SRL Archive - Archive

Narcle - SRL Member Application Form


Narcle

2007-10-28 07:37:44

<!– BEGIN TEMPLATE: formanswers –>
Narcle - SRL Member Application Form
Narcle

What is the meaning to life?


Where you Referred to SRL? If yes, by whom?
yes
Precog

Programming Knowledge
Some Htlm, IRC scripting

Other Communitys
Does myspace count?

How Long have You Played Runescape
4-5 years

Are you affilated in anyway with Jagex LTD?
No
—————————————————–
Please write down a paragraph about Yourself.

I wasn't new to scripting when I joined this community and started to learn SCAR. I have scripted in the past in the IRC system which is a Delphi setup too (that I recall) so it wasn't hard to pick this one up. The hardest thing was learning all the new commands for Runescape that you guys have put in there!

Its not letting me upload so I'll post a link to my script that I'm applying with down below. Its a auto fighter that I have improved greatly over the month. From a basic one to something I'll actually use without hesitation. Only thing not sorta original is the way it attacks. I've tried countless ways to do it but keep coming back to HyperSecret's SecretFighter v0.50 way, I just can't figure out a better way (yet).


Links to my applying script, "Narcles Autofight"
Main Link: http://www.villavu.com/forum/showthread.php?t=18513

EDIT: Updated to v0.54 on Main Link :D

My favorite is the progress report, can't be much more detailed then that (example on main link). I don't want to stop at just a auto fighter, but all my attention is on it as I've been trying to get a high range level. While this is going I've been debating what to do next and have only started a couple others that I want to finish. Hopefully I can divert my attention long enough to finish another project :D.

If you have any more questions, please ask.

Thanks to all that read my application.

-Regards Narcle

——————————————————
Please Post a Sample of your Work. Only SCAR Scripts Accepted


//|
//| Script Name: Narcles Autofight
//| Category: Fighter / Hybrid
//| Author: Narcle
//| Version: 0.53
//| About: Kills any monster, Melee & Ranging, Pick up items/bones/ammo & bury bones
//| Extras: Advance progress report, 24/7 options (SleepnBreak)
//|
//----------------------------------------------------------------------------------------------------------------//
//-------------------------------Instructions, Credits & Help info------------------------------------------------\\
// -Every option can be toggled on or off, even attack.-
//
// Food eating: Put in 'food' for it to eat the first thing it finds in invy.
// Any custom food works, just put the first single word in (perfect spelling).
//
//Auto find colors: This isn't perfect, but it does work, tho I don't recommend it if you want to lvl fast.
// Make sure your in monster area and a couple are on screen. I suggest turning pickups off if used.
//
// Remote Control: I made a custom one for this. Include the code in each command, will only give 1 report every login
// Commands: Type these words in the msg u send for the corrisponding result
// Kill : will reply total kill count
// combat : will reply with current combat lvl
// doing : will tell either fighting or regening hp
//
//Credits:
//-Precog & Cruel100 for Testing and Suggestions
//-HyperSecret for posting his SecretFighter script
//-Rune Hacker for posting his bone pickup/burier
//
//Help / Tests Needed:
//-multiple players:
//-Ammo pickup
//-sleeping & taking breaks
//-anything else that doesn't work
//Report anything not working for you. In detail if possible so I can make it work ;)
//Any suggestions for improving or additionals post on forums. (plz read future versions first before suggesting additionals)
//___________________________________________________________________________________________________________\\
{.include srl/srl.scar}
{.include srl/srl/skill/fighting.scar}
{.include srl/srl/skill/ranging.scar}
{.include srl/srl/skill/magic.scar}
{.include SRL/SRL/misc/SCSS.scar}
var
ArrowStartAmount, StatRgiven, itemspicked, OverallArrowAmount, stopbant, //Counters
Buried, BonesPicked, foodate, arrowcount, Txp, TKilled, StartXP:integer;//Counters
TFoodate, TBonesPicked, TBuried, Tarrowcount, Titemspicked:integer;//total item counts
Getspectime, CharStartTime, rchecktime, reportgave, rct, RemoteStat:integer;//timers
headcolor1, tailcolor1:integer;//colors
Hoverskillis:string;
Outoffood: Boolean;
const
//SRL - Stats
MySRLID = '';
MySRLPassword = '';

//Fighting options:
usespec = 'off';//Use special? on/off
eatfood = 'on';//eat food?
hpcheck = 'on';//HP check, if so will regen and autologout, if hp>hpcheckat it will continue fighting
ExtraHpChecks = 'on';//Performs 2-4 times the HP checks [I got sick of dying... Shut up!]
Emergencyrun = 'on';//Emergency run? Runs away once below 15% HP
eatfoodat = 55;//eat food below ??HP
hpcheckat = 45;//stops attacking below ??hp and regens
EmergencyTele = 'on';//Emergency Teleport? [let me know if this works for you]
RunDir = 's';//run away direction [for Emergencytele and Emergecyrun]
KillMonsterFor = 9;//logout every ??mins
autofindcolors = 'off';//auto find monster colors? Not perfect, but works

//Ranging options:
ranging = 'off';//does a arrow used count & Arrows used/hour cool eh? :D
logoutLowAmmo = 'off';//Logs out and makes player inactive when arrows/bolts weild < 200
pickupammo = 'off';//pick up arrows? below this works only if this is on
AmmoType = 'bronze';//type of arrow, bronze-rune [for equiping arrows]
ArroworBolts = 'arrow';//arrow or bolts? what type of ammo using [will add Knives later]
customAmmoc = 'off';//put in custom colors, otherwise color is taken from weilded
ammoc0 = 857196;//1st color of arrows [857196 is tail color, I think its constant]
ammoc1 = 857196;//2nd color of arrows/bolts

//Magic options: (coming soon!)

//Bone pickup options:
pickupbones = 'off';//pick up bones? yes/off
bonec1 = 12369093;//1st color of bones
bonec2 = 11316663;//2nd color of bones

//Item pickup options: (Only runes atm, trying to get custom to work *sigh*)
pickupitems = 'off';
runec1 = 1385384;//fire/blood
runec2 = 14689051;//law/water
runec3 = 1412114;//nature

//Remote options: My custom one :D
doremote = 'off';//turn remote logout on? yes/no (this will automatically set private chat to friends)
remotename = 'doreme';//name it will only respond to
remotecode = 'nub';//password, or code to accept its you
Rlogouttime = 15;//logout for how long till logging back in (minutes +random(60s))

//Sleeping / Breaking options:
SleepOrBreak = 'off';//off, sleep, break or both -use all lowercase (look at SleepnBreak)
sleepat = 300;//goes by computer time -> 100 = 1:00am, 130 = 1:30am, 2200 = 10:00pm, etc. <
BreakAt = 310;//Break every ??? -> 100 = 1 hour, 330 = 3 hours 30 mins, etc. <

//Advance options:
AttackOff = 'off';//turn attacking off (for those that want to just collect items)
AntibansOff = 'off';//turn antiban procedures off
doSCSS = 'off';//SCSS login, unsigned java
SCSSworld = 59;//load which world

