[SRL4][#5]Cookerator

A script that cooks most basic food in Edgeville or Falador.
post feedback/proggies!
I need some new proggies for 2008 so start posting!! No Leeching!
From: gillian
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~
Cookerator 2008 by munk
3 Hours, 39 Minutes and 51 Seconds
2301 shrimp
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
updates:
———-
2008^3 - rev#14 fixes
2008^2 - fixed edgeville door. Last time youll have to redownloaded, I sware:)
2008 - completely rewritten.
v1.3 - overhaul. much lighter, faster, efficient.
v1.2 - All mouse bugs fixed. Stove finding is now uses a DTM. uhhh….some other stuff?
v1.1 - im sorry, v1.0 had a bad bug in it. Please download this version.
ctown
2007-10-10 00:24:52
i shall try this.
Negaal
2007-10-10 00:35:11
From: ctown
i shall try this.
i
will try this, my script is horrible, door opening is like ataching axe head to pickaxe handle, i'm really stuck at it lol
i hope yours lasts longer than mine
gillian
2007-10-10 00:39:10
Munk … aghhh … so many scripts, so few computers :( I have been DYING for a cooking script .. I'll add this to my list of scripts to try out .. I'm sure it's a great script!
NiCbaZ
2007-10-10 02:30:34
ty VM
ShowerThoughts
2007-10-10 02:34:28
From: negaal
i will try this, my script is horrible, door opening is like ataching axe head to pickaxe handle, i'm really stuck at it lol
i hope yours lasts longer than mine
negaal let it click on the door then move mouse to the door if find uptext('pen')
then the door is closed if find('ose') then its open tada your procedure ;)
:p
nice script
the scar noob
2007-10-10 03:03:02
Looks pretty nice! Congratz!
Btw, hemrpie, you havebear cup? :o
Dumpin
2007-10-10 03:23:53
yea he has( or hes a haxor) :P gratz hermpie,
nice script munk maybe i will try it if I have something to cook :)
Czepa
2007-10-10 03:56:14
it doesnt open bank when it comes back, and is very slow when it comes to detecting the compass angle and exiting the bank
this is where the script "hang"s:
if DTMrotated(bankers,x,y,mmx1,mmy1,mmx2,mmy2) then
begin
players[currentplayer].loc:='bank';
status('Found the Bank');
mouse(x-5,y,5,-10,true);
flag;
players[currentplayer].loc:='bank';
exit;
end;
From: Czepa
it doesnt open bank when it comes back, and is very slow when it comes to detecting the compass angle and exiting the bank
this is where the script "hang"s:
if DTMrotated(bankers,x,y,mmx1,mmy1,mmx2,mmy2) then
begin
players[currentplayer].loc:='bank';
status('Found the Bank');
mouse(x-5,y,5,-10,true);
flag;
players[currentplayer].loc:='bank';
exit;
end;
you got rev#5?
Fruity-Lo0py
2007-10-10 07:23:42
Heres Mine, Im pretty proud of it:
Cookerator 1.1 by munk
8 Hours 23 Minutes and 32 Seconds
6782 trout
3465 salmon
4564 lobster
burned 2 <-- LOL
Negaal
2007-10-10 08:11:34
[offtopic]
From: hermpie
negaal let it click on the door then move mouse to the door if find uptext('pen')
then the door is closed if find('ose') then its open tada your procedure ;)
:p
nice script
tadaaa! this is what my door opening procedure does, actually i lended it from fawki old gobbiez, and it's not working its really annoying[offtopic]
thematpan
2007-10-10 22:52:47
omg munk, u are becoming my best buddy lol.. 2 amazing scripts (forefeathers) now this.. wow this, wizzups fisher and the forefeathers are basically my life outside of my life:D.. baha thx lots man, will test out and get proggy once i finish fishing around 10k fish
Czepa
2007-10-11 01:03:20
procedure walkToBank;
var
i:integer;
begin
if (not(loggedIn)) then exit;
if not(lowercase(players[currentplayer].loc)='walktobank') then exit;
if dbug then writeln('walking to bank');
opendoor;
if findsymbol(x,y,'bank') then
begin
mouse(x,y+15+random(5),5,0,true);
dropburned;
wait(5000);
superflag;
players[currentplayer].loc:='bank';
exit;
end;
i updated to srl rev #5, but that procedure there is putting me on the road infront of the bank, and the mouse goes wild around the sides of the screen
From: Czepa
procedure walkToBank;
var
i:integer;
begin
if (not(loggedIn)) then exit;
if not(lowercase(players[currentplayer].loc)='walktobank') then exit;
if dbug then writeln('walking to bank');
opendoor;
if findsymbol(x,y,'bank') then
begin
mouse(x,y+15+random(5),5,0,true);
dropburned;
wait(5000);
superflag;
players[currentplayer].loc:='bank';
exit;
end;
i updated to srl rev #5, but that procedure there is putting me on the road infront of the bank, and the mouse goes wild around the sides of the screen
it's not that. I know what that is. That happened to me in the middle of a run yesterday. Im working on fixing it right now.
Nebuli
2007-10-13 09:05:23
wow finally a working cooker :) ty so much :)
mynameisjoe
2007-10-15 18:53:59
Man Ive been looking for a good cooker, but im afraid to use it on my skiller, don't want to risk it… but it seems like its a really great script from the proggy I saw. I'll just try it out and post a proggy, it should be short though.
Nebuli
2007-10-16 03:53:21
From: mynameisjoe
Man Ive been looking for a good cooker, but im afraid to use it on my skiller, don't want to risk it… but it seems like its a really great script from the proggy I saw. I'll just try it out and post a proggy, it should be short though.
I bet you won't get banned for using this.. :p
gillian
2007-10-16 15:08:12
EDIT: gah .. I was getting bad downloads last night .. I have no error - am running it on 4 of my Girlies right now. I will post a proggy later today :)
EDIT EDIT: Munk .. have you fixed that problem Czepa mentioned? I have the same problem (and am using SRL 5): everything is great until I start dropping the shrimp outside the bank .. I drop all but two .. and then just stand there.
masteryoda™
2007-10-19 01:37:51
Fantastic script. Cooks very fast. When is goes to near where the range is the mouse keeps going over the door though.
NiCbaZ
2007-10-19 06:45:45
just got latest riv and it does this just after it press all to cook
[Runtime Error] : Exception: Access violation at address 0062AA94 in module 'scar.exe'. Read of address 00000000 in line 205 in script C:\Program Files\SCAR
i know its not in your scripy iits srl but you know how to fix?
Paul23
2007-10-19 10:06:31
Nicbaz,
I have had a problem like this when I have declared Players incorrectly in the DeclarePlayers array.
Check this and you may find your error. (In particular how many players do elements do you fill in on the array, and how many elements of the array are being created).
Paul
NiCbaZ
2007-10-19 16:00:45
From: Paul23
Nicbaz,
I have had a problem like this when I have declared Players incorrectly in the DeclarePlayers array.
Check this and you may find your error. (In particular how many players do elements do you fill in on the array, and how many elements of the array are being created).
Paul
nope it had it set rite its a srl error
Harry
2007-10-19 16:27:25
Close and reopen scar, it has memory leeks sometimes :)
spikehead818
2007-10-19 19:02:57
i get -
–> Invalid Password for UserID: 2388
–> Invalid Password for UserID: 2388
[Runtime Error] : Exception: Access violation at address 006252C8 in module 'scar.exe'. Read of address 00000000 in line 205 in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/AntiRandoms/ChatRandoms.scar
and it just stopes when i get a lev up and dosent go back to the bank
NiCbaZ
2007-10-19 22:22:23
From: Hy71194
Close and reopen scar, it has memory leeks sometimes :)
i tryed that lol
Edit: can som1 help me out this is the error evrytime
Successfully compiled
File access error
SRL Compiled in 16 msec
Cookerator 1.1 by munk
15 Seconds
burned 0
[Runtime Error] : Exception: Access violation at address 0062AA94 in module 'scar.exe'. Read of address 00000000 in line 205 in script C:\Program Files\SCAR 3.12\includes\SRL/SRL/Core/AntiRandoms/ChatRandoms.scar
sir tien
2007-10-20 15:06:13
From: Czepa
procedure walkToBank;
var
i:integer;
begin
if (not(loggedIn)) then exit;
if not(lowercase(players[currentplayer].loc)='walktobank') then exit;
if dbug then writeln('walking to bank');
opendoor;
if findsymbol(x,y,'bank') then
begin
mouse(x,y+15+random(5),5,0,true);
dropburned;
wait(5000);
superflag;
players[currentplayer].loc:='bank';
exit;
end;
i updated to srl rev #5, but that procedure there is putting me on the road infront of the bank, and the mouse goes wild around the sides of the screen
yeah i got exactly the same prob, cooks the first batch alright, then when it is in the bank it moves the cursor to the edge of the screen and keeps trying to find something there…
version 1.0 did not have this problem i think, been a while since i used it
Czepa
2007-10-22 12:36:43
Cookerator 1.1 by munk
1 Hours, 6 Minutes and 46 Seconds
647 salmon
burned 0
after editing the walk to bank
thematpan
2007-10-24 16:08:55
nice i finally got it working lol..
Godlike007
2007-10-27 08:55:47
umm.. it´s just moving mouse on top of the other players. whats wrong?
ceapy
2007-10-27 09:35:32
Man lol, i love ur script but when it goes to the bank after cooking my fishies, it just sits there for at least 2 mins or something. Oh yeah, i got SRL 6 or somethin lol, is it compatible with that? i updated my SRL like 5 mins ago lol
bambam922
2007-10-27 14:36:28
All i get when i start the script is the mouse will not find the banker in edge.
It keeps hovering over other player looking for the banker.
A fix anyone?
thematpan
2007-10-28 00:55:52
try restarting the script a few times, i got that every now and then and i restarted and it worked
there! she's all fixed up. please download version 1.2
I took a look over the whole script. all the mouse bugs are fixed which was the cause of the bank problem. Better stove finding. All around more accurate. Still uses openBankFast which can take a sec to find the bank….dont worry to much about it:p
NiCbaZ
2007-10-28 04:27:45
From: munk
there! she's all fixed up. please download version 1.2
I took a look over the whole script. all the mouse bugs are fixed which was the cause of the bank problem. Better stove finding. All around more accurate. Still uses openBankFast which can take a sec to find the bank….dont worry to much about it:p
munk is the man :p
Czepa
2007-11-01 22:33:24
nah version 1.2 is fucked… plus.. it doesn't solve randoms.. not even version 1.1
sidishere
2007-11-02 21:23:33
by the sounds of it this is a very nice script. as stupid as it may sound im going to use it on my main. :eek:
bambam922
2007-11-03 21:06:12
still has lots of problems.
Think this script is in need of 1.3 BAD
i dont know why every has problems with it, i used it alot and its never once done anything but cook for me. I went over the whole script and fixed every error I could find. If you want, start posting detailed reports of bugs you encounter, make sure it is legible(I'm sick of posts that make no sense. its called grammer, use it:D ). Other than that, i dont know what to tell ya, it works great for me.
Khazar
2007-11-06 23:49:59
ok. I start my character in edgeville bank. dragged crosshair and pressed play. It opens my bank grabs the raw fish.
the first time I tried: it just clicked near the house, outside the main fence and stood there.
second try: it just kept clicking on the stove symbol.
