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mickaliscious - SRL Member Application Form


mickaliscious

2007-12-01 02:49:49

mickaliscious - SRL Member Application Form
mickaliscious

What is the meaning to life?
SRL!

Where you Referred to SRL? If yes, by whom?
No


Programming Knowledge
Unfortunately, very little besides Pascal.

Other Communitys
Devoted to SRL.

How Long have You Played Runescape
Since December 2004.

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

Hello,
Please don't let the username scare you off. The one I prefer to use happens to be my runescape name so I didn't use it for this site. I stumbled across this site about 5 months ago with the goal of easily increasing my runescape character's stats, but since being introduced to the wonders of pascal coding and scar, my priorities have shifted to increasing my knowledge of these coding areas. I enjoy scripting and will continue trying to be a positive member of the SRL community. I feel that a member's status would help me to help others while continuing my scripting education as well. Thank you in advance for considering my application.

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

Its 1300 lines and fairly involved, so I recommend you copy and paste it into SCAR:


program MicksPestConrol;
{.include srl/srl.scar}

var
RangeLvl, PlayersDone, GamesDone, Time1, Logins, W, L, SE, LZ, CP, x, y, PS, T,
PG, MageLvl, AttLvl, StrLvl, DefLvl, HpLvl, ComLvl, PrayLvl, Ammo, Tries, b,
DragonBattleAxe, Symbol, Death, Middle, RewardScreen, Start, NotFound: Integer;
RangeType, Boat, Log: string;
Ancients, Relog, SkipSearch, Limited, C: Boolean;

{------------------------------------------------------------------------------)
!- Mickaliscious proudly presents: -!
(------------------------------------------------------------------------------)

[][-\ [][][] /-][] [][][]
[]::[] [] \.\ []
[][-/ [][] \.\ []
[] [] \.\ []
[] [][][] [][-/ []

/[][] [][] []\ [] [][][] [][-\ [][] []
[] []::[] [].\[] [] [] [] []::[] []
[] []::[] []\.[] [] [][-/ []::[] []
[] []::[] [] \[] [] [] [-\ []::[] []
\[][] [][] [] [] [] [] [] [][] [][][]

(------------------------------------------------------------------------------)
!- For use with SCAR 3.12c, and SRL Revision 7. -!
(------------------------------------------------------------------------------)
* Anti-Randoms.
* Anti-Ban.
* CAN BE USED FOR ALL BOATS!
* Autodetects your combat type.
* Uses best possible prayers for your combat type.
* Uses special-attack when special-attack bar is found.
* For Mages: Uses highest spell you can use with the runes in inventory.
* For Rangers: Detects which ranged equipment player is using and re-equips.
* SPENDS 100 POINTS ON A SKILL OF YOUR CHOICE EVERY 100 POINTS GAINED!

_____________________________________________________
/-----------------------------------------------------\
!- Thanks to: -!
!- * MasterKill for giving me the basics to go on -!
!- * t3hl33tn00b for some testing and ideas -!
!- * You, for using, but please post proggies at: -!
!- [Website] -!
!-____________________________________________________-!
\-----------------------------------------------------/

If you are using magic, only bring runes for spells you wish to use. The
script will automatically choose your highest spell possible (not ancients).
When using ancient magicks please log in, set your spell and log out.

Rangers: The script will not pick up 100% of your arrows/bolts/etc, but it
will re-equip them when possible.




{-------------------------------Start of Setup---------------------------------}

const
MickeyDebug = False;
SRL_ID = ''; // Please get an SRL Stats ID at
SRL_Pass = ''; // [url]http://www.stats.srl-forums.com[/url]
GamesToDo = 20; // # of games to do before switch player (+ Random 2)
RunLength = 11; //Maximum hours to run the script?
UseTimes = True; //Shows what time each action occurs.
LeftClick = False; //Left clicks monsters to attack
UsePrayer = True; //Will use highest prayer possible for your combat style.
UseDBSpec = True; {Will look for dragon battleaxe at the start of each game
and use its special attack if found.}

procedure SetUpPlayers;
begin
NumberOfPlayers(2);
CurrentPlayer := 0;

Players[0].Name := ''; // UserName
Players[0].Pass := ''; // Password
Players[0].Nick := ''; //3-4 letters from username
Players[0].Active := True;
Players[0].Strings[0] := 'str'; {spend points on which skill?
use first 3 letters of skill, all lowercase}
Players[0].Integers[0] := 2; {Attack style? (1=left-top, 2=right-top,
3=left-bottom, 4=right-bottom}
Players[0].Integers[1] := 1; {Boat To Use: 1 = 40+ / 2 = 70+ / 3 = 100+
Please start by correct boat}

Players[1].Name := ''; // UserName
Players[1].Pass := ''; // Password
Players[1].Nick := ''; //3-4 letters from username
Players[1].Active := True;
Players[1].Strings[0] := 'st'; {spend points on which skill?
use first 3 letters of skill, all lowercase}
Players[1].Integers[0] := 2; {Attack style? (1=left-top, 2=right-top,
3=left-bottom, 4=right-bottom}
Players[1].Integers[1] := 1; {Boat To Use: 1 = 40+ / 2 = 70+ / 3 = 100+
Please start by correct boat}


{---------------------------------End of Setup---------------------------------)
Please do not change anything below
this unless you have experience in scripting
(------------------------------------------------------------------------------}