//version info:
Version = '0.53';

procedure FFoutfight; forward;
procedure LogoutSeq(i:integer); forward;
procedure PReport(t:integer); forward;
procedure FFhpcheck; forward;

procedure DeclarePlayers;
begin
ScriptID := '418';//Don't change this!
HowManyPlayers := 3;//change accordingly
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
SRLID := MySRLID;
SRLPassword := MySRLPassword;
//----------------------------------------Player setup-------------------------------------------------------//

Players[0].Name :=''; //Character Name
Players[0].Pass :=''; //Character Pass
Players[0].Nick :=''; //Nickname 3 - 4 Letter's of char name
Players[0].Active:=True; //True if you want this player to be ran in the script, false if not
Players[0].Skill := 'accurate'; //the skill you want to train > strength, attack, defence, whipdefence, even, accurate, rapid or longrange <
Players[0].Strings[0] := 'food' //'food' eats first thing it finds to Eat in invy. Read above on custom.
Players[0].Strings[1] := 'Hill Giant';//monster name
Players[0].Integers[20] := 35;//How many hitpoints do the monsters have? Required for accurate kill count
Players[0].Integers[0] := 11060960;//1st color of monster -If you want custom colors, enter here
Players[0].Integers[1] := 5468048;//2nd color of monster
Players[0].Integers[2] := 7181504;//3rd color of monster

Players[1].Name :=''; //Character Name
Players[1].Pass :=''; //Character Pass
Players[1].Nick :=''; //Nickname 3 - 4 Letter's of char name
Players[1].Active:=True; //True if you want this player to be ran in the script, false if not
Players[1].Skill := 'accurate'; //the skill you want to train > strength, attack, defence, whipdefence, even, accurate, rapid or longrange <
Players[1].Strings[0] := 'food' //'food' eats first thing it finds to Eat in invy. Read above on custom.
Players[1].Strings[1] := 'Hill Giant';//monster name
Players[1].Integers[20] := 35;//How many hitpoints do the monsters have? Required for accurate kill count
Players[1].Integers[0] := 11060960;//1st color of monster -If you want custom colors, enter here
Players[1].Integers[1] := 5468048;//2nd color of monster
Players[1].Integers[2] := 7181504;//3rd color of monster

Players[2].Name :=''; //Character Name
Players[2].Pass :=''; //Character Pass
Players[2].Nick :=''; //Nickname 3 - 4 Letter's of char name
Players[2].Active:=True; //True if you want this player to be ran in the script, false if not
Players[2].Skill := 'accurate'; //the skill you want to train > strength, attack, defence, whipdefence, even, accurate, rapid or longrange <
Players[2].Strings[0] := 'food' //'food' eats first thing it finds to Eat in invy. Read above on custom.
Players[2].Strings[1] := 'Hill Giant';//monster name
Players[2].Integers[20] := 35;//How many hitpoints do the monsters have? Required for accurate kill count
Players[2].Integers[0] := 11060960;//1st color of monster -If you want custom colors, enter here
Players[2].Integers[1] := 5468048;//2nd color of monster
Players[2].Integers[2] := 7181504;//3rd color of monster

//----------------------------------------Player setup end---------------------------------------------------//
Writeln(' _ _ _ ')
Writeln('| \ | | made by | | ')
Writeln('| \| | __ _ _ __ ___| | ___ Autofight')
Writeln('| . ` |/ _` | __/ __| |/ _ \ v'+Version)
Writeln('| |\ | (_| | | | (__| | __/')
Writeln('|_| \_|\__,_|_| \___|_|\___|')
writeln('')
if (MySRLID = '') then writeln('Please register at SRL-stats in the future. Regards -Narcle');
if (pickupammo = 'on') then writeln('If your a member I suggest doing Animal Magnetism for Ammo Pickup.')
end;

procedure SCSSyes(OutIn:integer);//1 to open, 2 to close, 3 to close then open
begin
if (outin = 3) or (outin = 2) then
begin
Logout;
SCSSClose;
end;
if (outin = 3) or (outin = 1) then
begin
OpenSCSS;
SCSSSetPlugin(false);
SCSSLoadWorld(SCSSworld, true);
wait(20000);
SCSSSetHandle;
begin
Loginplayer;
gametab(1);
wait(5000+random(1000));
gametab(2);
wait(5000+random(1000));
gametab(4);
wait(5000+random(1000));
gametab(11);
wait(5000+random(1000));
end;
Players[CurrentPlayer].Integers[11] := 0; //so findcolors looks again (future version)
end;
end;


function MouseInvText(istextup, option:string; leftclick: Boolean; inv1, inv2, waitfor, xtimes:integer): Boolean; //by Narcle
var
i,x,y, times:integer;
begin
gametab(4);
for i := inv1 to inv2 do
if (ExistsItem(i)) then
begin
MMouseItem(i);
GetMousePos(x, y);
wait(100+random(50));
if (pos(istextup, rs_GetUpText) > 0) then
begin
if (leftclick = true) then
begin
Mouse(x,y,5,5,true);
result := true;
times := times + 1;
end else
begin
Mouse(x,y,5,5,false);
if Chooseoption(option) then
begin
result := true;
times := times + 1;
end;
end;
end;
wait(waitfor+random(100));
if (times = xtimes) then exit;
end else
result := false;
exit;
end;


function InFightNotAttacking: Boolean;
var
x, y : Integer;
begin
Result := ( (FindColor(x, y, 65280, 230, 130, 280, 180) or FindColor(x, y, 255, 230, 130, 280, 180)) and
(not(FindColor(x, y, 65280, 12, 24, 212, 328) or FindColor(x, y, 255, 12, 24, 212, 328))) and
(not(FindColor(x, y, 65280, 290, 12, 509, 328) or FindColor(x, y, 255, 290, 12, 509, 328))) and
(not(FindColor(x, y, 65280, 197, 15, 303, 117) or FindColor(x, y, 255, 197, 15, 303, 117))) and
(not(FindColor(x, y, 65280, 179, 180, 330, 332) or FindColor(x, y, 255, 179, 180, 330, 332))) )
end;

function GetXp2(skill: string): Integer;//redone and works :D
var
textx, texty, XPboxedge, len, x, y, x1, y1, I, II, l, WaitT: Integer;
xp, Nums, text2, xpis : string;
t: TPoint;
begin
if (not(loggedin)) then exit;
XPboxedge := DTMFromString('78DA635CC2C8C0100CC458004C947131916A8' +
'250D5FCFFBF0055CD124C3558CD3121600E488D3101739610A9C6' +
'04BF1A00F7DF0C91');
GameTab(2);
t := skilltocoords(skill);
MMouse(t.x, t.y + 12, 5, 5);
repeat
WaitT := WaitT+1;
wait(10);
if WaitT >= 3000 then exit;
until findcolor(x, y, 10551295, 554, 205, 743, 465);
wait(300 + Random(100))
if FindDtm(XPboxedge, x1, y1, 554, 205, 743, 465) then
if (istextinareaex(554, 205, 743, 465, textx, texty, 'XP', 0, smallchars, False, True, 0, 2, 0))then;
begin
len := (x1 - textx - 22) div 7;
xp := Trim(gettextatex(textx+22, texty, 5, smallchars, False, False, 0, 3, 0, len, False, tr_AllChars))
try
begin
for l := 1 to Length(xp) do
begin //replace O's with 0's
if (xp[l] = 'O') then text2 := text2 + '0' else text2 := text2+ xp[l];
end;
Nums := '01234567890';//clear spaces
for I := 1 to Length(Text2) do
begin
for II := 1 to 10 do
begin
if (Copy(text2, I, 1) = Copy(Nums, II, 1)) then
xpis := xpis + Copy(Text2, I, 1);
end;
end;
end;
result := strtoint(xpis);
except
WriteLn('Failed to get XP');
result := 0;
end;
end;
freeDTM(XPboxedge);
end;