It has worked once in my many trys, but the door closed while I was cooking. And it seemed to want to click inside the bank, but it wouldn't open the door. And once out of a lot of tries it opened the door from the outside.
soasparky
2007-11-07 00:23:44
From: Khazar
ok. I start my character in edgeville bank. dragged crosshair and pressed play. It opens my bank grabs the raw fish.
the first time I tried: it just clicked near the house, outside the main fence and stood there.
second try: it just kept clicking on the stove symbol.
It has worked once in my many trys, but the door closed while I was cooking. And it seemed to want to click inside the bank, but it wouldn't open the door. And once out of a lot of tries it opened the door from the outside.
Same problems here. It clicks on the minimap just outside the house and walks to the place on this picture:

It stands there for a while and then walks back with the uncooked fish.. puts it in the bank again and then it takes some new fish and tries again.
I watched what it was doing and he cooked 2 loads out of 10 with 1x help from me opening a door.
wth
Cookerator 1.2 by munk
14 Minutes and 27 Seconds
126 trout
48 salmon
burned 10
works perfect for me. you guys have #6? 32 bit color? highest brightness? idk. Im gonna look over this script again tonight, but I really dont know what to tell ya.
EDIT: it might help to know what every one was cooking at the time?
Serial_KillaZ
2007-11-09 13:14:44
its not that it doesnt work, Try it with Shrimps, Just shrimps.. Something is screwy with it, i have shrimps and anchovies that need to be cooked up to get my cooking lvl up to start on trouts and salmons, i can lend a char to you if you need shrimps..
From: Serial_KillaZ
its not that it doesnt work, Try it with Shrimps, Just shrimps.. Something is screwy with it, i have shrimps and anchovies that need to be cooked up to get my cooking lvl up to start on trouts and salmons, i can lend a char to you if you need shrimps..
nah, i got plenty of shrimps. thx.
is that what everyone else was cooking?
im workin on it right now.
EDIT: give v1.3 a whirl! tell me if its all fixed.
NiCbaZ
2007-11-09 17:00:24
im test this soon just useing you steel bar maker atm
Serial_KillaZ
2007-11-09 22:45:26
Alright thanks for the fix ill test prob tommorrow night im cowin it up right now!!
sweetleaf
2007-11-14 23:09:03
ok so I just tried it for the first time. I seems like a good script, it could be great with some tweaks. For example, its sorta slow at finding the house and leaving the bank. and when it does get there somtimes it misclicks. othertimes it begins to cook but then just suddenly stops for no apparent reason. and it takes it a while to get back on track.
overall what needs to be done is tweak the speed and the cooking procedure i'd say. but keep up the goood work : )
NiCbaZ
2007-11-15 00:14:05
ok ok,,,
somtimes loggs out on way to fire.
carnt find fire somtimes
other than that com pleat ownage
Khazar
2007-11-15 22:57:54
here's my progress report:
Cookerator 1.3 by munk
1 Hours, 21 Minutes and 3 Seconds
840 trout
burned 0
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| [url]www.srl-forums.com[/url] |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 6 |
| Talks : 3 |
| Dwarfs : 1 |
| Sandwiches : 1 |
| Frog Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
I logged on and was caught in the frog random.
stein3
2007-11-18 08:54:03
From: munk
The Cookerator
Cookerator 1.1 by munk
33 Minutes and 11 Seconds
75 shrimp
10 anchovy
144 trout
81 salmon
84 lobster
[U][B]burned 0[/B][/U]
^quick one by me
damn… whats your cooking level? :P
or if you tell me will you have to kill me, cause i could find out your username from it?
NiCbaZ
2007-11-19 01:42:29
From: nategr8ns
damn… whats your cooking level? :P
or if you tell me will you have to kill me, cause i could find out your username from it?
no you cannot find user name for 1 stat im 99% sure of it
awesom
2007-11-25 04:48:36
Doesn't even open the bank ? :/ it just logs in the does nothing and eventually logs out…
Mariuswbz
2007-11-28 12:24:08
B.E.(Beeping).A.U.T.I.F.U.L
I use this after aufofishing. Awesome.
- Marius
Khazar
2007-11-28 23:28:57
From: awesom
Doesn't even open the bank ? :/ it just logs in the does nothing and eventually logs out…
yeah, this script isn't doing anything anymore.
*******************************************
*------------GERAUCHERT COOKER------------*
*******************************************
Worked for: 4 Minutes and 32 Seconds
Banked: 2 times
Burned: 0
AutoResponded: 0 times
*******************************************
*------------HAPPY AUTOING!!!!------------*
*******************************************
0 : ~~~ = T Cook lvl : 42
FColors are 9861240 8743786 8024690
Found Symbol
DoorHandling Successful
Found food
DoorHandling Successful
Symbol not found, blind click
OpenBankGlass timed out, trying OpenBankFast
Cannot find bank
NextPlayer
soccnut
2007-12-02 09:52:23
i think i found out why….
when i manually open the bank, it does fine and cooks the lot and walks back to bank and stops.I have to manually open the bank again before it will bank the food and withdraw new food,so i suspect that the banking procedure is bugged,it could be due to the edgeville bank colour,or the procedure itself
btw. testing your guildminer ver.3 now.. will post a proggy soon
Lee Lok Hin
2007-12-02 10:10:06
16 Minutes and 4 Seconds
196 salmon
burned 0
thats for 1.1 though
i got a magnificent proggie 5hours 11 mins, but forgot to save =/
maybe try putting more anti random's while cooking
kensaurus
2007-12-03 08:46:29
it worked last time but not now…
edge bank color changed??? the banking part just wont work :(
Atomic1221
2007-12-03 12:04:21
I have to keep a close eye on this one while running. Believe it or not I ended up on the third floor of the wizard's tower. It went pretty damn far. Munk this script is good but your smelter is definitely 100x better. I really like your straight to the point scripting style, i'll use a similar method when i'm working on mine (if i ever have the time…)
Mariuswbz
2007-12-05 12:39:52
Very nice. I made something like this too :p
Good work.
Posting progress soon.
- Marius
lnknprkn
2007-12-07 11:43:41
doesnt work. wont enter in bank pin, just moves mouse around random places
tried with srl 4, 5, 6, and 7
Ratling
2007-12-08 08:01:29
Sucks. Just stands there and does nothing :|
aran armath
2007-12-08 13:30:50
Im looking into that. Dont know much about the script, since I didnt write it. But I am trying to fix it.
EDIT:
FIXEDIn line 452 of bank.scar which is located SCAR 3.12\includes\SRL\SRL\core
replace the line that is there with this
'eb', 'edgeville bank': Info := [266, 181, 3296088, 5];
The only thing that can be wrong with the script to me is the DTM's everything else is good, I have changed the DTM of the shrimps in the version below. If there is another problem with another clicking the wrong food, eating the food, not finding the food, etc. Just post here of the type of food that you are trying to cook and what happened.
Sorry Munk if you didnt want me to do this but I just felt like this error needed to be solved.
Khazar
2007-12-16 16:48:30
just a little quick one.
Cookerator 1.3 by munk
44 Minutes and 22 Seconds
195 anchovy
308 trout
burned 7
Skepsis
2007-12-16 23:01:08
For me, it cooks is perfectly, but it never talks even for the talking randoms.
fooddude12
2007-12-22 02:10:44
It logs in….then stands there.
soccnut
2007-12-22 10:17:04
From: aran armath
Im looking into that. Dont know much about the script, since I didnt write it. But I am trying to fix it.
EDIT:FIXED
In line 452 of bank.scar which is located SCAR 3.12\includes\SRL\SRL\core
replace the line that is there with this
'eb', 'edgeville bank': Info := [266, 181, 3296088, 5];
The only thing that can be wrong with the script to me is the DTM's everything else is good, I have changed the DTM of the shrimps in the version below. If there is another problem with another clicking the wrong food, eating the food, not finding the food, etc. Just post here of the type of food that you are trying to cook and what happened.
Sorry Munk if you didnt want me to do this but I just felt like this error needed to be solved.
fooddude12
cant u read the posts above to see if someone encountered the same problem before posting that it cant work?have u done the above fix,cos im pretty sure that it why it wont work for you
fooddude12
2007-12-22 18:10:42
From: soccnut
fooddude12
cant u read the posts above to see if someone encountered the same problem before posting that it cant work?have u done the above fix,cos im pretty sure that it why it wont work for you
awesome.
now i get this
[Runtime Error] : Out Of Range in line 471 in script C:\Program Files\SCAR 3.13\includes\SRL/SRL/Core/Bank.scar
i think instead of
'eb', 'edgeville bank': Info := [266, 181, 3296088, 5];
you put in
'eb', 'edgeville bank': Info := [MSCX, MSCY, 266, 181, 3296088, 5];
but after that it still has a problem with finding the food.
soccnut
2007-12-24 02:47:12
i think i know why there are still problems faced by ppl who cooked lobbies
the DTM for lobbies is flawed,pls change line 155 to 162 to
'lobster': begin
foodDTM:=DTMFromString('78DA63CC656060F060400155EE0A0C72409A1' +
'188FF0301631E9011CA8006189148205D0A240208A82906122E04' +
'D480EC7222A0261148B81250130724BC09A8490512BEF8D50000A' +
'3540AB8');
foodColor:= 1852022;
currentFood:=7;
end;
it should work after that.So far i know that DTM for trout salmon and lobbies is good,so if anyone faces any problem with not being able to find food,pls kindly post your type of food and problem here so i can try to help u solve it.
i hope u wont mind me munk,but u have not been providing support for this script for quite a while so i am trying to see what i can help
nah, everyone can feel free to post anything that helps them get it working. Alot of the food DTMs need to be changed and stuff like that from different RS updates.
I wanted to rewrite this script(literally from scratch) because it has been flawed ever since the new Edgeville bank. And id also like to make an option to choose Edgeville or Falador. I'll try to find some time to do it after all the christmas crap is over with.
proresearch
2007-12-27 20:29:12
doesnt want to open the bank if u manually open it it will withdraw trout cook it and come back but it just sits at the bank it dont try to bank the fish u cook and withdraw more
soccnut
2007-12-27 20:45:59
I think instead of
Quote:
'eb', 'edgeville bank': Info := [266, 181, 3296088, 5];
you put in
Quote:
'eb', 'edgeville bank': Info := [MSCX, MSCY, 266, 181, 3296088, 5];
but after that it still has a problem with finding the food.
runeman11
2007-12-30 01:23:36
Cookerator 1.3 by munk
5 Hours, 8 Minutes and 52 Seconds
2912 trout
burned 469
sweet script… works well after the edgeville banking bug is fixed… had to manually stop it since my characters were getting more randoms than i would have liked…
EDIT: here's another
Cookerator 1.3 by munk
8 Hours, 8 Minutes and 37 Seconds
2828 trout
burned 110
ElvenMarth
2007-12-31 09:34:15
How did you get yours to open the bank? For me, the script cooks perfectly, but it can't open the bank for some reason. If I open it manually, it works fine, banking cooked food and detecting raw food.
richk1693
2007-12-31 14:26:22
Mine opens the bank great, but won't solve any random events. Got taken out by miles while i was in the shower.
