Eye of Newt[er]
gerauchert
2008-02-12 15:56:10
Eye of Newt[er]
By: Gerauchert
Credits to Footballjds, for his tut on using path walking. I wouldnt have done this without that tut ;)
UPDATED!!! 4/23/08 -v1.0 - First release
-v1.5 - Major Update!
- More failsafes for walking
- Banking failsafe DDTM
- Fixed the buying endless loop
- Better radius/angles on RRW
- Faster walking/detecting DDTMs
- More randomness and antiban
-v1.6 - Simpler and more effective door handling
- Some walking tweaks
- Perfect buy/withdraw X procedure
- Better money finding
- No longer have to start with money in your inv
v1.7 - Walking Tweaks, hopefully flawless now =\
- Misc Tweaks…
v1.8 - More walking tweaks! Even better walking!
- Added more human like waits for the buying/banking
- Player switching tweaks…should terminate script when all are false now
- Also will wait 10-15 min (logged out) if there is only one player left
v1.9 - Rev 16 compatable
- Make sure you update your AutoColor.scar so the FindWaterColor and FindRockColor will work.
{///////////////////////////////////////////////////////////////////////////////
[ Eye of Newt[er] ]
[---------------------------------------------]
[ Writer: Gerauchert =) ]
[ Category: Buying/Banking ]
[ Version: 1.9 ]
[ Note: Updated! 4/23/08 ]
[---------------------------------------------]
--------------------------------------------------------------------------------
Description: Buys Eye of Newt at Port Sarim and Banks in Draynor...
--------------------------------------------------------------------------------
SETUP:
1) Place characters at draynor bank booths
2) Keep money in first bank slot!
3) Fill in player info and hit start
4) Sit Back and ENJOY!!
5) Post progress reports and errors plz!
Change Log:
v1.0 - first release
v1.5 - Major Update!
- More failsafes for walking
- Banking failsafe DDTM
- Fixed the buying endless loop
- Better radius/angles on RRW
- Faster walking/detecting DDTMs
- More randomness and antiban
v1.6 - Simpler and more effective door handling
- Some walking tweaks
- Perfect buy/withdraw X procedure
- Better money finding
- No longer have to start with money in your inv
v1.7 - Walking Tweaks, hopefully flawless now =\
- Misc Tweaks...
v1.8 - More walking tweaks! Even better walking!
- Added more human like waits for the buying/banking
- Player switching tweaks...should terminate script when all are false now
- Also will wait 10-15 min (logged out) if there is only one player left
v1.9 - Rev 16 compatable
- Make sure you update your AutoColor.scar so the FindWaterColor and FindRockColor will work.
///////////////////////////////////////////////////////////////////////////////}
PROGRESS REPORTS:gerauchert (version 1.8)-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 14 Hours, 45 Minutes and 34 Seconds
Gained : 7812 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
Mylesmadness – Single Player =)-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 5 Hours, 12 Minutes and 23 Seconds
Gained : 3024 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
2 players
-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 3 Hours, 50 Minutes and 10 Seconds
Gained : 2156 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
Codx1 – Single Player =)-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 2 Hours, 3 Minutes and 10 Seconds
Gained : 1036 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
IF YOU LIKE THE SCRIPT THEN RATE IT! =DPOST PROGRESS REPORTS AND ERRORS!!!
Harry
2008-02-12 15:58:26
Sweet! How much do eye of newts sell for at the G.E., and are they in demand?
Nice work.
Cazax
2008-02-12 15:59:11
i love you gera!! ill post proggy soon
gerauchert
2008-02-12 16:05:47
From: Hy71194
Sweet! How much do eye of newts sell for at the G.E., and are they in demand?
Nice work.
They are 76 - 82 gp last time I checked. I mostly use this so I can transfer $$ to my pures or main though :D
Not too hard to sell at the GE if that is what you were planning on doing…
@cazax :p
EDIT: Oh and i forgot to say this!! Keep your money in the first bank slot!!
skilld u
2008-02-12 16:08:58
yay! someone finally made one of these. It worked okay for one load but then when it opened up the bank it didnt withdraw anymore money and just sat there.
gerauchert
2008-02-12 16:11:49
From: skilld u
yay! someone finally made one of these. It worked okay for one load but then when it opened up the bank it didnt withdraw anymore money and just sat there.
lol, sry money has to be in your first bank slot :D
I rewrote the instructions hehe
skilld u
2008-02-12 16:13:15
oh, now i put it in the first slot but on the way to the store it took me to rimmington mine. :confused:
gerauchert
2008-02-12 16:15:44
ehh, do you have Highest brightness on? I have not had one problem with the walking…it has a failsafe if it clicks more than 3-4 times it should just stop.
Ill take a look at it, keep trying and let me know if it keeps happening
Harry
2008-02-12 16:17:11
Jw, does this get a lot of randoms? If it doesn't, I am going to run on one player (he got's all the money ;)).
P1nky
2008-02-12 16:17:38
:O hmm how many you think i can get with 1 player :D
and correct me if im wrong
this only for members right?
Rikje
2008-02-12 16:19:00
line 369 why do you call that twice? :p
meh,, and in the same loop you do call swith player if Clicks >= 3 and it will start calling the main loop. but after a few times, you will get a loop in a loop in a loop in a loop. just My opion :p
script looks nice. i like the RRun procedure! :)
@p1nky its f2p ;)
gerauchert
2008-02-12 16:25:08
@Hy
no not many randoms at all, but i use multiplayer…
@p1nky
you can do a load in about 3 minutes so thats like 560 newts per hour
@rikje
Hah I dont know y I called that twice lol, I did alot of cut and paste editing and I guess i forgot to get rid of it or something. And as for the looping situation, its just how I like to do it ;) I have had troubles in the past with getting the loop back on track with switching players…this guarantees the loop to continue correctly.
Thanks for all the feedback guys! :D
skilld u
2008-02-12 17:16:09
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 14 Minutes and 33 Seconds
Gained : 140 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
gonna try for overnight run tonight with 3 players.
gerauchert
2008-02-12 17:21:20
From: skilld u
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 14 Minutes and 33 Seconds
Gained : 140 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
gonna try for overnight run tonight with 3 players.
alrighty then… good luck, and thanks for the proggie :D
bobbyabreu
2008-02-12 19:39:49
i need help guys i keep getting this
Failed when compiling
Line 432: [Hint] (10401:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Line 171: [Error] (12466:1): Semicolon (';') expected in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
Cazax
2008-02-12 20:05:04
From: bobbyabreu
i need help guys i keep getting this
Failed when compiling
Line 432: [Hint] (10401:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Line 171: [Error] (12466:1): Semicolon (';') expected in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
For the first one, you dont have to do anything becouse is a Hint not a Error.
for the second one just add a ; in the ends.I got the same error.
gamer 5
2008-02-12 20:12:34
cool, money here I come! There had been alot of requests for this and you came through thanks ;)
gerauchert
2008-02-12 20:35:59
From: gamer 5
cool, money here I come! There had been alot of requests for this and you came through thanks ;)
Hey np man, I probably wouldnt have made this had it not been for Footballjds's tut on using pathwalking…speaking of which I am going to credit him in the title page :D
And here is the fixed Path.scar for the challenged ones… ;)
// -------------------------------------------------------------------------- //
//-- Scar Standard Resource Library ------------ //
//-- ยป DDTM-Path Routines ------------ //
//--------------------------------------------------------------------------- //
// * Function SetPath(Number: Integer): Integer; //* by WT-Fakawi
// * Function WalkPath(ThePath: Integer): Boolean; //* by WT-Fakawi
// * Function FindPath(ThePath: Integer; Click: Boolean): Boolean; //* by WT-Fakawi
// * procedure PathRecorder(StartPath: Integer); //* by WT-Fakawi
// * File Edited by: Footballjds so that it compiles //*by Footballjds
{ type TDTMPoints;
Description: Define Path structure. One Main Point ( any color ) and upto 10 SubPoint of the SAME color. }
type
TDTMPoints = record
MainPoint: TPoint;
SubPoints: array[0..10] of TPoint;
end;
{ var Path: array[0..50] of TDTMPoints;
Description: Predefines Type array Path. }
var
Path: array[0..50] of TDTMPoints;
{
procedure SetupPaths;
begin
// YOUR PATHS IN HERE
end;
}
{*******************************************************************************
function SetPath(Number: Integer): Integer;
By: WT-Fakawi
Description: Assembles DTM from Path. Inputs Path-Index, outputs DTM.
Usage: TheDTM := SetPath(0); or FindDTMRotated(SetPath(4).....
*******************************************************************************}
function SetPath(Number: Integer): Integer;
var
DTMSubPoints: array of TDTMPointDef;
DTMMainPoint: TDTMPointDef;
TempTDTM: TDTM;
NrofSubPoints, i: Integer;
TheDTM: Integer;
begin
for i := 0 to 9 do // Calculate ArrayLength
if ((Path[Number].SubPoints[i].x = 0) and
(Path[Number].SubPoints[i].y = 0)) then
begin
NrofSubPoints := i;
Break;
end;
SetArrayLength(DTMSubPoints, NrofSubPoints);
DTMMainPoint.x := Path[Number].Mainpoint.x;
DTMMainPoint.y := Path[Number].Mainpoint.y;
DTMMainPoint.areasize := 1;
DTMMainPoint.areashape := 0;
DTMMainPoint.color := RoadColor;
DTMMainPoint.tolerance := 0;
for i := 0 to NrofSubPoints - 1 do
begin
DTMSubPoints[i].x := Path[Number].SubPoints[i].x;
DTMSubPoints[i].y := Path[Number].SubPoints[i].y;
DTMSubPoints[i].areasize := 1;
DTMSubPoints[i].areashape := 0;
DTMSubPoints[i].color := RoadColor;
DTMSubPoints[i].tolerance := 0;
end;
TempTDTM.MainPoint := DTMMainPoint;
TempTDTM.SubPoints := DTMSubPoints;
TheDTM := AddDTM(TempTDTM);
Result := TheDTM;
end;
{*******************************************************************************
function WalkPath(ThePath: Integer): Boolean;
By: WT-Fakawi
Description: Simple Roadclicker, checks for RoadColor changes using CountFlag.
Returns False if Path not found.
Usage: WalkPath(1);
*******************************************************************************}
function WalkPath(ThePath: Integer): Boolean;
var
WhichAngle: Extended;
TheDTM, x, y: Integer;
begin
TheDTM := SetPath(ThePath);
if FindDtmRotated(TheDTM, x, y, MMX1, MMY1, MMX2, MMY2, Radians(-35), Radians(35), 0.05,
WhichAngle) then
begin
FreeDTM(TheDTM);
Mouse(x, y, 0, 0, True);
Wait(1000);
FFlag(5);
Result := True;
end else FreeDTM(TheDTM);
end;
{*******************************************************************************
function FindPath(ThePath: Integer; Click: Boolean): Boolean;
By: WT-Fakawi
Description: Returns True if Path was found.
Usage:
repeat
WalkPath(1);
until FindPath(2, True);
*******************************************************************************}
function FindPath(ThePath: Integer; Click: Boolean): Boolean;
var
WhichAngle: Extended;
TheDTM, x, y: Integer;
begin
TheDTM := SetPath(ThePath);
if FindDtmRotated(TheDTM, x, y, MMX1, MMY1, MMX2, MMY2, Radians(-35), Radians(35), 0.05,
WhichAngle) then
begin
FreeDTM(TheDTM);
Result := True;
if Click then
begin
Mouse(x, y, 0, 0, True);
Wait(600);
FFlag(5);
end else MMouse(x, y, 0, 0);
end else FreeDTM(TheDTM);
end;
{*******************************************************************************
procedure PathRecorder(StartPath: Integer);
By: WT-Fakawi
Description: Simple PathRecorder.
Usage: Enter StartPath.
- Click RightMouse Button for SubPoints
- Now hover Mouse over MainPoint and hit Q
- Copy Debug printout to your script.
- Choose Subpoints carefully. Upto 9 clicks are allowed,
but 4 Subpoints should well be sufficiant.
*******************************************************************************}
procedure PathRecorder(StartPath: Integer);
var
i, CurrentPath, SubPointCounter, x, y: Integer;
begin
CurrentPath := StartPath;
repeat
Wait(100);
if IsMouseButtonDown(False) then
begin
GetMousePos(x, y);
Path[CurrentPath].SubPoints[SubPointCounter].x := x;
Path[CurrentPath].SubPoints[SubPointCounter].y := y;
repeat
until not IsMouseButtonDown(False);
SubPointCounter := SubPointCounter + 1;
end;
if IsKeyDown('q') then
begin
GetMousePos(x, y);
Path[CurrentPath].MainPoint.x := x;
Path[CurrentPath].MainPoint.y := y;
repeat
until not IsKeyDown('q');
writeln(' Path[' + IntToStr(CurrentPath) + '].Mainpoint.x:=' + IntToStr(Path[CurrentPath].MainPoint.x) + ';');
writeln(' Path[' + IntToStr(CurrentPath) + '].Mainpoint.y:=' + IntToStr(Path[CurrentPath].MainPoint.y) + ';');
for i := 0 to SubPointCounter - 1 do
begin
writeln(' Path[' + IntToStr(CurrentPath) + '].Subpoints[' + IntToStr(i) + '].x:=' + IntToStr(Path[CurrentPath].Subpoints[i].x) + ';');
writeln(' Path[' + IntToStr(CurrentPath) + '].Subpoints[' + IntToStr(i) + '].y:=' + IntToStr(Path[CurrentPath].Subpoints[i].y) + ';');
end;
SubPointCounter := 0;
CurrentPath := CurrentPath + 1;
end;
until False;
end;
I have made a bunch of minor changes in the script so far, so give me all the bugs and lil suggestions soon before I throw in the update :D Thanks!
ducels
2008-02-12 22:06:38
Dammit and I just finished my beta version of one of these :eek:
Oh well, maybe I'll post it anyway to give you competition :D
Are they selling in high demand? I haven't actually had a chance to sell any yet.
bobbyabreu
2008-02-12 22:22:55
sy guys i know im a noob but i need help on this now=/
Line 63: [Error] (63:23): Unknown identifier 'RoadColor' in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
and
Line 95: [Error] (95:33): Unknown identifier 'MMX1' in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
gerauchert
2008-02-13 07:40:32
From: bobbyabreu
sy guys i know im a noob but i need help on this now=/
Line 63: [Error] (63:23): Unknown identifier 'RoadColor' in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
and
Line 95: [Error] (95:33): Unknown identifier 'MMX1' in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
Get latest SRL –> replace the Path.scar with the one in my post above
simon11188
2008-02-13 07:47:09
SWEET!!
ive been wanting one of these for ages! good stuff for making it!!
everyone add to da respect! ;)
Floor66
2008-02-13 07:49:18
you.. you are one damn good coder :P
proggy soon =P
+repp!!
Cazax
2008-02-13 07:51:57
Gera you forgot to post the link for the SRL-Stats
Floor66
2008-02-13 07:54:05
2.10 mins = 1 load, great script man
gerauchert
2008-02-13 07:57:50
From: cazax
Gera you forgot to post the link for the SRL-Stats
are you talking in the first page… or in the script when it bitches the user out for not having one?
@simon & floor
Thanks guys for your support, wow Im really glad I released this…I had no idea if anyone even would use it lol. I chose wisely :D
I have been having some slight bugs in the walking to the shop at the crossroads, about 20% of the time it will fail by missing it, next version will have that kinked out ;)
Cazax
2008-02-13 08:08:13
From: gerauchert
are you talking in the first page… or in the script when it bitches the user out for not having one?
@simon & floor
Thanks guys for your support, wow Im really glad I released this…I had no idea if anyone even would use it lol. I chose wisely :D
I have been having some slight bugs in the walking to the shop at the crossroads, about 20% of the time it will fail by missing it, next version will have that kinked out ;)
I mean, post the script-sginature.:p
gerauchert
2008-02-13 08:14:24
From: cazax
I mean, post the script-sginature.:p
I should get one of those shouldnt I? :p
Floor66
2008-02-13 08:30:19
The bugs, indeed i found my char on the Rimmington crossroad
I think for this version, stay with you're char(s)!
gerauchert
2008-02-13 08:35:15
From: floor66
The bugs, indeed i found my char on the Rimmington crossroad
I think for this version, stay with you're char(s)!
hehe the bugs seem to only bite me in the ass AFTER i release it…
I watched the script do 10 perfect loads, then i released lol. I have been watching carefully each load this time and the problem is the Crossroad path DDTM. I have made a backup one incase it misses the first one.
My guess would be to have a new release within a day or two, just hang tight for now ;)
EDIT: @Floor:
how do you get your vars to show up in your script sig? I just want the "newts bought" in there too.
ducels
2008-02-13 16:36:45
bobbyabreu
2008-02-13 20:36:16
it was working good walking to the shop and all but once i got to the click trade to trade it wouldnt do it
gerauchert
2008-02-14 11:39:56
From: bobbyabreu
it was working good walking to the shop and all but once i got to the click trade to trade it wouldnt do it
?????
maybe if you wouldnt use a run-on sentence that would have made sence?
Please when posting problems with the script, tell me step by step what happens and not stuff like that. I am having troubles getting this to run for over an hour so it might be a lil longer till I get a stable version.
Keep posting the problems for me and I will get em all fixed by the next version ;)
EDIT:
@Ducles:
It says that I am forbidden to access that :(
simon11188
2008-02-14 11:58:50
From: gerauchert
I am having troubles getting this to run for over an hour so it might be a lil longer till I get a stable version.
Keep posting the problems for me and I will get em all fixed by the next version ;)
EDIT:
@Ducles:
It says that I am forbidden to access that :(
Slow and steady ay mate? im patient, cant wait for ur stable release (if there is ever such a thing :P) :stirthepot:
gerauchert
2008-02-14 12:05:03
Ive made quite a bit of progress though, my guess is another day or two…
Things finished:
- Backup failsafe for the crossroads
- Failsafe for the first click onto the road (to the shop)
- More Waits before flag checks
- Radius and angles fixed on a few walking areas
Not finished:
- Sometimes it does an endless loop of buying the newt WTF? If anyone could look at the buying procedure and see if somethings off that would be really helpful :rolleyes:
- Bank finding is a little bit off (damn pig pen), need another failsafe
- Need to be able to run longer without something new fucking up lol. (hope its done with that tho)
Wont be too long, just hang in there lol :D
Harry
2008-02-14 18:00:47
Rep++ :D Really nice. Just add more randomness on stuff.
And you forgot ScriptID := 'xxx'; :p
squnky
2008-02-14 21:29:02
oo i like!
550 newts / hour is like..
uhh… 44k / hour
so … thats.. (24 x 44) …. that much per hour lol
1056k / day ?
call it 900k / day with breaks etc.. still great =D
Harry
2008-02-14 21:31:33
You only got 550 per hour? I ran for like 30 mins (didn't post proggy, I was editing the script and stuff) and I got over 350.
gerauchert
2008-02-14 22:05:04
From: Hy71194
You only got 550 per hour? I ran for like 30 mins (didn't post proggy, I was editing the script and stuff) and I got over 350.
mind making some suggestions by the things you edited? :p
my latest version has the scriptid btw =) and the 550 per hour is an average if it was walking the whole time, which it wont ;)
latest version is going to be sick, probably will post it tonight…I was able to run one char for about an hour straight without a screw up until it messed up on the bank finding (fixed). :D
codx1
2008-02-15 10:07:52
thx it works, just gets stuck way too often..
btw where do u have to sell the eyes to make profit or transfer cash between accounts?
my proggys:
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 4 Minutes and 6 Seconds
Gained : 28 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 7 Minutes and 11 Seconds
Gained : 56 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 10 Minutes and 32 Seconds
Gained : 57 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 13 Minutes and 49 Seconds
Gained : 85 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 16 Minutes and 41 Seconds
Gained : 85 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
gerauchert
2008-02-15 13:37:31
@Codox
well, you could sell them to your army for max price via trading, or you could sell them at GE. If you someone buys them, then great…but if they dont, just have your autoer buy it from you at the GE. Either way it works ;)
EDIT:
UPDATED TO VERSION 1.5!!! ENJOY!
hessels92
2008-02-15 21:01:58
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 9 Minutes and 11 Seconds
Gained : 728 Newts
stopped myself after hour needed pc
very impresive. if this were to be made with smart would be awsome could u look into that
gerauchert
2008-02-16 00:03:12
From: hessels92
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 9 Minutes and 11 Seconds
Gained : 728 Newts
stopped myself after hour needed pc
very impresive. if this were to be made with smart would be awesome could u look into that
thanks dude :)
takes like two or three lines of code to make it smart compatible, if you cant do that then you dont deserve to have it work for smart ;)
dillbagz
2008-02-16 01:11:56
i got it to work with smart i'll post a proggie later its running as we speak and i'm prob going to use it to transfer money he he…….
dillbagz
2008-02-16 01:17:16
i have seem to come across a miner bug it walks smooth as though when it gets to buy them it closes the window so fast that it doesn't type in the amount so therefore it buys nothing and banks nothing please help me.
