SRL Archive - RS3 Outdated / Broken Scripts

Special Power Fisher


Special Ed

2008-01-06 19:52:15

Well I've been working on this for some time now and I'm quite proud of the work I've done! I haven't released any scripts in quite a while so there are probably some bugs / mistakes that I've made in the script, but hopefully they will get ironed out with people testing.


This script will Fish with any Fishing equipment Anywhere! It has been tested to work well in the following locations…

  • Draynor
  • Karamaja

It still works good in other places but I've only had time to test it in those to locations, along with some other obscure places.

Please post progress reports, bugs, and any features you'd like to see in updated versions of this. I'm continuing to work on this even as you read this message so I'll be working to keep this up to date and constantly improving but it will go faster with the help of the SRL Community.

{==============================================================================)
[Special Power Fisher v0.3]
(==============================================================================)
Well this is my first script in quite a while so I tried to make it as close
to bugless as possible, but alas... there are some.

Bugs: [1] - Some issues when finding fishing equipment on ground.
[2] - Doesn't recognize whirlpool 100% of the time. (Approx. 98%)
[3] - Problems recognizing a character Harpooning.

Features: [1] - Full Random Protection (BigFish is still in progress).
[2] - Decent Anti-ban. (Auto-responder in Progress).
[3] - Multiplayer.
[4] - Can Fish Anything, Anywhere! Tested at...
* Draynor
* Karamaja
[5] - Can intelligently switch between different fishing methods.
I.E. (When Bait Fishing the character runs out of bait, it
will switch to Net fishing if there is a net.)
[6] - Efficient scripting techniques.

Future Updates: [1] - Full Autoresponder.
[2] - Better "lost" equipment Finding.
[3] - Better Harpooning detection.
[4] - Forms Possibly?
[x] - Suggestions to come...

Thanks: Boreas, Town, Bulleye95, SKy Scripter, and a compilation of
other SRL Members for the pieces of coding and ideas that you've
supplied me with.

(==============================================================================)
[Setup]
(==============================================================================)

[1] - PlayerArray Setup is on lines 115-141 this is the ONLY Editable Section.
[2] - Strings[0] is the type of Fishing they will be doing.
* Net = Net.
* Bait = Fishing Rod.
* Lure = Fly Fishing Rod.
* Harpoon = Harpoon.
* Cage = Cage.
* Auto = Selects best possible Fishing type for their Level.
[3] - Set Runescape on Low Detail, Very Bright.
[4] - Start script Logged In.
[5] - Start Script with all characters in visible range of a Fishing Spot.
[6] - Watch for 3 - 5 minutes in case of color bugs.

(==============================================================================)
[Legal]
(==============================================================================)

Special Ed (MSI Leader) is the original author of this script.
DO NOT plagiarize this script.
DO NOT use any code in this script without citation and proper credits.
DO NOT modify this script in any way other than what is designated "Editable".
DO NOT post this script in any locations without my written consent.
DO NOT Call me any derogative terms for making this legal notice, I felt very
lawyerly at the time I wrote this.

(==============================================================================)
[Contact]
(==============================================================================)

SRL Name: Special Ed (MSI Leader)
Email: [email]retributionCOMM@hotmail.com[/email]
MSN: [email]godmodeman@hotmail.com[/email]

(==============================================================================}

F.A.Q

Q: Where does this script work?
A: Any where you can fish in RS.

Q: Why does it rotate the camera after it clicks on a fishing spot?
A: I developed this script to be as intelligent and efficient as possible and in doing so I found the the best way to recognize if a character is fishing is if the fishing area is directly below the character.

Q: When positioning the camera it just keeps spinning around and around, why?
A: This happens on occasion when rs_GetCompassAngleDegrees doesn't return the correct angle or RS Lags, its just a bit of miscalculation and doesn't cause any real harm.


I hope you can get some long progress reports out of this, and I hope you will post any bugs you find, but for now, Happy Autoing!

- Special Ed

bullzeye95

2008-01-06 20:14:15

Looks very nice! Here are a few things I saw (just little things; there's nothing really wrong with that I saw ;))
1. Wouldn't it be easier to make Equip be
type
Equip = record
Slots, Color: TIntegerArray;
{Slots[Player][Slots]}
{Color[Player][Color/Tolerance/ColorToleranceSpeed]}
Name: string;
Temp: array [0..6] of TIntegerArray;
end;
Then make Equip (the variable) an array of Equip (the type)? I'm not sure if that would mess anything up, but I really don't see how it would, except for with the Temp, which I don't know if that would be messed up either. Just a suggestion, so you could remove a few SetLength lines ;)

2. In a few places you have stuff like "for blah := 0 to GetArrayLength(arrHere) - 1 do"
That's a little slower than making a variable, doing theVar := High(arrHere), then "for blah := 0 to theVar do", since GetArrayLength or Length is called every time you go to the beginning of the loop.

3. Wait… nothing else? :eek: Very nice job :D

Special Ed

2008-01-06 20:18:35

Thats good to hear you didn't find that many errors, as you seem to always do. I'll update those few things you said for v0.4 but I won't upload that for a bit.

