SRL Archive - Archive

coe12 - SRL Member Application Form


coe12

2007-10-31 15:04:55

<!– BEGIN TEMPLATE: formanswers –>
coe12 - SRL Member Application Form
coe12

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?



Programming Knowledge
i no java

Other Communitys
BH edgeville cutter

How Long have You Played Runescape
3 half years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

hey im george coe im 18 i played runescpae for 3 half years i gt about 4 acounts on runescpae mina 1s and about 10 lvl 20+ for autoing it awesome i write some of my own scrips liek talking 1's and things but my computer gt whiped -.- making new 1 now tho lving dis site thx have worked for jagex ltd but did not like it..as not very good pay

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted

program RogerukOakBanker;
{.include SRL/SRL.scar}
{.include SRL/SRL/skill/WoodCutting.scar}

var
success,x,axedtm,l,nobooth,Levels,users,y,oaklogdtm,aoaklogs,trys:Integer;
CurrentWCLevel,BeginWCLevel,TotalLoadsC,TotalOaks,starttime:Integer;
oakexp: extended;

const
YourSRLId = '';
YourSRLpass = '';
Debug = false;

procedure DeclarePlayers;
begin
HowManyPlayers := 4;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Users:= HowManyPlayers;

Players[0].Name := ''; //Account's name
Players[0].Pass := ''; //Account's pass
Players[0].Nick := ''; //Nick 3-4 letters (NO Caps!)
Players[0].Loc := 'Bank'; //At Bank or Tree?
Players[0].Skill := 'Woodcutting'; //Skill
Players[0].Active := True; //Active?

Players[1].Name := ''; //Account's name
Players[1].Pass := ''; //Account's pass
Players[1].Nick := ''; //Nick 3-4 letters (NO Caps!)
Players[1].Loc := 'Bank'; //At Bank or Tree?
Players[1].Skill := 'Woodcutting'; //Skill
Players[1].Active := False; //Active?

Players[2].Name := ''; //Account's name
Players[2].Pass := ''; //Account's pass
Players[2].Nick := ''; //Nick 3-4 letters (NO Caps!)
Players[2].Loc := 'Bank'; //At Bank or Tree?
Players[2].Skill := 'Woodcutting'; //Skill
Players[2].Active := False; //Active?

Players[3].Name := ''; //Account's name
Players[3].Pass := ''; //Account's pass
Players[3].Nick := ''; //Nick 3-4 letters (NO Caps!)
Players[3].Loc := 'Bank'; //At Bank or Tree?
Players[3].Skill := 'Woodcutting'; //Skill
Players[3].Active := False; //Active?

NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
end;

Procedure BMP;
begin
oaklogdtm := DTMFromString('78DA63CC66626078CA800272820C197418191' +
'88088E13F10302601D5DC6540038C4824904E06AA794B404D1A50' +
'CD47026AAA806A5E1350530654F388809A52A09A9BF8D50000827' +
'30E7C');
axedtm := DTMFromString('78DA634C616060706640010E0E09609A11CA6' +
'74C07121EA86A92843950D5C40009475435D9FEBCA86AC2804424' +
'AA9AAA682C6A82D1DCA3C780AA261ED3AE690502286A00B843088' +
'2');
end;

procedure Setup;
begin
SetupSRL;
SetupWoodcutting;
ScriptID := '261';
BMP;
L:=0;
nobooth:=0;
DeclarePlayers;
SRLID := YourSRLId;
SRLPassword := YourSRLPass;
if (SRLID = '') or (SRLPassword = '') then
begin
ClearDebug;
Writeln('SRL Stats ID not found. Please register.');
Wait(1000);
Writeln('Loading registration page...');
Wait(1000);
OpenWebPage('http://stats.srl-forums.com/index.php?action=register');
TerminateScript;
end;
ClearDebug;
end;

