SRL Archive - RS has been updated.

NEW UPDATE: We have work to do!!!@$!@$


WT-Fakawi

2006-09-27 09:06:58

  • New Compass.
  • New FightModes.
  • New GameTab.
  • New Spells.

And MUCH MUCH More.
Basically ALL scripts are rendered useless once again! But, we will continue working on this and we will prefail as always!

Use this thread to sum up all the ingame changes.

ruler

2006-09-27 10:56:53

Ya lol i have to update my tabs things. Also my compass was almost done i just had to write add find bitmap spiral :(

But this compass looks like one can detect it more accuraly. Before i was finding the nearest north color then finding the nearest black which would be the end of the line to north.

Also the stats font color changed

Wizzup?

2006-09-27 11:12:51

GameTab still works for me.

Ok : Compass fixed. SetRun Fixed.

Ah and if the font colors change, that does not matter, we use masks anyway don't we?

WT-Fakawi

2006-09-27 11:18:24

  • All EMOTES will need to be redone.
  • All Spells will need to be redone (this time use color and OCR….)
  • New Equipment Stats


P.S. GetSkillLevel still works fine pfew… :)

Starblaster100

2006-09-27 12:23:27

gametab fixed, setfightmode fixed

cygo

2006-09-27 16:08:35

Heres my notsogreat Emotes.
Ill try to fix it so that it does something if you try to do one that you havent unlocked.

Procedure Emoter2(emoter:integer);
var
emx,emy,emb,emo:integer;
begin
If(emoter<1) or (emoter>36)then Exit
emb:=1;
if(emoter<21) then emb:=1;
if(emoter>20) then emb:=2;
Mouse(711,483,8,8,True);
Wait(100+Random(100));
//Get X's
emo:=emoter;
repeat
if(emo>4)then emo:=emo-4;
until(emo<5)
Case emo of
1: emx:=573;
2: emx:=617;
3: emx:=660;
4: emx:=705;
end;
//Get Y's
// Case emoter of
// 1: emy:=
if(emoter>0) and (emoter<5)then emy:=238;
if(emoter>4) and (emoter<9)then emy:=286;
if(emoter>8) and (emoter<13)then emy:=333;
if(emoter>12) and (emoter<17)then emy:=378;
if(emoter>16) and (emoter<21)then emy:=430;
if(emoter>20) and (emoter<25)then emy:=284;
if(emoter>24) and (emoter<29)then emy:=331;
if(emoter>28) and (emoter<33)then emy:=384;
if(emoter>32) and (emoter<37)then emy:=433;
if(emb=1)then
begin
mouse(734,245,5,18,True);
Wait(300+random(100));
end;
if(emb=2)then
begin
mouse(734,421,5,18,True);
Wait(300+random(100));
end;
mouse(emx,emy,8,12,True);
wait(1000+random(1000));
end;

WT-Fakawi

2006-09-27 17:04:47

Enabled Emoticons all have a Black outline Color 65536. In fact ALL InventoryItems in Runescape have outline 65536 : ) SRL has InvCount, InvFull en InvEmpty, all based on the 65536-principle.

So, basically, there is your answer :)

Good work.