SRL Archive - RS3 Outdated / Broken Scripts

Psychor Nature Runecrafter


Psychor

2008-01-04 10:29:17

Psychor Nature Runecrafter
v0.6.5


Scar 3.14 SRL4 Rev#14


This script does both Zanaris runs and Un-noting in the general store. For now only the Zanaris route has had a proper field test. The script does support the use off pouches up to the large pouch. Be advised that if you value them, you better make shorter sessions otherwise you might loose them due to degradation.
Comments, suggestion are welcome, please post found bugs, problems and progress reports


Version History:
v0.6.5 Features:
- Updated the Music checker so it wastes less time + some speed tweaks

v0.6:
- Updated to Rev#14
- Fixed a walking bug
v0.5:
- Updated to Rev#13
- Use of pouches (doesn't support giant pouch yet)
- DDTM walking through the jungle between shop and ruin
v0.4:
- Use of Talisman or Tiara.
- Some tweaks and bug fixes.
v0.3:
- Updated to Rev#10.
- Fixed a few bugs.
- Supports un-noting in the general store.
- Toggling the run setting to conserve energy for when it's more needed.
- If you have a antipoison potion in your inventory it should use it incase you get poisoned by one of those nasty tribesmen.
Per request:
- Added script time running to the report.
- Increased the portal search.
- Altar find has been made that it doesn't search for the whole screen.
- Added the use of disguise.
v0.2:
- Timed logging, after a set amount of time the script will log you out, take a little break, log back in and continue.
- It doesn't have multiplayer as i didn't think it needed cause it's a member script.
- Antirandoms.
- Antiban.
- SRL Stats, need these for the script to work.

Future additions:
- Use of amulet of glory + charging.
- Walk through the Abyss (longterm goal)

Requirements:
- SRL4 Rev#14
For Zanaris route:
- Finished Priest in Peril Quest
- Finished Nature Spirit Quest (need 18 Crafting)
- Finished Lost City Quest (need 36 Woodcutting and 31 Crafting)
- Finished A Fairy Tale Part 1: Growing Pains Quest
- Have started A Fairy Tale Part 2: Cure a Queen Quest (no skills needed to start)

Known issues:
- Can fail on colorpicking on the first run, then you have to reload the client, hope to replace the colorpicking with RGB soon
- Occasionally it might not find the groundcolor in Zanaris and log out (should be fixed)

Credit goes to Markus for his help with DDTM's and for al his advice he so kindly gave. Also, i like to thank Connex for testing and bug reports.

Set RuneRoute on line 31 to 0 for the Zanaris route or
to 1 for un-noting in the general store.

- Route 0: Start in the Zanaris bank, have the nature
talisman in your inventory and the pure essence
in the first bankscreen.

- Route 1: Start in the general store, with the nature
talisman, noted pure essence and gold in your
inventory, you will need 2gp per noted pure essence.
It also has optional use of Antipoison potions and
pouches if they are present in the inventory.

kensaurus

2008-01-04 12:25:37

have to finish my part two fary tale quest first then : (
im hoping this will be good : )
have been waiting for a member runescrafting script for a long time XD

Psychor

2008-01-04 12:42:46

You don't have finished the 2nd part, just started it is good enough.

noob-2

2008-01-07 13:50:28

How long do you think this can run? 6-8 hours?

Jackrawl

2008-01-07 18:16:58

Thats pretty impressive that someone made a Nature Crafter…I wish I could run it for you.
In your FindRandoms procedure, I think you messed up on the RunTo. When you run North, you run south after like…8 seconds.

x king0

2008-01-07 21:34:18

i like this script but i think that you sould make go in the mid of the tample then use the dark part of the alter so that it don't look at all the things in there and if it can't find the portal it sould try and find it 3-4 times b4 loging out.

p.s u sould make it so that the it show how long the script ran for and make it use 2 or 3 Disguises

noobifier

2008-01-07 23:00:08

That's a really neat Idea for a script. I'll start and finish number one and start number 2 all today so I'll will post a proggy within the next day or so. 8)

Psychor

2008-01-08 06:19:05

@noob-2: Can't say really, i ran out of essence after an hour, but it's all still in a testing fase and i'm working on making it more stable.