ElvenMarth
2007-12-31 20:09:52
Cookerator 1.3 by munk
42 Minutes and 35 Seconds
476 shrimp
burned 11
Cooks extremely well, handles randoms not-so well. Died within 25 minutes from God knows what.
richk1693
2008-01-01 02:22:45
I'm going to cry……. I started the script then went to a party at my uncles. I saw a frog random when i was leaving, and thought nothing of it. When i came back home I was stuck in the frog random logging in and out. 4000+ lines of ERROR: Stove Not Found!
burnt not found
couldnt find bank
10 hours of frog random event. I think I just lost my main….. Sigh…
XRaye
2008-01-01 12:12:45
this script is being retarded with me, it just moves the moues all over and does nothing
codx1
2008-01-02 05:31:18
Nice script, my proggy
Cookerator 1.3 by munk
1 Hours, 31 Minutes and 50 Seconds
1036 lobster
burned 240
kensaurus
2008-01-04 02:44:49
Cookerator 1.3 by munk
15 Minutes and 19 Seconds
196 lobster
burned 0
NextPlayer
Cookerator 1.3 by munk
39 Minutes and 46 Seconds
448 lobster
burned 0
noticed the burnt 0? hehe guess my cooking level lol
proggie : ) very nice script i love it thanks
btw i paused it
proresearch
2008-01-07 19:49:35
From: richk1693
Mine opens the bank great, but won't solve any random events. Got taken out by miles while i was in the shower.
Solves randoms for me I am using scar 3.12c with srl7 make sure u have your nickname setup properly.
realrocker00
2008-01-07 21:19:27
nice, but sometimes it wont open door, can u take a look at that?:confused:
ConneX
2008-01-18 16:29:31
Need it rev 10.
iamnobody
2008-01-20 11:48:43
ill try it :) also, ill post proggie when im done :)
like connex said, need rev 10
piepolo
2008-01-27 07:37:21
he works graetz thx man :P
gillian
2008-01-30 09:19:11
Munk .. if you are releasing an update / revamp of this - would love to see it :) would be happy to test for you as well .. I have several thousand shrimp / anchovies on 10 Girlies that need to be cooked.
bradfootball33
2008-02-08 20:57:55
Nice script. Will continue to use.
Cookerator 1.3 by munk
12 Minutes and 39 Seconds
112 trout
burned 36
I have posted the Cookerator 2008! It is completely written and works pretty darn good. Enjoy.
Post Progress Reports/Feedback!
v1.3 alone had 260 views and there is no where near that many posts on this thread. DO NOT LEECH.
gillian
2008-02-09 09:21:16
Munk .. I get this:
Loaded all chars. (NPCChars, TradeChars, SmallChars, StatChars, UpChars)
User specified a new RS window
Failed when compiling
Line 208: [Error] (12511:5): Assignment expected in script C:\Program Files\SCAR 3.14\Scripts\cookerator2008.scar
SCAR 3.14 with SRL 13
kingarabian
2008-02-09 15:48:18
From: munk
I have posted the Cookerator 2008! It is completely written and works pretty darn good. Enjoy.
Post Progress Reports/Feedback!
v1.3 alone had 260 views and there is no where near that many posts on this thread. DO NOT LEECH.
WOOOOOO mark you my man dawg!
gillian
2008-02-09 16:14:38
Has anyone gotten this script to work yet? If so, please post and say versions. Thanks!! :)
kingarabian
2008-02-09 16:44:02
food:=Players[currentplayer].strings[0];
<– should be the code…. he forgot the ":" in it. But im now getting [Error] (12439:29): Semicolon (';') expected in script, and the semicolon is in there.
sorry, it was like 5am for me when I posted. I mightve posted some errors. lemme check.
EDIT: yeah, my bad, It had some errors. Re-download :D
From: kingarabian
WOOOOOO mark you my man dawg!
<3
You didnt come back last night. I waited up an hour workin on this script, but by 5am I was too dam tired and passed out. Ill be on tonight:)
gillian
2008-02-09 20:16:32
TY :)
Downloaded .. it starts well, banks and withdraws just fine .. but doesn't make it in the door. I get this:
Creating the NickTPA.
Varrock RoadColor = 8225415
It gets in front of the door and then my mouse plays tag with the bushes next to it. After about a minute of that it logs me out.
kingarabian
2008-02-09 21:23:28
From: gillian
TY :)
Downloaded .. it starts well, banks and withdraws just fine .. but doesn't make it in the door. I get this:
It gets in front of the door and then my mouse plays tag with the bushes next to it. After about a minute of that it logs me out.
Gillian, fally works fine.:)
Edge has the same problem as yours =/.
Though taking your girlies to fally will take some time.
@mark ill be on tonight dawg. Sorry the project took longer then i thought =/
StrikerX
2008-02-10 00:14:10
lol good dammit i just sold like 20k trout because no one made a good cooker gosh darn it
the fally cooking ended up better than edgeville.
I realized how bad the edge door finding was and had to redo it.
So I posted 2008^2
works beautifully:D
gillian
2008-02-10 11:37:05
Okay .. here is a short proggy for you:
Cookerator 2008 by munk
1 Hours, 13 Minutes and 11 Seconds
756 shrimp
burned 0
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 9 |
| Fights : 1 |
| Talks : 1 |
| No Foresters : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Was just watching it .. mouse was going from selecting a shrimp, to my quest point symbol, to my backpack, and then back again. So, I stopped it and posted the proggy.
All in all .. Edgeville is working MUCH better since your last update, but isn't quite there yet :)
Am going to set it back up .. will post another proggy and thoughts later.
Also … if a player logs in and already has an inventory full of raw shrimp - it says that it is looking for the Varrock road color, but just sits there. Then the mouse will flit around .. eventually logging you out.
Great work! :p
Excellent script.
Cookerator 1.3 by munk
3 Hours, 24 Minutes and 45 Seconds
2408 trout
burned 0
I had to fix one line though.
Line 405 needs to be changed to
SetAngle(True);
in order to be compatible with REV 13.
gillian
2008-02-10 17:08:03
Here's another:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] = F | Cooked 252 | WalkToStove |
[1] = F | Cooked 0 | bank |
[2] = F | Cooked 0 | WalkToStove |
[3] = F | Cooked 477 | WalkToStove |
[4] = F | Cooked 224 | WalkToStove |
[5] = F | Cooked 0 | bank |
[6] = F | Cooked 0 | bank | Freaky Forester
[7] = F | Cooked 448 | walktobank | Certer
[8] = F | Cooked 28 | WalkToStove |
[9] = F | Cooked 0 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 16 Minutes and 12 Seconds
1429 shrimp
burned 0
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 11 |
| Talks : 3 |
| Dwarfs : 2 |
| No Foresters : 1 |
| Certers Missed : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
1 was SW of Edgeville
1 died - and again effing Jagex .. kept shrimp over my wiz t skirt
Some of them were false false's … there is no reason why the script couldn't have still been running with about 5 of them that were still in the bank. Just watched it again .. sometimes it will withdraw raw shrimps, show the varrock road color function, and then do nothing. Logs out a few minutes later.
gillian
2008-02-10 20:18:08
Annnnnnnnnnnnnnd another:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] = F | Cooked 46 | bank |
[1] = F | Cooked 912 | WalkToStove | Demon
[2] = F | Cooked 0 | WalkToStove |
[3] = F | Cooked 0 | WalkToStove |
[4] = F | Cooked 56 | walktobank |
[5] = F | Cooked 224 | WalkToStove |
[6] = F | Cooked 0 | WalkToStove |
[7] = F | Cooked 0 | WalkToStove |
[8] = F | Cooked 0 | WalkToStove |
[9] = F | Cooked 0 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 6 Minutes and 26 Seconds
1238 shrimp
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I am using 10 players .. they should run indefinitely, or at least longer than they are. Here is where they were:
[0] = F | Cooked 46 | bank | .. this was correct. Cooked the last of her shrimps.
[1] = F | Cooked 912 | WalkToStove | Demon .. incorrect. She was standing in between the bank and the range. She had solved the Demon successfully.
[2] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[3] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[4] = F | Cooked 56 | walktobank | .. standing in room with range with full load of cooked shrimp.
[5] = F | Cooked 224 | WalkToStove | .. standing in bank with full load of raw shrimp.
[6] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[7] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[8] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[9] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
kingarabian
2008-02-11 01:15:17
Gillian is on a roll!
Mark, ill test the 2008^2 when i macro some lobs.
From: gillian
Annnnnnnnnnnnnnd another:
I am using 10 players .. they should run indefinitely, or at least longer than they are. Here is where they were:
[0] = F | Cooked 46 | bank | .. this was correct. Cooked the last of her shrimps.
[1] = F | Cooked 912 | WalkToStove | Demon .. incorrect. She was standing in between the bank and the range. She had solved the Demon successfully.
[2] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[3] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[4] = F | Cooked 56 | walktobank | .. standing in room with range with full load of cooked shrimp.
[5] = F | Cooked 224 | WalkToStove | .. standing in bank with full load of raw shrimp.
[6] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[7] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[8] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
[9] = F | Cooked 0 | WalkToStove | .. standing in bank with full load of raw shrimp.
ok i got a fix you can test for me:D
on line 460ish(itll be different in yours), find:
status('Cook Symbol not Found! Moving Closer...');
radialWalk(findVarrockRoadColor,265,275,55,2,2);
and change 275 to 300. So itll end up:
radialWalk(findVarrockRoadColor,265,300,55,2,2);
Hopefully thatll fix Edgeville, although I suggest using Fally now.
gillian
2008-02-11 06:13:37
Here is last night's:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] = F | Cooked 0 | WalkToStove |
[1] = F | Cooked 266 | bank | Found Mod
[2] = F | Cooked 532 | walktobank |
[3] = F | Cooked 186 | bank |
[4] = F | Cooked 0 | bank |
[5] = F | Cooked 308 | WalkToStove |
[6] = F | Cooked 0 | WalkToStove |
[7] = F | Cooked 0 | WalkToStove |
[8] = F | Cooked 645 | walktobank | Prison Pete
[9] = T | Cooked 364 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
3 Hours, 39 Minutes and 51 Seconds
2301 shrimp
burned 0
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 11 |
| Talks : 11 |
| Dwarfs : 3 |
| Ricks : 2 |
| Old Men : 2 |
| Sandwiches : 1 |
| Lamps Missed : 2 |
| Frog Solved : 1 |
| Mods Found : 1 |
| ScapeRunes : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
TY for posting that fix .. I made it and will set it up tonight after I get home from work.
Hopefully thatll fix Edgeville, although I suggest using Fally now.
bah .. if I quit using Edgeville and giving you reasons to fix it .. it would have made no sense for you to include it :p
gillian
2008-02-11 21:56:34
(okay .. yes, this is like a triple post .. but I am posting a day between them!! :p)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] = F | Cooked 196 | walktobank | Mordaut
[1] = F | Cooked 0 | bank |
[2] = F | Cooked 112 | walktobank |
[3] = F | Cooked 0 | bank |
[4] = F | Cooked 280 | walktobank | Sandwich Lady
[5] = T | Cooked 673 | bank |
[6] = F | Cooked 504 | walktobank |
[7] = T | Cooked 338 | bank |
[8] = F | Cooked 56 | WalkToStove |
[9] = F | Cooked 288 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
3 Hours, 48 Minutes and 44 Seconds
2251 shrimp
196 anchovies
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 12 |
| Talks : 9 |
| Dwarfs : 4 |
| Old Men : 1 |
| No Sandwiches : 1 |
| Lamps Missed : 1 |
| Certers Solved : 2 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Status of all players ..