function FindObjColorByText(ObjName:string): integer;//made by me
var
xx,yy, MainTimeCount, TimeCount1, TimeCount2, MoP, coloris:integer;
begin
MMouse(258, 180, 1, 1);
MainTimeCount := 1;
GetMousePos(xx, yy);
repeat
repeat
If (MoP = 0) then MMouse(xx,yy-25, 1, 1) else MMouse(xx,yy+25, 1, 1);
GetMousePos(xx, yy);
if IsUpText(ObjName) then
begin
coloris := GetColor(xx,yy);
Writeln('Object color is: '+inttostr(coloris)+' at '+inttostr(xx)+', '+inttostr(yy));
result := coloris;
exit;
end;
TimeCount1 := TimeCount1+1;
until(TimeCount1 = MainTimeCount)
repeat
If (MoP = 0) then MMouse(xx+40,yy, 1, 1) else MMouse(xx-40,yy, 1, 1);
GetMousePos(xx, yy);
if IsUpText(ObjName) then
begin
coloris := GetColor(xx,yy);
Writeln('Object color is: '+inttostr(coloris)+' at '+inttostr(xx)+', '+inttostr(yy));
result := coloris;
exit;
end;
TimeCount2 := TimeCount2+1;
until(TimeCount2 = MainTimeCount)
MainTimeCount := MainTimeCount+1;
TimeCount1 := 0;
TimeCount2 := 0;
if (MoP = 0) then MoP := 1 else MoP := 0;
until(MainTimeCount >= 12)
Writeln('Couldnt find object color!');
result := 0;
end;

function GetArrowCount:integer;
var
ACtxt, text2: string;
l:integer;
begin
gametab(5);
wait(50);
ACtxt := Trim(GetTextAtEx(667, 249, 0, StatChars, False, False,
0, 2, -1, 5, True, tr_AlphaNumericChars));
for l := 1 to Length(ACtxt) do
begin
if (ACtxt[l] = 'K') then text2 := text2 + '000' else text2 := text2+ ACtxt[l];
end;
if (clearspaces(text2) = '') then result := 0 else result := strtoint(clearspaces(text2));
end;

procedure Findcolors;
begin
if (autofindcolors = 'on') and (Players[CurrentPlayer].Integers[11] = 0) then
begin
Players[CurrentPlayer].Integers[7] := FindObjColorByText(Players[Currentplayer].Strings[1]);
wait(2000+random(3000));
Players[CurrentPlayer].Integers[8] := FindObjColorByText(Players[Currentplayer].Strings[1]);
wait(2000+random(3000));
Players[CurrentPlayer].Integers[9] := FindObjColorByText(Players[Currentplayer].Strings[1]);
wait(2000+random(3000));
Players[CurrentPlayer].Integers[10] := FindObjColorByText(Players[Currentplayer].Strings[1]);
Players[CurrentPlayer].Integers[11] := 1;
end
if ((Players[CurrentPlayer].Integers[7] + Players[CurrentPlayer].Integers[8] + Players[CurrentPlayer].Integers[9] +
Players[CurrentPlayer].Integers[10]) = 0) and (autofindcolors = 'on') then
begin
Players[CurrentPlayer].Integers[11] := 0
Players[CurrentPlayer].Integers[12] := Players[CurrentPlayer].Integers[12] + 1;
Logout;
if (Players[CurrentPlayer].Integers[12] >= 3) then
begin
Writeln('Failed to get colors, '+Players[CurrentPlayer].Name+' is now inactive.');
nextplayer(false);
end else nextplayer(true);
end;
if (autofindcolors = 'off') then
begin
Players[CurrentPlayer].Integers[7] := Players[CurrentPlayer].Integers[0];
Players[CurrentPlayer].Integers[8] := Players[CurrentPlayer].Integers[1];
Players[CurrentPlayer].Integers[9] := Players[CurrentPlayer].Integers[2];
Players[CurrentPlayer].Integers[10] := Players[CurrentPlayer].Integers[0];
end;
end;

procedure FFset(t:integer);
Var
Deflvl, Attlvl, Strlvl:integer;
begin
if (t = 0) then PReport(0);
if (not(LoggedIn)) then LoginPlayer;
writeln('Setting up player: '+Players[CurrentPlayer].Name+'...')
case lowercase(Players[CurrentPlayer].Skill) of
'attack': begin
SetFightMode(1)
Hoverskillis := 'attack'
end;
'strength': begin
SetFightMode(2)
Hoverskillis := 'strength'
end;
'defence': begin
SetFightMode(4);
Hoverskillis := 'defence'
end;
'accurate' : begin
SetFightMode(1)
Hoverskillis := 'range'
end;
'whipdefence' : begin
Setfightmode(3)
Hoverskillis := 'defence'
end;
'rapid' : begin
Setfightmode(2)
Hoverskillis := 'range'
end;
'longrange': begin
Setfightmode(3)
Hoverskillis := 'range'
end;
'even': begin
Attlvl := GetSkillLevel('attack')
Deflvl := GetSkillLevel('defence')
Strlvl := GetSkillLevel('strength')
if (Deflvl <= attlvl) and (Deflvl <= strlvl) then
begin
SetFightMode(4)
Hoverskillis := 'defence'
end
if (Attlvl <= deflvl) and (Attlvl <= strlvl) then
begin
SetfightMode(1)
Hoverskillis := 'attack'
end
if (Strlvl <= attlvl) and (Strlvl <= deflvl) then
begin
SetFightMode(2)
Hoverskillis := 'strength'
end
end;
end;
Retaliate(True);
SetChat('off', 1);
If (doremote = 'on') then SetChat('friends', 2) else SetChat('off', 2);
SetChat('off', 3);
SetChat('off', 4);
SetRun(True);
if (doremote = 'on') then
begin//turns split chat off
if (GetColor(695, 385) = 1974404) then
Mouse(695, 375, 15, 10, True);
end;
if (ranging = 'on') then
begin
ArrowStartAmount:=GetArrowCount;
If (logoutLowAmmo = 'on') and (ArrowStartAmount <= 200) then LogoutSeq(0);
end;
if (pickupammo = 'on') then
begin
if (GetArrowCount > 0) then
begin
headcolor1 := GetColor(700, 257);
tailcolor1 := GetColor(688, 271);
end;
if (lowercase(ArrowOrBolts) = 'arrow') then MouseInvText(AmmoType+' arrow', 'Weild', false, 1, 28, 200, 1) else
MouseInvText(AmmoType+' bolt', 'Weild', false, 1, 28, 200, 1);
end;
Startxp := GetXp2(Hoverskillis);
HighestAngle;
outoffood := false;
reportgave := 0;
rct := 0;
CharStartTime := Getsystemtime+random(30000);
Getspectime := Getsystemtime;
Findcolors;
end;