If you do find anything else or find a better way to do something don't hesitate to tell me, I enjoy learning new techniques!

EDIT: I think I'm just going to make Temp a separate variable and do what you suggested.

bullzeye95

2008-01-06 20:22:38

I forgot to ask in that last post, how does your FindFish work? It's fast (extremely!) and very accurate, I remember, from the last time I tried it.

Special Ed

2008-01-06 20:39:10

Well what it does if first starts in a box around the Center of the Mainscreen and looks for the "Sparkle" colors in the fishing spot.

Once it finds those colors it will look in an area around that to make sure those sparkles are actually in the water, and not apart of a characters equipment.

After it verifies that the sparkles are in the water it checks to make sure that its not a whirlpool, by checking to see if it has the whirlpool colors in it.

After all that verifying and what not it goes into (what I think) is the ingenious part of it. What it does is finds all the locations of all the sparkles in a box which is defined by the Area of the first sparkle -/+ 10 (Making a box), the reason I do 10 is because the closest another fishing spot "sparkle" can be to any given fishing spot is 11 pixels.

After its recorded all the sparkles it finds the sparkles that are the farthest down, up, left, and right and creates a box. After it creates that box it will search again in that box but adding / subtracting 10 to the corners giving it a larger search area, then after it gathers all the sparkles in that box it removes duplicates, adds the new sparkles to the array, and repeats the process.

Sorry If I went into more detail than you wanted but I think this is my crowning achievement so far. XD

EDIT: If you want to see where the actual box is you can un-note the DrawBoxOnCanvas and MarkFishingArea procedures and add Num to the variables and add MarkFishingArea to the end of the FindFish Procedure, you'll also have to change the "save to" address in the MarkFishingArea procedure as well.

I forgot to remove DrawBoxOnCanvas and MarkFishingArea… oh well. :p

bullzeye95

2008-01-06 21:07:19

WOW? That must've taken you a while to find out that the sparkles of another fishing spot are 11 pixels away at the closest! :p That's well thought out.

BTW, this is much faster, if you want to use it:
procedure ShrinkArray(var Arrays: TIntegerArray);
var
Arrayz: TIntegerArray;
p, i, Hi: Integer;
begin
Hi:= High(Arrays);
for i:= 0 to Hi do
begin
for p:= i to Hi do
if(Arrays[p] = Arrays[i])then if(Arrays[p] <> 0)then if(p <> i)then Arrays[p]:= 0;
end;
p:= 0;
SetLength(Arrayz, Length(Arrays));
for i:= 0 to Hi do
begin
if(not(Arrays[i] = 0))then
begin
Arrayz[p]:= Arrays[i];
inc(P);
end;
end;
SetLength(Arrayz, P);
SetArrayLength(Arrays, GetArrayLength(Arrayz));
Hi:= High(Arrays);
// for i:= 0 to Hi do Arrays[i]:= Arrayz[i];
Arrays:= Arrayz;
end;
I just edited Town's…

Special Ed

2008-01-07 16:26:53

Alright I think I'll use that if its ok with you, but why do you have the for i:= 0… section commented out?

Also, has anyone actually ran this script yet, I'd like to see if the work I've done works for others as well as it does for me.

bullzeye95

2008-01-07 18:14:25

Oh, I was just testing the line below it, to see if it would work. It does, so I just left it.

Special Ed

2008-01-07 21:38:38

Figured, but I never know with you man…

Anyways… I wonder if anyone will ever post on this / test it other than you in the near future. I didn't really expect it to go an entire day w/o any replies. Oh well its not the big a deal considering the drop in activity.

Bullzeye have you tested it all though?

bullzeye95

2008-01-07 22:12:27

No, I have not tested it, sorry. I don't have any fishers, nor are any of my players near a fishing spot :(. I can't run RS either :p (stuck on Ubuntu and I can't get java to work).

Same thing with my smelter… I thought I'd get a couple posts in the first day. Well, I'll stop spamming up your thread now :p

Special Ed

2008-01-10 16:30:57

From: bullzeye95
No, I have not tested it, sorry. I don't have any fishers, nor are any of my players near a fishing spot :(. I can't run RS either :p (stuck on Ubuntu and I can't get java to work).

Same thing with my smelter… I thought I'd get a couple posts in the first day. Well, I'll stop spamming up your thread now :p


Thats unfortunate… Oh well, as long as someone posts something I'm fine. Just lemme know if you come across any bugs or anything you'd like to contribute to it.

mastaraymond

2008-01-10 16:49:32

Wow, this script involves lot of cool functions! It looks very human, well done!


(I see secret bumps)

Santa_Clause

2008-01-10 18:14:51

Your FindFish is hot!! Dang…script is sweet. I might use this if I ever decide to make a few fishers.

Special Ed

2008-01-10 19:58:16

Thanks, If you notice anything I need to change / fix let me know and I'll update. v0.4 is a work in progress, so once I iron out a few more things I'll update.

