SRL Archive - RS3 Outdated / Broken Scripts

[SRL 4] Meta Fleshy Pounder


Metagen

2007-10-31 20:51:08

This script is being moved to members, i am leaving 1.7 here, if i know you and you have been supportive in this thread by helping me or posting proggies, i will give you my script anyways. Thanks everyone for using my script!

Metagen

2007-10-31 20:53:17

GIVE ME PROGGIES!!!!!




<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 7:15:10 ||
|| ||
||-- Victim: xxxxxxxxxx ||
||-- Starting Strength XP: 10449608 ||
||-- 84044 XP Later: 10533652 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 84044 ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 5:33:38 ||
|| ||
||-- Victim: xxxxxxxxx ||
||-- Starting Strength XP: 10534352 ||
||-- 126812 XP Later: 10661164 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 126812 ||

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 5:16:13 ||
|| ||
||-- Victim: xxxxxxxxxxx ||
||-- Starting Ranged XP: 694079 ||
||-- 94396 XP Later: 788475 ||
||-- Ranged Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 94396 ||
||-- XP to Time Ratio: 0 / Min ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 2:16:50 ||
|| ||
||-- Victim: xxxxxxxxxxx ||
||-- Starting Ranged XP: 473711 ||
||-- 37032 XP Later: 510743 ||
||-- Ranged Levels Made: 1 ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 4:1:25 ||
|| ||
||-- Victim: xxxxxxxxxxxxxx ||
||-- Starting Ranged XP: 524000 ||
||-- 38000 XP Later: 562000 ||
||-- Ranged Levels Made: 1 ||
|| ||
||-- Victim: xxxxxxxxxxx ||
||-- Starting Strength XP: 326000 ||
||-- 30000 XP Later: 355000 ||
||-- Strength Levels Made: 1 ||

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 3:7:34 ||
|| ||
||-- Victim: thingsyouwontknow ||
||-- Starting Ranged XP: 626263 ||
||-- 46260 XP Later: 672523 ||
||-- Ranged Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 46260 ||
||-- XP to Time Ratio: 0 / Min ||
<<------------------------------------------------>>

HAXOR''s PROGGES!!

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 0:25:52 ||
|| ||
||-- Victim: ||
||-- Starting Defence XP: 1009804 ||
||-- 1704 XP Later: 1011508 ||
||-- Defence Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 1704 ||
<<------------------------------------------------>>



<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 9:40:36 ||
|| ||
||-- Victim: ||
||-- Starting Defence XP: 1028363 ||
||-- 176500 XP Later: 1204863 ||
||-- Defence Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 176500 ||
<<------------------------------------------------>>



<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:19:12 ||
|| ||
||-- Victim: ||
||-- Starting Defence XP: 1216983 ||
||-- 24604 XP Later: 1241587 ||
||-- Defence Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 24604 ||
<<------------------------------------------------>>




<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 10:28:18 ||
|| ||
||-- Victim: ||
||-- Starting Attack XP: 1684810 ||
||-- 170252 XP Later: 1855062 ||
||-- Attack Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 170252 ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 7:12:29 ||
|| ||
||-- Victim: ||
||-- Starting Attack XP: 1855666 ||
||-- 152384 XP Later: 2008050 ||
||-- Attack Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 152384 ||
<<------------------------------------------------>>


<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 4:45:53 ||
|| ||
||-- Victim: ||
||-- Starting Defence XP: 1241587 ||
||-- 101284 XP Later: 1342871 ||
||-- Defence Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 101284 ||
<<------------------------------------------------>>

Atomic1221

2007-11-02 17:40:48

Does this version fix the problems with the previous one? If I remember correctly jagex stopped allowing players to reset the flesh crawler's aggressiveness by using going in and back out of the doors (and there are new questions). If so I'll be willing to try and post feedback. How long (as in avg. hours per day an dhow many weeks/months) did it take you to get lvl 86 using this script cuz I want to go from 62 to about 90ish. Thanks and hopefully my analysis of the script (when I get time) won't clash with your ideas :P

Metagen

2007-11-02 22:13:41

The dooring works fine. I started my account in may, started macroing on it around lvl 70 str. you can get about 30k exp an hour (id be nearby though if you are using one account, watch for randoms every now and then)

bloxstorm

2007-11-03 08:19:01

I got full inventory of salmon..didnt eat one..DOnt click on it to eat it and logout saying out of food

Metagen

2007-11-03 18:15:31

Set your food color and name.

bloxstorm

2007-11-03 22:32:10

Ya I took color…Exemple: Salmon I set text to salmon or what ?? (i putt the mouse on the food but doesnt click it)

Metagen

2007-11-04 06:18:03

set the text to almon

bloxstorm

2007-11-04 07:13:50

ok I'll give it a try and color is any color of food like the orange of salmon or we have to take like head of fish or w/e ?

Metagen

2007-11-04 09:44:28

Any color. try and pick a color that unique to that item though. if you have a bunch of logs in your inventory, then dont pick a brown color on the salmon.

bloxstorm

2007-11-04 10:37:46

ok thx will try

bloxstorm

2007-11-04 10:44:26

ok it works but I don't know if it gonna work on my other pc..Might it be the computer ?

Birfday_Cake

2007-11-04 13:44:50

What level are the monsters that it fights? Most of my guys are around combat lvl 30, would this be high enough?

Metagen

2007-11-05 09:49:11

The monsters are lvl 35, they do 1 damage, and attack fairly rapidly. You can train with 1 defence (ive done it on my pure). The thing you need to worry about is the zombies down the hallway, they can do 5 damage, so i do suggest having some decent hp lol. You can probably pull it off though.

EDIT: if you have combat level 40 im sure your safe from pretty much everything.

EvilChicken!

2007-11-08 13:46:30

Those zombies can be pretty annoying, dealing 5 times as much damage as the crawlers. -.-
I hate them. Even though they drop steel arrows. Wich is basically the only good thing they drop.

mark9510

2007-11-11 18:56:56

cogratz on membership

EvilChicken!

2007-11-11 18:59:50

OMFG YOU LUCKY NOOB I HATE YOU -.-

Grats with membership, mate! :D

Czepa

2007-11-11 19:34:30

hey bro, i have been umm'ing and uuh'ing for so long weather to make this script, me and zeph created a door question solver about 2 or 3 months ago. lol ive been so busy with so much shit(finishing high school)… maybe ill do a version of this at the end of the month. ive got a few really good idea for custom InFight; and waiting periods for antirandom. when you released the first version of this i didnt like the way it opened the door: "|\|\|\|\|\|\|\|" ill take a look at this version someday

sweetleaf

2007-11-15 00:56:16

i'd suggest that u update it so that it begins to fight the crawler things once the aggressiveness stops working.


omg i just died lol and i was looking at it the whole time. lammmeee lol

Metagen

2007-11-15 16:50:01

@sweetleaf - no
@cpez whatever just dont steal anything from me

Czepa

2007-11-18 02:46:25

From: metagen
@sweetleaf - no
@cpez whatever just dont steal anything from me


nah i wouldnt, but i might take a look through it… before you even released V1.0 i had an action plan written up on exactly what i would get it to do.. so it will all be mine

Metagen

2007-11-21 22:39:16

Version 1.4 Released

Mike_The_FireCaper

2007-11-24 16:12:15

These flesh crawlers, do they hit often on 1def? Ive got a mauler I want to train up and if i can do it in f2p itd be great.

Metagen

2007-11-25 19:51:30

yea they hit often on 1 def, but for 1 damage every time.

squnky

2007-12-16 20:51:49

doesnt eat bro..
for lobsters at least, i set the color and everything
it just hovers over it when i'm suppose to eat
then runs in the corner and logs when it doesnt eat it
and then goes to next player.. which is the same one..
so its like a non eating-run-loop

noob-2

2007-12-21 16:13:29

Will post my results in about 30mins to an hour..ty for this

sweetleaf

2007-12-23 23:06:46

nice. too bad the xp check doesnt work lol

<== Fleshy Pounding Carnage Report ==>
Total Time: 42 Minutes and 14 Seconds
***: 0 Minutes and 0 Seconds – Location: In the room – XP Gained: 0
<== End of Report ==>

soccnut

2007-12-27 21:11:58

******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********
******** FOUND FIGHTING RANDOM ********

is it too sensitive or is this supposed to be natural?

sweetleaf

2007-12-27 21:59:01

thats supposed to happen. it just thinks those things are randoms.

you won

2007-12-31 11:37:20

Well….jagex updated the doors,so you will have to make a door solver,because he just keeps clicking (the old way to open doors)…so i guess u will have to make a door opener//

Dracody

2008-01-08 16:47:07

My proggy here:

But had the same problem as EvilChicken's one , script was running , and it suddenly just stops moving and working , but the script says its still running , but it doesnt do anything, any help please?

<== Fleshy Pounding Carnage Report ==>
Total Time: 5 Minutes and 41 Seconds
******: 5 Minutes and 18 Seconds – Location: In the room – XP Gained: 2896
<== End of Report ==>

NextPlayer

proggy , lasted longer fighting until it stoped and said next player:

<== Fleshy Pounding Carnage Report ==>
Total Time: 20 Minutes and 8 Seconds
*******: 21 Minutes and 24 Seconds – Location: In the room – XP Gained: 6800
<== End of Report ==>

NextPlayer

I still wonder if there it any way to program it to kill for certain amount of time , instead of stoping at a random time, help please…

And last proggy of the day:

<== Fleshy Pounding Carnage Report ==>
Total Time: 21 Minutes and 51 Seconds
********: 23 Minutes and 48 Seconds – Location: Out of food – XP Gained: 10416
<== End of Report ==>

Also stopped randomly , it would be awsome if you add, stop or log out when i run out of food…

PD: you should register the script at srl stats , would be cool, just sugesting :P

My best proggy:

<== Fleshy Pounding Carnage Report ==>
Total Time: 5 Hours, 28 Minutes and 51 Seconds
*****: 313 Minutes and 2 Seconds – Location: Out of food – XP Gained: 113952
*****: 21 Minutes and 12 Seconds – Location: Out of food – XP Gained: 8760
<== End of Report ==>

METAGEN COMMON MAN DONT LET THIS DIE! I WENT TO 90 STR WITH THIS ITS A VERY GOOD SCRIPT KEEP ON UPDATING IT!!DONT GIVE UP :p:spot:

Metagen

2008-07-14 00:31:09

Alright i updated everything Dracody :D

igotgrapes

2008-07-14 01:05:09

honestly? it's updated lol?

Timer

2008-07-14 01:07:31

I love the miss-titling!!! :D

procedure Proggyftw;
var xp1, lvl, Hrsz, Minz, Secz : Integer;
begin
xp1 := GetXP(Players[CurrentPlayer].Strings[0]);
lvl := ConvertXpToLvl(xp1);
ConvertTime(Timefrommark(BigMark), Hrsz, Minz, Secz);
writeln('<<-----------Air Crafter Proggy Report----------->> <- metagen was here');
writeln(' \\--');
writeln(' \\-- Running For: '+ inttostr(Hrsz) + ':' + inttostr(Minz) + ':' +inttostr(Secz));
For i:= 0 to (GetArrayLength(Players) -1) do
begin
Writeln(' \\------------ Victim: ' + Players[CurrentPlayer].Name);
writeln(' \\-- Starting '+ Players[CurrentPlayer].Strings[0] + ' XP: ' + inttostr(Players[CurrentPlayer].Integers[3]));
writeln(' \\-- ' + inttostr(xp1 - Players[CurrentPlayer].Integers[3]) + ' XP Later: ' + inttostr(xp1));
Writeln(' \\-- ' + Players[CurrentPlayer].Strings[0] +' Levels Made: ' + inttostr(lvl - Players[CurrentPlayer].Integers[4]));
end;
writeln('<<-----------your proggies always suck----------->>');
writeln('<------------why do you bother macroing----------->');
end;

Air crafter…. aye?

klinnks

2008-07-14 06:49:10

hm, does this withdraw food from bank too?:p
gonna test it out… res for proggy :)

Metagen

2008-07-14 09:29:07

Someone ban this noob. In any case. You moron, try updating your srl.

Originally posted by igotgrapes
I have SCAR downloaded, and i've never had a problem updating SRL. Now when I try to update to rev 18 nothing happens with my SCAR. any ideas?


now stfu and gtfo.
@Timer oooh crap.

anyways heres another misnamed proggy :p


<<-----------Air Crafter Proggy Report----------->> <- metagen was here
\\--
\\-- Running For: 2:1:*
\\------------ Victim: ******
\\-- Starting Ranged XP: 26****
\\-- 30**** XP Later: 29****
\\-- Ranged Levels Made: 1
<<-----------your proggies always suck----------->>
<------------why do you bother macroing----------->

Made me a good 30k ranged exp in 2 hours :D and my range lvl was 59 ^.^

hey i just updated the proggies, now they look like this

<<-----------Fleshy Carnage Report ----------->> <- metagen was here
||-- ||
||-- Running For: 0:6:15 ||
|| ||
||-- Victim: Name ||
||-- Starting Ranged XP: X ||
||-- X XP Later: X ||
||-- Ranged Levels Made: X ||
<<-----------your proggies always suck----------->>
<------------why do you bother macroing----------->

igotgrapes

2008-07-14 11:24:24

Yeah noob, I definitely have rev 18 now, reformatted my computer and everything. Your script is ass, thanks for getting my character banned.

Metagen

2008-07-14 16:52:36

no problem. its not the only thing that is going to be banned.

codx1

2008-07-15 04:27:47

So this is updated?

Everytime I run it I keep getting this:

Logged In Player is not in Players array.

even if Ive set up my players

edit: nvm found a fix to it

igotgrapes

2008-07-15 12:11:38

From: Metagen
no problem. its not the only thing that is going to be banned.


=] w/e noob.

Dracody

2008-07-15 15:41:10

Dude its awsome! its working great!! Ill post a proggy as soon as it finishes :p , its working really nice!! this is a great army trainer , because Im not like paying a membership for every account I wanna train , hehe , and this one is the best of all, its free, its fast , I just hope that training spot dont start getting crowded of autoers :p , that would make it quite slow hehe anyways , great work dude! and the door solver is amazing :D

Btw dont forget to register it at SRL stats!;)

codx1

2008-07-16 09:05:24

Ive got a problem with this script…

for some reason it doesnt start, is it compatible with rev 19 and latest smart?

Dracody

2008-07-16 10:15:54

Dude it works really nice , the only thing , is that I left it twice running , and then I arrived and was stuck in a random, first time , In the Drill Demon, second time In molly,

seems like it isnt detecting the randoms or something , because I watched the proggie and figured out It had passed a couple of hours with the guy standing stuck at the random

I dont care about that acc I was using :p but it might be flagged as hell now, Idk , maybe thats a Srl Antirandom problem that some Antirandom detection isnt working well,
or something since you do have antirandoms but dont seem to detect those randoms. :(

From: codx1
Ive got a problem with this script…

for some reason it doesnt start, is it compatible with rev 19 and latest smart?


Yeah codx its compatible, Im using it atm, you just gotta modify some stuff, use this one ill attach if you wanna use smart.
Just happens that the SmartReady function doesnt seem to be at includes so I removed that part , check the mainloop and you'll see.

