SRL Archive - Help and Support

SRL Bitmap Project


nielsie95

2008-02-11 13:58:10

SRL Bitmap Project


For the new revision we're developing an up-to-date bitmap database. The idea is that scripts use this database, so when RS updates an item, only the global bitmap needs updating. We're trying to include as much items as possible.
For a project of this size we need your help! Help us by posting (working) bitmaps!

Which items do you want?
All f2p items except for the ones already implanted. I will update the list beneath with items in the array. Also, if you post, I would appreciate it if you post all bitmaps for a certain "skill". So post all logs at once, or all raw fish, not just one ;)

How should my bitmap look like?
It shouldn't be bigger than 6 * 6 and it should be in the BitmapFromString form (in SCAR tags) with a comment which contains the name.

So your post should contain something like this:

BitmapFromString(6, 6, 'z78DA658E310EC0300803BF8' + //Iron ore
'40D45CD9856C9FF9FD408181295C10377B22CB20EEC68A03E34BC' +
'06DE98E6EB372568A60A26BC9CA095E197E304DAD1D33988CC728' +
'21E3D43859699CEBEA11A825E54D2CBD937FC9C0F1A802D3A');

{OTHER ORES HERE}



What has been done already?


[FONT="Courier New"]
bmp_Ore_Iron
bmp_Ore_Copper
bmp_Ore_Tin
bmp_Ore_Coal
bmp_Ore_Silver
bmp_Ore_Gold
bmp_Ore_Mithril
bmp_Ore_Adamant
bmp_Ore_Runite

bmp_Bar_Bronze
bmp_Bar_Iron
bmp_Bar_Steel
bmp_Bar_Silver
bmp_Bar_Gold
bmp_Bar_Mithril
bmp_Bar_Adamant
bmp_Bar_Runite

bmp_Rune_Air
bmp_Rune_Mind
bmp_Rune_Water
bmp_Rune_Fire
bmp_Rune_Earth
bmp_Rune_Law
bmp_Rune_Nature
bmp_Rune_Chaos
bmp_Rune_Death
bmp_Rune_Body
bmp_Rune_Cosmic
bmp_Rune_Soul
bmp_Rune_Blood

bmp_Talis_Air
bmp_Talis_Mind
bmp_Talis_Water
bmp_Talis_Fire
bmp_Talis_Earth
bmp_Talis_Law
bmp_Talis_Nature
bmp_Talis_Chaos
bmp_Talis_Death
bmp_Talis_Body
bmp_Talis_Cosmic

bmp_FishGear_SmallNet
bmp_FishGear_Rod
bmp_FishGear_FlyRod
bmp_FishGear_Cage
bmp_FishGear_Harpoon

bmp_Axe_Bronze
bmp_Axe_Iron
bmp_Axe_Steel
bmp_Axe_Black
bmp_Axe_Mithril
bmp_Axe_Adamant
bmp_Axe_Rune

bmp_TinderBox
bmp_Log_Normal
bmp_Log_Oak
bmp_Log_Willow
bmp_Log_Yew

bmp_Pick_Bronze
bmp_Pick_Iron
bmp_Pick_Steel
bmp_Pick_Mithril
bmp_Pick_Adamant
bmp_Pick_Rune

bmp_Bow_CrossBow
bmp_Bow_Short_Normal
bmp_Bow_Short_Oak
bmp_Bow_Short_Willow
bmp_Bow_Short_Maple
bmp_Bow_Long_Normal
bmp_Bow_Long_Oak
bmp_Bow_Long_Willow
bmp_Bow_Long_Maple

bmp_Food_Cooked_Meat
bmp_Food_Cooked_Chicken
bmp_Food_Cooked_Shrimps
bmp_Food_Cooked_Anchovies
bmp_Food_Cooked_Tuna
bmp_Food_Cooked_Trout
bmp_Food_Cooked_Pike
bmp_Food_Cooked_Salmon
bmp_Food_Cooked_Lobster
bmp_Food_Cooked_Swordfish