procedure PlayerReport;
var
i : Integer;
Active : String;
begin
Writeln('[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]');
Writeln(' ');
for i := 0 to HowManyPlayers - 1 do
begin
if Players[i].Active=True then Active:='T' else Active:='F';
Writeln ( IntToStr(i) + ' : '
+Players[i].Nick+' = '
+Active+' - '
+'Oaks chopped: '+IntToStr(Players[i].Integers[0])+'. '
+'Loads: '+IntToStr(Players[i].Integers[1])+'. '
+'Location: '+Players[i].Loc);
end;
Writeln(' ');
Writeln('[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]');
end;

procedure ProgressReport;
begin
if not LoggedIn then Exit;
oakexp:=37.5*TotalOaks;
Writeln(' ');
Writeln('[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]');
Writeln('| Rogeruks Oak Banker 2.9');
WriteLn('| ' + Players[CurrentPlayer].Name+'.');
Writeln('| Woodcutting Level: ' + IntToStr(CurrentWCLevel));
Writeln('| Worked for: ' + TimeRunning);
Writeln('| Banked: ' + IntToStr(TotalLoadsC) + ' times.');
Writeln('| Chopped: ' + IntToStr(TotalOaks) + ' oaks in total');
Writeln('| Total EXP: ' + FloatToStr(oakexp));
Writeln('| Gained: ' +IntToStr(Levels)+ ' woodcutting levels');
Writeln('[-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]');
Writeln(' ');
Players[CurrentPlayer].Integers[0]:= 0 + Players[CurrentPlayer].Integers[0] + TotalOaks;
Players[CurrentPlayer].Integers[1]:= 0 + Players[CurrentPlayer].Integers[1] + TotalLoadsC;
PlayerReport;
end;

procedure CheckLevel;
begin
CurrentWCLevel := GetSkillLevel('Woodcutting');
Levels:=CurrentWCLevel- BeginWCLevel;
end;

function CountItemDTMA(DTM: Integer): Integer;//Based off of the
var //one in srl for bmps
i, x, y: Integer;
TB: Tbox;
begin
if not LoggedIn then Exit;
GameTab(4);
for i := 1 to 28 do
begin
TB := InvBox(i);
if ExistsItem(i) then
if (FindDTM(DTM, x, y, TB.x1, TB.y1, TB.x2, TB.y2)) then
begin
Inc(Result);
end;
end;
end;

Procedure RotateOrigin(RotAng : Double; x, y : Double; Var Nx, Ny : Double);
var
SinVal : Double;
CosVal : Double;
begin
SinVal := Sin(RotAng);
CosVal := Cos(RotAng);
Nx := x * CosVal - y * SinVal;
Ny := y * CosVal + x * SinVal;
end;

//--------------------------------------------------------------------------//
//----[ Rotate - Rotates x,y around ox, oy ]---->
//--------------------------------------------------------------------------//
Procedure Rotate(RotAng : Double; x, y, ox, oy : Double; Var Nx, Ny : Integer);
var
newX, newY : double;
begin
RotateOrigin(RotAng, x - ox, y - oy, newx, Newy);
Nx := round(Newx + ox);
Ny := round(Newy + oy);
end;

Function NoContinueOn: Boolean;
var i, P: Integer;
begin
P := 0;
For i:=0 to HowManyPlayers - 1 do
Begin
If(Players[i].Active = False) Then
P := P + 1;
end;
If(P = HowManyPlayers) Then
Result := True;
end;

Procedure NoMorePlayers;
begin
if(NoContinueOn = True) then
begin
WriteLn(TheTime + ' All players are inactive.');
SendSRLReport;
TerminateScript;
end;
end;

