integer;
Tempx,Tempy: Integer;
simplestring: string;
begin
if Emotions[1]='' then begin loademotions; end;
for Emotcheck:= 1 to 36 do
begin
if Lowercase(Emotions[Emotcheck])=Lowercase(EmotionName) then
begin
EmotionsNumber:=Emotcheck;
end;
end;
if CheckEmotion(Emotions[EmotionsNumber])=False then
begin
EmotionsNumber:=0;
end;
if EmotionsNumber<1 then
begin
result:=False;
exit;
end;
//Getting x and y of Emotion
result:=True;
GameTab(12);
rnd:=random(5);
rnd1:=random(24);
if EmotionsNumber>20 then
begin
if Getcolor(729,431)<>Emotbarcolor then
begin
Mouse(729+random(10),431+random(10),1,1,True);
end;
simplestring:= FloatToStr(EmotionsNumber/4);
checker:=1;
while StrGet(simplestring,checker)<>'.' do
begin
checker:=checker+1;
end;
simplestring:= StrGet(simplestring, checker+1);
simplestring:= inttostr(10-StrToint(simplestring)-1);
simplestring:= '0.'+simplestring;
Tempy:=216+rnd1+(round(EmotionsNumber/4+(strtofloat(simplestring))-5))*50;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=5 then
begin
EmotionsNumber:=EmotionsNumber-20;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=6 then
begin
EmotionsNumber:=EmotionsNumber-24;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=7 then
begin
EmotionsNumber:=EmotionsNumber-28;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=8 then
begin
EmotionsNumber:=EmotionsNumber-32;
end;
rnd:=542+rnd*EmotionsNumber+(40*EmotionsNumber-rnd);
Tempx:=rnd;
Mouse(Tempx,Tempy,1,1,True);
end else begin
if Getcolor(730,224)<>Emotbarcolor then
begin
Mouse(730+random(9),224+random(8),1,1,True);
end;
simplestring:= FloatToStr(EmotionsNumber/4);
checker:=1;
while StrGet(simplestring,checker)<>'.' do
begin
checker:=checker+1;
end;
simplestring:= StrGet(simplestring, checker+1);
simplestring:= inttostr(10-StrToint(simplestring)-1);
simplestring:= '0.'+simplestring;
Tempy:=216+rnd1+(round(EmotionsNumber/4+(strtofloat(simplestring))-1))*50;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=1 then
begin
EmotionsNumber:=EmotionsNumber-4;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=2 then
begin
EmotionsNumber:=EmotionsNumber-8;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=3 then
begin
EmotionsNumber:=EmotionsNumber-12;
end;
if round(EmotionsNumber/4+(strtofloat(simplestring))-1)=4 then
begin
EmotionsNumber:=EmotionsNumber-16;
end;
rnd:=542+rnd*EmotionsNumber+(40*EmotionsNumber-rnd);
Tempx:=rnd;
Mouse(Tempx,Tempy,1,1,True);
end;
end;
Just updated them agin they should all be working thnaks for your support