bmp_Food_Raw_Meat
bmp_Food_Raw_Chicken
bmp_Food_Raw_Shrimps
bmp_Food_Raw_Anchovies
bmp_Food_Raw_Tuna
bmp_Food_Raw_Trout
bmp_Food_Raw_Pike
bmp_Food_Raw_Salmon
bmp_Food_Raw_Lobster
bmp_Food_Raw_Swordfish

bmp_Bucket_Empty
bmp_Bucket_Water

bmp_Bones_Normal
bmp_Bones_Big

bmp_Uncut_Sapphire
bmp_Uncut_Emerald
bmp_Uncut_Ruby
bmp_Uncut_Diamond

bmp_Cut_Sapphire
bmp_Cut_Emerald
bmp_Cut_Ruby
bmp_Cut_Diamond
[/FONT]


Help us out!

~the developers.

Narcle

2008-02-11 14:00:03

Masks or actually colors and all?

nielsie95

2008-02-11 14:02:54

Masks are allowed too, but the colored ones have a higher priority.

JuKKa

2008-02-11 14:07:32

This is cool i might post sometime a few bitmaps.

MylesMadness

2008-02-11 15:19:58

Is 6 by 6 max or how big should they be?

nielsie95

2008-02-11 16:19:17

Not too big, 6 * 6 is max unless you really need a bigger one. I'd say slices should do, maybe 2 * 12 or something.

Jason2gs

2008-02-11 17:31:36

I'm a bit confused by the word 'database'.

You mean we're just updating the bitmaps we already have, or we're switching to a MySQL database of bitmaps, so scripts can query it when they need to load a certain bitmap?

Bobarkinator

2008-02-11 22:19:32

No lol, a global database(i.e. a SCAR script) that scripts can use as bitmaps instead of making their own. So scripts don't have to update themselves, instead just release another SCAR Rev.

Harry

2008-02-11 23:03:19

I can make a quick run the the G.E. before bed… :stirthepot:

Here are 2 Bitmaps of a Willow Log, and Oak Log from my bank…


OakLog := BitmapFromString(1, 6, 'beNordOnKdujJderPd55U6DK1' +
'2HUSAEZRB40=');
WillowLog := BitmapFromString(6, 6, 'beNoLUCjKdIwMUAj1kYegQ' +
'A9ZiAiyIFAkP90eWRBZBIKAIhCEJoJQAwCT1h9t');
It is really late, and I think I did something wrong :/ If someone could verify my BMP's please, that would be nice :) And uhm… my oak log bmp before converting it to string was 6*6, IDK what SCAR did…

Just a question… how will we know when the BMP's are updated? Jagex never tells…

nielsie95

2008-02-12 01:50:11

When scripts stop working..
Note that GE doesn't have the black outline, I think it's better to use the pictures from the Skill Guides (go to skill tab and click a skill).

Rikje

2008-02-12 03:23:18

Does it work to make bitmaps out of the skill taps?

anyway,, atm iam home. (sick). >afk< hunting bitmaps.


{Wc Axes - To Big. but they were seeing each other. Still have them on a account tough}

BitmapFromString(7, 2, 'beNpjYHQzU/CyVIIgIDtdlIeB' + //Bronze Axe
'gdFWXwYiDiShggCcjwc7');

BitmapFromString(6, 2, 'beNpjYAzy8QEify9PH3f3dFEeBg' +//Iron Axe
'ZGIANFBACYowgj');

BitmapFromString(7, 2, 'beNpjYCzOzi7Pz68qLCjNzQWy0' +//Steel Axe
'0V5GBgY0+LjCjMzgeJAQSADJAgAM1EN8Q==');

BitmapFromString(7, 2, 'beNpjYBQRFkZG6aI8DAzYBAFCe' +//Black Axe
'QNX');

BitmapFromString(7, 2, 'beNpjYLS1jbK3jwUiIMPKOjxdlI' +//Mith Axe
'eBgdHMPBDIRhEEAMfRCUI=');