DragonBattleAxe := DTMFromString('78DA637466626078C1800618914820ED0A547' +
'39D801A53A09AA704D4F803D57C24A0C606A8E62E1176DD23C2CD' +
'04DC030070AB081B');
Symbol := BitmapFromString(9, 3, 'beNrT1OxsqJeSkACi/tbW7qZG' +
'CBsT9TY3AxGcq6OpiYyAhkCQDgDi/RMk');
Death := BitmapFromString(8, 5, 'beNpLSMxIGAgEAPdiLmk=');
Middle := BitmapFromString(9, 7, 'beNqLlCuKHLIIAEMaOVg=');
RewardScreen := BitmapFromString(17, 2, 'beNpzMPF0wI4YGBiPH' +
'F6x+9j+5StBJJCLSyWy+o2HFkHUo2gBAIyGIuk=');
end;
{*******************************************************************************
function FindDead: Boolean;
by: Stupid3ooo
Description: Checks for text "Ow dear you are dead".
Switches player if Reincarnate = True.
*******************************************************************************}
function FindDeadA: Boolean; //edited so no false results from game
begin
Result := False;
if (Pos('dead', srl_LastBlackLine) <> 0) and (Pos('dear', srl_LastBlackLine) <> 0) then
begin
if FindBitmapToleranceIn(Death, x, y, MMX1, MMY1, MMX2, MMY2, 10) then
begin //^small square of grey from road in lumby.
Deaths := Deaths + 1; //this is not found on the pc island.
Result := True;
SaveToChatLog;
if Reincarnate then Exit;
else
begin
if ScreenShots then
TakeScreen('Found Dead');
LogOut;
Players[CurrentPlayer].Rand := 'Oh Dear You Are in Lumby';
Players[CurrentPlayer].Active := False;
end;
end;
end;
end;
{*******************************************************************************
function FindNormalRandoms: Boolean;
by: The SRL Developers Team!... all time sexiness by Mutant
Description: Calls the 'normal' random checks.
*******************************************************************************}
function FindNormalRandomsA: Boolean; //had to edit FindDead due to pc game
var //occasionally confusing the find-dead procedure
i: Integer; //also added findfight
begin
w_UpdateLastLine;
for i := 1 to 7 do
begin
case I of
1: SolveNonTalkingRandoms;
2: Respond;
3: Result := FindTalk;
4: Result := FindDeadA;
5: Result := FindLamp(LampSkill);
6: if FindBox then
Result := SolveBox;
7: Result := RC;
end;
if FindFight then
begin
RunTo('N', True);
Wait(15000 + random(5000));
RunBack;
end;
if Result then Break;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure SpendPoints;
var
a, b: integer;
begin
case Players[CP].Strings[0] of
'att':begin
a := 205;
b := 69;
end;
'def':begin
a := 205;
b := 106;
end;
'mag':begin
a := 205;
b := 144;
end;
'pra':begin
a := 205;
b := 182;
end;
'str':begin
a := 425;
b := 69;
end;
'ran':begin
a := 425;
b := 106;
end;
'hit':begin
a := 425;
b := 144;
end;
end;
Status('Spending Points');
WriteLn('Getting ' + Players[CP].Strings[0] + ' Experience');
Mouse(a, b, 19, 4, True);
Wait(500 + Random(1000));
if not FindBlackChatMessage('oint') then
begin
Mouse(250, 291, 17, 4, True)
Players[CP].Integers[3] := Players[CP].Integers[3] - 100;
PS := PS + 100;
ReportVars[5] := ReportVars[5] + 100;
end else Mouse(477, 24, 7, 8, True);
WriteLn('Going back to boat');
end;
//------------------------------- Mickaliscious ------------------------------\\
function FindVoidKnight: boolean;
var
a: integer;
begin
Status('Looking for Void Knight');
WriteLn('Spending points now');
HighestAngle;
MakeCompass('N');
case Boat of
'100+':begin
If FindSymbol(x, y, 'shop') or FindSymbol(x, y, 'anvil') then
begin
Mouse(x, y, 4, 4, True);
FFlag(6);
end else
begin
Mouse(706, 56, 3, 3, True)
FFlag(6);
end;
end;
'70+':begin
if FindSymbol(x, y, 'magic shop') then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
Wait(100 + Random(300));
if FindSymbol(x, y, 'shop') then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
end else Mouse(637, 40, 5, 5, True);
end else
begin
Mouse(695, 45, 5, 5, True);
FFlag(6);
Wait(100 + Random(300));
if FindSymbol(x, y, 'shop') then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
end else Mouse(637, 40, 5, 5, True);
end;
end;
'40+':begin
if FindSymbol(x, y, 'magic shop') then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
Wait(100 + Random(300));
if FindSymbol(x, y, 'shop') then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
end else Mouse(637, 40, 5, 5, True);
end else
begin
Mouse(648, 26, 5, 5, True);
FFlag(6);
Wait(100 + Random(300));
if FindSymbol(x, y, 'shop') then
begin
Mouse(x, y, 3, 3, True);
FFlag(6);
end else Mouse(637, 40, 5, 5, True);
end;
end;
end;
SkipSearch := True;
repeat
if not LoggedIn then Break;
if FindObjCustom(x, y, ['nigh', 'oid'], [1520253, 1973793], 10) then
begin
Mouse(x, y, 3, 3, False);
if ChooseOption('xcha') then
begin
FFlag(6);
Wait(500 + Random(1000));
if FindBitmapToleranceIn(RewardScreen, x, y, MSX1, MSY1, MSX2, MSY2, 10) then
begin
Result := True;
Break;
end else a := 0;
end;
end;
FindNormalRandomsA;
a := a + 1;
if a = 5 then
begin
Result := False;
Break;
end;
if FindBitmapToleranceIn(RewardScreen, x, y, MSX1, MSY1, MSX2, MSY2, 10) then
begin
Result := True;
Break;
end;
until(not LoggedIn)
end;
//-------------------------------- Infinity001 -------------------------------\\
procedure TimeStamp; //as seen here:
begin //http://www.villavu.com/forum/showthread.php?t=21518
if UseTimes = True then Writeln('(' + TheTime + ') ' + Log)
else WriteLn(Log);
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure GetCBTypeAndLevels;
begin
GameTab(5);
Wait(500 + Random(500));
MMouse(585, 305, 2, 2);
Wait(100 + Random(200));
if IsUpText('taff') then Players[CP].Strings[1] := 'magic' else
if IsUpText('wand') then Players[CP].Strings[1] := 'magic' else
if IsUpText('mej') then Players[CP].Strings[1] := 'magic' else
if (IsUpText('tbow') or IsUpText('gbow')) then //shortbow or longbow
begin
Players[CP].Strings[1] := 'range';
RangeType := 'arrows';
Ammo := DTMFromString('78DA63946660609060400161269C609A11CA6' +
'7140212E20C688011558D3A901024A0461E48281050230924D409' +
'A8E10512CAF8D500000EE001E8'); //Arrows
end else
if IsUpText('shuu') then //Dorgeshuun crossbow
begin
Players[CP].Strings[1] := 'range';
RangeType := 'bbolts';
Ammo := DTMFromString('78DA6394656060B0674001BD3D05609A1188F' +
'F0301A32A9061C38006189148202D0F24DC08A81127428D309070' +
'20A046194898E0570300180E07C0'); //Bone Bolts
end else
if IsUpText('sbow') then
begin
Players[CP].Strings[1] := 'range';
RangeType := 'bolts';
Ammo := DTMFromString('78DA63CC67606010674001B1E1E10CFF81342' +
'310FF0702C634204394010D30229140BA0C4828125003B24B8980' +
'1A905D0A04D454030921FC6A00F74A0954'); //bolts
end else
if IsUpText('wnax') then //thrownaxe
begin
Players[CP].Strings[1] := 'range';
RangeType := 'axes';
Ammo := DTMFromString('78DA6374626060B0634001091E9C0CFF81342' +
'310FF0702C6404C3510591809A46D8184370135D640C28D801A3F' +
'206142845D56F8D50000A56808CF'); //thrownaxe
end else