If either of you could test that would be awesome, seeing as how no one has tested it for me so far :(

@Ray - I have no idea what your talking about :rolleyes:

mastaraymond

2008-01-11 03:50:15

From: Special Ed
Thanks, If you notice anything I need to change / fix let me know and I'll update. v0.4 is a work in progress, so once I iron out a few more things I'll update.

If either of you could test that would be awesome, seeing as how no one has tested it for me so far :(

@Ray - I have no idea what your talking about :rolleyes:

Don't worry, no one has tested my Runescape script so far :p

Special Ed

2008-01-11 16:27:37

From: mastaraymond
Don't worry, no one has tested my Runescape script so far :p


I'm not blaming anyone, I rarely look around the scripts section anymore either, it's just that I had hoped some JSRL Members would have posted…

EDIT: Your Smither? Because That's been tested quite a lot from what I've seen… or what script are you talking about?

chitin

2008-01-12 00:35:11

hmm what rev is this for? says error…
Line 837: [Error] (16827:18): Variable Expected in script
i do belive its the rev..?

footballjds

2008-01-12 17:52:56

the problem is that you have latest SRL, and the script was made for ver 7. just change this:
Line 813 should be: x, y, RunBackX, RunBacky: Integer;
Line 823 should be: RunAwayDirection(RunBackX, RunBackY,'s');
and line 826 should be: RunBack(runbackX, RunBackY);
and it will work!

thanks special ed! i use this!

