SRL Archive - Senior News and General

negaal vs. freedox.


WT-Fakawi

2007-11-28 11:56:33

Found this in my inbox today.

From: freedox
Hi i have 1 problem…my friend "negaal" sold my this script…And now i heard that you have to be srl member to have this script.He sold me this script for 25$(in estonia it makes 300 koroni) and he also gave me one program.
And i also heard that selling srl members stuff is not allowed so plz do smt about him…..!He has sold it to others too and now one srl member told me that i should contack with administrator…so now i'm contacting you:)

Here is the program:
procedure MoveMouse(x, y: Integer);
begin
SmartMoveMouse(x, y);
end;

procedure HoldMouse(x, y: Integer; left: Boolean);
begin
SmartHoldMouse(x, y, left);
end;

procedure ReleaseMouse(x, y: Integer; left: Boolean);
begin
SmartReleaseMouse(x, y, left);
end;

procedure KeyUp(key: Byte);
begin
SmartReleaseKey(key);
end;

procedure KeyDown(key: Byte);
begin
SmartHoldKey(key);
end;

procedure SendKeys(S: String);
begin
SmartSendKeys(S);
end;

procedure GetMousePos(var x, y: Integer);
begin
SmartGetMousePos(x, y);
end;

function GetColor(x, y: Integer): Integer;
begin
result:= SmartGetColor(x, y);
end;

procedure SmartSetTarget;
var
Smart_Bitmap: Integer;
begin
Smart_Bitmap:= BitmapFromString(765,503,'');
GetBitmapCanvas(Smart_Bitmap).Handle:= SmartGetDC;
SetTargetBitmap(Smart_Bitmap);
FreeBitmap(Smart_Bitmap);
end;

function FindWindow(Title: String): Boolean;
begin
result:= true;
end;

procedure ActivateClient;
begin
end;

function FindWindowBySize(Width, Height: Integer): Boolean;
begin
result:= true;
end;
Here is the script:
program VarrockEastMiner;
{.include SRL/SRL/Misc/Smart.scar}
{.include SRL/SRL.scar}
{.include SRL/SRL/Skill/Mining.scar}
{.include SRL/SRL/Misc/Trade.scar}
{.include SRL/SRL/Misc/Path.scar}

{ This script will mine Copper, Iron or Tin at the Varrock East mine.

This script is created by Wizzup? }

{--------------------------------------------------------

Make sure these constants are right.

--------------------------------------------------------}

Const
StartPlayer = 0;
TheOreTol = 9;
SecondsToWait = 3;
MinutesPerLoad = 10;
Loads = 2;
NumberOfUsers = 7; // How many players are you using?
RemoteControlMasterNickName = ''; // Part of the Remote Control Masters' Name.
YourSRLId = '3347'; // Must be a string!
YourSRLpass = 'qweeda'; // Must be a string!
VersionNumber = '0.61';

TheRockColor =4018562; // Pick the one at the mine.

WizzyDebug = True;

{--------------------------------------------------------

Script variables.

--------------------------------------------------------}

Var
RockColor, TotalOres,
OreTol, MyMark, OreMask,
PickAxeMask, CopperOres, IronOres, TinOres,
TinOre, CopperOre, IronOre, Dx, Dy,
Gasses: Integer;

ScriptStartTime1,
FindNorMalRandomsTime: LongInt;

NormalRandomsTime, FastRandomsTime, FindTalkTime: LongInt;
CurRock: String;

{--------------------------------------------------------
Setup Player Names, Passes and NickNames here.
--------------------------------------------------------}

Procedure DeclarePlayers;

Begin
NumberOfPlayers( NumberOfUsers );
CurrentPlayer := StartPlayer;

Players[0].Name :='';
Players[0].Pass :='';
Players[0].Nick :='';
Players[0].Active:=True;
Players[0].Loc := 'Bank';
Players[0].Strings[0] := 'Iron'; // Primairy Ore Color
Players[0].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[0].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[0].Booleans[0] := true; // Is The Pick Equipped?
Players[0].Booleans[1] := True; // False for brightness Check Once.

Players[1].Name :='';
Players[1].Pass :='';
Players[1].Nick :='';
Players[1].Active:=True;
Players[1].Loc := 'Bank';
Players[1].Strings[0] := 'Iron'; // Primairy Ore Color
Players[1].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[1].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[1].Booleans[0] := true; // Is The Pick Equipped?
Players[1].Booleans[1] := True; // False for brightness Check Once.

Players[2].Name :='';
Players[2].Pass :='';
Players[2].Nick :='';
Players[2].Active:=True;
Players[2].Loc := 'Bank';
Players[2].Strings[0] := 'Iron'; // Primairy Ore Color
Players[2].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[2].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[2].Booleans[0] := false; // Is The Pick Equipped?
Players[2].Booleans[1] := True; // False for brightness Check Once.

Players[3].Name :='';
Players[3].Pass :='';
Players[3].Nick :='';
Players[3].Active:=True;
Players[3].Loc := 'Bank';
Players[3].Strings[0] := 'Iron'; // Primairy Ore Color
Players[3].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[3].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[3].Booleans[0] := True; // Is The Pick Equipped?
Players[3].Booleans[1] := True; // False for brightness Check Once.

Players[4].Name :='';
Players[4].Pass :='';
Players[4].Nick :='';
Players[4].Active:=True;
Players[4].Loc := 'Bank';
Players[4].Strings[0] := 'Iron'; // Primairy Ore Color
Players[4].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[4].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[4].Booleans[0] := True; // Is The Pick Equipped?
Players[4].Booleans[1] := True; // False for brightness Check Once.

Players[5].Name :='';
Players[5].Pass :='';
Players[5].Nick :='ate';
Players[5].Active:=True;
Players[5].Loc := 'Bank';
Players[5].Strings[0] := 'Iron'; // Primairy Ore Color
Players[5].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[5].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[5].Booleans[0] := True; // Is The Pick Equipped?
Players[5].Booleans[1] := True; // False for brightness Check Once.

Players[6].Name :='';
Players[6].Pass :='';
Players[6].Nick :='';
Players[6].Active:=True;
Players[6].Loc := 'Bank';
Players[6].Strings[0] := 'Iron'; // Primairy Ore Color
Players[6].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[6].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[6].Booleans[0] := True; // Is The Pick Equipped?
Players[6].Booleans[1] := True; // False for brightness Check Once.