EDIT: i changed the wait times to delay 1 second longer and they work sweet now thanks.
gerauchert
2008-02-16 10:36:00
Hey thanks lettin me know =)
bust out a killer progress report for me so I can put one on the main page :D
Harry
2008-02-16 10:41:24
@gera: I increased the wait times by like 1 second (dialup) and used OpenBankFast('db'); and made in the main loop be like this:
Procedure MainLoop;
begin
repeat
if(Finished)then Break;
if(not(LoggedIn))then NextPlayer(False);
StartUp;
repeat
if(not(LoggedIn))then Break;
BankIt;
RRun;
WalkToMagicShop;
FTWait(2);
HandleDoor;
BuyEyeOfNewt;
RRun;
HandleDoor;
WalkToBank;
Report;
until(Loads >= Players[CurrentPlayer].Integers[0]);
Switch(True,'Ready to go!');
until(Finished);
FreeDTM(NewtDTM);
end;
(Made it bank first)
loopster
2008-02-16 10:55:39
ill do that gera just lemme get everyone set up
gerauchert
2008-02-16 12:28:18
From: feirydoom
ill do that gera just lemme get everyone set up
Aight dude, it shouldnt be too hard with the new version. I just ran a quick run with only one player for 20 loads…worked like a charm
-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 1 Hours, 2 Minutes and 51 Seconds
Gained : 532 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
@Hy
Oo I see, i thought you did some l337 mods on my script lol :D Just a question tho…why do you have dialup lol? I didnt think people still used that :p
Lancelot074
2008-02-16 14:39:29
—————Eye of Newt[er]————-
——————————————-
Ran For : 13 Minutes and 32 Seconds
Gained : 140 Newts
Works great, stopped it manually.
Some bugs:
Can't open the door to the shop sometimes and sometimes gets stuck walking towards the shop.
dillbagz
2008-02-16 17:09:33
From: Hy71194
@gera: I increased the wait times by like 1 second (dialup) and used OpenBankFast('db'); and made in the main loop be like this:
Procedure MainLoop;
begin
repeat
if(Finished)then Break;
if(not(LoggedIn))then NextPlayer(False);
StartUp;
repeat
if(not(LoggedIn))then Break;
BankIt;
RRun;
WalkToMagicShop;
FTWait(2);
HandleDoor;
BuyEyeOfNewt;
RRun;
HandleDoor;
WalkToBank;
Report;
until(Loads >= Players[CurrentPlayer].Integers[0]);
Switch(True,'Ready to go!');
until(Finished);
FreeDTM(NewtDTM);
end;
(Made it bank first)
if u read my post above yours i said the exact same thing increased the bank time and the buy time.
hessels92
2008-02-16 17:36:56
hey yea i got smart opening and all but it will just load smart and then go Successfully compiled
Successfully executed.
so it wont do anything from then any sugestions please?
cheers
Harry
2008-02-16 18:58:34
From: gerauchert
Aight dude, it shouldnt be too hard with the new version. I just ran a quick run with only one player for 20 loads…worked like a charm
-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 1 Hours, 2 Minutes and 51 Seconds
Gained : 532 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
@Hy
Oo I see, i thought you did some l337 mods on my script lol :D Just a question tho…why do you have dialup lol? I didnt think people still used that :p
:p I wish I could do leet mods.
and my mom is too stupid to get DSL, idk. How about you nuke AOL's HQ? ;)
codx1
2008-02-17 08:43:13
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 2 Hours, 3 Minutes and 10 Seconds
Gained : 1036 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
not bad with 1 player, 3k eyes bought this far
gerauchert
2008-02-17 12:35:34
From: Hy71194
:p I wish I could do leet mods.
and my mom is too stupid to get DSL, idk. How about you nuke AOL's HQ? ;)
Meh we got 100s of nukes just lying around here that arent going to use, so why not eh? :p
@Hessels: Wait for Smart to load up…stop the script…then start it again. Make sure you hit 'Start Blocking'
@Lancelot: Where does it get stuck specifically? And regarding the opening the door, what does it do?
@Codox: You get the first proggie on front page :D gratz to you
Lancelot074
2008-02-17 13:13:40
The script says something like "door handling failed logging out" and it logs out near the rune shop.
The script sometimes gets stuck a little past the yew tree on the path.
loopster
2008-02-17 13:51:31
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 55 Minutes and 52 Seconds
Gained : 476 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
it randomly stops saying newts could not find shop.
gerauchert
2008-02-17 14:17:43
From: lancelot074
The script says something like "door handling failed logging out" and it logs out near the rune shop.
The script sometimes gets stuck a little past the yew tree on the path.
Thats strange…I have never had that problem. Hmm, if it keeps happening then let me know, but I doubt it really should happen that often. Do you have your brightness maxed with 32 bit color? As for the path by the yew tree…if it keeps happening then let me know, because it shouldnt really get "stuck" there due to how it is coded.
@ Loopster:
Where is your player when the script logs you out? If you are close to the shop then it is because it failed finding the symbol (lots of people covering it). The only other thing would be if it got messed up in the walking and never made it there…
Please be specific when you report bugs:
1. Step by step what happens
2. What it debugs
3. Where you get logged out at
4. How often it happens
Thanks :D
Harry
2008-02-17 14:24:04
The door handling fails when the door is already closed.
gerauchert
2008-02-17 14:34:46
From: Hy71194
The door handling fails when the door is already closed.
must be the colors I picked ffs…you can make your own quick fix with better colors if you want. That door rarely closes anyway. Ill have that fixed in the next version. Thanks for letting me know :)
Harry
2008-02-17 14:44:27
Oh yeah, and just a suggestion, make a DTM of "How many?" for choosing option x, so it doesn't ever type into the game chat if you lag, or wait like a macro. :D
loopster
2008-02-17 14:44:40
ya its actually pretty close to the shop when it fails but sometimes its over by the fally chicken farm lollygagging around
gerauchert
2008-02-17 14:50:31
From: Hy71194
Oh yeah, and just a suggestion, make a DTM of "How many?" for choosing option x, so it doesn't ever type into the game chat if you lag, or wait like a macro. :D
thats a good idea :)
ill see what I can do, cuz thats happened to me a few times too.
@loopster:
Okay ill see if it happens to me as well :rolleyes: damn bugs grrr
loopster
2008-02-17 17:42:31
well you learn from those bugs
dillbagz
2008-02-18 02:18:49
From: Hy71194
Oh yeah, and just a suggestion, make a DTM of "How many?" for choosing option x, so it doesn't ever type into the game chat if you lag, or wait like a macro. :D
that's the greatest idea ever cause i had to delay the wait times though it looked so much like a autoer and not human like at all.:D
gerauchert
2008-02-18 11:45:31
From: dillbagz
that's the greatest idea ever cause i had to delay the wait times though it looked so much like a autoer and not human like at all.:D
agreed, will be in next version :)
loopster
2008-02-18 16:43:33
when will the next version be up?
gerauchert
2008-02-19 00:32:48
tomorrow most likely if I get time…
else it should be up sometime this week ;)
dillbagz
2008-02-19 02:06:22
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 33 Minutes and 28 Seconds
Gained : 168 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
best proggy i got yet im still doing it so hope for a better one.
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 12 Minutes and 33 Seconds
Gained : 84 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
smaller than the first though more newts per hour plus i keep walking back to the bank with no newts as it couldn't buy them well can't wait till the update
loopster
2008-02-19 18:21:55
awesome cannot wait
bobbyabreu
2008-02-20 19:51:45
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 5 Minutes and 21 Seconds
Gained : 55 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 2 Minutes and 6 Seconds
Gained : 28 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
worked alright for two players, one problem though… when i go bank, it stores all my eye of newts and money =O then it logs me out
gerauchert
2008-02-20 23:19:06
From: bobbyabreu
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 5 Minutes and 21 Seconds
Gained : 55 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 2 Minutes and 6 Seconds
Gained : 28 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
worked alright for two players, one problem though… when i go bank, it stores all my eye of newts and money =O then it logs me out
that will be fixed as well in the next update:
Things that are being fixed as of this moment:
- Money withdrawal (pretty much done)
- Flawless buy X proc (done)
- TWO walking screw ups that I need to see how they mess up. (by dock and by rimmington mine crossroad) – might take a bit cuz i need to actually see them mess up :rolleyes:
Shouldnt be too much longer tho
bobbyabreu
2008-02-21 09:34:14
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 10 Minutes and 38 Seconds
Gained : 560 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
my best proggy=] this was for 3 players
hampus008
2008-02-21 14:40:03
every1 a tip! do not use this script!!
I used it and got banned for 10 days!!!!!:(
When he remove main loop and randomize the numbers and walk it will be safe!!
Otherwise nice script but remove main loop and it will own
gerauchert
2008-02-21 14:48:35
From: hampus008
every1 a tip! do not use this script!!
I used it and got banned for 10 days!!!!!:(
When he remove main loop and randomize the numbers and walk it will be safe!!
Otherwise nice script but remove main loop and it will own
You are so ignorant! Just because you got banned does not mean that it was because of my script. I have randomness
everywhere in it as to not get you banned.
You dont even make sense in what you are saying. If you type with good grammar you are more likely to get your point across.
Read some tutorials on how to auto correctly in order to avoid bans and
dont post shit like this in my thread again.
kingarabian
2008-02-21 15:04:40
From: hampus008
every1 a tip! do not use this script!!
I used it and got banned for 10 days!!!!!:(
When he remove main loop and randomize the numbers and walk it will be safe!!
Otherwise nice script but remove main loop and it will own
If you got banned today or yesterday, it is not from this script. Jagex usually takes weeks, or months before they give out blackmarks. Check the date when the offense was taken.
Petabanana
2008-02-23 14:07:04
"True Gained : 0 Newts Door Handling Failed"
Once i get inside the shop, the script logs me out. It gets to the shop fine though
gerauchert
2008-02-23 16:22:09
From: Petabanana
"True Gained : 0 Newts Door Handling Failed"
Once i get inside the shop, the script logs me out. It gets to the shop fine though
Sry, doorhandling kinda sucks for some reason. Im going to release a new version today whether i figure out the two walking bugs or not. So it will atleast be functional lol :p
EDIT: Version 1.6 released!!! Check it out and tell me what you guys think! :D
Petabanana
2008-02-24 01:24:34
not bad!
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 36 Minutes and 24 Seconds
Gained : 868 Newts
thanks a bunch
Floor66
2008-02-24 05:31:51
Lol.. i might run this for 5 days (vacation)..
Idk waht my parents say :P
nobody u kno
2008-02-24 12:12:31
Its not perfect but its definitely a great improvement! Great work!
EDIT: Are Eye of Newts 3 GP everywhere now!!!!???
gerauchert
2008-02-24 16:06:36
From: floor66
Lol.. i might run this for 5 days (vacation)..
Idk waht my parents say :P
good luck. We need a killer progress report for the front page -.-
all mine suck only a few hours…still a lot of newts tho ;)
@nobody u know
All i know is that they are 3 gp in the port sarim magic shop…76-80gp in GE
nobody u kno
2008-02-24 16:48:44
From: gerauchert
good luck. We need a killer progress report for the front page -.-
all mine suck only a few hours…still a lot of newts tho ;)
@nobody u know
All i know is that they are 3 gp in the port sarim magic shop…76-80gp in GE
My bad lol! One of mine got stuck and i went to purchase the eyes manually and i mustve done something wrong cuz it said i did not have enough money. I checked the price and it was 3, must've thought the price was 2 lol. Im so dumb… :D
loopster
2008-02-24 16:48:46
ill be workin on couple reports all but two autoers were banned must make a new army
Pitbull
2008-02-27 10:38:52
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 43 Minutes and 2 Seconds
Gained : 364 Newts
——————————————-
—————HAPPY AUTOING!!!———-
——————————————-
great script. :spot:
Ultra
2008-02-27 16:03:41
Hey i will test this and see if it works! Just an idia to the script; maybe you could also add pest control island support? Since if you run from pest-control island its really much faster :).
logik
2008-02-27 22:42:56
I love this script great for pures who have no money and a good way for ppl to now trade money to accs because just get the newts 3 ea and sell to your main accs to transfer money :) Atleast i just thought of that i had it run for like 1 hour one time but after that i would run it for like 10-30mins to come back and see this:
True Gained : 56 Newts Could Not Find Shop.
*sobs* i didn't do it i swear
gerauchert
2008-02-28 22:49:35
From: U L T R A
Hey i will test this and see if it works! Just an idia to the script; maybe you could also add pest control island support? Since if you run from pest-control island its really much faster :).
me = f2p … go for it if you want though ;)
@pitbull: Thanks, glad you like it :)
@logik: So far that is my ONLY bug for the script…been testing
heavily and I am convinced when I can get a perfect DDTM for the "second click" this will run 'round the clock. I have gotten pretty close so far, but still needs tweaking.
Expect a new version sometime in the next week or two :D
Floor66
2008-02-29 06:49:08
Soz gerau, my dad shut off our wireless when we left ;(
logik
2008-02-29 17:51:29
Chert do you know exactly where it messes up? if not I can help with that by watching the script :)
senrath
2008-03-01 20:01:27
—————Eye of Newt[er]————-
——————————————-
Ran For : 15 Minutes and 7 Seconds
Gained : 112 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
iath Active : True Gained : 112 Newts Banking Failed.
It was standing next to the bank, too >.<
Edit: Much better proggy:
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 28 Minutes and 12 Seconds
Gained : 896 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
iath Active : True Gained : 896 Newts Could Not Find Shop.
gerauchert
2008-03-01 23:20:18
From: logik
Chert do you know exactly where it messes up? if not I can help with that by watching the script :)
yes. the script will do the first click outside the bank towards the cirlce area of the road, then it will find something similar to the DDTM i made and it will make a "bad" click (second click from bank)…then the script ends up searching for the magic shop while it is still by the bank :(
@senrath
Let me know if you actually witness the banking fail when it is right next to the bank otherwise i wont know how to fix it lol.
meoth
2008-03-02 02:07:36
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 33 Minutes and 57 Seconds
Gained : 336 Newts
Got stuck twice, had to reset. this is the longest before it stopped.
gerauchert
2008-03-02 11:43:37
From: meoth
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 33 Minutes and 57 Seconds
Gained : 336 Newts
Got stuck twice, had to reset. this is the longest before it stopped.
Let me guess…got stuck by the bank on the way to the magic shop?
If im correct than yay for me, but if im wrong let me know where it messes up and ill fix it lol.
logik
2008-03-02 15:50:27
man gera your really good at predicting :D
gerauchert
2008-03-04 15:14:18
From: logik
man gera your really good at predicting :D
im just that good :sasmokin:
hehe, its the
only thing that i have had mess up for me with this latest version…workin on a fix for it though so cross your fingers when the next ver comes out ;)
simon11188
2008-03-05 00:06:06
sweet, cheers dude!
Hey mate, I haven't been very active lately, but this is exactly what I was hoping for! Cheers! :D
R1ch4
I Rambozo I
2008-03-05 17:21:15
Hey Gera,
My character got lost on his way from the shop back to the bank on his first run.
Could this have something to do with the fact that I ran it in SMART?
Rambozo.
gerauchert
2008-03-06 09:36:44
From: I Rambozo I
Hey Gera,
My character got lost on his way from the shop back to the bank on his first run.
Could this have something to do with the fact that I ran it in SMART?
Rambozo.
technically it shouldnt affect it at all…however I have had a few problems with smart lately and I really only run my stuff on the normal rs client.
one thing that i do know is that lag absolutly kills this script. SMART has the tendency to lag for me, and if it does it screws with the walking occasionally. Keep trying it out though, i always run on the normal client cuz of the lag…
I Rambozo I
2008-03-06 16:34:42
From: gerauchert
technically it shouldnt affect it at all…however I have had a few problems with smart lately and I really only run my stuff on the normal rs client.
one thing that i do know is that lag absolutly kills this script. SMART has the tendency to lag for me, and if it does it screws with the walking occasionally. Keep trying it out though, i always run on the normal client cuz of the lag…
Ohh , then I think it's nothing to worry about , it will have been the lag. I was like , using SMART , playing a vid in WinAmp , browsing with FireFox , and chatting with Windows Live Messenger ^^
I'll have a new pc tomorrow , Quad Core - 4GB RAM , that kinda shit , so things like this should happen anymore , thanks for the tip.
I Rambozo I
2008-03-07 01:31:06
Actually I'm quite excited for my new PC, and I promise: first thing I do; RUN EYE OF NEWT[ER]!
Hopefully I'll have a great proggy for you tomorrow, I've got an army of 5 lined up ready to go.
hessels92
2008-03-07 23:23:32
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 11 Minutes and 15 Seconds
Gained : 84 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
ior Active : False Gained : 84 Newts Could Not Find Shop.
1es Active : True Gained : 0 Newts Couldnt Find Crossroads.
NextPlayer
?????? worked really well when it was working
Here's a proggy:
-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 2 Hours, 12 Minutes and 7 Seconds
Gained : 1260 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 4 |
| Fights : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Pretty good, but kept on getting lost.
Thanks,
R1ch4
EDIT:
Here's another:
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 1 Hours, 48 Minutes and 24 Seconds
Gained : 1024 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
EDITT:
And a third:
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 1 Hours, 30 Minutes and 29 Seconds
Gained : 896 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
Bugs that I found:
- Commonly gets lost on the way to the shop.
- Sometimes doesn't run from fights.
- Sometimes gets stuck finding Betty.
Overall though, fantastic! Thanks for sharing this. I'll try to get a few more proggies for you.
gerauchert
2008-03-08 11:56:53
damn rich thanks for the proggies and the bugs! :D When are the fights taking place? During walking or at "stand still" areas?
@ I rambozin I
Gl with that 4 gig of ram mmmm sounds so yummy just wanna eat it.
@hessels
Sometimes you gota run it a couple times for it to get going…once again ill say that im still working on kinking out the walking to the shop…
From: gerauchert
damn rich thanks for the proggies and the bugs! :D When are the fights taking place?During walking or at "stand still" areas?
No problem, there's another good proggy below for you.
The fights are near the fence that separates Draynor and Falador, if you know what I mean.
It gets lost just as it turn down the path that goes S/W to the shop, so a walking area. And the fights are in a walking area as well.
Here's that proggy:---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 1 Hours, 53 Minutes and 28 Seconds
Gained : 1037 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
Thanks,
R1ch4
Cazax
2008-03-08 14:30:36
Dang, the script doesnt work good with SMART.
MylesMadness
2008-03-09 08:41:09
With Smart(Yes it does work good…). One Player:
-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 5 Hours, 12 Minutes and 23 Seconds
Gained : 3024 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
It said lost going to the shop when it was in the shop…
From: Mylesmadness
With Smart(Yes it does work good…). One Player:-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 5 Hours, 12 Minutes and 23 Seconds
Gained : 3024 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
It said lost going to the shop when it was in the shop…
How do you SMARTerize scripts. I tried to do it with this one, but it didn't work. Can you upload the SMARTerized version of this script that you are using Myles?
Thanks,
R1ch4
MylesMadness
2008-03-09 12:39:46
I used this
http://www.srl-forums.com/forum/easy-way-modifying-p356659.htmlAlso:
-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 1 Hours, 34 Minutes and 49 Seconds
Gained : 896 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
gerauchert
2008-03-09 13:13:23
UPDATED TO VERSION 1.7!!!!!
Most stable version yet!
Thanks for your feed back and reports guys!!! Keep em coming! :D
Harry
2008-03-09 13:15:58
Flawless ye say?
Hmmm… reserved for proggy ;)
Hey gerauchert, would you mind if I posted your script on another forum?
Thanks,
R1ch4
Harry
2008-03-09 16:47:55
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 58 Minutes and 34 Seconds
Gained : 560 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Active : False Gained : 420 Newts Could Not Find Shop.
Active : True Gained : 140 Newts Ready to go!
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Stupid player 1 keep on getting lost (reset it like 3 times, would have had 3 hour report) :( Just sold all of them and got a 71k profit :)
Lost player 1 time was at draynor square. Lag probably, i increased wait after clicking the grass dtm
Mouse(x-4,y+3,3,3,True);//Mouse(x+11,y+5,3,3,True);
Wait(5500 + random(500));
fixes that.
2-3 time it was near the shop - one click and it would have been in it.
infested999
2008-03-09 17:14:09
I have a question. Does this script work like the iBot newt buyer where it walks then waits 1 hours then walks again, and so on.
Or is it good?
Harry
2008-03-09 17:17:18
@infested: It goes on forever, doesn't like take breaks or anything.
I think i found the other bug,
repeat
if(not(LoggedIn))then Exit;
if(FindSymbol(x,y,'Magic Shop'))then Break;
if(Clicks >= 3)then
Switch(False,'Could Not Find Shop.');
SymbolAccuracy := SymbolAccuracy - 0.05;
RRW(RoadColor,270,180,20 + random(5),4,4);
Clicks := Clicks + 1;
Wait(4000+Random(500)); //
XFlag(8);
until(FindSymbol(x,y,'Magic Shop'));
I added the wait(4000+Random(500)) thing and it hasn't failed me again :)
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 6 Minutes and 0 Seconds
Gained : 56 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 25 Minutes and 15 Seconds
Gained : 252 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Still was going, but I wanted to use PC ;)
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 31 Minutes and 23 Seconds
Gained : 308 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
With all the fixes it is working flawlessly.
gerauchert
2008-03-09 21:04:06
From: R1ch4
Hey gerauchert, would you mind if I posted your script on another forum?
Thanks,
R1ch4
Might I ask what forum?
@hy
What happens when it fucks up by the shop? I have never had trouble with it anywhere near the shop lol.
Ok i figure ill make a WaitFlag function that will wait a make of 10 seconds till it finds the flag for ya Hy….cuz my Waits are always too quick for your dialup lol :p
Im hopin for 10hr + proggies with the update so gimme something amazin for the front page guys!!! Thanks for the feed back :D
Harry
2008-03-09 21:53:07
Still going, my fixes are uber flawless now.
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 16 Minutes and 3 Seconds
Gained : 784 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
gerauchert
2008-03-09 21:55:54
From: Hy71194
Still going, my fixes are uber flawless now.
w00t! :D
how many players you running on it?