BitmapFromString(6, 2, 'beNpjYHQMcgQiO397Gx+bdFEeBg' +//Addy Axe
'ZGIANFBACLDAdz');
a
BitmapFromString(7, 2, 'beNpjYHQMT3COTAYiIMM+JDZdlI' +//rune Axe
'eBgdHCJwTIRhEEAOaxCqA=');

{Logs}
BitmapFromString(6, 6, 'beNoLN6lLtISgxmRrIlF1nAVc' +//Normal Logg
'V0WMeVG4SX6oUZSrZqyHdqKXTqqvHhBlBOjDGdlBhkAFRQA4pCTw');

BitmapFromString(6, 6, 'beNpLtu7NcUBD/XmOuBBQtj3DtjE' +//Oak Logg
'ZpKsry74l1aYu0bIixrwo3ATOyA4yBKL8UCMguzTKFChYHWcBlG0E' +
'ABT7KQA=');

BitmapFromString(6, 6, 'beNpzkspJsQ3zlUNG+Wl2QIQ' + // Willow
'mgqYmM9E6yFMWgqxNRYEIyHCwFENGMaEmnk5SCAQACP0arQ==');

BitmapFromString(6, 6, 'beNqz54pz4yYJRTpzhdpzQRgQdoA' +//Yew Logg
'Np7cFp4MBu5sJBxAB2UAEFERmA1EoAAH/Fnk=');

BitmapFromString(6, 6, 'beNpz4F44bSoQzZs8aUZf' +//Tinder Box
'7+TOjjgH7sXTpwPR/ClTZvX3A7lwEaAyCBcuAkRwEcIIABweKJI=');

{Pick Axes}

BitmapFromString(6, 4, 'beNrTl9GVZ/WyVHIzU3A' + //Bronze Pick
'ykgOSDAyMyCK2+jJAEk0EiIAiQJUQBBIBAKcFCpg=');

BitmapFromString(9, 3, 'beNozM9OVZwUify9PLxcXdy' +//Iron Axe
'cnF3t7IAry8WFgYMSUcrSxASIgAyIFVANBECk7S0srAJOkDx4=');

BitmapFromString(6, 4, 'beNqLitKVZy3Nzc1PT89KTspNT' +//Steel Pick
'WVgYEQWSYuPy0hMQBNJjALpAqqEIJAIACx/FG0=');

BitmapFromString(6, 4, 'beNoz8tKVZ7W1jbKwDDEzDwSSDA' +//Mith Pick
'yMyCImJr5AhCZiaATSBVQJQSARABJaDUE=');

BitmapFromString(6, 4, 'beNpzMtGVZ3UMcrTxsbH0tAKSDA' +//Addy Pick
'yMyCLmruZAhCZi4gTSBVQJQSARAA+dDSk=');

BitmapFromString(6, 4, 'beNrzDNSVZ3WOTLYPibUNjAIiBg' +//Rune Pick
'ZGZBELnxArv3A0ETNPkC6gSggCiQAAdvIPvQ==');

{ Bows }

BitmapFromString(6, 5, 'beNorDWsuj4CgUA8DK0MFA0' +//CrossBow
'1pBgbGhhyP2iy3SG8jO1NlIBeI8uPs0sIs4wNNgWqA3Jxom+Rgc6A' +
'CPyedxtKwuuJQoBTQBC97LYiWRgBeYxdg');

BitmapFromString(5, 6, 'beNpjYMxNTWFgYEx35Qm' + //NormalShort
'15AIyIAiZW+zHm+TEHWDGSZALZAM1RtpwgbgAJEYMuw==');

BitmapFromString(5, 6, 'beNpjYMxNTWFgYGzK5M8O5' +//Oak Short
'wUyIAiZO7lCsC4NwZ1QCuKmB/PAuVXJfBAukA3UWBzLC+ICAMbvEP' +
'w=');