@JackLKrawl: The idea was that once you get out of range the random vanishes and it should run back south the same distance. I might have it wrong though.

@x king0: Next version will have the time running part also the altar search should be better. I'll look into the portal suggestion easy enough to do, didn't do it by now as i was confidant that it would work anyway. maybe the pride before the fall.

@noobifier: Looking forward to it.

Currently i'm working on the un-noting part in the store also trying to make everything more stable including walking.

Jackrawl

2008-01-08 15:54:00

Ehh
{*******************************************************************************
procedure RunTo(dir: String; runfar: Boolean);
By: Mutant Squirrle and Nielsie95
Description: Runs to direction
*******************************************************************************}

procedure RunTo(dir: string; runfar: Boolean);
var
OffSet, Tab: Integer;
begin
Tab := GetCurrentTab;
SetRun(True);
if RunFar then
OffSet := 63
else
OffSet := 30;
case UpperCase(dir) of
'N': MouseFlag(648, 83 - OffSet, 0, 0)
'S': MouseFlag(648, 83 + OffSet, 0, 0)
'E': MouseFlag(648 + OffSet, 83, 0, 0)
'W': MouseFlag(648 - OffSet, 83, 0, 0)
end;
Wait(6500 + Random(2000));
IdleTime(6000, 500, 1.0);
case UpperCase(dir) of
'N': MouseFlag(648, 83 + OffSet, 0, 0)
'S': MouseFlag(648, 83 - OffSet, 0, 0)
'E': MouseFlag(648 - OffSet, 83, 0, 0)
'W': MouseFlag(648 + OffSet, 83, 0, 0)
end;
SetRun(False);
GameTab(Tab);
end;

x king0

2008-01-08 16:33:56

i tryed too use the script for 3hrs but it olny ran for about 1 and ½ hrs but it did do a good job it made about 500 nats and in 1 and ½ hrs i would olny make like 600 lol

Psychor

2008-01-08 16:57:11

@JackLKrawl: lmao, i've been using that one wrong since my first script, thanks for pointing it out to me.

@x king0: would you by any chance have noticed when it messed up? Walking from the lake to the ruin? Entering the ruin?

x king0

2008-01-10 20:39:07

it messed in the ruin it did not find the portal i lol i know cuz i was reading by the pc when it happen

Psychor

2008-01-12 07:56:19

Updated to version 0.3

Suggestions and comments are still welcome. Please post any found bugs or problems.

Happy Runecrafting

sparkles

2008-01-13 02:28:31

i've tried the 0.2 and it has some problems with the clump of trees near the altar. I've gotten stuck there a few times.

but thanks for the script. even with the problem, when it works, it saves a lot a lot of clicks.

Rikje

2008-01-13 04:22:19

you became a good scripter dude! nice script! to bad i can't test it :(

Psychor

2008-01-13 05:15:13

@rikjess: thanks for the complement

@sparkles: If i understand the problem correct it has to do with finding the wallcolor, it should be fixed in v0.3

ConneX

2008-01-13 15:40:29

Wow!!! i need make fairy quests!

r1chyb

2008-01-14 11:22:20

Correct me if im wrong but if you unnote in general store doesnt it cost you the Grand exchange price of like 125 gp. So u sell it in shop for 1gp and then you buy it back for 125 gp…

Psychor

2008-01-14 11:32:16

From: r1chyb
Correct me if im wrong but if you unnote in general store doesnt it cost you the Grand exchange price of like 125 gp. So u sell it in shop for 1gp and then you buy it back for 125 gp…


Your not selling it. Your un-noting it in the shop, and that costs 2gp per noted essence

Rencuz

2008-01-14 13:20:08

From: Psychor
Your not selling it. Your un-noting it in the shop, and that costs 2gp per noted essence

Is that possible?

How often you die?

Psychor

2008-01-15 01:07:14

From: Rencuz
Is that possible?

How often you die?


Yes it is possible, but i haven't tried it with the other shopkeepers in runescape, maybe only this one has that function. If you like to test it, just use the noted essence on the shopkeeper, just like fixing your broken pickaxe on bob, it will give you a bunch of chatoptions.

