SRL Archive - Senior Scripts and Snippets

[Smart v2] Romeo & Juliet Failer


Sp0rky

2008-01-10 19:19:12



Romeo $ Juliet Failer


Well, as you may imagine, the script is so called because it hardly ever manages to complete the quest. It needs a LOT of tweaking, but I thought I'd start the new coming trend of questing scripts.

Requirements: Nothing.

You need no items or levels to do this script. :) You don't even need to be in a certain place.

It should teleport to lumbridge and work from there. If you don't have the berries, the script should walk and get them for you, then walk back and start the quest.

Tested on 4 characters so far.

    The character I made the quest with. The second I had to restart the script about 5 times. The third it got tangled up in the second floor of Juliet's house. The fourth actually ran through perfectly. I was amazed.


This script is in extreme beta testing mode at the moment, so anything you can add at all would be greatly appreciated. It doesn't even have a progress report.

Anyway, please test, tell me how shoddy my scripting is, and tell me how far the script got your character. Thank you.

Edit: Forgot to credit people =o

Smartzkid

2008-01-10 20:05:03

Use GetMinimapAngleDeg in WalkTile instead of rs_GetCompassAngleDegrees, more accurate.

Sp0rky

2008-01-10 20:19:23

Done ^_^

Ty smartz.

Smartzkid

2008-01-10 20:55:37

Grats on the 2k-1 post Sporky :p

Got stuck on the Apothecary. Third dialogue, the one with four options.

Special Ed

2008-01-10 22:19:11

Imma test this when I get a chance, Don't think I won't "I'LL DO IT!"

I think… this is like the perfect quest to try out smart v2… a lot of walking and talking… w00t!

Sp0rky

2008-01-10 22:21:07

Haha, pretty much. Tell me which bit it messes up on please :p

Bobarkinator

2008-01-10 22:34:52

Hmm, makes me want to make an rune mysteries script

Sp0rky

2008-01-11 09:08:48

I encourage anyone to make changes to the script and post them here. Would be greatly appreciated.

RAM

2008-02-20 22:00:22

OK, I gave it a stab….I got most of the small parts updated and places this missing semi-colons ;)…..However, I'm stuck at…

"Line 173: [Error] (13995:1): Unknown identifier 'Randomize' in script"

not sure where to declare it, tried several places and couldn't get it working… I also tried using Function WalkTile from Wizzy-Falk Air Crafter with no luck….I never was good with tile walking, but the idea always intrigued me….maybe someone else will have a chance to look this over…

~RAM

Edit: Changed Ramdomize to RandomRange, but still came up with the following…


Creating the NickTPA.
Auto-Retaliate was already off
Walking tile number: 0
Not in minimap
(1510,627)
Walking tile number: 1
Not in minimap
(1517,591)
Walking tile number: 2
Not in minimap
(1480,558)
Walking tile number: 3
Not in minimap
(1471,518)
Walking tile number: 4
Not in minimap
(1452,482)
Walking tile number: 5
Not in minimap
(1457,443)


Edit x2: Thanks Bob,just figured that out :) , but still not working for me…

Bobarkinator

2008-02-20 22:25:35

I ran into the same problem with Randomize, it never worked for me so I just changed it to RandomRange.

Sp0rky

2008-02-20 22:51:44

Haha, it should work. Start at lumby/tele you to lumby, and walk from there. Should get at least 50% done. =(