Harry
2008-03-09 22:33:58
I have 11 setup in my declare players, but I set Players[0].Integers[0] := 999999; :)
Edit: MEEEHHHHH… I fail :( I tried to hit pause so I could check my MSN, and I hit stop instead :( I gotta re run it now…
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 2 Hours, 0 Minutes and 15 Seconds
Gained : 1204 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
gerauchert
2008-03-09 23:07:07
From: Hy71194
I have 11 setup in my declare players, but I set Players[0].Integers[0] := 999999; :)
Edit: MEEEHHHHH… I fail :( I tried to hit pause so I could check my MSN, and I hit stop instead :( I gotta re run it now…
lmao that sux :duh:
soooooo i want to see it do the 999999th load and switch to the second player by this week ok? :D and if your feeling saucy have it go through all 11 players doing that ;)
G00d, but i'm making a script for a lot easier and faster transfering/money making. But Dude nice walking. (I scimmed the script)
Don't worry about it gera, I've posted a link to this thread.
Cheers anyway,
R1ch4
I'm really going to use this script alot :D i have 1 m on my range pure (which i never use) and about 2 m on my ddser which i use less than my ranger (lol).
i just got one question, how do i change so that i can use smart with the script? i've been away for a while so i'm a bit of a nub with mart ^^
gerauchert
2008-03-10 10:43:38
@zaz…what would that be? :D
@korz just hit up the tuts on it and u will figure it out ;)
From: gerauchert
@korz just hit up the tuts on it and u will figure it out ;)
i've been searching around for a while now but i just cant seem to make it work, i would be glad if someone could help me. im confused.
EDIT: i tried markus way again, and it works just fine for me now! :D i'll try it out now!
infested999
2008-03-10 17:30:17
Here is a progie
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 12 Minutes and 3 Seconds
Gained : 700 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 33 Minutes and 54 Seconds
Gained : 924 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
**** Active : True Gained : 504 Newts
**** Active : False Gained : 420 Newts Could Not Find Shop.
dillbagz
2008-03-11 02:43:41
having alot of problems with the new one it gets to the mage shop then stops the script?
aartje
2008-03-11 18:42:05
Yeah me get also very often shop finding problems and roadcolor, especially the draynor market, it has to click on the north side of that circle, but very often it clicks on the south side–>then the player is stuck :S
logik
2008-03-11 20:13:17
gera im gonna go for it again :D
Haxor
2008-03-12 05:36:22
for some reason i start it at bank and it changes view on cam and clicks on bank booth then stops and says an error like this:
[Runtime Error] : Out Of Range in line 1216 in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
gerauchert
2008-03-12 07:26:57
From: Haxor
for some reason i start it at bank and it changes view on cam and clicks on bank booth then stops and says an error like this:
[Runtime Error] : Out Of Range in line 1216 in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Make sure you fill out your declare players correctly with your nick and everything, and also make sure you are using SCAR 3.14 with rev 14.
@ everyone else…
Yeah i have noticed a few new bugs with the whole shop area…hmmm i never changed anything with those procedures so ill have to watch the script closely when I get a chance.
If anyone could test this bug out and see if they notice exactly what goes wrong (coding wise) let me know here or via pm. ;)
I am going to be busy the next couple of weeks so dont expect an update until i get my school work under control. Ill continue to keep up this thread the best I can still…keep posting them bugs and proggies. :D
are you going to make it with smart?
since more and more people will use it, if with smart ^^
Haxor
2008-03-12 13:10:54
same thing happens:(
clicks bank booth then comes up with error.
everything is set up correctly
EDIT: do you have to have to 2players doing it or something?
gerauchert
2008-03-12 13:16:22
From: pvh
are you going to make it with smart?
since more and more people will use it, if with smart ^^
my opinion is…if you cant edit a simple 5 lines of code to make it SMART compatable then you dont
deserve to have SMART.
@haxor…it has never given me that problem, so I dont know what to tell ya besides reinstalling your SRL and using SCAR 3.14. Make sure you are using 32 bit color with highest brightness on rs. Other than that I cant say what would cause that.
i can do that by myself.. and so i did <_<
but i ment…for the n00bs who cant xD
expect a proggy from me soon ^^
p.s.
great walking :D
Haxor
2008-03-12 13:30:42
the V1.6 is the only one that works for me.
thanks for your help
gerauchert
2008-03-12 19:38:28
From: pvh
i can do that by myself.. and so i did <_<
but i ment…for the n00bs who cant xD
expect a proggy from me soon ^^
p.s.
great walking :D
good to hear ;) and thank you
@ Haxor: Hmm seems real strange to me that it will do that for 1.7 and not 1.6 :confused:
hopefully next version will work for you lol.
Haxor
2008-03-12 22:09:14
anyway heres a proggy i got from v 1.6
—————Eye of Newt[er]————-
——————————————-
Ran For : 34 Minutes and 0 Seconds
Gained : 280 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
ial Active : True Gained : 280 Newts Could Not Find Shop.
NextPlayer
Successfully executed
whens the next version coming out???
gerauchert
2008-03-13 09:12:07
From: Haxor
anyway heres a proggy i got from v 1.6
—————Eye of Newt[er]————-
——————————————-
Ran For : 34 Minutes and 0 Seconds
Gained : 280 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
ial Active : True Gained : 280 Newts Could Not Find Shop.
NextPlayer
Successfully executed
whens the next version coming out???
shouldnt bee too long, i have a pretty steady version coming out that has a more accurate first click out of the bank, which yeilds a better second click so less DDTM failings.
maybe a few days to a week…
pre-proggy:
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 0 Minutes and 38 Seconds
Gained : 616 Newts
——————————————-
—————HAPPY AUTOING!!!————
final report:
——————————————-
Ran For : 1 Hours, 26 Minutes and 50 Seconds
Gained : 868 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
gerauchert
2008-03-13 13:24:27
thanks mate ;)
well.. i really like the script.
but.. it sometimes stops when its just before the mage shop (you already see the magic symbol) it just needs 1 extra click… but it logs out (programmed as a failsafe)
thats the only bug i can find
gerauchert
2008-03-13 13:32:39
From: pvh
well.. i really like the script.
but.. it sometimes stops when its just before the mage shop (you already see the magic symbol) it just needs 1 extra click… but it logs out (programmed as a failsafe)
thats the only bug i can find
hehe thanks.
Well that would be due to a slight tweak in that failsafe that I need to do…I have it fixed in the latest version, just had to lower the symbol accuracy detection and how many clicks before it logs out :rolleyes:
Should work most of the time still though cuz i havent changed that througout any of my versions…
yea.. it works kinda good… but now i found out how it goes wrong:
it is near the magic shop..
it flags on the road..
when there is still a flag on the minimap…
it logs out (i think because of time, but i'm not sure)
thats how it goes ^^
still a great script :D
EDIT:
maybe wait more
ohh 1 more question..
when it gets the money of the bank, or buys the eyes of newts…
it types that fast, and closes the window sooo fast…
i think no human can do that ever..
maybe increase the wait…
since it might be detectable :(
EDIT2:
another proggy from me ^^:
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 5 Minutes and 32 Seconds
Gained : 616 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
P.s.
this script is rep++ by me :D
awsome work;)
you deserved it
gerauchert
2008-03-13 22:20:43
From: pvh
yea.. it works kinda good… but now i found out how it goes wrong:
it is near the magic shop..
it flags on the road..
when there is still a flag on the minimap…
it logs out (i think because of time, but i'm not sure)
thats how it goes ^^
still a great script :D
EDIT:
maybe wait more
ohh 1 more question..
when it gets the money of the bank, or buys the eyes of newts…
it types that fast, and closes the window sooo fast…
i think no human can do that ever..
maybe increase the wait…
since it might be detectable :(
EDIT2:
another proggy from me ^^:
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 5 Minutes and 32 Seconds
Gained : 616 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
P.s.
this script is rep++ by me :D
awsome work;)
you deserved it
hehe thanks dude. Ill take a look at those bugs, i think ive fixed most of em tho.
i'm waiting for the release ^^
it sounds great :D
____________________________________
Reserved for proggy later
proggy from player one
(using 2 players on one comp.. both with smart ^^)
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 56 Minutes and 5 Seconds
Gained : 392 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
the other one will come later;)
EDIT2:
proggy of the other player:
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 38 Minutes and 41 Seconds
Gained : 784 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
EDIT3:
just got banned by using a fm script for a few hours xD
just a 10 day bann.. so no problem ^^
i'll use it on my other account :D
*waiting for release*
EDIT4:
since i may not double post..
another proggy of my not banned player xD
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 29 Minutes and 40 Seconds
Gained : 868 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
lilmike
2008-03-15 04:43:13
pvh had same problem using the extreme pyromaker?
also it looks sweet i'm running it already
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 12 Minutes and 50 Seconds
Gained : 84 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
EDIT: This script suckss:P cuz after i posted this it isn't working anymore:L it doesn't use the 2 players etc etc:L:L:(
EDIT2: Still NOT workin wtf is this? it logs in but than directly logs out omfg i;m getting annoyed:P
wtf are you doing… if you dont edit the script..it will work fine..
get scar 3.14 , srl 4 and rev 14
and yea.. i used…extreme pyromaker or whatever it is called:P
another proggy:
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 29 Minutes and 10 Seconds
Gained : 868 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
lilmike
2008-03-15 05:42:23
i'm not doing anything the script ain't working properly for me:P it stands at the bank and do nothing else
From: lilmike
i'm not doing anything the script ain't working properly for me:P it stands at the bank and do nothing else
hmm wierd…
you sure you got srl 4, scar 3.14 and rev 14?
if you do.. try redownloading…
it works fine for me:D
btw…do you use smart for it?
JuKKa
2008-03-15 10:44:16
i dont like how u use FindRoadColor everytime u load the DDTMS or walk.
Store it to the variable: RoadColor. Thats why its there.
I also dont like the way u code ur mainloop >=(.
But what i do like.. It works ;)
senrath
2008-03-15 10:45:29
From: JuKKa
i dont like how u use FindRoadColor everytime u load the DDTMS or walk.
Store it to the variable: RoadColor. Thats why its there.
I also dont like the way u code ur mainloop >=(.
But what i do like.. It works ;)
The problem with doing that is that road color can and will shift during the running of the script.
cigoth
2008-03-16 11:03:21
i keep getting this error:
Line 432: [Hint] (10418:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Line 171: [Error] (12483:1): Semicolon (';') expected in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
i installed the includes and srl correctly..
how to solve that? :confused:
unistall scar
download scar 3.14 again
download srl 4
download the subversion..
download rev 14;)
cigoth
2008-03-16 12:24:41
From: pvh
unistall scar
download scar 3.14 again
download srl 4
download the subversion..
download rev 14;)
thank you for your quick response pvh :)
so what i just did was uninstalling it, downloading it again.
file> download srl
file> download includes
(i checked the scar map in c://programfiles/.. , those files seem to be correct)
and i am still getting the same error, debug:
SRL version 411 has been downloaded and installed.
Downloading includes from web…
Downloaded and saved file PH.scar
Include files updated from web
Failed when compiling
Line 432: [Hint] (10418:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Line 171: [Error] (12483:1): Semicolon (';') expected in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
gerauchert
2008-03-16 12:47:22
From: cigoth
thank you for your quick response pvh :)
so what i just did was uninstalling it, downloading it again.
file> download srl
file> download includes
(i checked the scar map in c://programfiles/.. , those files seem to be correct)
and i am still getting the same error, debug:
SRL version 411 has been downloaded and installed.
Downloading includes from web…
Downloaded and saved file PH.scar
Include files updated from web
Failed when compiling
Line 432: [Hint] (10418:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.14\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Line 171: [Error] (12483:1): Semicolon (';') expected in script C:\Program Files\SCAR 3.14\includes\SRL\SRL\misc\path.scar
Nope, you need to check out the SRL via SubVersion Repository…check around for tutorials on setting up your SRL.
@pvh rep ++ thanks for handling everyone's questions while ive been gone lol big help ;) thank you
@Jukka Haha im glad you like that it works! :D I do set the FindRoadColor to a var in the DDTMs (im almost certain) if i didnt then i made a mistake…but pvh is right for the RRW though I have to set it that way because of the shifting…i had it mess up way too many times to keep it at a var, trust me I tried lol. As for the main loop…its just my style i guess ;)
did you download srl rev 14?
if not, download the subversion,
go to tools, options, srl download checkout;)
edit:
@gerauchert
np;) thats why im here xD
we got to help others ^^
edit2:
how is the update coming along gerauchert? if you need any testers, pm me if you want ^^
i have only used this script twice, or should i say it has only worked twice for me :P but i think i just came up with a solution ith my problem. what happened was that when ''smart clicked'' on the ''click here to play runescape'' button it lagged a bit (the chat is like blue and screen black), which made the script unavaible to bank, so it logged out and stopped.
i tried to pause the script right after it clicked on the ''click here to pay'' button, and waited for a sec for the screen to load, then i started the script again. and woila! it worked!
running as we speak : )
now when you know this you could add a wait thingie when it logs in, so that it doesnt bank as fast as it does now :)
From: kor
i have only used this script twice, or should i say it has only worked twice for me :P but i think i just came up with a solution ith my problem. what happened was that when ''smart clicked'' on the ''click here to play runescape'' button it lagged a bit (the chat is like blue and screen black), which made the script unavaible to bank, so it logged out and stopped.
i tried to pause the script right after it clicked on the ''click here to pay'' button, and waited for a sec for the screen to load, then i started the script again. and woila! it worked!
running as we speak : )
now when you know this you could add a wait thingie when it logs in, so that it doesnt bank as fast as it does now :)
an easy way to fix that.. is press :
ctrl + alt+ delete, go to task manager, process and find scar.exe , set priority to high;)
thats less lagg..
also.. when you use smart.. start the script… if smart is done.. stop the script..
dont close smart..
click stop blocking.
start the script again..
click start blocking
for me it works faster;)
cigoth
2008-03-16 13:17:28
i got it to work now :D
thank you very much pvh and gerauchert ;)
From: cigoth
i got it to work now :D
thank you very much pvh and gerauchert ;)
np;) good luck :D
gerauchert
2008-03-16 14:12:48
From: cigoth
i got it to work now :D
thank you very much pvh and gerauchert ;)
cheers :)
how is the update coming along?
just wondering since the only way the script stops is because of walking failures:( and its an awsome way to make money:D
if you need testers, pm me the script if you want^^
hessels92
2008-03-17 06:52:03
:D :D :D :D :D :D :D :D :D congrats mate u have finally got it. amzing what a few tweeks here and there do but i imagine u did quite a bit. absalulty flawless i should have a good proggy in morning for u running now. hopefully i get goodenough to go on frontpage
gerauchert
2008-03-17 08:56:43
From: pvh
how is the update coming along?
just wondering since the only way the script stops is because of walking failures:( and its an awsome way to make money:D
if you need testers, pm me the script if you want^^
Well, good and bad. I was running my prvt version that was almost ready for release…and BAM one of my chars (out of two) got banned. It is most likely because I just ran it for too long (12 hrs+) and it was on a signed client…but I need to run it again with some tweaks to make sure I didnt fuck up majorly lol.
I dont want to release something detectable. Other than that it worked great, with the two player 12+ hour proggie. Shouldnt be too long, i just want an overnight run with my whole army to see what the deal is.
@ hessels:
haha yeah me <3 tweaking. Glad its working good for you and bust me out that killa proggie :D
From: gerauchert
Well, good and bad. I was running my prvt version that was almost ready for release…and BAM one of my chars (out of two) got banned. It is most likely because I just ran it for too long (12 hrs+) and it was on a signed client…but I need to run it again with some tweaks to make sure I didnt fuck up majorly lol.
I dont want to release something detectable. Other than that it worked great, with the two player 12+ hour proggie. Shouldnt be too long, i just want an overnight run with my whole army to see what the deal is.
@ hessels:
haha yeah me <3 tweaking. Glad its working good for you and bust me out that killa proggie :D
:( why did you do 12 hours with one player..
thats a bann for sure..
doesn't matter what script XD
well.. ill be looking forward to the update:D:spot:
and btw.. why use signed:O
you should just do unsigned:P
gerauchert
2008-03-17 14:15:56
From: pvh
:( why did you do 12 hours with one player..
thats a bann for sure..
doesn't matter what script XD
well.. ill be looking forward to the update:D:spot:
and btw.. why use signed:O
you should just do unsigned:P
it was two players…and it was an accident for the signed client, I always BH with signed cuz it lags less and i just forgot to switch. :(
the sad thing was that i had over 10k newts on the banned char…expect the release sometime this week.
That's a bummer, lost 10k newts. Well, you win some you lose some. You can't always win can you? Anyway, looking forward to the next update.
R1ch4
From: gerauchert
it was two players…and it was an accident for the signed client, I always BH with signed cuz it lags less and i just forgot to switch. :(
the sad thing was that i had over 10k newts on the banned char…expect the release sometime this week.
ahh i see..
for me the lagg aint that hard:O
just sometimes load.. but in my opinion: better load than bann ^^
10k newts :O
sweat!
darn.. that update has to be awsome:D
10k newts..
you buy them for 3 coins ea
you sell them for 74 (at least) in G.E.
thats 71 profit
thats 10k * 71 = 710k :O
thats a lot of money :D
*waits for release*
Shuttleu
2008-03-17 17:13:50
i got a proggy for you
-------------------------------------------
---------------Eye of Newt[er]-------------
-------------------------------------------
Ran For : 47 Minutes and 28 Seconds
Gained : 392 Newts
-------------------------------------------
---------------HAPPY AUTOING!!!------------
-------------------------------------------
it stopped because it said it couldnt find the bank and it was just outside the bank
~shut
hessels92
2008-03-18 02:18:10
AWWWW it only worked for any hour i went to bed came back in morning 1st player worked 4 an hour. then 2nd only worked 4 twenty mayb just mad luck will go again
From: hessels92
AWWWW it only worked for any hour i went to bed came back in morning 1st player worked 4 an hour. then 2nd only worked 4 twenty mayb just mad luck will go again
yea… the walking sometimes doesnt work that good..
but as garauchert said.. it will be fixed this week ^^
and he got like 10k newts in 1 day:O
thats fast ^^
so it will work good:D
*waits for update*
gerauchert
2008-03-18 13:56:15
From: pvh
yea… the walking sometimes doesnt work that good..
but as garauchert said.. it will be fixed this week ^^
and he got like 10k newts in 1 day:O
thats fast ^^
so it will work good:D
*waits for update*
mostly true…only had the 10k newts after about 3 days ;)
running my newest ver right now and when I left for school it was at 12 hours with only two players false (over 6k newts)…Ill be home in about 30 minutes and we will see where we are at. If it is still running then I will most likely just release it today. :D
From: gerauchert
mostly true…only had the 10k newts after about 3 days ;)
running my newest ver right now and when I left for school it was at 12 hours with only two players false (over 6k newts)…Ill be home in about 30 minutes and we will see where we are at. If it is still running then I will most likely just release it today. :D
ahh… my mistake .. sorry
i tought it was in 1 day…
maybe i interpertated wrong or i just readed wrong xD
sorry again
sounds awsome :D
12 hours.. 2 players false..
thats about 6 hours a player:D
that sounds awsome:)
gerauchert
2008-03-18 14:42:03
UPDATED TO VERSION 1.8!!!
ENJOY!!!
senrath
2008-03-18 15:14:47
Sweet! I needed to buy rune equipment on my army of 6, and now I'll have the cash to do so!
nobody u kno
2008-03-18 18:38:38
Ive tried 3 different worlds with version 1.8 and with all of them i keep getting Could not find Water Color.
Is this a SCAR problem or….?
gerauchert
2008-03-18 19:51:55
From: nobody u kno
Ive tried 3 different worlds with version 1.8 and with all of them i keep getting Could not find Water Color.
Is this a SCAR problem or….?
make sure you have highest brightness and 32 bit color…it works perfect for me lol. It would have given you the same problems in the last version as well because i didnt change any of that.
nobody u kno
2008-03-18 21:18:50
From: gerauchert
make sure you have highest brightness and 32 bit color…it works perfect for me lol. It would have given you the same problems in the last version as well because i didnt change any of that.
I just deleted my whole SCAR folder. I redownloaded it, updated with revision to SRL 14 and thats it. I ran it again and got the same thing could not find water color.
Haxor
2008-03-19 04:04:04
same here it stops and says cannot find water colour…
Could not find Water Color!
Rock Color = 6974830
RoadColor = 7434618
:D release ^^
i am gonna test it now as long as possible.. :D
expect a long proggy soon :D
EDIT:
sorry… i cant give you a proggy with the new version:(
it does NOT work for me:(
it logs me in, gets teh money from draynor bank. walks to the road
(leaving bank)
and then, i get this:
RoadColor = 7105652
Could not find Water Color!
Rock Color = 5066061
RoadColor = 7105652
RoadColor = 7105652
Could not find Water Color!
Rock Color = 5066061
RoadColor = 7105652
Could not find Water Color!
Rock Color = 5066061
RoadColor = 7105652
RoadColor = 7105652
Could not find Water Color!
Rock Color = 5066061
RoadColor = 7105652
Could not find Water Color!
Rock Color = 5066061
RoadColor = 7105652
RoadColor = 7105652
Could not find Water Color!
Rock Color = 5066061
RoadColor = 7105652
Could not find Water Color!
Rock Color = 5066061
than it logs out
it just walks to the market..
clicks another time between the stalls on the minimap.. and thats all :(
lilmike
2008-03-19 09:11:46
this time it switches players but i got same error as pvh is just walks to that little market place with all the stables and do nothing
nobody u kno
2008-03-19 09:19:51
So im not the only one with the water color problem?