footballjds

2008-01-12 18:40:16

^sorry for the double post^
^but this wouldn't fit nice^
worked good, but i came back and was in lumby (died some how )..
here are the diferent reports, both debug box and report box:
Successfully compiled
SRL Compiled in 14781 msec
x0 the one
[GTLure]
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
^ -----------------[Progress Report]---------------- ^
Total Time Running : 0:3:55
Total Fish Caught : 26
Total Exp Gained : 1560
^ -------------------[Fish Caught]------------------ ^
13 - [Trout]
13 - [Salmon]
^ ------------------[Player Stats]------------------ ^
Name: FAGOT MOW FUCKA:rolleyes:
Active: True
Fish Caught: 26
Exp Gained: 1560
^ -------------------------------------------------- ^
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
WaterColor = 11634033
Could not find Water Color!
Could not find Water Color!
Could not find Water Color!
Current player is not Active...
  **[SetupScript].FishingLevel:= 42
**[SetSafeSlots].Slots:= 1
**[SetSafeSlots].Slots:= 2
**[SetSafeSlots].Worktime:= 0
**[SetupScript].FishType:= Lure
**[SetupScript].Equip.Color:= [7725, 4, 2]
**[SetupScript].Equip.Name:= lyf
**Area[0].x:= 338
**Area[0].y:= 173
**Area[0].x1:= 326
**Area[0].y1:= 160
**Area[0].x2:= 350
**Area[0].y2:= 186
**Area[0].FPCount:= 26
**Area[0].WorkTime:= 31
**Area[0].UpText:= Lure
**Area[1].x:= 302
**Area[1].y:= 181
**Area[1].x1:= 287
**Area[1].y1:= 167
**Area[1].x2:= 317
**Area[1].y2:= 196
**Area[1].FPCount:= 37
**Area[1].WorkTime:= 15
**[MSAngle].Quadrant:= 4
**[MSAngle].Angle:= 93
**Area[2].x:= 278
**Area[2].y:= 220
**Area[2].x1:= 257
**Area[2].y1:= 205
**Area[2].x2:= 299
**Area[2].y2:= 235
**Area[2].FPCount:= 41
**Area[2].WorkTime:= 31
**Area[2].UpText:= *Positioning*
**Area[3].x:= 181
**Area[3].y:= 215
**Area[3].x1:= 162
**Area[3].y1:= 203
**Area[3].x2:= 200
**Area[3].y2:= 228
**Area[3].FPCount:= 25
**Area[3].WorkTime:= 15
**Area[3].UpText:= Lure
**Area[4].x:= 264
**Area[4].y:= 219
**Area[4].x1:= 243
**Area[4].y1:= 206
**Area[4].x2:= 286
**Area[4].y2:= 232
**Area[4].FPCount:= 55
**Area[4].WorkTime:= 31
**[MSAngle].Quadrant:= 4
**[MSAngle].Angle:= 175
**Area[5].x:= 265
**Area[5].y:= 219
**Area[5].x1:= 243
**Area[5].y1:= 206
**Area[5].x2:= 287
**Area[5].y2:= 233
**Area[5].FPCount:= 43
**Area[5].WorkTime:= 30
**Area[5].UpText:= *Positioning*
**Area[6].x:= 263
**Area[6].y:= 219
**Area[6].x1:= 244
**Area[6].y1:= 205
**Area[6].x2:= 283
**Area[6].y2:= 233
**Area[6].FPCount:= 41
**Area[6].WorkTime:= 31
**Area[6].UpText:= Lure
**Area[7].x:= 262
**Area[7].y:= 221
**Area[7].x1:= 243
**Area[7].y1:= 211
**Area[7].x2:= 282
**Area[7].y2:= 232
**Area[7].FPCount:= 24
**Area[7].WorkTime:= 31
**[MSAngle].Quadrant:= 4
**[MSAngle].Angle:= 178
**Area[8].x:= 264
**Area[8].y:= 219
**Area[8].x1:= 244
**Area[8].y1:= 205
**Area[8].x2:= 284
**Area[8].y2:= 234
**Area[8].FPCount:= 30
**Area[8].WorkTime:= 31
**Area[8].UpText:= *Positioning*
**Area[9].x:= 265
**Area[9].y:= 219
**Area[9].x1:= 243
**Area[9].y1:= 205
**Area[9].x2:= 287
**Area[9].y2:= 234
**Area[9].FPCount:= 50
**Area[9].WorkTime:= 31
**Area[9].UpText:= Lure
**Area[10].x:= 256
**Area[10].y:= 218
**Area[10].x1:= 244
**Area[10].y1:= 204
**Area[10].x2:= 269
**Area[10].y2:= 232
**Area[10].FPCount:= 32
**Area[10].WorkTime:= 30
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 185
**Area[11].x:= 264
**Area[11].y:= 219
**Area[11].x1:= 243
**Area[11].y1:= 206
**Area[11].x2:= 286
**Area[11].y2:= 232
**Area[11].FPCount:= 43
**Area[11].WorkTime:= 31
**Area[11].UpText:= *Positioning*
**Area[12].x:= 265
**Area[12].y:= 220
**Area[12].x1:= 243
**Area[12].y1:= 208
**Area[12].x2:= 287
**Area[12].y2:= 232
**Area[12].FPCount:= 37
**Area[12].WorkTime:= 30
**Area[12].UpText:= Lure
**Area[13].x:= 267
**Area[13].y:= 217
**Area[13].x1:= 250
**Area[13].y1:= 208
**Area[13].x2:= 285
**Area[13].y2:= 226
**Area[13].FPCount:= 17
**Area[13].WorkTime:= 30
**[MSAngle].Quadrant:= 4
**[MSAngle].Angle:= 170
**Area[14].x:= 262
**Area[14].y:= 221
**Area[14].x1:= 242
**Area[14].y1:= 209
**Area[14].x2:= 283
**Area[14].y2:= 233
**Area[14].FPCount:= 42
**Area[14].WorkTime:= 14
**Area[14].UpText:= *Positioning*
**Area[15].x:= 283
**Area[15].y:= 214
**Area[15].x1:= 266
**Area[15].y1:= 196
**Area[15].x2:= 301
**Area[15].y2:= 233
**Area[15].FPCount:= 33
**Area[15].WorkTime:= 30
**Area[15].UpText:= Lure
**Area[16].x:= 289
**Area[16].y:= 173
**Area[16].x1:= 276
**Area[16].y1:= 157
**Area[16].x2:= 303
**Area[16].y2:= 190
**Area[16].FPCount:= 38
**Area[16].WorkTime:= 15
**[MSAngle].Quadrant:= 1
**[MSAngle].Angle:= 78
**Area[17].x:= 236
**Area[17].y:= 161
**Area[17].x1:= 221