BitmapFromString(5, 6, 'beNpjYMxNTWFgYCwv1E' + //Willow Short
'qKUQIyIAiZ295gUJKrCee21OoDuXGRinBuQZYGhAtkAzVmJquCuAD' +
'7BxJv');
BitmapFromString(5, 6, 'beNpjYMxNTWFgYGzKS8+' +//Maple Short
'KCgEyIKghJxXOnVhVXJeVnBERBOH2VxZWZySlhgZAuL3lBZVpCcnB' +
'fhApoMaihCgQFwCSBRZv');

BitmapFromString(3, 5, 'beNoL4GNgYKwL5QeSyIw' +//Normal Long
'4e+6qYL7c1BQguzwApCY/Pb0cAItWB2w=');

BitmapFromString(3, 5, 'beNqrEGRgYFzQJAwkgWhuA5' +//Oak Long
'RRnsA3q1YoNzUFyJ5eJQQk89PTJwMAtokJLQ==');

BitmapFromString(3, 5, 'beNprMGBgYJzcbQIkgWh' + //Willow long
'ChzGEkZuu1ttqlJuaAmR3NRsCyfz09HYAyIoJyw==');


BitmapFromString(3, 5, 'beNqrLGRgYJzbWgMkgWhm' +//Maple Long
'YyWEUZIUA2TnpqYA2ZNrSoBkfnp6PwDx+wtt');

{ Cooked Food }

BitmapFromString(6, 6, 'beNrzt6n25ieIesMcSRXpCrUHii' +// Cooked Meat
'ALNgEAqusgAQ==');

BitmapFromString(7, 6, 'beNpz42NgYEy24Slx' + //Cooked Chicken
'4yv34Kv25i9w4QVygYLp9jxAbr0vP0QQKOKjx5ntyAsUafYXgAvGW' +
'3IDGUARIAKaAGQHGnIBTQCy2wIRgkDTIAb2hglCtANtLAEA2Uodkg' +
'==');

BitmapFromString(6, 6, 'beNorLWjMSqvLSClNiIU' + //Cooked Tuna
'jCDc7IrQmLakqJRGI2vOzW/MygVyILJABFIEINudkABGQ3VOcD0Sd' +
'hblwNrMcCxD1lRZAEQC2dS0+');

BitmapFromString(6, 6, 'beNqLFd2WILY/VfxS' + //Cooked LobStar
'vtSTChkgYmBgRBb51igHFNmZCBJJN+OBKICLiAoLwxFEZZu7wBQ/o' +
'YWhwquiRIHcLg/B6QEg7tpo0Q0AZhkgFw==');

BitmapFromString(6, 6, 'beNpjYAzO9QzL944q9Y+' + //Cooked Pike
'rCkpuDM/ujoso8gWyU1sic3vjCyYlFU1JgbCBjJLpqeWzM+qW5EEY' +
'lXOzahblNq4o7NtRA2QAxeuXFbSsKQFypxxobF5VBGS3byjv31U79' +
'VAzAwDhYjLo');

BitmapFromString(6, 6, 'beNorWZPvX1oWUlM' + //Cooked SwordFish
'd3tgU05njWxRpH9efOn1i+kwg2RbfWxvZku6Zu7R03dyCZVOz5vam' +
'TAEKVoTWLyxaBRScX7hicsZsoGBLXDeQvbhkDVBwZcWmmbmLupMmM' +
'TAwQtDy8g1AwcUA+4QyqA==');

BitmapFromString(6, 7, 'beNpjYPS0sQp2cYrwdI' + //Cooke trout
'vz9U4M8E0LCQSyo709gOzkIP/siNDiuGigFJCdFxVemhBbnhRfk5Y' +
'EYVelJNZlpDRmpbXnZwMFgYzmnIzWvMye4vwZtRVABlAcyJ5QVjSr' +
'vmpeUy2EPaWqFMhd0FLPAAA4fzKj');