My SCAR folder is a clean one. I re downloaded SCAR and just updated to SRL 14 with revision so i dont know if i need to do anything else.
From: nobody u kno
So im not the only one with the water color problem?
My SCAR folder is a clean one. I re downloaded SCAR and just updated to SRL 14 with revision so i dont know if i need to do anything else.
the problem aint in your scar folder;)
i think it checks for a colour, wich doesn't excist… thats why it logs out..
but thats what i think
if you want money.,,. you should use the old version, wich works, but sometimes gets stuck
gerauchert
2008-03-20 06:43:47
wtf. yeah just use older ver for now…
umm I dont exactly know how to fix this cuz I dont have this problem… I didnt really change any of those procs from the last ver to the new one so it shouldnt be doing this.
Does this happen after x amount of runs or does it happen immediately? If it cant find the water color then I am assuming it is a SRL issue with FindWaterColor … or maybe i did fuck up majorly on something lol. Regardless i wont be able to check it out for a few days, so if someone who has experience would like to see if they could make a quick fix, then do it ;)
Haxor
2008-03-20 07:39:57
happens imediatly when you start in bank,
it walks to markets and then comes up with that error
From: Haxor
happens imediatly when you start in bank,
it walks to markets and then comes up with that error
yes thats true.. but for me (and maybe for others too), it clicks 1 more time on the market place… (a few pixels above it) and than logs out, after a few errors
lilmike
2008-03-20 12:19:06
From: pvh
yes thats true.. but for me (and maybe for others too), it clicks 1 more time on the market place… (a few pixels above it) and than logs out, after a few errors
yes same for me but it is an error with that findwaterrock color thing i guess as that is the reason some other script won't work for me:(
Pixelate
2008-03-21 02:14:26
This happens with other scripts too. KBD's said something with the Easter Update. Same error, Finding water color
cheater95
2008-03-21 14:47:35
Yes, they changed the watercolor tons of scripts are going down because of it so there should be a fix soon :D
gerauchert
2008-03-21 14:51:13
alrighty then, not my fault :D hooray!
no more posts about water color issue until new SRL rev plz… ;)
From: gerauchert
alrighty then, not my fault :D hooray!
no more posts about water color issue until new SRL rev plz… ;)
ok.. sorry.. i did not know the error was in srl..
do you know when rev#15 will come out? any news about that?
cheater95
2008-03-21 15:51:57
I think the fixes will come out before the Srl Rev.
From: cheater95
I think the fixes will come out before the Srl Rev.
maybe it is, such as the gametab fix did..
but if a fix will come out… it will get a confirm when srl comes out (or not:p)
penguII
2008-03-21 19:56:57
I fixed it myself, its very easy, just pick the watercolor and add it for the "watercolor" variable.
Pretty cool script, works fine :).
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 28 Minutes and 0 Seconds
Gained : 280 Newts
From: penguII
I fixed it myself, its very easy, just pick the watercolor and add it for the "watercolor" variable.
Pretty cool script, works fine :).
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 28 Minutes and 0 Seconds
Gained : 280 Newts
thats also an option ^^
cheater95
2008-03-22 10:49:18
Fix is out, go to runecrafting scripts ( in Srl junior ) and click on King Vash's script and go to page 5 it has it there. It works for me now :D
From: cheater95
Fix is out, go to runecrafting scripts ( in Srl junior ) and click on King Vash's script and go to page 5 it has it there. It works for me now :D
yea this works..
thanks for pointing me:D
rep+ for you since you helped me out
____________________________________
expect a long proggy with 1 player ^^
hopefully i can get on the frontpage :spot:
EDIT:
it runs for 40 minutes now.. and what i saw
(i was watching so i could find some bugs)
it works flawless.. i repeat: FLAWLESS!
walking owns!
rep+ for you!
it works awsome..
this will get me a lot of money
thanks
_______________________________
proggy coming within a few hours
Sorry about these repeats i clciked post to many times, read my last post plz…
Sorry about these repeats i clciked post to many times, read my last post plz…
Hey gearuchert can u post the last version as well because i heard that 1.8 doesn't seem to be wprking that well….so can u post the 1 that worked the best….1.7….or w.e….please? thank-you..Or can you just fix 1.8…? thnx..
Plus 1 more question i want to use this script for getting money from my pures to my main which is a lvl 82….do u think u would be able to run this script on my lvl 82 and not get banned?
From: nprp
Hey gearuchert can u post the last version as well because i heard that 1.8 doesn't seem to be wprking that well….so can u post the 1 that worked the best….1.7….or w.e….please? thank-you..Or can you just fix 1.8…? thnx..
Plus 1 more question i want to use this script for getting money from my pures to my main which is a lvl 82….do u think u would be able to run this script on my lvl 82 and not get banned?
please dont spam
i understand that you did not do this on purpose, but srl is slow the last days..
just wait 1 minute or something..
and do something else..
to answer your question:
go to srl junior members
go to runecrafting
go to craftermaster
go to the 5th page..
there you will see a fix.
you got to edit autocolour.scar
its in the includes of srl
replace the things..
and v1.8 will work
of course you can use it!
it has very much antiban, a lot of random, you SHOULD use it!
its awsome and safe:D
EDIT:
sorry no long proggy:
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 4 Minutes and 40 Seconds
Gained : 504 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
my account is perm banned
NOT BECAUSE OF THIS SCRIPTsince i just used this for 1 hour now..
i think i fished a bit tooo much on 1 account xD
1 week fishing 12 hours a day xD
i was just testing jagex system
NOT THIS SCRIPTS FAULT… THIS SCRIPT = 100% SAFENOT THIS SCRIPTS FAULT!
lilmike
2008-03-22 15:06:17
Add bank pin support!!
Hey guys i'm really need some more info on this:
Can i use this script (eye of newter) with my main (which means 1 character) and not get banned…im really scared of using this script with my main.
Do you guess suggest using it or not using it………
p.s. i have worked alot on my main and i really do not want to lose my main account……..thnx
1 more question:
I wanted this script for basically tranfering my pure's money to my main….but is this script for buying newts…..ithought it picked eye of newts and banked them…….wouldn't that make no diffrence in GE if it just bought them……..
cheater95
2008-03-22 15:55:21
Yes please people look at my post on page 10 and if here a link to the page as well here is the procedure's again:
1. go to runecrafting section ( in juniors obviously )
2. Go to Kin Vash's aircrafting thread ( great script )
3. Go to page 5 and click on the Watercolor fix
There you go ( btw you put the fix in includes/srl/srl/core/Autocolor )
thedetro125
2008-03-22 17:11:43
i love this script- so original
Haxor
2008-03-22 17:47:32
it works but,
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 12 Minutes and 42 Seconds
Gained : 112 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
pec Active : False Gained : 112 Newts Could Not Find Shop.
Script is finished! Thank you for using Eye of Newt[er]!
Successfully executed
it gets stuck like 1 click away from rune shop… down the road. if it just did 1 extra click it would be awesome:P and rune 24/7, i think its just a error. i think you may need to improve the walking a bit. if you do that it would be so gooood
Rethgif
im using the latest version btw
lilmike
2008-03-22 18:11:51
We will see how my proggy will go gonna run it with 8 players tonight
gerauchert
2008-03-22 22:32:41
From: nprp
1 more question:
I wanted this script for basically tranfering my pure's money to my main….but is this script for buying newts…..ithought it picked eye of newts and banked them…….wouldn't that make no diffrence in GE if it just bought them……..
it wouldnt, I just like being able to always have a buyer (aka my own accounts)
This script is safe to use on your main only if you dont run it for more than a couple hours at a time… if you are that worried about autoing on your main then i suggest not doing it at all. I auto on my main (with this script too) and I have yet to have any blackmarks. Auto correctly and you shouldnt have a problem, but remember it is your own risk.
@haxor: For some reason the symbol finding has been buggy for me…it is supposed to click that road area until it finds the symbol (decreasing the accuracy per click). So maybe ill try lowering the starting symbol accuracy even more, but im not sure what to do about it cuz its pretty low as it is.
@ lilmike: Ill add in bank pin nxt version.
Ok I have some ideas for upcoming versions and I want to know what you guys think about them so let me know whatcha think:
- Fally banking option with randomization of where it banks every so often
- Single player sleep procedures so it would be single player compatible
- Random buying procedures like "buy 10" or "buy 5" along with buy X
Well let me know what you guys think of those and any other areas that you would like to see improvement on. ;)
Thanks for your support!
From: gerauchert
Ok I have some ideas for upcoming versions and I want to know what you guys think about them so let me know whatcha think:
- Fally banking option with randomization of where it banks every so often
- Single player sleep procedures so it would be single player compatible
- Random buying procedures like "buy 10" or "buy 5" along with buy X
Well let me know what you guys think of those and any other areas that you would like to see improvement on. ;)
Thanks for your support!
that fally banking is a nice idea…
maybe do some random..
a few loads in draynor, a few in fally..
(less detectable)
breaking/sleeping for about 15-50 minutes is needed i think…
at least it should break ever 1.5/2 hours 15 minutes, since normal players do that too (at least most:p)
i dont like the random buying procedure…
normal players wouldn't do that either..
ohhh well
dont buy it normally as 10, 10, 5,1,1,1
do it normally as buy x = 28
and some antiban with that could be a "missclick"
on buy 10, buy x = 18
but it shouldn't be doing that much , since its a waste of time;)
EDIT:
i'm training 2 players combat now..
i'll sell feathers^^
with that money.. i'll go use this script..
so i will go use it again :D
not sure if today..
Harry
2008-03-23 09:08:29
I find this edited version by me works flawless …
{///////////////////////////////////////////////////////////////////////////////
[ Eye of Newt[er] ]
[---------------------------------------------]
[ Writer: Gerauchert =) ]
[ Category: Buying/Banking ]
[ Version: 1.7 ]
[ Note: Updated! 3/09/08 ]
[---------------------------------------------]
--------------------------------------------------------------------------------
Description: Buys Eye of Newt at Port Sarim and Banks in Draynor...
--------------------------------------------------------------------------------
SETUP:
1) Place characters at draynor bank booths
2) Keep money in first bank slot!
3) Fill in player info and hit start
4) Sit Back and ENJOY!!
5) Post progress reports and errors plz!
Change Log:
v1.0 - first release
v1.5 - Major Update!
- More failsafes for walking
- Banking failsafe DDTM
- Fixed the buying endless loop
- Better radius/angles on RRW
- Faster walking/detecting DDTMs
- More randomness and antiban
v1.6 - Simpler and more effective door handling
- Some walking tweaks
- Perfect buy/withdraw X procedure
- Better money finding
- No longer have to start with money in your inv
v1.7 - Walking Tweaks, hopefully flawless now =\
- Misc Tweaks...
///////////////////////////////////////////////////////////////////////////////}
program EyeOfNewt;
{.include SRL\SRL.scar}
{.include SRL\SRL\misc\path.scar}
var
x,y,WaitTime,NewtDTM,BankDTM,ATol,Newts,Loads,Clicks: Integer;
const
YourSRLId = ''; // Make sure you have one!!!
YourSRLPassword = ''; // Make sure you fill this in!!!
Procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := ''; // Username
Players[0].Pass := ''; // Password
Players[0].Nick := ''; // 3-4 letters of your Username
Players[0].Active := True; // Auto with this char?
Players[0].Integers[0] := 999999; // Loads before switch?
end;
Procedure MainLoop; Forward;
Procedure DeclareVars;
begin
Path[0].Mainpoint.x:=615;
Path[0].Mainpoint.y:=41;
Path[0].Subpoints[0].x:=643;
Path[0].Subpoints[0].y:=21;
Path[0].Subpoints[1].x:=639;
Path[0].Subpoints[1].y:=38;
Path[0].Subpoints[2].x:=603;
Path[0].Subpoints[2].y:=35;
Path[1].Mainpoint.x:=597;
Path[1].Mainpoint.y:=119;
Path[1].Subpoints[0].x:=652;
Path[1].Subpoints[0].y:=92;
Path[1].Subpoints[1].x:=690;
Path[1].Subpoints[1].y:=94;
Path[1].Subpoints[2].x:=603;
Path[1].Subpoints[2].y:=81;
Path[1].Subpoints[3].x:=609;
Path[1].Subpoints[3].y:=109;
Path[2].Mainpoint.x:=685;
Path[2].Mainpoint.y:=65;
Path[2].Subpoints[0].x:=652;
Path[2].Subpoints[0].y:=54;
Path[2].Subpoints[1].x:=654;
Path[2].Subpoints[1].y:=30;
Path[2].Subpoints[2].x:=620;
Path[2].Subpoints[2].y:=48;
Path[2].Subpoints[3].x:=637;
Path[2].Subpoints[3].y:=74;
Path[3].Mainpoint.x:=643;
Path[3].Mainpoint.y:=81;
Path[3].Subpoints[0].x:=666;
Path[3].Subpoints[0].y:=41;
Path[3].Subpoints[1].x:=662;
Path[3].Subpoints[1].y:=58;
Path[3].Subpoints[2].x:=662;
Path[3].Subpoints[2].y:=77;
Path[3].Subpoints[3].x:=621;
Path[3].Subpoints[3].y:=76;
Path[4].Mainpoint.x:=595;
Path[4].Mainpoint.y:=126;
Path[4].Subpoints[0].x:=642;
Path[4].Subpoints[0].y:=86;
Path[4].Subpoints[1].x:=590;
Path[4].Subpoints[1].y:=89;
Path[4].Subpoints[2].x:=636;
Path[4].Subpoints[2].y:=107;
Path[4].Subpoints[3].x:=618;
Path[4].Subpoints[3].y:=121;
NewtDTM := DTMFromString('78DA636C63646028664001174F9F66F80FA48' +
'1320CFF8180B10BC8CA6340038C482490EE06B24A09A86901B2CA' +
'09A86904B20A89302707BF1A0045BD0D48');
BankDTM := DTMFromString('78DA639CC7C4C090CE8002D62CB065F80FA41' +
'981F83F10304E00AA4980C8B140D5FCF9C3C420075503028C1381' +
'6A3209A89904549383AAE6EB570654359D403579F8CD01002BC31' +
'3DD');
end;
function SetDDTM(DDTM: String): Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
dtmSubPointz: Array [0..3] of TDTMPointDef;
GrassDTM,GrasssDTM,RockDTM: TDTM;
RColor,WColor,Floor: Integer;
begin
RoadColor := FindRoadColor;
case DDTM of
'Grass':
begin
dtmMainPoint.x := 783;
dtmMainPoint.y := 307;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 1797975;
dtmMainPoint.Tolerance := 255;
dtmSubPoints[0].x := 783;
dtmSubPoints[0].y := 307;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 1797975;
dtmSubPoints[0].Tolerance := 255;
dtmSubPoints[1].x := 776;
dtmSubPoints[1].y := 227;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := RoadColor;
dtmSubPoints[1].Tolerance := 0;
dtmSubPoints[2].x := 775;
dtmSubPoints[2].y := 253;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := RoadColor;
dtmSubPoints[2].Tolerance := 0;
dtmSubPoints[3].x := 764;
dtmSubPoints[3].y := 262;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := RoadColor;
dtmSubPoints[3].Tolerance := 0;
dtmSubPoints[4].x := 744;
dtmSubPoints[4].y := 266;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := RoadColor;
dtmSubPoints[4].Tolerance := 0;
GrassDTM.MainPoint := dtmMainPoint;
GrassDTM.SubPoints := dtmSubPoints;
Result := AddDTM(GrassDTM);
end;
'Grasss':
begin
WColor := FindWaterColor;
RColor := FindRockColor;
dtmMainPoint.x := 836;
dtmMainPoint.y := 200;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 2528382;
dtmMainPoint.Tolerance := 255;
dtmSubPoints[0].x := 836;
dtmSubPoints[0].y := 200;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 2528382;
dtmSubPoints[0].Tolerance := 255;
dtmSubPoints[1].x := 812;
dtmSubPoints[1].y := 294;
dtmSubPoints[1].AreaSize := 2;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := WColor;
dtmSubPoints[1].Tolerance := 0;
dtmSubPoints[2].x := 838;
dtmSubPoints[2].y := 323;
dtmSubPoints[2].AreaSize := 2;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := RColor;
dtmSubPoints[2].Tolerance := 0;
dtmSubPoints[3].x := 826;
dtmSubPoints[3].y := 307;
dtmSubPoints[3].AreaSize := 2;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := WColor;
dtmSubPoints[3].Tolerance := 0;
dtmSubPoints[4].x := 843;
dtmSubPoints[4].y := 288;
dtmSubPoints[4].AreaSize := 2;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := RoadColor;
dtmSubPoints[4].Tolerance := 0;
GrasssDTM.MainPoint := dtmMainPoint;
GrasssDTM.SubPoints := dtmSubPoints;
Result := AddDTM(GrasssDTM);
end;
'Rock':
begin
RColor := FindRockColor;
dtmMainPoint.x := 852;
dtmMainPoint.y := 161;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := FindRoadColor;
dtmMainPoint.Tolerance := 255;
dtmSubPointz[0].x := 852;
dtmSubPointz[0].y := 161;
dtmSubPointz[0].AreaSize := 0;
dtmSubPointz[0].AreaShape := 0;
dtmSubPointz[0].Color := FindRoadColor;
dtmSubPointz[0].Tolerance := 255;
dtmSubPointz[1].x := 846;
dtmSubPointz[1].y := 173;
dtmSubPointz[1].AreaSize := 4;
dtmSubPointz[1].AreaShape := 0;
dtmSubPointz[1].Color := RColor;
dtmSubPointz[1].Tolerance := 0;
dtmSubPointz[2].x := 847;
dtmSubPointz[2].y := 181;
dtmSubPointz[2].AreaSize := 4;
dtmSubPointz[2].AreaShape := 0;
dtmSubPointz[2].Color := RColor;
dtmSubPointz[2].Tolerance := 0;
dtmSubPointz[3].x := 833;
dtmSubPointz[3].y := 189;
dtmSubPointz[3].AreaSize := 4;
dtmSubPointz[3].AreaShape := 0;
dtmSubPointz[3].Color := RColor;
dtmSubPointz[3].Tolerance := 0;
RockDTM.MainPoint := dtmMainPoint;
RockDTM.SubPoints := dtmSubPointz;
Result := AddDTM(RockDTM);
end;
end;
end;
Function BankDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..5] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 913;
dtmMainPoint.y := 261;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 6203578;
dtmMainPoint.Tolerance := 255;
dtmSubPoints[0].x := 913;
dtmSubPoints[0].y := 261;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 6203578;
dtmSubPoints[0].Tolerance := 255;
dtmSubPoints[1].x := 898;
dtmSubPoints[1].y := 254;
dtmSubPoints[1].AreaSize := 4;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 195836;
dtmSubPoints[1].Tolerance := 30;
dtmSubPoints[2].x := 899;
dtmSubPoints[2].y := 263;
dtmSubPoints[2].AreaSize := 4;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 60909;
dtmSubPoints[2].Tolerance := 30;
dtmSubPoints[3].x := 898;
dtmSubPoints[3].y := 267;
dtmSubPoints[3].AreaSize := 4;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 195836;
dtmSubPoints[3].Tolerance := 30;
dtmSubPoints[4].x := 890;
dtmSubPoints[4].y := 267;
dtmSubPoints[4].AreaSize := 4;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 195836;
dtmSubPoints[4].Tolerance := 30;
dtmSubPoints[5].x := 861;
dtmSubPoints[5].y := 292;
dtmSubPoints[5].AreaSize := 0;
dtmSubPoints[5].AreaShape := 0;
dtmSubPoints[5].Color := FindWaterColor;
dtmSubPoints[5].Tolerance := 0;
TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
Procedure Randoms(Time: Integer);
var
q: Integer;
begin
q := GetSystemTime;
if(not(LoggedIn))then Exit;
if(FindFight)then
RunAway('S',True,3,4000);
FTWait(Time);
FindNormalRandoms;
Status(IntToStr(GetSystemTime-q) + ' msec Random Check');
end;
Procedure PReport;
var
Active: String;
i: Integer;
begin
for i := 0 to (HowManyPlayers - 1) do
begin
if(Players[i].Active = True)then
Active := 'True';
if(Players[i].Active = False)then
Active := 'False';
Writeln(Players[i].Nick + ' Active : ' + Active + ' Gained : '
+ IntToStr(Players[i].Integers[1]) + ' Newts ' + Players[i].Loc);
end;
end;
Procedure Report;
begin
SRLRandomsReport;
Writeln('-------------------------------------------');
Writeln('---------------Eye of Newt[er]-------------');
Writeln('-------------------------------------------');
Writeln('Ran For : ' + TimeRunning);
Writeln('Gained : ' + IntToStr(Newts) + ' Newts');
Writeln('-------------------------------------------');
Writeln('---------------HAPPY AUTOING!!!------------');
Writeln('-------------------------------------------');
PReport;
SendSRLReport;
Status('Bought: ' + IntToStr(Newts) + ' Newts');
end;
Procedure Switch(Active: Boolean; Reason: String);
begin
if(Active = True)then
begin
Players[CurrentPlayer].Loc := Reason;
WriteLn(Reason);
Report;
NextPlayer(True);
MainLoop;
end else
Players[CurrentPlayer].Loc := Reason;
WriteLn(Reason);
Report;
NextPlayer(False);
MainLoop;
end;
{*******************************************************************************
function RRW(TheColor: Integer; StartRadial, EndRadial: Integer; Radius: Integer; Xmod, Ymod: Integer): Boolean;
By: Nielsie95 -- Modified by Gerauchert =)
Description: Same as normal, but took out the flag finder =/
StartRadial/EndRadial: Any number between 0-720. 0=N,90=E,180=S,270=W.