[0] = F | Cooked 196 | walktobank | Mordaut .. correct
[1] = F | Cooked 0 | bank | .. correct - she was out of shrimp.
[2] = F | Cooked 112 | walktobank | .. missed a certer and was in lumby cellar
[3] = F | Cooked 0 | bank | .. correct - she was out of shrimp.
[4] = F | Cooked 280 | walktobank | Sandwich Lady .. correct
[5] = T | Cooked 673 | bank | .. in bank with load of cooked shrimp
[6] = F | Cooked 504 | walktobank | .. at range with load of cooked shrimp
[7] = T | Cooked 338 | bank | .. correct
[8] = F | Cooked 56 | WalkToStove | .. standing in front of gate
[9] = F | Cooked 288 | bank | .. correct .. she was out of shrimp.
***
I am going to say a marked improvement since the fix :) I still think we have some issues with opening the door and gate. Am setting back up to run again .. am headed to bed. Will post again in the morning :p
gillian
2008-02-12 21:30:26
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] = F | Cooked 40 | bank |
[1] = F | Cooked 504 | walktobank |
[2] = F | Cooked 476 | bank |
[3] = F | Cooked 28 | walktobank | Oh Dear You Are in Lumby
[4] = F | Cooked 224 | WalkToStove |
[5] = F | Cooked 56 | walktobank | Mordaut
[6] = F | Cooked 532 | bank |
[7] = F | Cooked 56 | walktobank |
[8] = F | Cooked 629 | bank |
[9] = F | Cooked 451 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
4 Hours, 47 Minutes and 57 Seconds
1973 shrimp
1023 anchovies
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
| www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 14 |
| Talks : 10 |
| Dwarfs : 3 |
| Ricks : 1 |
| Old Men : 2 |
| Lamps Missed : 1 |
| Capn Hand : 1 |
| Certers Solved : 1 |
| Death : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
Here they were:
[0] = F | Cooked 40 | bank | .. correct - she was out of anchovies.
[1] = F | Cooked 504 | walktobank | .. at the range with a load of cooked anchovies
[2] = F | Cooked 476 | bank | .. correct - she was out of shrimp.
[3] = F | Cooked 28 | walktobank | Oh Dear You Are in Lumby .. died, thankfully didn't lose anthing
[4] = F | Cooked 224 | WalkToStove | .. was in maze
[5] = F | Cooked 56 | walktobank | Mordaut .. correct
[6] = F | Cooked 532 | bank | .. correct, was out of shrimp
[7] = F | Cooked 56 | walktobank | .. standing at range with load of cooked shrimp
[8] = F | Cooked 629 | bank | .. correct, was out of shrimp
[9] = F | Cooked 451 | bank | .. correct, out of anchovies
TViYH
2008-02-13 13:56:29
I have a cookerator fixed for SMART
Dynamite
2008-02-16 05:16:46
hey munk i tried to do an overnighter but it didn't work but i think i know the problem
when it cooks at the range on the last fish it tries to cook it but it clicks it then it gets cooked because they were already cooking so it clicks on the fish which is about to get cooked then moves mouse over to range which by that point the fish is already cooked then it clicks on the range and expects the menu thing to come up but it doesn't so it gets stuck
T ~ M
gillian
2008-02-16 10:54:15
Munk,
Okay .. here are my thoughts after experimenting with the script in Edgeville for the last few days. In total, I ran 11 players with it and cooked approximately 10k shrimp and 10k anchovies.
First .. thanks much for sharing your script with us :) always appreciated!
Now for comments …
- Macroing cooking anywhere that there is a door is bad. I died approximately 7 times over the last few days using this script - primarily to dwarves and swarms. The swarms especially are bad juju .. you can't run anywhere if the door is shut.
(randoms are also not working as well as they usually are, which I know is SRL-centric .. I was watching this morning and I failed to deal with Niles, Sandwich Lady, and Frog Prince)
2. Door function is not that good.
3. Same issue The Man noted.
Anywho .. overall, a great script if you can babysit while it runs. I don't know about the Fallador side of it .. I wonder if there is anywhere on F2P to cook that doesn't involve doors. I can think of areas on P2P .. but not F2P.
Thanks much .. moving on to Mining :)
aka1represent
2008-02-17 16:40:53
This script does not even works for me :(:(
It get's the food of the bank in my case it's trout then logs out And does nothing anymore please help me fix this would be awesome really need it thnx
Ultra
2008-02-17 16:47:17
From all of the auto-cookers that i have seen, this is far, far better than any of the other cookers i have seen. Flawless script, awsome dtms, everything neat and tidy!
Here is a short progress report from me, its a test-proggy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] **** = F | Cooked 140 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
10 Minutes and 45 Seconds
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It for some reason stopped at the bank after it withrawed tuna then it logged out… I will post more progress reports since i need to get like 70-80 cooking.
Dynamite
2008-02-17 16:48:54
From: U L T R A
From all of the auto-cookers that i have seen, this is far, far better than any of the other cookers i have seen. Flawless script, awsome dtms, everything neat and tidy!
Here is a short progress report from me, its a test-proggy.
It for some reason stopped at the bank after it withrawed tuna then it logged out… I will post more progress reports since i need to get like 70-80 cooking.
did you not have the bug that me and gillian had? where it clicks the last fish?
T ~ M
Krim0407
2008-02-17 17:08:08
Works good, added smart, and it works really good
Heres a proggie: :)
[PHP]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] *** = F | Cooked 448 | walktobank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
53 Minutes and 49 Seconds
448 trout
burned 0[/PHP]
kryptonite
2008-02-17 23:49:43
ran three times, all three time i was teleported to lumby basement, pretty frustrating walking him back
gillian
2008-02-18 09:26:04
From: kryptonite
ran three times, all three time i was teleported to lumby basement, pretty frustrating walking him back
Hun .. if you are going to use this script - you need to babysit while it is running. Otherwise you are going to have issues with randoms.
PeaZzT
2008-02-20 08:26:01
can i run this with smart, without make any big changes in the script..?
PeaZzT
2008-02-20 15:18:00
why is the script only cook 3 invs, and then logs out..?? plzz help.
Dynamite
2008-02-21 05:39:44
From: PeaZzT
why is the script only cook 3 invs, and then logs out..?? plzz help.
you have to set how many loads you want it to do :duh:
T ~ M
PeaZzT
2008-02-21 11:41:59
From: The Man
you have to set how many loads you want it to do :duh:
T ~ M
yeah but kan not find the line where there stands howmanyloads:'' ;s
Brain
2008-02-21 15:52:01
Ive been running this for awhile at edgeville and it is kinda buggy, but overall works pretty well, I've noticed that all my chars that have a false false on the way to the range are at the southern most bank slot, well one was in the middle of the road, but most of them are at southern bank slot, then it just gets lost and dosent move with its full load of fish, here's a short lil proggie :
[0] ***** = F | Cooked 140 | WalkToStove |
[1] **** = F | Cooked 28 | WalkToStove |
[2] *** = F | Cooked 28 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
20 Minutes and 41 Seconds
56 shrimp
140 trout
burned 0 btw it did burn a bunch, counter must be off :p
EDIT:
just got another proggie, longest one yet:
Cookerator 2008 by munk
1 Hours, 25 Minutes and 9 Seconds
336 shrimp
588 trout
burned 0
EDIT2:
[0] ***z = F | Cooked 224 | WalkToStove |
[1] ***n = F | Cooked 243 | WalkToStove |
[2] ***s = F | Cooked 151 | WalkToStove |
[3] ***z = F | Cooked 0 | WalkToStove |
[4] ***n = F | Cooked 0 | WalkToStove |
[5] ***s = F | Cooked 0 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
58 Minutes and 41 Seconds
68 shrimp
102 anchovies
448 trout
burned 0
Tried doubling up the players to see if that would help with the getting stuck in the southern most bank slot, it doesn't :p when it comes around to the the second time, it logs in, deposits the fish that are in the inventory (from previous failure) into the bank, re-draws them back out, and then stands there…hmmm, any suggestions?
EDIT3:
Hey hey, this post just keeps gettin longer :p well here's the longest-est proggie so far, the redundant setup actually worked this time, so…I think I'll try a triple redundancy set up, see how that works :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] ***z = F | Cooked 606 | WalkToStove |
[1] ***n = F | Cooked 364 | WalkToStove |
[2] ***s = F | Cooked 140 | WalkToStove |
[3] ***z = F | Cooked 28 | WalkToStove |
[4] ***n = F | Cooked 364 | WalkToStove |
[5] ***s = F | Cooked 140 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 27 Minutes and 11 Seconds
1166 trout
476 salmon
burned 0 (burned alot more than that :p)
EDIT4:
Cookerator 2008 by munk
1 Hours, 17 Minutes and 4 Seconds
84 trout
812 salmon
burned 0
this time it stopped cuz one of the chars ran out of food, gave me an error (something about finding food…i deleted it sorry) and finished the script
Dynamite
2008-02-24 06:40:54
munk please can you update :)! i really want to use
T ~ M
From: The Man
munk please can you update :)! i really want to use
T ~ M
fine!:)
gimme a min
EDIT: All fixed 2008^3
Dynamite
2008-02-25 12:25:04
woohoo cheers sooo much munk!
i have over 10k fish to cook with this!
T ~ M
Nose Smasher
2008-02-25 12:40:31
Sweet - jus downloaded it, got a ton of trout and salmon to cook :D
Is edgy better than fally? or fally better than edgy? or does it not matter? ;)
EDIT: Running it atm.. works great! (I edited it for SMART) I would suggest it log out then back in after a few loads… less randoms and also so each char doesn't stay logged in forever ;) I saw it logs out after 30 mins, but it should really only be like 10 mins or less (almost never get randoms) or I guess instead of editing the whole script, jus change "if timefrommark(s)>1800000 then" to "if timefrommark(s)>600000 then" (thats in line 800 somethin - changes 30 mins to 10 mins…) or even make the time a const so people can customize it..
also you should call "report" more often, its always nice to check up on scripts to see how they're doing :) (a good place to put it is in the "WalkToBank" procedures, as soon as the char gets in the bank)
Great script though! Only workin cooker for Jr membs :D
TY!
EDIT2: proggy :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] *** = T | Cooked 336 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
39 Minutes and 19 Seconds
336 trout
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll post a much better one later (i stoped it cuz im editing script)
From: nose_smasher
Sweet - jus downloaded it, got a ton of trout and salmon to cook :D
Is edgy better than fally? or fally better than edgy? or does it not matter? ;)
EDIT: Running it atm.. works great! (I edited it for SMART) I would suggest it log out then back in after a few loads… less randoms and also so each char doesn't stay logged in forever ;) I saw it logs out after 30 mins, but it should really only be like 10 mins or less (almost never get randoms) or I guess instead of editing the whole script, jus change "if timefrommark(s)>1800000 then" to "if timefrommark(s)>600000 then" (thats in line 800 somethin - changes 30 mins to 10 mins…) or even make the time a const so people can customize it..
also you should call "report" more often, its always nice to check up on scripts to see how they're doing :) (a good place to put it is in the "WalkToBank" procedures, as soon as the char gets in the bank)
Great script though! Only workin cooker for Jr membs :D
TY!