It will load Smart , but maybe when its loaded you might have to restart the script , if you are using unsigned ;)

Metagen

2008-07-17 12:41:44

Ok guys there are a few flaws, and i have actually fixed them, but im not at home right now so i have to wait until this weekend to update them. Im working and staying at my brothers house :D. woot for $15 and hour at age 17. Anyways, i see 7 people have voted that this is a good script.

edit: actually one of the flaws is that i didnt put antirandoms in enough places, but i dont take all the blame. SRL 18 and 19 were also a bit flawed ;)

you won

2008-07-18 08:36:31

Dude it's awesome,i can't post a proggie because it was like STrength lvls made -98 exp -280950,but it got me from 81 str to 82,it would have gone better but i had rune helm,chain and legs(all my money was merchanting)

Metagen

2008-07-18 09:21:20

nice :D ty for the report

Edit: btw i will add stats to it sometime this weekend.

you won

2008-07-18 09:35:19

Also 1 thing i noticed while training my pure,it's that when he wants to logg out(sleep) he keeps clicking log out while in a fight,this will cause death if he is in low hp because fleshies will keep attacking,so try to fix this please :D

Metagen

2008-07-22 06:52:03

NEW UPDATE!!!!! You will all be very pleased. The script works flawlessly now as far as i can see :D:D:D I got a 5 hour proggy and a 2 and a half hour proggy. both times i ran out of food, and the 5 hour one used 2 chars who ran out of food :D. got my main like 3 ranged lvls :D:D from 64ish to 67ish. Ill post the update as soon as i get access to a computer with the internet + the script lol

All in all the new update will include:

DTM room middle:
this makes it so that it can detect where you are in the room and position you accordingly.

DTM to doors:
this makes it so that there are no redundant clicks that will be detectable when you are walking to the doors. Also facilitates logging out (which now works perfectly)

Proggies that work:
Proggies work nicely, multiplayer works nicely

Sleeping: Sleeping works nicely as well, thats how i know logout works ;) because thats what sleeping does.

Better Hall Run:
i changed the Trig clicks to some radialwalking + some Trig clicks for the hallway walking.

Better Anti-Random: You will not sit somewhere clicking a box to solve it where you could potentially be getting owned at the same time (therefore cannot solve box). Also much more antirandom so you will never NOT solve the random if it is possible

No More Infinite Loops:
Took em all out, honestly i just revived this script, im kindof surprised how careless i was before :p

Better Door Solving: It now searches for the doors lower, so that when you come back it doesnt click the wrong door. (please tell me if you get stuck in the zombie side and ill add a failsafe :p)

OOOH i almost forgot: Item Pickup: I don't really recommend this because it slows down your exp considerably. But whatever. If you know flesh crawlers, then you know moving around isn't the best idea :). AND i didn't program it to pick up every item every time, so don't expect your addy arrows back. But probably a nice idea if you are a member, they get good drops there I hear.

Narcle

2008-07-22 07:01:20

Zomg SPAM SPAM
NEW RELEASE

*Yes I'm allow todo this bitches!*

Oh and I like ur pickup setup, kinda neat.

:f:

Edit:
He did it in mine. RAWR. :P

Metagen

2008-07-22 10:07:07

Truce Narcle :D

Faitness

2008-07-22 11:40:24

I have 1 question… What hapens if I run out of food? Die? :D Asking because I'm tryng to get all stats 1 pure with 99 ranged.

Metagen

2008-07-22 11:42:52

no no :p, it runs you to the corner and logs you off. But if you are going to range, you have to realise this isnt a ranging script, you are going to be taking hits.

Dracody

2008-07-22 11:43:14

Awsome dude , thanks for the new update!:D im testing ir right now ;)


From: Faitness
I have 1 question… What hapens if I run out of food? Die? :D Asking because I'm tryng to get all stats 1 pure with 99 ranged.


No you dont die, it logs out if you run out of food.

Metagen

2008-07-22 11:50:17

YAY DRACODY!!! i sent you a million proggies on msn lol

Faitness

2008-07-22 12:13:53

Umm… I think I'm in the right place, but it keeps sayng that I'm not in the players array, but I am in the south-western corner… Can't find a way..

Metagen

2008-07-22 12:41:02

Add your name to the DeclarePlayers procedure ;) and make sure active is true

Faitness

2008-07-22 12:47:06

I did that. .My acc logs in but.. Still says that I'm not in that array..

Metagen

2008-07-22 12:57:21

Set your nick right? btw this is a problem with srl! my script is innocent. I'm not quite sure how that whole system works there, you will have to troubleshoot, but it has to do with the declareplayers list

Queso

2008-07-22 21:26:54

I gotta check this out. I can't for the life of me level up my main's attack/stregth/defence manually anymore, and now that I lost membership, it's even harder …

75 defence + full rune + lobbys. How long will I last? Will I hit 6 hours!? That'd be godly.

This rarely gets caught, eh? Probably because theres less players in stronghold, which means less chance of getting reported by n00bs. Just a theory.'

Off I go to set it up!

EDIT: There was a post someone made about changing Login so you can log in correctly without having to deal with the EasyText (or whatever it's called for RS where you can set hotkeys to type), because SRL doesn't read your name in EasyText worlds.

Metagen

2008-07-22 21:52:37

w/ full rune id expect you hit 6 hours maybe :p good luck. Also everyone there above lvl 80 afk trains, so you wont get reported anyways.


edit: also i dont know the limits of this script, so try not to push 15 hours a day :p

Queso

2008-07-22 22:00:47

From: Metagen
w/ full rune id expect you hit 6 hours maybe :p good luck. Also everyone there above lvl 80 afk trains, so you wont get reported anyways.


edit: also i dont know the limits of this script, so try not to push 15 hours a day :p


Oh cmon now, I wouldn't do that on my main. Terrible thoughts meta.

It had a bad start when runnin, ate a lobby for some reason (full hp?), and felt like running by the ghouls for some reason.

Oh well, workin now!

10 minutes 4k exp, on a good run.

Metagen

2008-07-22 22:03:07

it can happen :p

Scaper

2008-07-22 22:38:21

here is my version for members that picks up Ranarrs,Nats,fire runes :)

[LEFT]
[/LEFT]

Metagen

2008-07-22 22:40:38

Very nice, i cant read that… its all collapsed, whatever im sleeping now bye guys

Scaper

2008-07-22 23:06:55

wtf double post what is the problem??

ok here

// Metagen's Fleshy Pounder.
// This script uses SCAR Divi 3.15+ and SRL Rev #20+

// 1. Move your army to the second level of the stronghold of security, the most
// south-eastern room. Set ur guys in the south-west corner of the room.
// 2. Set the settings to hightest brightness
// 3. Setup the script (I recommend using salmon or better and setting
// the eat hp to its maximum without overeating.)
// 4. Set the client window.
// 5. Click the shiney green arrow
// Note you can use ranged as well, but its a waste of time to pick up arrows ;)

program New;
{.include SRL/SRL/Misc/Smart.scar}
{.include srl/srl.scar}
{.include srl/srl/misc/findxp.scar}

Type
MSItem = record
Color : integer;
Text : String;
Active : Boolean;
end;
Type
TextPoint = record
x, y : integer;
Text : String;
end;

var
x, y, i, misscount, xpcount, mark, BigMark, AwakeTime, TimeTillSleep : integer;
Items : Array of MSItem;
const
DoorX = 238; //no touchy
DoorY = 157; //no touchy
text = 'ickety door'; //no touchy
SleepEvery = 12; //no touchy

///////////////// SETUP BEGINS /////////////////////////

YourSRLID = ''; // Insert your SRL Stats ID here (It is different than your Forum's username!)
YourSRLPassword = ''; // SRL Stats password here.
Pickup = True; //Pickup Items?

procedure DeclareItems;
begin
SetLength(Items, 2); //Number of Items

{Body Runes}
Items[0].Color := 13639705; //Color of Item
Items[0].Text := 'une'; //Text from Item
Items[0].Active := True; //Pickup this Item?

{Arrows}
Items[1].Color := 857707;
Items[1].Text := 'rrow';
Items[1].Active := False;

{ Nature Runes }
Items[2].Color := 1477650;
Items[2].Text :='une';
Items[2].Active := True;

{Fire Runes}
Items[3].Color := 1385641;
Items[3].Text := 'une';
Items[3].Active := True;

{Rarnarrs}
Items[4].Color := 877888;
Items[4].Text :='anarr';
Items[4].Active := True;

end;


procedure DeclarePlayers;
Begin
HowManyPlayers := 2; //Set how many players you wish to move
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0; //Set which player you want to move first

Players[0].Name := ''; //Username
Players[0].Pass := ''; //Password
Players[0].Nick := ''; //3-4 letters of your name
Players[0].Active := True;
Players[0].Integers[0] := 1400240; //Food Color: 1400240 is lobster:
// dont have anything else that color in your inventory.
Players[0].Integers[1] := 70; //%HP to eat at
Players[0].Integers[2] := 2; //Fight Mode 1 - 4 Like you are reading a page
Players[0].Strings[0] := 'Ranged'; //Which Skill to proggy

Players[1].Name := ''; //Username
Players[1].Pass := ''; //Password
Players[1].Nick := ''; //3-4 letters of your name
Players[1].Active := True;
Players[1].Integers[0] := 1400240; //Food Color
Players[1].Integers[1] := 70; //%HP to eat at
Players[1].Integers[2] := 2; //Fight Mode 1 - 4
Players[1].Strings[0] := 'Strength';
end;
{/SETUP}
/////////////////// SETUP ENDS ////////////////////


procedure perfectnorth;
begin
makecompass('N')
setangle(true);
end;

procedure randoms;
begin
findNonInventoryRandoms;
end;

procedure twitch;
begin
RandomMovement;
end;

Function GetDoorMenu : integer;
begin

if FindNPCChatText('To pass', nothing) then
begin result := 1; end
else if FindNPCChatText('Select an Option', nothing) then
begin result := 2; end
else if FindNPCChatText('Rickety Door', nothing) then
begin result := 3; end
else
begin result := 0; end;
end;



function IntStrToTextPoint(x, y: integer; Text : String) : TextPoint;
begin
Result.x := x;
Result.y := y;
Result.Text := Text;
end;

function Pickanswer : boolean; //Efficiency == Joy.
var TxtPA : Array of TextPoint;
i : integer;
begin
if not loggedin then exit;
FindNormalRandoms;
MMouse(msx2/2, msy2/2, 100, 100);
wait(random(1000));
SetLength(TxtPA, 20);
TxtPA[0] := IntStrToTextPoint(252, 435, 'mo');
TxtPA[1] := IntStrToTextPoint(246, 412, 'er');
TxtPA[2] := IntStrToTextPoint(238, 389, 'sw');
TxtPA[2] := IntStrToTextPoint(219, 389, 'rm');
TxtPA[3] := IntStrToTextPoint(218, 412, 'ne');
TxtPA[4] := IntStrToTextPoint(247, 435, 'ob');
TxtPA[5] := IntStrToTextPoint(246, 412, 'er');
TxtPA[6] := IntStrToTextPoint(230, 396, 'ba');
TxtPA[7] := IntStrToTextPoint(241, 435, 'ow');
TxtPA[8] := IntStrToTextPoint(146, 435, 'en');
TxtPA[9] := IntStrToTextPoint(278, 435, 'ct');
TxtPA[10] := IntStrToTextPoint(248, 412, 'No');
TxtPA[11] := IntStrToTextPoint(275, 389, 'my');
TxtPA[12] := IntStrToTextPoint(256, 435, ' R');
TxtPA[13] := IntStrToTextPoint(244, 412, 'im');
TxtPA[14] := IntStrToTextPoint(255, 435, 'cl');
TxtPA[15] := IntStrToTextPoint(243, 435, 'or');
TxtPA[16] := IntStrToTextPoint(257, 412, 'le');
TxtPA[17] := IntStrToTextPoint(248, 426, 'No');
TxtPA[18] := IntStrToTextPoint(257, 412, 'le');
TxtPA[19] := IntStrToTextPoint(257, 412, 'le');
Result := False;
for i := 0 to High(TxtPA) do
begin
if IsTextAtEx(TxtPA[i].x, TxtPA[i].y, TxtPA[i].Text, 0, NPCChars, false, false, 0, 0, 0) then
begin
Mouse(TxtPA[i].x+random(10), TxtPA[i].y+random(10), 0, 0, True);
Result := True;
i := 99;
end;
end;
wait(1000);
if GetDoorMenu = 3 then
begin
result := true;
end else
begin
result := false;
end;
inc(ReportVars[2]);
SrlRandomsReport;
end;

{*******************************************************************************
procedure BoredHuman;
By: WT-Fakawi, small edit by Hy71194
Description: Perform2 5-15 times:
* Rotates the cam,
* Moves the mouse around MainScreen,
* If it finds IsUpText('option'), it will Chooseoption('Examine');
*******************************************************************************}

procedure BoredHuman2;
var
i, x, y: Integer;
Deg: Variant;
begin
Deg := rs_GetCompassAngleDegrees;
for i := 1 to (3 + Random(11)) do
begin
MMouse(Random(MSX2), Random(MSY2), 0, 0);
if IsUpText('opti') and (random(10) = 1) then
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
ChooseOption('Examine');
end;
FindNonInventoryRandoms;
case Random(6) of
0: SendArrowSilentWait(((Random(2) * 2) + 1), 1000 + Random(200));
1: SendArrowSilentWait(((Random(2) * 2)), 1000 + Random(200));
2: SendArrowSilentWait(((Random(2) * 2) + 1), 200 + Random(200));
3: SendArrowSilentWait(((Random(2) * 2)), 200 + Random(200));
4: SendArrowSilentWait(((Random(2) * 2) + 1), 20 + Random(20));
5: SendArrowSilentWait(((Random(2) * 2)), 20 + Random(20));
end;
FindNonInventoryRandoms;
end;
if (Deg <> 0) then
MakeCompass(IntToStr(Round(Deg)))
else
MakeCompass('N');
SendArrowSilentWait(0, 750 + Random(500));
end;
Function FindDoors(var cx, cy : integer) : Boolean;
var
i : integer;
TPA, TPA2 : TPointArray;
T2PA : T2DPointArray;
begin
FindColorsSpiralTolerance(x,y, TPA2, 243, mmx1, mmy1, mmx2, mmy2, 0);
T2PA := TPAToATPA(TPA, 16);
x := MMX2;
if length(T2PA) > 0 then
begin
For i := 0 to Length(T2PA) do
begin
TPA[i] := MiddleTPA(T2PA[0]);
if TPA[i].y > y then
begin
x := TPA[i].x
y := TPA[i].y
end;
end;
result := true;
exit;
end;
result := false;
end;

Procedure ToDoors;
var x,y : integer;

begin
makecompass('N')
if not FindDoors(x, y) then
begin
Mouse(590,127,10,10, true);
if not flagpresent then Mouse(585,123,0,0, true);
end else
begin
Mouse(x,y,2,2,true);
end;
FindNormalRandoms;
fflag(0);
end;

procedure ClickMouseBox2(x, y, x2, y2: Integer; left : boolean);
begin
Mouse(x+random(x2-x), y+random(y2-y), 0, 0, left);
end;

function switchDir(direction: string): string;
begin
if direction = 'N' then result := 'S';
if direction = 'S' then result := 'N';
if direction = 'W' then result := 'E';
if direction = 'E' then result := 'W';
end;
procedure WalkDirection(direction :string; distance: integer);
begin
if not loggedin then exit;
if direction = 'N' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians)*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians)*distance), 0, 0, true);
if direction = 'S' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians+pi)*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians+pi)*distance), 0, 0, true);
if direction = 'W' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians+(3*pi/2))*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians+(3*pi/2))*distance), 0, 0, true);
if direction = 'E' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians+(pi/2))*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians+(pi/2))*distance), 0, 0, true);
FindNonInventoryRandoms;
fflag(3);
end;

procedure OpenDoors(direction : string);
var
cx, cy, i, mark : integer;
begin
if not loggedin then exit;
FindNonInventoryRandoms;
MakeCompass(direction);
setangle(false);

repeat
i := 1;
cx := 230+random(30)
cy := 140+random(30)
MMouse(cx, cy, 0, 0);
wait(100);
if isuptext ('ickety') then
begin
Mouse(cx, cy, 0, 0, true);
end else if isuptext('ttack') then
begin
Mouse(cx, cy, 0, 0, false);
if not chooseoption('ickety') then i := 0;
end else
begin
WalkDirection(direction, 20);
MakeCompass(direction);
setangle(false);
i := 0;
end;
{ if FindBlackChatMessage('each') then
begin
i := random(5);
case i of
1: TypeSend('ffs');
2: TypeSend('...');
3: TypeSend('wow');
4: TypeSend('stupid door');
5: TypeSend('omg');
end;
i := 0;
end; }
until i = 1

wait(123);

wait(2500);
WalkDirection(direction, 20);
Randoms;
FindInventoryRandoms;
MakeCompass(SwitchDir(direction));
MarkTime(Mark);
repeat
cx := 236+random(18)
cy := 150+random(22)
MMouse(cx, cy, 0, 0);
wait(200);
until isuptext('ickety') or isuptext('ttack') or (TimeFromMark(Mark) > 30000)
MarkTime(Mark);
repeat
if isuptext ('ickety') then
begin
Mouse(cx, cy, 0, 0, true);
end else
begin
Mouse(cx, cy, 0, 0, false);
chooseoption('ickety');
end;
wait(3000);
if GetDoorMenu = 1 then
begin
repeat
ClickMouseBox2(237, 448, 377, 454, true);
wait(1000);
until (GetDoorMenu = 2) or (not loggedin) or (TimeFromMark(Mark) > 30000)
end else
begin
exit;
end;
until PickAnswer
repeat
wait(100);
until (GetDoorMenu = 3) or (TimeFromMark(Mark) > 45000)
ClickMouseBox2(237, 448, 377, 454, true);
wait(2500);
if TimeFromMark(Mark) > 47500 then Logout;
end;