*******************************************************************************}
function RRW(TheColor: Integer; StartRadial, EndRadial: Integer; Radius: Integer; Xmod, Ymod: Integer): Boolean;
var
tpa: TPointArray;
i: Integer;
begin
Result := False;
if (not LoggedIn) then Exit;
if (RoadColorChecker) then
if (DebugRadialRoad) then
WriteLn(' THROUGH RADIALROADWALK= ---> ' + IntToStr(RoadColor));
if RadialWalkEx(tpa, MMCX, MMCY, TheColor, 0, StartRadial, EndRadial, Radius) then
for i := 0 to High(tpa) do
if MFNF(tpa[i].x, tpa[i].y, Xmod, Ymod) then
begin
Result := True;
Break;
end;
end;
{*******************************************************************************
Procedure XFlag(Dist: Integer);
By: gerauchert
Description: Waits until a certain distance from the flag.
Ex: XFLag(10); will wait until 20 pixels from the flag
*******************************************************************************}
Procedure XFLag(Dist: Integer);
var
Time: Integer;
begin
Time := GetSystemTime;
repeat
if(FlagDistance <= Dist*2)then
Break;
if((GetSystemTime - Time) > 25000)then
Break;
Wait(100);
if(Random(20) = 1)then SleepAndMoveMouse(500 + random(200));
until(not(FlagPresent));
end;
{*******************************************************************************
function Function GetMMLevelz(LevelType : String): integer;
By: Raymond -- MODIFIED BY GERAUCHERT
Description: Returns the level shown next to the minimap.
Colorsign returns the color of the text (Green,Yellow,Orange,Red).
Returns -1 if failed.
*******************************************************************************}
Function GetMMLevelz(LevelType : String): integer;
var
TP : TPoint;
I,x,y : Integer;
Colors : TIntegerArray;
Signs : TStringArray;
ColorSign: String;
begin;
Result := -1;
ColorSign := '';
Case LowerCase(Leveltype) of
'health','hp','hitpoints' : TP := Point(729,29);
'prayer','pray' : TP := Point(746,68);
'run' : TP := Point(740,107);
else
begin;
Writeln('Wrong leveltype.');
Exit;
end;
end;
Colors := [65280,65535,2070783,255];
Signs := ['Green','Yellow','Orange','Red'];
For I := 0 to 3 do
if FindColor(x,y, Colors[I], TP.x,TP.y,TP.x + 30,TP.y + 10) then
Break;
if (I > 3) then
Exit;
Result := StrToIntDef(GetNumbers(GetTextAtEx(x - 10, y-1,0, StatChars,False,False,0,0,Colors[I],50,False, tr_AllChars)), -1);
if Result < 10 then
Result := Max(Result,StrToIntDef(GetNumbers(GetTextAtEx(x - 9, y-1,0, StatChars,False,False,0,0,Colors[I],50,False, tr_AllChars)), -1));
if Result < 10 then
Result := Max(Result,StrToIntDef(GetNumbers(GetTextAtEx(x - 8, y-1,0, StatChars,False,False,0,0,Colors[I],50,False, tr_AllChars)), -1));
if Result < 10 then
Result := Max(Result,StrToIntDef(GetNumbers(GetTextAtEx(x - 9, y-1,0, StatChars,False,False,1,0,Colors[I],50,False, tr_AllChars)), -1));
If Result < 0 then
Exit;
ColorSign := Signs[I];
end;
Procedure RRun;
begin
if(not(LoggedIn))then Exit;
if(GetMMLevelz('run') >= 60)then
SetRun(True);
GameTab(4);
end;
Procedure WalkToMagicShop;
begin
if(not(LoggedIn))then Exit;
RoadColor := FindRoadColor;
Clicks := 0;
Writeln('Leaving the Bank');
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'DDTM Finding Failed.');
RRW(FindRoadColor,305,280,55 + random(10),3,3);
Clicks := Clicks + 1;
XFlag(0);
until(DTMRotated(SetDDTM('Grasss'),x,y,mmx1,mmy1,mmx2,mmy2));
Writeln('Heading to the road');
Mouse(x-4,y+3,3,3,True);//Mouse(x+11,y+5,3,3,True);
Wait(5500 + random(500));
XFlag(3);
Clicks := 0;
if(DTMRotated(SetDDTM('Rock'),x,y,mmx1,mmy1,mmx2,mmy2))then
begin
Mouse(x+14,y,2,1,True);
Wait(2000 + random(500));
XFlag(15);
end;
WalkPath(0);
XFlag(15);
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 4)then
Switch(False,'Couldnt Find Crossroads.');
RRW(FindRoadColor,345,150,35,5,3);
Clicks := Clicks + 1;
XFlag(6);
if(WalkPath(4))then
begin
Writeln('Used Backup Path.');
Break;
end;
until(WalkPath(1));
Writeln('Walking down to the magic shop');
SymbolAccuracy := 0.80;
Clicks := 0;
repeat
if(not(LoggedIn))then Exit;
if(FindSymbol(x,y,'Magic Shop'))then Break;
if(Clicks >= 3)then
Switch(False,'Could Not Find Shop.');
SymbolAccuracy := SymbolAccuracy - 0.05;
RRW(RoadColor,270,180,20 + random(5),4,4);
Clicks := Clicks + 1;
Wait(4000+Random(500)); //
XFlag(8);
until(FindSymbol(x,y,'Magic Shop'));
Writeln('At the magic shop!');
Mouse(x,y,2,2,True);
Wait(1000 + random(500));
XFlag(0);
end;
Procedure WalkToBank;
begin
if(not(LoggedIn))then Exit;
Clicks := 0;
RoadColor := FindRoadColor;
Writeln('Leaving the Shop');
repeat
if(not(LoggedIn))then Exit;
if(WalkPath(2))then Break;
if(Clicks >= 3)then
Switch(False,'Couldnt Find Crossroads.');
RRW(FindRoadColor,30,75,40 + random(5),4,4);
Clicks := Clicks + 1;
XFlag(5);
until(WalkPath(2));
Writeln('Passing the crossroads');
RRW(FindRoadColor,65,110,40 + random(5),5,2);
Clicks := 0;
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'Walking Failed.');
RRW(FindRoadColor,65,110,40 + random(5),5,2);
Clicks := Clicks + 1;
XFlag(4);
until(DTMRotated(SetDDTM('Rock'),x,y,mmx1,mmy1,mmx2,mmy2));
Writeln('Heading down to the bank');
Mouse(x+10,y-4,3,3,True);
Wait(1000 + random(500));
XFlag(3);
if(DTMRotated(SetDDTM('Grass'),x,y,mmx1,mmy1,mmx2,mmy2))then
begin
Mouse(x-15,y+10,3,3,True);
Wait(1000 + random(500));
XFlag(2);
end else
begin
Switch(False,'DDTM Finding Failed.');
end;
Clicks := 0;
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'Could Not Find Bank.');
RRW(FindRoadColor,150,180,75 + random(5),2,4);
Wait(1000 + random(500));
XFlag(2);
until(DTMRotated(BankDTM,x,y,mmx1,mmy1,mmx2,mmy2));
Writeln('At Bank!');
Mouse(x,y,2,2,True);
Wait(1000 + random(500));
XFlag(0);
end;
{*******************************************************************************
Procedure EnterAmount(Amount: String);
By: gerauchert
Description: Waits for the color of the text "Enter Amount:" and sends
the value using typesend. Designed for the withdraw/buy X in shops and banks.
*******************************************************************************}
Procedure EnterAmount(Amount: String);
begin
if(not(LoggedIn))then Exit;
MarkTime(WaitTime);
repeat
if(TimeFromMark(WaitTime) > 6000)then
Exit;
Wait(100 + random(50));
until(GetColor(215,396) = 0);
TypeSend(Amount);
end;
Function HandleDoor: Boolean;
var
DoorColors: TIntegerArray;
i,c: Integer;
begin
DoorColors := [872039,1127234,1071735,939119,738137,2651800];
c := High(DoorColors);
x := mscx;
y := mscy;
SleepAndMoveMouse(500 + random(200));
for i := 0 to c do
begin
if(FindObjCustom(x,y,['Door'],[DoorColors[i]],5))then
if(IsUpText('ose'))then
begin
Result := True;
Status('DoorHandling Successful');
Exit;
end else
if(IsUpText('pen'))then
begin
GetMousePos(x,y);
Mouse(x,y,0,0,False);
if(ChooseOption('pen'))then
begin
XFlag(0);
Result := True;
Status('DoorHandling Successful');
Exit;
end else
end else
Result := False;
end;
SymbolAccuracy := 0.75;
if(FindSymbol(x,y,'magic shop'))then
begin
Mouse(x,y,3,3,True);
XFlag(0);
HandleDoor;
Exit;
end else
Status('DoorHandling Failed...NextPlayer');
Switch(False,'Door Handling Failed');
end;
Procedure BuyEyeOfNewt;
begin
if(not(LoggedIn))then Exit;
MarkTime(WaitTime);
SymbolAccuracy := 0.75;
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 60000)then
begin
Switch(False,'Could Not Find Betty');
end;
if(FindObjCustom(x,y,['etty'],[5704536,3540791,6622566,5048910,4393027,3147312],4))then Break;
if(FindSymbol(x,y,'magic shop'))then
begin
Mouse(x,y,3,3,True);
XFlag(0);
end;
FTWait(1);
SymbolAccuracy := SymbolAccuracy - 0.05;
until(FindObjCustom(x,y,['etty'],[5704536,3540791,6622566,5048910,4393027,3147312],4));
begin
Mouse(x,y,2,2,False);
if(ChooseOption('rade'))then
begin
XFlag(0);
MarkTime(WaitTime);
Status('Waiting for shop screen');
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 15000)then
begin
BuyEyeOfNewt;
Exit;
end;
Randoms(1);
until(GetColor(61,308) = 0);
Status('We are in the shop screen');
if(not(GetColor(56,75) = 2070783))then
Mouse(56,75,3,3,True);
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
SleepAndMoveMouse(500 + random(200));
if(FindDTM(NewtDTM,x,y,msx1,msy1,msx2,msy2))then
begin
Status('buyin the newts');
Mouse(x,y,1,1,False);
if(ChooseOption('X'))then
begin
EnterAmount('28');
Break;
end;
end else
Switch(False,'Could Not Find Eye Of Newt');
until(TimeFromMark(WaitTime) > 15000);
Status('Closing the shop screen');
MMouse(485,42,3,3);
Wait(500 + random(200));
if(IsUpText('ose'))then
begin
GetMousePos(x,y);
Mouse(x,y,0,0,True);
Randoms(3);
Status('Walking to bank');
Exit;
end else
Switch(False,'Failed To Close Shop Window');
end else
begin
BuyEyeOfNewt;
Exit;
end;
end;
end;
Procedure GrabCash;
var
Money: TIntegerArray;
i: Integer;
begin
if(not(LoggedIn))then Exit;
Money := [1816288,1681357,1814744];
for i := 0 to 2 do
begin
if(FindColorSpiralTolerance(x,y,Money[i],76,70,111,85,3))then
Mouse(x,y,3,3,False);
if(ChooseOption('X'))then
begin
EnterAmount('84');
SetChat('friends',1);
SetChat('off',2);
Exit;
end;
end;
CloseBank;
Switch(False,'Out Of Cash');
end;
Function DraynorBank: Boolean;
var
BColor: TIntegerArray;
TTPA: TPointArray;
i,z: Integer;
begin
if(not(LoggedIn))then Exit;
begin
BColor := [5797254,5862532,6060168,7303026,7829371,5598845];
MakeCompass('W');
x := mscx;
y := mscy;
for i := 0 to 5 do
begin
FindColorsSpiralTolerance(x,y,TTPA,BColor[i],msx1,msy1,msx2,msy2,3);
end;
MarkTime(WaitTime);
for z := 0 to High(TTPA) do
begin
if(TimeFromMark(WaitTime) > 15000)then
begin
Result := False;
Exit;
end;
if(BankScreen)then
begin
Result := True;
Exit;
end;
MMouse(TTPA[z].x,TTPA[z].y,3,3);
Wait(300 + random(200));
if(IsUpText('oth') or IsUpText('ker'))then
Mouse(TTPA[z].x,TTPA[z].y,0,0,False);
if(ChooseOption('kly') or ChooseOption('ank'))then
begin
Result := True;
Exit;
end;
end;
end;
end;
Procedure MoneyCheck;
var
CashDTM: Integer;
begin
if(not(LoggedIn))then Exit;
CashDTM := DTMFromString('78DA637466626078C68002364F9660F80FA41' +
'981F83F1030FA03D5BC6040038C4824907605AA794F408D1550CD' +
'5B026A3C816AEE11506381E9667435000D190D77');
if(FindDTM(CashDTM,x,y,mix1,miy1,mix2,miy2))then
Exit;
if(DraynorBank = True)then
begin
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 12000)then
begin
MoneyCheck;
Exit;
end;
Randoms(1);
until(BankScreen);
FixBank;
GrabCash;
CloseBank;
FreeDTM(CashDTM);
Exit;
end else
Switch(False,'Banking Failed.');
end;
Procedure BankIt;
var
Fails: Boolean;
z: Integer;
begin
if(not(LoggedIn))then Exit;
MarkTime(WaitTime);
if(DraynorBank = True)then
begin
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 12000)then
begin
BankIt;
Exit;
end;
Randoms(1);
until(BankScreen);
FixBank;
z := CountItemsDTM('inv',NewtDTM);
Newts := Newts + z
Players[CurrentPlayer].Integers[1] := Players[CurrentPlayer].Integers[1] + z;
ReportVars[0] := ReportVars[0] + z;
SleepAndMoveMouse(500 + random(200));
Deposit(1,28,2);
FixBank;
SleepAndMoveMouse(500 + random(200));
GrabCash;
CloseBank;
FTWait(2);
ActivateClient;
MakeCompass('n');
Loads := Loads + 1;
Exit;
end else
begin
if(Fails = True)then
Switch(False,'Could Not Find Bank');
Writeln('Bank not found, trying again with DDTM');
Clicks := 0;
MakeCompass('n');
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'Could Not Find Bank');
RRW(FindRoadColor,160,180,50,2,2);
Clicks := Clicks + 1;
XFlag(2);
until(DTMRotated(BankDDTM,x,y,mmx1,mmy1,mmx2,mmy2));
Mouse(x,y,2,2,True);
Wait(1000 + random(500));
XFlag(0);
Fails := True;
BankIt;
end;
end;
Function Finished: Boolean;
var
i,z: Integer;
begin
z := HowManyPlayers - 1;
for i:= 0 to z do
begin
if(Players[i].Active = True)then
Exit;
end;
Result := True;
Writeln('Script is finished! Thank you for using Eye of Newt[er]!');
end;
Procedure StartUp;
begin
Loads := 0;
SetAngle(True);
GameTab(4);
MoneyCheck;
MakeCompass('n');
end;
Procedure ScriptSetup;
begin
if(YourSRLId = '') or (YourSRLPassword = '')then
begin
Writeln('TERMINATED!!! Read the instructions N00B!');
TerminateScript;
end;
ScriptID := '646';
SRLId := YourSRLId;
SRLPassword := YourSRLPassword;
SetupSRL;
DeclarePlayers;
DeclareVars;
ClearDebug;
ActivateClient;
Wait(2000);
if(not(LoggedIn))then
LoginPlayer;
end;
Procedure MainLoop;
begin
repeat
if(Finished)then Break;
if(not(LoggedIn))then NextPlayer(False);
StartUp;
repeat
if(not(LoggedIn))then Break;
RRun;
WalkToMagicShop;
FTWait(2);
HandleDoor;
BuyEyeOfNewt;
RRun;
HandleDoor;
WalkToBank;
BankIt;
Report;
until(Loads >= Players[CurrentPlayer].Integers[0]);
Switch(True,'Ready to go!');
until(Finished);
FreeDTM(NewtDTM);
FreeDTM(BankDTM);
end;
begin
ScriptSetup;
MainLoop;
end.
Ran a few hours =]
From: Hy71194
I find this edited version by me works flawless …
{///////////////////////////////////////////////////////////////////////////////
[ Eye of Newt[er] ]
[---------------------------------------------]
[ Writer: Gerauchert =) ]
[ Category: Buying/Banking ]
[ Version: 1.7 ]
[ Note: Updated! 3/09/08 ]
[---------------------------------------------]
--------------------------------------------------------------------------------
Description: Buys Eye of Newt at Port Sarim and Banks in Draynor...
--------------------------------------------------------------------------------
SETUP:
1) Place characters at draynor bank booths
2) Keep money in first bank slot!
3) Fill in player info and hit start
4) Sit Back and ENJOY!!
5) Post progress reports and errors plz!
Change Log:
v1.0 - first release
v1.5 - Major Update!
- More failsafes for walking
- Banking failsafe DDTM
- Fixed the buying endless loop
- Better radius/angles on RRW
- Faster walking/detecting DDTMs
- More randomness and antiban
v1.6 - Simpler and more effective door handling
- Some walking tweaks
- Perfect buy/withdraw X procedure
- Better money finding
- No longer have to start with money in your inv
v1.7 - Walking Tweaks, hopefully flawless now =\
- Misc Tweaks...
///////////////////////////////////////////////////////////////////////////////}
program EyeOfNewt;
{.include SRL\SRL.scar}
{.include SRL\SRL\misc\path.scar}
var
x,y,WaitTime,NewtDTM,BankDTM,ATol,Newts,Loads,Clicks: Integer;
const
YourSRLId = ''; // Make sure you have one!!!
YourSRLPassword = ''; // Make sure you fill this in!!!
Procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := ''; // Username
Players[0].Pass := ''; // Password
Players[0].Nick := ''; // 3-4 letters of your Username
Players[0].Active := True; // Auto with this char?
Players[0].Integers[0] := 999999; // Loads before switch?