I haven't died yet, only reason of dieying is that you get poisoned by the tribesmen on your way from the lake to the ruin, doesn't happen that mutch, even so, that is also the reason i've included the poisoncheck and you will use the antipoison potion, if you have it in your inventory that is.

I'm working on including a DDTM walk from the shop to the ruin and back, should be released in the next version. This should bypass the tribesmen and jungle spiders.

r1chyb

2008-01-15 03:40:23

I thought to unnote it you had to sell it to the shop and buy it back? Im taking noted p ess to varrock general store and there is no option to un note only to sell.

Psychor

2008-01-15 03:43:13

From: r1chyb
I thought to unnote it you had to sell it to the shop and buy it back? Im taking noted p ess to varrock general store and there is no option to un note only to sell.

Like i said
i haven't tried it with the other shopkeepers in runescape, maybe only this one has that function.
So i guess the other shopkeepers in RS don't have that function, try it at the general store north west of the nature ruin.

Select the noted pure essence so it's highlighted in your inventory, then select the shopkeeper.

r1chyb

2008-01-15 03:46:26

Sorry my bad. I didnt realise you had to use the store on karamja. I sand corrected.

simen236

2008-01-15 08:26:20

can you please make this script work with vista?

Psychor

2008-01-15 08:32:11

I'm sorry, but there isn't any difference between scripts for Vista or XP, atleast not as far as i know off.

Does this help http://www.villavu.com/forum/showthread.php?t=18020?t=19721&highlight=vista+errors

simen236

2008-01-16 11:36:48

thank you so much Psychor. The link you posted helped alot.

link555

2008-01-16 22:59:21

nice script will it work with the new logout system…

Psychor

2008-01-17 02:29:16

At the moment it won't work with the new updates, after the new SRL revision has been released i'll update where it's needed.

EDIT: Done, v0.3 has been updated to rev#10

simen236

2008-01-19 17:31:12

how many nature runes can this script craft an hour?

ConneX

2008-01-19 18:05:07

Need picture where to start.

Psychor

2008-01-20 11:46:28

@ConneX: I've added the pictures with the start point as an attachment to the first post

@simen236: It depends on what route you take, If you follow the Zanaris route it should be about 250 nats per hour. After the script is more stable i'll be working on speeding it up.

At the moment i'm working on replacing part of the walking with DDTM walking.

simen236

2008-01-20 12:01:54

it would be alot faster and better, if the script went straight through the jungle.

iamnobody

2008-01-20 12:02:30

ill try it, lol havent done the growing pains.. will take a while for my proggie ;)

Psychor

2008-01-20 12:06:59

From: simen236
it would be alot faster and better, if the script went straight through the jungle.


Indeed, that will be my next step, instead off following the shoreline it will cut through the jungle using DDTM's

simen236

2008-01-20 14:53:06

From: Psychor
Indeed, that will be my next step, instead off following the shoreline it will cut through the jungle using DDTM's


That was very good to hear. I thought that going through the jungle would be much faster than walking along the shoreline.
ty for pointing out my advice. I'm really looking forward to it.

alphazero

2008-01-21 00:12:24

Cant wait to actually use this, got another 10 levels to go, then I will finally be able to do something useful :). What is the current trips w/o messing up with the new version?

simen236

2008-01-22 12:08:21

when are you going to update?

Psychor

2008-01-30 17:37:16

If all goes well i'll post the new version, with the Zanaris route tested, in the beginning of next week, then i'll start working on walking straight to through the jungle to the shop.

Edit: Version has been updated to 0.4, also had some time to give the Zanaris route a decent field test, here's the proggy

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|
| Script Ran for: 5 Hours, 52 Minutes and 56 Seconds.
| You banked 66 loads
| Crafted 1766 Naturerunes
| You gained a total of 15894 RuneCrafting Exp
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|

On a sidenote, during the testing, i haven't had any randoms yet

cheater95

2008-02-01 12:41:54

Nice I will give this a try when I become member, whats the longest it has ran for do you know?