**Area[17].y1:= 150
**Area[17].x2:= 251
**Area[17].y2:= 173
**Area[17].FPCount:= 20
**Area[17].WorkTime:= 30
**Area[17].UpText:= *Positioning*
**Area[18].x:= 237
**Area[18].y:= 157
**Area[18].x1:= 223
**Area[18].y1:= 143
**Area[18].x2:= 251
**Area[18].y2:= 171
**Area[18].FPCount:= 26
**Area[18].WorkTime:= 31
**Area[18].UpText:= Lure
**Area[19].x:= 237
**Area[19].y:= 157
**Area[19].x1:= 224
**Area[19].y1:= 143
**Area[19].x2:= 251
**Area[19].y2:= 172
**Area[19].FPCount:= 28
**Area[19].WorkTime:= 30
**[MSAngle].Quadrant:= 2
**[MSAngle].Angle:= 314
**Area[20].x:= 235
**Area[20].y:= 199
**Area[20].x1:= 220
**Area[20].y1:= 184
**Area[20].x2:= 250
**Area[20].y2:= 214
**Area[20].FPCount:= 37
**Area[20].WorkTime:= 31
**Area[20].UpText:= *Positioning*
**Area[21].x:= 235
**Area[21].y:= 200
**Area[21].x1:= 219
**Area[21].y1:= 184
**Area[21].x2:= 252
**Area[21].y2:= 216
**Area[21].FPCount:= 52
**Area[21].WorkTime:= 31
**Area[21].UpText:= Lure
**Area[22].x:= 235
**Area[22].y:= 195
**Area[22].x1:= 219
**Area[22].y1:= 183
**Area[22].x2:= 252
**Area[22].y2:= 208
**Area[22].FPCount:= 33
**Area[22].WorkTime:= 14
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 237
**Area[23].x:= 281
**Area[23].y:= 202
**Area[23].x1:= 265
**Area[23].y1:= 188
**Area[23].x2:= 297
**Area[23].y2:= 216
**Area[23].FPCount:= 34
**Area[23].WorkTime:= 31
**Area[23].UpText:= *Positioning*
**Area[24].x:= 280
**Area[24].y:= 200
**Area[24].x1:= 266
**Area[24].y1:= 184
**Area[24].x2:= 295
**Area[24].y2:= 217
**Area[24].FPCount:= 37
**Area[24].WorkTime:= 30
**Area[24].UpText:= Lure
**Area[25].x:= 280
**Area[25].y:= 201
**Area[25].x1:= 264
**Area[25].y1:= 186
**Area[25].x2:= 297
**Area[25].y2:= 216
**Area[25].FPCount:= 28
**Area[25].WorkTime:= 15
**[MSAngle].Quadrant:= 4
**[MSAngle].Angle:= 138
**Area[26].x:= 281
**Area[26].y:= 198
**Area[26].x1:= 267
**Area[26].y1:= 183
**Area[26].x2:= 296
**Area[26].y2:= 213
**Area[26].FPCount:= 44
**Area[26].WorkTime:= 15
**Area[26].UpText:= *Positioning*
**Area[27].x:= 280
**Area[27].y:= 199
**Area[27].x1:= 269
**Area[27].y1:= 187
**Area[27].x2:= 291
**Area[27].y2:= 212
**Area[27].FPCount:= 14
**Area[27].WorkTime:= 30
**Area[27].UpText:= Lure
**Area[28].x:= 281
**Area[28].y:= 200
**Area[28].x1:= 266
**Area[28].y1:= 185
**Area[28].x2:= 296
**Area[28].y2:= 216
**Area[28].FPCount:= 35
**Area[28].WorkTime:= 30
**[MSAngle].Quadrant:= 4
**[MSAngle].Angle:= 135
**Area[29].x:= 238
**Area[29].y:= 198
**Area[29].x1:= 222
**Area[29].y1:= 186
**Area[29].x2:= 255
**Area[29].y2:= 211
**Area[29].FPCount:= 34
**Area[29].WorkTime:= 30
**Area[29].UpText:= *Positioning*
**Area[30].x:= 238
**Area[30].y:= 202
**Area[30].x1:= 223
**Area[30].y1:= 187
**Area[30].x2:= 254
**Area[30].y2:= 217
**Area[30].FPCount:= 41
**Area[30].WorkTime:= 31
**Area[30].UpText:= Lure
**Area[31].x:= 238
**Area[31].y:= 200
**Area[31].x1:= 222
**Area[31].y1:= 186
**Area[31].x2:= 254
**Area[31].y2:= 214
**Area[31].FPCount:= 34
**Area[31].WorkTime:= 30
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 226
**Area[32].x:= 281
**Area[32].y:= 195
**Area[32].x1:= 268
**Area[32].y1:= 184
**Area[32].x2:= 294
**Area[32].y2:= 207
**Area[32].FPCount:= 29
**Area[32].WorkTime:= 15
**Area[32].UpText:= *Positioning*
**Area[33].x:= 281
**Area[33].y:= 197
**Area[33].x1:= 267
**Area[33].y1:= 182
**Area[33].x2:= 296
**Area[33].y2:= 213
**Area[33].FPCount:= 40
**Area[33].WorkTime:= 15
**Area[33].UpText:= Lure
**Area[34].x:= 281
**Area[34].y:= 198
**Area[34].x1:= 268
**Area[34].y1:= 182
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**Area[36].y2:= 217
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**Area[37].y:= 202
**Area[37].x1:= 223
**Area[37].y1:= 188
**Area[37].x2:= 258
**Area[37].y2:= 217
**Area[37].FPCount:= 39
**Area[37].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 221
**Area[38].x:= 238
**Area[38].y:= 202
**Area[38].x1:= 222
**Area[38].y1:= 188
**Area[38].x2:= 255
**Area[38].y2:= 216
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**Area[38].UpText:= *Positioning*
**Area[39].x:= 242
**Area[39].y:= 203
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**Area[39].y2:= 218
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**Area[39].UpText:= Lure
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**Area[40].y:= 200
**Area[40].x1:= 228
**Area[40].y1:= 188
**Area[40].x2:= 257
**Area[40].y2:= 213
**Area[40].FPCount:= 32
**Area[40].WorkTime:= 30
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 220
**Area[41].x:= 240
**Area[41].y:= 202
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**Area[41].x2:= 257