function FindAxeA: Boolean; //Modded SRL version
var
InvAxe, WieldAxe, Ix, Iy: Integer;
dtmAxes: array[0..1] of Integer;
begin
if LoggedIn then
begin
GameTab(4);
dtmAxes[1]:= DTMFromString('78DA63F4606260B8CD8002ECED63197418191' +
'88088E13F1030FA00D5DC4355932EC2C160C4005103028C8E4035' +
'D719D000231209A42D816ADE1250630D54F381801A3BA09A3BF8D' +
'500005D910CA6');
GameTab(5);
for WieldAxe := 1 to 2 do
begin
if(WieldAxe = 2)then
Break;
if(FindDtm(dtmAxes[WieldAxe], Ix, Iy, MIX1, MIY1, MIX2, MIY2))then
Break;
end;
GameTab(4);
for InvAxe := 1 to 2 do
begin
if(InvAxe = 2)then
Break;
if(FindDtm(dtmAxes[InvAxe], Ix, Iy, MIX1, MIY1, MIX2, MIY2))then
Break;
end;
if(InvAxe = 2)and(WieldAxe = 2)then
begin
Result := False;
Writeln('No axe was found.');
FreeDtm(dtmAxes[0]);
Exit;
end;
if((InvAxe - WieldAxe) < 0)then
EquipAxe := False
else
EquipAxe := True;
Result := True;
//FreeDtm(dtmAxes[0]);
if(debug=true)then
begin
writeln('Found axe');
end;
end;
end;

procedure checkaxe;
begin
if not LoggedIn then Exit;
if(FindAxeA = false)then
begin
writeln('No axe. Logging out');
Players[CurrentPlayer].Active := False;
Logout;
Exit;
end;
end;

function FindObjExA(var x, y: Integer; ObjText: string; x1, y1, x2, y2, Color,
tol, MinXDist, MinYDist, WaitPerCheck: Integer; Spiral: Boolean): Boolean;
var
Points: TPointArray;
I, Ci, n: Integer;
begin
if (Spiral) then
FindColorsSpiralTolerance(x, y, Points, Color, x1, y1, x2, y2, tol)
else
FindColorsTolerance(Points, Color, x1, y1, x2, y2, tol);
ci := 0;
n := GetArrayLength(Points);
for I := 1 to n - 1 do
begin
if (Distance(Points[ci].x, 0, Points[i].x, 0) >= MinXDist) and
(Distance(0, Points[ci].y, 0, Points[i].y) >= MinYDist) then
ci := I
else
begin
Points[I].x := 0;
Points[I].y := 0;
end;
end;
for i := 0 to n - 1 do
begin
if (Points[i].x <> 0) then
begin
MMouse(Points[i].x, Points[i].y, 8, 8);
Wait(WaitPerCheck); //adjust wait length for computer speed
if (IsUpText(ObjText)) then
begin
Result := True;
Break;
end;
end;
end;
if (Result) then
begin
x := Points[i].x;
y := Points[i].y;
end;
end;

procedure SOSAntiBan;
begin
case random(20) of
3, 9, 15 : HoverSkill('woodcutting',false);
1, 5, 18, 20 : MMouse(MSX1, MSY1, MSX2, MSY2);
else
FTWait(4+random(2))
end;
end;

procedure Counting;
begin
if not LoggedIn then Exit;
aoaklogs:=CountItemDTMA(oaklogdtm);
writeln('Count: ' +IntToStr(aoaklogs));
end;

Procedure OpenBankBooth;
var
x, y, BoothDTM, QBankDTM : integer;
z : extended;
begin
QBankDTM := DTMFromString('78DA63FCCBC0C070890105FCFFFF1F4C33023' + '11788E603B2AEE15603A69F301056F31C489C23A04601C8BACC80' + '15C0D59803596719D00D4255E38FE9E6D810775435518C187EC73' + '0470BC8BA45C0CD6C44A879C880E1667435001FFF2803');
BoothDTM := DTMFromString('78DA6364666460A8634001D5B9610C22401A2' + '8C3F01F08185981AC62543556A6A60C1A503520C0F8074814A0AA' + 'F1B7E1809B0356C3C348580D1FA67BEA0A2251D5FC021235A86A5' + 'A4AC231D5B4A3AA494888467533C83DAD686A224251D53001597D' + '04DCFC9381B01A3E22CC6103B2BA08B8E73F90E8C4AF060048511' + 'CE0');
x:= 600;
y:= 100;
if findDTMRotated(BoothDTM, x, y, 0, 0, 514, 336, 0, 360, 0.5, z)then
begin
mouse(x, y, 10, 10, false);
wait(500 + random(500));
if findDTM(QBankDTM, x, y, x - 200, y - 200, x + 200, y + 200)then
begin
mouse(x - 20, y - 2, 80, 4, true);
CountFlag(0);
wait(1000 + random(1500));
end;
if not getcolor(249, 40) = 2070783 then
exit;
status('Found booth successfully');
begin
Counting;
begin
Deposit(2, 28, 2);
end;
end;
repeat
CloseBank;
wait(500 + random(500));
until (not BankScreen);
success := success + 1
nobooth:=0;
end
else
begin
if nobooth > 5 then exit;
writeln('Omg error with finding booth!');
nobooth:=nobooth+1;
aoaklogs:=0;
wait(500+random(750));
OpenBankBooth;
end;
end;