procedure PReport(t:integer);
Var
CurXP, CurAU, XPn, TLm, Killed, H,M,S:integer;
begin
begin
ConvertTime(gettimerunning, H, M, S);
If (AttackOff = 'off') then CurXP := GetXp2(lowercase(Hoverskillis));
if (AttackOff = 'off') and (CurXP > Startxp) and (CurXP > 0) and (Startxp > 0) then XPn := CurXP-Startxp else XPn := 0;
If (AttackOff = 'off') and (XPn > 0) then Killed := ((CurXP-Startxp)/(4*Players[currentplayer].Integers[20])) else Killed := 1;
TKilled := TKilled+killed;
Txp := (Txp+XPn);
if (NextLevelAt(hoverskillis)>0) then TLm := (NextLevelAt(hoverskillis)-curxp)/(Txp/(H*60+m)) else TLm := 1;
if (ranging = 'on') and (ArrowStartAmount > GetArrowCount) and (GetArrowCount > 0) then CurAU := ArrowStartAmount - GetArrowCount else CurAU := 0;
if (ranging = 'on') then OverallArrowAmount := OverallArrowAmount+CurAU;
TFoodate := TFoodate + foodate;
TBonesPicked := TBonesPicked + BonesPicked;
TBuried := TBuried + Buried;
Tarrowcount := Tarrowcount + arrowcount;
Titemspicked := Titemspicked + itemspicked;
if (t = 1) then
begin
writeln('')
Writeln('< Ran: ' + inttostr(H) + 'h:' + inttostr(M) + 'm:' + inttostr(S)+'s >--AutoFight Report v'+Version+'--< '+TheTime+' >');
If (AttackOff = 'off') then WriteLn('Total Kills: '+ inttostr(TKilled)+', Total XP Gained: '+ inttostr(Txp)+', Kills this Round: '+ inttostr(Killed)+', XP this Round: '+ inttostr(XPn));
If (AttackOff = 'off') then WriteLn('XP/hour: '+inttostr((Txp*60)/(H*60+m))+ ', Estimated time to '+Capitalize(hoverskillis)+' level: '+inttostr((Tlm/60))+' Hours & '+inttostr(tlm-(((Tlm/60)*60)))+' Minutes');
If (ranging = 'on') then writeln('Ammo remaining: '+inttostr(GetArrowCount)+', Total Ammo used: '+inttostr(OverallArrowAmount)+', Ammo Used/hour: '+inttostr((OverallArrowAmount*60)/(H*60+m))+', XP/ammo:'+inttostr(Txp/OverallArrowAmount));
If (pickupbones = 'on') then WriteLn('Bones picked: '+ inttostr(TBonesPicked) +' Buried: '+inttostr(TBuried));
If (pickupitems = 'on') then writeln('Pick ups: ' + inttostr(Titemspicked));
If (pickupammo = 'on')then writeln('Ammo Pickups: '+inttostr(Tarrowcount));
If (eatfood = 'on') then Writeln((Players[CurrentPlayer].Strings[0]) +'s ate: '+inttostr(TFoodate));
If (doremote = 'on') then writeln('Reports given: ' + inttostr(StatRgiven));
writeln('');
end;
end;
begin
if (not(MySRLID = '')) then
begin//stat updates
ReportVars[0] := Killed;
ReportVars[1] := XPn;
ReportVars[2] := foodate;
ReportVars[3] := BonesPicked;
ReportVars[4] := Buried;
ReportVars[5] := arrowcount
ReportVars[6] := itemspicked
ReportVars[7] := CurAU;
SendSRLReport;
end;
foodate := 0;
BonesPicked := 0;
Buried := 0;
arrowcount := 0;
itemspicked := 0;
end;
end;

procedure LogoutSeq(i:integer);
begin
FFoutfight;
PReport(1);
Logout;
Wait(10000+random(10000));
if (i = 1) then nextplayer(true);
if (i = 0) then nextplayer(false);
FFset(1);
end;

procedure RemoteReport;
var
X1, Y2, x, y:integer;
reportmsgis:string;
begin
If (reportgave=0) and (doremote = 'on') then
begin
if (FindChatText('From') and FindChatText(remotename) and FindChatText(remotecode)) and
FindColor(X1, Y2, 128, MCX1, MCY1, MCX1 + 30, MCY2) then
Begin
reportmsgis := '';
//RemoteLogout
if FindChatText('logout') then
begin
GameTab(8);
if FindText(x, y, remotename, SmallChars, 520, 200, 750, 470) then
begin
MMouse(x, y, 1, 1);
GetMousePos(x, y);
if IsUpText('Message')then
begin
Mouse(x, y, 3, 3, True);
wait(800+random(500));
Sendtext('aight');
Wait(200 + Random(500));
TypeByte(13);
PReport(1);
logout;
wait((Rlogouttime*60000)+random(60000));
exit;
end;
end;
end;
//RemoteLogout END
if FindChatText('Kill') then reportmsgis := (inttostr(TKilled)+' '+ Players[CurrentPlayer].Strings[1] +'s killed');
if FindChatText('Combat') then reportmsgis := ('lvl ' + inttostr(GetCombatLevel));
if FindChatText('doing') and (RemoteStat = 1) then reportmsgis := ('fighting still');
if FindChatText('doing') and (RemoteStat = 0) then reportmsgis := ('waiting for hp to regen... sigh');
if not(reportmsgis = '') then
begin
GameTab(8);
if FindText(x, y, remotename, SmallChars, 520, 200, 750, 470) then
begin
MMouse(x, y, 1, 1);
GetMousePos(x, y);
if IsUpText('Message') then
begin
Mouse(x, y, 3, 3, True);
wait(800+random(500));
Sendtext(reportmsgis);
Wait(100 + Random(500));
TypeByte(13);
StatRgiven := StatRgiven + 1
reportgave:=1;
end else
exit;
end;
end;
end;
end;
end;

