SRL Archive - RuneScape News and General

Demon class thing


TLOROX

2007-10-16 21:43:47

hey guys i have tried every single one of yall's scripts and most of them work great but when i come back from like the tv or homework your autoer is sitting there trying figure out the demon school class thing and i wanted to know if you guys can get your scripts to solve it

Timer

2007-10-16 21:46:02

This is not in SRL and It Never Will Be It Is Impossible To Solve Unless We Took Like 4Yrs To Make It… But Future Updates Might Detect if your in the random so it logges out… ;)

Runescapian321

2007-10-16 22:12:02

…It will probably be solved in a matter of days/weeks (maybe a month or so). Boreas (from wut I see lol) seems like he has somewhat of a script, and whenever somebody gets the random he is asking people to let him to go on the account and test the script, just to fix any bugs or whatever. And good scripts usually just log out when they find that random.

Boreas

2007-10-17 00:27:32

Currently SRL detects and logs out like it does with other unsolved randoms. I hope to solve it one day, but it's not a big priority considering it's a lot of work and its not critical if you have multiple characters (which you should have hint hint).

blind shot

2007-10-17 09:30:02

Boreas if what the guy above you said about you needing to log onto accounts that are in the random is true I'll be able to provide u with 3 or 4 randoms a day.

Rikje

2007-10-17 09:36:13

Boreas doesn't have a script that is solves atm. (or do you have one! :p) he need those account the make screens and look for the objects etc.. ;)
@blind shot,, look in his siggy,
If you get the new random, pm me your account details!
with that he means the classroom random ;)

blind shot

2007-10-17 09:38:48

K my bad :p

rogeruk

2007-10-17 09:39:30

Nvm was thinking u meant the Army guy lol

Ilikepie1995

2007-10-19 12:10:14

Wait Is The Scarry Army Guy Random Solves?

Naum

2007-10-19 12:35:11

None for it yet the crazy army guy? O the one that makes you do press ups. Yea that wouldn't be to hard to make. But that one is very rare and we only focus on the ones which are common.

->{Nauman}<-

n3ss3s

2007-10-19 13:07:46

Holy shit, boreas I have good idea (I think), every different object has different amount of pixels, right?

So, there is 8 slots, first we need a function like SchoolBox(Slot: Integer): TBox like InvBox, then we do a forloop, then we do FindColorsTolerance with the gray color and pretty good tol since the difference between green and gray is big enough, its big job, but scripter cannot just give up when problem comes, so, we have something like "Function LoadPointAmounts(Item: String): Integer" then, after sorting through about maybe 10 test accounts, we should know somewhat all the situations, equipment, fishing, mining etc, then we can just solve the whole shit with a case statement ;)

And it should take propably less than a second..

Omfg, it sounds like a good idea! :D

EDIT: Btw this is wrong section, but Boreas plz comment on my idea… Ill try if your "IsBoreasNameSaidAnywhere" works - Abrakadabra BOREAS!

Boreas

2007-10-19 13:13:02

They spin, so the amount of pixels change.

n3ss3s

2007-10-19 13:16:47

;) Thats why we check how many MS it takes for the object to spin one time around itself, like earth is 24 hours, sooo we get the pixels every /10 of it, and then count the average and compare ;) VOILA!

Oh rite, gotta summon you again - boreas :D

E: Demonstration - your admin rank cup the blue globe - if we take the pixels of it 10 times and get the average, and compare it to Village Clown, we know which is the admin one ;)


Oh rite, gotta summon you again - boreas

Do I have to say your name everytime I want you to view, or is this machine of yours called iSpy by any chance? xD

Nikize

2007-10-19 13:20:46

n3ss3s
im not sure i understood you correctly, you want to set constant or variable
( how many seconds for one spin )?

The items spins everytime Faster/slower.
Like sometimes it spins so fast, that even i cant clearly see is it a bow or a sword,
sometimes it takes up to 10 seconds for it to turn one time around.

Also the diffirent models are hard to detect, because some of them ( usually 3 ), are almost indentical.

I think this is going to be a hard one :D

n3ss3s

2007-10-19 13:23:17

The speed will not be concerned, anyhow if we take 10 times the pixels of the admin globe, and then village clown, results still would be same in my earlier post.


I think this is hard one
Sry but umm… it was realized the second jagex published it :D

Sooooo, back to my idea :)

Nikize

2007-10-19 13:26:25

Id like to add a word to the end of that statement: "to solve".
Yea okey, thanks for explaining.

n3ss3s

2007-10-19 13:28:28

Roflcopter, no, - [Joke] Whole SRL said same time: "This one is a hard one to solve legit!" [/Joke] :p

Boreas

2007-10-19 13:51:00

Yea it spins randomly. Hence the name random :p

n3ss3s

2007-10-20 04:58:44

Hell yea, but it doesnt matter :(

Cmon you're clearly trying to ruin my uber idea with lil things! :p

ShowerThoughts

2007-10-20 06:13:19

yesss, somthing n3ss3s cant solve :p

if you need any help contact me

n3ss3s

2007-10-20 12:00:00

yesss, somthing n3ss3s cant solve

if you need any help contact me
Spam much??

And somebody said that Boreas' one is ready, needs just testing…

Boreas

2007-10-20 19:36:59

Nope, I''m still in early stages.

n3ss3s

2007-10-21 03:23:45

Okay, Im a little curious, if its nothing too secret can you PM me or something that what kind of system is yours?

I told you mine and now I can see from news that some Boreas named guy is selling a technique to solve runescape random event xD

Though its ok if you wanna keep it "secret"..

Boreas

2007-10-21 03:46:28

There are sets of items, 7 in each set, 3 alike items at the top, and 1 of the other 4 on the bottom matches. If you know the items in the bottom 4, you don't need to look at the top 3, you can just pick the right one out of the 4. For example one set is 3 melee weapons, then 3 arrows, a staff, a tiara and a mace. The order changes obviously, but that set of 7 always stays together, so once you see arrows, staff, tiara, and mace, just click the mace. So what we are doing is IDing sets, not really items. Items can be hard to tell apart, such as a pizza and a rune look similar (cheese blob looks like a symbol lol). So I'm not going to. These will be part of a group called RoundishStuff etc. So there will be group IDing functions (for this group its width height closeness). Another would be long stuff (swords, staffs etc), which is width height being very different. So the mace set is the only one with a long thin thing (staff), and something that has multiple pieces(arrows).

Unfortunately the second type of question needs more accurate IDing, but a big part of that one will be eliminating wrong choices.

n3ss3s

2007-10-21 05:01:12

Doesnt sound too bad, yeah, the second part is a different case then..
Is Yakman involved, just thought that he is pretty good in canvas after all…

Jackrawl

2007-10-21 12:00:40

To me these 'spinny' randoms would also be possible to solve. Can't you just take the color of a coordinate, then measure how quickly it changes ?

n3ss3s

2007-10-21 12:58:48

To me these 'spinny' randoms would also be possible to solve.


Wha? Nobody said they cannot, we've been discussing different techniques here..

And the coord thing has propably already been considered..