function LoadOakDTM(tolerancelevel : integer) : integer;
begin
case tolerancelevel of
1:Result := DTMFromString('78DA635CC1C4C010CB00068C108A4125808D8' +
'10BCAFF0F048CDB816AA270AB018BAF04AAF120A0E618508D2B7E' +
'3500B3D90A33');
2:Result := DTMFromString('78DA635CCCC4C090C400068C108A412E41988' +
'10BCAFF0F048C4B816A7C71AB018B6F00AA8927A0E620508D377E' +
'3500C7850A8F');
3:Result := DTMFromString('78DA635CC1C4C010CB00068C108A4125808D4' +
'104CAFF0F048CDB816AA270AB018BAF04AAF120A0E618508D2B7E' +
'3500BE290A5B');
4:Result := DTMFromString('78DA635CCCC4C090C400068C108A412E41984' +
'104CAFF0F048C4B816A7C71AB018B6F00AA8927A0E620508D377E' +
'3500D1D50AB7');
5:Result := DTMFromString('78DA635CC1C4C010CB00068C108A4125808D4' +
'112CAFF0F048CDB816AA270AB018BAF04AAF120A0E618508D2B7E' +
'3500C3510A6F');
6:Result := DTMFromString('78DA635CCCC4C090C400068C108A412E41984' +
'112CAFF0F048C4B816A7C71AB018B6F00AA8927A0E620508D377E' +
'3500D6FD0ACB');
7:Result := DTMFromString('78DA635CC1C4C010CB00068C108A4125808D4' +
'119CAFF0F048CDB816AA270AB018BAF04AAF120A0E618508D2B7E' +
'3500CDA10A97');
8:Result := DTMFromString('78DA635CCCC4C090C400068C108A412E41984' +
'119CAFF0F048C4B816A7C71AB018B6F00AA8927A0E620508D377E' +
'3500E14D0AF3');
end;
end;

function OakDtmTest(var x, y : integer; whatangle : extended) : boolean;
var
oakmm:Integer;
begin
wait(200+random(150));
oakmm := DTMFromString('78DA635CC9C4C010C400062C108A21CD9C970' +
'128CAC008C4FF8180710A90E78CAAE6F9B737609A11CA07AB0922' +
'424D1C7E3500020810CE');
if FindDTMRotated(oakmm, x, y, MMX1, MMY1, MMX2, MMY2, 340, 380, 0.5, WhatAngle)then
begin
writeln('Found !!');
result := true;
end;
end;

function FindOakDtms(var x, y : integer; whatangle : extended) : boolean;
var
i : integer;
begin
if not LoggedIn then Exit
result := false;
for i := 1 to 8 do
begin
if FindDTMRotated(LoadOakDTM(i), x, y, MMX1, MMY1, MMX2, MMY2, 340, 380, 0.5, WhatAngle)then
begin
result := true;
writeln('Found using dtm with a tolerance level of ' + inttostr(i));
break;
end;
wait(150 + random(50));
end;
if(result = false)then
begin
Logout;
Exit;
NextPlayer(false);
end;
end;