{Players[7].Name :='';
Players[7].Pass :='';
Players[7].Nick :='';
Players[7].Active:=True;
Players[7].Loc := 'Bank';
Players[7].Strings[0] := 'Iron'; // Primairy Ore Color
Players[7].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[7].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[7].Booleans[0] := True; // Is The Pick Equipped?
Players[7].Booleans[1] := True; // False for brightness Check Once. }

{ Players[9].Name :='';
Players[9].Pass :='';
Players[9].Nick :='';
Players[9].Active:=True;
Players[9].Loc := 'Bank';
Players[9].Strings[0] := 'Iron'; // Primairy Ore Color
Players[9].Strings[1] := 'Iron'; // Secondairy Ore Color wont be mined as much as 1.
Players[9].Strings[2] := 'Iron'; // Third Ore Color, won't be mined as much as 1 and 2.
Players[9].Booleans[0] := True; // Is The Pick Equipped?
Players[9].Booleans[1] := True;} // False for brightness Check Once.

Writeln( IntToStr ( HowManyPlayers ) + ' Players' );
End;

procedure LoadPaths;
begin
Path[0].Mainpoint.x:=707; // Out Of East Bank to Left
Path[0].Mainpoint.y:=49;
Path[0].Subpoints[0].x:=673;
Path[0].Subpoints[0].y:=98;
Path[0].Subpoints[1].x:=646;
Path[0].Subpoints[1].y:=99;
Path[0].Subpoints[2].x:=625;
Path[0].Subpoints[2].y:=22;
Path[0].Subpoints[3].x:=657;
Path[0].Subpoints[3].y:=47;

Path[1].Mainpoint.x:=711; // Straight Long Line East
Path[1].Mainpoint.y:=92;
Path[1].Subpoints[0].x:=677;
Path[1].Subpoints[0].y:=91;
Path[1].Subpoints[1].x:=651;
Path[1].Subpoints[1].y:=91;
Path[1].Subpoints[2].x:=624;
Path[1].Subpoints[2].y:=89;
Path[1].Subpoints[3].x:=588;
Path[1].Subpoints[3].y:=86;

Path[2].Mainpoint.x:=669; // T- Split
Path[2].Mainpoint.y:=86;
Path[2].Subpoints[0].x:=684;
Path[2].Subpoints[0].y:=117;
Path[2].Subpoints[1].x:=686;
Path[2].Subpoints[1].y:=54;
Path[2].Subpoints[2].x:=630;
Path[2].Subpoints[2].y:=83;

Path[3].Mainpoint.x:=648; // Large Square Shape, Wall and Road
Path[3].Mainpoint.y:=149;
Path[3].Subpoints[0].x:=636;
Path[3].Subpoints[0].y:=93;
Path[3].Subpoints[1].x:=650;
Path[3].Subpoints[1].y:=95;
Path[3].Subpoints[2].x:=652;
Path[3].Subpoints[2].y:=108;
Path[3].Subpoints[3].x:=635;
Path[3].Subpoints[3].y:=108;

Path[4].Mainpoint.x:=599; // Way Back
Path[4].Mainpoint.y:=95;
Path[4].Subpoints[0].x:=664;
Path[4].Subpoints[0].y:=120;
Path[4].Subpoints[1].x:=650;
Path[4].Subpoints[1].y:=91;
Path[4].Subpoints[2].x:=660;
Path[4].Subpoints[2].y:=60;
Path[4].Subpoints[3].x:=631;
Path[4].Subpoints[3].y:=95;

Path[5].Mainpoint.x:=584; // Way Back 2
Path[5].Mainpoint.y:=86;
Path[5].Subpoints[0].x:=608;
Path[5].Subpoints[0].y:=87;
Path[5].Subpoints[1].x:=633;
Path[5].Subpoints[1].y:=84;
Path[5].Subpoints[2].x:=665;
Path[5].Subpoints[2].y:=81;
Path[5].Subpoints[3].x:=694;
Path[5].Subpoints[3].y:=79;
end;

function w_GasCheck(gx, gy: integer): boolean;

Var
x1, y1, x2, y2, I, time, c: Integer;
R, G, B: Integer;
H, S, L: ExtEnded;
X, Y, Z: ExtEnded;
Gas, Gas2: TPointArray;
Colors, C2: TIntegerArray;

begin
Try
x1 := gx - 35;
If x1 < 0 Then
x1 := 0;
y1 := gy - 35;
If y1 < 0 Then
y1 := 0;
x2 := gx + 35;
If x2 > 515 Then
x2 := 515;
y2 := gy + 35;
If y2 > 336 Then
y2 := 336;
Time := GetSystemTime;
Result := False;
c := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorSpeed2ModIfiers(0.2, 0.2);
FindColorsTolerance(Gas, 8886170, x1, y1, x2, y2, 20);
ColorToleranceSpeed(c);
If length(Gas) < 10 Then
Exit;
Colors := GetColors(Gas);
C2 := Colors;
ClearSameIntegers(C2);
//writeln('w_Colors Length: ' + inttostr(length(colors)));
// writeln('w_C2 Length: ' + inttostr(length(C2)));
If Length(C2) < 40 Then
Exit;
For I := 0 To High(Gas) Do
Begin
ColorToRGB(Colors[I], R, G, B);
If Abs(R - G) <= 10.0 Then
Begin
ColorToHSL(Colors[I], H, S, L);
If (H > 11.5) And (H < 16.0) And (S < 12.0) Then
Begin
ColorToXYZ(Colors[I], X, Y, Z);
If (Abs(X - Y) < 5.0) And (Abs(X - Z) < 5.0) And (Abs(Y - Z) < 5.0) Then
Begin
SetLength(Gas2, Length(Gas2) + 1);
Gas2[High(Gas2)] := Gas[I];
End;
End;
End;
End;
WriteLn('w_time: ' + IntToStr(GetSystemTime - Time));
WriteLn('w_gas2 length: ' + IntToStr(Length(Gas2)));
Result := (Length(Gas2) > 30); // The only number you might want to tweak.
//debugtpa(Gas2, '');
If Result Then
Begin
Gasses := Gasses + 1;
WriteLn('w_GasCheck gave true');
WriteFileString(TheFile, '******** FOUND w_GAS RANDOM ********' +
Chr(13));
End;
Except WriteLn('w_gasCheck ERROR: No window selected'); End;
End;