if IsUpText('knife') then
begin
Players[CP].Strings[1] := 'range';
RangeType := 'knives';
Ammo := DTMFromString('78DA637464606090654001392929609A11CA6' +
'7740012520C688011558D17901022A00664972201353640429580' +
'1A6BC2E60000017D0379'); //knife
end else
if IsUpText('veli') then
begin
Players[CP].Strings[1] := 'range';
RangeType := 'javelins';
Ammo := DTMFromString('78DA631464646028614001112E9A0CAC401A2' +
'8C3F01F08186580AC740634C0884402691E20AB9A801A0E20AB86' +
'801A21202B8F801A51202B1BBF1A00F44307F1'); //javelin
end else Players[CP].Strings[1] := 'melee';
AttLvl := GetSkillLevel('attack');
StrLvl := GetSkillLevel('strength');
DefLvl := GetSkillLevel('defence');
HpLvl := GetSkillLevel('hitpoints');
PrayLvl := GetSkillLevel('prayer');
MageLvl := GetSkillLevel('magic');
RangeLvl := GetSkillLevel('ranged');
ComLvl := GetCombatLevel;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure FreeDTMsandBMPs;
begin
FreeBitmap(NickNameBMP);
FreeBitmap(Symbol);
FreeBitmap(Death);
FreeBitmap(Middle);
FreeBitmap(RewardScreen);
FreeDTM(DragonBattleAxe);
if Players[CP].Strings[1] = 'range' then FreeDTM(Ammo);
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure SpecialAtk; //needs work...
var
Time2: Integer;
begin
if Players[CP].Booleans[0] = False then Exit;
Time2 := GetSystemTime;
if (Time2 - Time1) > 75000 then //313500ms to refill entire special bar
begin
if not FindBlackChatMessage('power') then
begin
GameTab(1);
Wait(500 + Random(200));
if FindColorTolerance(x, y, 65535, 572, 417, 711, 427, 5) then
Players[CP].Booleans[0] := False else
if FindColorTolerance(x, y, 4492610, 572, 417, 711, 427, 5) then
Mouse(640, 423, 60, 9, True) else Time1 := GetSystemTime;
end else Time1 := GetSystemTime;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure DBSpecial; //Idea by MasterKill (I think), but I made it much more predictable
var
xix, yss: Integer;
begin
If UseDBSpec = False then Exit;
If not (Players[CP].Strings[1] = 'melee') then Exit;
GameTab(4);
Wait(500 + Random(100));
if FindDTM(DragonBattleAxe, x, y, 525, 182, 745, 473) then
begin
Mouse(x, y, 0, 0, True);
GetMousePos(xix, yss);
Wait(100 + Random(500));
GameTab(1);
if FindColorTolerance(x, y, 4492610, 572, 417, 712, 428, 5) then
Mouse(640, 423, 60, 9, True);
Wait(100 + Random(400));
GameTab(4);
MMouse(xix, yss, 0, 0);
Wait(200 + Random(300));
if not (IsUpText('leax')) then
begin
Mouse(xix, yss, 2, 2, True);
Time1 := GetSystemTime;
end;
Wait(1+random(500));
end else
SpecialAtk;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure CheckForAncients;
begin
GameTab(7);
Wait(100 + Random(100));
MMouse(596, 237, 3, 3); //air strike
Wait(100 + Random(100));
if IsUpText('strike') then Ancients := False else Ancients := True;
end;
//------------------------------- Mickaliscious ------------------------------\\
function EquipAmmo: boolean;
begin
if not (Players[CP].Strings[1] = 'range') then Result := False;
GameTab(4);
Wait(100 + Random(500));
if FindDTM(Ammo, x, y, 525, 182, 745, 473) then
begin
Mouse(x, y, 3, 3, True);
Result := False;
Exit;
end else
Result := True;
end;
//------------------------------- Mickaliscious ------------------------------\\
function ChooseSpell: boolean;
begin
GameTab(1);
Wait(700 + Random(400));
if(FindColorTolerance(x, y, 5527896, 654, 317, 670, 334, 30)) then
begin
if Ancients = True then Exit;
Wait(500 + Random(400));
if Players[CP].Integers[0] = 2 then Mouse(687, 272, 10, 10, True);
if Players[CP].Integers[0] = 4 then Mouse(682, 337, 10, 10, True);
Wait(1000 + Random(400));
if (MageLvl > 74) and FindColorTolerance(x, y, 1399290, 690, 333, 720, 368, 20) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 69) and (FindColorTolerance(x, y, 307460, 645, 333, 690, 368, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 64) and (FindColorTolerance(x, y, 16349818, 600, 333, 645, 368, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 61) and (FindColorTolerance(x, y, 12632764, 567, 333, 600, 368, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 58) and (FindColorTolerance(x, y, 974, 690, 294, 720, 333, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 52) and (FindColorTolerance(x, y, 307460, 645, 294, 690, 333, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 46) and (FindColorTolerance(x, y, 16468811, 600, 294, 645, 333, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 40) and (FindColorTolerance(x, y, 12632764, 567, 294, 600, 333, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 34) and (FindColorTolerance(x, y, 225773, 690, 248, 720, 294, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 28) and (FindColorTolerance(x, y, 307460, 645, 248, 690, 294, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 22) and (FindColorTolerance(x, y, 16468811, 600, 248, 645, 294, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 16) and (FindColorTolerance(x, y, 12632764, 567, 248, 600, 294, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 12) and (FindColorTolerance(x, y, 168440, 690, 214, 720, 248, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 8) and (FindColorTolerance(x, y, 307460, 645, 214, 690, 248, 20)) then
Mouse(x, y, 3, 3, True) else
if (MageLvl > 4) and (FindColorTolerance(x, y, 16349818, 600, 214, 645, 248, 20)) then
Mouse(x, y, 3, 3, True) else
if FindColorTolerance(x, y, 12632764, 567, 214, 600, 248, 20) then
Mouse(x, y, 3, 3, True) else Result := True;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure Prayers;
begin
if UsePrayer = False then Exit;
GameTab(6);
Wait(1000 + random(100));
if not (FindColorTolerance(x, y, 7183276, 549, 211, 732, 439, 5)) then
if Players[CP].Strings[1] = 'melee' then
begin
if PrayLvl > 33 then Mouse(567, 340, 3, 3, True) else //Incredible Reflexes
if PrayLvl > 15 then Mouse(645, 265, 3, 3, True) else //Improved Reflexes
if PrayLvl > 6 then Mouse(645, 230, 3, 3, True); //Clarity of Thought
if PrayLvl > 30 then Mouse(715, 305, 3, 3, True) else //Ultimate Strength
if PrayLvl > 12 then Mouse(605, 270, 3, 3, True) else //Superhuman Strength
if PrayLvl > 3 then Mouse(605, 230, 3, 3, True); //Burst of Strength
end;
if Players[CP].Strings[1] = 'range' then
begin
if PrayLvl > 43 then Mouse(715, 345, 3, 3, True) else //Eagle Eye
if PrayLvl > 25 then Mouse(605, 305, 3, 3, True) else //Hawk Eye
if PrayLvl > 7 then Mouse(680, 230, 3, 3, True); //Sharp Eye
end;
if Players[CP].Strings[1] = 'magic' then
begin
if PrayLvl > 44 then Mouse(567, 380, 3, 3, True) else //Mystic Might
if PrayLvl > 26 then Mouse(640, 305, 3, 3, True) else //Mystic Lore
if PrayLvl > 8 then Mouse(715, 230, 3, 3, True); //Mystic Will
end;
end;
//-------------------- <----- Sp0rk-eh / MasterKill -----> -------------------\\
procedure AntiBan;
