SRL Archive - Outdated / Broken

Edgeville Yew Cutter and Banker v1.5+


Zach1188

2007-11-18 16:48:01

I've been working on this script for some time now. Too me it appears nearly flawless, but that can be debated.

PLEASE POST YOUR REPORTS!!!!!!!!

Features:
Intelligent yew switching (much better than before)
Failsafes
MULTIPLAYER!!!
Efficient antirandoms
Axe detection (goes to bank for new one if broken)
Antidle
Finds yews quickly
Superior report system (however can be inaccurate)

Instructions:
Start Runescape with low detail, unsigned client, and set your computer to 32-bit colors. Start anywhere in the Edgeville bank with the compass facing north. ONLY have axes is your inventory, and do not equip ANY of them. If you do, it will constantly check your equipped items for an axe. Have extra axes in your bank, if yours breaks, it will return to the bank and acquire a new one. If it hangs on startup (and causes lag), it's likely that someone is standing on the bank MM icon, which interferes with the autocolor. If the bank icon is not uncovered within 15 seconds, it logs out and logs back in so the bank icon moves. To solve this issue entirely, pick the bank icon color yourself.

READ: Also, if you have only one player and you set a load limit, once it reaches that limit it will log out for 10 - 15 minutes and log back in, which decreases randoms. However when a player reaches its load limit and its not set false, it changes players, and its loads are reset. This is a problem because when it cycles through and X player starts cutting again, its loads are returned to 0, which makes the report completely inaccurate. I haven't given this much attention as I made this script for me to work with one player, but I'll fix it in the next version.

Report:
(with a previous version)

///////////////YewBanker by Zach1188\\\\\\\\\\\\\\\\\
// \\
Yews Chopped: 1053. Loads: 39 with 27 logs each.
Ran for 9 Hours, 54 Minutes and 24 Seconds
Player: *** ******
\\ //
\\\\\\\\\\\\\------------------------////////////////

Santa_Clause

2007-11-18 17:06:54

Wow! Nice report! I'll definitely use this if I ever get a few level 60 woodcutters…(which is never going to happen) :p

P1nky

2007-11-18 22:58:28

oh nice lmao i bought 2 yew cutter scripts should have waited for this =p? hehe

Zach1188

2007-11-19 00:32:27

From: p1nky
oh nice lmao i bought 2 yew cutter scripts should have waited for this =p? hehe

Haha if it works let me know ;)

It goes great with SMART :p

King of Knives

2007-11-19 07:29:26

I saw this yesterday, but I was waiting for Fakawi to post the thread (I had been stalking his every move for 20 minutes), so I'm sorry I didn't get a post in.

My main has zero blackmarks from using macroes worse than RS-Demon, so I can auto as I want to :D I'm gonna run this and get you a nice report if possible.

EDIT: The 2 first minutes are looking fine. One yew log, but it can find everything, and it seems to be good.

Oh, and about the wrong yew-count problem, can't you just make a new global integer, and everytime you reset the chop-counts, it adds all players yewcount to that total var ?

-Knives

Zach1188

2007-11-19 09:16:30

From: King of Knives
I saw this yesterday, but I was waiting for Fakawi to post the thread (I had been stalking his every move for 20 minutes), so I'm sorry I didn't get a post in.

My main has zero blackmarks from using macroes worse than RS-Demon, so I can auto as I want to :D I'm gonna run this and get you a nice report if possible.

EDIT: The 2 first minutes are looking fine. One yew log, but it can find everything, and it seems to be good.

Oh, and about the wrong yew-count problem, can't you just make a new global integer, and everytime you reset the chop-counts, it adds all players yewcount to that total var ?

-Knives

Thanks :)

I suppose I could do that, but I was wanting it to be player specific. I might just break it down and have one integer for the report, and one for the script itself (and obviously not reset the report).

King of Knives

2007-11-19 09:25:11

I tried the script. It has good walking, and it detected an ent as it should. But I got max 5 logs, because it kept saying my axe was gone, which it wasn't. I tried to fix it with a DTM, but that didn't work either.

Zach1188

2007-11-22 13:21:17

From: King of Knives
I tried the script. It has good walking, and it detected an ent as it should. But I got max 5 logs, because it kept saying my axe was gone, which it wasn't. I tried to fix it with a DTM, but that didn't work either.

That's odd, I'm not sure why that is. There's really nothing in my script that could cause that, perhaps the FindAxe2 procedure?

This release is closed, I am posting further updates in the Junior member's section.