SRL Archive - First Scripts

My first day of scripting


hamster

2007-12-07 12:34:56

Hello,

I learnt a bit about scripting yesterday (also note i'm in middle of my exams, so i can't play alot hehe)

This is what i have made so far.

1)an alcher
2)an unfinished-potion-maker

3)…..yup, i tried setting the goal a bit higher… A script that does the telekinetic part of the mage training area (you know, north of duel arena)

That third one isn't quite finished yet, but i expect it to be finished soon enough. (it's like 800 lines of code already, and i haven't even started to make it solve the mazes teehee).

I'll maybe release that telekinetic script later, but for now it stays nicely on my computer.

Rate my other 2 scripts first :-)

EDIT: oh yeah i forgot! the unfinished potion maker… Make sure you stand next to a bank booth with your minimap angle pointing east (i think)
I used scarscape to use this script, so my angle didnt change, but if you dont want to use scarscape, you can change it with 'OpenBankQuiet('veb'); (veb=varrock east bank)

hamster

2007-12-07 18:24:54

is nobody going to say something? :(

ss23

2007-12-08 04:18:45

Well if I could alch yet then I might try it lol. Sorry I cant be of more use

Ollie A

2007-12-08 04:39:50

Works alright, tested for about 30mins and seems OK

hamster

2007-12-09 09:06:45

thanks for testing it :-)

P1nky

2007-12-09 09:50:58

no anti-randoms/anti-ban =S u using coords on 1 of ur script

THOUGH GJ since your new

hamster

2007-12-09 14:12:18

no anti random cuz
1) when alcing, do it upstairs at duel arena, no randoms there
2) when making unf pots, usually its just cuz you're lazy like hell (like me hehe) and just have to make like 1k… and you can do that while watching :-)

2) no anti-ban because
for the alcer, you dont check your exp every 3 casts, now do you? :s
for the unfer, even when i do it -not with the script- i tend to do it as fast as possible… as in not lose time with checking xp or shit like that :/


oh and coord @ unf potion maker because i dont feel like making a dtm/bitmap for every freaking type of herb that exists -.-

Markus

2007-12-09 14:27:07

All herbs have the same shape, right?
http://www.villavu.com/forum/showthread.php?t=564

Rora

2007-12-09 14:55:00

no anti randoms,failsafes…

its just raw…

good for first scripts but no1s gonna use them… nobody….

hamster

2007-12-09 14:57:09

yea, herbs have same shape, so i could use a DTM, but now you can also transform it into a unfinished potion to finished potion maker with just changing 1 command :/ while if I used a DTM, i need to change like whole the script

and Rora, read my other post

oh, and in that alcer, i dont need a failsave, as CastSpell(35) is a failsafe by itself….
even if it missclicked, it'll automaticly go to gametab(7) if its still in (4)…. and about the counting, i took care of that, so if it missclicks, it wont count as an alc

and to Markus… once more: why use a cpu-wasting DTM or bitmap while i can just use ban-proof coords? :s