begin
status('Performing antiban');
case Random(26) of
0: MMouse(Random(MSX2), Random(MSY2), 0, 0);
1: GameTab(1 + random(10));
2: begin //less lengthy version of hoverskill,
GameTab(2); //now that hovering shows remaining xp till lvl.
Wait(100 + Random(300));
MMouse(635, 327, 100, 140);
Wait(1000 + Random(700));
end;
3: SleepAndMoveMouse(500 + Random(500));
4: PickupMouse;
5: begin
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
end;
6: begin
MMouse(x, y, (10 + random(400)) , (10 + random(400)))
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
end;
7: MMouse(x, y, (10 + random(400)) , (10 + random(400)));
8: MMouse(x, y, (10 + random(400)) , (10 + random(400)));
9: MMouse(x, y, (10 + random(400)) , (10 + random(400)));
10: MMouse(x, y, (10 + random(400)) , (10 + random(400)));
11: begin
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
end;
12: begin
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
end;
13: GameTab(1 + random(13));
14: GameTab(1 + random(13));
15: GameTab(1 + random(13));
16: begin
GameTab(1 + random(13));
GameTab(1 + random(13));
end;
17: begin
GameTab(1 + random(13));
MMouse(x, y, (10 + random(400)) , (10 + random(400)));
end;
18: begin
MMouse(10, -100, (10 + random(40)) , (10 + random(40)));
MMouse(x, y, (10 + random(40)) , (10 + random(40)));
end;
18: if Limited = False then MakeCompass('N'); //if waiting for game to start
19: if Limited = False then MakeCompass('E'); //it won't move compass
20: if Limited = False then MakeCompass('W');
21: if Limited = False then MakeCompass('S');
22: HighestAngle;
23: LowestAngle;
24: LowestAngle;
25: LowestAngle;
end;
status('');
end;
//------------------ <----- Wizzup? / Mickaliscious -----> -------------------\\
procedure PlayerReport; //modded from wizzup?'s essence miner
var
Active: string;
i: integer;
begin
for i := 0 to HowManyPlayers - 1 do
begin
if Players[i].Active = True then Active := 'T' else Active := 'F';
WriteLn(IntToStr(i) + ': [ ' + Players[i].Nick +' ] [Loc = ' +
Players[i].Loc + '] [Played ' + IntToStr(Players[i].Integers[2]) +
' Games] [' + Active + ']');
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure GameResults; //basic idea from masterkill
begin
SRLRandomsReport;
AddToReport('!- PestControl -!');
AddToReport('!- by Mickaliscious -!');
AddToReport('\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/');
if W > 0 then AddToReport('Wins : ' + IntToStr(W));
if L > 0 then AddToReport('Losses : ' + IntToStr(L));
if LZ > 0 then AddToReport('Lack of Zeal : ' + IntToStr(LZ));
if SE > 0 then AddToReport('Status Error : ' + IntToStr(SE));
if PG > 0 then AddToReport('Points Gained : ' + IntToStr(PG));
if PS > 0 then AddToReport('Points Spent : ' + IntToStr(PS));
if MickeyDebug then AddToReport('Re-Logs = ' + IntToStr(Logins));
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure ProgressReport;
begin
GameResults;
WriteLn('Running for a maximum of ' + IntToStr(RunLength) + ' hours.');
WriteLn('Time Running: ' + TimeRunning);
WriteLn('<>----------------------<(o)>-----------------------<>');
WriteLn('Won:[' + IntToStr(W) + '] Lost:[' + IntToStr(L) + '] Lacked Zeal:['
+ IntToStr(LZ) + '] Status Errors:[' + IntToStr(SE) + ']');
WriteLn(' Gained [' + IntToStr(PG) + '] pts. Spent [' + IntToStr(PS) + '] pts.');
WriteLn('<>----------------------<(o)>-----------------------<>');
WriteLn('<(o)> ' + Players[CP].Nick + ' : ' + Players[CP].loc);
WriteLn('CB lvl: ' + IntToStr(ComLvl));
if Players[CP].Strings[1] = 'melee' then
begin
WriteLn('ATT lvl: ' + IntToStr(AttLvl));
WriteLn('STR lvl: ' + IntToStr(StrLvl));
WriteLn('DEF lvl: ' + IntToStr(Deflvl));
end;
WriteLn('HP lvl: ' + IntToStr(HpLvl));
If UsePrayer = True then
WriteLn('PRAY lvl: ' + IntToStr(PrayLvl));
If Players[CP].Strings[1] = 'magic' then
WriteLn('MAGE lvl: ' + IntToStr(MageLvl));
If Players[CP].Strings[1] = 'range' then
begin
WriteLn('RANGE lvl: ' + IntToStr(RangeLvl));
WriteLn('Using: '+ RangeType);
end;
WriteLn('<>----------------------<(o)>-----------------------<>');
PlayerReport;
end;
//------------------------------- Mickaliscious ------------------------------\\
function NoMoreAmmoOrRunes:Boolean;
begin
if Players[CP].Strings[1] = 'melee' then
begin
Result := False;
Relog := True;
exit;
end;
if Players[CP].Strings[1] = 'range' then
begin
if EquipAmmo = True then
begin
Players[CP].Loc := ('Out of ' + RangeType);
Log := ('Out of' + RangeType);
TimeStamp;
Relog := False;
Result := True;
Exit;
end;
end;
if Players[CP].Strings[1] = 'magic' then
begin
if ChooseSpell = True then
begin
Players[CP].Loc := 'Out of runes';
Log := 'Out of Runes';
TimeStamp;
Relog := False;
Result := True;
Exit;
end;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
function InGame: Boolean; //incredibly reliable
begin
if FindBitmapToleranceIn(Symbol, x, y, 4, 35, 24, 55, 20) then
begin
Players[CP].Loc := ('In ' + Boat + ' Game');
Result := True;
Relog := True;
end else
begin
Time1 := 0;
Status('Not in game');
Result := False;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
function InBoat: Boolean; //very reliable also
var
cx, cy: integer;
begin
if FindText(cx, cy, 'ovi', SmallChars, 472, 315, 514, 333) then
begin
if b = 0 then
begin
b := b + 1;
Boat := '40+';
Log := ('In ' + Boat + ' boat');
TimeStamp;
Players[CP].Loc := '40+ Boat';
end;
Result := True;
end else
if FindText(cx, cy, 'erm', SmallChars, 439, 315, 514, 333) then
begin
if b = 0 then
begin
b := b + 1;
Boat := '70+';
Log := ('In ' + Boat + ' boat');
TimeStamp;
Players[CP].Loc := '70+ Boat';
end;
Result := True;
end else
if FindText(cx, cy, 'ran', SmallChars, 439, 315, 514, 333) then
begin
if b = 0 then
begin
b := b + 1;
Boat := '100+';
Log := ('In ' + Boat + ' boat');
TimeStamp;
Players[CP].Loc := '100+ Boat';
end;
Result := True;
end else
begin
b := 0;
Result := False;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure FindBoat;
var
RuneShop: Array [0..3] of integer;
i: integer;
begin
if InBoat or Ingame or not LoggedIn then Exit;
RuneShop[0] := 1808876; //couldn't rely on findsymbol due to high number
RuneShop[1] := 3187199; //of players in the area
RuneShop[2] := 3318783;
RuneShop[3] := 2979583;
NotFound := NotFound + 1;
FindNormalRandomsA;
Status('Finding the boat..');
for i := 0 to 3 do
begin
if FindSymbol(x, y, 'shop') then
begin
Mouse(x, y, 4, 4, True);
FFlag(6);
end;
if FindSymbol(x, y, 'anvil') then
begin
Mouse(x, y, 4, 4, True);
FFlag(6);
end;
if FindColorTolerance(x, y, RuneShop[i], MMX1, MMY1, MMX2, MMY2, (10 * (NotFound + 1)))
or FindSymbol(x, y, 'magic shop') then
begin
Mouse(x, y, 5, 5, True);
MakeCompass('S');
Flag;
Players[CP].Loc := 'Rune Shop';
Wait(100 + Random(500));
Mouse(644, 26, 6, 6, True);
Wait(4000 + Random(1000));