BitmapFromString(5, 6, 'beNpjYGRgQEHhCbM' + //Cooked Anshovies
'KK1ZAUFB4ladvrrd/PhBZ20doaNm4eqYDkbN7irlVoLauva1jNFDc' +
'0ibUyNRb18AZxSgAqlITnw==');

BitmapFromString(5, 6, 'beNpjYGRgQEFXJ0pd' +//Cooked Shirmps
'LYCi2YHCXR6CvV4gVGDN66PB2ewqAET1zvzpZjyBWlwltnxA8WwL3' +
'ngj7lBdLhSjAFtZEY0=');

BitmapFromString(6, 6, 'beNpjYJxoKDjdWGieq' +//Cooked Salmon
'fASc5EN1qJ77MVnm4DYm23E9juIH3WSOOUiCWEfd5Y46yp5yV3qvr' +
'c0UPCCm+RVD6lbntJPfGV+hMjd8JS66yX9yEf6lb/M7xD53ynWQHE' +
'g+12A7O8I9d8ZjgwAEyYpag==');

{ Uncooked Food }

BitmapFromString(6, 6, 'beNpjYKwpKW4oL2+r' +//uncooked Trout
'relpapre27Ng6pSW6moIe9G0actnz141b97Mvr4lM2YAGesWLdy4d' +
'MnujRuAjE3Ll21dtXLH2rX7t249f+IEkAEU37tl8+Fduy6cOnn94s' +
'UD27cD2cf37794+vSNS5cYAE5gRKA=');

BitmapFromString(6, 6, 'beNpjYKzwdakLcG8J' +//uncooked Salmon
'8eoM950cGzw3JaIxyBPInhofMj81aklGzIrseAh7WVbc6tyE9fnJu' +
'8oygYJr85I2FqZsK0nbV5l9vqV0S1HqjtKMPRVZh2vyLraWXelrBI' +
'oD2cfrCi61V16d2MIAABAOM8M=');

BitmapFromString(5, 6, 'beNpjYGRgQEEntq6' +//Uncooked Shrimps
'+urDl2uI2IJpbFNGXHjAhM3BydnBxsKO/pU5bok9LvFdjrGeWr02w' +
'jV5ZqBNQPNffNsHNLMzOAMUoAMXOGRE=');

BitmapFromString(5, 6, 'beNpjYGRgQEGtrSumTVsEQdnZJYmJ' +//uncooked Anshovies
'mcnJ2ampuf7+oSYmFtHRSUAUERHv4eFrbm4NFPT1DfbyCrB3cLWys' +
'kMxCgBC+RaW');

BitmapFromString(6, 6, 'beNpbMH+eojAa2rtlM6kiO9ev' + //Uncooked Meat
'A4ogC25avgxNyxoATJwnrQ==');


BitmapFromString(6, 6, 'beNqbOnltd+eSlqYZVRXTKso39v' + //Uncooked Chicken
'UcXb50x5RJ63u7l7U2z6uvBbJPrlt7YP68PTNnbJs8cXVXx8GF84+' +
'vXnlo8UKIIFABkH1s5XKgRojgvtmzgGqAXLjg/rlzgCp3AQAyD0Ta' +
'');

BitmapFromString(6, 6, 'beNpbfGli+szp2fPnFixbWrquO' +//Uncooked SwordFish
'2lSYUD5juZDe1qPAcm11dvmF65oi+89s/Ty0Rln93Wd2NZ4YHXllt' +
'l5S07MuwAUPDbr3N6O45vq96ys2ARkQwTPr752cOKpjbW7GBgYIej' +
's8itAwdMAElVAsw==');

BitmapFromString(6, 6, 'beNpzli1zlq11l+/wVZoSorowWo' +//Uncooked LobStar
'OBgREi4qwmCBQBcoGoylUOKCIqLAxHS2I1geLhhqLxZhLp1lL59tL' +
'I3GJHGSAK0hdJtpDMtpUGsoFmlgEA7aQW+g==');