Procedure RadialHallBack;
var TPA : TPointArray;
i : Integer;
begin
MakeCompass('E');
i := 0;
repeat
i := i + 1;
if RadialWalkEx(TPA, MMCX, MMCY, 65536, 0, 0, 90, 60) then
begin
Mouse(TPA[0].x, TPA[0].y, 0, 0, true);
if FlagPresent then
begin
FindNonInventoryRandoms;
FFlag(3);
end else
begin
exit;
end;
end;
until (i > 5)
end;

procedure TraverseHall;
begin
if not loggedin then exit;
SetRun(True);
FindNonInventoryRandoms;
WalkDirection('W', 60);
WalkDirection('W', 60);
WalkDirection('W', 60);
RadialHallBack;
end;

procedure RoomMiddle;
var DTM, DTM2, i : Integer;
Clicked : boolean;
begin
i := 0;
makecompass('N');
DTM := DTMFromString('78DA63CC67626008654001FFFFFF67D061646' +
'06084B0FF337601D578A0AA51555262506680A80101C676A01A6F' +
'06AC00AEA618A8C69E809A58A09A08026A2A816AB2F1AB0100E35' +
'80C7E');
DTM2 := DTMFromString('78DA632C606260086040016FDF3230E830323' +
'00011C37F20606C07AA0964C00A18617417A639A2C2C20C72C86A' +
'40E6781130A713A8C60DD31C05643579403559D84D80ABA901AAC' +
'921A02607A8C694809A084C7FA1AB01009BB30DFB');
repeat
i := i + 1
if DTMRotated(dtm, x, y, mmx1, mmy1, mmx2, mmy2) then
begin
if Distance(x,y,mmcx,mmcy) > 8 then
begin
Mouse(x,y,0,0, True);
end;
Clicked := True;
end else if DTMRotated(dtm2, x, y, mmx1, mmy1, mmx2, mmy2) then
begin
if Distance(x,y,mmcx,mmcy) > 8 then
begin
Mouse(x,y,0,0, True);
end;
Clicked := True;
end else
begin
twitch;
end;
fflag(0);
until (not loggedin) or Clicked or (i > 5)
repeat
if i > 5 then logout;
until not flagpresent;
FreeDTM(DTM);
FreeDTM(DTM2);
end;

procedure EatCheck;
begin
if (HpPercent < Players[CurrentPlayer].Integers[1]) then
begin
writeln('eating');
gametab(4);
if findcolortolerance(x,y, Players[CurrentPlayer].Integers[0], 552, 209, 729, 460, 10) then
begin
Mouse(x, y, 0, 0, true);
misscount := 0;
end else
begin
misscount := misscount + 1;
end;
if misscount > 2 then
begin
Writeln('Logging out: Cannot find food');
perfectnorth;
mouse(593,119, 0, 0, true);
wait(2000);
mouse(593,119, 0, 0, true);
wait(3000);
logout;
exit;
end;
end;
end;


procedure RunHallway;
begin
ToDoors;
OpenDoors('W');
TraverseHall;
OpenDoors('E');
RoomMiddle;
end;
procedure FindColors(Color : Integer; var TPA : TPointArray; x1, y1, x2, y2 : Integer);
var ix, iy : Integer;
begin
for ix := x1 to x2 do
begin
for iy := y1 to y2 do
begin
if GetColor(ix, iy) = Color then
begin
SetLength(TPA, Length(TPA) + 1);
TPA[High(TPA)].x := ix
TPA[High(TPA)].y := iy
end;
end;
end;
end;

Function WhereFlag(var x,y : Integer) : boolean;
var TPA : TPointArray;
//i : Integer;
begin
FindColors(255, TPA, MMX1, MMY1, MMX2, MMY2);
Result := not (Length(TPA) = 0)
if Result then
begin
x := TPA[High(TPA)].x + 6
y := TPA[High(TPA)].y + 8
end else
begin
x := MMCX;
y := MMCY;
end;
end;

procedure PickUpItems;
var c, d : TPoint;
i, Mark : Integer;
begin
d.x := 0;
d.y := 0;
MarkTime(Mark);
repeat
for i := 0 to High(Items) do
begin
if Items[i].Active then
begin
if FindObjTPA(c.x, c.y, Items[i].Color, 25, 2, 5, 5, 3, [Items[i].Text, 'ake']) then
begin
Mouse(c.x, c.y, 0, 0, False);
wait(50);
ChooseOption(Items[i].Text);
i := 900;
end;
end;
end;
//whereFlag(c.x, c.y);
fflag(0);
//d.x := d.x + c.x - MMCX;
//d.y := d.y + c.y - MMCY;
until (i < 900) or (TimeFromMark(Mark) > 20000)
//if distance(d.x, d.y, mmcx, mmcy) > 5 then
//Mouse(MMCX + 5 + d.x, MMCY + d.y, 0, 0, true);
RoomMiddle;
end;

procedure AggressiveCheck;
begin
setangle(true);
if findfight then
begin
xpcount := 0;
end else
begin
xpcount := xpcount + 1;
end;
if xpcount > 1 then
begin
PlaySound('d:\windows\media\tada');
RunHallway;
wait(random(2000));
xpcount := 0;
end;
end;

procedure AntiBanForMe(WaitTime : Integer);
var MyMark : Integer;
begin
if not LoggedIn then Exit;
FindNonInventoryRandoms;
MarkTime(MyMark);
repeat
wait(random(1000) );
if not FindFight then
begin
case Random(40) of
1:HoverSkill('HitPoints', False);
3:PickUpMouse;
4:BoredHuman2;
5:RandomMovement;
6:HoverSkill('Strength', False);
7:HoverSkill('Ranged', False);
end;
end;
if random (10) = 1 then BoredHuman2;
until TimeFromMark(MyMark) > waittime
FindNonInventoryRandoms;
end;

procedure RandomTab;
begin
if random(15) = 1 then
begin
gametab(random(random(14))); //causes unevenness in tabs
if random(9) = 1 then
begin
AntiBanForMe(300+random(432));
gametab(random(random(14))); //causes unevenness in tabs
AntiBanForMe(random(500));
gametab(random(random(14))); //causes unevenness in tabs
end;
AntiBanForMe(3000);
end;
end;

procedure Proggyftw;
var xp1, lvl, Hrsz, Minz, Secz : Integer;
begin
xp1 := GetXP(Players[CurrentPlayer].Strings[0]);
lvl := ConvertXpToLvl(xp1);
if XP1 > 0 then
begin
Players[CurrentPlayer].Integers[5] := xp1;
Players[CurrentPlayer].Integers[6] := lvl;
end;
ConvertTime(Timefrommark(BigMark), Hrsz, Minz, Secz);
writeln('<<-----------Fleshy Carnage Report -------------->>');
writeln(Padr(' ||--', 49)+ '||');
writeln(Padr(' ||-- Running For: '+ inttostr(Hrsz) + ':' + inttostr(Minz) + ':' +inttostr(Secz), 49)+ '||');
For i:= 0 to (GetArrayLength(Players) -1) do
begin
Writeln(Padr(' ||', 49)+ '||')
Writeln(Padr(' ||-- Victim: ' + Players[i].Name, 49)+ '||');
writeln(Padr(' ||-- Starting '+ Players[i].Strings[0] + ' XP: ' + inttostr(Players[i].Integers[3]), 49)+ '||');
writeln(Padr(' ||-- ' + inttostr(Players[i].Integers[5] - Players[i].Integers[3]) + ' XP Later: ' + inttostr(Players[i].Integers[5]), 49)+ '||');
Writeln(Padr(' ||-- ' + Players[i].Strings[0] +' Levels Made: ' + inttostr(Players[i].Integers[6] - Players[i].Integers[4]), 49)+ '||');
end;
writeln('<<------------------------------------------------>>');
ReportVars[0] := Players[CurrentPlayer].Integers[2]- Players[CurrentPlayer].Integers[5];
ReportVars[1] := ConvertXpToLvl(Players[CurrentPlayer].Integers[3]) - Players[CurrentPlayer].Integers[6];
SrlRandomsReport;
end;
procedure NapCheck;
var Hrs, Mins, Secs : Integer;
begin
ConvertTime(TimeTillSleep - timefrommark(AwakeTime), Hrs, Mins, Secs);
writeln('Sleeping in: ' + + inttostr(Hrs) + ':' + inttostr(Mins) + ':' +inttostr(Secs));
Disguise('Sleeping in: ' + + inttostr(Hrs) + ':' + inttostr(Mins) + ':' +inttostr(Secs));
if TimeFromMark(AwakeTime) > TimeTillSleep then
begin
TimeTillSleep := SleepEvery*60000 + randomrange(-50000, 120000);
ToDoors;
wait(7000+random(3000));
Logout;
wait(30000 + random(60000));
LoginPlayer;
RoomMiddle;
MarkTime(AwakeTime);
end;
end;

procedure MainLoop;
var ProggyIn : Integer;
begin
repeat
i := random(6);
case I of
3: RandomTab;
end;
if Pickup and (random(6) = 1) then PickUpItems;
AggressiveCheck;
EatCheck;
NapCheck;
GameTab(4);
if FindBox then
begin
ToDoors;
FindNormalRandoms;
end;
RoomMiddle;
FindNonInventoryRandoms;
if ProggyIn < 1 then
begin
ProggyFTW;
ProggyIn := 5+random(4);
end;
if random(12) = 1 then BoredHuman2;
AntiBanForMe(10000);
SRLRandomsReport;
ProggyIn := ProggyIn - 1;
until loggedin = false
end;

procedure Startup;
begin
SmartSetup('world126', True, True, False);
//while not(SmartReady) do Wait(100);
wait(1000);
SetTargetDC(SmartGetDC);
//if not(LoggedIn) then
//while not(SmartGetColor(386, 249) = 65535) do Wait(100);
setupSrl;
SRLID := YourSRLID
SRLPassword := YourSRLPassword
ScriptID := '921';
DeclarePlayers;
DeclareItems;
activateclient;
MarkTime(Mark);
MarkTime(BigMark);
MarkTime(AwakeTime);
TimeTillSleep := SleepEvery*60000 + randomrange(-40000, 120000);
end;

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\

begin

Startup;
For i:= 0 to (GetArrayLength(Players) -1) do
begin
LoginPlayer;
SetFightMode(Players[i].Integers[2]);
SetRun(True);
Players[i].Integers[3] := GetXp(Players[i].Strings[0]);
Players[i].Integers[4] := ConvertXpToLvl(Players[i].Integers[3]);
RoomMiddle;
MainLoop;
misscount := 0;
i := 0;
NextPlayer(False);
end;
end.

Metagen

2008-07-23 06:37:38

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!! post options -> edit -> delete?
You could have just posted the first part :p

Ultra

2008-07-23 09:32:08

This is a script i have been looking for my pure for ages lol.
The script looks nice, i will test it.
-Ultra.

Metagen

2008-07-23 10:13:28

awesome, please post your proggies :p even though they will suck cause u will last like 30 minutes tops down there :o

Queso

2008-07-23 10:26:52

Weird, I go to change the world (cause it was busy) and all of a sudden SMART wouldn't open again!

Maybe I'm just nuckin futs. I'll try it on another computer.

Metagen

2008-07-23 10:46:05

i didnt do it :p

Queso

2008-07-23 13:29:25

It works fine for the most part.

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 1:24:55 ||
|| ||
||– Victim: YouWishYouKnew ||
||– Starting strength XP: 958781 ||
||– 24996 XP Later: 983777 ||
||– strength Levels Made: 0 ||
<<————————————————>>

But this has happened twice now:

Sleeping in: 0:8:0

NextPlayer <– logs out n freezes.

It seems to me that when it gets low on the timer, it has a possibility of erroring up. Got any idea?

Metagen

2008-07-23 13:48:05

It is supposed to log out and wait approximately a minute or so… So do you HAVE a next player?

edit: TY FOR THE PROGGY BTW!!!

Scaper

2008-07-23 13:57:59

hopefuly this time it will work

// Metagen's Fleshy Pounder.
// This script uses SCAR Divi 3.15+ and SRL Rev #20+

// 1. Move your army to the second level of the stronghold of security, the most
// south-eastern room. Set ur guys in the south-west corner of the room.
// 2. Set the settings to hightest brightness
// 3. Setup the script (I recommend using salmon or better and setting
// the eat hp to its maximum without overeating.)
// 4. Set the client window.
// 5. Click the shiney green arrow
// Note you can use ranged as well, but its a waste of time to pick up arrows ;)

program New;
{.include SRL/SRL/Misc/Smart.scar}
{.include srl/srl.scar}
{.include srl/srl/misc/findxp.scar}

Type
MSItem = record
Color : integer;
Text : String;
Active : Boolean;
end;
Type
TextPoint = record
x, y : integer;
Text : String;
end;

var
x, y, i, misscount, xpcount, mark, BigMark, AwakeTime, TimeTillSleep : integer;
Items : Array of MSItem;
const
DoorX = 238; //no touchy
DoorY = 157; //no touchy
text = 'ickety door'; //no touchy
SleepEvery = 12; //no touchy

///////////////// SETUP BEGINS /////////////////////////

YourSRLID = '5717'; // Insert your SRL Stats ID here (It is different than your Forum's username!)
YourSRLPassword = 'makeme123'; // SRL Stats password here.
Pickup = False; //Pickup Items?

procedure DeclareItems;
begin
SetLength(Items, 2); //Number of Items

{Body Runes}
Items[0].Color := 13639705; //Color of Item
Items[0].Text := 'une'; //Text from Item
Items[0].Active := True; //Pickup this Item?