EDIT2: proggy :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] *** = T | Cooked 336 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
39 Minutes and 19 Seconds
336 trout
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll post a much better one later (i stoped it cuz im editing script)
It originally was only an Edge cooker, but now I'm actually starting to like and use it in Fally more. But thats why I put em both, its up to you!
As for logout time, I dont know why I made at 30, I usually use 20, but I'll probably switch it to 10 since cooking gets mass amounts of randoms. I dont make it a const because if somebody wants to change anything in the script they can, its incentive to learn:) Good job doin it, if you would like to pm any good edits you've made, I'd like to look em over:D
Nose Smasher
2008-02-25 18:12:28
yea - I haven't made any big changes or anythin… jus added SMART, changed log time, threw in a few more calls for report… but I am workin on a failsafe for the door (im using in edgy) I noticed I got stuck twice… Once goin to bank, and once gettin into stove.. I was thinkin maybe settin chats all off, then if it finds the words "I can't reach that" then look for door again…
kingarabian
2008-03-07 20:51:36
Yo munk, how come it logs out for no reason? It does 1-2 loads and it terminates…
The Mayor
2008-03-08 02:12:50
i just done a test and it looks good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] **** = F | Cooked 78 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
10 Minutes and 29 Seconds
46 trout
32 salmon
burned 0
oliver1205
2008-03-09 18:12:55
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] msh0 = F | Cooked 520 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
1 Hours, 24 Minutes and 5 Seconds
48 shrimp
216 anchovies
39 trout
217 salmon
burned 25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
Successfully executed
TheChineseMan
2008-03-15 02:50:24
can u add it to make lobies pls?
From: thechineseman
can u add it to make lobies pls?
uhhh….are you blind?
i am running it now (edited for smart ^^) in edgeville…
expect a proggy later;)
looks nice:D
EDIT:
its still running..
but i found a little bug..:
(in edgeville)
sometimes… it walks to the stove, it stands near the door..
than the status is: finding stove
its near the door, so the stove is visible…
than it clicks a few times on the fish..
clicks quest, inventory, fish, quest, inventory…
no human would do that ever..
so that would be kinda detectable..
otherwise, seems very good!
a little pre-proggy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] ****** = T | Cooked 318 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
31 Minutes and 17 Seconds
150 shrimp
168 sardine
burned 31
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ohh another thing:
it doesn't drop burned shrimps, so it does NOT count that ..
i dont care if it banks or not.. since dropping burned fish with notes is way faster xD
but just that you know ;)
the script because of that first "find-stove" bug…
final proggy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
1 Hours, 15 Minutes and 30 Seconds
150 shrimp
569 sardine
84 herring
burned 66
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
|
www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 2 |
| Talks : 1 |
| Certers Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
maybe you can fix it like this:
it opens the door..
than it should click on the cooking symbol or something..
than it is easier to find the stove to click on it..
well…
thats the only bug wich stops the script
i made 24 lvls now :D
thanks a lot
=rep +
Please note:
that bug only happens when it opens the door..
EDIT2:
another proggy:
got stopped by missed certer:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
31 Minutes and 57 Seconds
336 herring
burned 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
|
www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Talks : 1 |
| Certers Missed : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
EDIT3:
last proggy… no more fish :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
9 Minutes and 21 Seconds
95 herring
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rockman
2008-03-20 15:59:08
Hey munk, I'm trying to run at fally east here and it logs in, withdraws the fish, then in the debug it says that it cannot find the watercolor? Is it looking for the moat/river one?
EDIT: Ran several times and same thing. Trying to fix, but I don't understand TPAs that well….
From: rockman
Hey munk, I'm trying to run at fally east here and it logs in, withdraws the fish, then in the debug it says that it cannot find the watercolor? Is it looking for the moat/river one?
EDIT: Ran several times and same thing. Trying to fix, but I don't understand TPAs that well….
findwatercolor is broken because of new updates. Seeing as your a member now there is a fix I was just lookin at in members section, Im using my own fix, but im sure that one works;)
grats on membership, i didnt even notice a new app from you, but ive been real busy. Also your avatar made me crack up :)
rockman
2008-03-20 22:30:03
From: munk
grats on membership, i didnt even notice a new app from you, but ive been real busy. Also your avatar made me crack up :)
Lol, thats the whole reason I applied, just to put that up there next to my name.
Thanks a lot. I'll go look up that update.
EDIT: Got it running. Looks great.
EDIT2: Heres a prog. 1 account was stuck right inside the door at the stove with uncooked fish, and the other three were between the stove and bank with uncooked fish, I think at the first place it clicks to walk. Hope this helps. This script is the next forefeathers!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] xxx = F | Cooked 280 | WalkToStove |
[1] xxx = F | Cooked 364 | WalkToStove |
[2] xxx = F | Cooked 840 | WalkToStove |
[3] xxx = F | Cooked 28 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 18 Minutes and 59 Seconds
1512 shrimp
burned 278
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL 4 Randoms Report |
|
www.srl-forums.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| SRL Logs : 6 |
| Talks : 7 |
| Dwarfs : 1 |
| Ricks : 1 |
| Old Men : 1 |
| Lamps Missed : 3 |
| Frog Solved : 1 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
hobbobobbo1
2008-03-23 00:00:52
what does itt cook everything?
rockman
2008-03-26 22:50:09
Here's a couple more progs. It just keeps getting caught walking to the stove. Other than that still looking great.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] xxx = F | Cooked 0 | WalkToStove |
[1] xxx = F | Cooked 84 | walktobank |
[2] xxx = F | Cooked 281 | WalkToStove |
[3] xxx = F | Cooked 112 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
1 Hours, 3 Minutes and 18 Seconds
477 shrimp
burned 29
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] xxx = F | Cooked 364 | WalkToStove |
[1] xxx = F | Cooked 140 | WalkToStove |
[2] xxx = F | Cooked 84 | walktobank | Sandwich Lady
[3] xxx = F | Cooked 538 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 10 Minutes and 29 Seconds
930 shrimp
196 anchovies
burned 108
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rshackz1212
2008-03-27 17:17:17
Yo dude can you please add smart.scar to be compatible with your script??? Im sure its not that hard.
From: rshackz1212
Yo dude can you please add smart.scar to be compatible with your script??? Im sure its not that hard.
you're right, it's not hard. good luck:)
rshackz1212
2008-03-28 21:39:53
Thanks dude, your the man! now i can get all my non smart scripts to work with smart.
rshackz1212
2008-03-28 22:24:17
wait dude nvm it doesn't work!!!
Successfully compiled (886 ms)
SRL Compiled in 0 msec
Successfully executed
I get that right after i run a script using your codes to make it work with SMART. I even tryed pausing the script and running it when rs fully loaded but i still get the same response!
rshackz1212
2008-03-29 12:52:11
I edited your thing to make it work much better
procedure SetupSmart; // added in this line - check the main loop for where it's called
begin
SmartSetup('ams3', False, True); {This loads a world with the prefix ams3 using Low Detail and
Signed Java.}
SetTargetDC(SmartGetDC); {This sets the SCAR bitmap for ALL color/bitmap/dtm finding to
the smart bitmap.}
SetupSRL;
end;
and the reason it has end; is because of the main loop at the end, you need SetUpSmart; before SetupSrl;
begin
SetUpSmart;
SetupSrl;
ScriptID:='373';
if not(SRLstatsID = '') then SRLID := SRLstatsID;
if not(SRLstatsPW = '') then SRLPassword := SRLstatsPW;
declareplayers;
jimdave
2008-03-30 08:31:19
I'm having the same trouble with this script as i'm having with every other.
Failed when compiling
Line 432: [Hint] (10410:1): Variable 'OLDMS' never used in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/AntiRandoms/AntiRandoms.scar
Line 87: [Error] (12288:1): Unknown identifier 'SetMouseMode' in script C:\Program Files\SCAR 3.15\includes\srl/srl.scar
I'm running it with SCAR 3.15 and whatever SRL version is newest (i clicked download SRL soo…yea) and i've download includes, but its still not working, whats wrong?
JuKKa
2008-03-30 10:25:22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] kwh = F | Cooked 56 | walktobank |
[1] h33 = T | Cooked 711 | bank | Demon
[2] ure = F | Cooked 690 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 9 Minutes and 40 Seconds
7 chicken
1422 shrimp
28 anchovies
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
noticed a few errors:
1)
Please add gametab(4); to all ur procedures that check something in the inventory.
2)
please make it find the stove with TPA's they rock.
From: JuKKa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] kwh = F | Cooked 56 | walktobank |
[1] h33 = T | Cooked 711 | bank | Demon
[2] ure = F | Cooked 690 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 9 Minutes and 40 Seconds
7 chicken
1422 shrimp
28 anchovies
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
noticed a few errors:
1)
Please add gametab(4); to all ur procedures that check something in the inventory.
2)
please make it find the stove with TPA's they rock.
what version you using? :p mine is TPAs, does need a debug though.
and yeah i forget gametabs everywhere
issamawan
2008-04-05 09:30:53
man get it workin on SMART!
that will be amazing dawg
issamawan
2008-04-05 09:31:54
o and btw it works fine….i ended script and cooked 112 in like 15 mins…no events happened
gr8 script
Dr Feelgood
2008-04-06 15:44:23
I would like to see the option to deposit burned food to bank instead of dropping it, since it would improve the speed but i guess it won't be that much of a problem as cooking gets higher. Other then that thanks for a very good script.
Love it
1 Hours, 7 Minutes and 35 Seconds
611 shrimp
40 anchovies
burned 0
It did burn some shrimp though. Don't know why it didn't record it :S.
@Dr Feelgood mine did bank the burned food :o.
Edit: Doesn't bank burnt trout.
zertunami
2008-04-12 16:25:45
Excellent script!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
39 Minutes and 59 Seconds
448 trout
burned 28
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
shrubie1
2008-04-12 20:04:31
sick bra. im gettin a proggy for ya
Isn't this script supposed to bank all cooked food in like one click? When I try to bank it clicks 'X' instead of 'All'. Nevertheless, it's working awesome!
shrubie1
2008-04-22 21:00:50
it does 1 load then clicks on last2 fish or so rather than letting it finish and it cant find stove…
Whakey
2008-04-26 08:29:05
Does this work still?
P1nky
2008-04-26 12:27:22
munk is it ok if i use ur DTM's the food?
From: Whakey
Does this work still?
uhh it should…probably needs to be fixed up though.
From: P1NKY
munk is it ok if i use ur DTM's the food?
yeah sure, but are you really that lazy to not make your own?