Procedure WalkToBank;
var
x, y, xs, ys, BankersDTM, trytime : integer;
z : extended;
resetcolors : boolean;
Label Retry;
begin
if not LoggedIn then Exit;
Status('Banking');
trys := trys + 1;
BankersDTM := DTMFromString('78DA630C676260F06540017FFE30318800694' + '61806A909C5AD8601A626928039FE44A80906AA094255931E9FC0' + 'A0816C5728504D1C7E3500D5740EF0');
Retry :
MakeCompass('N');
SetRun(true);
wait(500 + random(500));
if random(3) = 0 then
SetRun(true);
MarkTime(trytime);
while(not FindDTMRotated(BankersDTM, x, y, 556, 0, 764, 179, 0, 360, 0.5, z)) and (timefrommark(trytime) < 30000) do
begin
if not LoggedIn then exit;
wait(50)
status('Error, can''t find bank. Resetting minimap to fix this')
case random(2)of
0 : Makecompass('S');
1 : MakeCompass('E');
2 : MakeCompass('W');
end
wait(500 + random(300))
MakeCompass('N');
wait(1000 + random(500));
FindNormalRandoms;
end;
if timefrommark(trytime) > 10000 then
begin
if resetcolors then
begin
Players[CurrentPlayer].Active := false;
resetcolors := false;
Logout;
Writeln('Relogin failed. Player "' + players[currentplayer].Name + '" has been lost.');
exit;
end else
begin
writeln('Attempting Relogin to fix minimap colors.');
resetcolors := true;
Logout;
LoginPlayer;
Goto Retry;
end;
end;
wait(200 + random(200));
Rotate(z, x + 12, y + 10, x, y, xs, ys);
Mouse(xs, ys, 3, 3, true);
makecompass('W');
HighestAngle;
CountFlag(0);
freedtm(BankersDTM);
end;

Procedure OpenBankSheepStyle;
begin
if not LoggedIn then Exit;
WalkToBank;
wait(100+random(125));
OpenBankBooth;
end;

Procedure WalkToOak2;
var
xx, yy:integer;
whatangle : extended;
begin
if not LoggedIn then Exit;
SetRun(true);
Status('Walking: Bank -> Oak tree 2');
makecompass('N');
if(OakDtmTest(xx, yy, WhatAngle))then
begin
Rotate(whatangle, xx, yy, xx, yy, xx, yy);
MouseFindFlag(xx, yy, 1, 1);
wait(300+random(350));
CountFlag(0);
end else
begin
writeln('Cannot find oaks!!');
terminatescript;
end;
end;

Procedure WalkToOak;
var
xx, yy, TryTime : integer;
found : boolean;
whatangle : extended;
begin
if not LoggedIn then Exit;
SetRun(true);
Status('Walking: Bank -> Oak tree');
//AntiRandom;
makecompass('N');
MarkTime(trytime);
found:=false;
while(not FindOakDtms(xx, yy, WhatAngle)) and (timefrommark(trytime) < 10000) do
begin
if not LoggedIn then
exit;
//FindFastRandoms;
wait(50)
status('Error, can''t find oaks. Resetting minimap to fix this');
keydown(VK_LEFT);
wait(random(1000));
keyup(VK_LEFT);
wait(random(1000));
keydown(VK_RIGHT);
wait(random(1000));
keyup(VK_RIGHT);
wait(1100 + random(300))
MakeCompass('N');
wait(500 + random(1000));
end;
if timefrommark(trytime) < 10000 then
found := true;
if not found then
begin
Logout;
Players[CurrentPlayer].Active := False;
Writeln('Got lost while trying to find oak tree on map.');
exit;
end;
writeln('Found oaks in ' + inttostr(timefrommark(trytime)) + 'ms.');
Rotate(whatangle, xx, yy, xx, yy, xx, yy);
MouseFindFlag(xx+10, yy+2, 1, 1);
wait(500+random(130));
Flag;
wait(600+random(350));
end;

