SRL Archive - Research & Development Lounge

In case if you got problems with connection


Negaal

2008-01-27 13:37:57

In case if you got problems with connection you should add it to script's random finding part…

Credits: Login.scar

Just for peoples who don't know scar well…

procedure ClickThat;
var
ClickHereToPlay, cx, cy : integer;
begin
ClickHereToPlay := BitmapFromString(33, 1, 'z78DA758E510E80300843' +
'AF54C0E2F6E94CB8FF9134123392693FFA41FA4A23A6F0888443D' +
'26DC000A7DCE7F458F23EE444E721444B6A0F53D58FE44F4365B7' +
'067D37AC3D95AADF2F50962C79');
if (FindBitmapToleranceIn(ClickHereToPlay, cx, cy, 250, 270, 530, 390, 5)) then
Mouse(CHx, CHy, 50, 20, True);
FreeBitmap(ClickHereToPlay);
end;

Edit:

Originally Posted by mels
Hrm, after it clicks the 'Click Here to Play' button, it makes the players false ;/


procedure ClickThat;
var
ClickHereToPlay, cx, cy, Mark : integer;
begin
ClickHereToPlay := BitmapFromString(33, 1, 'z78DA758E510E80300843' +
'AF54C0E2F6E94CB8FF9134123392693FFA41FA4A23A6F0888443D' +
'26DC000A7DCE7F458F23EE444E721444B6A0F53D58FE44F4365B7' +
'067D37AC3D95AADF2F50962C79');
if (FindBitmapToleranceIn(ClickHereToPlay, cx, cy, 250, 270, 530, 390, 5)) then
begin
Mouse(Cx, Cy, 50, 20, True);
MarkTime(Mark)
repeat
Wait(100)
If LoggedIn then
Break;
until(Timefrommark(Mark) > 30000);
end;
FreeBitmap(ClickHereToPlay);
end;

P1nky

2008-01-27 21:44:46

so this makes the Connection problem go away??

like the 1 that says :
deny
deny always
accept
accept always for this file?

OR SOMETHING LIKE THAT????
i forgot l0l what it says exactly

mels

2008-01-27 21:55:26

From: p1nky
so this makes the Connection problem go away??

like the 1 that says :
deny
deny always
accept
accept always for this file?

OR SOMETHING LIKE THAT????
i forgot l0l what it says exactly


No, this is for connection lost.

Also, Negaal, with your fighter, players become false when it does this.

I think the thing your talking about can be fixed with SCAR options.

Negaal

2008-01-28 00:45:06

From: mels
No, this is for connection lost.

Also, Negaal, with your fighter, players become false when it does this.

I think the thing your talking about can be fixed with SCAR options.


It's because after *click* it's not logged in(screen is still black for few secs), you have to wait until it loads players interface, after that loggedin return true.

I was stupid I posted it.

mels

2008-01-29 17:10:27

From: Negaal
It's because after *click* it's not logged in(screen is still black for few secs), you have to wait until it loads players interface, after that loggedin return true.

I was stupid I posted it.


Nope, it stays as false =[

BTW, Narcle's script seems to do it good.