ConneX

2008-02-01 16:48:00

Its not found altar.
Its so close on altar and cant find it and log out.

Psychor

2008-02-02 01:30:01

@cheater95: due to the lack of proggy's i would have to say the 6 hour one that i posted, and i stopped that one manually.

@ConneX: was the altar visible on the mainscreen, or did the walking mess up and didn't go high enough?

ConneX

2008-02-02 06:46:11

|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|
| Script Ran for: 32 Minutes and 56 Seconds.
| You banked 6 loads
| Crafted 168 Naturerunes
| You gained a total of 1512 RuneCrafting Exp
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|
| Script Ran for: 2 Hours, 31 Minutes and 14 Seconds.
| You banked 27 loads
| Crafted 753 Naturerunes
| You gained a total of 6777 RuneCrafting Exp
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Please! add pouches!

VivaLaRofl

2008-02-04 04:02:40

Looks beautiful. Went over the script and it all looks great. Will DEFINATLY be using straight to 54.

[sarcasm]Any chance you can make a decent fire crafter :D.[/sarcasm]


Very nice again, can't wait to try it.

*RESERVED*

awesome fun

2008-02-04 21:01:27

First problem is cant find the rune ess the mouse moves in an angle fast. Second is after he will go down but can't find fairy ring.

awesome fun

2008-02-04 21:23:59

Oops ima dumby! lol i forgot that i left it on lowest color in game.

ConneX

2008-02-05 17:08:28

When you add pouches!?

Psychor

2008-02-05 20:30:52

@VivaLaRofl: I won't be making that one soon, maybe after this one is finished.

@ConneX: Thanks for the proggy, and pouches will be added in the next version, i just got them myself, finally!!! :D But i can't put a date on it as i need to rewrite a few procedure.

Currently i'm working on the next version, it should have:
- a straight junglewalk from the shop to the ruins using DDTM's
- hopefully a better way for colorpicking, so you don't have to reload your client
- updated to Rev#13 and fix for RS update
- Pouches


PS: Connex, that Wolfrider37 saying "hiya" now and then on msn is me.

noobifier

2008-02-08 15:03:52

Just when I thought I just had to start Fairytale 11:Cure a queen I have to do some things in it. Expect a proggy soon.

Psychor

2008-02-11 13:25:45

Script has been updated to version 0.5
v0.5 Features:
- Updated to Rev#13
- Use of pouches (doesn't support giant pouch yet)
- DDTM walking through the jungle between shop and ruin

With the use of the 3 supported pouches i reached about 450 nats/hour.

As allways, please post found bugs and progress reports

VivaLaRofl

2008-02-11 14:23:36

Not sure why; but the script causes lag right after it uses the tele ring.

Then it gets logged out and wont log me in :s.

Also, advice. I heard that somone made a procedure/DTM that, if it can't find the right DTM, it walks forward, backwards etc, untill it finds it, which would be good if you aren't standing close enough to a banker so that it finds the ring, because in some cases, it MATTERS where you stand, since it walks to a certain point and tries to search for the ring which isn't in view.

Edit; Tried to re-run it again, it doesn't lag but it walks past the ring toward the fishing spot and says it can't find the symbol/colour.

Psychor

2008-02-11 14:37:10

From: VivaLaRofl
Not sure why; but the script causes lag right after it uses the tele ring.

Then it gets logged out and wont log me in :s.

Also, advice. I heard that somone made a procedure/DTM that, if it can't find the right DTM, it walks forward, backwards etc, untill it finds it, which would be good if you aren't standing close enough to a banker so that it finds the ring, because in some cases, it MATTERS where you stand, since it walks to a certain point and tries to search for the ring which isn't in view.


Do you mean after it teleported to the jungle? Might be something wrong with the symbols then, it should run towards the fishing symbol, and in Zanaris it should walk to the transportation symbol, and there's a walkcorrection procedure when it doesn't find the ring

The script uses findobj for using the bank and it should correct itself incase it's in the wrong spot.

EDIT: or did you mean after it teleported to Zanaris? and it didn't go to the bank? It can happen that it can't find the right groundcolor, i'm working on a better colorpicker for that one.

