weaselforce
2006-03-12 00:49:48
iono i was just thinking it be easier to keep track of which characters were for which skill if you could add them to a serperate "include" of somesort. and instead of adding each noob's information you want for a skill every time you could associate your noobs' with a skill you could put "Noob set herblore" and it would automatically use every noob under "herblore" when it runs that script. It seems kinda useless but since srl scripts revolve around multi user accessing…
Sdcit
2006-03-12 00:53:01
you could just do a for do loop changing each ones player
.skill :='herblore'
Sorry if you dont understand
while (Players[MaxPlayers+1].Name <> '') do MaxPlayers:=MaxPlayers+1;
writeln(inttostr(MaxPlayers)+ ' Players');
for i := 1 to MaxPlayers do begin
Player[i].skill:='herblore'
end;
end;
Thats an edited fakawi code, so credits go to him
masquerader
2006-03-12 02:20:14
man, i always though the character manager posted somewhere would be useful for stuff like this, but it didnt catch on
weaselforce
2006-03-12 03:10:48
ooo yea thats what i ment, a character manager. like noob"x" works with skill "x" and whenever you run a script it asks for noobs associated with skill "x" and noob "x" is automatically called upon to do its duties
XxKanexX
2006-03-12 16:00:44
You could just if the current player equals the player number of the player you want to do different then call upon a different procedure or function.. ;)
Krazy_Meerkat
2006-03-14 22:51:06
You're crazy kane :/ He means the type of skill the noob is best at, eg. wc, fishing and crafting.. Sounds like a good idea, but the location of the noob is always a hard thing to work around.. Maybe if someone makes a bunch of perfect walkers and we use some kind of landmarking system then the script will walk your character to wherever he is needed..
Dreams for now ;)
XxKanexX
2006-03-14 23:51:22
From: Krazy_Meerkat
You're crazy kane :/ He means the type of skill the noob is best at, eg. wc, fishing and crafting.. Sounds like a good idea, but the location of the noob is always a hard thing to work around.. Maybe if someone makes a bunch of perfect walkers and we use some kind of landmarking system then the script will walk your character to wherever he is needed..
Dreams for now ;)
Oh.. -Slaps self-
The crazy bit is only half true though.
could we have a script that is like 3 scripts 1 for each skill a just make sure that the characters are in the correct area for the scripts. when the character logs out it would change what the script was doing. therefore setting up the next skill to be done. i'm just rambling and talking to myself so don't pay me no attention:D
Krazy_Meerkat
2006-03-15 01:06:45
Do you mean start a different skill for each character? Or take turns between skills (wc, then fishing then wc again etc.)? Maybe someone would do something like that.. Not me though
*leeches*