SRL Archive - RS3 Outdated / Broken Scripts

Toy Mice, updated!


Hey321

2007-10-25 16:22:19

Well, I think I did a better job then the other guy, this can use as MANY mice as you feel is necessary. Wound is if your mice are wound before the script is started, true for yes false for no. MouseNumber is how many mice you have.

//<========================================================>
//<=======================AGILE MOUSE!=====================>
//<===========FAST Agility trainer Created By...===========>
//<======================YWV MASTER========================>
//<========================================================>

//Make sure to read the instructions on my post!

program AgileMouse;
{.include SRL/SRL.scar}
Const
MouseNumber=7;//Chance Depending on how many mice you are using
Username=''; //username
Password=''; //password
MouseColor=16185079; //Pick the WHITE part of the mouse in your inventory.
LadderColor=6062752;//Pick the most common color of the ladder.
Wound=True; //Are your mice wound?
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
Var
c, x, y : integer;

/////////////AntiRandom///////////////////////////////////////
Procedure AntiRandoms;
Begin
Findnormalrandoms;

End;



////////////////////////////////////////////////////////////////
////////////////Turns MiniMap///////////////////////////////////
procedure Map;
begin
MakeCompass('S');
AntiRandoms;
end;
////////////////////////////////////////////////////////////////
///////////////Winds Up Mice////////////////////////////////////
Procedure OpenInv;
begin
c:=0
repeat
begin
c:=c+1
MouseItem(c, true)
AntiRandoms;
end;
until(c=mousenumber)
end;
////////////////////////////////////////////////////////////////
//////////////Releases Mice/////////////////////////////////////
Procedure DropMice;
Begin
c:=0
repeat
c:=c+1
MouseItem(c, false)
ChooseOption('elease')
until(c=mousenumber)

end;
/////////////////////////////////////////////////////////////////
///////////////Picks up Mice/////////////////////////////////////
procedure PickEmUp;
begin
if FindObj(X, Y, 'Pick-up', MouseColor, 20) then
begin
Wait(100+random(50));
Mouse(x,y,0,0,true);
end else
if FindObj(X,Y,'Take', MouseColor, 10) then
Wait(100+random(50));
Mouse(x,y,0,0,true);
end;
////////////////////Fight Finder/runner/////////////////////////
Procedure Fight;
begin
if FindFight then
begin
if FindObj(X, Y, 'Climb-Down', LadderColor, 20) then
Mouse(x,y,0,0,true);
Wait(10000+random(2000));
if FindObj(x,y,'Climb-Up',LadderColor,20) then
Mouse(x,y,0,0,true);
end;
end;



///////////Main Loop/////////////////////////////////////////////
begin
setupsrl;
numberofplayers(1);
players[0].name := Username;
players[0].pass := Password;
Players[0].active := true
loginplayer;
Map;
if(wound)then
AntiRandoms;
DropMice;
repeat
PickEmUp;
until(ExistsItem(MouseNumber))
Repeat
OpenInv;
AntiRandoms;
DropMice;
repeat
PickEmUp;
FindNormalRandoms;
until(ExistsItem(MouseNumber))
AntiRandoms;
Fight;
until(false)
end.

Have fun!

richk1693

2007-10-25 16:24:38

First Post.

Why do you have the player array all weird?

MasterKill

2007-10-25 16:33:05

your the second one wich comes with a update of that script…

why don't you guys make it better with multi player and stuff?

:)

ShowerThoughts

2007-10-25 17:07:14

dude your thing does the same as the old one did and now i got a very good finding anti-ban and antirandoms ;) but still nice try! i dotn say mine is better but it looks like the same :s
edit:
i looked at yours and now i see you almost did nothing(i got nothing against you!) mines is updated more and uses better finding yours can sue more mouses but mines wont loose the so more mouses is not needed :)

EvilChicken!

2007-10-27 15:46:50

EDIT:

Well, you said it, I say it. Check out my script, slightly better than this guy's.
Link is in sig.

Meh, hes banned anyway, he can't harm me. :D

Hey321

2007-10-28 08:08:45

From: hermpie
dude your thing does the same as the old one did and now i got a very good finding anti-ban and antirandoms ;) but still nice try! i dotn say mine is better but it looks like the same :s
edit:
i looked at yours and now i see you almost did nothing(i got nothing against you!) mines is updated more and uses better finding yours can sue more mouses but mines wont loose the so more mouses is not needed :)


No, I changed around the drop/wind procedures, and added more antirandoms. This should solve ever random almost as soon as it comes up.

@Rich, it is like that because it was like that in the original script, I don't feel like wasting time on it lol.