end;
Procedure MainLoop; Forward;
Procedure DeclareVars;
begin
Path[0].Mainpoint.x:=615;
Path[0].Mainpoint.y:=41;
Path[0].Subpoints[0].x:=643;
Path[0].Subpoints[0].y:=21;
Path[0].Subpoints[1].x:=639;
Path[0].Subpoints[1].y:=38;
Path[0].Subpoints[2].x:=603;
Path[0].Subpoints[2].y:=35;
Path[1].Mainpoint.x:=597;
Path[1].Mainpoint.y:=119;
Path[1].Subpoints[0].x:=652;
Path[1].Subpoints[0].y:=92;
Path[1].Subpoints[1].x:=690;
Path[1].Subpoints[1].y:=94;
Path[1].Subpoints[2].x:=603;
Path[1].Subpoints[2].y:=81;
Path[1].Subpoints[3].x:=609;
Path[1].Subpoints[3].y:=109;
Path[2].Mainpoint.x:=685;
Path[2].Mainpoint.y:=65;
Path[2].Subpoints[0].x:=652;
Path[2].Subpoints[0].y:=54;
Path[2].Subpoints[1].x:=654;
Path[2].Subpoints[1].y:=30;
Path[2].Subpoints[2].x:=620;
Path[2].Subpoints[2].y:=48;
Path[2].Subpoints[3].x:=637;
Path[2].Subpoints[3].y:=74;
Path[3].Mainpoint.x:=643;
Path[3].Mainpoint.y:=81;
Path[3].Subpoints[0].x:=666;
Path[3].Subpoints[0].y:=41;
Path[3].Subpoints[1].x:=662;
Path[3].Subpoints[1].y:=58;
Path[3].Subpoints[2].x:=662;
Path[3].Subpoints[2].y:=77;
Path[3].Subpoints[3].x:=621;
Path[3].Subpoints[3].y:=76;
Path[4].Mainpoint.x:=595;
Path[4].Mainpoint.y:=126;
Path[4].Subpoints[0].x:=642;
Path[4].Subpoints[0].y:=86;
Path[4].Subpoints[1].x:=590;
Path[4].Subpoints[1].y:=89;
Path[4].Subpoints[2].x:=636;
Path[4].Subpoints[2].y:=107;
Path[4].Subpoints[3].x:=618;
Path[4].Subpoints[3].y:=121;
NewtDTM := DTMFromString('78DA636C63646028664001174F9F66F80FA48' +
'1320CFF8180B10BC8CA6340038C482490EE06B24A09A86901B2CA' +
'09A86904B20A89302707BF1A0045BD0D48');
BankDTM := DTMFromString('78DA639CC7C4C090CE8002D62CB065F80FA41' +
'981F83F10304E00AA4980C8B140D5FCF9C3C420075503028C1381' +
'6A3209A89904549383AAE6EB570654359D403579F8CD01002BC31' +
'3DD');
end;
function SetDDTM(DDTM: String): Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..4] of TDTMPointDef;
dtmSubPointz: Array [0..3] of TDTMPointDef;
GrassDTM,GrasssDTM,RockDTM: TDTM;
RColor,WColor,Floor: Integer;
begin
RoadColor := FindRoadColor;
case DDTM of
'Grass':
begin
dtmMainPoint.x := 783;
dtmMainPoint.y := 307;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 1797975;
dtmMainPoint.Tolerance := 255;
dtmSubPoints[0].x := 783;
dtmSubPoints[0].y := 307;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 1797975;
dtmSubPoints[0].Tolerance := 255;
dtmSubPoints[1].x := 776;
dtmSubPoints[1].y := 227;
dtmSubPoints[1].AreaSize := 0;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := RoadColor;
dtmSubPoints[1].Tolerance := 0;
dtmSubPoints[2].x := 775;
dtmSubPoints[2].y := 253;
dtmSubPoints[2].AreaSize := 0;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := RoadColor;
dtmSubPoints[2].Tolerance := 0;
dtmSubPoints[3].x := 764;
dtmSubPoints[3].y := 262;
dtmSubPoints[3].AreaSize := 0;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := RoadColor;
dtmSubPoints[3].Tolerance := 0;
dtmSubPoints[4].x := 744;
dtmSubPoints[4].y := 266;
dtmSubPoints[4].AreaSize := 0;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := RoadColor;
dtmSubPoints[4].Tolerance := 0;
GrassDTM.MainPoint := dtmMainPoint;
GrassDTM.SubPoints := dtmSubPoints;
Result := AddDTM(GrassDTM);
end;
'Grasss':
begin
WColor := FindWaterColor;
RColor := FindRockColor;
dtmMainPoint.x := 836;
dtmMainPoint.y := 200;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 2528382;
dtmMainPoint.Tolerance := 255;
dtmSubPoints[0].x := 836;
dtmSubPoints[0].y := 200;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 2528382;
dtmSubPoints[0].Tolerance := 255;
dtmSubPoints[1].x := 812;
dtmSubPoints[1].y := 294;
dtmSubPoints[1].AreaSize := 2;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := WColor;
dtmSubPoints[1].Tolerance := 0;
dtmSubPoints[2].x := 838;
dtmSubPoints[2].y := 323;
dtmSubPoints[2].AreaSize := 2;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := RColor;
dtmSubPoints[2].Tolerance := 0;
dtmSubPoints[3].x := 826;
dtmSubPoints[3].y := 307;
dtmSubPoints[3].AreaSize := 2;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := WColor;
dtmSubPoints[3].Tolerance := 0;
dtmSubPoints[4].x := 843;
dtmSubPoints[4].y := 288;
dtmSubPoints[4].AreaSize := 2;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := RoadColor;
dtmSubPoints[4].Tolerance := 0;
GrasssDTM.MainPoint := dtmMainPoint;
GrasssDTM.SubPoints := dtmSubPoints;
Result := AddDTM(GrasssDTM);
end;
'Rock':
begin
RColor := FindRockColor;
dtmMainPoint.x := 852;
dtmMainPoint.y := 161;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := FindRoadColor;
dtmMainPoint.Tolerance := 255;
dtmSubPointz[0].x := 852;
dtmSubPointz[0].y := 161;
dtmSubPointz[0].AreaSize := 0;
dtmSubPointz[0].AreaShape := 0;
dtmSubPointz[0].Color := FindRoadColor;
dtmSubPointz[0].Tolerance := 255;
dtmSubPointz[1].x := 846;
dtmSubPointz[1].y := 173;
dtmSubPointz[1].AreaSize := 4;
dtmSubPointz[1].AreaShape := 0;
dtmSubPointz[1].Color := RColor;
dtmSubPointz[1].Tolerance := 0;
dtmSubPointz[2].x := 847;
dtmSubPointz[2].y := 181;
dtmSubPointz[2].AreaSize := 4;
dtmSubPointz[2].AreaShape := 0;
dtmSubPointz[2].Color := RColor;
dtmSubPointz[2].Tolerance := 0;
dtmSubPointz[3].x := 833;
dtmSubPointz[3].y := 189;
dtmSubPointz[3].AreaSize := 4;
dtmSubPointz[3].AreaShape := 0;
dtmSubPointz[3].Color := RColor;
dtmSubPointz[3].Tolerance := 0;
RockDTM.MainPoint := dtmMainPoint;
RockDTM.SubPoints := dtmSubPointz;
Result := AddDTM(RockDTM);
end;
end;
end;
Function BankDDTM: Integer;
var
dtmMainPoint: TDTMPointDef;
dtmSubPoints: Array [0..5] of TDTMPointDef;
TempTDTM: TDTM;
begin
dtmMainPoint.x := 913;
dtmMainPoint.y := 261;
dtmMainPoint.AreaSize := 0;
dtmMainPoint.AreaShape := 0;
dtmMainPoint.Color := 6203578;
dtmMainPoint.Tolerance := 255;
dtmSubPoints[0].x := 913;
dtmSubPoints[0].y := 261;
dtmSubPoints[0].AreaSize := 0;
dtmSubPoints[0].AreaShape := 0;
dtmSubPoints[0].Color := 6203578;
dtmSubPoints[0].Tolerance := 255;
dtmSubPoints[1].x := 898;
dtmSubPoints[1].y := 254;
dtmSubPoints[1].AreaSize := 4;
dtmSubPoints[1].AreaShape := 0;
dtmSubPoints[1].Color := 195836;
dtmSubPoints[1].Tolerance := 30;
dtmSubPoints[2].x := 899;
dtmSubPoints[2].y := 263;
dtmSubPoints[2].AreaSize := 4;
dtmSubPoints[2].AreaShape := 0;
dtmSubPoints[2].Color := 60909;
dtmSubPoints[2].Tolerance := 30;
dtmSubPoints[3].x := 898;
dtmSubPoints[3].y := 267;
dtmSubPoints[3].AreaSize := 4;
dtmSubPoints[3].AreaShape := 0;
dtmSubPoints[3].Color := 195836;
dtmSubPoints[3].Tolerance := 30;
dtmSubPoints[4].x := 890;
dtmSubPoints[4].y := 267;
dtmSubPoints[4].AreaSize := 4;
dtmSubPoints[4].AreaShape := 0;
dtmSubPoints[4].Color := 195836;
dtmSubPoints[4].Tolerance := 30;
dtmSubPoints[5].x := 861;
dtmSubPoints[5].y := 292;
dtmSubPoints[5].AreaSize := 0;
dtmSubPoints[5].AreaShape := 0;
dtmSubPoints[5].Color := FindWaterColor;
dtmSubPoints[5].Tolerance := 0;
TempTDTM.MainPoint := dtmMainPoint;
TempTDTM.SubPoints := dtmSubPoints;
Result := AddDTM(TempTDTM);
end;
Procedure Randoms(Time: Integer);
var
q: Integer;
begin
q := GetSystemTime;
if(not(LoggedIn))then Exit;
if(FindFight)then
RunAway('S',True,3,4000);
FTWait(Time);
FindNormalRandoms;
Status(IntToStr(GetSystemTime-q) + ' msec Random Check');
end;
Procedure PReport;
var
Active: String;
i: Integer;
begin
for i := 0 to (HowManyPlayers - 1) do
begin
if(Players[i].Active = True)then
Active := 'True';
if(Players[i].Active = False)then
Active := 'False';
Writeln(Players[i].Nick + ' Active : ' + Active + ' Gained : '
+ IntToStr(Players[i].Integers[1]) + ' Newts ' + Players[i].Loc);
end;
end;
Procedure Report;
begin
SRLRandomsReport;
Writeln('-------------------------------------------');
Writeln('---------------Eye of Newt[er]-------------');
Writeln('-------------------------------------------');
Writeln('Ran For : ' + TimeRunning);
Writeln('Gained : ' + IntToStr(Newts) + ' Newts');
Writeln('-------------------------------------------');
Writeln('---------------HAPPY AUTOING!!!------------');
Writeln('-------------------------------------------');
PReport;
SendSRLReport;
Status('Bought: ' + IntToStr(Newts) + ' Newts');
end;
Procedure Switch(Active: Boolean; Reason: String);
begin
if(Active = True)then
begin
Players[CurrentPlayer].Loc := Reason;
WriteLn(Reason);
Report;
NextPlayer(True);
MainLoop;
end else
Players[CurrentPlayer].Loc := Reason;
WriteLn(Reason);
Report;
NextPlayer(False);
MainLoop;
end;
{*******************************************************************************
function RRW(TheColor: Integer; StartRadial, EndRadial: Integer; Radius: Integer; Xmod, Ymod: Integer): Boolean;
By: Nielsie95 -- Modified by Gerauchert =)
Description: Same as normal, but took out the flag finder =/
StartRadial/EndRadial: Any number between 0-720. 0=N,90=E,180=S,270=W.
*******************************************************************************}
function RRW(TheColor: Integer; StartRadial, EndRadial: Integer; Radius: Integer; Xmod, Ymod: Integer): Boolean;
var
tpa: TPointArray;
i: Integer;
begin
Result := False;
if (not LoggedIn) then Exit;
if (RoadColorChecker) then
if (DebugRadialRoad) then
WriteLn(' THROUGH RADIALROADWALK= ---> ' + IntToStr(RoadColor));
if RadialWalkEx(tpa, MMCX, MMCY, TheColor, 0, StartRadial, EndRadial, Radius) then
for i := 0 to High(tpa) do
if MFNF(tpa[i].x, tpa[i].y, Xmod, Ymod) then
begin
Result := True;
Break;
end;
end;
{*******************************************************************************
Procedure XFlag(Dist: Integer);
By: gerauchert
Description: Waits until a certain distance from the flag.
Ex: XFLag(10); will wait until 20 pixels from the flag
*******************************************************************************}
Procedure XFLag(Dist: Integer);
var
Time: Integer;
begin
Time := GetSystemTime;
repeat
if(FlagDistance <= Dist*2)then
Break;
if((GetSystemTime - Time) > 25000)then
Break;
Wait(100);
if(Random(20) = 1)then SleepAndMoveMouse(500 + random(200));
until(not(FlagPresent));
end;
{*******************************************************************************
function Function GetMMLevelz(LevelType : String): integer;
By: Raymond -- MODIFIED BY GERAUCHERT
Description: Returns the level shown next to the minimap.
Colorsign returns the color of the text (Green,Yellow,Orange,Red).
Returns -1 if failed.
*******************************************************************************}
Function GetMMLevelz(LevelType : String): integer;
var
TP : TPoint;
I,x,y : Integer;
Colors : TIntegerArray;
Signs : TStringArray;
ColorSign: String;
begin;
Result := -1;
ColorSign := '';
Case LowerCase(Leveltype) of
'health','hp','hitpoints' : TP := Point(729,29);
'prayer','pray' : TP := Point(746,68);
'run' : TP := Point(740,107);
else
begin;
Writeln('Wrong leveltype.');
Exit;
end;
end;
Colors := [65280,65535,2070783,255];
Signs := ['Green','Yellow','Orange','Red'];
For I := 0 to 3 do
if FindColor(x,y, Colors[I], TP.x,TP.y,TP.x + 30,TP.y + 10) then
Break;
if (I > 3) then
Exit;
Result := StrToIntDef(GetNumbers(GetTextAtEx(x - 10, y-1,0, StatChars,False,False,0,0,Colors[I],50,False, tr_AllChars)), -1);
if Result < 10 then
Result := Max(Result,StrToIntDef(GetNumbers(GetTextAtEx(x - 9, y-1,0, StatChars,False,False,0,0,Colors[I],50,False, tr_AllChars)), -1));
if Result < 10 then
Result := Max(Result,StrToIntDef(GetNumbers(GetTextAtEx(x - 8, y-1,0, StatChars,False,False,0,0,Colors[I],50,False, tr_AllChars)), -1));
if Result < 10 then
Result := Max(Result,StrToIntDef(GetNumbers(GetTextAtEx(x - 9, y-1,0, StatChars,False,False,1,0,Colors[I],50,False, tr_AllChars)), -1));
If Result < 0 then
Exit;
ColorSign := Signs[I];
end;
Procedure RRun;
begin
if(not(LoggedIn))then Exit;
if(GetMMLevelz('run') >= 60)then
SetRun(True);
GameTab(4);
end;
Procedure WalkToMagicShop;
begin
if(not(LoggedIn))then Exit;
RoadColor := FindRoadColor;
Clicks := 0;
Writeln('Leaving the Bank');
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'DDTM Finding Failed.');
RRW(FindRoadColor,305,280,55 + random(10),3,3);
Clicks := Clicks + 1;
XFlag(0);
until(DTMRotated(SetDDTM('Grasss'),x,y,mmx1,mmy1,mmx2,mmy2));
Writeln('Heading to the road');
Mouse(x-4,y+3,3,3,True);//Mouse(x+11,y+5,3,3,True);
Wait(5500 + random(500));
XFlag(3);
Clicks := 0;
if(DTMRotated(SetDDTM('Rock'),x,y,mmx1,mmy1,mmx2,mmy2))then
begin
Mouse(x+14,y,2,1,True);
Wait(2000 + random(500));
XFlag(15);
end;
WalkPath(0);
XFlag(15);
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 4)then
Switch(False,'Couldnt Find Crossroads.');
RRW(FindRoadColor,345,150,35,5,3);
Clicks := Clicks + 1;
XFlag(6);
if(WalkPath(4))then
begin
Writeln('Used Backup Path.');
Break;
end;
until(WalkPath(1));
Writeln('Walking down to the magic shop');
SymbolAccuracy := 0.80;
Clicks := 0;
repeat
if(not(LoggedIn))then Exit;
if(FindSymbol(x,y,'Magic Shop'))then Break;
if(Clicks >= 3)then
Switch(False,'Could Not Find Shop.');
SymbolAccuracy := SymbolAccuracy - 0.05;
RRW(RoadColor,270,180,20 + random(5),4,4);
Clicks := Clicks + 1;
Wait(4000+Random(500)); //
XFlag(8);
until(FindSymbol(x,y,'Magic Shop'));
Writeln('At the magic shop!');
Mouse(x,y,2,2,True);
Wait(1000 + random(500));
XFlag(0);
end;
Procedure WalkToBank;
begin
if(not(LoggedIn))then Exit;
Clicks := 0;
RoadColor := FindRoadColor;
Writeln('Leaving the Shop');
repeat
if(not(LoggedIn))then Exit;
if(WalkPath(2))then Break;
if(Clicks >= 3)then
Switch(False,'Couldnt Find Crossroads.');
RRW(FindRoadColor,30,75,40 + random(5),4,4);
Clicks := Clicks + 1;
XFlag(5);
until(WalkPath(2));
Writeln('Passing the crossroads');
RRW(FindRoadColor,65,110,40 + random(5),5,2);
Clicks := 0;
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'Walking Failed.');
RRW(FindRoadColor,65,110,40 + random(5),5,2);
Clicks := Clicks + 1;
XFlag(4);
until(DTMRotated(SetDDTM('Rock'),x,y,mmx1,mmy1,mmx2,mmy2));
Writeln('Heading down to the bank');
Mouse(x+10,y-4,3,3,True);
Wait(1000 + random(500));
XFlag(3);
if(DTMRotated(SetDDTM('Grass'),x,y,mmx1,mmy1,mmx2,mmy2))then
begin
Mouse(x-15,y+10,3,3,True);
Wait(1000 + random(500));
XFlag(2);
end else
begin
Switch(False,'DDTM Finding Failed.');
end;
Clicks := 0;
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'Could Not Find Bank.');
RRW(FindRoadColor,150,180,75 + random(5),2,4);
Wait(1000 + random(500));
XFlag(2);
until(DTMRotated(BankDTM,x,y,mmx1,mmy1,mmx2,mmy2));
Writeln('At Bank!');
Mouse(x,y,2,2,True);
Wait(1000 + random(500));
XFlag(0);
end;
{*******************************************************************************
Procedure EnterAmount(Amount: String);
By: gerauchert
Description: Waits for the color of the text "Enter Amount:" and sends
the value using typesend. Designed for the withdraw/buy X in shops and banks.
*******************************************************************************}
Procedure EnterAmount(Amount: String);
begin
if(not(LoggedIn))then Exit;
MarkTime(WaitTime);
repeat
if(TimeFromMark(WaitTime) > 6000)then
Exit;
Wait(100 + random(50));
until(GetColor(215,396) = 0);
TypeSend(Amount);
end;
Function HandleDoor: Boolean;
var
DoorColors: TIntegerArray;
i,c: Integer;
begin
DoorColors := [872039,1127234,1071735,939119,738137,2651800];
c := High(DoorColors);
x := mscx;
y := mscy;
SleepAndMoveMouse(500 + random(200));
for i := 0 to c do
begin
if(FindObjCustom(x,y,['Door'],[DoorColors[i]],5))then
if(IsUpText('ose'))then
begin
Result := True;
Status('DoorHandling Successful');
Exit;
end else
if(IsUpText('pen'))then
begin
GetMousePos(x,y);
Mouse(x,y,0,0,False);
if(ChooseOption('pen'))then
begin
XFlag(0);
Result := True;
Status('DoorHandling Successful');
Exit;
end else
end else
Result := False;
end;
SymbolAccuracy := 0.75;
if(FindSymbol(x,y,'magic shop'))then
begin
Mouse(x,y,3,3,True);
XFlag(0);
HandleDoor;
Exit;
end else
Status('DoorHandling Failed...NextPlayer');
Switch(False,'Door Handling Failed');
end;
Procedure BuyEyeOfNewt;
begin
if(not(LoggedIn))then Exit;
MarkTime(WaitTime);
SymbolAccuracy := 0.75;
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 60000)then
begin
Switch(False,'Could Not Find Betty');
end;
if(FindObjCustom(x,y,['etty'],[5704536,3540791,6622566,5048910,4393027,3147312],4))then Break;
if(FindSymbol(x,y,'magic shop'))then
begin
Mouse(x,y,3,3,True);
XFlag(0);
end;
FTWait(1);
SymbolAccuracy := SymbolAccuracy - 0.05;
until(FindObjCustom(x,y,['etty'],[5704536,3540791,6622566,5048910,4393027,3147312],4));
begin
Mouse(x,y,2,2,False);
if(ChooseOption('rade'))then
begin
XFlag(0);
MarkTime(WaitTime);
Status('Waiting for shop screen');
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 15000)then
begin
BuyEyeOfNewt;
Exit;
end;
Randoms(1);
until(GetColor(61,308) = 0);
Status('We are in the shop screen');
if(not(GetColor(56,75) = 2070783))then
Mouse(56,75,3,3,True);
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
SleepAndMoveMouse(500 + random(200));
if(FindDTM(NewtDTM,x,y,msx1,msy1,msx2,msy2))then
begin
Status('buyin the newts');
Mouse(x,y,1,1,False);
if(ChooseOption('X'))then
begin
EnterAmount('28');
Break;
end;
end else
Switch(False,'Could Not Find Eye Of Newt');
until(TimeFromMark(WaitTime) > 15000);
Status('Closing the shop screen');
MMouse(485,42,3,3);
Wait(500 + random(200));
if(IsUpText('ose'))then
begin
GetMousePos(x,y);
Mouse(x,y,0,0,True);
Randoms(3);
Status('Walking to bank');
Exit;
end else
Switch(False,'Failed To Close Shop Window');
end else
begin
BuyEyeOfNewt;
Exit;
end;
end;
end;
Procedure GrabCash;
var
Money: TIntegerArray;
i: Integer;
begin
if(not(LoggedIn))then Exit;
Money := [1816288,1681357,1814744];
for i := 0 to 2 do
begin
if(FindColorSpiralTolerance(x,y,Money[i],76,70,111,85,3))then
Mouse(x,y,3,3,False);
if(ChooseOption('X'))then
begin
EnterAmount('84');
SetChat('friends',1);
SetChat('off',2);
Exit;
end;
end;
CloseBank;
Switch(False,'Out Of Cash');
end;
Function DraynorBank: Boolean;
var
BColor: TIntegerArray;
TTPA: TPointArray;
i,z: Integer;
begin
if(not(LoggedIn))then Exit;
begin
BColor := [5797254,5862532,6060168,7303026,7829371,5598845];
MakeCompass('W');
x := mscx;
y := mscy;
for i := 0 to 5 do
begin
FindColorsSpiralTolerance(x,y,TTPA,BColor[i],msx1,msy1,msx2,msy2,3);
end;
MarkTime(WaitTime);
for z := 0 to High(TTPA) do
begin
if(TimeFromMark(WaitTime) > 15000)then
begin
Result := False;
Exit;
end;
if(BankScreen)then
begin
Result := True;
Exit;
end;
MMouse(TTPA[z].x,TTPA[z].y,3,3);
Wait(300 + random(200));
if(IsUpText('oth') or IsUpText('ker'))then
Mouse(TTPA[z].x,TTPA[z].y,0,0,False);
if(ChooseOption('kly') or ChooseOption('ank'))then
begin
Result := True;
Exit;
end;
end;
end;
end;
Procedure MoneyCheck;
var
CashDTM: Integer;
begin
if(not(LoggedIn))then Exit;
CashDTM := DTMFromString('78DA637466626078C68002364F9660F80FA41' +
'981F83F1030FA03D5BC6040038C4824907605AA794F408D1550CD' +
'5B026A3C816AEE11506381E9667435000D190D77');
if(FindDTM(CashDTM,x,y,mix1,miy1,mix2,miy2))then
Exit;
if(DraynorBank = True)then
begin
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 12000)then
begin
MoneyCheck;
Exit;
end;
Randoms(1);
until(BankScreen);
FixBank;
GrabCash;
CloseBank;
FreeDTM(CashDTM);
Exit;
end else
Switch(False,'Banking Failed.');
end;
Procedure BankIt;
var
Fails: Boolean;
z: Integer;
begin
if(not(LoggedIn))then Exit;
MarkTime(WaitTime);
if(DraynorBank = True)then
begin
MarkTime(WaitTime);
repeat
if(not(LoggedIn))then Exit;
if(TimeFromMark(WaitTime) > 12000)then
begin
BankIt;
Exit;
end;
Randoms(1);
until(BankScreen);
FixBank;
z := CountItemsDTM('inv',NewtDTM);
Newts := Newts + z
Players[CurrentPlayer].Integers[1] := Players[CurrentPlayer].Integers[1] + z;
ReportVars[0] := ReportVars[0] + z;
SleepAndMoveMouse(500 + random(200));
Deposit(1,28,2);
FixBank;
SleepAndMoveMouse(500 + random(200));
GrabCash;
CloseBank;
FTWait(2);
ActivateClient;
MakeCompass('n');
Loads := Loads + 1;
Exit;
end else
begin
if(Fails = True)then
Switch(False,'Could Not Find Bank');
Writeln('Bank not found, trying again with DDTM');
Clicks := 0;
MakeCompass('n');
repeat
if(not(LoggedIn))then Exit;
if(Clicks >= 3)then
Switch(False,'Could Not Find Bank');
RRW(FindRoadColor,160,180,50,2,2);
Clicks := Clicks + 1;
XFlag(2);
until(DTMRotated(BankDDTM,x,y,mmx1,mmy1,mmx2,mmy2));
Mouse(x,y,2,2,True);
Wait(1000 + random(500));
XFlag(0);
Fails := True;
BankIt;
end;
end;
Function Finished: Boolean;
var
i,z: Integer;
begin
z := HowManyPlayers - 1;
for i:= 0 to z do
begin
if(Players[i].Active = True)then
Exit;
end;
Result := True;
Writeln('Script is finished! Thank you for using Eye of Newt[er]!');
end;
Procedure StartUp;
begin
Loads := 0;
SetAngle(True);
GameTab(4);
MoneyCheck;
MakeCompass('n');
end;
Procedure ScriptSetup;
begin
if(YourSRLId = '') or (YourSRLPassword = '')then
begin
Writeln('TERMINATED!!! Read the instructions N00B!');
TerminateScript;
end;
ScriptID := '646';
SRLId := YourSRLId;
SRLPassword := YourSRLPassword;
SetupSRL;
DeclarePlayers;
DeclareVars;
ClearDebug;
ActivateClient;
Wait(2000);
if(not(LoggedIn))then
LoginPlayer;
end;
Procedure MainLoop;
begin
repeat
if(Finished)then Break;
if(not(LoggedIn))then NextPlayer(False);
StartUp;
repeat
if(not(LoggedIn))then Break;
RRun;
WalkToMagicShop;
FTWait(2);
HandleDoor;
BuyEyeOfNewt;
RRun;
HandleDoor;
WalkToBank;
BankIt;
Report;
until(Loads >= Players[CurrentPlayer].Integers[0]);
Switch(True,'Ready to go!');
until(Finished);
FreeDTM(NewtDTM);
FreeDTM(BankDTM);
end;
begin
ScriptSetup;
MainLoop;
end.