VivaLaRofl

2008-02-11 15:19:10

From: Psychor
Do you mean after it teleported to the jungle? Might be something wrong with the symbols then, it should run towards the fishing symbol, and in Zanaris it should walk to the transportation symbol, and there's a walkcorrection procedure when it doesn't find the ring

The script uses findobj for using the bank and it should correct itself incase it's in the wrong spot.

EDIT: or did you mean after it teleported to Zanaris? and it didn't go to the bank? It can happen that it can't find the right groundcolor, i'm working on a better colorpicker for that one.



Aye, after it teleported to the jungle, it walks towards the fishing spot, does 1 walk procedure and stops, saying it can't find symbols/colours.

Doesn't matter about lag - I'll just close Limewire & MSN :].

And the Correction procedure didn't start/work for me, as I tried it again and it didn't walk any further when the edges of the ring could only be seen.

And no, as of yet I haven't managed a full, complete run.

Psychor

2008-02-11 15:26:57

It's weird that it doesn't do the walk correction, I know it can take some time before it does that correction, it searches for abit, anyways i'm gone take a look at that part after i'm finished up here.

The Colorpicking part in the jungle is a known issue, it uses DDTM's to walk to the ruin and back, after searching the rockcolor it calcutes the treecolor and uses that in the DDTM's, problem in that one is that depending on the rockcolor the calculation sometimes ends up as < 0, then the script will terminate as a failsafe, at this moment only solution is to reload your client so you get a different rockcolor. I hope to replace that colorfinding with RGB soon.

VivaLaRofl

2008-02-11 15:36:56

From: Psychor
It's weird that it doesn't do the walk correction, I know it can take some time before it does that correction, it searches for abit, anyways i'm gone take a look at that part after i'm finished up here.

The Colorpicking part in the jungle is a known issue, it uses DDTM's to walk to the ruin and back, after searching the rockcolor it calcutes the treecolor and uses that in the DDTM's, problem in that one is that depending on the rockcolor the calculation sometimes ends up as < 0, then the script will terminate as a failsafe, at this moment only solution is to reload your client so you get a different rockcolor. I hope to replace that colorfinding with RGB soon.



Okay; I'll try reloading. Would you reccomend using ScarScape or the normal client?

And I can't wait for the replacement colorfinding. If you need anything, ask me.

Psychor

2008-02-11 15:44:14

From: VivaLaRofl
Okay; I'll try reloading. Would you reccomend using ScarScape or the normal client?


The script was writen for use with the regular client. I have never used SS myself, but ConneX told me once that he used this script in SS succesfully.

EDIT: I just tested the walkcorrection, and it worked for me. Or where you refering to finding the ring in the jungle? There it should walk to the transportation symbol and try to find the ring, if it doesn't find it, it should rotate the compass and try again 4 times before logging out.

VivaLaRofl

2008-02-11 19:22:19

No - not the ring in the jungle. I meant, in Zanaris. Say if you stand the correct number of squares away from the ring.

I.E:

The script starts in the bank. Then walks towards the ring in Zanaris, but clicks what, 3 or 4 times to get to it? No matter how many times it clicks, it's possible to be stood so far away, yet still in the bank, that the ring is NOT visible.

Psychor

2008-02-12 04:18:49

The script should work as follow:
- Start in the bank
- Go east 2 times using radialwalk
- Go to the transportation symbol
- Search for the Dialring
- If not found do a walkcorrection south and search again.

Only reason of failing there is that it can't find the groundcolor as i mentioned in an earlier post, though it's the first time to my knowledge that it fails in that section, i knew that it could have that problem when walking to the bank.
Thank you for bringing that bug to my attention.

VivaLaRofl

2008-02-12 04:26:52

NO problems, I find that starting the script by the first banker by the mushroom by the bank area works fine. It's just the walking from the ring teleport(ckr?) to the altar, that doesn't work for me.

Psychor

2008-02-12 04:31:59

From: VivaLaRofl
NO problems, I find that starting the script by the first banker by the mushroom by the bank area works fine. It's just the walking from the ring teleport(ckr?) to the altar, that doesn't work for me.


