Special Ed
2008-01-09 20:17:00
I hadn't seen this when looking through what smart can do, but does anyone know if SMART can return what type of animation your character is doing or does it all go through RS the same?
What I mean is, can you find out what your character is doing using SMART not just that they are doing something.
Possibly something like GetAnimationType: string;
if(GetAnimationType = 'Fighting')then RunAwayDirection('s');
or something like that.
Sp0rky
2008-01-09 20:19:42
Well, I'm sure there's a list of all animation numbers somewhere. I know for example that 619 is lobster fishing. You could just get the animation number, and compare it to the list to see what your character is doing. Or you could make a list yourself of all possible things your character could be doing in the script, and compare the number against it. Easy.
Special Ed
2008-01-09 21:22:46
From: Sp0rky
Well, I'm sure there's a list of all animation numbers somewhere. I know for example that 619 is lobster fishing. You could just get the animation number, and compare it to the list to see what your character is doing. Or you could make a list yourself of all possible things your character could be doing in the script, and compare the number against it. Easy.
What are you using to get these numbers? I used Smartzkids' and when I fished it did nothing, maybe it was a fluke or maybe I need some different hooks.
Do you think you could send me the one you're using… Because that would be very helpful to have!
Sp0rky
2008-01-09 22:12:08
Writeln(IntToStr(GetMyAnim));
>_> lol.
Got msn ?
Special Ed
2008-01-09 22:22:40
Ohh… and ya…. [email]godmodeman@hotmail.com[/email]
XD Weird I guess I missed that… :p
Smartzkid
2008-01-10 11:20:52
Aye, mine only tells you changes in the settings array. Everything else - animation, motion, etc - is stored in various places throughout the client.