BitmapFromString(6, 6, 'beNrbuWP57NlLZ82c2de3aNo0CI' +//Uncooked Tuna
'Jwe5qaVs2bt3LuHKCCTcuXrVu0ECg1vbcHyFizYP7O9euAaNua1Vt' +
'Xrdy8YgWQvX/rViDavXEDnM0sxwJEB7Zvh6CDAFeXQxc=');

BitmapFromString(6, 6, 'beNpjYPRP9g9MCwzNDo0siIwvj0' +//Uncooked Pike
'9rTAvODAayE6sSM5ozMluzcjtzIWwgI78nv6CvsGJGJZBRNKGoZFJ' +
'J6ZSymjk1bSvbgQygeNWs6voF9UBuz8ZeoDiQ3bSkqWN1R9/mPgYA' +
'pjMxzQ==');

Tested on 20 toll. on 30 toll: The Oak Logg will return like a normal Logg. The Iron Pick will Return like a Addy Pick. The Iron Axe will result like a Addy axe.
Everything is tested in 3 different worlds. if a developer want to give a look himself he can pm me for the account details:)

nielsie95

2008-02-12 10:09:06

Thanks Rikje, nice list you got there!
I updated the database and the list above.

Negaal

2008-02-12 11:03:54

Well, wanted to do some unique bmps…found (green)seeds in my main's bank:D
Tested with FindBitmap()…worked well, about their size, I couldn't make them smaller because they mess up then…


bmp[0] := BitmapFromString(4, 9, 'beNpTUPB0MGFgYIQjRV1uGTVO' +
'MTl2K38RIDJyFQSKeKVKuidKABGQC2E7x4jbBotC2A4RYkCVQL0QQ' +
'SADbqaBgoKHnTEQARkGAGbGESA=');//1 seed
bmp[1] := BitmapFromString(5, 13, 'beNqzM/Z0MIEjBgZGZC5BBFQ' +
'PQRCuoi63jBqnmBw7RMTKX8TIVRAiCBRxT5QAIqCImgkvUBDIdo4R' +
'tw0WNfMShsg6RIgBtQDZBgoKECkIG4ggtkDYHnbGQIRgAwD7HCHC');//2 seeds
bmp[2] := BitmapFromString(6, 13, 'beNqzM/Z0MIEjBgZG/1xpZBG' +
'IIJoIRBBNXEaNU0yOHVnQyFVQUZcbKA4XdE+UAAqqmfACxSGCzjHi' +
'tsGiZl7CQK6BggIQOUSIWfmLwLlANUAFcK6HnTHEdjgXgiAicC4QQ' +
'RyDEAEAsjEpQw==');//3 seeds
bmp[3] := BitmapFromString(6, 11, 'beNpjYPSwM4YjTwcTBgYUEbg' +
'gEAEZEC4QyahxismxQwQhyMhVUFGXGygOF3RPlAAKqpnwAsUhxjrH' +
'iNsGi5p5CQO5BgoKQOQQIWblLwLnAtUAFSBzgQiNCxdBcAFeECFr');//4 seeds
bmp[4] := BitmapFromString(13, 11, 'beNqLEPOwM4YgTwcTOBvChS' +
'AGBkb/XGlkKTSErBJNCigCQWiKkRlAWUVdbhk1TjE5dkyVcJOt/EW' +
'AyMhVEKIYUyVQxCFCzCtV0j1RAoiAKtVMeIGK4SoNFBQgyoBqIMqc' +
'Y8Rtg0XNvISBgkBZIIK4B24gRBnQWKDVyGogpkEMhGiBGIWmBm4pP' +
'GwhoYGmBiKCrAwu6GZrBOc6AAD/xU+x');//5 seeds
Though I'm not sure how needed they are:p

nielsie95

2008-02-12 16:05:15

I think you better could've spent your time on some crafting bitmaps *hint* ;)

Rikje

2008-02-12 16:08:14

What has the highest priority? And also stuff like armour?