function IsNewRock(rock: tpoint): boolean;

var
x1, y1, x2, y2, c, time: integer;
Points: Tpointarray;

begin
time := getsystemtime;
x1 := rock.x - 15;
if x1 < 0 then
x1 := 0;
y1 := rock.y - 15;
if y1 < 0 then
y1 := 0;
x2 := rock.x + 15;
if x2 > 515 then
x2 := 515;
y2 := rock.y + 15;
if y2 > 515 then
y2 := 515;
c := getcolortolerancespeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.1, 0.8);
FindColorsTolerance(Points, 1527647, x1, y1, x2, y2, 9);
SetColorspeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(c);
if length(Points) > 150 then
begin
Rock := MiddleTPA(Points);
Result := True;
end;
end;

Function DebugTPA(Points: TPointArray; BmpName: String): Boolean;

Var
Width, Height, ClientBMP, I: Integer;
xs, ys, xe, ye: Integer;

Begin
Try
Begin
xe := xs xor xs;
ye := ys xor ys;
xs := 1 shl 20;
ys := 1 shl 20;

For I := 0 To High(Points) Do
Begin
xs := Min(xs, Points[I].X);
ys := Min(ys, Points[I].Y);

xe := Max(xe, Points[I].X);
ye := Max(ye, Points[I].Y);
End;

Width := xe - xs;
Height := ye - ys;

DisplayDebugImgWindow(0, 0);
DisplayDebugImgWindow(Width, Height);
ClientBMP := BitmapFromString(Width, Height, '');

CopyClientToBitmap(ClientBMP, xs, ys, xe, ye);
For I := 0 To High(Points) Do
FastSetPixel(ClientBMP, Points[I].X - xs, Points[I].Y - ys, 255);

If BmpName <> '' Then
SaveBitmap(ClientBMP, ScriptPath + BmpName + '.bmp');
SafeDrawBitmap(ClientBMP, GetDebugCanvas, 0, 0);
DisplayDebugImgWindow(Width, Height);

FreeBitmap(ClientBMP);
End
Except
FreeBitmap(ClientBMP);
End;
Result := True;
End;

Function DebugATPA(aPoints: Array Of TPointArray; BmpName: String): Boolean;

Var
Width, Height, ClientBMP, I, L, C, Col: Integer;
xs, ys, xe, ye: Integer;
OuterPoints: TPointArray;

Begin
For I := 0 To High(aPoints) Do
L := L + Length(aPoints[i]);
SetLength(OuterPoints, L + 1);
C := 0;
For I := 0 To High(aPoints) Do
For L := 0 To High(aPoints[i]) Do
Begin
C := C + 1;
OuterPoints[C] := aPoints[i][L];
End;

Try
Begin
xe := xs xor xs;
ye := ys xor ys;
xs := 1 shl 20;
ys := 1 shl 20;

For I := 0 To High(OuterPoints) Do
Begin
xs := Min(xs, OuterPoints[i].X);
ys := Min(ys, OuterPoints[i].Y);

xe := Max(xe, OuterPoints[i].X);
ye := Max(ye, OuterPoints[i].Y);
End;

Width := xe - xs;
Height := ye - ys;

DisplayDebugImgWindow(0, 0);
DisplayDebugImgWindow(Width, Height);
ClientBMP := BitmapFromString(Width, Height, '');

CopyClientToBitmap(ClientBMP, xs, ys, xe, ye)
For I := 0 To High(aPoints) Do
Begin
Col := Random(16777215);
For L := 0 To High(aPoints[i]) Do
FastSetPixel(ClientBMP, aPoints[i][L].X - xs, aPoints[i][L].Y - ys, Col);
End;

SafeDrawBitmap(ClientBMP, GetDebugCanvas, 0, 0);
DisplayDebugImgWindow(Width, Height);
If BmpName <> '' Then
SaveBitmap(ClientBMP, ScriptPath + BmpName + '.bmp');

FreeBitmap(ClientBMP);
End
Except
FreeBitmap(ClientBMP);
End;
Result := True;
End;

function findIron: tpointarray;

var
atpa: tpointarrayarray;
points: tpointarray;
time, i: integer;
colors: tintegerarray;
x, y, z, h, s, l: extended;

begin
colortolerancespeed(2);
SetColorspeed2Modifiers(0.05, 0.05);
time := getsystemtime;
findcolorsspiraltolerance(270, 180, points, 2898781, 3, 3, 515, 336, 50);
SetColorspeed2Modifiers(0.2, 0.2);
colors := getcolors(points);
for i := 0 to high(points) do
begin
colortoxyz(colors[i], x, y, z);
if abs(x-z) < 3 then
if y < 4.0 then
begin
colortohsl(colors[i], h, s, l);
if (l > 12) and (l < 30) and (h > 4) and (h < 6) then
begin
setlength(result, length(result) + 1);
result[high(result)] := points[i];
end;
end;
end;
atpa := tpatoatpaex(result, 30, 30);
setlength(result, 0);
for i := 0 to high(atpa) do
begin
if length(atpa[i]) < 5 then
continue;
setlength(result, length(result) + 1);
result[high(result)] := middletpa(atpa[i]);
end;
//If WizzyDebug Then WriteLn('Iron rocks took: ' + inttostr(getsystemtime - time));
//debugatpa(atpa, '');
end;

function followIron(var rock: tpoint): boolean;

var
x1, y1, x2, y2, i, c: integer;
x, y, z, h, s, l: extended;
Points, Points2: Tpointarray;
colors: Tintegerarray;