Mr.SRL
2008-05-02 19:00:46
hi. Thanks for the script but i got a bug you should know of. It stops working when you lvl up 1 lvl, its really anoying if you know what i mean.is there any way to fix that?
infested999
2008-05-11 11:17:05
PHAIL, It opes bank grabs the food. Then walks over to the gate. (the gate is open) and then it just stops working :(
EDIT : Turns out i used the wrong bank botth :P
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] **** = F | Cooked 196 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
19 Minutes and 49 Seconds
196 shrimp
burned 0 (Actually it burned like 50)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
Successfully executed
"A Network Cable Is Unpluged :(" Thats why it stopped…
noob-2
2008-05-17 15:34:18
why does it bank only 2 at a time
issamawan
2008-05-20 02:05:07
From: noob-2
why does it bank only 2 at a time
go to line 742 and replace the previous:
deposit(1,28,2);
with:
deposit(1,28,True);
shud work,
issamawan
issamawan
2008-05-26 10:19:35
o btw munk…ur script for some reason is not beng able to find the varok road color….it just stands there after the first load…i maximize the scar window…minimize again….then it finds the road color….any suggestions as to how to fix this problem???,
issamawan
brasil
2008-06-10 18:18:59
yeah, and it likes to be gay and not open doors, etc. It doesn't find the stove half the time. :/
NightBlade
2008-08-04 17:15:42
script works great! the only problem that I found was when it deposits cooked food it deposits them 2 at a time which slows the whole process down :|
is there a way to get it to deposit all?
johns8166
2008-08-04 23:39:39
this is a very outdated script… but..
replace line 742 with
DepositAll;
NightBlade
2008-08-05 04:32:20
thanks a lot! did the trick :D
Smarter Child
2008-08-21 01:04:46
wow i can't believe script can still run impressive
nikos
2008-08-31 10:14:02
yea works fine actually. when u change 742 to depositall;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] * = F | Cooked 592 | walktobank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
1 Hours, 16 Minutes and 49 Seconds
592 salmon
burned 9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] * = F | Cooked 756 | walktobank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
1 Hours, 26 Minutes and 9 Seconds
756 trout
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
Mountain Lions Own?
2008-09-03 09:52:00
works great for me, I just wish it could detect when you level up faster
kensaurus
2008-09-03 21:08:48
lol -.- so long and it still works…. nice job man,,
ImSteezy
2008-09-05 00:02:36
Pretty good script, I can't get it to work for more than 30 minutes though. It will terminate the script randomly so I have to restart it.
Magiic
2008-09-09 12:10:22
cos its outdated?
§hãttêrëd Rèƒlé¢tîøñ
2008-09-10 16:51:16
It opens the bank perfectly but cannot find the lobsters..
brad734
2008-09-24 00:24:09
Using now. Working great. Will post proggie soon.
PS: I added SMART to your script because i find it easyer to use.
IS that ok?
thanks,
JuKKa
2008-09-26 03:21:33
fixed a few things and it works like a charm :)
JuKKa
2008-09-26 17:38:41
Cookerator 2008 by munk
2 Hours, 59 Minutes and 26 Seconds
422 shrimp
348 anchovies
1344 trout
burned 0
kensaurus
2008-09-30 04:27:01
i fixed some bugs myself and now able to cook monkfish XD
Mr_Bum
2008-10-12 06:48:35
When i was cooking trout in Edgevill. In the third round it clikced on the first trout in the inventory then clicked on the 5 trout in the inventory.
PlAnT
2008-10-22 18:53:02
NEW C00KER PLEASE!!!! Or UPDATE THIS ONE PLEASE!!!
Nose Smasher
2008-10-23 08:14:32
From: PlAnT
NEW C00KER PLEASE!!!! Or UPDATE THIS ONE PLEASE!!!
I haven't looked at this script, but from what it seems like, there isn't much that needs updating, meaning its not hard… also it seems like munk doesn't pay much attention to this thread, so asking for update is pretty useless… try playing around with the script, read some tuts, and see if you can be a big boy and get it working all on your own ;)
mynameisjoe
2008-10-23 19:44:43
Yeah updating it yourself is somewhat easy, there are only minor changes to be made.
PlAnT
2008-10-23 21:08:07
From: nose_smasher
I haven't looked at this script, but from what it seems like, there isn't much that needs updating, meaning its not hard… also it seems like munk doesn't pay much attention to this thread, so asking for update is pretty useless… try playing around with the script, read some tuts, and see if you can be a big boy and get it working all on your own ;)
If I had time lol….Hard to maintain a 4.5 and play football….
Nose Smasher
2008-10-23 22:19:53
From: PlAnT
If I had time lol….Hard to maintain a 4.5 and play football….
guess thats where my insomnia comes in handy ;)
(
or if willing to risk addiction, theres always coke)
JK ;) but seriously, your not the only one wit a life on these forums (h)
PlAnT
2008-10-23 22:49:37
From: nose_smasher
guess thats where my insomnia comes in handy ;)
(or if willing to risk addiction, theres always coke)
JK ;) but seriously, your not the only one wit a life on these forums (h)
I realize that, but I cant risk my GPA over something like this. I just stated it would be a nice consideration if someone could revamp this. [BANANA][/BANANA]
[-jesus-]
2008-10-24 18:23:14
Dunno why it was wrong for you guys, but it only took a few small fixes…
{
The Cookerator 2008 SRL4[#13]
^Cooks basic foods in Edgeville or Falador.
^Setup players in correct banks.
^Players[#].booleans[0]:
True (Edgeville Bank)
False (Falador East Bank)
^Players[#].strings[0]:
'chicken'
'meat' (cooks all meats)
'shrimps'
'sardine'
'anchovies'
'herring'
'trout'
'pike'
'salmon'
'tuna'
'lobster'
'swordfish'
'all' (cooks ALL food found in bank)
-munk
}
program Cookerator2008;
{.include srl/srl.scar}
type FoodType = record
num : integer;
dtm : integer;
end;
var
x,y,s,minWait,minMark,burned,
bankFailsafe,Ebankers,Fbankers:integer;
foodName:array[0..11] of string;
stats:array[0..11] of integer;
Food:FoodType;
dtmSet:boolean;
const
SRLstatsID = '';
SRLstatsPW = '';
procedure DeclarePlayers;
begin
HowManyPlayers := 1;
NumberOfPlayers(HowManyPlayers);
CurrentPlayer := 0;
Players[0].Name := ''; //username
Players[0].Pass := ''; //password
Players[0].Nick := ''; //3-4 letters from your username
Players[0].strings[0] := 'all'; // food name
Players[0].booleans[0] := true; // Edgeville? (false = Falador)
Players[0].Loc := 'bank';
Players[0].Active := True;
end;
procedure cook; forward;
function activePlayers:integer;
var
i,c:integer;
begin
for i:=0 to howmanyplayers-1 do
begin
if players[i].active then inc(c);
end;
result:=c;
end;
procedure report;
var
i:integer;
begin
clearDebug;
writeln('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~');
for i:=0 to howmanyplayers-1 do
writeln('['+inttostr(i)+'] '+players[i].nick+' = '+left(booltostr(players[i].active),1)+' | Cooked '+intToStr(players[i].integers[0])+' | '+players[i].loc+' | '+players[i].rand);
writeln('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~');
writeln(' ');
writeln(' Cookerator 2008 by munk ');
writeln(' ');
writeln(' '+TimeRunning);
for i:=0 to 8 do
begin
if not(stats[i]=0) then
begin
writeln(' '+inttostr(stats[i])+' '+foodname[i]);
end;
end;
writeln(' burned '+inttostr(burned));
writeln(' ');
writeln('~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~');
srlrandomsreport;
end;
procedure FNR;
var
t:integer;
begin
if (not(loggedIn)) then exit;
marktime(t);
if findNormalRandoms then
status('Random Handled!')
else
status('FindNormalRandoms took ' + inttostr(timefrommark(t)) +'ms');
end;
procedure SetFood;
var
theFood:string;
begin
status('Setting Food Type');
if (lowercase(Players[currentplayer].strings[0])='all') then
theFood:=foodName[Players[currentplayer].integers[1]]
else
theFood:=Players[currentplayer].strings[0];
if dtmSet then freeDTM(Food.dtm);
case LOWERCASE(theFood) of
'chicken': begin
Food.num := 0;
Food.dtm := DTMFromString('78DA638C6164605805C448E0C8B2250CFC401' +
'A24FA1F08189381AC25A86A20B2301248670159F308A8C903B256' +
'1050130B646D22A02608C85A43404D3490B510BF1A005AEF0D70');
end;
'meat': begin
Food.num := 1;
Food.dtm := DTMFromString('78DA63D463646070006224B05045944104488' +
'344FF0301A326906587AA06220B2381B43290E54C408D0A90E54D' +
'408D2190E54F408D3590E544400DC8BD16F8D50000F8CA082A');
end;
'shrimp','shrimps': begin
Food.num := 2;
Food.dtm := DTMFromString('78DA6314646260906364400693B28219F8813' +
'448F43F10300A01D5C8A0AA81C8C248202D01542341408D2C508D' +
'3201359240354A04D4F003D5A81250C34ED8CD007B5C06E3');
end;
'sardine': begin
Food.num := 3;
Food.dtm := DTMFromString('78DA63B46262609063644006E95B3318F8813' +
'448F43F10305A02D5C8A2AA81C8C248206D0A54A34C408D1D508D' +
'0201356E4035D2F8D5000004EE0772');
end;
'anchovies',
'anchovie',
'anchovy': begin
Food.num := 4;
Food.dtm := DTMFromString('78DA63FCCFC0C010CAC8800C9292B218F8813' +
'448F43F103082D404A3AA81C8C24820CD0A64851050C30664F913' +
'50C30F64F910614E0C0135BF81441401353F8144347E350083070' +
'C17');
end;
'herring': begin
Food.num := 5;
Food.dtm := DTMFromString('78DA638C6762605060644006BB376E64E007D' +
'220D1FF40C0180D54238BAA06220B23817418508D2A0135314035' +
'1A04D46402D5C813505304542347404D1E508D247E3500636909E' +
'7');
end;
'trout': begin
Food.num := 6;
Food.dtm := DTMFromString('78DA63D460646088006224B079C572067E200' +
'D12FD0F048C2A405618AA1A882C8C04D27240563C01356A405602' +
'0135BA40562C01355640963F0135E640961F7E350044DC09C5');
end;
'pike': begin
Food.num := 7;
Food.dtm := DTMFromString('78DA63F467646008036224105518CDC00FA44' +
'1A2FF8180D11B530D441646026957202B9E801A5F202B81809A44' +
'20CB9F809A3820CB8F809A10202B16BF1A00140409F8');
end;
'salmon': begin
Food.num := 8;