FFlag(6);
Players[CP].Loc := 'Dock 1';
if Players[CP].Integers[1] = (2 or 3) then
begin
Mouse(707, 81, 4, 4, True);
Wait(3000 + Random(1000));
FFlag(6);
end;
if Players[CP].Integers[1] = 3 then
begin
Mouse(669, 133, 3, 3, True);
Wait(3000 + Random(1000));
FFlag(6);
MakeCompass('N'); //only 100+ gangplank should be visible.
end;
T := 0;
SkipSearch := False;
end else
if FindColorTolerance(x, y, 5461690, MMX1, MMY1, MMX2, MMY2, 10) then
begin //^ MiniGame symbol color
Mouse(x, y, 6, 6, True);
FFlag(6);
Mouse(597, 50, 10, 10, True);
T := 0;
end;
end;
if MickeyDebug then
begin
WriteLn(IntToStr(T));
WriteLn(IntToStr(NotFound));
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure GoInBoat;
var
xa, ya: integer;
begin
if InGame or InBoat then Exit;
FindNormalRandomsA;
If not LoggedIn then Exit;
NotFound := 0;
T := 0;
if Players[CP].Integers[1] = 3 then MakeCompass('N');
repeat
if not LoggedIn then Break;
if InGame or InBoat then Break;
repeat
FindNormalRandomsA;
if not LoggedIn then Break;
if InGame or InBoat then Break;
status('Getting into the boat');
if FindObjCustom(x, y, ['angpla'], [3825532], (4 + (T * 2))) then
begin
if not FindSymbol(xa, ya, 'transportation') then
begin
Mouse(x, y, 0, 0, True);
FFlag(6);
end else
begin
Mouse(640, 140, 5, 5, True);
FFlag(6);
SkipSearch := True;
end;
end else
begin
if Players[CP].Integers[1] = 3 then MakeCompass('N') else MakeCompass('S');
HighestAngle;
end;
T := T + 1;
AntiBan;
until ((T = 3) or (SkipSearch = True))
FindBoat;
until (NotFound > 3)
if not (InGame or InBoat) then
begin
if not LoggedIn then Exit;
Players[CP].Loc := 'Did not find the boat';
LogOut;
Relog := False;
ProgressReport;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure FindAmmo;
var
RangedJunk: array [0..4] of string;
JunkColor: array [0..5] of integer;
PickUpTime: integer;
begin
RangedJunk[0] := 'bolt';
RangedJunk[1] := 'arrow';
RangedJunk[2] := 'knife';
RangedJunk[3] := 'naxe';
RangedJunk[4] := 'velin';
JunkColor[0] := 537172; //Arrow shaft
JunkColor[1] := 856939; //Arrow tail
JunkColor[2] := 11192263; //Bone Bolt 1
JunkColor[3] := 8364193; //Bone Bolt 2
JunkColor[4] := 5000275; //Knife Handle
JunkColor[5] := 9805984; //Bolt Feathers
//JunkColor[6] := ; //Axe
//JunkColor[7] := ; //Javelin
MarkTime(PickUpTime);
repeat
if TimeFromMark(PickUpTime) > 15000 then Break;
if not InGame then Break;
status('Looking for ammo');
if FindColorSpiralTolerance(x, y, 395004, MMX1, MMY1, MMX2, MMY2, 7) then
begin
Mouse(x, y, 0, 0, True);
FFlag(6);
if not InGame then Break;
If FindObjCustom(x, y, RangedJunk, JunkColor, 5) then
begin
Mouse(x, y, 0, 0, False);
if not InGame then Break;
Wait(100 + random(200));
Status('Found ammo, picking up now');
if ChooseOption('ake') then
begin
FFlag(3);
Log := 'Found Ammo';
TimeStamp;
Wait(100 + Random(400));
end else
ChooseOption('ancel');
end;
end;
until not (FindColorSpiralTolerance(x, y, 395004, MMX1, MMY1, MMX2, MMY2, 7))
end;
//------------------------------- Mickaliscious ------------------------------\\
Procedure Fight;
var
MonsterColor: array [0..16] of integer; //initially used TArrays, but it
Monster: array [0..7] of string; //slowed procedure.
begin
case Boat of
'40+':
begin
MonsterColor[0] := 879711; //Green Shifter
MonsterColor[1] := 5664922; //Red Shifter
MonsterColor[2] := 7293807; //Purple Defiler tail
MonsterColor[3] := 1953257; //Yellow in purple Defiler eyes
MonsterColor[16] := 1953257;
if Tries > 5 then
begin
MonsterColor[13] := 11240645; //Splatter
MonsterColor[14] := 5728899; //Greenish
MonsterColor[15] := 7898563; //Pinkest Splatter
end;
end;
'70+':
begin
MonsterColor[0] := 879711; //Green Shifter
MonsterColor[1] := 1315862; //Red-Black Shifter
MonsterColor[2] := 1188402; //Gold Shifter
MonsterColor[3] := 4609405; //Pinkish Defilers
MonsterColor[13] := 198173; //Blackish Defiler
if Tries > 5 then
begin
MonsterColor[14] := 2178730; //Orange splatter
MonsterColor[15] := 7898563; //Pinkest Splatter
MonsterColor[16] := 5728899; //Greenish Splatter
end;
end;
'100+':
begin
MonsterColor[0] := 1188402; //Gold Shifter
MonsterColor[1] := 198173; //Blackish Defiler
MonsterColor[2] := 8627365; //White Defiler
MonsterColor[3] := 1188402; //3289653; //Grey Shifter
MonsterColor[16] := 1188402;
if Tries > 5 then
begin
MonsterColor[13] := 2178730; //Orange splatter
MonsterColor[14] := 5728899; //Greenish Splatter
MonsterColor[15] := 6173996; //Blue Splatter
end;
end;
end;
MonsterColor[4] := 5640610; //Defiler Mouth (Pink)
MonsterColor[5] := 1907971; //Torchers (Blue/Green, works great.)
MonsterColor[6] := 10792368; //Top of Red Portal, Ravager claws
MonsterColor[7] := 11052187; //Blue Portal
MonsterColor[8] := 10276815; //Yellow Portal
MonsterColor[9] := 9340036; //Purple Portal
MonsterColor[10] := 12500935; //Brawlers Spikes
MonsterColor[11] := 9414030; //Spinner color 1
MonsterColor[12] := 4554640; //Spinner color 2
Monster[0] := 'ifte';
Monster[1] := 'file';
Monster[2] := 'orch';
Monster[3] := 'avag';
Monster[4] := 'orta';
Monster[5] := 'awle';
Monster[6] := 'inn';
Status('Fight');
If not InGame then Exit;
if Tries > (5 / Players[CP].Integers[1]) then
begin
Monster[7] := 'latt';
Status('Looking for a monster...');
if FindColorSpiralTolerance(x, y, 60909, MMX1, MMY1, MMX2, MMY2, 10) then
begin //^yellow dot on minimap.
Mouse(x, y, 15, 15, True);
FFlag(5);
end;
end;
if FindObjCustom(x, y, Monster, MonsterColor, 5) then
begin
Tries := 0;
if LeftClick = True then
begin
Mouse(x, y, 0, 0, False);
Wait(100 + random(200));
ChooseOption('ttack');
end else Mouse(x, y, 0, 0, True);
Wait(100 + Random(200));
If NoMoreAmmoOrRunes then Logout;
Wait(3000 + Random(2000));
SpecialAtk;
if Players[CP].Strings[1] = 'range' then FindAmmo;
end;
Tries := Tries + 1;
Wait(1 + random(1999));
AntiBan;
end;
//----------------- <----- MasterKill / Mickaliscious -----> -----------------\\
procedure WalkToTheCenter;
begin
MakeCompass('S');
if not InGame then Exit;
if FindBitmapToleranceIn(Middle, x, y, MMX1, MMY1, MMX2, MMY2, 5) then
Mouse((x + 5), y, 5, 5, True) else Mouse(645, 17, 5, 5, True);
case random(2) of
0:begin
DBSpecial;
Prayers;
end;
1:begin
Prayers;
DBSpecial;
end;
end;
Flag;
if ((Players[CP].Integers[1] = 3) and (ComLvl < 104)) then
begin
Mouse(645, 17, 10, 10, True);
FFlag(6);
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure CheckZeal;
begin
if b = 0 then
begin
if FindColorTolerance(x, y, 63488, 32, 63, 53, 74, 5) then
begin
Log := 'More than 50 zeal!';
TimeStamp;
b := b + 1;
end else b := 0;
end;
end;
//---------------------------------- Derek- ----------------------------------\\
Procedure GetPoints; //edited by me
var
Temp: integer;
begin
if (IsTextInAreaEx(13, 77, 114, 97, x, y, 'oints', 100, SmallChars, True, True, 0, 2, -1)) then