**Area[41].y2:= 216
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**Area[42].y1:= 190
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**Area[42].y2:= 218
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**Area[42].UpText:= Lure
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**Area[43].y:= 202
**Area[43].x1:= 224
**Area[43].y1:= 188
**Area[43].x2:= 257
**Area[43].y2:= 216
**Area[43].FPCount:= 28
**Area[43].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 221
**Area[44].x:= 241
**Area[44].y:= 202
**Area[44].x1:= 225
**Area[44].y1:= 190
**Area[44].x2:= 257
**Area[44].y2:= 215
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**Area[45].y:= 202
**Area[45].x1:= 226
**Area[45].y1:= 187
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**Area[45].y2:= 217
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**Area[45].UpText:= Lure
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 222
**Area[45].UpText:= *Positioning*
**[SetupScript].FishingLevel:= 43
**[SetSafeSlots].Slots:= 1
**[SetSafeSlots].Slots:= 2
**[SetSafeSlots].Worktime:= 0
**[SetupScript].FishType:= Lure
**[SetupScript].Equip.Color:= [7725, 4, 2]
**[SetupScript].Equip.Name:= lyf
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**Area[0].x1:= 273
**Area[0].y1:= 168
**Area[0].x2:= 300
**Area[0].y2:= 198
**Area[0].FPCount:= 38
**Area[0].WorkTime:= 93
**Area[0].UpText:= Lure
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**Area[1].y:= 184
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**Area[1].y1:= 172
**Area[1].x2:= 301
**Area[1].y2:= 196
**Area[1].FPCount:= 41
**Area[1].WorkTime:= 30
**[MSAngle].Quadrant:= 4
**[MSAngle].Angle:= 101
**Area[2].x:= 256
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**Area[2].y1:= 195
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**Area[2].y2:= 217
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**Area[2].WorkTime:= 31
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**Area[3].x2:= 268
**Area[3].y2:= 215
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**Area[3].WorkTime:= 30
**Area[3].UpText:= Lure
**Area[4].x:= 252
**Area[4].y:= 205
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**Area[4].y1:= 194
**Area[4].x2:= 270
**Area[4].y2:= 217
**Area[4].FPCount:= 51
**Area[4].WorkTime:= 31
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 197
**Area[5].x:= 253
**Area[5].y:= 203
**Area[5].x1:= 236
**Area[5].y1:= 190
**Area[5].x2:= 270
**Area[5].y2:= 217
**Area[5].FPCount:= 47
**Area[5].WorkTime:= 31
**Area[5].UpText:= *Positioning*
**Area[6].x:= 252
**Area[6].y:= 204
**Area[6].x1:= 234
**Area[6].y1:= 192
**Area[6].x2:= 270
**Area[6].y2:= 216
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**Area[6].UpText:= Lure
**Area[7].x:= 253
**Area[7].y:= 203
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**Area[7].y1:= 190
**Area[7].x2:= 270
**Area[7].y2:= 217
**Area[7].FPCount:= 31
**Area[7].WorkTime:= 30
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 196
**Area[8].x:= 245
**Area[8].y:= 204
**Area[8].x1:= 234
**Area[8].y1:= 195
**Area[8].x2:= 256
**Area[8].y2:= 214
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**Area[9].y2:= 216
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**Area[10].y2:= 214
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**[MSAngle].Angle:= 198
**Area[11].x:= 252
**Area[11].y:= 204
**Area[11].x1:= 234
**Area[11].y1:= 191
**Area[11].x2:= 270
**Area[11].y2:= 217
**Area[11].FPCount:= 36
**Area[11].WorkTime:= 15
**Area[11].UpText:= *Positioning*
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**Area[12].y:= 203
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**Area[12].y1:= 190
**Area[12].x2:= 270
**Area[12].y2:= 217
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**Area[12].UpText:= Lure
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**Area[13].y1:= 192
**Area[13].x2:= 271
**Area[13].y2:= 217
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**Area[13].WorkTime:= 15
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**Area[14].x:= 251
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**Area[14].y1:= 193
**Area[14].x2:= 268
**Area[14].y2:= 215
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**Area[14].UpText:= *Positioning*
**Area[15].x:= 253
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**Area[15].x1:= 236
**Area[15].y1:= 194
**Area[15].x2:= 271
**Area[15].y2:= 216
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**Area[15].UpText:= Lure
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**Area[16].y:= 204
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**Area[16].y1:= 193