procedure SleepnBreak;
var
Hour, Mins, Sec, MSec: Word;
Curtime, BreakMark, StartBreak, Tcount:integer;
begin
if (SleepOrBreak = 'both') or (SleepOrBreak = 'break') or (SleepOrBreak = 'sleep') then
begin
DecodeTime(Now, Hour, Mins, Sec, MSec);
Curtime := (Hour*100)+mins;
if (SleepOrBreak = 'both') or (SleepOrBreak = 'break') then
begin//break start
if Curtime = 0 then StartBreak:=0;
if Breakmark = 0 then
begin
StartBreak := Curtime;
Breakmark := 1;
end;
if (Curtime >= (StartBreak+BreakAt)) then
begin
PReport(1);
Logout;
writeln(TheTime+': Taking 7-12 minute break');
wait(210000+random(150000));
PickUpMouse;//stops power save
wait(210000+random(150000));
writeln(TheTime+': Break End');
Breakmark := 0;
nextplayer(true);
FFset(1);
end;
end;//break end
if (SleepOrBreak = 'both') or (SleepOrBreak = 'sleep') then
begin//sleep start
if (Curtime = sleepat) then //600 = 6am
begin
PReport(1);
Logout;
writeln(TheTime+': Now going to "sleep" for 6 hours');
Repeat
wait(580000+random(19900));
PickUpMouse; //stops power save
wait(580000+random(19900));
PickUpMouse;
wait(580000+random(19900));
PickUpMouse;
Tcount := Tcount+1;
writeln(TheTime+': ~30min check');
until(Tcount >= 12);
writeln(TheTime+': Wakeup time! Fighting will continue...');
nextplayer(true);
FFset(1);
end;
end;//sleep end
end;
end;

procedure Itempickup;
var
x, y, runetxt:integer;
begin
runetxt := BitmapFromString(29, 7, 'beNpjYPg/wQGOYkPcgQg/G' +
'00xphSaCAMYwEVwsSFcTBMg2uHiaGYSNBZZOx41yIJEGovLF7jspc' +
'RYBiSApgBrFBAMc1yxiRywcIRmO6ZKrFJQAAAj/90I'); {rune txt}
if (FindcolorTolerance(x, y, runec1, MSX1, MSY1, MSX2, MSY2, 2)) or
(FindcolorTolerance(x, y, runec3, MSX1, MSY1, MSX2, MSY2, 2)) or
(FindcolorTolerance(x, y, runec2, MSX1, MSY1, MSX2, MSY2, 2)) then
MMouse(x, y, 3, 3);
begin
GetMousePos(x, y);
if (IsUpText('Take')) or (IsUpText('rune'))then
Mouse(x, y, 1, 1, False);
GetMousePos(x, y);
if (FindBitmap(runetxt, x, y)) then
begin
Mouse(x, y, 1, 1, true);
itemspicked := itemspicked+1;
wait(800+random(100));
end else
ChooseOption('move damn mouse away please'); //Lawl
wait(400+random(200));
end;
Freebitmap(runetxt);
end;



procedure Bonepickup; //Thanks to Rune Hackers bitmaps
var
x, y, i, Takebonewhite, Takeboneyellow, keBigb:integer;
begin
If (pickupbones = 'on') then
begin
if (ExtraHpChecks = 'on') then FFhpcheck;
If (not(infight)) then if (invcount = 28) then//bone bury
begin
gametab(4);
for i := 1 to 28 do
begin
MMouseItem(i);
GetMousePos(x, y);
if IsUpText('Bury') then
begin
Mouse(x,y,1,1,true);
FTwait(4);
Buried:=Buried+1;
end;
end;
end;//bone bury end
begin
keBigb := BitmapFromString(49, 11, 'beNrNlEsKgDAMRHM0d17A' +
'rXfyxhFaCNP8+lHE0EWqYfrojBJxqfPYZxdfG64FBdRpnpQiojUpK' +
'vWESnReRHJlf4U0e2MJkgoVQ41kqTpYX2HfzZsdwKNFCrcRVZQl2+' +
'd5kxkZsDzKzcjZ3Li8z3Vcg7gtpP0MSRmEJC7PN0hC4l7UeLzV0Xa' +
'sq6M+ENsnFxUNuNvk39Wo3K9ph5c='); {ke Big b txt}
Takebonewhite := BitmapFromString(59, 1, 'z78DA737343000324' +
'E086216EEA626A6262EE86034064914937BC00D92E4CBDA8E6581' +
'A9818404854970CBC382689E92F00146F4FAE');
Takeboneyellow := BitmapFromString(59, 1, 'z78DA73737373333' +
'0700393C8C00D43DCD4C5D4C4C41C591C9984C82293B85462DA85' +
'A917D51C4B0313030889EA928117C72431FD050090804D72');
if (FindcolorTolerance(x, y, bonec1, 150, 90, 360, 270, 5)) or
(FindcolorTolerance(x, y, bonec2, 150, 90, 360, 270, 5)) then
MMouse(x, y, 3, 3);
begin
GetMousePos(x, y);
if (IsUpText('ake')) or (IsUpText('Tak')) or (IsUpText('Bone')) or (IsUpText('ones'))then
Mouse(x, y, 1, 1, False);
GetMousePos(x, y);
if(FindBitmap(Takebonewhite, x, y)) or (FindBitmap(Takeboneyellow, x, y))or (FindBitmap(keBigb, x, y))then
begin
Mouse(x, y, 1, 1, true);
wait(800+random(100));
BonesPicked:=BonesPicked+1;
end;
end;
Freebitmap(Takebonewhite);
Freebitmap(Takeboneyellow);
Freebitmap(keBigb);
end;
end;
end;

procedure Ammopickup;
var
x, y, c0, c1, arrowtxt, boltstxt:integer;
begin
If (pickupammo = 'on') then
begin
if (ExtraHpChecks = 'on') and ((hpcheck = 'on') or (eatfood = 'on')) then FFhpcheck;
If customAmmoc = 'off' then
begin
c0 := headcolor1;
c1 := tailcolor1;
end else
begin
c0 := ammoc0;
c1 := ammoc1;
end;
arrowtxt := BitmapFromString(36, 7, 'beNoLcY8Ncf8/wQGOgFwI' +
'whQkUhlcEJMLYTCAAVaTIVJ4RHDphahB4yK7DU0Qbix+EVxsNO9gu' +
'g1TL1bXErQL0wsE3UaJXXDziQxDPHah6UULXuRoRZZiQAXIgsgmY4' +
'qg6UUTR2EDAPmZFbw='); {arrow txt}
boltstxt := BitmapFromString(33, 11, 'beNoLcf8/wQGIYkPciUS' +
'kqodrYWBgIEM9kdZRbgVBvXSzAquXsUphWoFVAbI4XAsuo9CksPoC' +
'AjBFkLVjRh+uACEYUJheI9UoYuICze+0sALN8WixAw9VNC9jhjaaG' +
'qxxDdeFFjuYXkYTx8qFi6CbBgDGuIHq'); {bolts txt}
if (FindcolorTolerance(x, y, c0, 125, 75, 385, 285, 2)) or
(FindcolorTolerance(x, y, c1, 125, 75, 385, 285, 2)) then
MMouse(x, y, 3, 3);
begin
GetMousePos(x, y);
if (IsUpText('Take')) or (IsUpText('arrow'))then
Mouse(x, y, 1, 1, False);
GetMousePos(x, y);
if (FindBitmap(arrowtxt, x, y)) or (FindBitmap(boltstxt, x, y))then
begin
Mouse(x, y, 1, 1, true);
arrowcount := arrowcount+1;
wait(800+random(100));
end else
Chooseoption('Cancel');
end;
Freebitmap(arrowtxt);
Freebitmap(boltstxt);
end;
end;