Temp := StrToInt(Trim(GetTextAtEx(x + 36, y, 30, SmallChars, True, False, 0, 2, -1, 4, False, tr_Digits)))
else Exit;
if MickeyDebug then WriteLn(IntToStr(Temp));
if Temp > 0 then
begin
Players[CP].Integers[3] := Temp;
C := False;
end;
end;
//------------------------------- Mickaliscious ------------------------------\\
{Procedure GetPoints; //won't work lol.
begin
if (IsTextInAreaEx(144, 365, 180, 385, x, y, 'have', 100, NPCChars, False, False, 0, 3, -1)) then
Players[CP].Integers[3] := StrToInt(Trim(GetTextAtEx(x + 56, y, 30, NPCChars, False, False, 0, 3, -1, 4, False, tr_Digits))) else
case Boat of
'40+': Players[CP].Integers[3] := Players[CP].Integers[3] + 2;
'70+': Players[CP].Integers[3] := Players[CP].Integers[3] + 3;
'100+':Players[CP].Integers[3] := Players[CP].Integers[3] + 4;
end;
end; }
//----------------- <----- MasterKill / Mickaliscious -----> -----------------\\
procedure CheckNPC; //basics by masterkill, edited by me.
begin
Wait(2000);
if FindNpcChatText('ions') or FindNpcChatText('dation') then
begin
W := W + 1;
Log := 'You won!';
TimeStamp;
case Boat of
'40+':
begin
Players[CP].Integers[3] := Players[CP].Integers[3] + 2;
PG := PG + 2;
ReportVars[4] := ReportVars[4] + 2;
end;
'70+':
begin
Players[CP].Integers[3] := Players[CP].Integers[3] + 3;
PG := PG + 3;
ReportVars[4] := ReportVars[4] + 3;
end;
'100+':
begin
Players[CP].Integers[3] := Players[CP].Integers[3] + 4;
PG := PG + 4;
ReportVars[4] := ReportVars[4] + 4;
end;
end;
{case Boat of
'40+': PG := PG + 2;
'70+': PG := PG + 3;
'100+':PG := PG + 4;
end; }
ClickToContinue;
//Wait(1000 + Random(500));
//GetPoints;
if MickeyDebug then WriteLn(IntToStr(Players[CP].Integers[3]) + ' pts');
ReportVars[1] := ReportVars[1] + 1;
C := False;
end else
if FindNpcChatText('illed') then
begin
L := L + 1;
Log := 'You lost.';
TimeStamp;
ReportVars[2] := ReportVars[2] + 1;
ClickToContinue;
C := False;
end else
if FindNpcChatText('ticed') then
begin
LZ := LZ + 1;
ReportVars[3] := ReportVars[3] + 1;
Log := 'Lack of Zeal..';
TimeStamp;
ClickToContinue;
C := False;
end else
begin
SE := SE + 1;
Log := 'Status Error';
TimeStamp;
C := True;
end;
Wait(1000 + Random(1000));
ClickToContinue;
FindNormalRandomsA;
end;
//------------------------------ Mickaliscious -------------------------------\\
procedure MainLoop;
begin
if Players[CP].Integers[3] < 249 then
begin
GoInBoat;
Wait(4000 + Random(1000));
if FindNpcChatText('already') then Players[CP].Integers[3] := 250;
if InBoat or InGame then
begin
MakeCompass('S');
repeat
if C then GetPoints;
FindNormalRandomsA;
if not InBoat then Break;
if not LoggedIn then LoginPlayer;
Wait(100 + Random(1500));
Limited := True;
if Random(4) = 0 then AntiBan;
until (InGame)
Log := 'Game start!';
TimeStamp;
b := 0;
WalkToTheCenter;
Limited := False;
while (LoggedIn and InGame) do
begin
Fight;
CheckZeal;
end;
Log := 'Not in game...';
TimeStamp;
ReportVars[0] := ReportVars[0] + 1;
Players[CP].Integers[2] := Players[CP].Integers[2] + 1;
CheckNPC;
ProgressReport;
GamesDone := GamesDone + 1;
end;
end;
repeat
if Players[CP].Integers[3] > 99 then
begin
if FindVoidKnight then SpendPoints else
begin
if Players[CP].Integers[3] > 249 then
begin
Players[CP].Loc := 'Max Points';
Log := 'Max points, and cant find knight';
TimeStamp;
LogOut;
Relog := False;
end;
end;
end else Break;
until(not LoggedIn)
end;
//------------------------------- Mickaliscious ------------------------------\\
procedure JustLoggedIn;
begin
CP := CurrentPlayer;
if not Players[CP].Integers[1] = (1 or 2 or 3) then
begin
WriteLn('Please set up your boat to use correctly next time');
Wait(1000);
end;
NickNameBMP := CreateBitmapMaskFromText(Players[CP].Nick, UpChars);
LowestAngle;
case Random(2) of
0:begin
SetRun(True);
SetBar('brightness', 4);
GetCBTypeAndLevels;
if not FindColorTolerance(x, y, 1908610, 700, 368, 708, 378, 5) then
Mouse(610, 387, 3, 3, True);
if Players[CP].Strings[1] = 'magic' then
begin
CheckForAncients;
ChooseSpell;
end else SetFightMode(Players[CP].Integers[0]);
end;
1:begin
GetCBTypeAndLevels;
if not FindColorTolerance(x, y, 1908610, 700, 368, 708, 378, 5) then
Mouse(610, 387, 3, 3, True);
if Players[CP].Strings[1] = 'magic' then
begin
CheckForAncients;
ChooseSpell;
end else SetFightMode(Players[CP].Integers[0]);
SetRun(True);
SetBar('brightness', 4);
end;
end;
Time1 := 0;
Relog := True;
SkipSearch := False;
case Players[CP].Integers[1] of
1: Boat := '40+';
2: Boat := '70+';
3: Boat := '100+';
end;
C := True;
end;
//------------------------------- Mickaliscious ------------------------------\\
Procedure SleepyTime;
var
Sleepy: integer;
begin
Status('Sleeping...');
Log := 'Sleep-Time (AntiBan)';
TimeStamp;
Wait(500);
Sleepy := (100000 + Random(5000000));
WriteLn('Will log in again in a little... ' + IntToStr(Sleepy) + 'msecs');
Wait(Sleepy);
Status('Logging back in...');
Log := 'Logging back in now';
TimeStamp;
LoginPlayer;
WriteLn('That was a nice nap, back to PestControl!');
end;
//------------------------------- Mickaliscious ------------------------------\\
Procedure SetupScript;
begin
case Random(4) of
0:Disguise('AVG Free Edition');
1:Disguise('iTunes');
2:Disguise('Calculator');
3:Disguise('untitled - Paint');
end;
ClearDebug;
WriteLn('PestControl!');
if (SRL_ID = '') or (SRL_Pass = '') then
begin
WriteLn('Oh noes!!!! Youre a leecher!!');
Wait(1000);
WriteLn('Please register for an SRL Stats ID');
Wait(1000);
WriteLn('Opening registration page now...');
Wait(1000);
OpenWebPage('http://stats.srl-forums.com/index.php?action=register');
Wait(10000);
TerminateScript;
end;
SetupSRL;
ScriptID := '453';
SetUpPlayers;
SRLID := SRL_ID;
SRLPassword := SRL_Pass;
FindWindowBySize(766, 504);
Activateclient;
end; {
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\\
0-------------------------------- Mickaliscious -------------------------------0
\\!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!// }
begin
SetupScript;
MarkTime(Start);
GameResults;
LoginPlayer;
PlayersDone := 1;
JustLoggedIn;
repeat
MainLoop;
if ((GamesDone + Random(3)) > (GamesToDo)) then
begin
ProgressReport;
if HowManyPlayers = PlayersDone then //if no other players to use
begin
if Random(2) = 0 then SleepyTime;
end else NextPlayer(True);
GamesDone := 0;
JustLoggedIn;
end;
if not LoggedIn then
begin
if (Logins < 5) and (ReLog = True) then
begin
Logins := Logins + 1;
LoginPlayer;
end else
begin
Log := 'Switching Players';
TimeStamp;
PlayersDone := PlayersDone + 1;
if (HowManyPlayers < PlayersDone) then
begin
WriteLn('Out of players to use');
Break;
end;
NextPlayer(False);
end;
JustLoggedIn;
end;
until (TimeFromMark(Start) > (RunLength * 3600000))
GameResults;
FreeDTMsandBMPs;
end.

