Renax
2008-01-02 16:44:50
A long overdue release, i had most of this coded over a year ago, and really enjoyed this script, fishing being my favorite skill to code for, granted smart made it much easier.
the code i sloppy and unorganized but i'm mostly just looking for any hangups it might have, since i don't have the time or the army to fully test it.
the setup is the same as wizzup?'s air crafter you can just grab the files from his thread.
have your players start at the bank/fishing spot with a net in the first inventory spot and any extra nets somewhere in the first slots of your bank.
EDIT: huge credit to wizzup? considering i used his walking from his air crafter, almost line for line. why re-invent the wheel?
Hmm alright i fixed a bunch of hang ups, and some stuff it works fairly well for me but i'm sure there are some more tweaks that need to be made, and once i get around to it i'll add a walkback (path is already there just not implemented).
on a slightly different note i tweaked it in favor of smart and having one player run for an undetermined amount of time, mostly because it suited my autoing style better. I have two players which i am in the proccess of leveling up, so naturally i coded for what i needed :)
the code i sloppy and unorganized but i'm mostly just looking for any hangups it might have, since i don't have the time or the army to fully test it.
the setup is the same as wizzup?'s air crafter you can just grab the files from his thread.
have your players start at the bank/fishing spot with a net in the first inventory spot and any extra nets somewhere in the first slots of your bank.
EDIT: huge credit to wizzup? considering i used his walking from his air crafter, almost line for line. why re-invent the wheel?
Hmm alright i fixed a bunch of hang ups, and some stuff it works fairly well for me but i'm sure there are some more tweaks that need to be made, and once i get around to it i'll add a walkback (path is already there just not implemented).
on a slightly different note i tweaked it in favor of smart and having one player run for an undetermined amount of time, mostly because it suited my autoing style better. I have two players which i am in the proccess of leveling up, so naturally i coded for what i needed :)