From: vilon
< Ran: 2h:2m:40s >--Agile Mice v1.0--< 00:00:00 AM >
Total Mice Caught: 628, Total XP: 15180
Mice this Round: 49, XP this Round: 1005
Observations:
- When finding the mice, it often makes some suspicious mouse movements. I guess this is related to FindObjCustom() or it could possibly be because the character is wearing some cloth with similar color(s). I'll try this again.
- If the mouse toy is moving while the script tries to catch it, it hoovers over the mouse but it takes to long before it does the right click, resulting in a failed catch, which does not even click the mouse. It won't stop the script of course but this could probably be better?
- The script hoovers over all items starting from the first inventory slot, although it's not a mouse toy in all of them, happens all the time if you get a random event that gives you items —>
- After running a while, you tend to get a alot of randoms, and especially items from randoms. Would be nice to add that the script drops everything that's not a mouse toy or make some sort of identification of the mouse toy, maybe DTM + InvBox()?
- Sometimes the script is too slow, making the mouse not catchable. I think the script tries to find these mice when it's done with the load, but sometimes it doesn't and at some occations it just keeps clicking the not catchable mice, where it could instead just have picked it up ('Take Mouse Toy'). I had to help it a couple of times with this. Could be a problem when logging in or out and especially if you get a random event! If you're not watching the script and you get a random event and gets logged out for a while, the mice that have not been catched, disappears.
Other than that it's a good script :p
Yeah the colors have to be exact, making it move to other colors once in awhile.
Hmm it shouldn't hover over the mouse like that for that long, I have a few mili second delay so that it can check for Istextup but it shouldn't take that long.
As for hovering over all the items in the inventory slot. Its suppose to do that. 1. because I didn't want to make a DTM. 2. This way is way more reliable to happen then a DTM, if it bothers you just put all the mice in the top areas.
I knew about the random issues, there is nothing I can really do about it. However the dropping of items?… How many damn mice did you bring?!
This can slow down at times, thats why I have like a 20-30 second timer to exit and start over again if it doesn't pick up the 3 mice in time.
For the "Taking" mice I put in a failsafe to look for those, but I guess it doesn't always work. I have it so that when it catches the first 3 mice it looks for additional mice just in case it missed any.