function FindEntA(fx, fy: Integer): Boolean;
var
arUpTextEntColorPoints: TPointArray;
x, y, tcts: Integer;
begin
GetMousePos(x, y);
if(x <> fx)or(y <> fy)then
MMouse(fx, fy, 0, 0);
if(IsUpText('Oak'))then
begin
tcts := GetColorToleranceSpeed;
ColorToleranceSpeed(2);
SetColorspeed2Modifiers(0.4, 0.4);
//FindColorsTolerance(arUpTextEntColorPoints, 51657, 80, 6, 127, 20, 5);
FindColorsTolerance(arUpTextEntColorPoints, 56026, 85, 8, 110, 20, 8);
Result := Length(arUpTextEntColorPoints) > 10;
ColorToleranceSpeed(tcts);
end;
if(Result)then
begin
WriteLn('Ent Found!!');
Writeln('Waiting for it to go away.');
OpenBankSheepStyle;
wait(100+random(350));
WalkToOak;
wait(2500+random(950));
EntsAvoided := EntsAvoided + 1;
end;
end;

//--------------------------------------------------------------------------//
//----[ TreeAt - Checks for a large range of lum in area around xpos, ypos ]---->
//--------------------------------------------------------------------------//
function TreeAt(var xpos, ypos:integer) : boolean;
var cx, cy:integer;
h,s, l, ssmin, ssmax:extended;
begin
ssmax := 0;
ssmin := 100;
for cx := xpos - 2 to xpos + 2 do
for cy := ypos - 2 to ypos + 2 do
begin
ColortoHSL(getcolor(cx, cy), h, s, l);
if l > ssmax then ssmax := l;
if l < ssmin then ssmin := l;
end;
result := round(ssmax - ssmin) > 5;
end;

//--------------------------------------------------------------------------//
//----[ FindTreeMiddle - Find the middle of the tree at cx, cy and returns the radius ]---->
//--------------------------------------------------------------------------//
Procedure FindTreeMiddle(var cx, cy, radius :integer);
var UpX, DownX, UpY, DownY, count : integer;
begin
for count := 1 to 3 do
begin
UpX := cx;
DownX := cx;
repeat
UpX := UpX + 3;
until (not TreeAt(UpX, cy)) or (UpX > 515);
radius := UpX - cx;
cx := upx;
repeat
DownX := DownX - 3;
until (not TreeAt(DownX, cy)) or (DownX < 4);
cx := (UpX + DownX) div 2;
UpY := cy;
DownY := cy;
repeat
UpY := UpY + 3;
until (not TreeAt(cx, UpY)) or (UpY > 337);
if (UpY - cy) < radius then radius := UpY - cy;
repeat
DownY := DownY - 3;
until (not TreeAt(cx, DownY)) or (DownY < 4);
cy := (UpY + DownY) div 2;
end;
end;

function SLFindMiddleOfTree(var ax, ay: Integer; tColor: Integer): Boolean;
var rad, size : integer;
begin
if(FindColorSpiralTolerance(ax, ay, tColor, ax - 5, ay - 5, ax + 5, ay + 5, 70))and
(LoggedIn)then
begin
result := true;
FindTreeMiddle(ax, ay, size);
rad := random(250);
size := random(size) div 2;
Rotate(rad, ax+size, ay, ax, ay, ax, ay);
end;
end;

Function FindFastRandoms: Boolean; // By WT-Fakawi.
Var
i: Integer;
Begin
if not LoggedIn then Exit;
For I := 1 To 11 Do
Begin
Case I Of
1: If FindDead Then
Result := True;
2: If FindMod Then
Result := True;
3: If FindMime Then
Result := True;
4: If FindMaze Then
Result := True;
5: If FindQuiz Then
Result := True;
6: If FindDemon Then
Result := True;
7: Begin
If NoGameTab Then
Begin
Result := True;
Players[CurrentPlayer].loc := 'No GameTab';
Players[CurrentPlayer].Active := False;
Logout;
Exit;
End;
End;
8 : RC;
9: If FindTalk Then
Result := True;
10: If FindCerter Then
Result := True;
11: If FindFight Then
Begin
Result := True;
WalkToBank;
wait(1000+random(650));
WalkToOak;
End;