Food.dtm := DTMFromString('78DA632C67646008056224501FE8C1C00FA44' +
'1A2FF8180B10CC80A465503918591403A17C88A21A02607C88A25' +
'A0A604C84A20A0A69A08733A802C7F026A5A812C3FFC6A003F3D0' +
'BC8');
end;
'tuna': begin
Food.num := 9;
Food.dtm := DTMFromString('78DA639CCBC8C01001C44860DFD62D0CFC401' +
'A24FA1F0818670159C1A86A20B23012484F01B26208A8990C64C5' +
'1250B308C84A20A06605A69B31D4AC2542CD6A202B04BF1A00241' +
'80E22');
end;
'lobster': begin
Food.num := 10;
Food.dtm := DTMFromString('78DA633CC9C8C01004C448A0C44996811F488' +
'344FF0301E309202B10550D44164602E95D40561401354781AC50' +
'026A8E00593104D480DC1C4940CD29202B89809AF340563001359' +
'7802C6FFC6A009F170F1A');
end;
'swordfish': begin
Food.num := 11;
Food.dtm := DTMFromString('78DA637CC5C8C01004C448604DF556067E200' +
'D12FD0F048CCF31D540646124907E0064251250F301C80A26A0E6' +
'0790154540CD2F202B8C809A7F4056087E350015020EF7');
end;
else begin
writeln('ERROR: Invalid Food Type');
exit;
end;
end;
dtmSet:=true;
status('Food Type Successfully Set');
end;
procedure login;
begin
status('Logging In...');
bankFailsafe:=0;
if (not(loggedin)) then loginplayer;
wait(200);
FNR;
marktime(s);
makecompass('n');
setAngle(true);
{ if not(players[currentplayer].booleans[1]) then
begin
setBar('brightness',4);
players[currentplayer].booleans[1]:=true;
end; }
SetFood;
end;
procedure nolog;
begin
if (not(loggedin)) then exit;
begin
status('Idle too long...');
case random(4) of
0: idleTime(500+random(500),800+random(200),0.01);
1: gametab(random(14));
2: begin
mouse(random(msx2),random(msy2),0,0,false);
chooseOption('xamin');
end;
3: begin
if FindNPCChatText('gratu', ClickLeft) then
begin
FindNPCChatText('gratu', ClickLeft);
cook;
end else
writeln('hai.');
end;
end;
gametab(4);
end;
end;
function UTWait(maxtime:integer;txt:TstringArray):boolean;
var
t:integer;
begin
if (not(loggedIn)) then exit;
marktime(t);
while(timefrommark(t)<maxtime)do
begin
if IsUpTextMultiCustom(txt) then
begin
result:=true;
exit;
end;
wait(10+random(10));
end;
end;
function cookScreen:boolean;
var
mx,my:integer;
begin
result:=findtext(mx,my,'cook',npcchars,338,357,378,382);
end;
function waitUntilCookScreen:boolean;
var
i:integer;
begin
status('Waiting For Cooking Screen...');
for i:=1 to 30 do
begin
if cookScreen then
begin
result:=true;
status('Cooking Screen Found!');
exit;
end;
FNR;
wait(100+random(50));
end;
end;
procedure dropAllBurned;
var
i,len,z,col,burntColor:integer;
h,s,l:extended;
slot:TPoint;
slotBox:TBox;
var
P:array of Tpoint;
begin
for i:=1 to 28 do
begin
slotBox:=invbox(i);
slot:=itemcoords(i);
FindColorsSpiralTolerance(x,y,P,6250599,slot.x-10,slot.y,slot.x,slot.y+10,13);
len:=high(P);
for z:= 0 to len do
begin
col := GetColor(P[z].x,P[z].y);
ColorToHSL(col,h,s,l);
if (H < 4) and (H > 0) then
if (S < 4) and (S > 1) then
if (L < 43) and (L > 26) then
begin
burntColor := col;
break;
end;
end;
end;
for i:=1 to 28 do
begin
slotBox:=invBox(i);
if findColor(x,y,burntColor,slotBox.x1,slotBox.y1,slotBox.x2,slotBox.y2) then
begin
slot:=itemcoords(i);
mmouse(slot.x,slot.y,6,6);
if UTwait(500+random(500),['urnt']) then
begin
getMousePos(x,y);
mouse(x,y,0,0,false);
wait(50+random(50));
chooseOption('rop');
inc(burned);
end;
end;
end;
end;
function openDoorEdge:boolean;
var
i,len,mx,my:integer;
p,tmp:TpointArray;
colors:Array[0..5] of integer;
begin
colors[0]:=5274764;
colors[1]:=3366508;
colors[2]:=2175801;
colors[3]:=1780015;
colors[4]:=4615290;
colors[5]:=4285809;
fflag(0);
wait(800+random(200));
for i:=0 to 5 do
begin
findColorsSpiralTolerance(mscx,mscy,tmp,colors[i],msx1,msy1+30,msx2,msy2-30,3);
p:=combineTPA(p,tmp);
setArrayLength(tmp,0);
end;
p:=rearrangeandshortenarrayEx(p,20,20);
len:=high(p);
for i:=0 to len do
begin
mmouse(p[i].x,p[i].y,2,2);
if UTWait(100+random(100),['Door']) then
begin
if isUpText('lose') then
begin
result:=true;
exit;
end else
begin
if isUpText('pen') then
begin
getMousePos(mx,my);
mouse(mx,my,0,0,true);
fflag(0);
result:=true;
exit;
end;
end;
end;
end;
colorToleranceSpeed(1);
end;
function openDoorFally:boolean;
var
i:integer;
begin
if (not(loggedIn)) then exit;
status('Finding Door...');
fflag(0);
wait(500+random(300));
ColorToleranceSpeed(2);
x:=mscx;
y:=mscy;
for i:=1 to 15 do
begin
if FindColoredAreaTolerance(x,y,5796738,msx1,msy1,msx2,msy2,4,i) then
begin
mmouse(x,y,3,3);
if UTWait(100+random(100),['oor']) then
begin
if isUpText('lose') then
begin
result:=true;
exit;
end else
begin
if isUpText('pen') then
begin
getMousePos(x,y);
mouse(x,y,0,0,true);
fflag(0);
result:=true;
exit;
{ end else
begin
getMousePos(x,y);
mouse(x,y,0,0,false);
wait(10+random(40));
if chooseOption('Open') then }
end;
end;
end;
end;
end;
ColorToleranceSpeed(1);
end;
procedure WalkToStoveEdge;
var
i:integer;
begin
if (not(loggedIn)) then exit;
status('Walking To Stove...');
if findsymbol(x,y,'cook') then
begin
if rs_onMinimap(x,y-5) then
begin
status('Cook Symbol Found!');
mouse(x,y-5,7,7,true);
wait(2000);
fflag(random(5));
end else exit;
end else
begin
status('Cook Symbol not Found! Moving Closer...');
radialWalk(findVarrockRoadColor,265,300,55,2,2);
for i:=0 to 30 do
begin
if findsymbol(x,y,'cook') then
begin
status('Cook Symbol Found!');
mouse(x,y-9,7,7,true);
wait(2000);
fflag(random(5));
break;
end;
if i=30 then
begin
status('Cook Symbol Not Found!');
logout;
symbolAccuracy := 0.8;
exit;
end;
if (i mod 5 = 0)and(i<>0) then
symbolAccuracy := symbolAccuracy - 0.1;
wait(500);
end;
symbolAccuracy := 0.8;
end;
for i:=0 to 3 do
begin
if opendoorEdge then
begin
players[currentplayer].loc:='stove';
exit;
end;
end;
logout;
end;
procedure WalkToBankEdge;
var
i:integer;
begin
if (not(loggedIn)) then exit;
status('Walking To Bank...');
for i:=0 to 5 do
begin
if openDoorEdge then break;
end;
radialWalk(findVarrockRoadColor,140,70,63,2,2);
for i:=0 to 20 do
begin
if DTMrotated(Ebankers,x,y,mmx1,mmy1,mmx2,mmy2) then
begin
mouse(x-5,y-5,5,5,true);
status('Bank Found');
dropAllBurned;
fflag(0);
players[currentplayer].loc:='bank';
exit;
end;
wait(500);
if i=10 then radialWalk(findVarrockRoadColor,150,60,55,2,2);
end;
status('Bank Not Found!');
logout;
end;
procedure WalkToStoveFally;
var
i:integer;
p:TpointArray;
begin
if (not(loggedIn)) then exit;
status('Walking To Stove...');
if radialWalkEx(p,mmcx,mmcy,findWaterColor,0,270,200,65) then
for i:=0 to high(p) do
begin
if rs_OnMiniMap(p[i].x+10,p[i].y-40) then
if mfnf(p[i].x+10,p[i].y-40,4,4) then
begin
wait(5000);
fflag(random(11));
break;
end;
end;
for i:=0 to 30 do
begin
if findsymbol(x,y,'cook') then
begin
status('Cook Symbol Found!');
mouse(x+5,y-5,7,7,true);
wait(2000);
fflag(random(5));
break;
end;
if i=30 then
begin
status('Cook Symbol Not Found!');
logout;
symbolAccuracy := 0.8;
exit;
end;
if (i mod 5 = 0)and(i<>0) then
symbolAccuracy := symbolAccuracy - 0.1;
wait(500);
end;
symbolAccuracy := 0.8;
for i:=0 to 3 do
begin
if opendoorFally then
begin
players[currentplayer].loc:='stove';
exit;
end;
end;
logout;
end;
procedure WalkToBankFally;
var
i:integer;
p:TpointArray;
begin
if (not(loggedIn)) then exit;
status('Walking To Bank...');
for i:=0 to 3 do
begin
if opendoorFally then break;
end;
if radialWalkEx(p,mmcx,mmcy,findFallyRoadColor,0,90,160,65) then
for i:=0 to high(p) do
begin
if rs_OnMiniMap(p[i].x,p[i].y) then
if mfnf(p[i].x,p[i].y,4,4) then
begin
dropAllBurned;
wait(2000);
fflag(random(11));
break;
end;
end;
for i:=0 to 20 do
begin
if DTMrotated(Fbankers,x,y,mmx1,mmy1,mmx2,mmy2) then
begin
mouse(x,y-9,5,5,true);
status('Bank Found');
dropAllBurned;
fflag(0);
players[currentplayer].loc:='bank';
exit;
end;
wait(500);
if i=10 then radialWalk(findFallyRoadColor,70,160,55,2,2);
end;
status('Bank Not Found!');
logout;
end;
function findStove:boolean;
var
i,len:integer;
p:TpointArray;
pp:T2DpointArray;
begin
status('Finding Stove...');
findColorsSpiralTolerance(mscx,mscy,p,1385640,msx1,msy1,mscx+100,msy2,20);
pp:=splitTPAex(p,25,40);
len:=high(pp);
for i:=0 to len do
begin
if middleTPAex(pp[i],x,y) then
begin
mmouse(x,y,3,3);
if UTwait(250+random(250),['tove','ange']) then
begin
status('Stove Found!');
getmousepos(x,y);
mouse(x,y,0,0,true);
FNR;
fflag(0);
FNR;
result:=true;
exit;
end;
end;
end;
end;
procedure cook;
var
i,t,t2:integer;
foodPt:Tpoint;
slot:Tbox;
begin
if (not(loggedIn)) then exit;
status('Cooking...');
for i:=1 to 28 do
begin
slot:=invbox(i);
if findDTM(food.dtm,x,y,slot.x1,slot.y1,slot.x2,slot.y2) then
begin
stats[food.num]:=stats[food.num]+1;
reportVars[food.num]:=reportVars[food.num]+1;
players[currentplayer].integers[0]:=players[currentplayer].integers[0]+1;
end;
end;
marktime(t);
while(FindDTM(Food.dtm,foodPt.x,foodPt.y,mix1,miy1,mix2,miy2))do
begin
mouse(foodPt.x,foodPt.y,5,5,true);
wait(50+random(50));
if findStove then
begin
if waitUntilCookScreen then
begin
mouse(220,385,60,50,false);
wait(50+random(50));
if chooseOption('All') then
begin
marktime(t2);
repeat
FTWait(4);
if not(findDTM(food.dtm,x,y,mix1,miy1,mix2,miy2)) then break;
if clicktocontinue then break;
nolog;
until(timefrommark(t2)>60000);
end;
end;
end else
begin
if random(10)>3 then
mouse(foodPt.x,foodPt.y,8,8,true)
else
gametab(3);
end;
if timefrommark(t)>160000 then break;
FNR;
if findFight then
begin
status('Fight Found! Running.');
if players[currentplayer].booleans[0] then
begin
openDoorEdge;
runaway('n',true,1,10000+random(5000));
end else
begin
openDoorFally;
runaway('e',true,1,10000+random(5000));
end;
end;
wait(100+random(100));
end;
players[currentplayer].loc:='walktobank';
end;
procedure bank;
begin
if (not(loggedIn)) then exit;
if not(bankscreen) then FNR;
status('Banking...');
wait(500);
if findDtm(food.dtm,x,y,mix1,miy1,mix2,miy2) then
begin
players[currentplayer].loc:='WalkToStove';
exit;
end;
makecompass('n');
if not((bankscreen)or(pinscreen)) then
begin
if players[currentplayer].booleans[0] then