begin
x1 := rock.x - 20;
if x1 < 0 then
x1 := 0;
y1 := rock.y - 20;
if y1 < 0 then
y1 := 0;
x2 := rock.x + 20;
if x2 > 515 then
x2 := 515;
y2 := rock.y + 20;
if y2 > 515 then
y2 := 515;
c := getcolortolerancespeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.05, 0.05);
FindColorsTolerance(Points, 2898781, x1, y1, x2, y2, 50);
SetColorspeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(c);
colors := getcolors(points);
for i := 0 to high(points) do
begin
colortoxyz(colors[i], x, y, z);
if abs(x-z) < 3 then
if y < 4.0 then
begin
colortohsl(colors[i], h, s, l);
if ((l > 12) and (l < 30)) then
begin
setlength(Points2, length(Points2) + 1);
Points2[high(Points2)] := points[i];
end;
end;
end;
if length(Points2) > 5 then
begin
Rock := MiddleTPA(Points2);
Result := True;
end;
end;


function findCopper: tpointarray;

var
atpa: tpointarrayarray;
points: tpointarray;
time, i: integer;
colors: tintegerarray;
x, y, z, h, s, l: extended;

begin
colortolerancespeed(2);
SetColorspeed2Modifiers(0.05, 0.2);
time := getsystemtime;
findcolorsspiraltolerance(270, 180, points, 5011106, 3, 3, 515, 336, 25);
SetColorspeed2Modifiers(0.2, 0.2);
colors := getcolors(points);
for i := 0 to high(points) do
begin
colortoxyz(colors[i], x, y, z);
if abs(x-z) < 3 then
if y < 10.0 then
begin
colortohsl(colors[i], h, s, l);
if (s > 35) and (s < 38) and (h > 7) and (h < 9)then
begin
setlength(result, length(result) + 1);
result[high(result)] := points[i];
end;
end;
end;
atpa := tpatoatpaex(result, 25, 25);
setlength(result, 0);
for i := 0 to high(atpa) do
begin
if length(atpa[i]) < 5 then
continue;
setlength(result, length(result) + 1);
result[high(result)] := middletpa(atpa[i]);
end;
If WizzyDebug Then WriteLn('Copper rocks took: ' + inttostr(getsystemtime - time));
//debugatpa(atpa, '');
end;

function followCopper(var rock: tpoint): boolean;

var
x1, y1, x2, y2, i, c: integer;
x, y, z, h, s, l: extended;
Points, Points2: Tpointarray;
colors: Tintegerarray;

begin
x1 := rock.x - 20;
if x1 < 0 then
x1 := 0;
y1 := rock.y - 20;
if y1 < 0 then
y1 := 0;
x2 := rock.x + 20;
if x2 > 515 then
x2 := 515;
y2 := rock.y + 20;
if y2 > 515 then
y2 := 515;
c := getcolortolerancespeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.05, 0.2);
FindColorsTolerance(Points, 5011106, x1, y1, x2, y2, 25);
SetColorspeed2Modifiers(0.2, 0.2);
ColorToleranceSpeed(c);
colors := getcolors(points);
for i := 0 to high(points) do
begin
colortoxyz(colors[i], x, y, z);
if abs(x-z) < 3 then
if y < 10.0 then
begin
colortohsl(colors[i], h, s, l);
if (s > 35) and (s < 38) and (h > 7) and (h < 9)then
begin
setlength(Points2, length(Points2) + 1);
Points2[high(Points2)] := points[i];
end;
end;
end;
if length(Points2) > 5 then
begin
Rock := MiddleTPA(Points2);
Result := True;
end;
end;

function findTin: tpointarray;

var
atpa: tpointarrayarray;
points: tpointarray;
time, i, r, g, b: integer;
colors: tintegerarray;
x, y, z, h, s, l: extended;

begin
colortolerancespeed(2);
SetColorspeed2Modifiers(0.2, 0.2);
time := getsystemtime;
findcolorsspiraltolerance(270, 180, points, 10132390, 3, 3, 515, 336, 30);
colors := getcolors(points);
for i := 0 to high(points) do
begin
colortorgb(colors[i], r, g, b);
if abs(g - b) < 3 then
begin
colortoxyz(colors[i], x, y, z);
if (abs(x - z) < 5) and (abs(x - y) < 5) and (abs(z - y) < 5) then
begin
colortohsl(colors[i], h, s, l);
if h < 5.0 then
begin
setlength(result, length(result) + 1);
result[high(result)] := points[i];
end;
end;
end;
end;
atpa := tpatoatpaex(result, 25, 25);
setlength(result, 0);
for i := 0 to high(atpa) do
begin
if length(atpa[i]) < 5 then
continue;
setlength(result, length(result) + 1);
result[high(result)] := middletpa(atpa[i]);
end;
If WizzyDebug Then Writeln('Tin rocks took: ' + inttostr(getsystemtime - time));
//debugatpa(atpa, '');
end;


function followTin(var rock: tpoint): boolean;

var
x1, y1, x2, y2, i, c, r, g, b: integer;
x, y, z, h, s, l: extended;
Points, Points2: Tpointarray;
colors: Tintegerarray;

begin
x1 := rock.x - 20;
if x1 < 0 then
x1 := 0;
y1 := rock.y - 20;
if y1 < 0 then
y1 := 0;
x2 := rock.x + 20;
if x2 > 515 then
x2 := 515;
y2 := rock.y + 20;
if y2 > 515 then
y2 := 515;
c := getcolortolerancespeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.2, 0.2);
FindColorsTolerance(Points, 10132390, x1, y1, x2, y2, 30);
ColorToleranceSpeed(c);
colors := getcolors(points);
for i := 0 to high(points) do
begin
colortorgb(colors[i], r, g, b);
if abs(g - b) < 3 then
begin
colortoxyz(colors[i], x, y, z);
if (abs(x - z) < 5) and (abs(x - y) < 5) and (abs(z - y) < 5) then
begin
colortohsl(colors[i], h, s, l);
if h < 5.0 then
begin
setlength(Points2, length(Points2) + 1);
Points2[high(Points2)] := points[i];
end;
end;
end;
end;
if length(Points2) > 5 then
begin
Rock := MiddleTPA(Points2);
Result := True;
end;
end;

function findrocks(rocks: string): tpointarray;

begin
case lowercase(rocks) of
'tin': result := findTin;
'copper': result := findCopper;
'iron': result := findIron;
End;
End;

function followrock(Var rock: TPoint; rocks: string): boolean;

begin
case lowercase(rocks) of
'tin': result := followTin(rock);
'copper': result := followCopper(rock);
'iron': result := followIron(rock);
End;
End;

function rockseconds(rocks: string): integer;

begin
case lowercase(rocks) of // time in seconds you want to wait, per rock.
'tin': result := 8;
'copper': result := 8;
'iron': result := 8;
End;
End;


