SRL Archive - RS3 Outdated / Broken Scripts

Range Script - F2P - Locked Player Position


Tri

2007-11-03 22:50:15

I've tried my luck past 3 days at making myself a script that does this…

1. A power ranging script that stays 'locked' (doesn't move at all, and if it does, it'll return to the 'locked' spot) in one area and 'safely' power ranges.

2. The spot that I am trying to make for power ranging is the Ankou 'safe spot' on Stronghold Of Security fourth floor, where you can range high 70s mid 80s monsters.

3. The script is mainly for F2P but could work with P2P.

The scripts main features should include it as a power ranger, it stays locked in a safe spot, and if it ends up moving (from say the monster gets out of range and char tries to chase it) then the script should tell it to go back to the safe spot. If a monster does manage to to get to the player that is in the safe spot, the script then tells you to 'run' to the Stronghold of Security door to where you are safe and then logs out. Should have anti-ban, randoms etc.

I am not asking for someone to make it, but more as help to make it.

Also, could use some help making a script that can actually firemake…

Thanks!

Pics of the range area added.

camdo2

2007-11-04 01:28:09

You would be doing good to look in the junior member script area to find scripts like this…

Eugeniu

2007-11-04 08:29:49

A script like that would be very difficult to create and actually have it work all the time. To get back to the safe spot, it would need to use a dtm and click on the map. But if it doesn't find the dtm? It can't log out, so it just stays there…only for a short time of course because in a few seconds, its hello bow, 2 iron arrows, and lumby!

rogeruk

2007-11-04 12:45:26

Depends what sort of safe spot it is. Is it being a rock which is displayed on the minimap?. It is possible. Depending on where it is, don't know the location myself.

Using a DTM of anything on the MM will do, and making sure that you are X ammount of distance away from it.

Post image of location of safe spot. Including MM

Tri

2007-11-05 10:04:56

I included the pics of the range area.

Sir R. M8gic1an

2007-11-05 14:56:49

safe spot won't show up on minimap. some very skilled people could do this with a dtm :S, but kyab would make this locking the safe spot thing in a heart beat i think.

ever considered going throught the wall if it gets out of safe spot? after coming back from the wall shouldn't be too hard to get to the safe spot.

~RMagician

rogeruk

2007-11-05 15:15:00

From: Rasta Magician
safe spot won't show up on minimap. some very skilled people could do this with a dtm :S, but kyab would make this locking the safe spot thing in a heart beat i think.

ever considered going throught the wall if it gets out of safe spot? after coming back from the wall shouldn't be too hard to get to the safe spot.

~RMagician


Obviously the safe spot isnt going to come up on the map lol..


There are two markings on the picture you shown, like two grey square blocks.

Calculating your distance from them could possibly tell you if you have moved or not. and you could realign using these also?.

Just thinking out loud ;)

Metagen

2007-11-05 21:14:08

I actually started making this script before you suggested it. Heres what i learned while trying
1. I hate dtms.
2. you can get to the safe-spot by clicking NE of the spot (theres a pretty big area to find it.)