Biggest problem in that area is that it doesn't find the rockcolor and you have to reload the client, maybe choose a different world etc, might have to do that a few times, normally when it finds it, it's set for the rest of the runtime. That's why i'm reading up on RGB to replace that part and make it more stable.

VivaLaRofl

2008-02-12 04:52:18

Ah, okay.

I think I'll try a few things;

: Running it on ScarScape
: Trying every P2P world until it finds the right colour
: Setting my own(If I can get permission from you).

Narcle

2008-02-12 05:15:44

@Psychor
Dang talk about DDTM's galore. But for it to be fast and reliable DDTM's are the way to go. Liking the set up, looking at the code now.

[offtopic]
Did you add me on MSN for a reason?
[offtopic]

Drew_Dawg

2008-02-19 17:56:40

watched it a couple times, dude…. nice!

seemed to have gotten stuck after the third time, it was on its way back to the bank, entered the fairy ring like normal, then thought it was at the bank all of the sudden, was trying to find bank for a minute or so before i stopped it

other than that, no problems, awesome job man

bgxsaer

2008-02-22 21:47:18

Can't wait until new version!

Psychor

2008-02-23 13:23:25

@bgxsaer: no need to wait here is the new version, hope you enjoy it.

@Drew_Dawg: Hopefully the getting stuck issue is resolved in this update.


Script has been updated to Rev#14, also put in an extra failsafe incase the script hangs when it walks from the ring to the bank. Also as a note of warning, if you are using it with the pouches and you value them, then please make shorter sessions to avoid loosing them due to degradation. I don't like getting PM's about how my script made you loose your pouch.

VivaLaRofl

2008-02-23 15:22:35

Will try the latest version for you now.

Edit: Few things.

It found the altar, yay. But it still says "SYmbol not found" by the fishing spot. Another thing; make the waits per click after you walk, less frequent and not as long. It takes WAY too much time.

Edit2: Another thing :D. The colour finding for the teleport ring & the alter entrance could be made even simpler if you just used co-ords :p. Offsetting the clicks by like a pixel should still make it undetactable, and even faster when crafting.

Edit3: A suggestion, this time. The music checker should GO. When entering the jungle, the script should check for the different colour of the fairy ring instead, maybe the trees/floor colour around my character. And with the alter entrance, the script COULD check for the "Glowing lights" icon type things.

Would speed it up a great deal, I think.

Psychor

2008-02-24 01:01:30

From: VivaLaRofl
Will try the latest version for you now.

Edit: Few things.

It found the altar, yay. But it still says "SYmbol not found" by the fishing spot. Another thing; make the waits per click after you walk, less frequent and not as long. It takes WAY too much time.

Edit2: Another thing :D. The colour finding for the teleport ring & the alter entrance could be made even simpler if you just used co-ords :p. Offsetting the clicks by like a pixel should still make it undetactable, and even faster when crafting.

Edit3: A suggestion, this time. The music checker should GO. When entering the jungle, the script should check for the different colour of the fairy ring instead, maybe the trees/floor colour around my character. And with the alter entrance, the script COULD check for the "Glowing lights" icon type things.

Would speed it up a great deal, I think.


- In the earlier version i didn't do those long waits between clicks, problem was then, that sometimes the minimap would still be moving slightly when you began your search, and it messed up the DDTM finding. But it was my intention of making them smaller overtime once the script runs smooth and stable.

- There are 2 times the script does that, first time is when running from fairy rings to the lake, there it's part of the distance checker and shouldn't cause any problems. Second time can happen when it walks from the ruin to the lake, in this case it first checks for the transportation symbol and when it doesn't find it it walks to the fishing spot. Might remove the fishing spot completely soon.

- The Coord clicking for both the teleport and ruin entrance wouldn't work, transportation symbol moves al the time (unless you use SS) so that throws of the coords, and with the ruin entrance, it happened to me that the DDTM didn't work and the ruin was only partly visisible on the screen, this way, it still finds it.

- Reason it's slower there is cause of the delay i placed in it between teleportations, although i like your suggestion of checking for the color of the faery ring, i'll investigate it abit further.

