SRL Archive - Senior Scripts and Snippets

[idea]Scaperune balloon handler!


Markus

2008-01-09 12:48:11

I just logged, smithing a bit legit. until I got a Scaperune (prison pete).
'What happens if I get them wrong?'
'You haven't got a life sentence, so they'll let you out in X hours and X minutes (…)'

This means we'll automatically get kicked out within 24 hours? That means we can just set the player false for those 24 hours, and after them, we're free and can continue auting. Great when autoing 24/7 ;)
But will they teleport you to a random place, or will they teleport you back is my question?

mastaraymond

2008-01-09 13:09:35

From: Markus
I just logged, smithing a bit legit. until I got a Scaperune (prison pete).
'What happens if I get them wrong?'
'You haven't got a life sentence, so they'll let you out in X hours and X minutes (…)'

This means we'll automatically get kicked out within 24 hours? That means we can just set the player false for those 24 hours, and after them, we're free and can continue auting. Great when autoing 24/7 ;)
But will they teleport you to a random place, or will they teleport you back is my question?


Has been discussed in Dev section, if I'm right you get teleported to another place (Nielise tried it..)

Markus

2008-01-09 13:11:06

Too bad :(

tarajunky

2008-01-09 13:14:24

Yep, teleported away, PLUS almost all your skills go to zero. You pretty much have to die to get all your skills back before you can go back to whatever it was you were doing.

Markus

2008-01-09 13:35:22

So just logging out and waiting 24 hours isn't an option. But, it's usefull for dummy trainers XD

nielsie95

2008-01-09 14:34:36



;)

Town

2008-01-09 18:15:48

Depressing.

Sp0rky

2008-01-09 18:21:09

Do you always get teleported to the same place?

Special Ed

2008-01-09 18:28:35

From: Sp0rky
Do you always get teleported to the same place?


Hmmm… me thinks I know where you going with that. Even if its a couple of set locations it would still be reasonable, But I think it teleports you to a "set" location depending on where you are.

Also you could make a script that waits the 24 hours… gets out… gets itself killed after banking, and then walks back, lol XD

Sp0rky

2008-01-09 18:30:11

From: Special Ed
Hmmm… me thinks I know where you going with that. Even if its a couple of set locations it would still be reasonable, But I think it teleports you to a "set" location depending on where you are.

Also you could make a script that waits the 24 hours… gets out… gets itself killed after banking, and then walks back, lol XD


That's where I was going with it ;)

Caught onto my thought process.

mastaraymond

2008-01-09 18:40:14

I'll prefer a solver more than waiting 24 hours:rolleyes:

Sp0rky

2008-01-09 18:53:20

From: mastaraymond
I'll prefer a solver more than waiting 24 hours:rolleyes:


Everyone would, but we could always make the next best thing until we figure out how to solve it. It's better than nothing.

Bobarkinator

2008-01-09 19:07:39

I solver would be hard, but not impossible. Plus, what legit would wait the 24 hours to get out?

Sp0rky

2008-01-09 19:54:36

From: Bobarkinator
I solver would be hard, but not impossible. Plus, what legit would wait the 24 hours to get out?


One that was sleepy and couldn't be bothered to solve it before he/she went to bed.

Special Ed

2008-01-09 20:12:55

Hmmm… is the picture of the Ba loon Random accurate or are there really no creature dots for the balloon animals? Because if they had creature dots… MinimapToTile -> TileToWorld? At least we'd have it solve for SSRL…

Markus

2008-01-09 20:16:11

Balloons don't have dots @ the MM anymore.

Special Ed

2008-01-09 20:19:45

From: Markus
Balloons don't have dots @ the MM anymore.


Gah… Maybe… we could try creating individual "cubes" for each tile in the Random and then get the Number of Pink Pixles per tile to differentiate between the different animals? IDK if that would work, probably would get false positive if there was another balloon next to the one you where checking though…

Jagex must've made some mistake… somewhere…

EDIT: I just checked a few balloon random pictures and that idea might actually work as long as the camera is at the highest angle.

BenLand100

2008-01-10 00:45:52

The only way i've ever seen it solved is with NPC detection… As far as I know, there is very little color analysis to be done on that random, I even sometimes miss click the creatures if I'm in a hurry ;)

Smartzkid

2008-01-10 11:16:34

Home teleport, then bank at draynor, and get yourself killed by the black knight or mages that hang around there.

EDIT: wth was I talking about?