procedure UseSpecial;
var
SpecialWasUsed, ust:integer;
begin
If (usespec = 'on') then
begin
if ((Getsystemtime-SpecialWasUsed)>=108000) then ust := 0;
if ((Getsystemtime-Getspectime)>=110000+random(30000)) and (ust=0) then
begin
SpecialWasUsed := getsystemtime;
Getspectime := Getsystemtime;
gametab(1);
wait(100+random(50));
Mouse(640,421,4,4,true);
ust := 1;
end;
end;
end;


procedure FFhpcheck;
begin
If (hpcheck = 'on') or (eatfood = 'on') then
begin
RemoteStat := 0;
if (eatfood = 'off') then outoffood := true;
if (eatfood = 'on') and (outoffood = false) and (gethp < eatfoodat) then
begin
gametab(4);
if (lowercase(Players[CurrentPlayer].Strings[0]) = 'food') then
begin
if MouseInvText('Eat', 'Eat', true, 1, 28, 300, 1) then
foodate := foodate+1 else outoffood := true;
end else
if MouseInvText(Capitalize(lowercase(Players[CurrentPlayer].Strings[0])), 'Eat', true, 1, 28, 300, 1) then
foodate := foodate+1 else outoffood := true;
exit;
end;
if (hpcheck = 'on') and (gethp < hpcheckat) and (outoffood = true) then
begin
writeln(TheTime+': HP low, waiting for regen');
repeat
wait(30000+random(20000));
If (((Getsystemtime-CharStartTime)/1000)>(KillMonsterFor * 60)) then
begin
logoutSeq(1);
exit;
end;
if infight then
begin
wait(22000+random(8000));
if infight then
begin
Repeat
wait(5000+random(2000));
if (hppercent < 10) and (EmergencyTele = 'on') then
begin
RunAwayDirection(RunDir);
RunAwayDirection(RunDir);
wait(10000+random(500));
if infight then
repeat
RunAwayDirection(RunDir);
wait(10000+random(500));
until(not(infight))
writeln('Emergency Teleport! '+Players[currentplayer].Name+' is now inactive');
CastSpell(1);
LogoutSeq(0);
exit;
end
until(not(loggedin))
writeln(TheTime+': HP regen END');
PReport(0);
nextplayer(true);
FFset(1);
exit;
end;
end;
if (not(loggedin)) then
begin
writeln(TheTime+': HP regen END');
PReport(0);
nextplayer(true);
FFset(1);
exit;
end;
RandomMovement;
until(gethp >(hpcheckat));
writeln(TheTime+': HP regen END');
HighestAngle;
end;
if (HpPercent < 15) and (Emergencyrun = 'on') then
begin
RunAwayDirection(RunDir);
wait(50000+random(20000));
if (lowercase(rundir) = 'e') then RunAwayDirection('w'); //i know "runback"... but it doesn't work good imo
if (lowercase(rundir) = 'w') then RunAwayDirection('e');
if (lowercase(rundir) = 'n') then RunAwayDirection('s');
if (lowercase(rundir) = 's') then RunAwayDirection('n');
end;
end;
end;

procedure Stopban;
begin
If (AntibansOff = 'off') then
begin
stopbant := stopbant+random(2);
if (LoggedIn) and (stopbant >= 42) then
begin
WriteLN(thetime+': AntiBan Start');
case Random(6) of
0: wait(500+random(10000));
1: RandomMovement;
2: HoverSkill(Hoverskillis ,false);
3: PickUpMouse;
4: HoverSkill(Hoverskillis ,false);
5: HoverSkill(Hoverskillis ,false);
end;
Writeln(thetime+': AntiBan End');
HighestAngle;
stopbant:=0;
end;
end;
end;

procedure RandomsCheck;
begin
FindNonInventoryRandoms;
if Findtalk then FindInventoryRandoms;
if (rct = 0) then
begin
rchecktime := getsystemtime;
rct := 1;
end;
if (rct = 1) and ((getsystemtime - rchecktime) >= (70000+random(10000))) then
begin
outfight;
FindInventoryRandoms;
rct := 0;
end;
end;

function FFfight(Nname: string; color, maxtol: integer): boolean;//by Hypersecret, edited
var
x, y, tolerance: integer;
begin
result := false;
if (FindObjCustom(x, y, [Nname], [color], tolerance)) then
begin
MMouse(x, y, 3, 3);
if IsFightAt(x, y) then exit;
if (pos(Nname, rs_GetUpText) > 0) then
begin
result := true;
GetMousePos(x, y);
case Random(2) of
0: begin
Mouse(x, y, 0, 0, false);
ChooseOption('ttack');
end;
1: Mouse(x, y, 0, 0, true);
end;
wait(600+random(200));
exit;
end else
if tolerance >= maxtol then exit;
tolerance := tolerance + 1;
wait(50);
end;
end;

procedure FFattack;//Derived from Hypersecrets
var
MobColors: array[0..3] of integer;
i: Integer;
begin
RemoteStat := 1;
if (not (LoggedIn)) or (infight and (not(infightnotattacking))) then Exit;
MobColors[0] := Players[CurrentPlayer].Integers[7]
MobColors[1] := Players[CurrentPlayer].Integers[8]
MobColors[2] := Players[CurrentPlayer].Integers[9]
MobColors[3] := Players[CurrentPlayer].Integers[10]
begin
for i := 0 to 3 do
begin
if FFfight(Players[Currentplayer].Strings[1], MobColors[i], 5) then
begin
FTwait(2);
FFOutFight;
end else
case Random(4) of
0: MakeCompass('n')
1: MakeCompass('e')
2: MakeCompass('w')
3: MakeCompass('s')
end;
end;
end;
end;

procedure FFOutFight;
var x, y: Integer;
begin
if (ranging = 'on') and (FindColor(x, y, 255, MMX1, MMY1, MMX2, MMY2)) then
wait(3000+random(500)) else flag;
if (InFight) then
begin
repeat
if (not (LoggedIn)) then exit;
Wait(100);
if infightnotattacking then
begin
wait(1800+random(500));
if infightnotattacking then exit;
end;
RandomsCheck;
FFhpcheck;
until (not(InFight))
Exit;
end else
Wait(300);
end;


//=============================================Main Execution============================================\\

begin
SetupSRL;
DeclarePlayers;
if (doSCSS = 'on') then SCSSyes(1);
FFset(1);
repeat
If (not(loggedin))then FFset(0);
RemoteReport;
FFhpcheck;
USEspecial;
If (AttackOff = 'off') then FFattack;
Bonepickup;
Itempickup;
Ammopickup;
Stopban;
sleepnbreak;
RandomsCheck;
If (((Getsystemtime-CharStartTime)/1000)>(KillMonsterFor * 60)) then logoutSeq(1);
until(false);
end.

——————————————————
<!– END TEMPLATE: formanswers –>

GoF

2007-10-28 07:39:21

Did you make this yourself? And what is it supposed to do :p

Narcle

2007-10-28 07:46:04

Check out the links thats the main script. The ones posted are just completely new things I made that I wanted to highlight.

If I have to post the whole script here tell me. I just didn't want it so cluttered, its 36kbs not exactly small.

MasterKill

2007-10-28 07:52:31

making some new things in a script is not good enough for members

plz come back when you made a script by yourself.