edit: armour is smithing gear :p j/k

nielsie95

2008-02-12 16:14:12

Stuff that you would use most in scripts have the highest priority. So crafting and for example bones before armour.. ;)

Rikje

2008-02-13 04:55:54

{Buckets }
BitmapFromString(6, 6, 'beNrLs03ylgCiOA9xIIpyFUuOi' + //empty bucked
'UETCXMShXMhImnxcWgiWclJFtp8Rmo8QKStyAVEhZmZeSHSyKgdAO' +
'2EG5o=');

BitmapFromString(6, 6, 'beNrLs62smkkQ2er' +//bucket of water
'zW2jzGanxAJG2IhcQ5YVIo6G6dMvGTOuWHJv2PNuuAvveYoeKJPPq' +
'FAuEOAAStSgC');

{Bones}
BitmapFromString(5, 5, 'beNpjYGRgAKEbly71t7' +//normal bones
'YCGWeOHrl19eqGJUvS4uOA3KN795w6fLiutKStpmZqV1d5fv78KVO' +
'AUkBGR13t3s2bc1NTISYwAAC6Yh+e');

BitmapFromString(6, 6, 'beNpjYLx6/nx/a2tLVdWMv' +//big bones
't7V8+fPnzLl1OHD8yZPYmBghKDpPd2bVyxfu3ABkH322LFj+/Yd2L' +
'5t57p1m5YtWzVv7sJpU4EagSbkpqYmRkVFBQeH+vv5e3m6OzlB0LL' +
'Zs4Da923dwgAASxQz+w==');

{uncuts}
BitmapFromString(6, 6, 'beNoTyOMTqoAjQbHJXLzRELaASBeU' +//uncut sapphire
'IdoH4cJFwKgaP+LmT0Tj8gAApDsVnw==');

BitmapFromString(6, 6, 'beNrL5OctFIQjgS4Rr' + //uncut emerald
'kheCJu/SRjKaBfhLRbkbxEGIiCDSMQVzYvG5QEAb5UUXA==');

BitmapFromString(6, 6, 'beNoT4koW4YGjSgk+X35OCLtInB' +//uncut ruby
'fCKBPng3DhIkCUJkoABQhwonGjAfq6Erg=');

BitmapFromString(6, 6, 'beNprbZk+aRIc7dy0q' + //uncut diamond
'Tw/H8Jet3w5hLFl7dqZkydvWLECiIAMKJoyBT+qKy1F4/YAAI4EPw' +
'U=');

{cuts}
BitmapFromString(6, 6, 'beNoTKu3omI2Mpk7bgM' +//cut sapphire
'zlFyoFIjQuXATOhYggc7EgANgkJpk=');

BitmapFromString(6, 6, 'beNrLFbTZo4mMpm6eiMzlyxUEIj' +//cut emerald
'QuXATOhYggc7EgAFXLHbk=');

BitmapFromString(6, 6, 'beNoT5VlclI+M1k/vR+YmiPIAERo' +//cut ruby
'XLgLnQkSQuVgQANj/IqY=');

BitmapFromString(6, 7, 'beNqrr1uxdCky2r1jMzK3vb4' +//cut diamon.
'OiNC4cBE4FyKCzCUKAQBys0a9');

0 n03s!

nielsie95

2008-02-13 08:06:44

Thank you :)
Updated the first post, we're at 106 bitmaps already!

JuKKa

2008-02-13 08:27:35

and how many items does it exists in runescape? like 1500+?

well its a good start, those are the most used i guess too..

Garrett

2008-02-13 09:01:58

There are 3713 according to the runehq.com database, and I think they keep it up to date, lol

I'll try to get some bitmaps after I get home from school.

Narcle

2008-02-13 10:47:12

I need to see if I can make some f2p Armor and Weapon Masks. I say masks so that you can use a FindColor after it finds the Mask to see what type of armor it is. Thats what I was thinking anyways. Always had trouble with making masks, but I'm going to play with them this weekend and see what I can do.