Thank you for testing and your suggestions

VivaLaRofl

2008-02-24 05:49:11

From: Psychor
- In the earlier version i didn't do those long waits between clicks, problem was then, that sometimes the minimap would still be moving slightly when you began your search, and it messed up the DDTM finding. But it was my intention of making them smaller overtime once the script runs smooth and stable.

- There are 2 times the script does that, first time is when running from fairy rings to the lake, there it's part of the distance checker and shouldn't cause any problems. Second time can happen when it walks from the ruin to the lake, in this case it first checks for the transportation symbol and when it doesn't find it it walks to the fishing spot. Might remove the fishing spot completely soon.

- The Coord clicking for both the teleport and ruin entrance wouldn't work, transportation symbol moves al the time (unless you use SS) so that throws of the coords, and with the ruin entrance, it happened to me that the DDTM didn't work and the ruin was only partly visisible on the screen, this way, it still finds it.

- Reason it's slower there is cause of the delay i placed in it between teleportations, although i like your suggestion of checking for the color of the faery ring, i'll investigate it abit further.

Thank you for testing and your suggestions



Kay'. The long waits are fine, I just thought that by cutting them down, you would increase the nats/hour by a few.

And as for the co-ord clicking, I didn't realise, lol. I think maybe if it's a more precise colour to the fairy ring, but as it's in Zanaris, everything is colourd the same, but I always check for unique colours when running this script. Just to help it be the extra bit faster :p.

And the colour checking, I think, is fairly simple - but having no knoweledge of SCAR myself, I can't really say that.

~Viva

PS. Will test it again now, probably leave it running for a few hours, see how it goes.

Edit: It got lost on the 7th trip, where those otherworldy beings are.

Psychor

2008-02-25 05:56:49

From: VivaLaRofl
Kay'. The long waits are fine, I just thought that by cutting them down, you would increase the nats/hour by a few.

…

And the colour checking, I think, is fairly simple - but having no knoweledge of SCAR myself, I can't really say that.

~Viva

PS. Will test it again now, probably leave it running for a few hours, see how it goes.

Edit: It got lost on the 7th trip, where those otherworldy beings are.


The long waits will be shortened cause that would indeed increase the nats/hour by a few. Just haven't done that yet as i think it's better to run stable now then be fast and crappy, lol.

The colorchecking itself is fairly easy, justy having to find a unique color that will be there all the time could prove harder.

I just ran a few tests myself and i got lost aswell, don't know why though, as the radialwalk angle doesn't go that far south, and i didn't change anything on that part of the script.
Anyways, i made up my mind, next version i'll replace that walking with DDTM also, and i'm gone remake the music check part.

VivaLaRofl

2008-02-25 06:06:58

From: Psychor
The long waits will be shortened cause that would indeed increase the nats/hour by a few. Just haven't done that yet as i think it's better to run stable now then be fast and crappy, lol.

The colorchecking itself is fairly easy, justy having to find a unique color that will be there all the time could prove harder.

I just ran a few tests myself and i got lost aswell, don't know why though, as the radialwalk angle doesn't go that far south, and i didn't change anything on that part of the script.
Anyways, i made up my mind, next version i'll replace that walking with DDTM also, and i'm gone remake the music check part.


Okay sounds great; can't wait for the next release.

I may post a screenshot of what I think is a unique colour for both the surrounding area AFTER you use the tele ring and in & outside the alter.

Also, I'm giong to try route 1. I've never used it, and totally forgot about it :F.

Lancelot074

2008-03-03 17:48:00

This script is the best! thanks dude…

xxmynameisjohnxx

2008-03-07 01:30:23

Looks awesome, I'll be using this tonight.

Psychor

2008-03-10 07:47:01

Script has been updated to version 0.6.5.

- Sadly enough the new Zanaris walking didn't work so well so i kept the older version with a few tweaks, so hopefully it doesn't get lost anymore, let me know if it still does.
- The music checking has had a minor speed boost so less time wasted at the ring, also did a few speed tweaks to make everything run abit faster and smoother *crosses fingers*

Last tests i did it, with the use of 3 pouches on the zanaris route i had close to 450 nats per hour.

noobifier

2008-03-28 00:55:54

Update please man?