//----------------------------------------------------------------------------//
//-- Checks and sets Auto Retaliate. True = On, False = Off --//
//----------------------------------------------------------------------------//

procedure Retaliate(AutoRet:Boolean); // WT-Fakawi.
var
x, y: integer;
begin
GameTab(1);
if AutoRet then
begin
If not FindColor(x,y,1777020,624, 385, 719,396) then
begin
Mouse(666,381,8,8, True);
end;
end;
if not AutoRet then
begin
If FindColor(x,y,1777020,624, 385, 719,396) then
begin
Mouse(666,381,8,8, True);
end;
end;
end;

{--------------------------------------------------------

Function HighestBrightNess: Boolean;

--------------------------------------------------------}

Function HighestBrightNess: Boolean;

Begin
GameTab(11);
Wait(400);
If GetColor(706, 226) <> 16777215 Then
Begin
Mouse(712, 226, 2, 2, True);
Result := True;
Wait(200);
End;
End;

{--------------------------------------------------------
Declare required bitmaps.
--------------------------------------------------------}

Procedure BitMaps;

Begin
IronOre := BitmapFromString(1, 18, '22150D2818112E1D15331F1' +
'838221A3F261D43281D00000100000153432E67533A6E583D745D' +
'42765F43796245826849876D4C8C7150');

CopperOre := BitmapFromString(1, 18, '6C3D1A7B461D884E22955' +
'524A15C28AA612AB8692E00000100000153432E67533A6E583D74' +
'5D42765F43796245826849876D4C8C7150');

TinOre := BitmapFromString(1, 16, '696262635C5B635C5B635C5B' +
'635C5B736B6B7971707F76760000016E583D765F43826849846B4' +
'A876D4C8C71508E7351');

PickaxeMask := BitmapFromString(18, 12, 'z78DA3330400037' +
'3030C001F0CB1203DC3000EDEC22D555F4B48B9E3652622FE5AE2' +
'5DE04EA86097E7B89497B948418252AA99B472889714CBDF42C1F' +
'7099498BBC836C26005E85072C');

OreMask := BitmapFromString(11, 11, 'z78DA73730301033070436' +
'2238B60024C35B84CC0A5923C13F0BB937813F0EB22DE04CC5022' +
'CF04CADD404CC890EA0BFCE2F85D4E4C6A212FF470998FCC0600F' +
'B599CC1');
End;

{--------------------------------------------------------

Procedure FTWaitAll(Time:Integer); // By WT-Fakawi.

Anti-Random and Wait Procedure.

--------------------------------------------------------}

Procedure FTWaitAll(Time:Integer); // By WT-Fakawi.
var t: integer;
begin
For T:=1 to Time do
begin
Wait(5);
FindTalk;
RC;
HandleTrade;
end;

MarkTime(FindNormalRandomsTime);
if FindNormalRandomsTime-ScriptStartTime1 >(10000+Random(5000)) then
begin
FindNormalRandoms;
MarkTime(ScriptStartTime1);
end;
end;

// New Randoms Checking.

Function FindNormalRandomsTimeEx: Boolean;

Var
TempTime, Time1: LongInt;

Begin
TempTime := GetSystemTime;
If TempTime - NormalRandomsTime > 6000 Then
Begin
NormalRandomsTime := GetSystemTime;
Time1 := GetSystemTime;
Result := FindNormalRandoms;
Status('Calling FNRandoms; Took '+IntToStr(GetSystemTime-Time1)+'.');
Exit;
End;

If TempTime - FindTalkTime > 500 Then
Begin
FindTalkTime := GetSystemTime;
Time1 := GetSystemTime;
Result := FindTalk;
Status('Calling FT; Took '+IntToStr(GetSystemTime-Time1)+'.');
Exit;
End;

End;

Function MiddleOfMine(Var x, y: Integer): Boolean;

Var
Rocks: TPointArray;
TP: TPoint;

Begin
FindColorsTolerance(Rocks, RockColor, MMX1, MMY1, MMX2, MMY2, 0);
Result := (Length(Rocks) > 0);
If Result Then
TP := MiddleTPA(Rocks);
x := TP.X;
y := TP.Y;
End;

Function ToFar: Boolean;

Var
Rocks: TPointArray;
TP: TPoint;

Begin
result := false;
FindColorsTolerance(Rocks, RockColor, MMX1, MMY1, MMX2, MMY2, 0);
if Length(Rocks) > 0 then
begin
TP := MiddleTPA(Rocks);
Result := (Distance(643,84,TP.x,Tp.y) > 34);
end;
End;

Function FindVEMBankers(Var Bank: TPoint; Var Angle: Extended): Boolean;

Var
I: Integer;
B, gB: TPointArray;


Begin
FindColorsSpiralTolerance(MMCX, MMY2, B, 60909, MMX1, MMCY, MMX2, MMY2, 0);
For I := 0 To High(B) - 1 Do
Begin
If (Abs(B[I].Y - B[I + 1].Y) < 15) And (Abs(B[I].X - B[I + 1].X) < 60) Then
Begin
SetLength(gB, Length(gB) + 1);
gB[High(gB)] := B[I];
If High(gB) > 3 Then // 4 bankers.
Begin
Bank := MiddleTPA(gB);
Bank.Y := Bank.Y - 5;
Angle := Degrees(ArcTan2(gB[0].y - gB[High(gB)].y, gB[0].x - gB[High(gB)].x)) + 90;
If Angle < 0 Then
Angle := 90 - (Angle * -1) + 270;
Result := True;
Exit;
End;
End
Else
SetLength(gB, 0);
End;
End;

Function FindVarrockBank(Var x, y: Integer): Boolean;

Var
Angle: Extended;
Bank: TPoint;

Begin
If FindVEMBankers(Bank, Angle) Then
Begin
WriteLn('Found VEM Bankers, under ' + FloatToStr(Angle) + ' degrees.');
Result := True;
x := Bank.X;
y := Bank.Y;
End;
End;


{--------------------------------------------------------

Procedure ToMine;

This walks you to the mine,
and set's player location on 'Mine'.