{Arrows}
Items[1].Color := 857707;
Items[1].Text := 'rrow';
Items[1].Active := False;

{ Nature Runes }
Items[2].Color := 1477650;
Items[2].Text :='une';
Items[2].Active := True;

{Fire Runes}
Items[3].Color := 1385641;
Items[3].Text := 'une';
Items[3].Active := True;

{Rarnarrs}
Items[4].Color := 877888;
Items[4].Text :='anarr';
Items[4].Active := True;

end;


procedure DeclarePlayers;
Begin
HowManyPlayers := 2; //Set how many players you wish to move
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0; //Set which player you want to move first

Players[0].Name := ''; //Username
Players[0].Pass := ''; //Password
Players[0].Nick := ''; //3-4 letters of your name
Players[0].Active := True;
Players[0].Integers[0] := 1400240; //Food Color: 1400240 is lobster:
// dont have anything else that color in your inventory.
Players[0].Integers[1] := 70; //%HP to eat at
Players[0].Integers[2] := 2; //Fight Mode 1 - 4 Like you are reading a page
Players[0].Strings[0] := 'Ranged'; //Which Skill to proggy

Players[1].Name := ''; //Username
Players[1].Pass := ''; //Password
Players[1].Nick := ''; //3-4 letters of your name
Players[1].Active := True;
Players[1].Integers[0] := 1400240; //Food Color
Players[1].Integers[1] := 70; //%HP to eat at
Players[1].Integers[2] := 2; //Fight Mode 1 - 4
Players[1].Strings[0] := 'Strength';
end;
{/SETUP}
/////////////////// SETUP ENDS ////////////////////


procedure perfectnorth;
begin
makecompass('N')
setangle(true);
end;

procedure randoms;
begin
findNonInventoryRandoms;
end;

procedure twitch;
begin
RandomMovement;
end;

Function GetDoorMenu : integer;
begin

if FindNPCChatText('To pass', nothing) then
begin result := 1; end
else if FindNPCChatText('Select an Option', nothing) then
begin result := 2; end
else if FindNPCChatText('Rickety Door', nothing) then
begin result := 3; end
else
begin result := 0; end;
end;



function IntStrToTextPoint(x, y: integer; Text : String) : TextPoint;
begin
Result.x := x;
Result.y := y;
Result.Text := Text;
end;

function Pickanswer : boolean; //Efficiency == Joy.
var TxtPA : Array of TextPoint;
i : integer;
begin
if not loggedin then exit;
FindNormalRandoms;
MMouse(msx2/2, msy2/2, 100, 100);
wait(random(1000));
SetLength(TxtPA, 20);
TxtPA[0] := IntStrToTextPoint(252, 435, 'mo');
TxtPA[1] := IntStrToTextPoint(246, 412, 'er');
TxtPA[2] := IntStrToTextPoint(238, 389, 'sw');
TxtPA[2] := IntStrToTextPoint(219, 389, 'rm');
TxtPA[3] := IntStrToTextPoint(218, 412, 'ne');
TxtPA[4] := IntStrToTextPoint(247, 435, 'ob');
TxtPA[5] := IntStrToTextPoint(246, 412, 'er');
TxtPA[6] := IntStrToTextPoint(230, 396, 'ba');
TxtPA[7] := IntStrToTextPoint(241, 435, 'ow');
TxtPA[8] := IntStrToTextPoint(146, 435, 'en');
TxtPA[9] := IntStrToTextPoint(278, 435, 'ct');
TxtPA[10] := IntStrToTextPoint(248, 412, 'No');
TxtPA[11] := IntStrToTextPoint(275, 389, 'my');
TxtPA[12] := IntStrToTextPoint(256, 435, ' R');
TxtPA[13] := IntStrToTextPoint(244, 412, 'im');
TxtPA[14] := IntStrToTextPoint(255, 435, 'cl');
TxtPA[15] := IntStrToTextPoint(243, 435, 'or');
TxtPA[16] := IntStrToTextPoint(257, 412, 'le');
TxtPA[17] := IntStrToTextPoint(248, 426, 'No');
TxtPA[18] := IntStrToTextPoint(257, 412, 'le');
TxtPA[19] := IntStrToTextPoint(257, 412, 'le');
Result := False;
for i := 0 to High(TxtPA) do
begin
if IsTextAtEx(TxtPA[i].x, TxtPA[i].y, TxtPA[i].Text, 0, NPCChars, false, false, 0, 0, 0) then
begin
Mouse(TxtPA[i].x+random(10), TxtPA[i].y+random(10), 0, 0, True);
Result := True;
i := 99;
end;
end;
wait(1000);
if GetDoorMenu = 3 then
begin
result := true;
end else
begin
result := false;
end;
inc(ReportVars[2]);
SrlRandomsReport;
end;

{*******************************************************************************
procedure BoredHuman;
By: WT-Fakawi, small edit by Hy71194
Description: Perform2 5-15 times:
* Rotates the cam,
* Moves the mouse around MainScreen,
* If it finds IsUpText('option'), it will Chooseoption('Examine');
*******************************************************************************}

procedure BoredHuman2;
var
i, x, y: Integer;
Deg: Variant;
begin
Deg := rs_GetCompassAngleDegrees;
for i := 1 to (3 + Random(11)) do
begin
MMouse(Random(MSX2), Random(MSY2), 0, 0);
if IsUpText('opti') and (random(10) = 1) then
begin
GetMousePos(x, y);
Mouse(x, y, 0, 0, False);
ChooseOption('Examine');
end;
FindNonInventoryRandoms;
case Random(6) of
0: SendArrowSilentWait(((Random(2) * 2) + 1), 1000 + Random(200));
1: SendArrowSilentWait(((Random(2) * 2)), 1000 + Random(200));
2: SendArrowSilentWait(((Random(2) * 2) + 1), 200 + Random(200));
3: SendArrowSilentWait(((Random(2) * 2)), 200 + Random(200));
4: SendArrowSilentWait(((Random(2) * 2) + 1), 20 + Random(20));
5: SendArrowSilentWait(((Random(2) * 2)), 20 + Random(20));
end;
FindNonInventoryRandoms;
end;
if (Deg <> 0) then
MakeCompass(IntToStr(Round(Deg)))
else
MakeCompass('N');
SendArrowSilentWait(0, 750 + Random(500));
end;
Function FindDoors(var cx, cy : integer) : Boolean;
var
i : integer;
TPA, TPA2 : TPointArray;
T2PA : T2DPointArray;
begin
FindColorsSpiralTolerance(x,y, TPA2, 243, mmx1, mmy1, mmx2, mmy2, 0);
T2PA := TPAToATPA(TPA, 16);
x := MMX2;
if length(T2PA) > 0 then
begin
For i := 0 to Length(T2PA) do
begin
TPA[i] := MiddleTPA(T2PA[0]);
if TPA[i].y > y then
begin
x := TPA[i].x
y := TPA[i].y
end;
end;
result := true;
exit;
end;
result := false;
end;

Procedure ToDoors;
var x,y : integer;

begin
makecompass('N')
if not FindDoors(x, y) then
begin
Mouse(590,127,10,10, true);
if not flagpresent then Mouse(585,123,0,0, true);
end else
begin
Mouse(x,y,2,2,true);
end;
FindNormalRandoms;
fflag(0);
end;

procedure ClickMouseBox2(x, y, x2, y2: Integer; left : boolean);
begin
Mouse(x+random(x2-x), y+random(y2-y), 0, 0, left);
end;

function switchDir(direction: string): string;
begin
if direction = 'N' then result := 'S';
if direction = 'S' then result := 'N';
if direction = 'W' then result := 'E';
if direction = 'E' then result := 'W';
end;
procedure WalkDirection(direction :string; distance: integer);
begin
if not loggedin then exit;
if direction = 'N' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians)*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians)*distance), 0, 0, true);
if direction = 'S' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians+pi)*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians+pi)*distance), 0, 0, true);
if direction = 'W' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians+(3*pi/2))*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians+(3*pi/2))*distance), 0, 0, true);
if direction = 'E' then
Mouse(floor(628+cos((-0.5*pi)+rs_GetCompassAngleRadians+(pi/2))*distance), floor(85+sin((-0.5*pi)+rs_GetCompassAngleRadians+(pi/2))*distance), 0, 0, true);
FindNonInventoryRandoms;
fflag(3);
end;

procedure OpenDoors(direction : string);
var
cx, cy, i, mark : integer;
begin
if not loggedin then exit;
FindNonInventoryRandoms;
MakeCompass(direction);
setangle(false);

repeat
i := 1;
cx := 230+random(30)
cy := 140+random(30)
MMouse(cx, cy, 0, 0);
wait(100);
if isuptext ('ickety') then
begin
Mouse(cx, cy, 0, 0, true);
end else if isuptext('ttack') then
begin
Mouse(cx, cy, 0, 0, false);
if not chooseoption('ickety') then i := 0;
end else
begin
WalkDirection(direction, 20);
MakeCompass(direction);
setangle(false);
i := 0;
end;
{ if FindBlackChatMessage('each') then
begin
i := random(5);
case i of
1: TypeSend('ffs');
2: TypeSend('...');
3: TypeSend('wow');
4: TypeSend('stupid door');
5: TypeSend('omg');
end;
i := 0;
end; }
until i = 1

wait(123);

wait(2500);
WalkDirection(direction, 20);
Randoms;
FindInventoryRandoms;
MakeCompass(SwitchDir(direction));
MarkTime(Mark);
repeat
cx := 236+random(18)
cy := 150+random(22)
MMouse(cx, cy, 0, 0);
wait(200);
until isuptext('ickety') or isuptext('ttack') or (TimeFromMark(Mark) > 30000)
MarkTime(Mark);
repeat
if isuptext ('ickety') then
begin
Mouse(cx, cy, 0, 0, true);
end else
begin
Mouse(cx, cy, 0, 0, false);
chooseoption('ickety');
end;
wait(3000);
if GetDoorMenu = 1 then
begin
repeat
ClickMouseBox2(237, 448, 377, 454, true);
wait(1000);
until (GetDoorMenu = 2) or (not loggedin) or (TimeFromMark(Mark) > 30000)
end else
begin
exit;
end;
until PickAnswer
repeat
wait(100);
until (GetDoorMenu = 3) or (TimeFromMark(Mark) > 45000)
ClickMouseBox2(237, 448, 377, 454, true);
wait(2500);
if TimeFromMark(Mark) > 47500 then Logout;
end;

Procedure RadialHallBack;
var TPA : TPointArray;
i : Integer;
begin
MakeCompass('E');
i := 0;
repeat
i := i + 1;
if RadialWalkEx(TPA, MMCX, MMCY, 65536, 0, 0, 90, 60) then
begin
Mouse(TPA[0].x, TPA[0].y, 0, 0, true);
if FlagPresent then
begin
FindNonInventoryRandoms;
FFlag(3);
end else
begin
exit;
end;
end;
until (i > 5)
end;

procedure TraverseHall;
begin
if not loggedin then exit;
SetRun(True);
FindNonInventoryRandoms;
WalkDirection('W', 60);
WalkDirection('W', 60);
WalkDirection('W', 60);
RadialHallBack;
end;

procedure RoomMiddle;
var DTM, DTM2, i : Integer;
Clicked : boolean;
begin
i := 0;
makecompass('N');
DTM := DTMFromString('78DA63CC67626008654001FFFFFF67D061646' +
'06084B0FF337601D578A0AA51555262506680A80101C676A01A6F' +
'06AC00AEA618A8C69E809A58A09A08026A2A816AB2F1AB0100E35' +
'80C7E');
DTM2 := DTMFromString('78DA632C606260086040016FDF3230E830323' +
'00011C37F20606C07AA0964C00A18617417A639A2C2C20C72C86A' +
'40E6781130A713A8C60DD31C05643579403559D84D80ABA901AAC' +
'921A02607A8C694809A084C7FA1AB01009BB30DFB');
repeat
i := i + 1
if DTMRotated(dtm, x, y, mmx1, mmy1, mmx2, mmy2) then
begin
if Distance(x,y,mmcx,mmcy) > 8 then
begin
Mouse(x,y,0,0, True);
end;
Clicked := True;
end else if DTMRotated(dtm2, x, y, mmx1, mmy1, mmx2, mmy2) then
begin
if Distance(x,y,mmcx,mmcy) > 8 then
begin
Mouse(x,y,0,0, True);
end;
Clicked := True;
end else
begin
twitch;
end;
fflag(0);
until (not loggedin) or Clicked or (i > 5)
repeat
if i > 5 then logout;
until not flagpresent;
FreeDTM(DTM);
FreeDTM(DTM2);
end;

procedure EatCheck;
begin
if (HpPercent < Players[CurrentPlayer].Integers[1]) then
begin
writeln('eating');
gametab(4);
if findcolortolerance(x,y, Players[CurrentPlayer].Integers[0], 552, 209, 729, 460, 10) then
begin
Mouse(x, y, 0, 0, true);
misscount := 0;
end else
begin
misscount := misscount + 1;
end;
if misscount > 2 then
begin
Writeln('Logging out: Cannot find food');
perfectnorth;
mouse(593,119, 0, 0, true);
wait(2000);
mouse(593,119, 0, 0, true);
wait(3000);
logout;
exit;
end;
end;
end;


procedure RunHallway;
begin
ToDoors;
OpenDoors('W');
TraverseHall;
OpenDoors('E');
RoomMiddle;
end;
procedure FindColors(Color : Integer; var TPA : TPointArray; x1, y1, x2, y2 : Integer);
var ix, iy : Integer;
begin
for ix := x1 to x2 do
begin
for iy := y1 to y2 do
begin
if GetColor(ix, iy) = Color then
begin
SetLength(TPA, Length(TPA) + 1);
TPA[High(TPA)].x := ix
TPA[High(TPA)].y := iy
end;
end;
end;
end;

Function WhereFlag(var x,y : Integer) : boolean;
var TPA : TPointArray;
//i : Integer;
begin
FindColors(255, TPA, MMX1, MMY1, MMX2, MMY2);
Result := not (Length(TPA) = 0)
if Result then
begin
x := TPA[High(TPA)].x + 6
y := TPA[High(TPA)].y + 8
end else
begin
x := MMCX;
y := MMCY;
end;
end;

procedure PickUpItems;
var c, d : TPoint;
i, Mark : Integer;
begin
d.x := 0;
d.y := 0;
MarkTime(Mark);
repeat
for i := 0 to High(Items) do
begin
if Items[i].Active then
begin
if FindObjTPA(c.x, c.y, Items[i].Color, 25, 2, 5, 5, 3, [Items[i].Text, 'ake']) then
begin
Mouse(c.x, c.y, 0, 0, False);
wait(50);
ChooseOption(Items[i].Text);
i := 900;
end;
end;
end;
//whereFlag(c.x, c.y);
fflag(0);
//d.x := d.x + c.x - MMCX;
//d.y := d.y + c.y - MMCY;
until (i < 900) or (TimeFromMark(Mark) > 20000)
//if distance(d.x, d.y, mmcx, mmcy) > 5 then
//Mouse(MMCX + 5 + d.x, MMCY + d.y, 0, 0, true);
RoomMiddle;
end;

procedure AggressiveCheck;
begin
setangle(true);
if findfight then
begin
xpcount := 0;
end else
begin
xpcount := xpcount + 1;
end;
if xpcount > 1 then
begin
PlaySound('d:\windows\media\tada');
RunHallway;
wait(random(2000));
xpcount := 0;
end;
end;

procedure AntiBanForMe(WaitTime : Integer);
var MyMark : Integer;
begin
if not LoggedIn then Exit;
FindNonInventoryRandoms;
MarkTime(MyMark);
repeat
wait(random(1000) );
if not FindFight then
begin
case Random(40) of
1:HoverSkill('HitPoints', False);
3:PickUpMouse;
4:BoredHuman2;
5:RandomMovement;
6:HoverSkill('Strength', False);
7:HoverSkill('Ranged', False);
end;
end;
if random (10) = 1 then BoredHuman2;
until TimeFromMark(MyMark) > waittime
FindNonInventoryRandoms;
end;

procedure RandomTab;
begin
if random(15) = 1 then
begin
gametab(random(random(14))); //causes unevenness in tabs
if random(9) = 1 then
begin
AntiBanForMe(300+random(432));
gametab(random(random(14))); //causes unevenness in tabs
AntiBanForMe(random(500));
gametab(random(random(14))); //causes unevenness in tabs
end;
AntiBanForMe(3000);
end;
end;