begin
if not(openBankFast('eb')) then
begin
status('No MS Bank Found');
logout;
exit;
end;
end else
begin
if not(openBankQuiet('feb')) then
begin
status('No MS Bank Found');
logout;
exit;
end;
end;
end;
if pinscreen then inPin(players[currentplayer].strings[0]);
wait(250+random(250));
deposit(1,28,True);
fixbank;
wait(250+random(250));
if findDTM(food.dtm,x,y,msx1,msy1,msx2,msy2) then
begin
mouse(x,y,5,5,false);
wait(100+random(100));
chooseOption('All');
wait(250+random(250));
end;
wait(500);
if findDtm(food.dtm,x,y,mix1,miy1,mix2,miy2) then
begin
players[currentplayer].loc:='WalkToStove';
BankFailsafe:=0;
end else
begin
inc(bankFailsafe);
if bankFailsafe>2 then
begin
if (lowercase(Players[currentplayer].strings[0])='all')and(players[currentplayer].integers[1]<11) then
begin
inc(players[currentplayer].integers[1]);
setFood;
end else
begin
closebank;
logout;
exit;
end;
end;
bank;
exit;
end;
closebank;
// report;
gametab(4);
end;
begin
SetupSrl;
ScriptID:='373';
if not(SRLstatsID = '') then SRLID := SRLstatsID;
if not(SRLstatsPW = '') then SRLPassword := SRLstatsPW;
declareplayers;
Ebankers:=DTMFromString('78DA63DCC9C8C0D0CD00064C108AE1CF1F080' +
'B28C3F01F0818770159CDB8D580E9FD40563D01353B80AC29F8D5' +
'00009B4E1104');
Fbankers:=DTMFromString('78DA634C626260B8C800068C108AE1CF1F263' +
'8FF3F1030A6E15703A6E308AB010054AE0D93');
foodName[0]:='chicken';
foodName[1]:='meat';
foodName[2]:='shrimp';
foodName[3]:='sardine';
foodName[4]:='anchovies';
foodName[5]:='herring';
foodName[6]:='trout';
foodName[7]:='pike';
foodName[8]:='salmon';
foodName[9]:='tuna';
foodName[10]:='lobster';
foodName[11]:='swordfish';
activateclient;
wait(1000);
login;
repeat
if not(loggedIn) then login;
if lowercase(players[currentplayer].loc)='bank' then bank;
if lowercase(players[currentplayer].loc)='walktostove' then
if Players[currentplayer].booleans[0] then
walkToStoveEdge
else
walkToStoveFally;
if lowercase(players[currentplayer].loc)='stove' then cook;
if lowercase(players[currentplayer].loc)='walktobank' then
if Players[currentplayer].booleans[0] then
walkToBankEdge
else
walkToBankFally;
if not(loggedIn) then
begin
status('Next Player...');
if activePlayers<=1 then break;
nextplayer(false);
report;
login;
end;
if timefrommark(s)>1800000 then
begin
logout;
if activePlayers=1 then
begin
minWait:=random(60000);
writeln('Only 1 Active Player | Waiting');
marktime(minMark);
repeat
wait(1000);
status(inttostr((minWait-timefrommark(minMark))/1000)+' seconds');
until(timefrommark(minMark)>minWait);
end;
nextplayer(true);
report;
login;
end;
until(activePlayers=0);
freeDTM(food.dtm);
clearDebug;
players[currentplayer].active:=false;
report;
writeln('post proggies/feedback! Thx for using! -munk');
end.
roytjuh01
2008-10-25 04:55:18
I wish i would know how to run these scripts:'(
TViYH
2008-10-25 14:03:25
I wish that you would stop spamming.
1337w33d
2008-10-26 18:41:12
Found a few bugs, When its inside the house cooking and the door closes, it doesn't open the door to get out and gets stuck. Another bug where it levels then stops cooking then logs out.
TViYH
2008-10-26 20:37:12
It doesn't do either of those bugs for me, 1337w33d.
Works perfectly :)
Cooked over 500 trout so far.
1337w33d
2008-10-26 21:00:31
yeah I did around 800 but i had to keep watch on it constantly.
Heavenzeyez1
2008-10-27 09:22:46
Thank you Jesus, used your version. :)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] * = F | Cooked 298 | WalkToStove | Maze
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
25 Minutes and 23 Seconds
298 trout
burned 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
Successfully executed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] * = F | Cooked 499 | walktobank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
39 Minutes and 46 Seconds
499 trout
burned 7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
Successfully executed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] * = F | Cooked 267 | walktobank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
20 Minutes and 49 Seconds
267 trout
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
Successfully executed
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] * = F | Cooked 318 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
23 Minutes and 3 Seconds
318 salmon
burned 14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
post proggies/feedback! Thx for using! -munk
Successfully executed
It likes to get stuck in the cooking house when the gate closes. :)
And another problem is when the cooking symbol is not on the MM, will froze.
~Eerik~
Edit: I meant the door, not the gate. :)
TViYH
2008-10-27 15:12:34
When the gate closes, it's fine for me.
Because there's a hole in the "wall" below the cooking house.
So the character can walk freely if it clicks in the bank.
Mine, if the symbol isn't on the MM, it will click the left side of the bank, to where it can find the cook symbol.
Heavenzeyez1
2008-10-27 18:24:05
From: TheVoiceInYourHead
When the gate closes, it's fine for me.
Because there's a hole in the "wall" below the cooking house.
So the character can walk freely if it clicks in the bank.
Mine, if the symbol isn't on the MM, it will click the left side of the bank, to where it can find the cook symbol.
I meant the door. :)
When it clicks on the road, and at the same moment the door will close, it will stuck. And @ the symbol thingie, my PC will just froze. -.-
~Eerik~
realrocker00
2008-10-27 18:32:15
From: nose_smasher
I haven't looked at this script, but from what it seems like, there isn't much that needs updating, meaning its not hard… also it seems like munk doesn't pay much attention to this thread, so asking for update is pretty useless… try playing around with the script, read some tuts, and see if you can be a big boy and get it working all on your own ;)
I wish, im rly bad at this stuff :duh:
TViYH
2008-10-27 19:24:26
realrealrocker, you might get better if you make useful posts so people can help you.
[-jesus-]
2008-11-01 10:06:44
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] oker = T | Cooked 363 | bank |
[1] kawi = T | Cooked 331 | bank |
[2] orki = T | Cooked 563 | bank |
[3] dssa = F | Cooked 294 | WalkToStove |
[4] rren = T | Cooked 159 | bank |
[5] Ana = T | Cooked 455 | bank |
[6] ree = T | Cooked 208 | WalkToStove |
[7] ats = F | Cooked 0 | Bank |
[8] 0de = T | Cooked 203 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
5 Hours, 31 Minutes and 49 Seconds
1656 shrimp
473 anchovies
363 trout
84 salmon
burned 443
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Manually stopped
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] oker = F | Cooked 56 | walktobank |
[1] kawi = F | Cooked 196 | bank |
[2] orki = F | Cooked 476 | walktobank |
[3] dssa = F | Cooked 168 | walktobank |
[4] rren = F | Cooked 910 | WalkToStove |
[5] Ana = F | Cooked 168 | WalkToStove |
[6] ree = F | Cooked 0 | WalkToStove |
[7] ats = F | Cooked 0 | Bank |
[8] 0de = F | Cooked 0 | WalkToStove |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
4 Hours, 30 Minutes and 21 Seconds
135 shrimp
103 anchovies
1680 trout
56 salmon
burned 280
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
lnknprkn
2008-11-03 17:28:10
does anyone know why it randomly stops?
sometimes it stops after 15 min. sometimes it stops after 3 hours. i can't find any pattern to it
pigdoglol
2008-11-05 21:46:18
Well im currently mid-auto fishing so once i get a good chunk (say 2-5k trout/salmon) i will definitely try this out.
Proggies coming soon!
mathiasverbert
2008-11-16 09:22:52
good script only takes long time before it continues if you level up
Rune Killer
2008-11-20 13:37:29
Great script im using jesus version atm, i will post a proggy when im finished ;)
RudeBoiAlex
2008-11-21 10:19:19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[0] ure = T | Cooked 1206 | bank |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
2 Hours, 10 Minutes and 16 Seconds
1206 trout
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
lnknprkn
2008-11-22 08:43:19
anyone knows why it keeps on using trout with another trout?
noodlesalan
2008-11-23 10:52:28
When it banks the fish, it goes by X deposit, and makes X 2.
Is it suppose to do this? And nice antiban!
Da Der Der
2008-11-23 11:52:49
Nice script! I dig it :D Here's my proggy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cookerator 2008 by munk
1 Hours, 53 Minutes and 4 Seconds
1718 meat
burned 0
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Only thing I don't get is that I only had 900 meat to cook, and it did NOT cook all of the meat, it burnt a good bit, as my 3 man army had 1 cooking when they started. Thing I'm trying to get at is the counter is wrong, beings that I only had 900 raw meat when I started, and the burn counter isn't working at all. But overall, very nice script! Thanks!
cause
2008-12-28 13:56:08
EDIT:Alright, the include part for SMART.scar should be before teh other includes
Rhipz
2008-12-29 07:24:50
Hmm, Shall try this to see if it's working flawlessly still :)
Phran6
2009-01-05 20:28:03
does its detectable if you use it proprely?
TViYH
2009-01-05 21:02:55
No, it's not detectable.
I wouldn't trust it…how old is it? Maybe [-jesus-] version, but idk if he did anything to that actual code. If you want a good one, just get Iron man's Al kahrid cooker.
freebullets
2009-03-01 03:24:52
lol why does it deposit 2 at a time? accurate stats?
infested999
2009-03-06 14:22:39
is this script compatible with #31?
issamawan
2009-03-06 14:24:59
try it ursel…most likely isnt becoz munk just said its too old and that u shud just use al kharid cooker as he is nto updating his any time soon…,
issamawan