BobboHobbo

2007-10-28 07:52:37

Post whole script, and 36kbs is nothing. Thats as big as a small picture.

EDIT* :o GoF your Avatar is so much sexier cuz its bigger :)

Wizzup?

2007-10-28 07:58:38

Yes!

Narcle

2007-10-28 07:58:41

Got it.
Whole script posted now.

GoF

2007-10-28 08:03:13

From: BobboHobbo

EDIT* :o GoF your Avatar is so much sexier cuz its bigger :)


The bigger, the sexier ;) ;)

Ooo.. The whole script looks better :D

Yes from me.. :garfield:

E: And the "did you make this yourself" was because there was just random procedures/functions :p Looked like something a leecher would've put together :D

Narcle

2007-10-28 08:12:27

E: And the "did you make this yourself" was because there was just random procedures/functions Looked like something a leecher would've put together


Ah, got it. Glad I stayed and reposted it real fast >.>

Sorry for the confusion.

BobboHobbo

2007-10-28 08:12:42

From: GoF
The bigger, the sexier ;) ;)

Ooo.. The whole script looks better :D

Yes from me.. :garfield:

E: And the "did you make this yourself" was because there was just random procedures/functions :p Looked like something a leecher would've put together :D


Ye thats right bigger the sexier :)

Also yes from me the script looks really nice. ;) ;)

Wizzy Look at Dumpins Application doesnt have a poll. :D

Narcle

2007-10-28 08:14:40

Also yes from me the script looks really nice.

Woot!
Time for me to get breakfast, guess I'll check again a little later.

MasterKill

2007-10-28 08:20:49

ohhh you made that all by yourself?

i would say yes then!

Wizzup?

2007-10-28 08:42:41

From: BobboHobbo
Ye thats right bigger the sexier :)

Also yes from me the script looks really nice. ;) ;)

Wizzy Look at Dumpins Application doesnt have a poll. :D


Yes I noted.
I don't think I can just 'add' a poll though.

Harry

2007-10-28 09:34:47

Mmmmhhhhmmmm.. let me think..

Yes!?!?! :) Good job!

Narcle

2007-10-28 09:45:01

ohhh you made that all by yourself?

i would say yes then!

Yes I did! ;)

From: Hy71194
Mmmmhhhhmmmm.. let me think..

Yes!?!?! :) Good job!

:D

rogeruk

2007-10-28 15:37:55

Nice script, good standards.

If (not(infight)) then if (invcount = 28) then//bone bury

A little mistake?

If (not(infight)) and (invcount = 28) then//bone bury

Also you can use InvFull instead of invcount = 28.

Im sorry to say that it is going to be a yes. :D

Narcle

2007-10-28 17:06:09

I kept reading that InvFull wasn't working, so I used invcount = 28 to be sure.

Im sorry to say that it is going to be a yes.

:D:D:D

Lalaji

2007-10-28 17:51:27

Your the only registered user i know that might make it. (Not a Junior member)

I vote YES

The Prince of Randomness?

2007-10-28 18:40:04

I regert to inform you that your name has the word NARCle in it.
Therefore the UWNBR (users with no banning rights) have therefore banned you from this forum 4 life.

Btw highlighting my post will achieve nothing. NOTHING I SAY

yes great work narcle

the scar noob

2007-10-28 18:48:25

5 % longtivety, I don't think that there are psersons that can learn all of this in that short period of t ime, at least not by their own..
Can someone check this user before I make further conclusions?

Thanks in advance,

-Tsn.

Narcle

2007-10-28 19:27:06

*hightlights, copies & :*
I regert to inform you that your name has the word NARCle in it.
Therefore the UWNBR (users with no banning rights) have therefore banned you from this forum 4 life.

Btw highlighting my post will achieve nothing. NOTHING I SAY


You live up to your name. hehe

5 % longtivety, I don't think that there are psersons that can learn all of this in that short period of t ime, at least not by their own..
Can someone check this user before I make further conclusions?

Thanks in advance,

-Tsn.

Like I posted in my app, I'm not new to scripting. Just had to learn all the new SCAR commands for Runescape.
And if I was in your position I would ask the same question about learning this fast, I don't blame your for that. Check away!

The Prince of Randomness?

2007-10-28 19:31:41

actually it says yes in white down the bottom.
My plan is flawed. I salute you.

Narcle

2007-10-28 19:36:52

Gah I must be tired didn't see it, BECAUSE IT WAS WHITE. :P
You totally tricked me, and thanks. :D

Narcle

2007-10-29 00:19:15

From: rogeruk
Nice script, good standards.

If (not(infight)) then if (invcount = 28) then//bone bury

A little mistake?


I remember why I did that now Roger.

Invcount as you know will click on the Invy tab to check the count. When I had it to "and" and not "then if" it would constantly click back and forth every time the Bone Pickup/Bury procedure came around. So I added that in to stop it. So now it makes sure its out of fight, then clicks on the invy for a count check. ;)

Negaal

2007-10-29 03:32:40

i'll wait for RAM opinion, he should tell is "Narcle" been before in this forum, does he have more than 1 account, banned before or not… 5% longevity looks wierd… if all okay then ill vote yes

WT-Fakawi

2007-10-29 03:34:58

Good enough for me.

Santa_Clause

2007-10-29 03:43:44

Nice! Yes from me.

Narcle

2007-10-29 07:51:21

i'll wait for RAM opinion, he should tell is "Narcle" been before in this forum, does he have more than 1 account, banned before or not… 5% longevity looks wierd… if all okay then ill vote yes


This is like taking a drug test, lol
;)

tylanbo

2007-10-29 18:35:53


My favorite is the progress report, can't be much more detailed then that


Apparently you haven't seen any of my scripts ;)

While some of the standards I would change a bit, it is not all about standards here at srl members…. it's just a matter of convenience. You demonstrated proper application of SRL procedures, and at a quality that is, at minimum, par to that of SRL members. Therefore you recieve my vote.

Narcle

2007-10-29 20:39:46

From: tylanbo
Apparently you haven't seen any of my scripts ;)

While some of the standards I would change a bit, it is not all about standards here at srl members…. it's just a matter of convenience. You demonstrated proper application of SRL procedures, and at a quality that is, at minimum, par to that of SRL members. Therefore you recieve my vote.


Nope haven't seen any of yours, yet, hehe.

Yea I wasn't going todo "perfect" standards on this script, mainly just enough for me to get the idea of it and to make it nice and readable for myself. (haven't done scripting in awhlie)
This is only the first script I've posted on SRL forums so far. (Although I've updated it like 15 times I think.)

Thanks for the vote! :D

Edit: I've updated the main thread for it to v0.54 for those that want to see the latest version. Main link to it in my first post.

RAM

2007-10-29 20:52:56

Well, your script looks pretty good…I have some questions about why you did your arrow finding procedures the way you did…..

I'll explain to you briefly, that it is considered an honor to become an SRL Member, I hope you aren't discouraged, that you are being scrutinized, but you can rest assured, that every member is throughly checked out….and when you decide to make some more great scripts and release them, you know they are secure and only being shared with other individuals who will be appreciative of the hard work you put into them.

