SRL Archive - RS has been updated.

Just some new stuff since SRL went down.


Cheesehunk

2006-08-02 21:15:55

Post all the stuff that we missed while SRL was at Mopars site.


Heres some of the stuff I noticed:
  • The CloseWindow on shops and stuff is now just a big X. Not a big deal, could be fixed script side, but I'm thinking we should have a small Procedure or soemthing in SRL to do it. Just a simple MouseBox(476,30,499,52,true); would do (those are the correct coords as well.)
  • On some items such as the NewBox, the close has been changed to a Red/Orange X. The colors of it are static, so it should be a simple Fix for anything that is depending on it.

Thats all i can think of right now, I haven't played in a while. Post everything else here.:) Also, post your fixes, or suggest them.

WT-Fakawi

2006-08-02 21:22:50

  • Bolts Bitmap has been changed.
  • Smithing Interface has been changed.
  • Goblin Mall changed color.
  • Wider color range of MiniMap Symbols.

Cheesehunk

2006-08-02 21:27:48

So, with the Wider color range. Will that affect the Automatic Colorfinding using Symbols? Will we be forced to use lower Accuracies?

Edit: I just realized I lost my scripters cup.:p

Dankness

2006-08-02 21:38:21

From: Cheesehunk
Post all the stuff that we missed while SRL was at Mopars site.


Heres some of the stuff I noticed:
  • The CloseWindow on shops and stuff is now just a big X. Not a big deal, could be fixed script side, but I'm thinking we should have a small Procedure or soemthing in SRL to do it. Just a simple MouseBox(476,30,499,52,true); would do (those are the correct coords as well.)
  • On some items such as the NewBox, the close has been changed to a Red/Orange X. The colors of it are static, so it should be a simple Fix for anything that is depending on it.
Thats all i can think of right now, I haven't played in a while. Post everything else here.:) Also, post your fixes, or suggest them.


This stuff has been fixed i belive in the dev version of SRL. I willl be pushing for a nw public release as soon as i have time to test stability and compatability of the newest SRL.

WhiteShadow

2006-08-05 01:37:56

Perhaps a bug.
-Nex Box solver, obviously. xD
-FindAxeHeadColor; goes to axe to quick so uptext didn't appear so it says 'error no axe..'
-FindHead; alot of people have been telling me it doesn't work for them, I don't know..
-CountItemName, CountItemBmpMaskTol; returns wrong number Alot.
-The Gas Checkers, in Mining.Scar
-FindSymbol and GetSymbolColor; not very accurate. It returns color of of other green then the green of tree on MM. Most likely because of the color range thing Fawki said.
-LoginPlayer; inserts username and password on 1 line.
-SetRun( ); call twice to double check because of inaccuracy.
-Alot of weird runtimes, that come from using text things such as IsUpText, IsUpTextMulti, even with declaring SetUpSRL;
-MakeCompass is already on N but it circles another 360 to N again.

I'm not trying to be an ass! There are many things good about SRL, countless. Just some things I picked up though. :o

Wizzup?

2006-08-05 04:04:48

Closebank doesn't work to nice for me.

Infantry001

2006-08-05 14:53:36

From: Wizzup?
Closebank doesn't work to nice for me.

Same here

Dankness

2006-08-05 22:12:12

From: Wizzup?
Closebank doesn't work to nice for me.


Interstin do u use benmouse or not?

WhiteShadow

2006-08-06 02:34:03

procedure CloseBankB; 
var
Cb : Integer;
begin
MarkTime(Cb);
repeat
CloseBank;
if(TimeFromMark(Cb) >= 5000)then
Exit;
Wait(1000 + random(500));
until(BankScreen)
end;

Simple edit for that.