procedure Proggyftw;
var xp1, lvl, Hrsz, Minz, Secz : Integer;
begin
xp1 := GetXP(Players[CurrentPlayer].Strings[0]);
lvl := ConvertXpToLvl(xp1);
if XP1 > 0 then
begin
Players[CurrentPlayer].Integers[5] := xp1;
Players[CurrentPlayer].Integers[6] := lvl;
end;
ConvertTime(Timefrommark(BigMark), Hrsz, Minz, Secz);
writeln('<<-----------Fleshy Carnage Report -------------->>');
writeln(Padr(' ||--', 49)+ '||');
writeln(Padr(' ||-- Running For: '+ inttostr(Hrsz) + ':' + inttostr(Minz) + ':' +inttostr(Secz), 49)+ '||');
For i:= 0 to (GetArrayLength(Players) -1) do
begin
Writeln(Padr(' ||', 49)+ '||')
Writeln(Padr(' ||-- Victim: ' + Players[i].Name, 49)+ '||');
writeln(Padr(' ||-- Starting '+ Players[i].Strings[0] + ' XP: ' + inttostr(Players[i].Integers[3]), 49)+ '||');
writeln(Padr(' ||-- ' + inttostr(Players[i].Integers[5] - Players[i].Integers[3]) + ' XP Later: ' + inttostr(Players[i].Integers[5]), 49)+ '||');
Writeln(Padr(' ||-- ' + Players[i].Strings[0] +' Levels Made: ' + inttostr(Players[i].Integers[6] - Players[i].Integers[4]), 49)+ '||');
end;
writeln('<<------------------------------------------------>>');
ReportVars[0] := Players[CurrentPlayer].Integers[2]- Players[CurrentPlayer].Integers[5];
ReportVars[1] := ConvertXpToLvl(Players[CurrentPlayer].Integers[3]) - Players[CurrentPlayer].Integers[6];
SrlRandomsReport;
end;
procedure NapCheck;
var Hrs, Mins, Secs : Integer;
begin
ConvertTime(TimeTillSleep - timefrommark(AwakeTime), Hrs, Mins, Secs);
writeln('Sleeping in: ' + + inttostr(Hrs) + ':' + inttostr(Mins) + ':' +inttostr(Secs));
Disguise('Sleeping in: ' + + inttostr(Hrs) + ':' + inttostr(Mins) + ':' +inttostr(Secs));
if TimeFromMark(AwakeTime) > TimeTillSleep then
begin
TimeTillSleep := SleepEvery*60000 + randomrange(-50000, 120000);
ToDoors;
wait(7000+random(3000));
Logout;
wait(30000 + random(60000));
LoginPlayer;
RoomMiddle;
MarkTime(AwakeTime);
end;
end;

procedure MainLoop;
var ProggyIn : Integer;
begin
repeat
i := random(6);
case I of
3: RandomTab;
end;
if Pickup and (random(6) = 1) then PickUpItems;
AggressiveCheck;
EatCheck;
NapCheck;
GameTab(4);
if FindBox then
begin
ToDoors;
FindNormalRandoms;
end;
RoomMiddle;
FindNonInventoryRandoms;
if ProggyIn < 1 then
begin
ProggyFTW;
ProggyIn := 5+random(4);
end;
if random(12) = 1 then BoredHuman2;
AntiBanForMe(10000);
SRLRandomsReport;
ProggyIn := ProggyIn - 1;
until loggedin = false
end;

procedure Startup;
begin
SmartSetup('world126', True, True, False);
//while not(SmartReady) do Wait(100);
wait(1000);
SetTargetDC(SmartGetDC);
//if not(LoggedIn) then
//while not(SmartGetColor(386, 249) = 65535) do Wait(100);
setupSrl;
SRLID := YourSRLID
SRLPassword := YourSRLPassword
ScriptID := '921';
DeclarePlayers;
DeclareItems;
activateclient;
MarkTime(Mark);
MarkTime(BigMark);
MarkTime(AwakeTime);
TimeTillSleep := SleepEvery*60000 + randomrange(-40000, 120000);
end;

//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\

begin

Startup;
For i:= 0 to (GetArrayLength(Players) -1) do
begin
LoginPlayer;
SetFightMode(Players[i].Integers[2]);
SetRun(True);
Players[i].Integers[3] := GetXp(Players[i].Strings[0]);
Players[i].Integers[4] := ConvertXpToLvl(Players[i].Integers[3]);
RoomMiddle;
MainLoop;
misscount := 0;
i := 0;
NextPlayer(False);
end;
end.

Metagen

2008-07-23 14:29:01

Fail

Metagen

2008-07-23 21:49:41

*applause* ok ill put those on the first page :D

mhuppman

2008-07-23 22:01:00

Im having a problem,
I start it up making sure im in the south east room with te fleshys in the south west cornor,and i am.
then it goes to the middle of the room then gos through the door goes to the south west room then runs back to fleshy then i have like 24 hp i auto get attck by the fleshys then it just stands there moving the red dot aroundi had it set to eat lobbys at 19 hp and i had 6 and i still didnt eat
whats happening?

Queso

2008-07-23 22:57:48

It worked doubly-awesome now. No, I didn't have a NextPlayer. I ended up copyin same hero about 10 times to let it run as long as I wanted to.

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 2:35:09 ||
|| ||
||– Victim: YouWishYouKnew ||
||– Starting strength XP: 983777 ||
||– 51856 XP Later: 1035633 ||
||– strength Levels Made: 1||
<<————————————————>>


EDIT: Does it do NextPlayer at a certain time automatically?

Also, a good antiban would be activating protect from melee for a bit. Just tack on another variable (boolean) for characters, true for protect from melee, false for no.

Metagen

2008-07-24 05:05:57

Maybe for running the hallway, thanks for the proggy mate.

@NHumpman: HP EAT is a percent, if you have 29 hp you want to eat at like 60% hp :)

jakeyboy29

2008-07-24 05:34:42

mint script, iv seen at least 3 people using this in my world !!! !

Metagen

2008-07-24 05:56:58

lol really? thats what they get for not changing the smart world :p

IMPORTANT: I just noticed a bug in my script guys, every time you are not in a fight inside the room, there is about a 1 in 200 probability that you will logout

Haxor

2008-07-24 06:40:52

yes, it logged out for me to=D.

ive run the script many times. Ive got the nick set correctly as well as my username or pass. But it comes up with this thing everytime i run the script. i mean it doesnt stop it but it just says this:

Logged In Player is not in Players array.
Logged In Player is not in Players array.

Haxor

EDIT: now after the monsters stop attacking it does nothing.

EDIT 2: reason for this is it cant do the nick thing which stops the whole script

Also i suggest adding a feature for the peopl with no food. That when it gets to low health it goes out and gets all its health back and then comes back in. Would be good for people who dont want to use food.

Metagen

2008-07-24 07:24:20

Are you sure its my script, check with another script too… And for people with no food… too bad. lol, itd take hours for hp to come all the way back, what is it 1 hp per 2 minutes? i have 87 hp dude


<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 0:39:6 ||
|| ||
||-- Victim: xxxxxxxxxx ||
||-- Starting Ranged XP: 626263 ||// <---- omg look at the numbers
||-- 10080 XP Later: 636343 ||//<--- lol i didnt edit those
||-- Ranged Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 10080 ||
||-- XP to Time Ratio: 0 / Min ||
<<------------------------------------------------>>
//this is still going i just wanted to show those numbers lol
//oh yea this is 1.7s proggy once i fix the ratio thing
btw the srl stat exp is broken for now, but next update i will fix it for us :D

Haxor

2008-07-24 07:32:26

i think its 1hp every 30secs:P

Metagen

2008-07-24 07:45:31

either way that would be me sitting around for 45 minutes. I HAVE 9 MORE POSTS THAN YOU!!! BOW TO MY WISDOM!!!!! :p

Queso

2008-07-24 08:00:05

It is a really nice script. You should add a variable, though, for the world, because you KNOW leechers are just going to dl + run it, and then it will be busy as heck in world … 125 was it?

I'm hopin that once I get my Monkinator script up and going for my bots that I level them all up high enough to use your script (would be looking for around 50/50/50 att str def). It would be neat to have 10 level 80 characters botting for you ;)

Metagen

2008-07-24 09:51:39

lol yes. But thats the leechers fault :p they can fix it if they want :D and then ill have the pride of having my own world of bots :D:D

codx1

2008-07-24 11:00:58

for some reason this script doesnt work at all for me, Ive got everything setup correctly but it just stands there and does nothing until it logs out

edit: nvm started again and it works..

Scaper

2008-07-24 11:07:24

ok deleted em :p

you forgot to tell em to change this

 procedure DeclareItems;
begin
SetLength(Items, 2); //Number of Items

to 5 or somthing and im pretty sure the colors never change on the nats i have tried 5 times now with em on the floor and in invent the colors in certain points dont change :D

Metagen

2008-07-24 11:35:47

Yea they will figure that out :p. Codx, i dont know what to tell you sorry. WOOO new proggy


<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 3:7:34 ||
|| ||
||-- Victim: thingsyouwontknow ||
||-- Starting Ranged XP: 626263 ||
||-- 46260 XP Later: 672523 ||
||-- Ranged Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 46260 ||
||-- XP to Time Ratio: 0 / Min ||
<<------------------------------------------------>>

NightBlade

2008-07-25 03:24:09

sometimes it will go through the door in the middle of fighting a crawler and run down and back up repeatedly

Metagen

2008-07-25 05:54:11


<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 5:16:13 ||
|| ||
||-- Victim: xxxxxxxxxxx ||
||-- Starting Ranged XP: 694079 ||
||-- 94396 XP Later: 788475 ||
||-- Ranged Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 94396 ||
||-- XP to Time Ratio: 0 / Min ||
<<------------------------------------------------>>
No interference :D

DJPitch

2008-07-25 10:08:13

Everytime I start it I just eat lobsters (already have full health) and then run to the zombies nearby. Door opening works perfectly though lol

Metagen

2008-07-25 10:22:29

set up your hp percent to lower then. a lobster heals 12 health. So if you have 60 hp then at 80% health you will eat at 48 and be healed :D

NightBlade

2008-07-25 12:50:29

It ran down started looking for the doors and logged out

Metagen

2008-07-25 13:32:10

perhaps it was sleeping? it sleeps every 10 minutes or so to avoid randoms. Which actually keeps them off for quite some time, i was surprised at how effective it is. Looking for the doors you say?? hmmmmm…. Next update i will make things work better, rest assured.
WOOO ANOTHER PROGGY

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 4:56:6 ||
|| ||
||-- Victim: rawrrawr!! ||
||-- Starting Ranged XP: 790387 ||
||-- 79360 XP Later: 869747 ||
||-- Ranged Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 79360 ||
||-- XP to Time Ratio: 0 / Min ||
<<------------------------------------------------>>

OMG BEST PROGGY EVER

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 7:16:12 ||
|| ||
||– Victim: xxxxxxxxxx ||
||– Starting Ranged XP: 874661 ||
||– 103204 XP Later: 977865 ||
||– Ranged Levels Made: 1 ||
||– ||
||– Total XP Gained: 103204 ||
||– XP to Time Ratio: 0 / Min ||
<<————————————————>>

Dracody

2008-07-26 16:37:25

haha something really weird happened , It seems like it got stuck on random, here is proggy:
<<-----------Fleshy Carnage Report  -------------->>
||-- ||
||-- Running For: 0:59:36 ||
|| ||
||-- Victim: minerbuddy8 ||
||-- Starting Strength XP: 328240 ||
||-- 10500 XP Later: 338740 ||
||-- Strength Levels Made: 0 ||
<<------------------------------------------------>>
GTL: Drill Demon using music
We should talk to Damien.
then is started showing this
Jog
1: Jog mat
2: Star Jump mat
4: Push-up mat
1: Jog mat
2: Star Jump mat
4: Push-up mat
1: Jog mat
2: Star Jump mat
4: Push-up mat
1: Jog mat
2: Star Jump mat
4: Push-up mat
1: Jog mat
2: Star Jump mat
4: Push-up mat
1: Jog mat
2: Star Jump mat
4: Push-up mat
1: Jog mat
2: Star Jump mat

Like a thousand times… then this

Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info
Invalid Array Info

That like a Million times….lol :p

Metagen

2008-07-26 18:04:57

And that is srls incompitent demon solver for you :)

NightBlade

2008-07-27 13:04:51

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 0:6:58 ||
|| ||
||– Victim: tuned ||
||– Starting Defense XP: -1 ||
||– 1 XP Later: 0 ||
||– Defense Levels Made: -1 ||
<<————————————————>>
Sleeping in: 0:4:47

The Defense proggy report never works for me for some reason…

And I always get this when starting up the script:

Line 664: [Warning] (17356:11): Calculation always evaluates to False in script C:\Documents and Settings\Administrator\My Documents\Fleshy Pounder 1.6.scar
File access error
SRL Compiled in 2860 msec

And I also lag when going through the questions in the doors.. don't know if its the script but

slakan

2008-07-27 17:01:40

i put on def mode, and it runs str xD lol

Metagen

2008-07-28 08:48:10

lol, you have to put defence, and 4 to fight mode.

NightBlade

2008-07-29 20:48:45

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 0:43:42 ||
|| ||
||– Victim: ||
||– Starting Ranged XP: 1817032 ||
||– 14876 XP Later: 1831908 ||
||– Ranged Levels Made: 0 ||
<<————————————————>>

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 1:44:2 ||
|| ||
||– Victim: ||
||– Starting Ranged XP: 1832128 ||
||– 25440 XP Later: 1857568 ||
||– Ranged Levels Made: 0 ||
<<————————————————>>

Works good with Range but it doesn't show the levels made… It's failed twice ;\

Metagen

2008-07-30 08:44:24

Exxxcellent, thanks alot for the proggies.

bukowski

2008-07-30 16:02:00

nice, i hope i dont get banned.

NightBlade

2008-07-30 16:33:21

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 2:23:50 ||
|| ||
||– Victim: ||
||– Starting Ranged XP: 1903236 ||
||– 45052 XP Later: 1948288 ||
||– Ranged Levels Made: 0 ||
<<————————————————>>

Metagen

2008-07-30 18:38:30

haha. as long as you don't overdo it you won't get banned bro.

Hugolord

2008-07-31 10:01:16

works pretty well and I like the fact that it goes out of the "playground" so monsters are aggressive again, you could however make it bank in edgeville?
the distance is pretty short..

Metagen

2008-07-31 13:35:50

I could, couldn't I :D. and then it would be teh pwn on pures :p

Hugolord

2008-07-31 14:03:13

From: Metagen
I could, couldn't I :D. and then it would be teh pwn on pures :p


well do you plan to?

cz if not, I might give it a go maybe..

even tho my Scar skills are pretty much dead now lol

Metagen

2008-08-01 06:39:27

only if you add me on msn. (:p)

then i will have it working perfectly by monday k?

Hugolord

2008-08-01 20:25:05

From: Metagen
only if you add me on msn. (:p)

then i will have it working perfectly by monday k?


erm [email]hugolrd@hotmail.com[/email]

I'm not gonna set any dates to make it tho, only if I see my way of walking is working.

Metagen

2008-08-02 23:04:54

Crap this means i have to actually make a walker thing…

Queso

2008-08-04 14:16:33

From: Metagen
Crap this means i have to actually make a walker thing…


Reflection? :)

Metagen

2008-08-05 06:36:04

Naah, my script doesn't need any reflection :p. BUT! but guess what?

UPDATE TIME!!! YAY! this is just the script i have slowly been working on over the last like 3 weeks. sorry no banking yet :D. but here are some proggies i got on it :D:D
and yes they are real >.>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 18:11:8 ||
|| ||
||-- Victim: .......... ||
||-- Starting Strength XP: 9995046 ||
||-- 446436 XP Later: 10441482 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 446436 ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->> // i think this one got stuck in the camo place for like 3 hours lol (stupid solver)
||-- ||
||-- Running For: 7:15:10 ||
|| ||
||-- Victim: .......... ||
||-- Starting Strength XP: 10449608 ||
||-- 84044 XP Later: 10533652 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 84044 ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 5:33:38 ||
|| ||
||-- Victim: ........... ||
||-- Starting Strength XP: 10534352 ||
||-- 126812 XP Later: 10660000 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 126812 ||
<<------------------------------------------------>>

Bonfield

2008-08-05 09:19:38

lol ur using an account with 96 str nice /offtopic

downloaded new version will test tonight

Hugolord

2008-08-05 09:33:34

From: Metagen
Naah, my script doesn't need any reflection :p. BUT! but guess what?