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**Area[16].y2:= 216
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**[MSAngle].Angle:= 203
**Area[17].x:= 252
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**Area[17].x2:= 269
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**Area[18].y2:= 217
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**Area[19].y1:= 192
**Area[19].x2:= 267
**Area[19].y2:= 217
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**Area[20].x:= 252
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**Area[23].x:= 252
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**Area[25].y2:= 216
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**Area[26].x:= 252
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**Area[60].y2:= 216
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**[MSAngle].Quadrant:= 3
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**Area[62].x2:= 270
**Area[62].y2:= 216
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**Area[62].UpText:= *Positioning*
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**Area[63].y2:= 216
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**Area[64].y2:= 216
**Area[64].FPCount:= 27
**Area[64].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 199
**Area[65].x:= 250
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**Area[65].x1:= 235
**Area[65].y1:= 194
**Area[65].x2:= 266
**Area[65].y2:= 216
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**Area[65].WorkTime:= 31
**Area[65].UpText:= *Positioning*
**Area[66].x:= 251
**Area[66].y:= 203
**Area[66].x1:= 235
**Area[66].y1:= 190
**Area[66].x2:= 267
**Area[66].y2:= 216
**Area[66].FPCount:= 31
**Area[66].WorkTime:= 15
**Area[66].UpText:= Lure
**Area[67].x:= 250
**Area[67].y:= 204
**Area[67].x1:= 234
**Area[67].y1:= 193
**Area[67].x2:= 267
**Area[67].y2:= 216
**Area[67].FPCount:= 24
**Area[67].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 201
**Area[68].x:= 251
**Area[68].y:= 201
**Area[68].x1:= 236
**Area[68].y1:= 189
**Area[68].x2:= 267
**Area[68].y2:= 213
**Area[68].FPCount:= 36
**Area[68].WorkTime:= 30
**Area[68].UpText:= *Positioning*
**Area[69].x:= 251
**Area[69].y:= 202
**Area[69].x1:= 236
**Area[69].y1:= 189
**Area[69].x2:= 266
**Area[69].y2:= 215
**Area[69].FPCount:= 36
**Area[69].WorkTime:= 15
**Area[69].UpText:= Lure
**Area[70].x:= 250
**Area[70].y:= 202
**Area[70].x1:= 236
**Area[70].y1:= 190
**Area[70].x2:= 264
**Area[70].y2:= 215
**Area[70].FPCount:= 22
**Area[70].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 203
**Area[71].x:= 249
**Area[71].y:= 202
**Area[71].x1:= 231
**Area[71].y1:= 189
**Area[71].x2:= 267
**Area[71].y2:= 215
**Area[71].FPCount:= 31
**Area[71].WorkTime:= 30
**Area[71].UpText:= *Positioning*
**Area[72].x:= 248
**Area[72].y:= 202
**Area[72].x1:= 231
**Area[72].y1:= 189
**Area[72].x2:= 265
**Area[72].y2:= 216
**Area[72].FPCount:= 26
**Area[72].WorkTime:= 15
**Area[72].UpText:= Lure
**Area[73].x:= 248
**Area[73].y:= 203
**Area[73].x1:= 231
**Area[73].y1:= 190
**Area[73].x2:= 265
**Area[73].y2:= 216
**Area[73].FPCount:= 47
**Area[73].WorkTime:= 31
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 206
**Area[74].x:= 250
**Area[74].y:= 202
**Area[74].x1:= 233
**Area[74].y1:= 191
**Area[74].x2:= 267
**Area[74].y2:= 213
**Area[74].FPCount:= 38
**Area[74].WorkTime:= 15
**Area[74].UpText:= *Positioning*
**Area[75].x:= 249
**Area[75].y:= 202
**Area[75].x1:= 234
**Area[75].y1:= 191
**Area[75].x2:= 265
**Area[75].y2:= 214
**Area[75].FPCount:= 22
**Area[75].WorkTime:= 31
**Area[75].UpText:= Lure
**Area[76].x:= 249
**Area[76].y:= 202
**Area[76].x1:= 231
**Area[76].y1:= 189
**Area[76].x2:= 267
**Area[76].y2:= 216
**Area[76].FPCount:= 31
**Area[76].WorkTime:= 31
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 205
**Area[77].x:= 248
**Area[77].y:= 202
**Area[77].x1:= 232
**Area[77].y1:= 189
**Area[77].x2:= 264
**Area[77].y2:= 215
**Area[77].FPCount:= 41
**Area[77].WorkTime:= 31
**Area[77].UpText:= *Positioning*
**Area[78].x:= 248
**Area[78].y:= 203
**Area[78].x1:= 231
**Area[78].y1:= 191
**Area[78].x2:= 265
**Area[78].y2:= 215
**Area[78].FPCount:= 38
**Area[78].WorkTime:= 30
**Area[78].UpText:= Lure
**Area[79].x:= 250
**Area[79].y:= 202
**Area[79].x1:= 233
**Area[79].y1:= 191
**Area[79].x2:= 267
**Area[79].y2:= 213
**Area[79].FPCount:= 38
**Area[79].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 203
**Area[80].x:= 248
**Area[80].y:= 203
**Area[80].x1:= 231
**Area[80].y1:= 191
**Area[80].x2:= 265
**Area[80].y2:= 215
**Area[80].FPCount:= 28
**Area[80].WorkTime:= 30
**Area[80].UpText:= *Positioning*
**Area[81].x:= 248
**Area[81].y:= 202
**Area[81].x1:= 230
**Area[81].y1:= 191
**Area[81].x2:= 266
**Area[81].y2:= 214
**Area[81].FPCount:= 44
**Area[81].WorkTime:= 30
**Area[81].UpText:= Lure
**Area[82].x:= 250
**Area[82].y:= 201
**Area[82].x1:= 234
**Area[82].y1:= 189
**Area[82].x2:= 267
**Area[82].y2:= 214
**Area[82].FPCount:= 23
**Area[82].WorkTime:= 30
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 204
