SRL Archive - RS3 Outdated / Broken Scripts

DeepWALK3R - [L2V]


Submersal

2007-11-17 04:42:40

DeepWALK3R

[L2V] = Lumbridge to Varrock

AutoWalker by Submersal

Version 1.0 – SRL 4 REQUIRED – ScarScape NEEDED

Walks to Varrock East Bank from Lumbridge. Running can (but not recommended) be used.

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DeepWalk is a script that walks your character from Lumbridge to Varrock East Bank. They can be placed in any tile as long they are within the area of when you teleport home to lumbridge. Be sure to check the road colour is around ****** (Colour is in script) to work. If it is a dark colour, as soon as a new area (when it loads again) comes in, the road lightens up to the colour you should be using. Only colour pick varrock's road if you are really unsure about the script. This script uses radialwalking I <3 radialwalking.

I have been reading and studying radialwalking for ages now. =]
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&#9562; Be sure to use SCARSCAPE

&#9562; Be sure to post what happens with your character.

&#9562; Other things will be added to this page as soon as I get up from bed in the morning. =]

Known Bugs:


Santa_Clause

2007-11-17 04:52:55

Add failsafes…so if it can't do the RadialWalk, it tries something else. Consider symbols and DDTMs.

Submersal

2007-11-17 14:59:00

I haven't read a single tut on DDTMs or symbols, but I guess that's the next thing to work on.

CheetahNub

2007-11-17 15:08:39

Symbols rule, I used them a lot for walking and failsafes in my Lumby2Dray Walker(which I haven't released :P).

Some constructive criticism:
Why should people use Scarscape(At least I don't trust that shit lol)? Why don't you just use FindRoadColor;, FindVarrockRoadColor; and MakeCompass('N')? Scarscape is quite useless to be used with a walker if you use those :D

Also you could make a failsafe out of the rock next to the chicken pen near lumby( RadialWalk(FindROCKColor, 123,123,123,123) ), I used that in my Lumb2Varrock walker(Not released either :P)

Submersal

2007-11-17 15:18:15

Well I used SCSS first but the colours kept changing.

Is FindVarrockPathColor; an autocolorpicker? (sounds like it)

EDIT: I've been searching for Colourpicking but I can't find anything. >.<

uncfan1119

2007-11-18 08:52:06

I think radialwalk has a autofindcolor thing. I'll test this out.

magixx

2007-11-27 14:12:24

use full in scripts example: ifdead then walk2varock

Negaal

2007-11-28 10:29:44



SRL\Core\AutoColor.scar


function FindWaterColor: Integer;
By: Tarajunky
Description:
Autodetects Water Color on Minimap

function FindRoadColor: Integer;
By: Tarajunky
Description:
Autodetects Normal Road Color on Minimap

function FindVarrockRoadColor: Integer;
By: Tarajunky
Description:
Autodetects Varrock Road Color on Minimap

function FindFallyRoadColor: Integer;
By: Tarajunky
Description:
Autodetects Falador Road Color on Minimap

function FindRockColor: Integer;
By: Tarajunky
Description:
Autodetecs Rock (Gray) Color on Minimap

function FindStoneColor: Integer;
By: Tarajunky
Description:
Autodetecs Stone (Mine Rock) Color on Minimap

function FindDirtRoadColor: Integer;
By: Tarajunky
Description:
Autodetects Dirt Road Color on Minimap

function FindBridgeColor: Integer;
By: Tarajunky
Description:
Autodetects Bridge Color on Minimap

function FindLadderColor: Integer;
By: Tarajunky
Description:
Autodetects Ladder Color on Minimap

function AutoColorThis(Bitmap, MaxTol, X1, Y1, X2, Y2: Integer): Integer;
By: Sumilion
Description:
Resturns exact color of a bmp with tol found on the screen.


All you need is SRL manual…

Submersal

2007-11-30 00:45:04

Thank you very much Negeal. =]