UPDATE TIME!!! YAY! this is just the script i have slowly been working on over the last like 3 weeks. sorry no banking yet :D. but here are some proggies i got on it :D:D
and yes they are real >.>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 18:11:8 ||
|| ||
||-- Victim: .......... ||
||-- Starting Strength XP: 9995046 ||
||-- 446436 XP Later: 10441482 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 446436 ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->> // i think this one got stuck in the camo place for like 3 hours lol (stupid solver)
||-- ||
||-- Running For: 7:15:10 ||
|| ||
||-- Victim: .......... ||
||-- Starting Strength XP: 10449608 ||
||-- 84044 XP Later: 10533652 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 84044 ||
<<------------------------------------------------>>

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 5:33:38 ||
|| ||
||-- Victim: ........... ||
||-- Starting Strength XP: 10534352 ||
||-- 126812 XP Later: 10660000 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 126812 ||
<<------------------------------------------------>>

Well if you want the banking I'm still waiting to talk to you on msn…

Metagen

2008-08-05 09:37:47

I'm ON MSN!!! talk to me :D

zorander123

2008-08-05 13:13:15

idk i ran this thing all night i noticed it got lost in the zombie room very easy and had problems opening the door going back in the flesh crawlers

and after a forester event some how i ended up in lumby basement ftl. but luckly it logged me out.

Metagen

2008-08-05 15:32:42

LOL! that has to be the worst run ive heard about :p. Usually i start mine, and it runs all night long.

Queso

2008-08-06 11:05:55

From: Metagen
LOL! that has to be the worst run ive heard about :p. Usually i start mine, and it runs all night long.


Well let's hope your updated script makes a difference, I'm gonna test it right now.

EDIT: Why's it do the door running twice in a row EVERY time? The first door procedure does it too quickly … get rid of it?

the scar noob

2008-08-06 11:11:49

Aaaaaah you released it! I've got this script for a while now, ty Meta;)

-Tsn.

Metagen

2008-08-06 15:18:37

From: Queso
Well let's hope your updated script makes a difference, I'm gonna test it right now.

EDIT: Why's it do the door running twice in a row EVERY time? The first door procedure does it too quickly … get rid of it?


Run the script late at night. it really messes up if you do it with other people.

Queso

2008-08-06 22:42:25

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 3:7:39 ||
|| ||
||– Victim: XXXXXXX ||
||– Starting attack XP: 1063482 ||
||– 31016 XP Later: 1094498 ||
||– attack Levels Made: 0 ||
||– ||
||– Total XP Gained: 31016 ||
<<————————————————>>


Not the best I've gotten, but meh.

Question: Does it do NextPlayer every 3 hours or something? Stopped after logging in again.

Debug:

Sleeping in: -1:59:46
Napping
XXXXXXXXXXXXX
NextPlayer

EDIT: Uh oh, logged in at zombies!

Metagen

2008-08-07 07:03:30

TBH ive never tried it with multi-players :D. I'll go look through my code later and get back to you on that. What it is SUPPOSED to do is logout a player after he is out of food or lost and switch players until he is logged out or lost…

Queso

2008-08-07 08:23:15

From: Metagen
TBH ive never tried it with multi-players :D. I'll go look through my code later and get back to you on that. What it is SUPPOSED to do is logout a player after he is out of food or lost and switch players until he is logged out or lost…


He apparently got lost at the zombies. Hmm…

I'll browse through coding myself later after work, see if I can identify what went wrong.

Haxor

2008-08-08 20:46:21

doesnt work no more… will run out gates but doesnt come back in.. it just sits there outside gates spinning compass.

haxor

Metagen

2008-08-10 09:38:10

Thats odd, i just had a 5 hour proggy a while ago with it…

<<-----------Fleshy Carnage Report  -------------->>
||-- ||
||-- Running For: 5:33:38 ||
|| ||
||-- Victim: ||
||-- Starting Strength XP: 10534352 ||
||-- 126812 XP Later: 10661164 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 126812 ||
<<------------------------------------------------>>

Hugolord

2008-08-10 16:07:20

Everyone just chill, Metagen is updating/fixing and some new goodies are coming out too ^^.

Metagen

2008-08-11 16:03:18

yesss… goody goodies :D lets just say that pures will be being trained all night long :D

Haxor

2008-08-13 03:38:29

(oops i started it again and acidently got 2 min proggie:O

nice script!!! was running on level 96.

first proggy ive saved, got from 75-80attk, 84-85str, 70-75defence.

thanks

Haxor

Metagen

2008-08-13 09:37:19

that is a 2 minute proggy…. ^.^

BUT YAY!!!!! Actually haxor, check in the folder with your script. If you have been using 1.7 then thre should be a file called fleshyproggies :D post it post it!! :D

inkw10

2008-08-13 16:23:14

You said that the most South-western corner, but there are no Flech crawlers, only zombies and rats…???

Edit: Nvm, they are at the South-eastern part .

But it is REALLY crowded :confused:

Metagen

2008-08-13 16:28:52

Try to train on unpopulated worlds, or at night, that is when it works best.

Haxor

2008-08-13 18:43:26

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 0:25:52 ||
|| ||
||– Victim: ||
||– Starting Defence XP: 1009804 ||
||– 1704 XP Later: 1011508 ||
||– Defence Levels Made: 0 ||
||– ||
||– Total XP Gained: 1704 ||
<<————————————————>>



<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 9:40:36 ||
|| ||
||– Victim: ||
||– Starting Defence XP: 1028363 ||
||– 176500 XP Later: 1204863 ||
||– Defence Levels Made: 1 ||
||– ||
||– Total XP Gained: 176500 ||
<<————————————————>>



<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 1:19:12 ||
|| ||
||– Victim: ||
||– Starting Defence XP: 1216983 ||
||– 24604 XP Later: 1241587 ||
||– Defence Levels Made: 1 ||
||– ||
||– Total XP Gained: 24604 ||
<<————————————————>>




<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 10:28:18 ||
|| ||
||– Victim: ||
||– Starting Attack XP: 1684810 ||
||– 170252 XP Later: 1855062 ||
||– Attack Levels Made: 0 ||
||– ||
||– Total XP Gained: 170252 ||
<<————————————————>>

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 7:12:29 ||
|| ||
||– Victim: ||
||– Starting Attack XP: 1855666 ||
||– 152384 XP Later: 2008050 ||
||– Attack Levels Made: 0 ||
||– ||
||– Total XP Gained: 152384 ||
<<————————————————>>


<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 4:45:53 ||
|| ||
||– Victim: ||
||– Starting Defence XP: 1241587 ||
||– 101284 XP Later: 1342871 ||
||– Defence Levels Made: 0 ||
||– ||
||– Total XP Gained: 101284 ||
<<————————————————>>





the things you need to work on are the doors… the reason of the short proggies is when i log in its stuck in between the doors..Other than that 24/7script:P

Metagen

2008-08-14 08:42:47

YAYAYA PROGGIES!!!!! you're my hero!!! i have the working version of the doors actually, i just have to… IMPLIMENT!!! Thankyou lots haxor. ill even rep you :D

Haxor

2008-08-14 19:05:29

well im running it now… and its on 9hours and 20minutes already.

ill post proggie when it stops.

Would be cool if you could make this script so it cant FAILZ:P.

Also better xp..:D

thanks again for the script.

Haxor

P.S release the next version soon!!

EDIT: should make a auto responder=D

Metagen

2008-08-14 20:31:03

lol, the only thing you need to autorespond is your str lvl :p thats all the noobs there care about. maybe ranged too

Haxor

2008-08-15 05:38:47

guess what dude…. i have 5 health left and its still going but here is the proggy so far noob:P number.1 proggy. might go to 24 hours!!!

L##TN##S

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 20:0:33 ||
|| ||
||– Victim: evanlyn24 ||
||– Starting Defence XP: 1499927 ||
||– 383364 XP Later: 1883291 ||
||– Defence Levels Made: 0 ||
||– ||
||– Total XP Gained: 383364 ||
<<————————————————>>
p.s hopefully it will get to 24 hour but its low on food:(

Haxor

using version 1.7

Metagen

2008-08-15 09:03:20

NICE!!!! yay haxor for number 1 proggy! But im running one at home :p i started it about 12 hours ago so… HA it might run for 24 (maybe :p).

dallas574

2008-08-15 09:48:11

very good and smart script thanks

Metagen

2008-08-15 11:11:37

I'm glad you liked it :) try and post your best proggies for me :D they automatically save in scriptdirectory\fleshyproggies.txt :)

600th post! yay

Hugolord

2008-08-15 11:28:21

Yeah.. It will probably be even better after this weekend ^^

Metagen

2008-08-15 13:54:13

BTW @Haxor: The next release is going to have a positioning system, so that the script determines where i am. right now it just guesses and has failsafes… but this way i can act on the output of the position, instead of the assumed position. In short, it will never get u lost again :)

jkmaster

2008-08-15 18:00:54

awesome script! already lvled once in hitpoints. Gunna try to beat ur best proggy. What needs fixing is the following: maybe you should try not just waiting for the crawlers to attack you and attack them because they're aggro wears off after a while. And when theres people there and your not getting hit, the script thinks you are because it sees the hp bars on the other ppl. So for a period of time you might end up not fighting at all.

Haxor

2008-08-15 19:03:47

oki sounds good:D. the only thing is that i wish it got more xp:P. you need to try and detect if the flesh crawlers arnt attacking sooner.

haxor

Metagen

2008-08-15 19:10:07

haxor and jk, if i make it detect sooner or later, it either runs off when the fleshies get stuck because of mice, or itll be there for like 10 minutes without fighting anything. the only way it could detect if it was ACTually fighting is if i made it check they hp every 30 seconds, and that will likely result in a ban. So…. i suppose i could make an uberleet function to check if you are animating… maybe… But those generally fuck up alot :\

<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 15:17:41 ||
|| ||
||-- Victim: phyyyyszhy ||
||-- Starting Strength XP: 10840260 ||
||-- 376364 XP Later: 11216624 ||
||-- Strength Levels Made: 0 ||
||-- ||
||-- Total XP Gained: 376364 ||
<<------------------------------------------------>>

thats my final proggy, my main just got banned from munks smithing script :(

jkmaster

2008-08-15 19:22:09

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 2:45:51 ||
|| ||
||– Victim: 12345 ||
||– Starting Strength XP: 1404855 ||
||– 44700 XP Later: 1449555 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 44700 ||
<<————————————————>>

well i suggest a little fail safe that makes the character run after say 5 min take or give seconds just to make sure they're aggro against u again.

Metagen

2008-08-15 20:34:35

Oooo :D thats a good idea. but say how about 10 minutes

well, time it for me k? im busy updating it.

jkmaster

2008-08-15 22:06:43

7 minutes about is what i got, i just let the script run and check on it once in a while. When they weren't aggro anymore was about 2:50 for your sleep timer so about 7 minutes. I'll double check manually in a little bit.

andyroo

2008-08-15 22:10:49

cant get out of room when aggro is gone. just sticks to gate

jkmaster

2008-08-15 22:12:10

From: andyroo
cant get out of room when aggro is gone. just sticks to gate


Yea that means its about to sleep and another proggy manually stopped to check out aggro times.

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 2:40:23 ||
|| ||
||– Victim: 12345 ||
||– Starting Strength XP: 1450375 ||
||– 44188 XP Later: 1494563 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 44188 ||
<<————————————————>>

jkmaster

2008-08-15 22:54:01

From: jkmaster
Yea that means its about to sleep and another proggy manually stopped to check out aggro times.

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 2:40:23 ||
|| ||
||– Victim: 12345 ||
||– Starting Strength XP: 1450375 ||
||– 44188 XP Later: 1494563 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 44188 ||
<<————————————————>>


Ok this time i clocked it at 9 min 40 secs. My guess is it changes everytime. My suggestion is you set up a function that randomly generates you a time between 5-7 min and take a stroll at that time. Since it sleeps every 10 min taking 1 walk to aggro them again should be good for the rest of the trip :)

Edit: oh and it could use a auto retaliate setter.

andyroo

2008-08-16 00:41:23

it says its gonna sleep in 4 minutes after the aggro wears off..

Metagen

2008-08-16 10:40:25

jk, you wanna do some testing? add me on msn [email]dan.sont@gmail.com[/email].

So ill add these features

- AutoRetaliate Setter
- Take a run after 10+random2 minutes

Hugolord

2008-08-16 19:23:53

From: Metagen
jk, you wanna do some testing? add me on msn [email]dan.sont@gmail.com[/email].

So ill add these features

- AutoRetaliate Setter
- Take a run after 10+random2 minutes


I thought I was the tester :(

jkz jkz

well meta is more than halfway done with his new goodies hehe ^^

and.. I'm sorry to say that his dtms……














….







ROCK!!!!!

Metagen

2008-08-16 22:56:43

Ok, So added are the autoretaliate and 10 minute waits, Also i am almost done my door positioning system, im just having some issues with door color and item colors on MM :\


Oh yea, did i mention that the banking is almost complete, Big thanks to hugo who made all the radial-walking and 5 or 6 dtms as well. I did the umm… everything else… like 20 dtms, along with all the functions to deal with dtms and radial walking with failsafes, the banking, the hole, portal, ladder, rope finding(<— this one is leet)… the door opening… the fish depositing and withdrawing… so yea :D But hugo helped me and tested stuff with me :D

jkmaster

2008-08-17 00:44:52

me 1337 proggy!
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 13:44:14 ||
|| ||
||– Victim:12345 ||
||– Starting Strength XP: 1519867 ||
||– 256756 XP Later: 1776623 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 256756 ||
<<————————————————>>

Hugolord

2008-08-17 06:21:24

From: Metagen
Ok, So added are the autoretaliate and 10 minute waits, Also i am almost done my door positioning system, im just having some issues with door color and item colors on MM :\


Oh yea, did i mention that the banking is almost complete, Big thanks to hugo who made all the radial-walking and 5 or 6 dtms as well. I did the umm… everything else… like 20 dtms, along with all the functions to deal with dtms and radial walking with failsafes, the banking, the hole, portal, ladder, rope finding(<— this one is leet)… the door opening… the fish depositing and withdrawing… so yea :D But hugo helped me and tested stuff with me :D


Yeah.. meta taught me how to make t3h 1337 DTMs :P
also I got a door autocoloring function for MM if you want ^^.

Metagen

2008-08-17 08:06:52

OH SICKLY!!! hugo i need that plz plz

jkmaster

2008-08-17 14:38:29

man i have a lot of proggies, stopped manually

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 1:45:4 ||
|| ||
||– Victim: 12345 ||
||– Starting Strength XP: -1 ||
||– 1819120 XP Later: 1819119 ||
||– Strength Levels Made: 98 ||
||– ||
||– Total XP Gained: 1819120 ||
<<————————————————>>

and yea its messed up O.o str lvls made 98

jakeyboy29

2008-08-17 15:57:31

it dosent always eat. what can i do to improve this?

jkmaster

2008-08-17 17:08:08

From: jakeyboy29
it dosent always eat. what can i do to improve this?


What do you mean by that? There's a place in the script at the top where you setup your players that lets you choose at what percentage of your health to eat. I would recommend 75% but it really depends on your hp and what your eating.:)

jakeyboy29

2008-08-17 17:23:07

From: jkmaster
What do you mean by that? There's a place in the script at the top where you setup your players that lets you choose at what percentage of your health to eat. I would recommend 75% but it really depends on your hp and what your eating.:)


:O i thought it was what hp do i want to eat at. so i chose 30. thats a lot mate.