**Area[83].x:= 248
**Area[83].y:= 202
**Area[83].x1:= 230
**Area[83].y1:= 191
**Area[83].x2:= 266
**Area[83].y2:= 214
**Area[83].FPCount:= 54
**Area[83].WorkTime:= 31
**Area[83].UpText:= *Positioning*
**Area[84].x:= 248
**Area[84].y:= 202
**Area[84].x1:= 231
**Area[84].y1:= 190
**Area[84].x2:= 265
**Area[84].y2:= 215
**Area[84].FPCount:= 43
**Area[84].WorkTime:= 31
**Area[84].UpText:= Lure
**Area[85].x:= 248
**Area[85].y:= 203
**Area[85].x1:= 231
**Area[85].y1:= 192
**Area[85].x2:= 266
**Area[85].y2:= 215
**Area[85].FPCount:= 33
**Area[85].WorkTime:= 30
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 206
**Area[86].x:= 248
**Area[86].y:= 202
**Area[86].x1:= 232
**Area[86].y1:= 190
**Area[86].x2:= 265
**Area[86].y2:= 215
**Area[86].FPCount:= 44
**Area[86].WorkTime:= 14
**Area[86].UpText:= *Positioning*
**Area[87].x:= 248
**Area[87].y:= 202
**Area[87].x1:= 234
**Area[87].y1:= 194
**Area[87].x2:= 263
**Area[87].y2:= 210
**Area[87].FPCount:= 21
**Area[87].WorkTime:= 30
**Area[87].UpText:= Lure
**Area[88].x:= 250
**Area[88].y:= 203
**Area[88].x1:= 233
**Area[88].y1:= 192
**Area[88].x2:= 267
**Area[88].y2:= 214
**Area[88].FPCount:= 30
**Area[88].WorkTime:= 31
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 202
**Area[89].x:= 248
**Area[89].y:= 203
**Area[89].x1:= 230
**Area[89].y1:= 190
**Area[89].x2:= 266
**Area[89].y2:= 216
**Area[89].FPCount:= 50
**Area[89].WorkTime:= 31
**Area[89].UpText:= *Positioning*
**Area[90].x:= 248
**Area[90].y:= 202
**Area[90].x1:= 230
**Area[90].y1:= 192
**Area[90].x2:= 267
**Area[90].y2:= 213
**Area[90].FPCount:= 27
**Area[90].WorkTime:= 30
**Area[90].UpText:= Lure
**Area[91].x:= 247
**Area[91].y:= 203
**Area[91].x1:= 230
**Area[91].y1:= 191
**Area[91].x2:= 264
**Area[91].y2:= 215
**Area[91].FPCount:= 35
**Area[91].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 208
**Area[92].x:= 248
**Area[92].y:= 203
**Area[92].x1:= 233
**Area[92].y1:= 191
**Area[92].x2:= 263
**Area[92].y2:= 215
**Area[92].FPCount:= 38
**Area[92].WorkTime:= 31
**Area[92].UpText:= *Positioning*
**Area[93].x:= 248
**Area[93].y:= 203
**Area[93].x1:= 230
**Area[93].y1:= 190
**Area[93].x2:= 266
**Area[93].y2:= 216
**Area[93].FPCount:= 48
**Area[93].WorkTime:= 31
**Area[93].UpText:= Lure
**Area[94].x:= 248
**Area[94].y:= 201
**Area[94].x1:= 232
**Area[94].y1:= 189
**Area[94].x2:= 264
**Area[94].y2:= 214
**Area[94].FPCount:= 45
**Area[94].WorkTime:= 15
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 208
**Area[95].x:= 248
**Area[95].y:= 201
**Area[95].x1:= 232
**Area[95].y1:= 189
**Area[95].x2:= 264
**Area[95].y2:= 214
**Area[95].FPCount:= 45
**Area[95].WorkTime:= 31
**Area[95].UpText:= *Positioning*
**Area[96].x:= 140
**Area[96].y:= 284
**Area[96].x1:= 134
**Area[96].y1:= 277
**Area[96].x2:= 147
**Area[96].y2:= 291
**Area[96].FPCount:= 15
**Area[96].WorkTime:= 62
**Area[96].UpText:=
**[MSAngle].Quadrant:= 3
**[MSAngle].Angle:= 228
**Area[96].UpText:= *Positioning*
thanks! i hope that was of help. if you need help/ideas, and want my testing post back or pm me! im going to use this. so if you want to improve it. il test and give feed back. if its dead… then … *crys* :(

Special Ed

2008-01-15 12:45:02

No it's not dead, I've just been sick w/ the flu so I haven't gotten on to update or anything.

Ahhh yes, I did make this w/ Rev 7. I guess I should update it for Rev 9. thanks football.

Also, where were you running this script at? I'm assuming Barbarian Village, since you have trout and salmon?

I think the problem there was is that the fishing spot moved and since the fishing spot moves quite a distance there it couldn't find it again. I'll fix it and update soon.

shrubie1

2008-04-23 00:14:54

Ya need to update for srl 15 :)

bakec00kies

2008-04-25 22:30:30

can i get a recent proggy for this ?

Special Ed

2008-04-26 13:28:59

Please do not post on this thread. It is outdated and I don't have time right now to update it. I'll work on this sometime today if I can, but for now, please refrain from posting here until it is fixed and updated.

-Special Ed

Griff

2008-04-27 22:09:17

looks great ill post proggie in a bit or tommorow morning :D

kensaurus

2008-05-04 06:54:40

still not updated?