--------------------------------------------------------}

Procedure ToMine;

Var
Timer: LongInt;

Begin
RoadColor := FindVarrockRoadColor;
WalkPath(0);
MarkTime(Timer);
Repeat
WalkPath(1);
If TimeFromMark(Timer) > 120000 Then
Begin
LogOut;
Exit;
End;
Until FindPath(2, False);

MarkTime(Timer);
Repeat
RadialRoadWalk(RoadColor, 90, 270, 55, -1, -1);
If TimeFromMark(Timer) > 120000 Then
Begin
LogOut;
Exit;
End;
Until FindPath(3, True);

Dx := MMCX;
Dy := MMCY;
If FindColorSpiral(Dx, Dy, RockColor, MMX1, MMY1, MMX2, MMY2) Then
Begin
Mouse(Dx, Dy, 2, 2, True);
FFlag(0);
End;
Wait(1000+Random(500));
If MiddleOfMine(Dx, Dy) Then
Begin
Mouse(Dx, Dy, 2, 2, True);
FFlag(0);
End
Else
Begin
WriteLn('No Middle of mine');
LogOut;
End;
MakeCompass('N');
Players[CurrentPlayer].Loc := 'Mine';
If WizzyDebug Then WriteLn('Players.Loc = Mine');
End;
{--------------------------------------------------------

Procedure ToBank;

This walks you to the bank,
and set's player location on 'Bank'.

--------------------------------------------------------}

Procedure ToBank;

Var
x, y, C: Integer;
Timer: LongInt;
Water, BankFound: Boolean;

Begin
ColorToleranceSpeed(1);
MakeCompass('N');

If WizzyDebug Then WriteLn('To Bank');
Status('Walking to the bank.');
If Not LoggedIn Then Exit;
MarkTime(MyMark);

Mouse(675, 25, 5, 5, True);
Wait(4000+Random(1000));
FFlag(0);
FindNormalRandomsTimeEx;
RoadColor := FindVarrockRoadColor;

LinearRoadWalk(RoadColor, 350, 60, -1, 1);
LinearRoadWalk(RoadColor, 10, 55, -1, 1);

MarkTime(Timer);
Repeat
RadialRoadWalk(RoadColor, 450, 310, 55, -1, 1);
If TimeFromMark(Timer) > 120000 Then
Begin
LogOut;
Exit;
End;
Until FindPath(2, True);
WalkPath(4);
WalkPath(5);

MarkTime(MyMark);
Repeat
If (TimeFromMark(MyMark) > 320000) Then Begin Logout; Exit; End;
If Not LoggedIn Then Break;
BankFound := FindVarrockBank(x, y);
If BankFound Then Break;
FindNormalRandomsTimeEx;
// LinearRoadWalk(RoadColor, 250, 30, 1, 0);
RadialRoadWalk(RoadColor, 180,280, 30, 1, 0);
FTWait(2);
If FindSymbol(x, y, 'water') Then
Begin
Water := True;
Break;
End;
Until BankFound;

If Water And Not BankFound Then
Begin
C := 0;
While C < 3 Do
Begin
LinearRoadWalk(RoadColor, 90, 30, 0, -1);
BankFound := FindVarrockBank(x, y);
If BankFound Then
Break;
C := C + 1;
End;
If Not BankFound Then
Begin
Players[CurrentPlayer].Loc := 'No MM Bank DTM';
LogOut;
Exit;
End;
End;

If BankFound Then
Begin
Mouse(x, y, 0, 0, True);

Wait(100);
FFlag(0);

Players[CurrentPlayer].Loc := 'Bank';
If WizzyDebug Then
WriteLn('Players.Loc := Bank');
Status('We have reached the bank.');
End;
End;

Procedure SetOreColor;

Begin
Case Random(20) Of
0,1,2,3,4,5,6,7,8,
9,10,11,12,13,14,15,16, 17 : CurRock := LowerCase(Players[CurrentPlayer].Strings[0]);
18: CurRock := LowerCase(Players[CurrentPlayer].Strings[1]);
19: CurRock := LowerCase(Players[CurrentPlayer].Strings[2]);
End;
End;

Function MyMine(): boolean;

Var
rocks: TPointArray;
i, time: integer;
rock: tpoint;

begin
SetOreColor;
findnormalrandoms;
result := false;
Begin
Rocks := FindRocks(CurRock);
For I := 0 To high(rocks) Do
Begin
rock.x := rocks[i].x;
rock.y := rocks[i].y
If Not IsNewRock(rock) Then
Continue;
If w_GasCheck(rock.x, rock.y - 20) Then
Continue;
MMouse(rock.x, rock.y, 0, 0);
Wait(100);
If IsUptext('ine') Then
Result := True;
If Result Then Break;
End;
If Not Result Then
Exit;
Mouse(rock.x, rock.y, 0, 0, True);

Time := GetSystemTime;
Repeat
wait(200);
If (getsystemtime - time > 3000) Then
Begin
If w_GasCheck(rock.x, rock.y - 20) Then
Begin
mouse(mmcx, mmcy, 2, 2, True);
wait(1000);
exit;
End;
End;
If (getsystemtime - time > 5000) Then
Begin
findnormalrandoms;
wait(300);
If FindFight Then
Begin
RunTo('S', True);
exit;
End;
FindPick;
End;
If getsystemtime - time > 1000 * RockSeconds(CurRock) Then
break;
Until Not FollowRock(rock, CurRock);
End;
End;

{--------------------------------------------------------

Function EasyBank:Boolean;

--------------------------------------------------------}

Function EasyBank:Boolean;

Var
C, x, y: Integer;

Begin
C := 0;
Repeat
FTWaitAll(2);
C := C + 1;
If OpenBankFast('veb') Then
Begin
Result := True;
Exit;
End;
If C = 5 Then
Begin
If FindVarrockBank(x, y) Then
Begin
Mouse(x, y, 0, 0, True);
Wait(200 + Random(400));
FFlag(0);
Wait(100);
End;
End;
Until BankScreen Or (C > 10);

If BankScreen Then
Begin
Result := True;
Exit;
End Else
Begin
Players[CurrentPlayer].Loc := 'No MS Bank';
Players[CurrentPlayer].Active := False;
LogOut;
End;
End;

Procedure StorePick;

Var
x, y: Integer;
Begin
If InvFull Then
Begin
If (FindBitmapMaskTolerance(OreMask, x, y, 559, 210, 735, 460, 5, 10)) Then
Begin
Mouse(x, y, 5, 5, False);
ChooseOption('Drop');
End;
End;
GameTab(5);
Mouse(593, 303, 0, 0, True);
Wait(Random(4)+8);
GameTab(4);
End;

{--------------------------------------------------------

Procedure BankStuff;

Banks all the ores, and the rest of the stuff
in the inventory, Withdraws new pick if broken.