Metagen

2008-08-17 19:30:37

@ JakeyboySet a better color for now, the new version has much better eating procedures.

ahh ok, nvm

jkmaster

2008-08-17 20:57:41

whooo thx a lot mate! lvl 72 hp btw, thats the third hp lvl up since i used your script =))))
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 3:33:0 ||
|| ||
||– Victim:12345 ||
||– Starting Strength XP: 1846348 ||
||– 66312 XP Later: 1912660 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 66312 ||
<<————————————————>>

accidently stopped :duh: still had some swordies
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 7:0:4 ||
|| ||
||– Victim: li wei 12345 ||
||– Starting Strength XP: 1913920 ||
||– 111236 XP Later: 2025156 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 111236 ||
<<————————————————>>

Metagen

2008-08-18 23:03:29

I'm about to release the beta of 1.8, which among other things, includes walking to vwb for food, perfect door finding, better food finding…

jkmaster

2008-08-19 00:35:05

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 0:39:4 ||
|| ||
||– Victim: =) ||
||– Starting Strength XP: 109638 ||
||– 8428 XP Later: 118066 ||
||– Strength Levels Made: 1 ||
||– ||
||– Total XP Gained: 8428 ||
<<————————————————>>

here you go, worked perfectly, didn't get to test walking, food didn't run out. Will test next time when i start with only say 2 salmon.

Haxor

2008-08-19 05:25:52

slight bug, cant do the doors… when running away after 8minutes or what ever. it just keeps clicking the door repeditly and doing nothing=).

Haxor

Metagen

2008-08-19 06:55:24

Updated. Fixed DTM error for first step from the hole to the bank.
Also fixed a bug where if you run out of food down the hall it will try and log you out.

Hugolord

2008-08-19 06:57:03

From: Haxor
slight bug, cant do the doors… when running away after 8minutes or what ever. it just keeps clicking the door repeditly and doing nothing=).

Haxor


what door and what was on debug ?

Metagen

2008-08-19 07:47:11

Another Bug i just found: If the mining symbol is directly over the dungeon symbol, and all other failsafes fail, it will not find the hole because i mispelled mining site :p but i don't wanna release a whole new update for that. Just fix it in FindHoleMM


if FindSymbol(cx, cy, 'Dungeon') or FindSymbol(cx, cy, 'mining spot') then


jakeyboy29

2008-08-19 08:19:01

yeh, i had a full inv of food, he just walks to bank. banks the food then cant get back in hole.

Hugolord

2008-08-19 08:39:46

From: jakeyboy29
yeh, i had a full inv of food, he just walks to bank. banks the food then cant get back in hole.


er.. where did he get stuck exactly?

jakeyboy29

2008-08-19 08:58:58

at the fishing spot, the one closest to the bridge.

Metagen

2008-08-19 09:01:16

ahhh, ok. Add the update i just mentioned, that should fix it, One of the symbols must have been covered by the other one.

jakeyboy29

2008-08-19 09:07:21

ill give it a test, then in 5 mins time ill see how its going.

Rubix

2008-08-19 09:43:12

Doesnt find first door when running west away to come back LOC is bottom square of first door west from that corner.

                  Found Doors With DTM
clicking to doors with DTM.
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2
1
2
Found Doors With DTM
Clicking to doors with DTM.
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2
1
2
Found Doors With DTM
Clicking to doors with DTM.
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2
1
2
Found Doors With DTM
Clicking to doors with DTM.
Locating doors using uber leetness, standby.

jakeyboy29

2008-08-19 09:51:30

keeps running out to the bank when i have full inv of food.

Metagen

2008-08-19 11:21:50

@jakey set your food color correctly

jakeyboy29

2008-08-19 11:38:26

it's 1400240
is the banking working ok as well?

jkmaster

2008-08-19 12:12:54

From: jakeyboy29
it's 1400240
is the banking working ok as well?


what food are you eating? Mine works fine. You gotta set the color and the food's nickname.

Edit: worked like a charm, did the walking to bank and back perfectly, only reason it failed was because of the warning sign, i didnt turn it off in lumby. Make sure you tell ppl about that.

andyroo

2008-08-19 16:06:25

deleted.

jkmaster

2008-08-19 16:16:46

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 0:17:18 ||
|| ||
||– Victim: ||
||– Starting Strength XP: 123810 ||
||– 3448 XP Later: 127258 ||
||– Strength Levels Made: 1 ||
||– ||
||– Total XP Gained: 3448 ||
<<————————————————>>
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 3:24:41 ||
|| ||
||– Victim: 12345 ||
||– Starting Attack XP: 554153 ||
||– 44284 XP Later: 598437 ||
||– Attack Levels Made: 1 ||
||– ||
||– Total XP Gained: 44284 ||
<<————————————————>>

OK i ran two instances of your script at the same time and the first one my pure died… the second one my main lasted.

jakeyboy29

2008-08-19 16:49:41

jkmaster, maybe send me the colour and nickname your using, lobbsters btw.

jkmaster

2008-08-19 17:23:26

Jakey ill send one to u soon, and also, script screwed up on finding ladder.

jakeyboy29

2008-08-19 17:27:12

cheers.

Metagen

2008-08-19 17:47:22

hmmm this isnt going so well. i came home and had a dead pure too… im going to launch an investigation!!

jkmaster

2008-08-19 17:50:09

lol, umm the ladder finding worked this time but you might want to check up on your door procedures. Some times it clicks the door but doesnt finish the question and answer thingy.

Rubix

2008-08-19 18:05:38

tried 1.81 several times, none of which able to find even the first door :S

Metagen

2008-08-19 18:09:26

OK!!! first door is being a gay homo, so im fixing that. THAT is why 2 pures died, please dont leave your pures un attended on this script if u care about thier not 3 most valuable items.

my investigation reveals that my pure died while not finding the door coming back from the zombie hallway. I have increased the area of my search, so it should work MUCH better now… Also i found a few more glitches while going over it.

@JK yes thats a glitch because it doesn't know the answer, My version exits when that happens so that it reclicks the door, when i release it for u it will work better. Also if you come across the door, screenie it for me k?

and btw!! OMG I GOT A SCRIPTING KITTY!!!!! YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYAYA /me is so happy that /me is going to burst.

Metagen

2008-08-19 19:03:44

OK! i found the bug in my currently private version that got us killed. I accidently put some ifs in the wrong order causing it to NOT eat down the hallway instead of DO eat :p. anyways, if you want the update msn me, ill release another beta once i clear up more bugs.

andyroo

2008-08-19 21:13:07

doesnt click the door.

Metagen

2008-08-20 07:51:11

Ok, most bugs are smoothed out now, this should work mostly (however the walking is still heavily untested)

jkmaster

2008-08-20 08:43:25

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 4:21:35 ||
|| ||
||– Victim: 12345 ||
||– Starting Attack XP: 653413 ||
||– 91384 XP Later: 744797 ||
||– Attack Levels Made: 1 ||
||– ||
||– Total XP Gained: 91384 ||
<<————————————————>>

got that using ver 1.81 stopped walking back to fleshies. Most walking probs occur going up the rope or walking back to fleshies.

Metagen

2008-08-20 11:16:21

k thanks, tell me if you have probs with v 1.82, theres alot of changes :p.

andyroo

2008-08-20 11:40:30

Found Doors With DTM
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2
1
2
Found Doors With DTM
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2
1
2
Found Doors With DTM
Locating doors using uber leetness, standby.
Running though the zombies! AHH!!!
SIR MOVE OUT!!! (W)
SIR MOVE OUT!!! (W)
SIR MOVE OUT!!! (W)
Clicking radially back to our fleshy zone!
Opening doors: E

it just stands next to the west door but never clicks it.

Metagen

2008-08-20 12:48:13

andy, make sure you have 1.82, that problem is solved in 1.82

twixster

2008-08-20 15:06:18

The doors work perfectly but it runs through the zombie maze about 1 or 2 times every 10 minutes for me, which looks very un-human considering it just runs back and forth and doesn't kill any zombies.
I suggest it just clicks to another side of the room to get the agro,the zombie part is unnecessary.
Great Script tho.

Metagen

2008-08-20 15:17:27

no, you have to run down the hallway to get agro… i did it every time before i macroed ever.

twixster

2008-08-20 15:50:24

I'm confused how does the running through that hallway have anything to do with flesh eater agro?Because whenever I move in that room there in they just attack,if you stand still and people are around than they just wait till u move over and attack you. Please explain lol.

And:
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 0:49:56 ||
||– ||
||– Total XP Gained: 5316 ||
<<————————————————>>
Doin Some AntiBan:10000 ms

NextPlayer

Since there is no next player it should go back to the first and only one,it's been running logout like this for an hour its not sleeping is it?

Edit:Nvm when I logged in it was in random prison petes,that may be why it couldn't log in

jkmaster

2008-08-20 16:12:26

From: twixster
I'm confused how does the running through that hallway have anything to do with flesh eater agro?Because whenever I move in that room there in they just attack,if you stand still and people are around than they just wait till u move over and attack you. Please explain lol.

And:
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 0:49:56 ||
||– ||
||– Total XP Gained: 5316 ||
<<————————————————>>
Doin Some AntiBan:10000 ms

NextPlayer

Since there is no next player it should go back to the first and only one,it's been running logout like this for an hour its not sleeping is it?

Edit:Nvm when I logged in it was in random prison petes,that may be why it couldn't log in


alright glad u sorted that out. Nextplayer means the previous one failed or is sleeping and is moving to the next one. Also you have to fight fleshies for a looong time until even if you move around the room, the fleshies dont follow or attack you. Try it fighting the fleshies legitly. Takes about 7-9 min for aggro to wear off. Then this script makes you run through the hall and that will rejuvinate the fleshies aggro:) :) :) :) :) :) :) :) :) :) :) :) spamming smilies FTW

twixster

2008-08-20 17:01:28

Ok thanks for explaining that.

Metagen

2008-08-20 17:13:47

WOOT! my first satisfactory proggy on a PURE, 1 def!!!


<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:32:41 ||
|| ||
||-- Victim: dddddddddddd ||
||-- Starting Strength XP: 195008 ||
||-- 17744 XP Later: 212752 ||
||-- Strength Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 17744 ||
<<------------------------------------------------>>

Ahhh, turns out he phailed at the rope.

He successfully ran to the bank twice :D ftw!!

WithoutFear

2008-08-20 17:30:56

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 5:53:49 ||
|| ||
||– Victim: ****** ||
||– Starting Strength XP: 549635 ||
||– 99252 XP Later: 648887 ||
||– Strength Levels Made: 2 ||
||– ||
||– Total XP Gained: 99252 ||
<<————————————————>>

pretty good proggy i would say

Metagen

2008-08-20 17:32:08

weehee, poohy i added you, i was legit playing on world 10 and it was kindof sad, we should spread out on worlds plz… i will add a world const for the next update.

WithoutFear

2008-08-20 17:33:52

i know i just wanted to run it for a little bit but i forgot and didn't change the world :(

twixster

2008-08-20 18:13:13

Oh sweet I didn't even know it ran to the bank,I'm running it on a members account w/whip so i havn't even used a lobster yet lol. Hopefully it will eat because it didn't eat when I had it set to eat at 60, even tho it got down to 58 before auto gaining xp by itself really slowely

jakeyboy29

2008-08-20 18:42:38

so is it perfect yet?

Hugolord

2008-08-20 18:47:36

From: Metagen
WOOT! my first satisfactory proggy on a PURE, 1 def!!!


<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 1:32:41 ||
|| ||
||-- Victim: dddddddddddd ||
||-- Starting Strength XP: 195008 ||
||-- 17744 XP Later: 212752 ||
||-- Strength Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 17744 ||
<<------------------------------------------------>>

Ahhh, turns out he phailed at the rope.

He successfully ran to the bank twice :D ftw!!

does that answer your question?

jakeyboy29

2008-08-20 18:54:05

not really, one thing i saw aggression check needs updating. i was still getting attacked and i went to zombies. and the zombies dident attack me.

jakeyboy29

2008-08-20 18:55:25

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 1:34:23 ||
|| ||
||– Victim: pur34ki113r ||
||– Starting defence XP: 145281 ||
||– 20120 XP Later: 165401 ||
||– defence Levels Made: 1 ||
||– ||
||– Total XP Gained: 20120 ||
<<————————————————>>

twixster

2008-08-20 19:48:06

It's kinda weird I set it to eat at 60 and it never does but whenever I come back to comp its at about 50 so it must be eating by itself at 38 or 40s.

Metagen

2008-08-20 20:01:01

eating is done by percent hp :p
another pure proggy! yay i think it banked like 5 times succesffuly :D:D


<<-----------Fleshy Carnage Report -------------->>
||-- ||
||-- Running For: 2:4:18 ||
|| ||
||-- Victim: gusdfes sock ||
||-- Starting Strength XP: 217608 ||
||-- 20168 XP Later: 237776 ||
||-- Strength Levels Made: 1 ||
||-- ||
||-- Total XP Gained: 20168 ||
<<------------------------------------------------>>



awwwww he logged out at the ropes again :(:(

jkmaster

2008-08-20 20:17:14

really? the last two times i tried, he kepted failing to get back to the stronghold. Also to fix the finding rope procedure make it spend more time looking for it, it looks for 5 sec changes camera angle looks again and then after 5 secs again if you don't find the rope it logs out.

WithoutFear

2008-08-20 21:14:42

From: twixster
It's kinda weird I set it to eat at 60 and it never does but whenever I come back to comp its at about 50 so it must be eating by itself at 38 or 40s.


the eating is in percentage…you know that right?

Metagen

2008-08-20 21:37:20

Yea, thats what ill do jk :)

twixster

2008-08-20 23:16:50

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 4:41:7 ||
|| ||
||– Victim: ********* ||
||– Starting Strength XP: 1043232 ||
||– 9155 XP Later: 1052387 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 9155 ||


It was more like 60k+ xp it was set for strength but I switched to attack half way through.
Amazing script

andyroo

2008-08-21 00:42:42

From: Metagen
andy, make sure you have 1.82, that problem is solved in 1.82


still does it.

hessels92

2008-08-21 05:32:49

it will keep having troubles with either rope or walking back from bank after getting food can only ever seem 2 get a max of a 20min run any sugestions ill post my setup if some1 needs or whatever.

cheers

Metagen

2008-08-21 06:44:59

I'll fix the rope tonight :p if i have time:

Ok, ive updated my version so that it takes 6 seconds less time to go through the doors, did that this morning. Also i am going to add a boolean to set for wether you want it to bank, another variable for where to start, (i.e. bank). Also, i added another question to the door solver, so now it wont hang as much, All these updates will probably be available in the next couple days :).

PLEASE post any bugs, so that this script can get back on its way to more 20 hour proggies :D:D (hopefully on pures too)

fabis94

2008-08-21 10:59:05

I wont give a proggie cuz its still working :D
But there are 2 bugs. I have only 1 Player, but after some fighting it says "NextPlayer" and logs out.
Another one is that it gets stuck between the doors and wastes alot of time until gets back inside the room.
Oh and Rev 21 is out so i think you should update ur script :D
(if its needed of course)

Ok so it stopped so heres the proggie:

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 3:49:16 ||
|| ||
||– Victim: ********** ||
||– Starting Strength XP: 1107064 ||
||– 95112 XP Later: 1202176 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 95112 ||
<<————————————————>>

Oh and what is Fight Mode? :/
And it gets this error:
Line 2268: [Warning] (19321:11): "True and" is not needed in script

And when i updated SRL i get this error:
[Runtime Error] : Exception: Access violation at address 6720456E in module 'Embedded SMART.dll'. Read of address 00000000 in line 2294 in script

(next time i ran the script i didnt get it)

?????

Metagen

2008-08-21 11:24:52

Fight mode is like accurate, aggresive defence, in the order they appear on your combat interface, the stuck between dors thing is fixed with the next update once i release it, and thanks for the news about 21st rev, ill take a peek.

fabis94

2008-08-21 11:33:38

Some suggestions:

1. Make an option to choose what to pick up. They drop ranarrs you know :P
2. Make an option to choose how long it fights or how much xp to get. Cuz now u can't (as far as i know).

And the bug that logs you out and writes NextPlayer in the Debug box should be fixed too. It makes running the script for a long time a pain.