Ran a few hours =]
if i may ask..
what did you change/improve?
since im curious ^^
sweetleaf
2008-03-23 16:46:21
for me it still can't find the water color. its annoying lol
gerauchert
2008-03-23 21:29:21
From: sweetleaf
for me it still can't find the water color. its annoying lol
look at some of the above posts for info on finding the water color fix.
@hy
is that your l337 modded version lol? :D My guess is your wait times and such were the improvments?
Check out 1.8 it has a WaitFlag procedure that I made especially for you :p
hessels92
2008-03-23 22:27:09
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 22 Minutes and 55 Seconds
Gained : 812 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
ang Active : True Gained : 812 Newts DDTM Finding Failed.
may i sugest a lumbridge walkback just use telle to lum and walk back this would neerly make this script run 24/7 as randoms dnt accure well i think they dont anyways.
cheers
sweetleaf
2008-03-24 00:40:31
oh damn, first time i've done that lol. but thank you.
yea for future updates, maybe add a tele to lumby -> walk to draynor and start again ^^
and add that walked from lumby to draynor xxx times in proggy ^^
that would make this script unstopable since your skills of walking are awsome:D
(thats how i think of it :p)
i wish i was as good as you..
i tried to make a walker… din't even click :/
still trying xD
anyway: awsome script:)
i'll use this today with 2 players to get some money:garfield:
2 attack lvls in total left
than i'll use this:D
expect proggy;)
Pwnt by Pwnt
2008-03-24 04:46:04
I'll try this :] it looks good, pretty simple, but doesn't seem like it will mess up much :] nice work xD
i'm running it now:p
but i got some things for future updates^^
add breaks, switch players after xxx loads
you can do that now also..
but now the first player will become FALSE
maybe you could make it that it switches players, but keeps the first player TRUE :)
also maybe add a llumby walker if lost or something
but i already suggested that in previous post :p
expect a proggy within a few hours;)
_________________________________________________
reserved
EDIT : ohh wait… it already keeps that player true when it switches
sorry.. i didn't know that:duh:
retybob
2008-03-24 07:02:03
when i run this it banks, takes out 84 gp then walks next to a fence in the draynor market but then stops. while this happens rs lags a little. is this just my pc?
gerauchert
2008-03-24 07:35:26
From: pvh
i'm running it now:p
but i got some things for future updates^^
add breaks, switch players after xxx loads
you can do that now also..
but now the first player will become FALSE
maybe you could make it that it switches players, but keeps the first player TRUE :)
also maybe add a llumby walker if lost or something
but i already suggested that in previous post :p
expect a proggy within a few hours;)
_________________________________________________
reserved
EDIT : ohh wait… it already keeps that player true when it switches
sorry.. i didn't know that:duh:
Yeah, ill add breaks in the next version. I dont know about the lumby walker though, just seems like more areas where it could mess up, but hey ill give it a shot next time i get the chance.
@retybob check page 11 for posts about the watercolor update…it shouldnt lag, but if you have a slow pc then I could see why it would do that.
Dont expect anything major until I get back from mexico…im leaving sunday and coming back sunday soooo I wont probably update for a while. Just keep posting them proggies and suggestions ;)
Thanks guys
From: gerauchert
Yeah, ill add breaks in the next version. I dont know about the lumby walker though, just seems like more areas where it could mess up, but hey ill give it a shot next time i get the chance.
@retybob check page 11 for posts about the watercolor update…it shouldnt lag, but if you have a slow pc then I could see why it would do that.
Dont expect anything major until I get back from mexico…im leaving sunday and coming back sunday soooo I wont probably update for a while. Just keep posting them proggies and suggestions ;)
Thanks guys
kk;)
have fun
(running for 4 hours now^^ and NO players false of 2:p)
i'll post the proggy soon;)
lilmike
2008-03-24 07:47:59
I'm sorry I can't post a proggy of my 8 chars my mother shut the pc down when i was sleeping. But all of the character had 250 newts so… but i think it wasn't running that long and you really should put the breaks/ bank pink support in also maybe with that random buying you just do buy x and than insert 53 or so in stead of 28 every time also the banking would be nice once every 11 trips or so and maybe if you can death walk to draynor bank?
Have Fun on your holiday!
I Rambozo I
2008-03-24 07:49:09
I think pvh's idea of a deathwalk is awesome, this would make the script almost un-killable, right? xD
gerauchert
2008-03-24 08:13:55
From: I Rambozo I
I think pvh's idea of a deathwalk is awesome, this would make the script almost un-killable, right? xD
Well it seems like everyone wants this death walk procedure so Ill definitely have to work on it. Well i will have to see on the whole "un-killable" part because I am not sure how much of a difference it will make…yet.
So far the script seems to mess up the most right by the bank sooo… I think i would be better off making lots of failsafes around that general area. If you think about it, its kinda suspicous that if it gets lost a click away from the bank and it teles to lumbridge only to walk all the way back to the bank…
So Ill definitely try it, but im not sure if it is plausible.
@lilmike that sucks that your mom did that…
Its not that hard to add in your own bankpin thing even if you know very little about scripting. Its a SRL function so it would be no more than 2 lines of coding…if you cant figure it out then just wait a few weeks for the next version ;)
From: I Rambozo I
I think pvh's idea of a deathwalk is awesome, this would make the script almost un-killable, right? xD
yea… since it gets no randoms (at least i didn't get)
and only can stop because of lost :p
anyway: my small proggy
gonna sell all the newts now in ge.
than train a bit again ^^
will use this again this week.. but later;)
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 4 Hours, 1 Minutes and 10 Seconds
Gained : 2296 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 56 Newts
stopped to sell them;)
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
|
www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 4 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
awsome script:D
gerauchert
2008-03-24 08:18:30
From: pvh
yea… since it gets no randoms (at least i didn't get)
and only can stop because of lost :p
anyway: my small proggy
gonna sell all the newts now in ge.
than train a bit again ^^
will use this again this week.. but later;)
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 4 Hours, 1 Minutes and 10 Seconds
Gained : 2296 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 560 Newts Ready to go!
Active : True Gained : 56 Newts
stopped to sell them;)
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 4 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
awsome script:D
w00t! thanks for proggie :D
EDIT: just a quick question…how many loads did you set for per player?
From: gerauchert
w00t! thanks for proggie :D
EDIT: just a quick question…how many loads did you set for per player?
np;)
i set 20 loads per player
you could have seen that by yourself: 560 each player : 28 newst = 20 loads:p
it worked flawless..
maybe remove the doorfinding.. just check every 5 loads or something..since no human would ever do that
or trade that mage woman (forgot name) and if now find shop window in xxx seconds, doorcheck -> open door and trade again;)
lilmike
2008-03-24 09:39:46
yes the door is like almost open it was closed once in the like 30/40 runs?
Also i use 8 players but the first 3 are alwasy put to inactive.. without loggin in have you put any protection or so? against more players than 5?
nobody u kno
2008-03-24 13:18:10
Its been working great with the water color fix! Heres a proggy, had to use the computer so i stopped it:
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 2 Hours, 47 Minutes and 47 Seconds
Gained : 1568 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
jax Active : True Gained : 560 Newts Ready to go!
ars Active : False Gained : 280 Newts DDTM Finding Failed.
fal Active : True Gained : 448 Newts Ready to go!
lak Active : True Gained : 280 Newts Ready to go!
From: lilmike
yes the door is like almost open it was closed once in the like 30/40 runs?
Also i use 8 players but the first 3 are alwasy put to inactive.. without loggin in have you put any protection or so? against more players than 5?
i got that too..
easy way to fix that is.. restart the script a few times;)
i bet you use smart for it..
the reason why the players go false is that it cant find gametabs in rs.
smart is slow loading the first times, restart the script a few times and smart will be faster (dont close smart… log out manually, make sure there is a box start blocking when you restart the script. wait a few seconds, than click start blocking and it will work;)
Pwnt by Pwnt
2008-03-24 15:20:41
From: I Rambozo I
I think pvh's idea of a deathwalk is awesome, this would make the script almost un-killable, right? xD
not really "un-killable", deathwalks have much room for error so this can make it be even more messed up some times. Fail-safes are what can keep this script going for days on end :) after 60 mining (53 atm) from Masterkill's VEM I'll use this script :D (over 300k from 15+ mining so far :D and still have 7 more levels xD)
I Rambozo I
2008-03-24 15:46:24
From: Pwnt by Pwnt
not really "un-killable", deathwalks have much room for error so this can make it be even more messed up some times. Fail-safes are what can keep this script going for days on end :) after 60 mining (53 atm) from Masterkill's VEM I'll use this script :D (over 300k from 15+ mining so far :D and still have 7 more levels xD)
Ah well we'll start by adding more failsafes around bank -and may I suggest more failsafes for shop too? my char got lost there quite some times now.- Oh and Pwnt by Pwnt, I suggest using Rostarym's VEM, it kicks MK's.. :spot:
retybob
2008-03-24 15:50:59
pvh, thx it worked lag free im running now:)
Pwnt by Pwnt
2008-03-24 15:57:24
[offtopic]
meh I will look thru his but I love Mk's :D
[/offtopic]
walking would probably be where most of the failsafes are needed, I don't know for sure because I've never used it, but just simple things like max/min amount of click's for walking and find where the most common errors are (like if it goes too far, too far north, not far enough, etc.) then it goes to shop from there :) just ideas though…
From: Pwnt by Pwnt
[offtopic]
meh I will look thru his but I love Mk's :D
[/offtopic]
walking would probably be where most of the failsafes are needed, I don't know for sure because I've never used it, but just simple things like max/min amount of click's for walking and find where the most common errors are (like if it goes too far, too far north, not far enough, etc.) then it goes to shop from there :) just ideas though…
for me it works flawless
i don;t know what errors you guys get..
maybe add some screenshots of minimap where the chars get lost?
and show the debug too;)
make sure you edit out your name
did you use newest version?
Pwnt by Pwnt
2008-03-24 16:12:53
From: pvh
for me it works flawless
i don;t know what errors you guys get..
maybe add some screenshots of minimap where the chars get lost?
and show the debug too;)
make sure you edit out your name
did you use newest version?
I haven't used it but I can guarantee you it will get lost some times… I just don't know when or where >_< I will test this out later and I will find bugs for you :)
senrath
2008-03-24 17:09:58
I'm currently working on a deadwalk function that would take you from Lumbridge Castle to Draynor Bank. I'll let you know when it's finished, if you want to use it.
nobody u kno
2008-03-24 17:55:29
Why do people want a walkback from Lumby? Ive used this script for at least 15 hours and never had any characters found at Lumby.
gerauchert
2008-03-24 17:57:14
From: senrath
I'm currently working on a deadwalk function that would take you from Lumbridge Castle to Draynor Bank. I'll let you know when it's finished, if you want to use it.
Ill most likely use a personal one, but if im having issues ill be sure to give yours a throw ;)
@Pwnt by Pwnt
It does get "lost" in two places usually, which are right by the bank and right by the shop. This is caused by things I have been battling since v1.0. One being that symbol finding is the only way to get into the shop (that i know of). Symbol finding even when you use decreasing accuracy, isnt the most reliable thing…
As for the area by the bank…. it is because there is no road leading from the circle to the road going towards the shop. It is all grass. I have to implement DDTM finding to get anything semi-accurate and needless to say it is far from perfect. But i DO know that the script is able to run 'round the clock with over 5 chars.
senrath
2008-03-24 18:15:53
From: nobody u kno
Why do people want a walkback from Lumby? Ive used this script for at least 15 hours and never had any characters found at Lumby.
Because it's a rather simple thing to do, incase of getting lost, to click the Home Teleport, then walk back from a known location as opposed to trying to figure out exactly where you are.
Pwnt by Pwnt
2008-03-24 19:19:03
From: gerauchert
Ill most likely use a personal one, but if im having issues ill be sure to give yours a throw ;)
@Pwnt by Pwnt
It does get "lost" in two places usually, which are right by the bank and right by the shop. This is caused by things I have been battling since v1.0. One being that symbol finding is the only way to get into the shop (that i know of). Symbol finding even when you use decreasing accuracy, isnt the most reliable thing…
As for the area by the bank…. it is because there is no road leading from the circle to the road going towards the shop. It is all grass. I have to implement DDTM finding to get anything semi-accurate and needless to say it is far from perfect. But i DO know that the script is able to run 'round the clock with over 5 chars.
Yeah, symbol finding is one of the main reasons because it 'moves' sometimes and you end up outside of where you want to be… Sorry if I seemed to criticize you and your script, and I shouldn't have without testing it, but just I haven't ever used a script that is PERFECT. I will try it really soon though.. after I finish this flax picker..
[Off topic]
Do you have MSN?
Mine is [email]Pwnt_by_Pwnt@hotmail.com[/email] …would like to talk to you :D
[/Off topic]
gerauchert
2008-03-24 19:47:03
From: Pwnt by Pwnt
Yeah, symbol finding is one of the main reasons because it 'moves' sometimes and you end up outside of where you want to be… Sorry if I seemed to criticize you and your script, and I shouldn't have without testing it, but just I haven't ever used a script that is PERFECT. I will try it really soon though.. after I finish this flax picker..
[Off topic]
Do you have MSN?
Mine is [email]Pwnt_by_Pwnt@hotmail.com[/email] …would like to talk to you :D
[/Off topic]
hehe i wasnt offended at all. no worries ;)
yeah i should probably get a MSN… ive been meaning to get one but nvr actually did it lol. Ill pm you when i get one.
Pwnt by Pwnt
2008-03-24 20:10:04
k well I gotta go to work… but I'll talk to you in a couple hours.. if your on :p
gerauchert
2008-03-26 08:01:29
alrighty.
waiting for a killer proggie still to take first place on the front page. Cmon, someone's gotta do it. Beat the 12 hr prog :D
From: gerauchert
alrighty.
waiting for a killer proggie still to take first place on the front page. Cmon, someone's gotta do it. Beat the 12 hr prog :D
beat 12 hours aint possible for me..
i just use 2 players… so that would become a bann :(
and i just may play when i'm lucky,about 8 hours a day.. so :(
i wont get a longer proggy than 5 hours for you.. sorry
BTW: i'll use this script maybe this week, or next week ^^
since my accounts need money for equips^^
aartje
2008-03-26 11:03:44
Im going to make that uber killing proggy for you.
My army of 5 players all cmb 30+ is ready in like 1 more day.(using narcles autofight) Then Im ready to go.
This script is da bomb, made already couple of mills out of it, but need cmb lvls for bh.
And about that deathwalking:
Maybe this could be very useful as a kind of failsafe when he is stuck. Like cant find shop symbol and things like that. After alot of tries he finally goes back to lumb and tries to walk back to draynor bank and start over again. This would cause less players inactive. Imo a great idea.
If you put this in your script it would be even greater if there something like a home tele minutes counter for home teleport on it. When a player get stuck 2 times in 25 mins ( not likely) it cant do the home tele spell. It would be cool if the script sees then: you have to wait… more mins to cast this spell again. And then he logs that player out and the script continues with the next players. When the player who is stuck loggs in again, because it is his turn again, the script remembers to do home tele as the first action. And he walks back to draynor bank. If the walking back fails, the script sees again how many mins to do home tele again and tries it later again.
If this would work it is like 24/7 100% sure without getting players stuck :D
Dunno if this can work, since a pig knows more about scripting than me :D
I made this sig. Unfortunately i cant use it as an avatar…
Its a little bit too fast i see now. :confused:
edit: i made it a bit slower when he shows your name.
How can i make it when you click on it it goes to this thread?
gerauchert
2008-03-27 06:51:53
From: pvh
beat 12 hours aint possible for me..
i just use 2 players… so that would become a bann :(
and i just may play when i'm lucky,about 8 hours a day.. so :(
i wont get a longer proggy than 5 hours for you.. sorry
BTW: i'll use this script maybe this week, or next week ^^
since my accounts need money for equips^^
hah its no big deal :D
@aartje
Nice sig! Im diggin that alot, and no i have no idea how to link it to my thread lol im a noob at that sort of thing. If its HTML i could help maybe but idk…
When i get back from mexico ill try to get Death Walk ;)
Jahooma
2008-03-27 07:51:34
——————————————
—————Eye of Newt[er]————-
——————————————-
Ran For : 8 Hours, 19 Minutes and 36 Seconds
Gained : 5012 Newts
——————————————-
—————HAPPY AUTOING!!!————
Funny thing is that I turned it on before I went to sleep and set it for 75 loads which should take ~3 hours. When I woke up it was still going and had 179 loads!!!!
The good part is I made lots of $$$ :D
The bad part is that this was my main!! :eek: :eek:
I hope I don't get banned.
But other than that, good script.
aartje
2008-03-27 10:24:08
here is a short proggy i did while i was at school
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 5 Hours, 53 Minutes and 24 Seconds
Gained : 2405 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Active : True Gained : 753 Newts Ready to go!
Active : False Gained : 168 Newts Could Not Find Shop.
Active : True Gained : 868 Newts Ready to go!
Active : False Gained : 616 Newts Could Not Find Bank
I stopped it myself.
Funny thing, one character was sumwhere in varrock lolz (cant think of a random that tele you to varrock lol
What am i doing wrong?
I ran it for almost 6 hours and thats 2,5k newts.
—————Eye of Newt[er]————-
——————————————-
Ran For : 8 Hours, 19 Minutes and 36 Seconds
Gained : 5012 Newts
——————————————-
—————HAPPY AUTOING!!!————
see the difference 8 hours 5k newts- 6 hours 2,5k newts :confused:
gerauchert
2008-03-27 10:53:54
From: Jahooma
——————————————
—————Eye of Newt[er]————-
——————————————-
Ran For : 8 Hours, 19 Minutes and 36 Seconds
Gained : 5012 Newts
——————————————-
—————HAPPY AUTOING!!!————
Funny thing is that I turned it on before I went to sleep and set it for 75 loads which should take ~3 hours. When I woke up it was still going and had 179 loads!!!!
The good part is I made lots of $$$ :D
The bad part is that this was my main!! :eek: :eek:
I hope I don't get banned.
But other than that, good script.
DAAAMMN! was that only single player?!? I hope you dont get banned as well… just remember if you set 75 loads it will do the 75, and then logout for 10-15 minutes, then log back in and do another 75 :D that is if the player is still active. Front page with that prog! Nice job ;)
@aartje: The average is 560 newts per hour with my script sooo the 8 hour prog was just really fast. Nothing lagged and everything went smooth i suppose. When the script messes up it takes up time to recorrect or log in a new player. Shouldnt be anything you are doing… ;)
i'm using it now for about 1.5 hour.