End;
Wait(1);
End;
End;

procedure AntiRandom;
begin
if not LoggedIn then Exit;
FindFastRandoms;
FindNormalRandoms;
FindLamp('Woodcutting');
SolvePinball;
end;

procedure ChopOak;
var
fx,fy,i,treegone,treecol:Integer;
begin
if not LoggedIn then Exit
if InvFull then exit;
status('Starting to look for oak tree');
MakeCompass('N');
//4285541
If (FindObjExA(x,y,'Oak',273,58,418,271,4285541,0,7,7,300,false))then
begin
if(debug=true)then writeln('Found the tree Obj');
SLFindMiddleOfTree(x,y,4285541);
if IsUpText('Oak')then
begin
fx := x;
fy := y;
MMouse(x,y,5,5);
if(FindEntA(x,y))then exit;
Mouse(x,y,0,0,true);
treecol:=getcolor(x,y);
if(debug = true)then writeln('Clicked tree');
wait(750+random(350));
if(FindEntA(x,y))then exit;
AntiRandom;
end;
CountFlag(0);
MarkTime(i);
wait(100+random(80));
end;
while(FindColorSpiralTolerance(x,y,treecol,fx-12,fy-12,fx+12,fy+12,1)) and (TimeFromMark(i) < 7000 + random(2000)) and (InvFull = false)do
begin
status('Chopping Tree..');
wait(300+random(350));
AntiRandom;
if FindFight then Exit;
SOSAntiBan;
end;
MarkTime(treegone);
repeat
status('Waiting for tree to respawn');
FTWait(16+random(2));
MMouse(MSX1, MSY1, MSX2, MSY2);
if FindFight then Exit;
until(timefrommark(treegone) > 6500) or InvFull or (FindColorSpiralTolerance(x,y,treecol,fx-12,fy-12,fx+12,fy+12,1));
end;

begin
Setup;
ActivateClient;
if not LoggedIn then LoginPlayer;
SetChat('Friends',1);
SetChat('Off',2);
SetChat('On',3);
wait(2000+random(350));
marktime(starttime);
checkaxe;
repeat
BeginWCLevel := GetSkillLevel('Woodcutting');
HighestAngle;
WalkToOak;
repeat
ChopOak;
until (InvFull) or (not LoggedIn)
OpenBankSheepStyle;
TotalLoadsC := TotalLoadsC + 1;
TotalOaks:= TotalOaks + aoaklogs;
Banks := Banks + 1;
ReportVars[0] := ReportVars[0] + aoaklogs;
CheckLevel;
ProgressReport;
SRLRandomsReport;
aoaklogs:=0;
checkaxe;
wait(50+random(120));
if(not LoggedIn) and (NoContinueOn = false)then
begin
NextPlayer(Players[CurrentPlayer].Active);
TotalLoadsC:=0;
TotalOaks:=0;
aoaklogs:=0;
end;
until(NoContinueOn);
end.

——————————————————
<!– END TEMPLATE: formanswers –>

Harry

2007-10-31 15:07:58

M8 use scar tags, and RogerukOakBanker; I doubt you made this script..

n3ss3s

2007-10-31 15:50:52

Its Rogeruk's script, BUSTED!

Please do not copy scripts, we are not stupid.

But you seem to like Rogeruk's cutter so I think you should go to his thread, and comment on the script ;)


pseudoclosed…

EDIT: If a topic is pseudoclosed, don't post, you wouldn't post in a closed thread ;) :p

MasterKill

2007-10-31 15:54:28

i say reset post count for you.

no! nuubie

rogeruk

2007-10-31 17:50:38

Lol very nice script if i do say so..

Cause its mine!. Lool, Took the main credits out but forgot to take out RogerukOakBanker?.

Busted?

pwnaz0r

2007-10-31 17:52:57

he isn't busted guys. He simply thought you were supposed to post a script you have used I bet, like some do.

RAM

2007-10-31 17:58:13

YAY, I have a new….. Loser Of The Day ! ..............

Actually, it makes me sad, that people are this hard up to get into SRL Member's to make these pathetic attempts…..

BTW, N3ss3s, Please let the Mods and ADMs, do their own job ;)…ty

Now it's officially closed ,

~RAM

EDIT: @ PAWNSTER……this is kinda hard to confuse ?

Please Post a Sample of your Work. Only SCAR Scripts Accepted