Seeing that you are relatively new here, naturally eveyone has some suspicions..that you might be a previous member that was banned, or that you will continue contributing once you are made a member….

What part of Detroit are you from ? I was born in Grand Rapids :)

I see you have Fakawi's blessing, but you have a few more days left on your poll…so, if no new developments appear in the next couple of days…..be sure to read this when you get a chance ;)

Sticky: Read Before Voting...
BenLand100

Best Regards,

~RAM

Macrosoft

2007-10-29 21:11:33

From: tylanbo
Apparently you haven't seen any of my scripts ;)

While some of the standards I would change a bit, it is not all about standards here at srl members…. it's just a matter of convenience. You demonstrated proper application of SRL procedures, and at a quality that is, at minimum, par to that of SRL members. Therefore you recieve my vote.


heck yeah its not all about standards!

My standards (sort of like c++ standards) scared ppl away when i applied, but i got in on a 27, 0 vote :p. I think he deserves the same as me! YES!!!!!

Narcle

2007-10-29 22:31:22

From: RAM
Well, your script looks pretty good…I have some questions about why you did your arrow finding procedures the way you did…..

I'll explain to you briefly, that it is considered an honor to become an SRL Member, I hope you aren't discouraged, that you are being scrutinized, but you can rest assured, that every member is throughly checked out….and when you decide to make some more great scripts and release them, you know they are secure and only being shared with other individuals who will be appreciative of the hard work you put into them.

Seeing that you are relatively new here, naturally eveyone has some suspicions..that you might be a previous member that was banned, or that you will continue contributing once you are made a member….

What part of Detroit are you from ? I was born in Grand Rapids :)

I see you have Fakawi's blessing, but you have a few more days left on your poll…so, if no new developments appear in the next couple of days…..be sure to read this when you get a chance ;)

Sticky: Read Before Voting...
BenLand100

Best Regards,

~RAM


Yea I didn't put much effort into the arrow finding procedure, since I'm a member and use Ava's Accumulator. Eventually when someone cares and asks for it to work I'll scrutinize the problem then.

I'm glad the scrutiny is so tight. Because I know those that make scripts, will appreciate them as you said, more fully then those that have no understanding of them. I realized at this "Your the only registered user i know that might make it. (Not a Junior member)" from Lalaji, that I am a rare case, so I'm feeling quite honored.

You were born out of Grand Rapids? No way! I am actually Living in a little city called Hart above Muskegon, and will be going to college in Grand Rapids in the up coming future after I'm done with Community College. I believe the ISP turned up in Detroit because I'm using PeoplePC and they use a nation wide gateway system I think.


And yea Macrosoft, I prefer results over neatness. Hehe
27, 0 vote

/Jealous

Edit: Oh and I'm really excited about the Runite Miner I'm making. I need to talk to someone in detail for good mining procedures and findgas/randoms, as Gas and random pop-ups happen ALOT during mining of Runite. I'll give more details as I progress, but I hope to impress more with this compared to my Auto Fighter. ;)

Macrosoft

2007-10-29 22:49:02

only reason i learned standards was for scripting as a team with others (cant have them scared of my part can i?)

its not important for now, you'll learn them later. Yours are still pretty good and i know how anoying it is to go back and edit an entire script just for standards.

Rikje

2007-10-30 02:29:07

Yes!

n3ss3s

2007-10-30 14:05:03

Yes from me, script looks good, and your script stats look AMAZING!

EDIT: Btw, there wasnt any suspicions at me when I applied except for on my first apply there were some problems since I had 3 different usernames in the cheating community…

Narcle

2007-10-30 15:18:01

From: n3ss3s
Yes from me, script looks good, and your script stats look AMAZING!


Thank you, I'm a math geek so I did what I could on the Proggie report. ;)

n3ss3s

2007-10-30 15:34:25

Wha? I cant see a progress report procedure…

And what does math have to do with WriteLn?

Narcle

2007-10-30 15:45:11

Opps I mis-read, I was talking about all the XP/ammo etc. that I have in script.
Your talking about my "stats" sorry for the confusion.
And yea, I have a Free guy running it 24/7 with breaking and such, plus 2 friends and myself have added up the time.

Edit: Proggie example
< Ran: 2h:55m:13s >–Narcles AutoFight v0.54–< 04:16:19 PM >
Total Kills: 431, Total XP Gained: 60680, Kills this Round: 27, XP this Round: 3796
XP/hour: 20804, Estimated time to Range level: 14 Hour(s) & 37 Minutes
Ammo remaining: 6649, Total Ammo used: 571, Ammo Used/hour: 195
XP/ammo:106, Estimated Ammo Time Remaining: 34 Hour(s) & 5 Minutes
Bones picked: 18, Buried: 18
Pick ups: 27
Ammo Pickups: 10
foods ate: 0
Reports given: 0

From my newest version: http://www.villavu.com/forum/showthread.php?t=18513

tylanbo

2007-10-31 02:09:23

From: Macrosoft
only reason i learned standards was for scripting as a team with others (cant have them scared of my part can i?)

its not important for now, you'll learn them later. Yours are still pretty good and i know how anoying it is to go back and edit an entire script just for standards.


Right. My standards were created in "monkey see monkey do" fashion. I saw people were picky with standards, saw the standard they wrote in, and then did it myself :)

Like RAM said, it is an honor to become SRL member, so I am trying to filter out those who are not yet worthy to receive said honor. This one passes.

Santa_Clause

2007-10-31 02:21:15

That kind of makes you sound like someone that owns the community and decides who gets in and who not entirely by themselves…

the scar noob

2007-11-01 15:48:57

Ok, now I have read you reply and the ones from my fellow members, I'm voting YES:D

-Tsn.

Macrosoft

2007-11-01 17:11:22

From: Narcle
Thank you, I'm a math geek so I did what I could on the Proggie report. ;)


no math geeks here at srl…

JK JK!

im sort of a math geek too, i skipped 8th grade math

if anything, math helps with programming a ton!

Narcle

2007-11-01 18:05:33

From: Macrosoft
no math geeks here at srl…

JK JK!

im sort of a math geek too, i skipped 8th grade math

if anything, math helps with programming a ton!


Hell yea it helps, its the main part sometimes depending on the program.

i skipped 8th grade math

Ditto! ;)

tylanbo

2007-11-01 18:18:06

From: Narcle
Hell yea it helps, its the main part sometimes depending on the program.


Ditto! ;)


I think I did the same as well, maybe it was 9th grade… anyways.

@santa

"That kind of makes you sound like someone that owns the community and decides who gets in and who not entirely by themselves…"

My opinion as an srl member carries some weight, and while everyone commenting here IS an srl member I still affect the opinion of others. I don't claim to have sole responsibility for anything, hell my ranking is chicken because apparently nobody likes me ( lol ) but my point was if I don't believe they are ready to be a member then I will do my best to make the application get denied. My best usually means voting no and stating reasons why others should do the same.

Narcle

2007-11-02 00:35:03

Oh good you fixed your sig Tylanbo I was gonna say something but forgot hehe.

WT-Fakawi

2007-11-02 06:43:48

In!