--------------------------------------------------------}

Procedure BankStuff;

Var
x, y, tTotalOres, tTinOres, tCopperOres, tIronOres: Integer;

Begin
If (NoPick = True) And (Players[CurrentPlayer].booleans[0] = True) Then
StorePick;

If Not LoggedIn Then
Exit;
If Not EasyBank Then
Exit;

If BankScreen Then
Begin
FixBank;

tTotalOres := CountItemBmpMaskTol(OreMask, 5, 15);
tTinOres := CountItemBmpTol(TinOre, 10);
tCopperOres := CountItemBmpTol(CopperOre, 10);
tIronOres := CountItemBmpTol(IronOre, 10);

TotalOres := TotalOres + tTotalOres;
TinOres := TinOres + tTinOres;
CopperOres := CopperOres + tCopperOres;
IronOres := IronOres + tIronOres;

ReportVars[0] := tTotalOres;
ReportVars[1] := tTinOres;
ReportVars[2] := tCopperOres;
ReportVars[3] := tIronOres;

Players[CurrentPlayer].Integers[0] := Players[CurrentPlayer].Integers[0] + CountItemBmpMaskTol(OreMask,5,15);
ClickAllItemsBmpMaskTolWait(OreMask, 'All', 20, 25, 1000 + Random(500));
If Players[CurrentPlayer].booleans[0] Then Deposit(1, 28, 2)
Else Deposit(2, 28, 2);
If NoPick Then Withdraw(1, 1, 1);
End;
Wait(1);
If BankScreen Then CloseBank;
If NoPick Then
Begin
If FindPickHeadColor Then
NoPick := False
Else
NoPick := true;

If FindColor(x, y, Hc1, MIX1, MIY1, MIX2, MIY2) Then
Mouse(x, y, 0, 0, True);
End;

If NoPick Then
Begin
Players[CurrentPlayer].Loc := 'No Pickaxe.';
LogOut;
Exit;
End;
Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;
Banks := Banks + 1;
ReportVars[4] := ReportVars[4] + 1;
CloseBank;
Wait(1000 + Random(500));
End;

{--------------------------------------------------------

Procedure PlayerReport;

Uses the WriteLn function to print out player stats.

--------------------------------------------------------}

Procedure PlayerReport;

Var
Active, rand: string;
I: Integer;

Begin
For I := 0 To HowManyPlayers - 1 Do
Begin
If Players[i].Active = True Then
Active := 'T'
Else
Active := 'F';
If Players[i].rand <> '' Then
rand := '; Rand: ' + Players[i].rand
else rand := '';
WriteLn((IntToStr(I)) + ' : ' + Players[I].nick + ' = ' +
Active + ' ' + Players[I].Loc + rand + '; B: ' + IntToStr(Players[I].Integers[0])
+ ' Ores;'+ ' M : ' + IntToStr(Players[I].Level[15]));
End;
End;

{--------------------------------------------------------

Procedure ProgressReport;

Prints out the scripts statistics.

--------------------------------------------------------}

Procedure ProgressReport;

Var
Rate, Sec: Integer;

Begin
Sec:= GetTimeRunning div 1000+1;
Rate:= 3600*TotalOres/Sec; // by mastaraymond.
WriteLn('----------------------------');
WriteLn('');
WriteLn('Varrock East Miner Report V. ' + VersionNumber);
WriteLn('');
WriteLn('Worked for '+ TimeRunning);
WriteLn('Ores Mined and Banked : '+IntToStr(Totalores));
WriteLn('Mining at a rate of ' + IntToStr(Rate) + ' ores p/h.');
WriteLn('');
If TinOres > 0 Then WriteLn(''+IntToStr(TinOres)+' Tin Ores.');
If CopperOres > 0 Then WriteLn(''+IntToStr(CopperOres)+' Copper Ores.');
If IronOres > 0 Then WriteLn(''+IntToStr(IronOres)+' Iron Ores.');
If Gasses > 0 Then WriteLn('Number of avoided gasses: '+IntToStr(Gasses));
If PickAxeAttached > 0 Then WriteLn('Picks attached: '+ + IntToStr(PickAxeAttached) + '.');
WriteLn('');
WriteLn('----------------------------');
WriteLn('');
PlayerReport;
WriteLn('');
WriteLn('----------------------------');
SRLRandomsReport;
End;

{--------------------------------------------------------

Procedure SetupScript;

Sets all procedure's needed, and logs in the first player.

--------------------------------------------------------}

Procedure SetupScript;

Begin
ClearDebug;
SetupSRL;
SetupMining;
BitMaps;
DeclarePlayers;
CurrentPlayer := StartPlayer;
LoginPlayer;
If Not Players[CurrentPlayer].booleans[1] Then
Begin
HighestBrightness;
Players[CurrentPlayer].booleans[1] := True;
End;
SendArrowSilentWait(0,1500+Random(501));
RockColor := TheRockColor;
OreTol := TheOreTol;
TradeSameTrader := True;
SetOreColor;
FindPickHeadColor;
HIGHESTANGLE;
NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
End;

{--------------------------------------------------------

Procedure DoChats;

Set's the Chat's in RuneScape.

--------------------------------------------------------}

Procedure DoChats;

Begin
SetChat('on',1);
SetChat('on',1);
SetChat('friends',2);
SetChat('friends',2);
SetChat('on',3);
SetChat('on',3);
End;

Procedure ClearVars;

Var
I : Integer;
Begin
For I := 1 To 19 Do
ReportVars[I] := 0;
End;


{--------------------------------------------------------

Script Setup.