(cant longer because of parents, but expect a proggy;))
and i forgot to post a bug in the script:duh:
sometimes.. it just forgets the money (i think, because it cant find)
or it gets a random item (doesn't matter what sort of item, for example a short bow)
and than it goes to the shop and clicks and tries to buy.
that is REALLY detectable, since no human would EVER do that.
thats all i can find.
maybe you can fix it this way.
add a search function in the mainloop.
when it gets themoney from bank, and closes the bank thing.
it should search in the inventory for 84 coins.
if found, go to magic shop and walk back (such as it is now)
else, bank again, store everything in inventory on bank, scroll to the 1st bank slot (if needed) and gets new money again
(check again for 84 coins)
and so on;)
proggy:
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 34 Minutes and 37 Seconds
Gained : 812 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
<playername> Active : True Gained : 812 Newts Ready to go!
EDIT:
another one:p
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 32 Minutes and 16 Seconds
Gained : 840 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
<playername> Active : True Gained : 840 Newts
——————————————-
gerauchert
2008-03-28 20:03:57
From: pvh
i'm using it now for about 1.5 hour.
(cant longer because of parents, but expect a proggy;))
and i forgot to post a bug in the script:duh:
sometimes.. it just forgets the money (i think, because it cant find)
or it gets a random item (doesn't matter what sort of item, for example a short bow)
and than it goes to the shop and clicks and tries to buy.
that is REALLY detectable, since no human would EVER do that.
thats all i can find.
maybe you can fix it this way.
add a search function in the mainloop.
when it gets themoney from bank, and closes the bank thing.
it should search in the inventory for 84 coins.
if found, go to magic shop and walk back (such as it is now)
else, bank again, store everything in inventory on bank, scroll to the 1st bank slot (if needed) and gets new money again
(check again for 84 coins)
and so on;)
proggy:
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 34 Minutes and 37 Seconds
Gained : 812 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
<playername> Active : True Gained : 812 Newts Ready to go!
EDIT:
another one:p
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 32 Minutes and 16 Seconds
Gained : 840 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
<playername> Active : True Gained : 840 Newts
——————————————-
I have a money checker function with a DTM of the 84 gp, I have it check right after a login, so you could put that after every bank if you wanted. I never had a problem (except when it lags) with the money finding/grabbing so I will put that in the next version, but it can be a quick fix for yourself for the time being. ;)
Jahooma
2008-03-28 23:16:33
I haven't gotten banned! After that 8 hour progress report on just one account(my main), I haven't gotten a single black mark. That just shows how safe this script is.
Thank you so much for this great script!
From: gerauchert
I have a money checker function with a DTM of the 84 gp, I have it check right after a login, so you could put that after every bank if you wanted. I never had a problem (except when it lags) with the money finding/grabbing so I will put that in the next version, but it can be a quick fix for yourself for the time being. ;)
yea.. you got that when it logs in.
but it sometimes gets nothing from bank,
or gets some wierd thing of my bank
i dunno why:(
still trying to find out for you;)
well.. i'll use this again now:D
not a long proggy since my girlfriend will come here^^
ohh yea:
THANKS A LOT FOR THE MONEY:D
aartje
2008-03-29 05:01:22
—————Eye of Newt[er]————-
——————————————-
Ran For : 9 Hours, 32 Minutes and 19 Seconds
Gained : 4704 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Stopped it manually
btw: 2 players faied at ddtm finding at the circle/market in draynor.
1 player was out of cash it said, but it wasnt lol
other 2 players were still active and running smoothly :D
Today I am working on the killer proggy :D going for as long as possible
nobody u kno
2008-03-29 08:22:02
I love this script!
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 4 Hours, 45 Minutes and 11 Seconds
Gained : 2828 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
jax Active : True Gained : 840 Newts Ready to go!
ars Active : False Gained : 364 Newts Could Not Find Shop.
fal Active : True Gained : 840 Newts Ready to go!
lak Active : True Gained : 784 Newts Ready to go!
hessels92
2008-03-29 18:41:59
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 39 Minutes and 32 Seconds
Gained : 756 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Active : False Gained : 756 Newts Failed To Close Shop Window
Script is finished! Thank you for using Eye of Newt[er]!
i got another idea for this..
since no human would logout after xxx loads..
more like xxx minutes.
maybe you could make an option to tell the script when to switch players.
if the time is up. i got 2 ideas:
1= you finish this load, go to bank, logout
2= you teleport to lumby , and walk back with the dead/lost walk to draynor bank, then logout. if it cant use the teleport to lumby spell, do another xxx loads, and than try again.
i think that would be hard to code, but if it works, it would be great;)
EDIT:
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 2 Hours, 22 Minutes and 48 Seconds
Gained : 1288 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
thats a small proggy from yesterday
thgis proggy is better from today
please note.. there are 9 srl players… but only 2 accounts of rs :p
i switched them;)
thanks a lot for the money man!
i stopped the script to sell and train my ranged:)
it worked awsome:D
i used it while i went to my grandmuther with my parents:p
while i was at my grandmuther, i went on her pc, and replaced the account which was false to bank position ^^
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 5 Hours, 37 Minutes and 50 Seconds
Gained : 3220 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
Active : True Gained : 812 Newts Ready to go!
Active : False Gained : 336 Newts DDTM Finding Failed.
Active : True Gained : 672 Newts Ready to go!
Active : False Gained : 56 Newts Could Not Find Shop.
Active : True Gained : 784 Newts Ready to go!
Active : True Gained : 560 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
Active : True Gained : 0 Newts
ConneX
2008-03-31 04:29:58
Any1 got banned,using this script?:confused:
aartje
2008-03-31 08:46:14
got here proggy, 4 players. unfortunately they were all inactive after the 9 hours.
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 9 Hours, 20 Minutes and 40 Seconds
Gained : 4674 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
From: ConneX
Any1 got banned,using this script?:confused:
no, it has very very much random :D
i recommend useing this, since it is great money and safe:)
i use this on my main also :p
bangali
2008-03-31 10:53:29
i know im annoying but i got this error..as usual
[Runtime Error] : Exception: in line 58 in script D:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/Math.scar
get latest revision?
and make sure you fill in declare players good;)
igotgrapes
2008-03-31 13:02:37
From: pvh
no, it has very very much random :D
i recommend useing this, since it is great money and safe:)
i use this on my main also :p
please don't auto on your main unless you don't mind losing him or the gamble is worth it. for example i autoed on my main but was pulling 200k exp a day in combat stats, definitely worth the 10 day ban, but buying eye of newts on a main? come on now.
i dont care about him banned
i just want to auto xD
i auto on every account i have:p
rs is too boring to play legit xD
maybe it aint smart from me.. but hey:p
igotgrapes
2008-04-02 09:01:36
————–Eye of Newt[er]————-
——————————————-
Ran For : 3 Hours, 25 Minutes and 14 Seconds
Gained : 2100 Newts
——————————————-
—————HAPPY AUTOING!!!————
EvilChicken!
2008-04-02 10:16:56
Ok, this script has really good walking!
Expect a proggie from me! (Using 14 players, running as we speak. Transferring them to draynor and getting them ready took an hour, so at least I wasn't dissapointed. Thanks!)
Edit:
FindRockColor is broken..Look
here please.. Not trying to hijack.
igotgrapes
2008-04-02 11:56:58
so it's not working for you? because since using munk's watercolor fix this script has been flawless, aside from the fact I have to use it on a signed client due to lag on start up.
*edit*proggy, I paused it but it couldn't pick back up after I took my gnome shop screenshot.
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 49 Minutes and 55 Seconds
Gained : 1120 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
i'm bout to jus risk this character just to risk him and get you a 12 hour proggy if everything goes right.
loopa
2008-04-03 06:49:47
It cant find watercolor, tried 5 times :(
sirlaughsalot
2008-04-03 08:24:16
Where can you change how many loads it does? i feel like a total noob for asking that lol! i ran it for a while, flawless after watercolor thing.
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 45 Minutes and 17 Seconds
Gained : 812 Newts
——————————————-
—————HAPPY AUTOING!!!————
——————————————-
str Active : False Gained : 812 Newts Out Of Cash
Script is finished! Thank you for using Eye of Newt[er]!
loopa
2008-04-03 08:38:25
how did you get the WaterColor to work?
i need this for my def pure so i can multiply his money :D
sirlaughsalot
2008-04-03 08:44:01
From: loopa
how did you get the WaterColor to work?
i need this for my def pure so i can multiply his money :D
http://www.srl-forums.com/forum/craftermaster-t28089p5.htmlfollow instructions =D… i think that should be posted on the first page =/… still dont know how to change how many loads it does =P
EvilChicken!
2008-04-03 08:50:53
FindWaterColor is OK FindRockColor doesn't work for me. Any help?
loopa
2008-04-03 09:01:14
Thanks so much sirlaughsalot!
Gotta love tarajunky :p
sirlaughsalot
2008-04-03 09:04:38
From: EvilChicken!
FindWaterColor is OK FindRockColor doesn't work for me. Any help?
sorry i cant help you there… kinda slow right now wait till more people are online, btw answered my own question =D
rock color is broken atm..
jagex changed it..
i heard that there is a fix in srl members..
it will come in the next revision, i think
ohh and 1 more thing
if you use that fix for watercolor and fallyroadcolor..
and a new revision comes up..
you need to delete your whole srl folder
YOUR WHOLE SRL FOLDER
or it wont work
get the new revision and your done:D
nobody u kno
2008-04-06 15:17:57
Last week the price of an eye of newt was 71 now this week its all the way down to 52. Is this going to continue to drop? Should i wait to sell??
igotgrapes
2008-04-07 12:24:25
everyone keep buying and selling for the min, the market has too many it'll drop till it's 30gp.
gerauchert
2008-04-08 10:14:45
Hey guys! Im back from my trip, and im ready to start back into adding to the script. You have given me some great feedback and I really appreciate it, which will allow me to continue to update. I will take a look at the new SCAR and Rev when i get a chance to see if i need to make any compiling changes, then ill get to working on your suggestions.
As posted above, the market prices of the newts are dropping… now I dont want my script abused so that no one is able to get money from this. That being said, if the prices continue to drop so as the script is rendered ineffective at making fast money… I will be obligated to move it to SRL members only. Bad news for the leechers, but it wont be terrible for those who are learning to script and are applying for membership. So i am going to wait and see about moving the script, but be sure that I will update this atleast one time for you guys before (if) it is moved.
Thanks again everybody!
yea prices are dropping:(
i understand the reason..
well.. doesn't matter for me:p
i'm creating a script and i will keep on working it till i get into members:p
i'll be looking forward to see the update:D
igotgrapes
2008-04-08 12:35:03
People know that newts are autoed. That's common knowledge, they also know newts will be sold for the lowest, making prices drop. If 100k newts are put up everynight at the min, the price will steady drop. We need dto start sellin at high prices until they get back to 70-80 gp and then sell market value. People are being stupid and selling at MIN.
gerauchert
2008-04-08 22:49:14
From: igotgrapes
People know that newts are autoed. That's common knowledge, they also know newts will be sold for the lowest, making prices drop. If 100k newts are put up everynight at the min, the price will steady drop. We need dto start sellin at high prices until they get back to 70-80 gp and then sell market value. People are being stupid and selling at MIN.
Yes. I agree 100% with you. However people as you know are very greedy and ignorant. They do not understand that in the long run it will make things worse, they just care about their instant pixel gpeez. This is forcing me into a situation where I will have to move the script to SRL members only. Those who become SRL members will (hopefully) not abuse the script which will allow the prices to settle down.
Perhaps I will make a lite version for the junior members where it will kill the script after X amount of hours or X amount of newts to prevent abuse. Its all up in the air at this point and I am always open to suggestions.
igotgrapes
2008-04-09 00:04:59
From: gerauchert
Yes. I agree 100% with you. However people as you know are very greedy and ignorant. They do not understand that in the long run it will make things worse, they just care about their instant pixel gpeez. This is forcing me into a situation where I will have to move the script to SRL members only. Those who become SRL members will (hopefully) not abuse the script which will allow the prices to settle down.
Perhaps I will make a lite version for the junior members where it will kill the script after X amount of hours or X amount of newts to prevent abuse. Its all up in the air at this point and I am always open to suggestions.
honestly for the sake of YOUR money making abilities I say you pull the script right now. Put this in SRL members, or keep it for yourself. But newts have dropped from 75 to 55 in about 2 weeks. Pull the script, it's obviously being abused and leeched.
hessels92
2008-04-09 03:48:31
haha this is a dumb move obviously u shouldnt make it members as if u dont no even people who play legit do eye of newt running leaveing it at about 30% bot it and 70% do it legit do the maths
igotgrapes
2008-04-09 04:42:03
From: hessels92
haha this is a dumb move obviously u shouldnt make it members as if u dont no even people who play legit do eye of newt running leaveing it at about 30% bot it and 70% do it legit do the maths
srl members…………….
and 70% do NOT collect legit where did u get your numbers from hahahahah
gerauchert
2008-04-09 06:47:37
From: igotgrapes
srl members…………….
and 70% do NOT collect legit where did u get your numbers from hahahahah
lmao. owned.
yeah, i will through in a lil update for teh leechers first then I will have the script moved into SRL members only section.
Shuttleu
2008-04-09 16:33:38
help
i am quite god at scripting but i keep getting this error
i have restarted scar and rs and it keeps cumming up
Could not find Water Color!
Rock Color = 5130065
RoadColor = 5263447
~shut
igotgrapes
2008-04-10 21:32:38
10k eye of newts sold at 1 above market price. pull the script NOW. don't update it don't do anything to it, take it off and you can raise the price yourself. I'm going to just start woodcutting or fishing, but as this is yours cript and the prices are at a position to rise, i suggest you capitalize on it.
gerauchert
2008-04-11 08:51:35
From: igotgrapes
10k eye of newts sold at 1 above market price. pull the script NOW. don't update it don't do anything to it, take it off and you can raise the price yourself. I'm going to just start woodcutting or fishing, but as this is yours cript and the prices are at a position to rise, i suggest you capitalize on it.
Lol… im not
that desperate for cash right now :p
ima do a little update for those who have been loyal to this script by posting proggies, bugs, and suggestions… I wouldnt have come this far with the script without that support.
So what ill do is create a list of people who have been posting proggies and constructive criticism and pm them the updated version, with the respect that they wont leak it to other people (which could happen anyway with the script here).
I am going to request this script to be moved to members only section now.
well… it was a nice script:)
i still need to finish my script to become member xD
well.. time will learn
i hope the prices of eye of newts will raise with this update
thanks for the money anyway!
Santa_Clause
2008-04-16 00:04:38
Would you mind posting the script?
Ashur2Good
2008-04-16 02:29:48
From: Santa_Clause
Would you mind posting the script?
this has been moved 2 mems as i believe
Santa_Clause
2008-04-16 04:56:21
From: Ashur2Good
this has been moved 2 mems as i believe
And you're posting in the SRL Member Thread…yet I can't see the script uploaded.
Ashur2Good
2008-04-16 06:21:06
haha sorry santa ur right i just clicked new posts didnt take any notice i just ashumed yes u are right my bad :P
Harry
2008-04-17 14:18:41
Yeah, I agree with Santa :p Good work, I want it back :p
HellBoyz
2008-04-18 04:29:31
Well, the price have been increase to 68ea now… Still does we get any change to use it now? :p
gerauchert
2008-04-18 06:56:56
I ran throught a quick test, and it wasnt working on the Betty Finding aka the FindObjectCustom. I know Hy made a fix for it but I made a new procedure before he could let me know.
I will upload it when it runs smoothly again. Hopefully this weekend it will be up im not sure. If you guys want I can just post what I have and you can make minor adjustments for it… pm me if you want that.
MylesMadness
2008-04-18 20:29:53
Findobject, Ewwww
gerauchert
2008-04-23 22:08:31
From: Mylesmadness
Findobject, Ewwww
lol nice spam :D
well… i just posted version 1.9 which is compatible with rev 16.
You will have to update your autocolor.scar for it to run properly… there are threads around with the proper tweaks for it… so here it is! Enjoy ;)
faster789
2008-04-24 02:11:41
:confused: Im so confused. everyone says this is best way to transfer money can someone post/pm a deeper detail on how this can transfer?
Santa_Clause
2008-04-24 02:16:01
From: faster789
:confused: Im so confused. everyone says this is best way to transfer money can someone post/pm a deeper detail on how this can transfer?
You can buy Eye of Newts for 3 each at the magic store in Port Sarim, but they sell for 70 each in the grand exchange and such.
faster789
2008-04-24 02:18:52
wow thats big profit, but how can you transfer that please explain?
Iron Man
2008-04-24 02:19:55
I think to transfer you trade/sell on grand exchange the newts to your main, not sure though.
faster789
2008-04-24 02:21:57
ye, i've heard but LOL like so many people can be selling/buying newts so confused..
Iron Man
2008-04-24 02:23:10
But wouldn't you be able to sell directly from your autoer to your main just by trading?
faster789
2008-04-24 02:24:00
ye but theres trade limit and for me thats 3k ..
edit: please correct me if I;m rong so how this works is that ;
The person who is giving the money to is going to be "A"
and person recieving is b.
So "b" goes and buys lots of newts.
Then "b" goes and sells for highest price at GE
Then "A" buys newts for highest price.
Am I rright?
Iron Man
2008-04-24 02:26:43
Am I wrong or does the trade price of a item be affected my the average amount the item would sell on grand exchange? Therefore you just can't sell at max price to your main, it would be average price to your main. So your autoer makes profit off your main, trading him money.
faster789
2008-04-24 02:59:22
can anyone please give me links to where I can find how to tweak the autocolor.scar because the script says cant find rock/water color and as gera said the autocolor needs to be tweaked.
gerauchert
2008-04-24 10:14:50
Erm. This isnt really a way to "transfer" money. It is just a way to get FAST money. 560 newts per hour is the average.
You have to run this on your main for the maximum amount of money. Do this at your own risk though.
As for the autocolor tweaks… I know there is a watercolor fix in the SRL development section. I think the rock color fix is somewhere in that thread as well. ill look and post if i can dig it up.
Ashur2Good
2008-04-27 02:01:50
ok thx yeah would be nice to find a rock color fix i have water ect just i dont think rock is working or i have done wrong :confused:
EDIT: whoops got it all ill post fixes.
go to autocolor.scar to do this
Water Color Fix
change line 43 to - if Green - Red <= 33 then if Green - Red >= 18 then
change line 44 to - if Blue - Red >= 55 then if Blue - Red <= 72 then
change line 45 to - if Blue - Green >= 33 then if Blue - Green <= 52 then
FallyRoad Color Fix
change line 192 to - if Red - Blue >= 18 then if Red - Blue <= 33 then
change line 193 to - if Red - Green <= 15 then if Red - Green >= 0 then
change line 194 to - if Green - Blue >= 8 then if Green - Blue <= 30 then
Rock Color Fix
Change line 235 to - if (GetColor(P[a].x-1,P[a].y)=TestColor-723980) then
there we go proggy comming
gerauchert
2008-04-29 14:15:36
ahh thanks man ;)
Hugolord
2008-05-29 17:56:28
Works like a charm..
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 27 Minutes and 16 Seconds
Gained : 280 Newts
—————Eye of Newt[er]————-
——————————————-
Ran For : 1 Hours, 37 Minutes and 38 Seconds
Gained : 966 Newts
——————————————-
—————Eye of Newt[er]————-
——————————————-
Ran For : 3 Hours, 4 Minutes and 22 Seconds
Gained : 1820 Newts
just one problem, it doesn't use much FFlag so you could add it if you can (makes it so it doesn't stop when it's walking from point to point)
gerauchert
2008-06-07 20:11:33
From: Hugolord
just one problem, it doesn't use much FFlag so you could add it if you can (makes it so it doesn't stop when it's walking from point to point)
I use this after every click on the mm:
{*******************************************************************************
Procedure XFlag(Dist: Integer);
By: gerauchert
Description: Waits until a certain distance from the flag.
Ex: XFLag(10); will wait until 20 pixels from the flag
*******************************************************************************}
Procedure XFLag(Dist: Integer);
var
Time: Integer;
begin
Time := GetSystemTime;
repeat
if(FlagDistance <= Dist*2)then
Break;
if((GetSystemTime - Time) > 25000)then
Break;
Wait(100);
if(Random(20) = 1)then SleepAndMoveMouse(500 + random(200));
until(not(FlagPresent));
end;
If it works better for you to use FFlag, then just replace all the XFlags… :p
Claymore
2009-02-16 15:01:13
omfg this script made me rich!!!!!!! i bought 600000 newts for 1.8 mill now i have 22 mill!!!!!!!!!!!!!!!!!
faster789
2009-02-16 16:23:35
From: Deathscytex
omfg this script made me rich!!!!!!! i bought 600000 newts for 1.8 mill now i have 22 mill!!!!!!!!!!!!!!!!!
Sad gravedig, man. I thought I just saw you grave dig another script yesterday -.-
gerauchert
2009-02-16 16:24:52
From: Deathscytex
omfg this script made me rich!!!!!!! i bought 600000 newts for 1.8 mill now i have 22 mill!!!!!!!!!!!!!!!!!
ehh? Back in the day? or did you update it yourself? Either way thats intense man. Gratz, even I didnt make that much off my own script lolz
faster789
2009-02-16 16:33:31
From: gerauchert
ehh? Back in the day? or did you update it yourself? Either way thats intense man. Gratz, even I didnt make that much off my own script lolz
He didn't update it lol he's on a gravedig roll. Check this =/ :
http://www.srl-forums.com/forum/drizzts-cnr-pest-p546742.html#post546742
gerauchert
2009-02-16 16:58:21
From: faster789
He didn't update it lol he's on a gravedig roll. Check this =/ :
http://www.srl-forums.com/forum/drizzts-cnr-pest-p546742.html#post546742
Thats disappointing… didnt really expect that from a SRL Member, but whatev
Sir R. M8gic1an
2009-02-17 11:18:13
closed, pm me or report it to re-open.
~RM