——————————————————

n3ss3s

2007-12-01 02:59:31

So its based on MasterKill's?


Well you have much procs of your own there, I'm leaning towards a yes, but kinda hanging in there because I like scripts of app's own, but, if the functions of yours are yours, and other people are okay with that, its a yes from me too.

mickaliscious

2007-12-01 03:23:28

Thank you.

Feel free to compare Masterkill's PestController and my script side by side. Some functions may have the same name but they are very different. I really just used MasterKill's script to get an idea for the mainloop, other than that the script is my own. (Except in the 3 or 4 procedures that I give credit.)

n3ss3s

2007-12-01 03:44:41

Yes, I compared before I posted :)

neG

2007-12-01 05:01:48

I pulled MasterKills up to compare as well, and as far as I can tell, the only thing you used directly from it without modifying was the BattleAxe DTM :P

At least 95% of the script is yours, nice work!
Yes from me.

Dumpin

2007-12-01 05:12:58

if it isn't frmo masterkill then yes :) Gratz

Santa_Clause

2007-12-01 05:13:34

Bloody hell, I hate putting mainloops together…it's the hardest part of making a script.

Yes from me.

R0b0t1

2007-12-01 14:14:28

0_o

Methinks yes.

Rikje

2007-12-01 14:53:16

o noes! its a yes ;)
Gj

Harry

2007-12-01 14:55:21

Oh shite :D Its a yes.

mickaliscious

2007-12-01 15:22:36

Thank you all. You all have some hilarious comments by the way.
If anyone has questions I'll gladly answer them.

Mr.Klean

2007-12-01 15:45:55

Uhhhhhhhhhhhhhhhhhhhhhhhh, what is the word I am looking for? Is it no? No, it can't be.




Oh yeah, its yes.

Santa_Clause

2007-12-01 17:08:00

How long did this take to make?

mickaliscious

2007-12-01 18:13:05

From: Santa_Clause
How long did this take to make?


I can't really remember when I started on it.. Maybe 2-3 weeks of a few changes/additions a day. (Yeah, I have alot of free time) Most of that time was really just running the script and making minor changes when needed. I'm actually still working on it, because its not perfect yet but I completed all of the procedures and functions needed for the script and all thats left is minor changes so I thought it was finished enough for applying to members with.

R0b0t1

2007-12-01 18:39:03

Thats about how long it took to make my first script for members also. I'm liking some of the applications now…


Damnit! I lost the game!

Narcle

2007-12-01 19:15:59

Nice work, was waiting until confirmation on % that was yours.

/hands mick a cookie
/the cookie says "yes"

mickaliscious

2007-12-01 19:36:55

From: Narcle
Nice work, was waiting until confirmation on % that was yours.

/hands mick a cookie
/the cookie says "yes"


Dangit, now I'm hungry :) . Thanks btw.

t3hl33tn00b

2007-12-01 19:52:30

100% yes from me, he pmed me his script with updates and stuff cuz i was supposed to help him but he'd update it maybe 4 or 5 times in a week. hes really involved with scripting and puts alot of time into it so hed be a great asset to the srl members community

mickaliscious

2007-12-02 13:16:29

If anyone wants I made a few little changes to the script…
Here is a proggy from last night:


Time Running: 7 Hours, 1 Minutes and 55 Seconds
<>----------------------<(o)>-----------------------<>
<(o)> **** : In 40+ Game
CB lvl: 10*
ATT lvl: 7*
STR lvl: 9*
DEF lvl: 7*
HP lvl: 8*
PRAY lvl: 6*
<>----------------------<(o)>-----------------------<>
Running for a maximum of 7 hours.
0: [ **** ] [Loc = In 40+ Game] [Played 106 Games] [T]
Successfully executed

_____________________________
/-----------------------------\
!- PestControl -!
!- by Mickaliscious -!
!-___________________________-!
\-----------------------------/
Wins : 73
Losses : 22
Lack of Zeal : 2
Status Error : 9
Points Gained : 147
Points Spent : 200


It ran as long as I told it to, and thats only with one player. Now thats my kind of script!