And you were talking about some Banking stuff? I don't see an option to bank :D

jkmaster

2008-08-21 11:54:01

From: fabis94
Some suggestions:

1. Make an option to choose what to pick up. They drop ranarrs you know :P
2. Make an option to choose how long it fights or how much xp to get. Cuz now u can't (as far as i know).

And the bug that logs you out and writes NextPlayer in the Debug box should be fixed too. It makes running the script for a long time a pain.


And you were talking about some Banking stuff? I don't see an option to bank :D


ok… for procedure restock, go under until you see something called "SetLength(Items, 2);" change the (items, 2) to (items, the number of different items you want the script to pick up. then add this "
Items[0].Color := 13639705;
Items[0].Text := 'une';
Items[0].Active := True;
thats for body runes, change it so that its whatever you want. Also you see the number beside items[0]? change it so that the first item is 0 second item is 1 and etc.
the bug that logs you out and writes NextPlayer means that your old player cannot continue anymore for some reason, its built to do that, its not a bug. And there is not an option to bank, it just banks whenever you have like 1 or 2 of your item left.

fabis94

2008-08-21 11:57:37

Oh kk :D
And another suggestion would be walking around the room. Cuz now if there are alot of noobs in your world, they block your crawlers.

Wtf now it says NextPlayer(Active: False);
But theres nothing wrong. I have enough HP and enough food…

fabis94

2008-08-21 14:00:05

From: fabis94
Oh kk :D
And another suggestion would be walking around the room. Cuz now if there are alot of noobs in your world, they block your crawlers.

Wtf now it says NextPlayer(Active: False);
But theres nothing wrong. I have enough HP and enough food…


And another problem is that it says im out of food and then it sleeps and goes to bank. BUT i have like full inventory of sharks in my inventory. And yes i have the color needed…

Metagen

2008-08-21 14:13:09

mmmm… make sure you set the nickname correctly, capitals too.

And just in case: for the color, pick the largest and most unique color on the shark (well at least not the same as the background of ur inventory

Hey, if someone will remind me, ill fix up the item finder this weekend too, if i remember correcty it's not as efficient as it could be…

fabis94

2008-08-21 16:52:19

What do you mean with nickname? Why is it needed to be correct?
But yea it is correct. AND it doesn't eat when needed :/
I put it to eat when HP lower than 50% but it is lower and still hasn't eaten.

Rubix

2008-08-21 16:57:12

still doesnt find the door for me after findfight=false or in otherwords, they stop attacking me :s

twixster

2008-08-21 17:10:03

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 7:39:35 ||
|| ||
||– Victim: ********** ||
||– Starting Attack XP: 1074373 ||
||– 146590 XP Later: 1220963 ||
||– Attack Levels Made: 1 ||
||– ||
||– Total XP Gained: 146590 ||
<<————————————————>>


It logged out and said next player but there was nothing wrong with that player (besides the fact it just ran 8 hours straight rofl).

fabis94

2008-08-21 17:42:03

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 3:28:11 ||
|| ||
||– Victim: destructo14 ||
||– Starting Strength XP: 1254780 ||
||– 75856 XP Later: 1330636 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 75856 ||
<<————————————————>>

Another proggie ^_^

Rubix

2008-08-21 17:49:28

what version you guys using, cause all of the versions up there ive tried, and none find the door

andyroo

2008-08-21 18:18:08

same..it does NOT CLICK THE DOOR.

crosshood

2008-08-21 19:14:34

I also got the same problem it dos not click on door just says


Found Doors With DTM
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2

and holding cursos on minimap

WithoutFear

2008-08-21 22:09:01

ya meta i just added a smart world constant so that we don't have everyone on the same world.

If people wanna know how to do this just go into Const and under

SleepEvery = 12;            //no touchy

put

SmartWorld = 'world33';

use whatever world you want

then locate in procedure Startup;

SmartSetup('world33', True, True, False);

and put in

SmartSetup(SmartWorld, True, True, False);

this is just for you total noobs who play on the default world :duh:

Metagen

2008-08-21 22:29:01

I have that already in my private testing version atm :p Ok i updated the version on the main page… improvements include:

- chopped 6 seconds off of the door opening.
- better door opening.
- better rope finding. (and ladder and other ladder and bank booth)
- fixed one of many buggy dtms on the walking to bank :D
- added a world constant
- made the question answering less macro-like

and probably other things that i have forgotten :D

hessels92

2008-08-22 02:25:24

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 1:6:53 ||
|| ||
||– Victim: z0mbie pure ||
||– Starting Strength XP: 141724 ||
||– 9908 XP Later: 151632 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 9908 ||
<<—————————-


much better result reason for stop out of tuna due to all previous stuffing around but did 3 succesfull banks so all those errors look good.

fabis94

2008-08-22 04:12:15

Ill check out the new version. But u prolly should fix these:

Line 2271: [Warning] (19876:11): "True and" is not needed in script
Line 2393: [Hint] (19998:5): Variable 'CX' never used in script
Line 2393: [Hint] (19998:5): Variable 'CY' never used in script

And a suggestion:
You should make the length of sleeping different each time. Like from 2 mins to 4 mins and such. And the time until sleeping different too. Cuz logging out at the same time each time and sleeping for the exact time every time can get you banned (i think)

Metagen

2008-08-22 06:33:40

The sleeping is i think 1 - 2 minutes
and tim etill sleep is like 10-13 minutes idk but there IS randomness

Rubix

2008-08-22 07:59:27

1.83 still doesnt find the door 4 me :s getting disappointed :(

Found Doors With DTM
Locating doors using uber leetness, standby.
Length ATPA TPADPS: 2

and holding cursos on minimap
over and over and over again until it logs out.

Metagen

2008-08-22 09:09:35

:( talk to me on msn. Lets figure this out. You are on low detail right? are you a member? WAIT!!!! i have an idea… it could be the cts, i never set the cts in my functions :D

crosshood

2008-08-22 11:48:53

From: Metagen
:( talk to me on msn. Lets figure this out. You are on low detail right? are you a member? WAIT!!!! i have an idea… it could be the cts, i never set the cts in my functions :D


I also got the same problem and i have trayd for now in free serv and also memb one but did not helped..

Metagen

2008-08-22 11:51:57

Hermmm…. That is very odd seeing as it works every time for most people… Are you in the right spot? Put ur char in the south-east corner of the second level of the stronghold…

crosshood

2008-08-22 11:57:15

From: Metagen
Hermmm…. That is very odd seeing as it works every time for most people… Are you in the right spot? Put ur char in the south-east corner of the second level of the stronghold…


Yeh it is in right place but he just cant find the door ;) talk u in msn if u got time..

fabis94

2008-08-22 13:04:19

Will you add a procedure/function that will walk around the room?
Cuz people block ur Fleshies (as i said before)

Metagen

2008-08-22 13:27:04

hmmmmm

yes

BUT REMIND ME

in…

7 hours on my msn or xfire (50karat)

ok i have an idea for it already: i will make it take a tpa of all npc dots, and then move to the middle of the tpa as long as it is within distance 15 of the room middle dtm, otherwize it will move within a random 10 of the middle room dtm :D

fabis94

2008-08-22 14:01:41

Oh and yea after u updated the script it cant find the door :/
U should fix that too.

Metagen

2008-08-22 14:04:16

OOOooo
door finding isnt working for anyone now???

fabis94

2008-08-22 14:29:42

It doesnt work when ur coming back from west while Reaggrevating. Not the doors inside the room but outside.

hessels92

2008-08-22 19:15:44

yeah door finding finding needs fixing outside now

rope finding aswell it has a problem with the line going down next to the wall it is similar colour and it holds mouse on it so its just luck of draw on which 1 it holds mouse on mayb add a fail safe where it just logs in and out and trys again

Metagen

2008-08-23 08:34:37

Sorry everyone, i am moving this script to members.

WHY: because a friend got banned using it, and because im a greedy mean person who likes to hoard exp :). i will leave 1.7 here, but everything 1.8+ will be going to members, So, if you have my script above 1.8, please don't share it with other nonmembers. If i know you and you have been posting here, i will give you my script even though its members, thanks and bye

jkmaster

2008-08-23 12:01:38

awww really? Wow, umm i hope you'll still let me try a working version of 1.8+ =/

andyroo

2008-08-23 13:06:07

o.O it doesnt even work.

jakeyboy29

2008-08-23 13:12:21

yeh jk, same :D :D

twixster

2008-08-23 16:17:48

Doesn't even work rofl this is the best xp script for me right now,It's better than fightcaves and pestcontrol. So don't post crap like that on his thread.
Metagen, I was think that if a world switcher is added during the napping time or every few napping times it will greatly increase the anti-ban (this is also used in hy's fightcave). The main reason I say this is because I was using it just 20minuted ago and 4 people in the room were talking about a lvl 90 in the room autoing, because he had been on so long and used a rune scimmy in members lol. (If your Name starts with Sor and ends with a 4, You need to use better armour and weapon….everybody could tell you were autoing.)
But if you world switch every 30mins-hour nobody in the world is going to accuse you of autoing and report you.

Thanks for great script my defense and attack are almost at 80 from the low 70s from this script.

Metagen

2008-08-23 19:14:08

Thankyou Twix :D do you have msn? add me [email]dan.sont@gmail.com[/email]

@jk, jake yes, ill send you guys it over msn when i update it. (or you could just become members :D)

Also i think thats a great idea now… yes thats a brilliant idea. How about every 30 minutes to 1 hour 30 minutes? That has such a wide range that jagex wont notice, and people will not notice… and how about extra long wait too? like say… 3-5 minutes instead of the usual 1-2



hmmm… im contemplating actually making the thread for this :D

Unohdus

2008-08-24 02:37:57

You aint going to give the 1.8 only to members because this is so fucking great script! Have running this every night for week. The 1.7 is so great and if you get the 1.8 working you will release it to Juniors too! Because I'm going to 99def with this script!

Few my progress reports.
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 11:59:9 ||
|| ||
||– Victim: XXXXX ||
||– Starting Defence XP: 682097 ||
||– 222724 XP Later: 904821 ||
||– Defence Levels Made: 2 ||
||– ||
||– Total XP Gained: 222724 ||
<<————————————————>>

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 25:13:5 ||
|| ||
||– Victim: XXXX ||
||– Starting Defence XP: 904821 ||
||– 550128 XP Later: 1454949 ||
||– Defence Levels Made: 3 ||
||– ||
||– Total XP Gained: 550128 ||
<<————————————————>>

kingarabian

2008-08-24 18:58:49

From: Unohdus
You aint going to give the 1.8 only to members because this is so fucking great script! Have running this every night for week. The 1.7 is so great and if you get the 1.8 working you will release it to Juniors too! Because I'm going to 99def with this script!

Few my progress reports.
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 11:59:9 ||
|| ||
||– Victim: XXXXX ||
||– Starting Defence XP: 682097 ||
||– 222724 XP Later: 904821 ||
||– Defence Levels Made: 2 ||
||– ||
||– Total XP Gained: 222724 ||
<<————————————————>>

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 25:13:5 ||
|| ||
||– Victim: XXXX ||
||– Starting Defence XP: 904821 ||
||– 550128 XP Later: 1454949 ||
||– Defence Levels Made: 3 ||
||– ||
||– Total XP Gained: 550128 ||
<<————————————————>>


Oh Em GEE. 550k def exp? DAaaamn. I nearly wet my pants.

Metagen

2008-08-24 21:50:16

That or its a fake proggy ^.^

Unohdus

2008-08-25 15:14:52

From: Metagen
That or its a fake proggy ^.^

No fake, its easy exp with Godsword 90 att and str. ^^

Metagen

2008-08-26 08:48:44

No its not that, i can get that exp with 90 str and a rune scim… its that its a 25 hour proggy :D

jakeyboy29

2008-08-26 17:37:10

cheers babes, ill send you some abusive hand-drawn piks on msn

twixster

2008-09-06 11:43:31

got banned at 79-79-80 =(

eddieh20us

2008-09-10 19:59:33

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 33:28:12 ||
|| ||
||– Victim: ***** ** ||
||– Starting Defence XP: 7168296 ||
||– 648064 XP Later: 7816360 ||
||– Defence Levels Made: 0 ||
||– ||
||– Total XP Gained: 648064 ||
<<————————————————>>
Almost 94 def, 97 hp :D

Dracody

2008-09-20 10:49:19

Your script sucks dude!;) gotta love this proggy , I left it over night and woke up and was still running:
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 9:32:12 ||
|| ||
||– Victim: fagex ||
||– Starting Strength XP: 5656970 ||
||– 218344 XP Later: 5875314 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 218344 ||
<<————————————————>>
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Fights : 11335 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

kensaurus

2008-09-20 17:25:25

em dracody…. ur runescape name is that?

Dracody

2008-09-20 23:24:02

From: kensaurus
em dracody…. ur runescape name is that?


nah , I never forget to modify lol , Its a joke for metagen lol…I would never leave it there :P

Dude meta , gotta love this proggy also… happened today while I was away with my gf ;)

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 4:54:19 ||
|| ||
||– Victim: Mrslave ||
||– Starting Strength XP: 5975886 ||
||– 65820 XP Later: 6041706 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 65820 ||
<<————————————————>>

Metagen

2008-09-21 08:56:09

Dracody is trying to lure me into posting my newest version of the script :p

jakeyboy29

2008-09-21 09:07:06

i think you should :P

Dracody

2008-09-21 11:41:50

From: Metagen
Dracody is trying to lure me into posting my newest version of the script :p


Trying to lure what:O check this other one, almost 10 hour with 1 char:
If you do add the other one leave the non Reflection one also , so people can choose between Smart and , Smart-Reflection one;)

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 9:58:41 ||
|| ||
||– Victim: Metagen ||
||– Starting Strength XP: 6077030 ||
||– 222172 XP Later: 6299202 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 222172 ||
<<————————————————>>

/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 25 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Fights : 11547 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

shatok

2008-10-08 10:37:17

great scripttt
thank you
<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 9:20:51 ||
|| ||
||– Victim: xxxxxxxxx ||
||– Starting Defence XP: 438769 ||
||– 151816 XP Later: 590585 ||
||– Defence Levels Made: 3 ||
||– ||
||– Total XP Gained: 151816 ||
<<————————————————>>

SubiN

2008-10-11 23:36:18

With permission may i modifiy this script so that it goes to barbarian vilalge and fish ?

Dracody

2008-10-13 11:56:30

From: SubiN
With permission may i modifiy this script so that it goes to barbarian vilalge and fish ?


I guess you can, metagen is cool, anyways would you could post it so he can take a look of it;)

Heres a short proggy meta:

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 12:25:49 ||
|| ||
||– Victim: Chuck Norris ||
||– Starting Strength XP: 5524488 ||
||– 241808 XP Later: 5766296 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 241808 ||
<<————————————————>>

EDIT: Another proggy:

<<———–Fleshy Carnage Report ————–>>
||– ||
||– Running For: 10:11:10 ||
|| ||
||– Victim: Wizzup? ||
||– Starting Strength XP: 8581438 ||
||– 186996 XP Later: 8768434 ||
||– Strength Levels Made: 0 ||
||– ||
||– Total XP Gained: 186996 ||
<<————————————————>>

SubiN

2008-10-14 22:44:06

Where is the new version he posted in SRL Member section ? I cant seemed to find it . I wanted to use the later version so i can add the function.

pahkina

2008-11-17 15:31:25

Line 86: [Error] (100:187): Invalid number of parameters in script

please someone help :<

edit:

invalid number of parameters in scriptCAR 3.15\includes\SRL/SRL/Misc/Smart.scar

supersayian2224

2008-11-18 17:59:36

Gravedig…


over a month old ??

Don't use. lol.

shizzle

2010-05-08 06:25:58

damn everything juniors is outdated. everyone quit cheating or are the full members being stin-G

Dgby714

2010-05-08 06:46:20

From: shizzle
damn everything juniors is outdated. everyone quit cheating or are the full members being stin-G


This is extreamly old….

(btw there not much in mems….)