Psychor

2008-03-28 05:50:31

From: noobifier
Update please man?

Mind giving some more info please man?

I've been out of town for a few days, so maybe i missed something? Only thing i can see is the Scar update to 3.15.

Shuttleu

2008-04-08 02:48:44

whenever i run it it seems to run fine apart from when i go out of the fairy ring from Zanaris and it says cant find symbol
it also gets stuck sometimes in the bank, just above the fairy ring on karamanjara and just below the alter ruins

~shut

VivaLaRofl

2008-04-08 18:36:17

Needs an update for latest rev & SCAR, maybe re-picking colours unless you use autocolouring too.

Shuttleu

2008-04-08 18:40:15

i use autocolouring but i am using rev#14 just for this script
it seems to work fine but then it justs stops for some reason and i don't know why

~shut

VivaLaRofl

2008-04-09 11:54:21

It's outdated, It hink.

Psychor

2008-04-10 09:01:07

Sorry for the wait for an update but i'm abit busy now as i'm about to relocate to a different country (haven't even played RS in the last 2 weeks). Hopefully i'll find some time to update it in a few days.

Yes it uses autocoloring and my guess is the reason it stops is cause it messes up the walking from the ring to the bank, worked fine for ages then it suddenly started to give that problem, i hope to get that fixed with next update so it's more reliable.

Thanks you for giving me decent info about the problems and the needed fixes.

VivaLaRofl

2008-04-14 11:55:10

From: Psychor
Sorry for the wait for an update but i'm abit busy now as i'm about to relocate to a different country (haven't even played RS in the last 2 weeks). Hopefully i'll find some time to update it in a few days.

Yes it uses autocoloring and my guess is the reason it stops is cause it messes up the walking from the ring to the bank, worked fine for ages then it suddenly started to give that problem, i hope to get that fixed with next update so it's more reliable.

Thanks you for giving me decent info about the problems and the needed fixes.


Really looking forward to it. Are you still going to update both the Zanaris route & the Jungle one? If so, I'm wondering what makes more per hour, but which is more safe?

Hope your relocation goes well.

Psychor

2008-04-15 03:25:55

Last time i tested them they both gave about the same amount per hour. But with the jungle route you can't bank them and you'll be walking around with all those runes until the end, so that does gives an added risk as there are those jungle spiders that can attack you and those nasty poisonous tribesmen.
The moment i find the time i'll be updating the Zanaris route so hopefully it will be more reliable.
I'm not gone touch the jungle route, as nobody seems to be using it.

VivaLaRofl

2008-04-15 19:06:23

Mmk. Sounds good.

I'd say try an Abyss route; but finding the location of the player in that maze can be hard. Failsafes for when you fail to get would be hard IMO too. Almost imossible to do the entire script.

GL with the Zanaris route; can't wait for the new version.

Puffo

2008-05-25 07:59:05

Is this still working or not ?

Sgt Soul

2008-05-25 20:17:27

From: Puffo
Is this still working or not ?



dont think so, due to the Rev being 14 and scar not even at least 3.15 so it is a bit outdated

chrisn2323

2008-07-14 00:50:35

well the script compiles but the zanaris route doesn't work.

Krim0407

2008-07-16 17:10:57

Maybe it's OUTDATED?
Look at the dates…

chrisn2323

2008-07-17 01:19:40

Thanks dipshit.

I was comfirming that it was outdated. If it compiles, you might as well try it out and since I haven't heard of a zanaris update I thought to try it.

bukowski

2008-07-28 21:19:21

this isnt up to date

ojkid

2008-07-29 16:17:14

the picking seems to not work and it un notes then tries to un note again and then it says error picking colour

randy marsh

2008-07-29 18:43:24

il try update!

brent8900

2008-07-31 13:28:44

i just get this…

Failed when compiling
Line 232: [Error] (15864:5): Unknown identifier 'almostlogout' in script C:\Documents and Settings\Compaq_Administrator\Desktop\NatureCrafter 0.6.5.scar


johns8166

2008-07-31 15:30:48

thats because it is OUTDATED!!!

Read the posts above yours!