P1nky

2007-12-02 13:21:13

HOLY SHIT NICE PROGGIE!!!!
ima use this lmao nice!

=)) and A YES!!!!!!!!

Hugolord

2007-12-02 13:23:00

A big YES!!

yes you have multiplayer and tonne of failsafes and your overall scripts looks terrific man you are IN!!

gratz,

Hugo

Dudenow12

2007-12-02 21:50:05

Yes from me too. It looks like you really put a lot of work in to this script good job.

mickaliscious

2007-12-03 18:17:38

I added some new ReportVars for the stats so if anyone using it would kindly update to the one I attached that'd be real nice.

RAM

2007-12-04 11:05:08

From: mickaliscious
I added some new ReportVars for the stats so if anyone using it would kindly update to the one I attached that'd be real nice.


\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
!- PestControl -!
!- by Mickaliscious -!
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Wins : 27
Losses : 8
Lack of Zeal : 22
Points Gained : 54
I decided to try this script on 1 of my characters…it has low str and training attack to 60, so, lost alot of points to Ølack of zealØ…….I commented out the Øspend pointsØ, because I am saving for clothes, but evidently I missed something…..because once it got to 100 points, it still tried to redeem them….

ScarScript:By Drunkenoldma [LEFT]<>———————-<(o)>———————–<>
0: [ ¤¤¤] [Loc = In 40+ Game] [Played 56 Games] [T] 1: [ ] [Loc = ] [Played 0 Games] [F] (06:04:20 AM) In 40+ boat
RESPONSE SUPPRESSED TO: lol
(06:04:43 AM) Game start!
(06:06:11 AM) More than 50 zeal!
(06:07:50 AM) Not in game…
<font color="Red">(06:07:52 AM)</font> You won!

Running for a maximum of 11 hours.
Time Running: 3 Hours, 58 Minutes and 52 Seconds
<>———————-<(o)>———————–<>
Won:[27] Lost:[8] Lacked Zeal:[22] Status Errors:[0] Gained [54] pts. Spent [0] pts.
<>———————-<(o)>———————–<>
<(o)>¤¤¤ : In 40+ Game
CB lvl: 60 ATT lvl: 55 STR lvl: 46 DEF lvl: 45 HP lvl: 49 PRAY lvl: 30 <>———————-<(o)>———————–<>
0: [ ¤¤¤ ] [Loc = In 40+ Game] [Played 57 Games] [T] 1: [ ] [Loc = ] [Played 0 Games] [F]
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GTL: Prison Peteusing music
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GTL: Prison Peteusing music
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(<font color="Red">06:48:25 AM</font>) Switching Players
NextPlayer
[/LEFT]

evidently I was stuck there for 40 minutes until I got a Prison Pete Random (see randoms can be your friend)…Iøll let you know if I get banned…

But I will still give you a yes vote ;)

mickaliscious

2007-12-04 12:44:48

From: RAM
I decided to try this script on 1 of my characters…it has low str and training attack to 60, so, lost alot of points to Ølack of zealØ…….I commented out the Øspend pointsØ, because I am saving for clothes, but evidently I missed something…..because once it got to 100 points, it still tried to redeem them….
[/LEFT]

evidently I was stuck there for 40 minutes until I got a Prison Pete Random (see randoms can be your friend)…Iøll let you know if I get banned…

But I will still give you a yes vote ;)


You forgot to edit out the findknight procedure as well. Thats what happens when you go and mess with a perfect script… :p . Just kidding, but I'll add a spend points option just for you.

Edit: Done. Check it out.

And thanks for the yes vote.

the scar noob

2007-12-06 06:14:16

I hope this is really made by you I would say: ncie scri pting pall!:p
Indeedn, you have my YES vote:)

-Tsn.

Negaal

2007-12-06 11:17:48

yes:rolleyes:

JuKKa

2007-12-06 11:27:07

this is sexy.. I will use this once i get home ;)

MasterKill

2007-12-06 12:35:45

:o it's allmost the same as mine!

way more code, but is it better?

you allso made some stuff where i was to bored for.

i'm not in the mood to test it. :)

Also: the l33tn00b sayd he helped you? like making it togetter? idk.

i'm not voting on this one. i can't diside.

gl anyway

-MK

the scar noob

2007-12-06 13:11:36

From: MasterKill
:o it's allmost the same as mine!

way more code, but is it better?

you allso made some stuff where i was to bored for.

i'm not in the mood to test it. :)

Also: the l33tn00b sayd he helped you? like making it togetter? idk.

i'm not voting on this one. i can't diside.

gl anyway

-MK

You can't get it that he has beaten yource?:p

-Tsn.

MasterKill

2007-12-06 16:11:17

From: the scar noob
You can't get it that he has beaten yource?:p

-Tsn.


did he? lol

i don't mind, i just dont know about this.

mickaliscious

2007-12-06 19:58:39

From: MasterKill
:o it's allmost the same as mine!

way more code, but is it better?

you allso made some stuff where i was to bored for.

i'm not in the mood to test it. :)

Also: the l33tn00b sayd he helped you? like making it togetter? idk.

i'm not voting on this one. i can't diside.

gl anyway

-MK


Not to squash t3hl33tn00b or anything but he didn't help much lol. He was great moral support but didn't do any of the coding. And I offered to let you use my procedures in your script but you denied me just like you do to everyone.

But, if you see anything that even really resembles something in your script and I didn't credit you, let me know.

Also, don't worry. I'm not sure I'll release this to junior members, so your script will still reign supreme.

Edit For Everyone: I've got a version 1.2 finished that doesn't glitch and look for the color 0, and the SpecialAtk procedure is fixed in it also, but I'll release that when I can set up an official thread for it somewhere. I have gotten 11+ hour progress reports on it but I didn't want to do any more than 11 hours since I only have 1 members account and more than 11 hours is probably bannage time.

gerauchert

2007-12-06 20:12:40

dude i think you already pwn my scriptin skillz :p

that would be a HELL YES from me :D

mickaliscious

2007-12-06 23:37:30

From: gerauchert
dude i think you already pwn my scriptin skillz :p

that would be a HELL YES from me :D


Well thats encouraging. :D

Santa_Clause

2007-12-07 06:14:29

From: gerauchert
dude i think you already pwn my scriptin skillz :p

that would be a HELL YES from me :D


Well, there isn't any code in there that any SRL Member wouldn't understand…maybe the ideas for failsafes are good though.

gerauchert

2007-12-07 07:42:51

From: Santa_Clause
Well, there isn't any code in there that any SRL Member wouldn't understand…maybe the ideas for failsafes are good though.


dont rain on his parade lol :p

im not saying i dont understand how it works lol…just saying that he has the skills to apply it to an awesome script. Needless to say i have not made anything that was like "whoah" and im complementing him on accomplishing that ;)

WT-Fakawi

2007-12-07 07:46:07

In!