--------------------------------------------------------}
begin
SetupScript;
ScriptID := '48';
ClearVars;
SRLID := YourSRLId;
SRLPassword := YourSRLPass;
GetAllLevels;
ReportVars[5] := 1;
DoChats;
RCMaster := RemoteControlMasterNickName;
RCLoc:= 'Bank';
NormalRandomsTime := GetSystemTime;
FastRandomsTime := GetSystemTime;
FindTalkTime := GetSystemTime;
SymbolAccuracy := 0.8;
LoadPaths;
RoadColor := 8357513;

Repeat
If Players[CurrentPlayer].booleans[2] = False Then
Begin
Retaliate(False);
Players[CurrentPlayer].booleans[2] := True;
End;
If Players[CurrentPlayer].Loc = 'Bank' Then
Begin
ToMine;
End;

If Players[CurrentPlayer].Loc = 'Mine' Then
Begin
If WizzyDebug Then WriteLn('We have reached the mine.');
MarkTime(MyMark);
Players[CurrentPlayer].Level[15] := GetSkillLevel('mining');
SetRun(True);
If WizzyDebug Then WriteLn('Starting Mine Loop.');
Repeat
Wait(100);
If Not MyMine() Then
if ToFar then
If MiddleOfMine(Dx, Dy) Then
Begin
Writeln('Walking back to the mine');
Mouse(Dx, Dy, 2, 2, True);
FFlag(0);
End;
If FlagPresent Then Wait(2000+Random(500));
FindNormalRandoms;
If Not LoggedIn Then Break;
If Not FindPick then Break;
Until (( InvCount = 28 )
Or (TimeFromMark( MyMark ) > 1000 * 60 * MinutesPerLoad));
If WizzyDebug Then WriteLn('Back to the Bank.');
SetRun(False);
MakeCompass('N');
ToBank;
BankStuff;
End;
ProgressReport;

If ( LoggedIn And (Players[CurrentPlayer].Banked Mod Loads = 0 )) Then
Begin
MarkTime(MyMark);
LogOut;
NextPlayer(True);
If Not Players[CurrentPlayer].booleans[1] Then
Begin
HighestBrightness;
Players[CurrentPlayer].booleans[1] := True;
End;
GetAllLevels;
HIGHESTANGLE;
SetOreColor;
RoadColor := FindVarrockRoadColor;
FindPickHeadColor;
DoChats;
End;

If Not LoggedIn Then
Begin
NextPlayer(False);
If Not Players[CurrentPlayer].booleans[1] Then
Begin
HighestBrightness;
Players[CurrentPlayer].booleans[1] := True;
End;
NoPick:=False;
HIGHESTANGLE;
GetAllLevels;
SetOreColor;
RoadColor := FindVarrockRoadColor;
FindPickHeadColor;
If NoPick Then LogOut;
DoChats;
End;

Until False;
end.


What to do? He sounds genuine.

Ruroken

2007-11-28 12:04:24

Well now!

This will not do, the guy is selling SMART and VEM? Are you going to ban him?

Wizzup?

2007-11-28 12:51:30

negaal Pm'ed RAM they were sharing the same room, no?
Also, negaal stated he would not give freedox any scripts, nor sell them to him.

Markus

2007-11-28 13:32:14

Good change that the story about sharing the rooms is true, as their ISP is in a small municipality. That doesn't say that Freedox doesn't have S.M.A.R.T. and VEM.
But, how are we gonna deal with this? Freedox got S.M.A.R.T., he said he paid for it. Negaal is denying anything, so we don't know who of them is speaking the truth.
It might also be possible that they are split ASCII personalities, although I think the change of that is low(er), unless he got two different instalations of IE 7 on his computer, as they are both logged in at the same time with IE 7 (or he's using IE and Firefox, and spoofing his User Agent).

WT-Fakawi

2007-11-28 13:48:18

aaah, the Drama :)

From: negaal
I saw letter what freedox sent you,

actually I didn't sold it, I gave it free…

But do what you want… Ban or…do whatever

Thing is I and he live and study in college(hes my room neighbour), both to computer engineers… also i have to say i gave him smart…

But he don't know how to install it and he don't know how to include and them and etc….

sorry…



From: freedox
JUST FORGET IT AL WHAT I SAID AND ALSO WHAT NEGAAL SAID TO YOU IN HIS LETTER!!!



I guess they settled now. Until next episode :)

BTW: nice computer-engineer that doesnt know how to install S.M.A.R.T. :)

WT-Fakawi

2007-11-28 13:50:19

One Month ban?

nielsie95

2007-11-28 14:24:41

I agree with a one month ban… for now.

Smartzkid

2007-11-28 15:09:39

I agree, one month.

Markus

2007-11-28 15:12:12

One month, I agree.

Wizzup?

2007-11-28 15:26:54

I say max ban for a week.
It's obvious he gave it to his friends.
This will both lead to either, the end of an friendship or it might lead to smart leakage. Negaal HAS Smart so banning him make him angry and just spread SMART. :)

RAM

2007-11-28 16:17:34

Good Point Wizzy….I think 1 week is sufficient…

I was really hoping that 2 people in 1 room, would equal some good scripts, hence the yes in his application…to bad it turned out this way…

Special Ed

2007-11-28 16:28:16

I agree although disappointed over the leakage of SMART (which we all knew would happen) I think a 1 week ban would be OK.

Dark_Sniper

2007-11-28 16:32:17

a week ban and month ban will all be the same to him if he wants to leak it he will.

pwnaz0r

2007-11-28 16:37:49

but he will not be angry.

Wizzup?

2007-11-28 16:50:46

Can an other admin change his ban from 1 month to 1 week?

Special Ed

2007-11-28 17:34:44

Are you not able to? Or would you rather have it seem like a "mistake" on your part, which was fixed by another admin?

Sorry if that sounded mean, but I couldn't find a nicer way to ask :p

Wizzup?

2007-11-28 17:38:43

From: Special Ed
Are you not able to? Or would you rather have it seem like a "mistake" on your part, which was fixed by another admin?

Sorry if that sounded mean, but I couldn't find a nicer way to ask :p


There's no specific reason except for the literature exam tomorrow… :garfield:

RAM

2007-11-28 17:58:52

From: Wizzup?
Can an other admin change his ban from 1 month to 1 week?


Done.

WT-Fakawi

2007-11-28 18:29:34

Agreed.